(edited by Sly.9518)
Don’t know what you guys doing to lose participation in a blink of an eye. I can keep it up just fine with my slackplay.
They are leeching and complaining they can’t afk for 10+ minutes before decay hits since they would have to flip a camp or kill an Enemy player.
The leechers just want the old system back so they can sit in Keep/spawn doing nothing.
Don’t expect it to be fixed the issues have been here since HoT, Even though t has been requested countless times to be fixed and Devs have maintained complete silence (besides see edit.) and nothing has been seen to even attempt a fix, similar interaction to Rev Downstate forcing people into walls.
I can only think of a single word that starts with I and ends in E that’s 12 letters long, that describes this
Edit:
It may be faster for you to type /stuck and then not move. After 30 seconds, it should teleport you back to your spawn. If you move or do any other activity, it will cancel the /stuck command and you won’t be able to attempt it again for 2 minutes.
Once it moves you back to spawn, you can’t use the command again for 10 minutes.
Which is a fares since the bug can be repeated every 40 secs… which has been seeing an increase in use lately during matches.
(edited by Sly.9518)
It heavily taxes the game mode. I thought you finally gave WvW some love and then you pull this crap.
Sorry I cant follow your Zerg, I have to go tag something, don’t care what it is or where it is, I’m losing my participation.
Change the AFK timer so if your not constantly playing you get logged out. Don’t punish 98% of the playerbase to combat 2% that isn’t playing as intended.what is amusing is it was the dedicated wvwers that were asking for this change. They complained about not being able to get into full maps due to afk pip farmers. When I saw the problem a few weeks ago due to the new skirmish system, I said to a few other friends that “They won’t be able to fix this problem, unless they change how pips are awarded.” Well here is there solution, and it looks like I was right.
Guess what it’s a great change, all the afkers are punished active players easily maintain the max participation which only takes 10 to 20 minutes of activity to do.
All I am seeing is leechers complaining, since it’s not hard to maintain Participation in between objectives.
again re-read what I stated, you are just making yourself silly now. I have yet to contradict myself in anything I posted, unlike you.
This is like holding a dialogue with a Skritt, too funny, I don’t even have to do anything you do it all to yourself.
Here’s a TLDr of my points for you.
Everything currently is in relative balance, so crying for Nerfs on one class only is he wrong thing to do.
They need to nerf all the mindless spam across the board (that means Thief too, aka Reading comprehension)
Players cry for Nerfs to classes because they are bads, since everything is relatively balanced at this moment to each other.
I’m just pointing out the blatant bias.
So we agreed here
Because its balanced then we dont need to nerf the mindless offensive + defensive spamm .
Any future x-pack spec then , it must have the same cappabilities .Why i feel we are in the 2013 again ?
Buhhh …. i am immagining things ….
The problem with the relative balance is the ridiculous amount of spam and skilled and mindless play on every class aka the Meta builds mainly, those need to be reduced across every class at the same time, to promote healthy and more skillful gameplay, they addressed this to an extent in Pvp and the majority of those need to make their way to WvW as well and would improve a lot of the gameplay.
You might want to re-read my original reply to you, it said everything right now is in relative balance with each other, In this post you quoted I am responding to the people crying Nerf class X while leaving every other class alone.. I still stand on every class needs the mindless spam removed at the same time, I have not said anything that says otherwise, again look at the context of what you try to quote. And look again about the mobility thing you keep bringing up I was saying Thief was good in only one thing i.e. Roaming…… smh Context is key.
Then why did you did you dismiss the idea of Stealth having a 50% reduced movements speed from the previous poster ?
It doesnt fall to the mobility sectionAlso you told him that thiefs is a character based on mobility , which s not true because it has stealth + evades + dodges
And if you want to look at Class oversaturation/representation the most oversaturated classes in WvW are Guardians and Necros, so by your logic they need the biggest nerf Hammer of all…….
Which they get nerfed in every patch
By nerfing Necros , ppl are using Mesmers more, rather that beeing a character that stealth all the times in enemy keep and use portal for your zerg to inflitrate itYou make this too easy.0
By giving me the answers i want to hear and calming me , while use different tactics to the others ?
I will simply w8 and use the answers that you are telling to the others , to bicker with you .
Such as your moto : ‘’they should reduce the offesnive + defensive spam that is going around exept thief’’ :P
again re-read what I stated, you are just making yourself silly now. I have yet to contradict myself in anything I posted, unlike you.
This is like holding a dialogue with a Skritt, too funny, I don’t even have to do anything you do it all to yourself.
Here’s a TLDr of my points for you.
Everything currently is in relative balance, so crying for Nerfs on one class only is he wrong thing to do.
They need to nerf all the mindless spam across the board (that means Thief too, aka Reading comprehension)
Players cry for Nerfs to classes because they are bads, since everything is relatively balanced at this moment to each other.
I’m just pointing out the blatant bias.
