November 15, 2012 – The day a dream died.
November 15, 2012 – The day a dream died.
@Noctred
Map size is irrelevant. You mount up and only stealth when about to enter combat if you’re going with your team. Just how you toss down a refuge before your team engages. However rogues were on defense 99% of the time because of sap and perma stealth.
Stealth movement isn’t reduced. It’s actually increased if spec’d for it. The same as GW2. The time it takes to cap a node is 10 seconds. The time it takes to cap a node in GW2 is 14. 19 if you have to neut it first. And stealthing stops the cap.
Your post was basically wrong on all 3 points ;p
Map size is perfectly relevant.
He isn’t talking about group fights. Jesus H Christ man, are you reading this thread at all?
He is talking about MOVING ACROSS THE MAP while under the affects of a very long stealth.
Also, I’m not sure if you are aware of this or not… but this is not WoW, and Thieves can not be accurately compared to Rogues. Completely different things.
November 15, 2012 – The day a dream died.
Yes, why change. The current zerg and hope you see your opponents first meta is a lot more fun.
On a more serious note, some guilds from SBI are saying it’s already been countered., it might be worth checking with them. You can always organize a different non turtle defense if it doesn’t suit your playstyle.
If this game would be played in the same way all the time it would get old pretty fast. A bit of change from time to time is never bad.
This is just a tad bit fallacious. To say that a little change never hurts is too general to be true. It would be a change if suddenly everyone in WvW became a pink pony, does that mean it would be good? Stacking is a change, but what does it bring that is positive? Does it add to the fun of WvW? I don’t know, for me it severely decreases the fun and is in fact bad. I like change when it’s good change.
Do other people actually enjoy stacking? This is all just my opinion, but I’d be pretty surprised if there were many people out there who found it enjoyable.
Just curious, but since you think something is bad you’re assuming it’s bad for everybody?
I can’t speak for everybody but I’ve had quite a bit of fun. Guess being on the receiving end is less fun.
Feeling invincible can be fun… for a while.
Just keep doing it. Eventually everyone will be forced to do it, and then we will all find out how “fun” it really is.
November 15, 2012 – The day a dream died.
I LOVE the skill Portal in WvW. I like using it, I like it being used against me, I like watching it, and I think it is one of those skills that has a huge skill ceiling for creative potential.
AoE limited to 5 people is a bad solution to a valid problem.
ANet knows what the problem is, so we don’t have to articulate it.
The solution creates this situation where the tighter your group is stacked, the more powerful it is.
Dodging, positioning, awareness all mean nothing. There are 3 determining factors in the most efficient WvW battle:
1) Which side has more players.
2) Which side has tighter stacks.
3) Which side has better Guardian/Mesmer cooperation to move and protect the stack.
Combine those three things and very little else matters.
November 15, 2012 – The day a dream died.
That Jar-head has a good point. ( <3 )
This massive quick burst damage does feel a little bit strong, but it is almost impossible to truly judge it because right now the rendering issue is turning thieves into monsters.
I usually don’t have too much trouble with them, but I build somewhat defensively AND I spend a lot of time swinging at empty space hoping to hit them.
It’s kind of silly with the rendering stuff.
November 15, 2012 – The day a dream died.
So nerf Shadow Refuge? You do realize the other obvious answer is to nerf Portal right? Sorry, but you shouldn’t have perfect vision of the map anyway, nor should you be able to instantly fall back to defend a node. That is the problem. You think everything needs to be the way YOU think it should be.
Somehow I feel like you are being argumentative just because you’re angry at… something.
Seriously, try to take a step back and look at this again.
November 15, 2012 – The day a dream died.
@Dual, Ashanor;
What these guys are saying is that this PREVENTS the meta from evolving.
It takes the currently used primary strategy, and further pigeonholes teams into using that strategy.
They are saying… this skill, as it stands right now, REDUCES viable options for the meta game.
November 15, 2012 – The day a dream died.
Normally, I enjoy the quests being difficult.
This one is broken.
The last two steps should be switched in order. As it stands, you have to kill the boss (with all of the insta-spawn portals up) and THEN kill the portals. Wouldn’t it make more sense (and be far less infuriating) to kill the portals 1 by 1 and then face off against Kudo?
November 15, 2012 – The day a dream died.
