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[Teef][SoT] Specs and Traits

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286


Name: Ankle Shots
Rating: D-
Comment: This trait simply sucks. It is really only good for p/p and even then only a half of it’s effects are beneficial.
Suggestion: While [Teef] agreed to reduce the CD for the cripple effect down to 3 seconds, I feel that also including SB in on this trait will give the weapon a little bit of the TLC its been needing for the past year.


P/P without Ricochet, Pistol Training, and Dual wield training (I think those were the names) is a waste of Initiatives. I’ve been using P/P ever since I’ve rolled my Thief but with the crap traits that we have now, I can’t find any build that can make CS work for P/P. Ankle Shots is such a bad trait that even if the bonus damage is increased to 20%, it’s not enough to replace the loss of damage from those traits.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

[Theory] Why the thief forum is avoided

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

What I want to know is why Warriors has better dual-wielding skills than Thieves, which a profession with Dual-wield ability?

Thieves should have 5 skills dual-wield regardless of weapon choice. Instead of main-main-dw-off-off, it should be dw-dw-dw-dw-dw — 5 skills in our weapon bar all dual-wield. Each skills uses both weapons 24/7.

Not sure it’s better Vincent, and to be honest. They are warrior, they are supposed to master any weapons. I think it’s only natural that they master weapons better than us Thieves.

The point is, Thief have an exclusive access to dual-wield yet they fall short at dual-wielding compare to Warrior. The idea of dual-wield is so limited for Thief that it only affect the skill #3 where the Warrior can use both weapons from other skill slots. The bottom line is, while Warrior’s skill sets and mechanics are being improved…the Thief’s skills and mechanics are not. There has been no real progress for the Thief, only regress.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

[Teef] EU/NA arena financing initiative

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Check the Guild Bank

Enjoy.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

[Theory] Why the thief forum is avoided

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

What I want to know is why Warriors has better dual-wielding skills than Thieves, which a profession with Dual-wield ability?

Thieves should have 5 skills dual-wield regardless of weapon choice. Instead of main-main-dw-off-off, it should be dw-dw-dw-dw-dw — 5 skills in our weapon bar all dual-wield. Each skills uses both weapons 24/7.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Possible name and Armour piece (elite spec)

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Putting a space between Dare and Devil prevents Marvel Studios/Disney sending a cease and desist to NCsoft/Arenanet.

Lawyer dodge roll

I think it’s a common enough term that they can’t really claim it wholly.

Marvel/Disney cannot own a common adjective, which is what daredevil is, describing a profession, not a name of a profession.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Plus 1 is NOT a Role

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

+1ing is a perfectly effective strategy. That’s why you see so many teams taking a thief, because the strategy gets results and Thief does it well.

The main role a thief plays currently is using it’s mobility to +1 or decap. It may not be the role everyone likes to play, but it’s what the meta build is good at.

That’s like saying bench-warming is a role.

“Thief, see that node? No one’s there, it’s getting cold. Go there and keep it warm.”

When we’re talking about the Thief role, we’re actually talking about something more than just bench-warming.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Left in the Dark, an Open Letter to our Devs

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

We have one thing to hold onto,they changed feline grace like everyone wanted.That gives us a bit of hope they do see this forum.

Doesn’t look too good if the thief of your winning esports team quits because he can’t play his build anymore (if that’s really the reason why he left).

One thing is sure is that a long time pro-Thief player switched to Engi in Finals…the end is nigh.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Left in the Dark, an Open Letter to our Devs

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I made my Thread before even reading this one, but basically you asked the same thing, and your concerns were spot on with mine, and I made my thread before even reading any of this.

Communication is what we need. If Anet is facing problems developing the Thief, they can atleast let us know that they’re having issues, and even go as far as ask the community for some input. (Goes for all classes not just Thief) communication is key. Thieves are being left out in the dark in game, and in real life.

-Anet said they are releasing elite specs in terms of when they’re ready.

“There are people looking forward to every reveal–they’re out in the order in which they’re ready. Nobody is being ignored. ~RB2” -Twitter

So has the Thief really been challenging to fix, test, and balance? If so let us know that, let us give you our ideas, and let us brainstorm.

lol, we’ve given them tons of feedback and probably their jaws are sore from chewing on each of them. I’m sure that each Thief ideas are scrutinized and objected on and the back and forth is not looking pretty. But that’s what I think they are doing. In reality, they might have the ideas pile up in the corner gathering dust until crunch time where they pull any random ideas and implement it to the Thief without iteration…like what we’ve seen so far. Some of the changes to the Thief doesn’t even makes sense.