No one can take you seriously when you want to completely kitten Thieves by removing There stealth access and Infiltrator Arrow as you have stated in other threads.
You just have issues with fighting any skill level Thief and want them nerfed so you can get free kills.
That isn’t even close to what I’ve said.
I’ve said I’d like to see infiltrators arrow be more useful as a skill and to lose its mobility which would make thief still more mobile but not to the insane level it is atm while giving them more use for SB.
I haven’t said anywhere about removing stealth from thief. I’ve said I’d remove stealth from mesmers nearly but not thieves unless something has been taken out of context.
I have said multiple times in multiple threads that I also want thieves to lose the spammy nature of their attacks and get stronger more impactful abilities but again this is something thief players largely ignore because a lot of them are biased and want to keep their easy mode.
Really? Here is your full quote on Infiltrator Arrow, not once did you say it should be compensated for losing IA.. you only mention they need to make it a power or Condi weapon
I know why it was used, but that doesn’t change anything. It is still a weapon that was already used 100% of the time on thieves. Dev time would have been better spent making SB5 on thieves not so mandatory for them somehow (preferably by adding some of that mobility to other weapon sets somehow). As it stands though, that was a straight up buff to every thief, since every single one will still be running SB all the time
I think their time would have been better spent removing shortbow 5 from the game entirely. Then figure out wtf they want shortbow to be, a condi or a power weapon and roll with that. Right now it’s some weird hybrid that doesn’t really do any of it well but makes up for it all with an insane gtfo button.
The bias shows in all of your posts about thieves, and yes in quite a few posts you complain about thief stealth and have said they need to lose a lot of access to it.
Well stealth could be something like this. 10 sec stealth, -50% movement speed in stealth and 2 min cool down. You would actually think when to use it.
Oh this is golden, 2min cd on stealth on a class that is Designed around stealth. Bahahaha. Maybe maybe if they removed Stealth from every class that wasn’t designed around having it.
On top of the 2 min you want it to give a speed reduction when Stealth doesn’t do anything besides force players to drop target, it’s not like it makes them invulnerable, it’s not like there aren’t Hard counters to Stealth, smh.
@apharma, you never said anything in that quote about buffing or compensating SB after completely removing IA you said either make it damage or Condi not a hybrid, nothing about compensating or bufffing it. And if they remove IA Thief would not even be close to having the best mobility like you claimed it would earlier in this thread, I can think of One class at the minimum that would outclass its mobility if IA was removed.
You haven’t thought anything through besides wanting nerfs.
Again can’t take what you say seriously.
What happens to your previous post to reduce the mindless defensive spams ?
Thief are has also on mobility/escape (just like your first posts) and evades/dodge
In different ppl , give different responses ? :P
You might want to re-read my original reply to you, it said everything right now is in relative balance with each other, In this post you quoted I am responding to the people crying Nerf class X while leaving every other class alone.. I still stand on every class needs the mindless spam removed at the same time, I have not said anything that says otherwise, again look at the context of what you try to quote. And look again about the mobility thing you keep bringing up I was saying Thief was good in only one thing i.e. Roaming…… smh Context is key.
And if you want to look at Class oversaturation/representation the most oversaturated classes in WvW are Guardians and Necros, so by your logic they need the biggest nerf Hammer of all…….
And FYI I’m not the person you think I am, that person posts almost solely Woe is Teef, Teef so underpowered threads, which I have called gen out on it and also been Reported for calling them out on those types of posts, which I have never posted anything like that. And I don’t report people I like to let people see the ridiculous things others post, it makes more fun to point out people’s ridiculous claims.
You make this too easy.0
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No one can take you seriously when you want to completely kitten Thieves by removing There stealth access and Infiltrator Arrow as you have stated in other threads.
You just have issues with fighting any skill level Thief and want them nerfed so you can get free kills.
That isn’t even close to what I’ve said.
I’ve said I’d like to see infiltrators arrow be more useful as a skill and to lose its mobility which would make thief still more mobile but not to the insane level it is atm while giving them more use for SB.
I haven’t said anywhere about removing stealth from thief. I’ve said I’d remove stealth from mesmers nearly but not thieves unless something has been taken out of context.
I have said multiple times in multiple threads that I also want thieves to lose the spammy nature of their attacks and get stronger more impactful abilities but again this is something thief players largely ignore because a lot of them are biased and want to keep their easy mode.
Really? Here is your full quote on Infiltrator Arrow, not once did you say it should be compensated for losing IA.. you only mention they need to make it a power or Condi weapon
I know why it was used, but that doesn’t change anything. It is still a weapon that was already used 100% of the time on thieves. Dev time would have been better spent making SB5 on thieves not so mandatory for them somehow (preferably by adding some of that mobility to other weapon sets somehow). As it stands though, that was a straight up buff to every thief, since every single one will still be running SB all the time
I think their time would have been better spent removing shortbow 5 from the game entirely. Then figure out wtf they want shortbow to be, a condi or a power weapon and roll with that. Right now it’s some weird hybrid that doesn’t really do any of it well but makes up for it all with an insane gtfo button.