<snip>
Mesmer portalling entire squad past walls is also too strong ability.Not if the mesmer didn’t exploit to get inside. If it’s an exploit; ban him. Otherwise it’s very much an organization issue. (baring the issue with the graphics of course)
If skipping walls is intended portals should be available for all players – not only for mesmers. For example as portal gun available from siege merchant.
This only happens when you recently took the objective, and failed to secure the objective completely before moving on.
I like that, as it is a problem that highlights bad organization and can be instantly fixed with better communication and organization.
November 15, 2012 – The day a dream died.
I’ve been on JQ since day one. Honestly I don’t see any evidence that suggests that many players have transferred here since we’ve been first. In fact the server filled quickly, making it difficult for people to transfer here.
Have you considered that many players did mostly pve at first and are now starting to wvw more?
No, actually it happened at the same time that HoD died. The match was still ongoing, but it was obvious that JQ was going to beat HoD. Leftovers from HoD left the sinking ship and piled on to JQ, which cemented the #1 spot for them.
November 15, 2012 – The day a dream died.
Kazak;
There was a post where an official person of some sort said that there was already a mechanism to prevent log out while in combat, and if people were able to do so while downed then it was a bug and not intended and they would look into it.
November 15, 2012 – The day a dream died.
All the guilds of your world band together in forces, resources, and strategy – and go to war with the guilds of other worlds.
Although you can’t see individual player names, you can see guild names and see their banners.
Guild can lay claim to different objectives, flying their banner for all to see and staking their reputation on their subsequent ability to protect and upgrade said objective.
In short: say what?
November 15, 2012 – The day a dream died.
I actually prefer the new SoW, and GS skills.
At first I was irritated. But I kept playing and learning, and honestly now I really enjoy having my whirl and leap finishers up more often. The SoW is still there when I need it.
Seriously though… Guardians had so much retaliation that it almost felt gimmicky. I honestly feel, after thought and experimentation, that the changes were warranted and wise.
(how irritating it was though, to have my muscle memory screwed for a few days. Leap became a root skill – ARHGGHGGGG!!)
November 15, 2012 – The day a dream died.
I guess you guys didn’t read the “Small Update” thread recently.
ANet said the are working on something to help a server who gets completely shut down on a map.
They know being trapped in your spawn sucks, and while they aren’t ready to talk about it yet they seem to have some ideas on how to fix that.
Why are you guys still complaining and arguing in this thread? I expected it to die and wither away.
November 15, 2012 – The day a dream died.
Can we get a score update? Interested to see where we are this morning.
November 15, 2012 – The day a dream died.
Just wanted to quickly add we’ve got people working on fixing issues with free server transfers as well, its proven far more complicated than we originally intended/expected to get done but is absolutely being built and is coming as soon as we can possibly get it in and bug-free.
We’ll also be working on a number of other WvW features we’ll talk more about in the coming months once they’re closer to being implemented!
This is great. You recognize transfers are a problem. You recognize being totally shut down on maps generally sucks. You know culling is the #1 problem.
I’m satisfied. Thanks again.
November 15, 2012 – The day a dream died.
Much respect.
Thank you, Arena Net. Thank you, Matt.
November 15, 2012 – The day a dream died.
So, after reading through this thread I’ve come to a few conclusions.
1. People that like it are the people that don’t know what they’re doing and often run in zergs.
2. People that dislike it are the people that run in small groups.
3. People say that burst builds are OP and therefor “Downed State” should exist. This is incorrect. You shouldn’t be penalized for picking a spec that kills quickly. Burst builds are very very easily killed. If you die to one while in a group of 4-5 people you deserve to be finished off.
4. People are generally neglecting to mention the amount of interrupts you will have put on you if you go to finish off a player in a zerg. There will inevitably be 3 hammer warriors and guardians standing on top of you simultaneously interrupting you without any kind of diminishing returns.
5. People are saying without downed state this game would be like every other game. This is also incorrect. Downed state is horrible and poorly though out addition to this game. If you removed it you would still have all of the other innovative features of this game without the most annoying one ever implemented in any game ever made.
I’m sure I missed some but these were the main points that keep getting brought up. A few of which are fact less and just plain annoying.
So your opinion = fact, but my opinion = incompetence.
Got it.
November 15, 2012 – The day a dream died.
Game hasnt been out 2 whole months and players are overdue for an update?
Really? Overdue?
Not really an update Mike. More like they’re asking “when are things that are broke going to be fixed?”
An example is the borderlands puzzle that has been broken for 2 weeks and counting with no response as to why or when it will be fixed. Things like that.