I just wish and want more communication.. There should be 2 staff for each class. Have 1 person be Thief designer, and the other Thief coordinator and communications and be on forums. So that they can relay some if any information about future class changes, or implications.

As far as I know there is alway at least two person looking at each profession. One is the head of the balance team (coordinator) and the other is the one who is actually making the changes (designer). Then I would think that they will have all the team together eventually during the development to throw ideas and feedback at each other as part of the iteration process, where some of the good ideas for the Thief are shut down and burned to never be brought up again.

Well that’s depressing. Because that goes to show the lack of communication from the Thief forum coordinator. I didn’t know there was one. And yes those lost and burned ideas sigh.. that the public will never know about. Should atleast be written down and posted to a thread so we could see what we could’ve had and QQ about not having it.

After several years not seeing the idea come through should be sufficient enough reason to QQ.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Spvp Experimental Build (Evasion Build*)

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Dear Thief Forum Guild,

xxuknownxx here. I am an artisan from the guild and I have tried to make a new build for the thief, although I do not know if other people have done this build as well. It uses minimal stealth and has decent evasion. It uses 3 weapon sets for different situations and playstyles.

http://gw2skills.net/editor/?vZAQNAsYVl0MhenYZTw2Jw/EHwElPMij2oXYJRiqTgAY3A-TpgTQAg9H2lBAA

lol this build looks exactly like the build I have been running for a long time before the Vamp Rune became mainstream and before the S/D was nerfed.

I fully understand your playstyle since I’ve used this a lot. The Vamp+Withdraw+CND combo gives this a lot of survivability that many players often overlook.

Great job.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

(edited by Sir Vincent III.1286)

Left in the Dark, an Open Letter to our Devs

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I made my Thread before even reading this one, but basically you asked the same thing, and your concerns were spot on with mine, and I made my thread before even reading any of this.

Communication is what we need. If Anet is facing problems developing the Thief, they can atleast let us know that they’re having issues, and even go as far as ask the community for some input. (Goes for all classes not just Thief) communication is key. Thieves are being left out in the dark in game, and in real life.

-Anet said they are releasing elite specs in terms of when they’re ready.

“There are people looking forward to every reveal–they’re out in the order in which they’re ready. Nobody is being ignored. ~RB2” -Twitter

So has the Thief really been challenging to fix, test, and balance? If so let us know that, let us give you our ideas, and let us brainstorm.

lol, we’ve given them tons of feedback and probably their jaws are sore from chewing on each of them. I’m sure that each Thief ideas are scrutinized and objected on and the back and forth is not looking pretty. But that’s what I think they are doing. In reality, they might have the ideas pile up in the corner gathering dust until crunch time where they pull any random ideas and implement it to the Thief without iteration…like what we’ve seen so far. Some of the changes to the Thief doesn’t even makes sense.

I just wish and want more communication.. There should be 2 staff for each class. Have 1 person be Thief designer, and the other Thief coordinator and communications and be on forums. So that they can relay some if any information about future class changes, or implications.

As far as I know there is alway at least two person looking at each profession. One is the head of the balance team (coordinator) and the other is the one who is actually making the changes (designer). Then I would think that they will have all the team together eventually during the development to throw ideas and feedback at each other as part of the iteration process, where some of the good ideas for the Thief are shut down and burned to never be brought up again.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

[PvP]Thief needs more love

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

You hit the nail on the head. The closer to the end of reveals they place us, the less they have to look at us before pushing HoT out. We’re like a zit that they can’t get rid of but try to lie that they are taking care of. Ready to bet our elite spec gets revealed on release day. So they don’t even have to face public opinion, they just toss our elite spec (without video) and the update together. Calling it, you read it here first.

It’s kind of a toss up between Thief and Ranger. Ranger was really terrible on release and the pet AIs were out of whack. Thief was actually functional and was a lot of fun to play on release.

So if there is a trend, Ranger may be revealed last.

I haven’t been here since release, more like on the Christmas of release year (yay presents). I’m referring to now over anything else. It feels like Anet wishes they hadn’t made thieves, because for most of what I remember we have been consistently nerfed over and over. Occasional buffs which were quickly fixed or re-nerfed later. =/ Not very optimistic. We aren’t terrible yet, but if you aren’t running D/X you are probably dead. If you don’t have shortbow, you are probably dead. Not a fun state to be in right now. Assassin’s Signet got nerfed super quick, but then Ranger’s got a form of it (And I have done massive damage with Axe 4 when I used that dps signet). =/ Running out of optimism friend.