The bias shows in all of your posts about thieves, and yes in quite a few posts you complain about thief stealth and have said they need to lose a lot of access to it.
Every map has Objectives that can be used to maintain Participation along every main avenue of traversing the map, even repairing any damaged walls along the way helps maintain Participation, this is no t debatable it is a fact with over 10 ways of maintaining Participation easily. Zeroing is not necessary to keep up Participation.
And again another player wanting to get rewards for not playing WvW lol wanting rewards while logged out even……
Please stop assuming what players want or don’t want. Many of us had the decay timer appear even though we were participating. I had a timer right after respawning after trying to take a tower (after downing a wall, attacking lord, and fighting one player defending it).
This is affecting players who plays legit while afkers during down times werent affecting anyone. This is the real issue here. There is no need to make fun of everyone for that.
If you were actually participating in taking the tower as you say you would have gained Participation by killing guards(located outside of he walls, on the walls, surrounding the lord), damaging the wall/gate, destroying any siege etc. you would not have been close to being in fear of losing Participation when you respawned, just saying.
And even if you were starting to decay when you respond you don’t instantly lose all your participation and it takes a little while for you to even lose one tear of participation play tonight time you can do any small task to stop the participation decay
The inconsistencies are strong here.
All this thread is showing me are who the leechers are
(edited by Sly.9518)
No one can take you seriously when you want to completely kitten Thieves by removing There stealth access and Infiltrator Arrow as you have stated in other threads.
You just have issues with fighting any skill level Thief and want them nerfed so you can get free kills.
This actively forces players to be participating in the gamemode. And if you are worried about refreshing siege guess what while goin between objectives players can detour through a tower/keep and refresh since it doesn’t take more than 2 minutes to refresh siege in almost every objective. Again only Leechers are affected by this change
No. That’s what I thought when I read the patchnotes, and it’s totally not how it plays out ingame. Just traversing to the commander back after a wipe means you lost your participation again already, especially on DBL.
The problem is not so much that it cannot be worked around (don’t die, zerg zerg zerg, play it like EotM Karma Train, and you’re golden and will sit at T6 100% of the time getting maximum income), easy even. The problem is that it is the entirely wrong solution to an entirely unrelated issue.
Also, as someone else said, why do something so utterly complicated? :’(
Is there a list somewhere ingame telling you what tags you for participation how long? No.
Is there a buff on you showing how long you got to go in your participation clock? No.How is a newcomer ever to understand this mess?
Why not just… I don’t know… cash out the rewards on leaving WvW? But in return you get an X minutes debuff preventing you from getting participation again? So you cannot gain extra rewards?
Or even simpler (from a player perspective), continue giving rewards after leaving, even if offline. That is to say, rewards just “tick down”, if you logged out and stay out you’ll have them on logging back in. But if you do log in early, you still got partial participation and only lost some of the items.
Every map has Objectives that can be used to maintain Participation along every main avenue of traversing the map, even repairing any damaged walls along the way helps maintain Participation, this is no t debatable it is a fact with over 10 ways of maintaining Participation easily. Zeroing is not necessary to keep up Participation.
And again another player wanting to get rewards for not playing WvW lol wanting rewards while logged out even……
As for players AFKing for ten minutes while participation drains, making it drain faster was not the correct solution, the correct solution was to let players keep that level of participation when they leave WvW rather than removing it entirely.
Oh look someone that wants to keep Participation going while not in WvW, so now we have people asking for WvW participation rewards for not participating in WvW vs the new change of having to ACTIVELY participate to maintain participation and receive rewards.
Every piece of Participation rewarded is based on the difficulty/importance of the activity/objective being done i.e. Escorting a yak does not equal the same importance as taking a tower or camp, killing a sentry doesn’t equal the amount of effort as taking a keep, pretty simple.
Everyone receives the same Participation for doing similar activities i.e. Taking a camp rewards the same Participation to everyone…..
Smh.
you posted no proof just your baseless claim, of them being afk.
These changes force players to participate actively or they decay faster than they can gain participation, and it forces players away from Safe afk spots like Spawn and Keeps to maintain participation.
Again this thread really shows who all the afk leechers are. Especially if they are complaining about having to kill a guard/sentry or flip a camp within 5-10 minutes minimum. Especially with most camps and towers having multiple objectives/ mobs in between to count towards participation.
This actively forces players to be participating in the gamemode. And if you are worried about refreshing siege guess what while goin between objectives players can detour through a tower/keep and refresh since it doesn’t take more than 2 minutes to refresh siege in almost every objective. Again only Leechers are affected by this change
Oh noo… the game finally makes you have to Actively play/participate to get rewards and maintain participation. Oh the horror.
You can really see who the afk reward leechers are.
Oh nooooooooo!!!!! Thieves are good at one thing!!!!!
Only one? Bruh… you really need to have someone teach you how to teef.