I think that is a quite reasonable expectation.
Actually, I am more interested in just knowing what they consider broken or at least “undesirable”.
The same discussions have been stuck on this forum for weeks now. These discussions don’t have a “right” answer, but rather they come down to “what is the future of WvW, as ANet sees it?” and none of us really know.
That is what I would like to see. A clear statement of vision and intention. Stuff takes time, I get that. Sometimes things break without expectation – I get that too. I just want to understand WHERE they want to take WvW, and I think it would promote further discussion on stuff we don’t see a lot of lately.
November 15, 2012 – The day a dream died.
I don’t think the down state should be removed, but probably needs to be tweaked a little bit.
I think you shouldn’t be able to be picked up by multiple people (or at least have a cap of the number of people able to pick you up at once) because seeing people get instantly rezzed after you down them is kind of… ?? ? ? ?
There is a cap on ressurectors. Not sure what it is.. maybe 4?
November 15, 2012 – The day a dream died.
Of course they want better gear. The wow-heads have been indoctrinated that gear = skill = leetsauce. They want one shot noobs and rub in the fact that they have no life outside of the game and get off on punishing players who aren’t “hardcore” like they are. They want their time playing to be worth more than player skill. Why should someone who just started playing be able to win? DO YOUR TIME!
Theese kind of comments make my laugh my jeans off. Idiots like this should not play MMOs. You are uneducated in them and should not be making posts as you can only reference 1 or 2 games and calling people from WoW “Hardcore” in terms of pvping is blasphemy. The games you dont know like Asheron’s Call for example came out in 1999 which is probably one of the top longest running pay to play games was, and still is to an extent, based on skill over gear and they still reward you and the reward in the game is way better then in any other game ive played thus far not only do you get bragging rights you take the most valuable items from their inventory and if people do not carry more valuable items then their armor they lose some armor or weapons on top of that theese players gain a penalty to their stats which they have to earn expericence to lose and they cannot pvp for 5 mins or something like that. While like all other games that game had its flaws too theese games nowadays are crap including this one. Whats the fun in not getting any type of reward from killing someone? MMOs are slowly being turned into a kitteny generic game for people who do not want to work at all for anything. If you have even a couple hours a day you should have still been able to compete in WoW and if you put 2 geared max level characters into a 1v1 fight it still comes down to skill. Also, you are failing to see that this game in fact is a watered down(for kitten clowns like you) copy of wow with alot less content which is why its free to play. Yes i spend my time playing and it is nice to have some sort of reward to my character. Just like playing basketball with your friends. Yea you have fun but it also helps you get in shape and you get better at it the more you play…..NBA players didnt pick it up and play once a week with their friends and thats why they are better then us so please just please stop posting stupid kitten about how everyone should be equal at everything no matter how much effort they wanna put into it. I could go on for days but ill start straying from the real topic which is 90% of people who play MMOs would like to get better stuff as they progress and defeat other players in pvp.
Wow, so aggressive and insulting… and yet here you are asking for a reason to play a game.
Call it whatever you want, but the fact is you need a reason to play. Doesn’t matter why, that’s for you and your counselor to discuss.
The rest of us just play the game because it’s fun. When it isn’t fun, we stop playing.
Getting cool stuff is cool, but it is a side affect of playing a game that is fun.
It really is that simple.
November 15, 2012 – The day a dream died.
“Jump to 9 min mark, question is answered by studio technical director Cameron Dunn”
Reread what you posted.
Jorm
The interviewers question, not “OP’s questions”. The podcast has 4 interviewees, I was informing people of who was answering the question.
Remarkably though, you’ve answered your own question of why ArenaNet hasn’t bothered to communicate anything on the forums. If you can turn someone trying to give you a snippet of new info into a keyboard warrior training session, I can only imagine your reaction to an official post.
You sir, are the Mesmer of the WvW Forums.
That interview doesn’t address any of our concerns, or answer any of our questions.
Still, we’ve been insulted when you said it did, and then again when you said it didn’t.
Impressive.
November 15, 2012 – The day a dream died.
Probably the ONLY change I’d recommend making is this… if you’re defeated, fade to black. Take away their eyes. You shouldn’t be able to be a “dead spy” lying around in a keep watching what’s going on. When defeated, fade to black in WvW only. You can’t see if somone’s coming to rez you, you can’t spy.
I like this, but I prefer “fade to map” as someone else has suggested.