I’m simply stating that if there is a trend, it would be the Ranger to be last revealed. The reason is because it is the only profession with pet companion, thus the balancing on this profession applies to two characters instead of one. Even though the Ranger was revealed fairly early before release, the profession wasn’t ready. So if they are revealing per profession readiness, I more inclined to believe that Ranger would be last, and this is not because I am optimistic about Thief, rather I am less optimistic about Rangers.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Left in the Dark, an Open Letter to our Devs

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I made my Thread before even reading this one, but basically you asked the same thing, and your concerns were spot on with mine, and I made my thread before even reading any of this.

Communication is what we need. If Anet is facing problems developing the Thief, they can atleast let us know that they’re having issues, and even go as far as ask the community for some input. (Goes for all classes not just Thief) communication is key. Thieves are being left out in the dark in game, and in real life.

-Anet said they are releasing elite specs in terms of when they’re ready.

“There are people looking forward to every reveal–they’re out in the order in which they’re ready. Nobody is being ignored. ~RB2” -Twitter

So has the Thief really been challenging to fix, test, and balance? If so let us know that, let us give you our ideas, and let us brainstorm.

lol, we’ve given them tons of feedback and probably their jaws are sore from chewing on each of them. I’m sure that each Thief ideas are scrutinized and objected on and the back and forth is not looking pretty. But that’s what I think they are doing. In reality, they might have the ideas pile up in the corner gathering dust until crunch time where they pull any random ideas and implement it to the Thief without iteration…like what we’ve seen so far. Some of the changes to the Thief doesn’t even makes sense.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

[PvP]Thief needs more love

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

You hit the nail on the head. The closer to the end of reveals they place us, the less they have to look at us before pushing HoT out. We’re like a zit that they can’t get rid of but try to lie that they are taking care of. Ready to bet our elite spec gets revealed on release day. So they don’t even have to face public opinion, they just toss our elite spec (without video) and the update together. Calling it, you read it here first.

It’s kind of a toss up between Thief and Ranger. Ranger was really terrible on release and the pet AIs were out of whack. Thief was actually functional and was a lot of fun to play on release.

So if there is a trend, Ranger may be revealed last.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Plus 1 is NOT a Role

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

The role of “+1” never made sense nor it was even logical to begin with…it’s not like Thief makes the game 5v5+1.

In any 5v5 sports, the 10 players plays the game and the “plus one” carries the towel and the drinks.

I think of the plus one like a pick and roll. The numbers are always even but you can create imbalance in certain places. In theory any class could do this, but in reality only maybe 2 has the mobility and retreat mechanisms to do so.

Not really pick and roll, but more like double team…which the concept is the same.

Since the number of players are even on both sides, the imbalance that a “+1” offer is nothing but an illusion since the team thinks that they are creating an imbalance on their favor but in reality they are creating an imbalance on the enemy’s favor at the same time where is is often exploited to their disadvantage.

This is why a man-to-man or a zone defense is more effective than double team (or +1). You’ll see the effectiveness of the zone defense in terms of Necro and Engineer skills that controls any zone. Thief on the other hand would be really good is their role is to stick to one target (man-to-man) and that’s all their role…making sure their target don’t do anything without their permission. In GW1, Mesmer and Assassin are really good at man-to-man defense, they stick to their target and they make sure that their target don’t get to cast any spell on their allies by putting pressure and interrupting any spells.

This is what the Thief role should be. Hide in the shadow and pops out to harass and interrupt their target and more tactical than what it is now. They were going the right direction with S/D build before (until they nerfed it to the ground) because the Thief actually had a role then. S/D was on the right spot controlling their target. But whatever, I’ve already said too much.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

[Teef][SoT] Specs and Traits

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286


Name: Revealed Training
Rating: D+
Comment: While on reveal traits are nice this one doesn’t particularly help as much as we’d want. It is probably good in boosting the 2 spam of the 5122222 technique but since [Teef] is looking for diversity this trait needs to change.
Suggestion:Instead of 200 power, we recommend that we have protection for the duration of the reveal. Our reasoning for this decision is that with one of our two defense mechanics shut down that the protection would balance out the harsh counter Revealed provides and make Revealed an “OH ****!” button against thieves while not entirely screwing thieves over in the process. More on-revealed traits would be nice too so there is some sense of investment added to this trait.


This is tricky. Although I agree when it comes to PvP (both sPvP and WvW), but in PvE this is where it should be.

I would hate to see this to change from “+200 power” to a “3s Protection” since Protection is not a good buff. The +200 power actually applies to more builds than what the Protection can offer since 3s-4s is not long enough…we’ll dodge/evade away by instinct anyway, so having protection is somewhat useless.