Other classes can do better Burst, have almost as High stealth access and one class can almost rival mobility with the Meta Thief build on any flat surface sooo yeah…
But hey I’m not the one calling for nerfs to class or ever have soooo….. who needs to l2p??
Funny that thief , got all these mechanics in 1 package :P
Few lines before , you where saying that thief got only mobilityWhen the majority roaming area is filled with 1 class , then what you do ? Buff all the other classes or nerf the problematic ?
Powercreep like in the Core>Hot , or root out the problem ?Do to me a favor and tell Cynz , that i will make conversations over conversations in the next x-pack :P
This is his/her/your mentality that created the HoT powercreep or whine about Bunker Meta …. 5 years nowEdit : Because i know where conversation will go and havea little amount of free time every day …
Do you remember the Necros Epidemic whine ?
That 5 Necros would aply damage to 25 ppl ? (even after after the unlimited target nerf)
Guess what 5x thiefs , using Stealth >Shadowstep >Steal(to cover more distance) > > 2x Vault (16k total damage) > teleport back does also ?
Or SR a group > move around them and attack them from behind , while they fight head on your zerg .So lets not argue , why silly noob commanders dont want Thiefs in their group or that players will say anything to protect their class and createpowercreep in the next x-pack :P
Bahahaha no this is a lot different than Epi, which was exponential damage growth in AoE.
And I don’t see these gangs of Only Thievs Roaming I have seen a healthy doseage of every class Roaming unlike in Zerg groups which is predominantly Only Guardian And Necro (the two classes played the most in WvW ) with the occasional Ele/Rev.
And omg now you are attempting to use SR one of the worst skills in game to make an argument on Teef OP lol. This is almost as bad as that player complaining about power D/D Thief saying it’s OP when it is the worst Thief build in game hahaha.
Again I have never called for any one class to get nerfed, again I think everything needs to be toned down at the same time, at lest I don’t cry “X” class OP, so again a lot of bads just need to l2p especially when balance over all between is pretty decent right now, they just need to remove all the mindless spam offfensive and defensive wise across the board.
Ah this is so much fun ahaha.
Again I have no problem fighting thieves or any other class, I don’t call for nerfs for any single Class, it’s called learning to get better. so……..
Oh nooooooooo!!!!! Thieves are good at one thing!!!!!
Only one? Bruh… you really need to have someone teach you how to teef.
Other classes can do better Burst, have almost as High stealth access and one class can almost rival mobility with the Meta Thief build on any flat surface sooo yeah…
But hey I’m not the one calling for nerfs to class or ever have soooo….. who needs to l2p??
That being the case one of the easiest ways a thief can get killed is leaving his group and running ahead to chase someone down. He tends to use all of his INI when doing so and is often dealt with handily by a warrior/DH who turns to face him when that INI gone and is finished off before the rest of the group catches up.
That really depends on how dumb the thief is and how far they have to travel. Even when the thief has to travel a long distance, all they need to do is tie up the person combat with a shortbow until his buddies show up. If we’re only talking about <3k distance, the thief can have plenty of initiative left in the tank for the fight, or can tie things up (as previously mentioned) until he gets to a more comfortable amount of initiative.
If the thief burns all of his initiative just to get into melee range of an opponent, then, yeah, obviously he’s going to die. But then, if any other class puts all of their skills on cooldown before walking into a fight, they’re probably going to die too.
We should probably assume at least a basic degree of competence when discussing scenarios.
Here is the point. The thief having higher mobility adds diversity to the game. It is not a bad thing. As I exampled when I was on my warrior and was trying to flip those South camps against that roaming group of 3+ , it was relatively easy for them to catch and gank me. I was ineffective solo roaming. When I switched to thief it was harder for them to do the same. In having classes with these weaknesses and advantages I can better adapt to what the map situation warrants.
There is nothing wrong with having a class that can use its mobility to escape an outnumbered situation. Complaining about this is like some infantryman in the Napoleonic war complaining that the enemy Cavalry uses its superior speed to get away when they approach it.
Of course thieves having higher mobility isn’t bad for the game, and there’s no reason why they shouldn’t have the best among all classes. But mobility is even better now for thieves than it was before HoT, whereas all other classes have converged. Warrior mobility has dropped from the #2 spot to somewhere in the middle, ranger’s gained a bunch, dh has improved, mesmer too, ele’s fine, engineer’s about the same, etc.
Everyone in the non-thief cohort is closer than they’ve ever been in terms of mobility, and thief is in another league altogether, afaik. Meanwhile, defenses against being locked down while engaged are far higher and the thief ranged game has improved (if needed).
What this adds up to in small scale combat, particularly roaming, is a class that largely has total control over engagements. That doesn’t mean it’s favoured to win every fight, only that the thief gets to choose which fights to have, to easily bail from fights gone bad, to try again repeatedly in hopes of better results (often based on an opponent’s skills being in cd), and the primary counter to this mobile game is another thief.