November 15, 2012 – The day a dream died.
Since when is asking for information to be clearly presented on the official website of the company being “spoon-fed”?
If they have answers that they are spreading around, and simply refusing to address on their official information portal, then they are remiss.
November 15, 2012 – The day a dream died.
You know what we need… more finishers. I still haven’t tried out the cow finisher yet, but maybe, oh I don’t know… profession specific finishers? Elementalists could call down for example a single glowing meteor, mesmers could shatter their fallen foe like a phantasm popping, warriors could perhaps place-kick them off to the horizon… shake it up a little.
I like that. Even some way to earn customized animations would be cool.
November 15, 2012 – The day a dream died.
Well it certainly looks like a lot of people like the mechanic.
November 15, 2012 – The day a dream died.
When playing my necro in WvW, I will target a Guardian and HOPE that he uses this. With two button presses I can then put nearly every condition in the game on every enemy near him.
November 15, 2012 – The day a dream died.
@mangarrage;
No, no hate from me! I just really love the good fight, and I think the best way is to turn our aggression against the Goliath in this fight.
November 15, 2012 – The day a dream died.
I’ve run with Commander Bahaness, and his skill on the battlefield is legit.
Wise words, glad to know WM is staying on SBI.
November 15, 2012 – The day a dream died.
I personally will not be participating or promoting any offensive strikes on IoJ. Defensive manuevers and retribution strikes absolutely.
I don’t represent a large guild, but I will do what I can to guide SBI towards pure unadultered destruction of JQ.
November 15, 2012 – The day a dream died.
No, I am not. But I do read, and I can understand the things I read.
http://www.arena.net/blog/mike-ferguson-on-guild-wars-2-world-vs-world
There are others, but that is the most official. Read that, and I think you will get a good idea of the vision.
What you stated was that everyone’s opinions over time will change to agree with yours. Anyone with 30 years experience in game development should know that this just isn’t true.
I read that 6 months ago too, it at no point states any of the things you claimed for Arena.Net in your above posts. (and no i did not say anything about 30 years in game development, funny when you mention understanding what you read in same post :P)
Its fine to have an opinion, but you are not speaking for Arena net.
Software development, same thing. ;-P
I’m not speaking for them, but it seems quite obvious to me that their goal is large group warfare over objectives.
I mean, just think about it. Everything they have said and done points to Objectives instead of Kills. For all the PvP in the game, even!
In any case, I think we’ve come as far as we can so I’ll let it go with this.
I like the idea of cosmetic rewards for individuals, but based on WvW Objectives instead of kills.
I like the downed state, and the way it changes combat from spiking opponents to controlling positions.
The orbs are far too effective in the current situation, and really do need to be part of whatever the first pass at WvW changes are. At least I would like to hear if ANet considers them a cause of problems or just a compounding factor.
November 15, 2012 – The day a dream died.
So… long story short… keep in mind the vision of this game when you make suggestions. This isn’t DAoC, and while there may be specific elements of that game that would be nice to have here, changing the entire vision of WvW is presumptuous and short-sighted. Furthermore – insulting everyone who disagrees with you indirectly by saying they haven’t got enough experience or thought-evolution to understand you is borderline narcissistic.
You are not setting this vision, period. Its fine to have your view, but you are not stating your view, you are claiming to know the devs intentions and goals.
I clearly stated everyone’s including my own changes over time in world v world, and whats fun in it.
No, I am not. But I do read, and I can understand the things I read.
http://www.arena.net/blog/mike-ferguson-on-guild-wars-2-world-vs-world
There are others, but that is the most official. Read that, and I think you will get a good idea of the vision.
What you stated was that everyone’s opinions over time will change to agree with yours. Anyone with 30 years experience in game development should know that this just isn’t true.
November 15, 2012 – The day a dream died.
I’m not sure if any of you have ever been in a medieval battle but you aren’t usually on a first name basis with your opponent unless you are the king/lord/commander of one of the forces.
….
Nor do real people respawn after dying.. obviously this is a video game..
People who have less than 2-3 years world v world experience have a much different view of alot of this I realize, I know my views changed over the years.
I play a Support guardian, so yes I well know the value of my role, but I am clearly telling you alot of people are wanting to see more meaning information than the pve objective “score”.
Dooger,
Have you tried much sPvP or tPvP? I know it isn’t the “open-world” PvP you long for (I am inferring here, no offense meant), but it has a lot of the things you’re looking for. Individual and small group recognition, knowing your enemy, trash talking, etc.