If PvP rate it D+, I would have to argue that it is A+ in PvE with S/P and P/P trapper builds.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

[Teef] EU/NA arena financing initiative

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I don’t really play-play this game anymore so I will be glad to sell all my mats and donate the gold to the Teef coffer later today. It might not be much since I never really play-play this game like I used to, but it’s still better than nothing.

Oh i don’twanna rip off poor thieves :< Keep your mats man. We got some donations already and i did first run with Jana today

These mats are just rotting in my bank for almost a year now. I don’t even care about crafting anymore. Donating to the Teef guild will put it to good use…and no I’m not poor, I never was.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Left in the Dark, an Open Letter to our Devs

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

ohhh maaan . So it is safe to assume they did read mine, but somehow still did not delete it. I loled a little for link you sent and the irony behind it.

another bad news.
BTW it’s not gonna be us this week: Straight in from Twitter

LOL. Annet is now trolling thieves.

They revealed all light and heavy armor classes (warrior this week), and we know what weapon the engineer and ranger will get.

The thief elite weapon will be the last to be revealed (pun intended) lol.

No surprise there. Thief was always an afterthought. They have never shown that they have taken the time to test and tweak the profession before releasing it. The changes they’ve made to improve the Thief was casually taken away with their last patch.

How then can we trust that they have the profession’s best interest in mind when they have failed to make the profession competitive in every game mode of the game.

No thoughts nor care were spent to this profession, just some random stupid ideas that they think it’s good without looking at the big picture.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

[PvP]Thief needs more love

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

When you see a Pro-player switched from Thief to Engi during Finals —- it’s over.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Plus 1 is NOT a Role

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

The role of “+1” never made sense nor it was even logical to begin with…it’s not like Thief makes the game 5v5+1.

In any 5v5 sports, the 10 players plays the game and the “plus one” carries the towel and the drinks.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

[Teef] EU/NA arena financing initiative

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I don’t really play-play this game anymore so I will be glad to sell all my mats and donate the gold to the Teef coffer later today. It might not be much since I never really play-play this game like I used to, but it’s still better than nothing.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Fall Damage Trait GM? Adept on all others.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Kittentrait o.0 Falldamage stealth trait is … well now was a mandatory trait for me as a solo WvW roamer. I can not negin too count the amount of saves I had because of it. It also had like a 10 second cool down. making it some very nice extra source of stealth.

And with the new wvw maps comming I believe I would want it more.
I can live without blind on stealth…. it just sucks they merged it with the fall damage trait which I really loved.

Been using fall-damage trait since I started d/d thief 6k hours ago. So I hope to see it back in acrobatics. enough stuff to replace there Anyway :P or indeed put it with last refuge seems really fair.. Falling is still an acrobatic move though :P

just my few pieces.

[EDIT] typo

Yeah isn’t it great how they moved it to GM then gave it a 40 sec ICD? TOTALLY LEGIT RIGHT?! Not only did they make the fall damage portion of it way worse, they made it less worth it to take it! Just, wonderful decision making right there….

Huh, decision making? That’s new.

I’m under the impression that they just put all traits in a blender and pour it back into the trait lines.

Just like mass producing swords…no need for time-consuming forging, balancing and perfecting a weapon. Just melt the iron and pour it into a mold…and we all know the quality of the molded weapons.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

My eval of changes after 24hrs

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

The problem remains is that if you as a thief are basically only hitting the side points and can’t reliably 1v1 anyone there. So unless that point has no one on it you best bring an extra body…..so wtf is the point?

That’s exactly the point. To make it risky for the Thief to roam alone, thus the nerf on survivability, and have the capability to +1 any fight, thus the increase in damage output.

It was already risky to roam as a thief pre patch.

For a “thief” player you sure don’t know much about em it seems….

For a “thief” player you sure don’t know much about em it seems….

See I can do it that too.

Unfortunately one us does and it’s the OP of this thread.

Unfortunately the OP, meaning you, also said this;

The problem remains is that if you as a thief are basically only hitting the side points and can’t reliably 1v1 anyone there. So unless that point has no one on it you best bring an extra body…..so wtf is the point?

Which I replied with;

That’s exactly the point. To make it risky for the Thief to roam alone, thus the nerf on survivability, and have the capability to +1 any fight, thus the increase in damage output.

I was not saying that there were no risks before, in fact, what I’m saying is that the change to Thief is not to remove the risk instead to make the risk more rewarding.