That’s just boring.
So yes, no problem with thieves being the most mobile class in the game, and no problem with them being, as far as this can be assessed, potentially the best roaming class in the game. But the risk:reward balance is way off when getting into a fight requires no real commitment or risk.
Oh nooooooooo!!!!! Thieves are good at one thing!!!!!
There is a very large grain of truth to this. There is a much smaller variety of roaming classes now than used to be. It’s primarily thieves, mesmers, and rangers. Not that there are not other classes in good numbers, but primarily it seems to be those three I run into more than others. It could very well be that these classes aren’t part of GREN for zerging, and so these players develop more sneaky skills.
There no greater a “grain of truth to this” as there was when people claimed that all classes they met roaming were condition. I roamed for hours the past few days on my warrior and saw rangers, warriors, necroes thieves, mesmers Guardians and revs all roaming. The only classes I do not see are Engineers and Eles to any great extent when roaming. I have been playing WvW since well before HOT and do not notice less variety. The conversations as to what are the best roaming classes go back well before HOT and well before HOT there less of the classes deemed poorer at it that were roaming. Are there more thieves then any one other class? Most likley but go to the blob and there hardly any thieves and a whole lot of Necroes and Guardians.
I don’t think you get it. Whenever you make a build for roaming at the moment you make it with 2 things in mind.
1. Does it have enough condition cleanses to deal with the conditions being thrown around after HoT?
2. Is it weak to thieves?
In the latter part if your build is weak to thieves however isn’t that much stronger against anything else then you usually will not run it for anything other than lulz because as soon as you run into a half decent thief they will shut you down fast. There are many builds and classes that people cannot roam with because they are weak to thieves a good example is sc/f ele which is OK against a lot of builds but is very easy to kill for thieves.
As to these “packs” roaming, I really think people overstate the number of theives in those packs as well. For over a week on Desert BL there was a group of enemy roaming camp to camp comprising of a DH, Ranger and Necro, with a wrrior with them time to time. The DH would pull into traps and the rest wail on you. They are just as deadly as any group of thieves and I did not feel the need to complain on the boards when i giot gnked by them because they caught me alone.
The difference is if I see those guys in the distance I have options. I can run away and assuming you’re not on necro you will match their speed or can stealth long enough that they can’t track you. You can engage or go to a more advantageous location, call in allies and get them to chase you around till your back up arrives. You can WP knowing you’re not likely to end up in combat before doing so or run to a nearby safe place like a tower and wait for them to pass.
Can the same be said of a couple of thieves? No. You cannot outrun the thieves, your best choice is to go to a safe location, WP or try to engage them if you know you can down one of them instantly as the other will likely run. Even WPing might not happen if they shadowstep+steal onto you after using shortbow to get you in combat and against 2 thieves that aren’t incompetent you will most likely lose as they will back off when low while the other keeps you in combat.
Mesmers can group stealth and use that to approach enemy groups as well so as to gank. You are complaining about a mechanic , nothing more and it akin to my complaining about what happens in a zerg where certain mechanics are favored.
The complaint is made that Roaming dead because of thieves., Thieves could stealth and used more stealth from day one. More thieves used to use stealth as things like SR were a staple and since fallen to the wayside as it gets you killed more often then not. D/D used to be a preferred weapon set meaning to stealth at distance things like SR and BP used , where D/P took over due to stealth stacking
I spoke to that gank group that was raoming the BL I was on for the last weeks matchup. When I know these guys are operating , I am not going to bring in my necro or warrior or DH and try and solo flip camps. I am going to bring in my theif because he the best at avoiding such groups. Were I able to round up a group of like or equal size, to hunt them down, I would have likley stuck to my warrior. Why does it suddenly become an issue that a person uses a class best suited for a given scenario?
As to the the awareness of where/when you might be engaged by persons coming out of stealth , this is something any player can learn to do and should be able to anticipate. Circles show up on the map of enemies when they encounter sentries , which is why you flip those sentries. The camps near an enemy spawn are always more dangerous then those farther off. The order camps flip from or to a given side can show which direction the person(s) doing so will head next and finally it not REQUIRED that you avoid every enemy thief or group. You can engage those you meet one on one or roam with friends of your own and hunt them down. If all they do is run, so what? You can not complain that you can not run away from a thief group in one breath because of their higher mobility, and then in the next complain you can not catch them because they run away. They have more mobility. Deal with it. If you want to have that same mobility roll up a thief and you will have the same advantages and disadvantages of every other thief.
You have to realize a certain someone wants thieves to lose almost all their stealth and lose Infiltrators Arrow, they have nothing more than a witch hunt for thieves, since apparently they can’t kill any thief of any skill level because Teef too stronk.
No matter the facts put out you can’t reason with people like that.
The Op is complaining about being killed while 1v3, apparently they expect to rofflstomp the 3 thieves with no issues.
Well the obvious question… what are you fighting? Cause druids have 40% speed.