I think after a year or so, once things calm down, there will be a much bigger place for small guild action in WvW. People will get to know your guild tag, and will see that there is always this 5-10 man team of [DAoC] or whatever your tag is that steam rolls them and always seems to be everywhere at once.
You’ve got to let off the insults though man, they don’t help your “reputation” which you claim means so very much to you.
November 15, 2012 – The day a dream died.
You are missing the point if you think I want them to make the game l jsut like previous games.
People go through levels of understanding on World V World that take several years to develop (which is why the reference to past games is important). People who focus on the pve portions and object trading typically dont last long, and blame devs. They zerg around, are often horrible skilled, and can’t figure out why taking the same keep 10000 times a month gets old.
People who focus on having fun in battles and running skilled 5 man teams/warbands, ie focus on quality and fun vs taking the same keep 100000 times a month last alot longer. They understand how to have fun in a sandbox.
I dont need to post anywhere else, I am posting here. I have been a software developer for 30 years, we spend millions and fly all over the world every year finding out what our customers think and finding out what we could do better to build new products.
If the devs can’t bother to read their own forums, its ok they will not be in the industry much longer.
This entire post smacks of elitist attitudes, inability to empathize with other perspectives, and flat out lies.
Honestly, from this and other posts I have read by you, I think it will be your types who don’t last long.
PvP isn’t just about killing people. In GW2, it seems to me that they are making a concerted effort to guide players into understanding that. sPvP and WvW both seem designed to cause killing to be a secondary goal.
Personally, I am thrilled with that. I have never been a fan of Arena style deathmatches. I like to have objectives to build strategy around. I like to have unusual plans. I like the fact that WvW is almost entirely focused on objectives right now, and very little on kills.
If you had your way, the entire flavor of the game would change. DAoC was a great game, I’m sure, but it had an entirely different flavor to it. RvR was more about individual and small group combat, whereas WvW is more about guild and large group warfare over important objectives. RvR rewarded individuals based on their kills. WvW rewards groups based on their capture and control of objectives.
Sometimes, when an aspect of a good game will fit with the vision of a new game, suggestions to include it are cool. I especially like the idea of having “Invader” be rank 1, and having that change as a person ranks up. I think rank shouldn’t be based on kills though, but rather contributions to WvW objectives. I also think “realm abilities” is a horrible idea, and I might quit the game if it was implemented – because it directly violates the stated vision for this game.
So… long story short… keep in mind the vision of this game when you make suggestions. This isn’t DAoC, and while there may be specific elements of that game that would be nice to have here, changing the entire vision of WvW is presumptuous and short-sighted. Furthermore – insulting everyone who disagrees with you indirectly by saying they haven’t got enough experience or thought-evolution to understand you is borderline narcissistic.
November 15, 2012 – The day a dream died.
You know, I’ve been thinking a lot, and the solution to this might be very simple.
A) Beef up the Outmanned bonus. It should be enticing enough to pull PvE players into WvW.
B) Announce to the entire server “We are outmanned! XXX needs you! (+X% rewards)”
And just see if that helps draw more people into WvW. I mean, even though we have very little population in WvW at these times, the server itself is almost certainly capable of filling up the 600 slots across all maps.
So the real question should be… how do we get more people to get involved when the server needs them the most, and our server leadership isn’t active.
_______________________________________________
The only other simple solution I can imagine would be eliminating EU and NA server categories, and maybe even closing the bottom 3 or 6 servers to force a little more population density and variety.
November 15, 2012 – The day a dream died.
The problem with WVW is Anet has done literaly nothing. No participation based scoring system. No performance fixes, zero balancing for WVW. I dont expect that to change. It requires the performance fix first and an entire new forumal for every skill in the game including how endurance works. Ask yourselves if you honestly believe that is ever going to happen based on the developement history and rate of patching?
They have done a lot with WvW, but most of it has been behind the scenes. They are actively working on the culling thing, and for me it has made a big difference. They told us that they had to handle these back-end things before they could make any changes that we would notice easily.
You want a “participation based scoring system”, but that doesn’t mean they do.
You claim that every skill in the game including endurance needs to be re-worked, and I do not agree. I am certain ANet doesn’t either.
November 15, 2012 – The day a dream died.