I have no idea what the OP’s, meaning you, problem with what I’ve posted. And here I am thought that the OP, meaning you, knew Thief.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Withdraw - where's the 10% heal buff?

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I am not trying to pick on you or call you our Sirvincent, I made the post mainly as a PSA, because it is an obvious oversight. There should be a clear 10% difference between the healing showing on the Withdraw ability in the images I posted, and that is clearly not the case.

The intended message is to increase the healing coefficient by 10% and as I’ve already mentioned will only show the difference when Healing Power is added.

The message within the parenthesis is so vague that they can also mean to increase the base by 1% and the healing power by 9% — or 5% to 5% — or 0% to 10% — who knows? Without clarification on what they meant by both base and healing power, it’s just a dismissable information that doesn’t help only to confuse.

What I’m suggesting is to test for the difference when the healing power is factored in. If that indeed increased the overall healing by 10%, then that is what they intend to do, just didn’t word it properly in their notes.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

My eval of changes after 24hrs

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

The problem remains is that if you as a thief are basically only hitting the side points and can’t reliably 1v1 anyone there. So unless that point has no one on it you best bring an extra body…..so wtf is the point?

That’s exactly the point. To make it risky for the Thief to roam alone, thus the nerf on survivability, and have the capability to +1 any fight, thus the increase in damage output.

It was already risky to roam as a thief pre patch.

For a “thief” player you sure don’t know much about em it seems….

For a “thief” player you sure don’t know much about em it seems….

See I can do it that too.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Why did Anet remove P/P from the game?

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Just because Ricochet is gone doesn’t mean P/P is dead.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

My eval of changes after 24hrs

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

The problem remains is that if you as a thief are basically only hitting the side points and can’t reliably 1v1 anyone there. So unless that point has no one on it you best bring an extra body…..so wtf is the point?

That’s exactly the point. To make it risky for the Thief to roam alone, thus the nerf on survivability, and have the capability to +1 any fight, thus the increase in damage output.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Withdraw - where's the 10% heal buff?

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

The message inside a parenthesis has no bearing to the meaning of what the sentence is trying to say.

If you remove the message and the parenthesis, the real meaning of the sentence is revealed — they have increased the Healing coefficient by 10%.

Healing coefficient is factored in when you put points into Healing Power.

You’re so focused on what’s inside the parenthesis that you ignore that actual meaning of the sentence.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Withdraw - where's the 10% heal buff?

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

You only see the difference if you have points into Healing Power.

That’s why it says;

Healing coefficients have been increased by 10%…note “coefficients”

No healing power, no change.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

PvP Build Now?

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Medi Guardian burns for 1,500 – 2000 dmg per tick. We have a lot of utility now to remove conditions however this doesn’t mean we are going to kill anyone anytime soon. Our damage against their buffs feels like we got nerfed to the ground at last.

But hey, our vitality got an increase…

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Thief rifle confirmed today

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

In case no one caught on. This is the result of the huge lag spikes and glitches that were happening at the time of this post. This was pretty common, so I figured I’d post it here as a joke since everyone has been on the lookout for the rifle confirmation.

But Thief’s rifle was confirmed already. According to my friend’s uncle’s co-worker’s best friend’s daughter’s friend’s who worked at ArenaNet.

I thought it was confirmed already on reddit after some neckbeard managed to catch one of Anet’s carrier pigeons with a tiny net.

Yes, that was the friend of the daughter of the best friend of the co-worker of the uncle of my friend who worked at ArenaNet.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Thief rifle confirmed today

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

In case no one caught on. This is the result of the huge lag spikes and glitches that were happening at the time of this post. This was pretty common, so I figured I’d post it here as a joke since everyone has been on the lookout for the rifle confirmation.

But Thief’s rifle was confirmed already. According to my friend’s uncle’s co-worker’s best friend’s daughter’s friend’s who worked at ArenaNet.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Come Tuesday, new Zerker / DD Build?

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Just wondering what the new D/D “Meta” PvE build is going to be come Tuesday. I figured I’d ask the professionals who play and know so much more than me.

Thanks!

There is still a lingering problem that would determine the viability of each build.

For example, in a ’zerker set, I choose to allocate 6pts into DA. That will give me +300 power and +30% condition duration.

After the patch, I’ll lose that +300 power and +30% condition duration from the trait line.

The question is, will they add those value into the ’zerker set?

If they do, then I can spec 00666 + ’zerker and have my build as if I have 6pts into DA.
If not, ’zerker is dead as we know it.

Do you see where this is going?

Now, since we have not seen any information about the gears — all hell breaks lose after the patch because ArenaNet took another big bite that is more than they can chew.