Druids have 33% speed…
It’s not an exploit… it is how it’s designed do people need a dictionary? Just because they have a tag up doesn’t mean anyone has to follow them… just saying you want extra pops get your own tag and get followers to get you those pips, it’s not a hard concept And players don’t have to group with people they don’t want to or open their Squad
Then they shouldn’t have a tag up (or they should run an invisible squad) if they don’t want people to join. It isn’t an exploit but it does encourage toxic behavior if you get a commander who isn’t letting people join (unless said people don’t want to do what the commander requires of them, like getting on TS).
Tags give options that you don’t get in a tag less squad sorry buddy but mechanics are mechanics. Just because you don’t want to be left out doesn’t mean you have a right to be in someone’s squad and players have asked for invisible tag options to no avail so /GY again entitlement
It’s not an exploit… it is how it’s designed do people need a dictionary? Just because they have a tag up doesn’t mean anyone has to follow them… just saying you want extra pops get your own tag and get followers to get you those pips, it’s not a hard concept And players don’t have to group with people they don’t want to or open their Squad
Because people were being toxic kittens to players without Hot or playing core builds
Unfair? Hahaha everyone can duo Queue if they choose if they actually care about placing anywhere High on the leaderboards. Otherwise they don’t care and shouldn’t complain
So we can say the same about 5 man queue, am I right?
Some people will always find some kind of justification.
Bring back 5 man queue, that’s how any mmo should be.And you Sir don’t even try to reply to me after you said.
They are bringing back 5 man Queue and it will be its own separate Queue like it should be, it’s called Automated Tournaments.
So again if you wanted to place well on the leaderboards you would use every viable means, and anyone can duo Queue /GG
Unfair? Hahaha everyone can duo Queue if they choose if they actually care about placing anywhere High on the leaderboards. Otherwise they don’t care and shouldn’t complain
Map exploration for GoE
Ranked needs incentive to play you just want easier rewards because you don’t want to lose or you can play the gamemode that provides the rewards.
It’s not like there is a down side to playing ranked if you don’t care about skill or leaderboards.
Okay, I didnt make this clear or you just misunderstood bc you jumped the gun.
I DO NOT WANT EASIER REWARDS. I have my gear to look pretty, okay? I do ranked for the skill.I’ll explain simply: When people come in and throw/ unskilled in ranked bc they know they still get those ascended rewards no matter what, how would you deal with that?
the solution is to get those people who want ranked rewards but only bring others down, out of ranked.That’s why there are tiers anything over silver you have less of these unskilled players so are you upset that you have to play against bronze and silver because you are bronze/silver? So placement does matter to you.
Since you know tiers are doing what they are designed to do keep players as segregated as possible.
I mean, I’m mid gold from silver & rising? (we’ll see) but I’ve ran into 3 throwers today :/ like midway if something isn’t going their way they afk.
idk there has to be something better
Fun fact there will be throwers even if there are no rewards…..
Ranked needs incentive to play you just want easier rewards because you don’t want to lose or you can play the gamemode that provides the rewards.
It’s not like there is a down side to playing ranked if you don’t care about skill or leaderboards.
Okay, I didnt make this clear or you just misunderstood bc you jumped the gun.
I DO NOT WANT EASIER REWARDS. I have my gear to look pretty, okay? I do ranked for the skill.I’ll explain simply: When people come in and throw/ unskilled in ranked bc they know they still get those ascended rewards no matter what, how would you deal with that?
the solution is to get those people who want ranked rewards but only bring others down, out of ranked.
That’s why there are tiers anything over silver you have less of these unskilled players so are you upset that you have to play against bronze and silver because you are bronze/silver? So placement does matter to you.
Since you know tiers are doing what they are designed to do keep players as segregated as possible.
Ranked needs incentive to play you just want easier rewards because you don’t want to lose or you can play the gamemode that provides the rewards.
It’s not like there is a down side to playing ranked if you don’t care about skill or leaderboards.
You mean common sense? Nah that doesn’t exist. Sorry idea is dead in water.
Marauder is one of he cheapest to craft directly.
Or git gud and if you really cared about rank you would try to actually do what it takes to place High on the leaderboards….
That’s a fine argument and one I totally agree with but using thar argument, you could justify a 3k, or 4k rank. Hell, even up to 8-10k (max rank) would be perfectly fine because the “real” wvw veterans have high rank due to their activity in the game mode.
I’m fine with it being increased. I see too many so-called “legendaries” in the game. Seeing someone with the armor(specifically the chestpiece) will show how much time he put into the game mode.
I think I’d be fine with a 2-5k rank requirement as well if it was legendary armor but it’s not. It’s simply ascended armor that really only functions as a skin since you would have the T2 ascended armor before purchasing T3. It only offers a bit of glowy effects (which aren’t necessarily a positive for wvw players) and has a small advantage of not requiring any crafting to purchase.