It’s a pity the WvWvW issue isn’t asked (I didn’t see any, or it didn’t get enough upvotes) in yesterday’s AMA, unlike the FoV issue where a statement is finally given.
To be fair: it was a programmer AMA, and they didn’t answer much of anything about design or development.
November 15, 2012 – The day a dream died.
I think I agree with this. I don’t even really care what the answers are, but I would like to see fresh discussion on these boards and that won’t ever happen until there is a final answer.
Actually, I don’t even think a timetable for fixing it is important to me, as long as I clearly understand the intention. I will trust you on intent, but give us some notion of how you see the future of WvW.
November 15, 2012 – The day a dream died.
sPvP is the place for primarily individual rivalries, and also guild rivalries.
WvW is the place for primarily guild rivalries, and also server rivalries.
I also agree with the fact that we are only two months out of the gate here, and servers aren’t even stable yet. People are still moving around (for whatever reasons), and it’s going to take time before things get steady enough to form real emotional opinions.
How will there every be any? Every week (or two in the future) it will shuffle up. That gives you no time for any good rivalry. Sad to say but I’m pretty sure with the lack of any W3 vision this game will slowly lose more people to the point of a “zerg” being about 10 people.
Because free transfers are going to last forever?
November 15, 2012 – The day a dream died.
SBI
Strategy, spirit, skill, and very low queues for my play times.
SBI has been fighting whatever the Goliath bandwagon server is for a very long time. We’ve never beaten the Goliath, and even still we fight until we can fight no more.
November 15, 2012 – The day a dream died.
sPvP is the place for primarily individual rivalries, and also guild rivalries.
WvW is the place for primarily guild rivalries, and also server rivalries.
I also agree with the fact that we are only two months out of the gate here, and servers aren’t even stable yet. People are still moving around (for whatever reasons), and it’s going to take time before things get steady enough to form real emotional opinions.
November 15, 2012 – The day a dream died.
I think a buff in the starting area that makes you invulnerable, unable to use any skills, but able to swap items/skills would be the best solution. That way you would have to carry the consequences of your build (bringing swiftness makes you stuck with the weapon that has it, etc), while still allowing mid game changes if your team gets completely countered.
Obviously mid game class changes need to be prevented also.
I’m okay with this solution too. It’s a bit of a middle ground, and the price for changing your stuff in a match is a death – with all of the things that entails.
Perhaps though, it should be limited to X number of times per match.
I really don’t like things like this in games. Anytime I have to open my inventory and look through it during a PvP game, I die a little inside.
November 15, 2012 – The day a dream died.
I just explained wvw to my buddy at work yesterday like this…
At first, you’ll run somewhere for 10 minutes, die, run back, fall off a cliff that you think you can jump from, die, spend 10 minutes running back somewhere, get zerged down by 20 people…
But eventually, you pick it up and it will become the most fun you’ve ever had playing a game. Sometimes I get in with the zerg. Sometimes I get in with a 5-10 player group and take out supplies. Sometimes I run alone and pick off stragglers or just build up some seige and defend a point. You have to go in there and do terrible for a while to learn so that you can have fun.
This is just about right, in my experience.
It does take a little while of playing in WvW to “get” what’s going on. It’s much better if you find someone, or a group of someones, to help you learn the ropes.
What server are you on?
November 15, 2012 – The day a dream died.
All I see out of it is “Crap, my build is completely countered by this team which I had no way of knowing pre-game. Guess I’ll just take it up the pooper for 5-10 mins and eat the loss”.
This is baed. This is called build wars, where an auto win build auto stomped you and you can’t do anything about it. it’s not skilled and competitive pvp. Even basketball players can sub their players or adjust their plays. This is like saying “We’re facing the Lakers and i want these 5 players to play all through out the 4 quarters.”
This is Old Guild Wars, which sucked. Guild Wars 2 having new mechanics, should allow these adjustments.
So, let’s say nothing is changed. Let’s say the highest end tPvP matches, which will be broadcast over the internet for hundreds of thousands of people to watch, are filled with constant weapon/skill switches.
Does that sound like a fun game to watch?
GW 1 and 2 make this awesome design decision to only allow you to choose a few skills to work with. You have to carefully select your skills, to make sure you cover the things you need too based on your team composition. But, since nothing has changed, these high end teams are constantly changing their skills. This design intention has now been circumvented, since players will just swap their skills on the fly and have access to all of them.
Does that sound like something casual players will be able to follow on a youtube video?