I mean seriously, they’ll be releasing the patch tomorrow and no mention about the gears?

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Resilience of Shadows reduced to 25%

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

You are literally insane if you think 50% damage reduction, stackable with Protection, as a Minor trait was EVER going to make it to the live game.

Even then, 25% is still broken only because it can be used in conjunction with SR.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Anet: People don't wanna get Mugged!

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Mug is for those who have an aggressive playstyle while Trapper is for those who are more defensive.

Knowing your playstyle makes this choice a lot easier.

I’m pretty sure I could make good offensive use with a free immobilize every 18 seconds plus bleed and poison. Not to mention if I use Trapper’s runes.

That’s exactly how Thieves are. You do things that is not within the scope of the Developer’s design. The intend traps to be defensive, but I also use it offensively.

However this choice hinges on how you play your Thief.

Do you see any benefit using Mug or TR if your play style is defensive?

Do you see any benefit using either Mug or TR if your play style is offensive?

As you said, you can make traps in an offensive use, but when you do which trait will compliment this play style — Mug or TR?

I’m looking for more choice than anything. Without the trap, I don’t see any reason to choose Trapper’s Respite over Mug.

I believe that’s the point. Why would trappers pass 20% CDR over MUG?

Even if I use a condi build, I don’t see how Dagger Training can compete much with Mug. That’s a lot of damage and healing to make up for. 2 second poison on a 2 second cooldown… and 33% chance of actually applying… with only dagger attacks.

I don’t know why you can’t see it. With the fix on Haste and Dagger’s cleave, you can apply and stack poisons in a short amount of time and deal more damage than Mug over all. Death Blossoms will be applying stacks Bleeds and Poisons.

Just wanting a viable alternative is all :-)

Mug is a default choice. The other traits are for specialized builds.

I personally like both Dagger Training and Trapper’s Respite. TR compliments my playstyle really well.

The only reason I pick Mug because there’s no other good trait. Sundering Strike is “OK” but its not my play style.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Anet: People don't wanna get Mugged!

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Mug is for those who have an aggressive playstyle while Trapper is for those who are more defensive.

Knowing your playstyle makes this choice a lot easier.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

"Don't Pre-Purchase HoT" ~ $100,000 Loss

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I don’t see how they can change it now after so many people have purchased the packages as they are. All those people would have to be compensated somehow.

They can always include something with the purchase.

An in game plushie of Colin might do the trick.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

"Don't Pre-Purchase HoT" ~ $100,000 Loss

in Guild Wars 2: Heart of Thorns

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

To those who’s saying “but GW2 don’t have subscription fee” I have one thing to say.

In WoW, for example, they allow players to create up to 50 characters in total in any server (10 per server). That is $500 worth, in GW2’s language, that I don’t have to pay. Not to mention the depth of contents that GW2 will nickel and dime you for 200 gems per episode.

I’m not saying that one game is worst than the other. All I’m saying is, you’re using subscription fee as factor to justify your bad argument when in reality for $15/month, you get more than what you paid for.

The real question is, do I get the same value if I were to purchase $15 worth of gems every month? $15 worth of gems can only get you so much and more often you lose them and get nothing due to bad RNG. The bottom line is, this type of expansion for this price should not be allowed to be the norm. To be fair, I don’t believe the WoD is worth $50 either.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Ricochet... gone???

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

The silence from Anet on this speaks for itself. They have been correcting other omissions, but nothing for thief pistols.

We have 3 pistols traits now and only 1 starting Tuesday. We’ve lost range, bounce, and the 10% damage we had on everything is now only on crippled enemies through Ankle shots. I just don’t understand the nerf to our weakest weapon set.

Ricochet is the big issue though. I can’t imagine going back to pistols without it.

DUDE!!! I was so worked up over the Ricochet business that I didn’t even notice that our 10% damage bonus trait was gone too! What the actual F***!!? Why are they doing this to the weapon set that needed the most improvements!? Instead they’re making it almost completely worthless! This is depressing.

Okay what is going on here? Seriously.

I mean… unless this theory about some kind of gunslinger elite spec turns out to be true. Man… I sure hope so. We need our dual pistol support badly.

Please don’t destroy our pistol thieves Anet. ;_;

If you haven’t figured it out by now, ArenaNet is not interested with our feedback. All these things they have posted have been decided long time ago and more often are set in stone.

We asked for a simple balance change, what they do is mess everything up.

There is no telling that these changes will be balance after the release since they never give themselves enough time for testing — assuming they still do testing given the quality of changes they have done in the past 3 years — and these changes suppose to go live next week?