So what you are saying is that since it’s just a skin that it’s meaningless to change the requirements. Since you know it’s just skin and nothing else
Bahaha s/x is so easy to beat with D/P you let them waste their ini and then attack and I think you mean s/p not s/d. S/p is another bronze level build easily negated.
Don’t stand in pistol whip that’s your main issue and don’t use ini when they start the cast it has a long precast and easy to read tell.
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This topic is unfortunate. Truly. Imo, it has run it’s course because it fails to get anywhere. ._.
All that has happened is constant bickering to continually (and I suspect intentionally in some regards) to be effectively bumped.
If we just go by ticket cost (an already time gate material), and pretend everyone caps each week at 175 (which they don,‘t lol). It will take 2 months to get a single set of T1 Skirmish Armor. Then another 4 months to get a single set of T2 Skirmish Armor (the one OP wants). So, half a year to get it. That’s ignoring the 2000 rank requirement. IS THAT REASONABLE TO EVERYONE? Idk, seems fine to me assuming the above happens (which it might not to newer players).
Let me clarify. WvW wants/needs new people. The real problem is this:
How do we make WvW feel like it’s not a grind? Well, gee, we’d have to pay attention to game play at that point!
Lowering rank requirements is a band aid solution, but I don’t care at this point. It will still take half a year or more for new players to even get if the requirement is removed. THAT IS ONLY IF TICKET ACQUISITION ISN’T CHANGED (E.g. weekly timegates, pips, and pip bonuses).
If I had to choose a band-aid solution. I’d propose doubling PIP’s so it doesn’t take a part time job to cap tickets each week (similar to raids for Magnetite shards…). This reduces the feeling of “the grind.” Still will take half a year to accumulate tickets, so the next barrier is the “rank requirement.” Just drop it, again, still takes half a year or more regardless due to the ticket time gate I keep repeating here.
MASSIVE CAVEAT IS MASSIVE If it was legendary armor then keep it at 2000 as people somewhat agree on that.
Bitter blabbing:
Overall the system is a needless mess in regards to PIPs. It still functions as the reward track...that they could have just introduced tickets to with the same weekly cap. So great...we have two reward tracks on top of each other for even more UI clutter? Super. So a lot of time was wasted on rewards when it could have been spent on game play changes? Or am I being too harsh? Idk. Anal retention is a real thing.
Fun fact you don’t need to spend any tickets what so ever to get T1 you get those for free……. so all that tickets are needed for are T2 and T3.
And I believe the T3 should stay at 2k and I only have 336 WvW rank, I ain’t even mad
You get rewards without having to move up in tiers ranked should be the only one with rewards for the You know Ranked League rewards……
No they are rewards for playing ranked, and you don’t have to even win to get tickets … smh
I gurantee you that had June 6th rolled around, and the rank requirement been originally set at 1k or 1.5k, the few of you praising the 2k rank requirement wouldn’t have lifted a single finger to argue that it should be higher.
Oh we’re doing mind reading now huh, let me give it a try.
I guarentee you that had June 6th rolled around and the rank requirement was 1k, you lot would still complain that it was to high and demand it lowered.
Your assuming that everyone on here wants the armor for free. When I first logged in and saw the armor I got excited and was looking forward to wvwing to get it. When I saw it was 2K I felt deflated because that’s a ridiculous amount of time to spend in a game mode, up to 3X the amount of any other comparable reward in game. I instantly though that 1K for tons of reasons above was still a lot but was reasonable and attainable in a realistic time frame (1 year for r 1000 as opposed to 2 years for r 2000).
You forget hat while WvW had no rewards, everyother gamemode did hell Players wanting legendary armor had almost 2 years to prepare for getting legendary armor as soon as it was released… you had more than 2 years time to get rank 2000 before T3 armor was released to get it when it was released.
Get better internet/hardware( like an SSD). It’s not Anets fault if YOUR network fails on you, and YOUR setup can’t get you back in fast enough.
You can easily tell what’s effective when you see the saturation of certain builds being used in higher tiers of play even with low matches played, the yolo Queue Meta didn’t get all that upset from previous seasons the majority of players Na using Thief in Gold+ are using Power D/P same as usual, there has only been 1-2 player using Condi at those higher levels which is par for previous seasons.
and yes some players besides the select few that only play enough to maintain their higher rating have played more than 25 games.
I can’t wait to see in person what is saturating gold and up when I get home from my trip, but based on Streams and Friends input it’s easy to see how the yolo queue Meta is forming in Gold plus.
I don’t see why I remind you of him/her I don’t make Woe is Thief post in every single thread. I think the game space overall still needs shaves and nerfs, Thief included, I just call out the people crying for nerfs and witch hunting thieves without touching anything else in game since Balance isn’t in a vacuum. Hell I want them to take the nerfs in Pvp to Thief Evade Spam to be rolled out to WvW. Changes like that are healthy for the game, right now I think they need to take a look at the CC Spam from every class and reduce those next
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Sly doyou play on the Eu ? because i cant you in the Leaderboard ..