Your argument seems to be “the balance will always be awful, so players need to be able to do this to get around that fact”. Is that correct?
November 15, 2012 – The day a dream died.
I like the downed state, but it has several issues:
- Downed state in water lets you move, which is a huge pain.
- Downed state in land lets you revive too fast. 1 person should not be able to revive someone faster than I can finish him with a ballista.
- Partially revived, dead people should slowly lose their built up revive bar if nobody is reviving them. I don’t like a “dead” enemy sitting at 99% health waiting for one more tap to get back up, and he can sit there like that until it boots him for not moving, which is, what, 15 minutes?
I do like that revive helps mitigate “alpha strike” builds though. Okay, you alpha struck me and downed me quick. Fine. Now my friends are pushing you back and I’m going to get back up, no harm done.
Without the downed mechanic, alpha strike builds would be even more prevalent than they already are.
I agree with this guy. I love the downed state, but it does have some issues. #1 for me is downed state under water kinda sucks.
November 15, 2012 – The day a dream died.
Spread out, pay attention to your surroundings, and use voice chat.
November 15, 2012 – The day a dream died.
Who else wishes you could enter The Mists/sPvP from Level 1 and skip the PvE prologue?
in PvP
Posted by: Sky.9347
So which professions do you not have 1 of yet?
I mean… personally I couldn’t care less one way or the other. Seems like a pretty superfluous thing to post on the forums about though.
November 15, 2012 – The day a dream died.
Downed – You mention WvW and “high end” PvP at the same time, which is confusing to me. The only problem I have with the downed state is that it is unequal across all professions.
We run 2 groups, and will hit 20-30 people, in warhammer we used alot more movement, falling back pushing back in hard on extenders, and countless tactics. With downed system we have to move in hard burst down 10 or so, and have one group staking while other group continues bursting down people.
Being on staking duty sucks and is boring game play.
Ok, I get that. I would agree with you there.
Where I disagree, is that I see WvW and the resulting battles not as fighting for kills, but rather fighting for area control.
Downing people means they mostly stay put. Yea, Ele, Mes, Thief have some minor ability to move, but for the most part they stay still.
The game then becomes more about controlling territory than spiking down enemies. Running spike comps may be effective, but if you can’t ever push and hold ground you’ll never fully kill anyone or rez anyone. If your team is exceptional at holding their ground, the downed state becomes super-effective for you.
I like it better this way. I was never a big fan of spike strategy, I rather have territory strategy. The downed state directly incentivizes PvPers to stop focusing on kills and start focusing on position.
The pve objectives get played heavily when games start, over the course of the sand box lifespan, its important people can enjoy the battles, esp when you cant stay on for 12+ hours to push a city invasion (this game does not have), or endless zone domination.
Area control simply becomes endless hours, and those players typically quit at a few months
I don’t mean big area control.
I’m talking about small battlefield combat area control. I’m not talking about “let’s hold the Ogre camp so we can keep Umber somewhat safe”, I’m talking about using walls, wells, traps, pushbacks, and such to keep your team in a place where they can cover the guys getting up, and the guys doing the staking.
November 15, 2012 – The day a dream died.
Arrow cart down the siege if it’s up on the door; portalbomb the siege if it’s far away. If it’s a keep and we have a waypoint, run to grab supply at around 1:30 on the defense timer and port back in when the event resets to repair walls. Have a dedicated person keeping catapult fire on the front door as well.
What is portalbombing? And why repair only after the event resets?
Portalbombing is using mesmer portals to drop your entire force on their siege so they can take it out and port back into the keep before the enemy knows what happened.
If you spec a mesmer for stealth and teleportation, you can run portals to anywhere inside catapult range. Treb range is usually a bit harder and requires some misdirection before you can pull it off.
As for the timer reset — figure it out yourself. It’s a pretty big advantage that I’m not just going to give away.
Because when that event ends, and the new one starts, there is a very brief window where you can use a contested way point.
EDIT – It’s a time for sharing! :-)
November 15, 2012 – The day a dream died.
Sky, I’ll definitely give it a try. Running into a horde of enemies and burning as many as I could was my favourite thing to do in TF2, I imagine I should have just as much fun doing so with the flamethrower here.
mmmphmphmmm!
And what’s cooler… Airblast is #3 on the flamethrower.
I love blasting JQ off the cliff and laughing as I watch their healthbar go from 100 to 0 instantly a second or two later.
November 15, 2012 – The day a dream died.