As long there’s no Dev represents the Thieves, I will remain skeptic on whether they really have the Thieve’s best interest in mind. So far, all they’ve done is nerf the profession with no meaningful buffs.

Just look at Steal for example. On paper it is getting its range increased from 900 to 1200. Then you read it and say, “wow, what a nice buff” — however in practice, based on Long Reach experience, there are many things in game that will make this fail — a pebble for example. So in paper it looks like we’re getting a buff, but in the in-game reality you can’t steal farther than 600 range else you risk it to fail. So even if we can Steal up to 1200 range, the effectiveness of Steal diminishes after 600 — the shadowstep pathing is buggy, lazily implemented, and broken.

All I’m saying is, if they take Ricochet out….it’s gone.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Acro and Vigor

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

@Sir Vincent III
“The boon duration may be on the latter.”
What do you mean with that?
If the boon duration gonna be added into gear like power/precision/boon duration then I don´t think anyone would take it except when its so much to be OP

We already have the boon duration on our gears. If they are increasing the player’s stats, then it is safe to assume that they are also going to increase the gear’s stats.

One thing is clear though. With the latest changes to the traits and skills, I doubt they had enough time to test these changes so by the time this patch comes out, everything will be out of whack and incomplete.

Wait, where do you have that boon-duration on your gear? Do you use doubloons? If they increase the duration on these I don´t thnk anyone would use them except when they are so OP to try them out. Giving up damage for them isn´t a good way.

Last time I checked, Sigils ad Runes are part of gears…I guess I might be wrong.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Wow - get the QQ bucket out

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Wait till we get our elite spec revealed… already parked two trucks by the forums to collect all the tears… pfft buckets…

Yes buckets — gravity powered buckets on a ropeway that stretches for miles.

Touché.

It might be my last drink to be honest… Judging from everything that’s going on and some of the decisions they’re making.

Yeah it’s really sad. This is not my bus route so I’m getting off the next stop.

It was fun.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Acro and Vigor

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

@Sir Vincent III
“The boon duration may be on the latter.”
What do you mean with that?
If the boon duration gonna be added into gear like power/precision/boon duration then I don´t think anyone would take it except when its so much to be OP

We already have the boon duration on our gears. If they are increasing the player’s stats, then it is safe to assume that they are also going to increase the gear’s stats.

One thing is clear though. With the latest changes to the traits and skills, I doubt they had enough time to test these changes so by the time this patch comes out, everything will be out of whack and incomplete.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Last refuge - the battle ends

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

The posibility is low, but there are quite some amount of times where you proc SR and still get downed by a group of zergers, it’s nice if you can teleport away and rez and have them think that you survived, instead of the smokescreen indication that you’re down there somewhere in the teleport radius.

There’s also a very low possibility that the game can glitch-out and give Thieves god mode…let’s take that into considerations also.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Wow - get the QQ bucket out

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Wait till we get our elite spec revealed… already parked two trucks by the forums to collect all the tears… pfft buckets…

Yes buckets — gravity powered buckets on a ropeway that stretches for miles.

Attachments:

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

"Don't Pre-Purchase HoT" ~ $100,000 Loss

in Guild Wars 2: Heart of Thorns

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Whoever in ArenaNet thought that this expansion is worth as the core game?

Keep in mind that this is creating a tiny portion of the map fighting a single dragon — which also at the last stretch of the story, so content-wise, there’s not much going on in this expansion.

No words about the story in this expansion so I would assume that the size of the story is just like a Living Story episode that would be consumed in less than a week.

IMHO, looking at the size of contents I can get from other games for $50, this expansion isn’t worth it.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Acro and Vigor

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Re: stat increases: Boon duration is not one of those attributes. The “926 to 1000” refers to Power, Precision, Toughness, and Vitality. Everyone lost boon duration from trait lines. Some got a portion back in a trait and some didn’t.

There are 2 parts. Player stats boost and gear stats boost. The boon duration may be on the latter.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

1500 Stacks for Conditions

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Yeah, it’s ridiculous to imagine Medi Guardians with this new burning, Justice down to 25s CD, and a wide variety of skills that apply 3 stack of burning each. :/

I heard Logan’s having a BBQ after the patch.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Last refuge - the battle ends

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Now if they could just remove that kitten auto-smokescreen from the deceptions trait, it would possibly be an appropriate alternative to shadow’s embrace for specialized builds.

Why, you a plan to go down often? Else this added auto-smoke can be ignored.

It’s just an annoyance.