(are you w8ing till every1 else mess they MMR)
(because i dont know the gold tier 3 meta )
Nope not on Eu and I have been away this last week for business so haven’t done placement matches yet. Cynz I believe plays Eu, from everything my friends who are all gold plus have been keeping me in touch with what is mostly seen and effective currently in yolo Queue in everything Gold and up
Xeonage you want them to balance around potato Internet, which is a no no. Nice pretty graphic but that is all it is a graphic with no real bearing on anything…. anyone can make a graphic and claim it means something…
Again there are multiple ways to fight this build, mainly Ccs during Punish frames which if they are DB spamming they can’t stop you.
Try to play the build in Gold+ the build gets rekt, there is a reason for that, and that’s called decent players being decent and know how to fight against the brainless bad build. Especially now with all the Evade nerfs to Thief the last few patches it can’t Perma eveade and has ample opportunities to punish it when it has no resources to evade….
Just saying it’s an L2P issue against an easy to counter build
In all defence this is a captured based mode Sly , but yeah they should increase the Vigor for all the ppl that have problems with Theifs
Powercreep isn’t the answer, nerfing all the powercreep is. And no one has problems when other classes can force players off point with massive AoE Spam…. and again the CG fields take multiples or Combo finishers to make it even remotely strong.
A lot of people just spam abbilities on CD. If u use this vs condi thief youlll die 100% of the time.
The only i repeat only thing u need to do is starting to look at and hit the thief at the end of the dodge. He will spam dodges or dodge like abbilities whcih makes it super predictable and therfor easy to counter.
200-400 ping? what do we do?
Get better internet…. balance shouldn’t be driven by potato Internet connections.
And in regards to the Evade spamming.. it’s not like there aren’t already punish frames and aftercasts built into DB (and Vault as someone brought it up(which was nerfed last patch /GG)). Thief Evades have been nerfed the last couple of patches already so again /GG. And it’s not like they can Perma Evade due to nerfs and aftercasts and punish frames.
Lol, against a thief you have a window of opportunity to hit them, while every other class has a window of opportunity to not get hit. See the difference?
DB and Vault are low skill, low risk builds and kitten like that just shouldn’t exist. I’ve been playing chokebow recently and its ridiculous how kitten like lotus training can have you downing people in a 2v1 without even realizing it.
You’re telling me, the only way to evade a kittentail of 3 conditions from a thief dodging is to dodge? How ridiculous is that? at least with bound you can still move out of the way.
If players are standing in a CG field long enough for you to Spam enough CG you must be in bronze. Since SB Thief is very weak, spamming all Initiative to stack up poison and using Dodges to stack cover Condis and poison leaves them with little defenses. Try playing that build in gold 3 or above it doesn’t work since most people in those tiers know how to not stand in AoE circles.
And one last time Thief Evades have been nerfed the last couple patches they are nowhere near Perma Evade.
A lot of people just spam abbilities on CD. If u use this vs condi thief youlll die 100% of the time.
The only i repeat only thing u need to do is starting to look at and hit the thief at the end of the dodge. He will spam dodges or dodge like abbilities whcih makes it super predictable and therfor easy to counter.
200-400 ping? what do we do?
Get better internet…. balance shouldn’t be driven by potato Internet connections.
And in regards to the Evade spamming.. it’s not like there aren’t already punish frames and aftercasts built into DB (and Vault as someone brought it up(which was nerfed last patch /GG)). Thief Evades have been nerfed the last couple of patches already so again /GG. And it’s not like they can Perma Evade due to nerfs and aftercasts and punish frames.
Almost all but 2 or 3 HPs can be solo’ed maybe look at your build and see why you can’t solo a HP champ.
If only Thief didn’t get nerfed the last two patches in regards to boh evades and damage.
Oh wait it’s another Henry thread never mind its business as usual..
Yeah anyone that saved their old WvW Tournament tickets can easily have gotten the armor, it’s nothing to write home about.
It’s a lot easier to get now than it was before, actually. The way it is now, you can get your GoB in 1-week or so. Whereas in the old days, you needed 500 Badges of Honor. Which in my hayday were only offered through player kills and the Obsidian Sanctum jump puzzle daily chest. So you literally had to kill hundreds of players and do the puzzle to get the 500 badges required to buy your GoB. Which overall took months to do. Nowadays it’s easy to max out a reward track in 4-7 days casually. All you have to do is run with the zerg and repair things in WvW for a handful of hours a day.
You forget that achievement chests were giving out badges for almost two years before they made GoB a reward track. It was a golden age (for PvEers) where they could get their gift for their Legendary without ever stepping foot outside the safe zones on each map.
But I get your point.
Actually, you had to first unlock the vendor by reaching WvW Rank 50, then this was lowered to 14. So you did have to step out of the spawn, just not for too long.
Hey at least you can do it now without ever stepping a foot out of spawn or if you have the portable provisioner never have to step into WvW ever again and get the GoB.