If I gave you some food and served it with a pile of crap, would you eat the crap too? I’m not sure about you (and I won’t judge either way), but I’d rather the pile of crap just not be around my food at all. I don’t care if it’s a free extra I get with the meal, I just don’t want it there.

Bad analogy.

Basically, if you open the door, you’ll get tarred and feathered — so don’t open the door.

In other words, don’t allow yourself to go down — play smart.

But why should you be punished even more when you’re down already?
Smoke screen is just totally useless when down because all it does it blind a bit and block projectiles – something that helps you way less than some stealth when down for example.
The same thing could hve been sai about Last Refuge:
“Play smart. Dont let anyone get you to 25% health and you won’t have a problem with it.”

That was actually the idea behind Last Refuge but smokescreen on down is not as bad.

I fail to see how could you say that smokescreen is a punishment. It’s like a bullet proof vest — even though it stops projectile, you’re still vulnerable against stabbing — but I don’t believe the vest to be a form of punishment.

It’s a punishment because it provides an indication to enemies where you are if you go down while you’re in stealth.

If you go down while you’re not in stealth, then you’re correct. It does you no harm. In fact, an ally can even blast it to conceal you.

However, if you go down while you’re still stealthed, it let’s the enemy know that you were downed and where exactly you are. This prevents you from potentially rallying yourself up while you are still stealthed, and can make it harder for other stealthed allies to help you out since the enemy would be able to find you that much more easily.

Not to mention you have to lose shadow’s embrace to get this, which just helps you not go down in the first place, but that’s a whole separate matter.

I’m not convinced because we regen while in stealth so the probability of you going down while in stealth is really low, which makes your sample scenario very unlikely to happen.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Last refuge - the battle ends

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Now if they could just remove that kitten auto-smokescreen from the deceptions trait, it would possibly be an appropriate alternative to shadow’s embrace for specialized builds.

Why, you a plan to go down often? Else this added auto-smoke can be ignored.

It’s just an annoyance.

If I gave you some food and served it with a pile of crap, would you eat the crap too? I’m not sure about you (and I won’t judge either way), but I’d rather the pile of crap just not be around my food at all. I don’t care if it’s a free extra I get with the meal, I just don’t want it there.

Bad analogy.

Basically, if you open the door, you’ll get tarred and feathered — so don’t open the door.

In other words, don’t allow yourself to go down — play smart.

But why should you be punished even more when you’re down already?
Smoke screen is just totally useless when down because all it does it blind a bit and block projectiles – something that helps you way less than some stealth when down for example.
The same thing could hve been sai about Last Refuge:
“Play smart. Dont let anyone get you to 25% health and you won’t have a problem with it.”

That was actually the idea behind Last Refuge but smokescreen on down is not as bad.

I fail to see how could you say that smokescreen is a punishment. It’s like a bullet proof vest — even though it stops projectile, you’re still vulnerable against stabbing — but I don’t believe the vest to be a form of punishment.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Acro and Vigor

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Acro sucks bad now. Its effect is nerfed from 100 to 50% in general and raised to 100% again with Acrobatics. So with perma vigor (what is pretty hard to get btw.) now you have the same amount of endurance like before the patch with any class using vigor.

That makes no sense at all. I would even say, that with the endurance created by the dagger autoattack a D/X stealth thief will have about the same number of dodges as an acro thief PLUS stealth.

What were they thinking?

Meaning:
- Vigor right now: 2x the endurance gain (100%)

- Untraited vigor with the changes: 1,5x the endurance gain (100% then, in comparison to now 50%)

- Traited vigor with the changes: 1,75x the endurance gain (150% then, in comparison to now 75%)

Hope you get what i mean

Got it. And I hope they don’t do it that way! Then it would be even worse.

And don´t forget about the romoval of boonduration we had because of acrobatic. Some other classes got traits to compensate it. I think they forgot us. Less duration on every vigor. Withdraw on 18sec now, vigor on heal 5sec. Great…not.

According to one interview, here’s what they said;

…base player stats from 926 to 1000 and a large increase to base stats on equipment, which will account for the bulk of our missing stat points.

So this means that our vigor duration will also increase in the process.

Source: http://massivelyop.com/2015/04/23/exclusive-guild-wars-2-heart-of-thorns-interview-unwraps-specializations-and-traits/

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Compliment for the Thief Balance changes

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

snip
probably need to check the notes again because I don’t remember reading the vigor change. Thanks.

No problem, its roght at the beginning along with the rest of the boon changes. Easy to just accidentally scroll over

Ah found it. /facepalm

Thanks again.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.