As an example wvw player who plays 2 times as much as a trader or a champ grinder does not have a chance at such things unless they get an extremely lucky drop. Entitlement for them…you betcha. There is no balance in effort/time spent/reward in this game atm thus the entitlement justification does not fly.
Nothing in the game is really required so that as well does not fly as justification.
Here’s where the problems are with your thinking:
1) WvW player has the same, equal chances to get a rare drop as a trader does in WvW/PvE. So if a WvW player plays 2x as much as a trader in WvW/PvE, they have 2x more chances to get a rare drop. So in essence, you should be saying it unfair to the trader, since he doesn’t play as much.
2) You say it is entitlement, then you go on to say that I can’t use that as a basis for my argument? Not sure how to respond to that.
3) There is balance in this game. It’s called RNG. Everyone’s base chance to get something is exactly the same. If someone spends time to increase their Magic Find with Luck, then their chances are augmented by said Magic Find. If I have 300% MF, and you have 0%, that means I have 3x more chances to get a rare drop than you. That’s pretty fair, as I spent the time to buff my MF. If you don’t like it, then you have the option to spend time to get Luck as well. Nothing prevents you from having the same stats as me.
Traders are still players. They just approach money making from a different angle. If they can make money off of others, then their skill at such gameplay isn’t “unfair”. They make the choice to sacrifice their chances to get rare drops from enemies by playing the TP.
A rich player can afford to buy a luxury item, and another player without money can’t afford to do the same, that’s how life works. Complaining about this is akin to saying “Why does the President get to live in the White House, and I can’t?”
For science!
There is a theory that if Demand is met, prices should fall. So I’ll be unloading all my Silver Doubloons on the TP, and we’ll see how much the price drops. If I end up making a lot of money off of players, I’ll just have to bite my tongue and accept that fact.
Required? What does required have to do with it?
It seems you want a fair price for all player types, am I correct? One person has a lot of money due to dedicated farming, or using real money to buy Gems to convert to Gold. Another person is a Casual who plays 1 hour a week, and has less than 10 Gold in their bank. So if I’m understanding this correctly, you want a rare item that’s limited in quantity, to be made available to the person with a lot of money, and the person with little money?
That’s called Entitlement.
Now if Anet required all players to have said rare item, but still allowed us to have an Open Market where we dictate our own prices, then I would agree it’s unfair.
Kudzu is manupulated as well. It jumped from 500 to 585g last week. Day later 15 kudzu’s appear within 5 gold margin of each other (5x 2 kudzu’s at same price close to each other), this rarely happens with precursors cause there’s lot of risk involved. If the reseller failed i don’t know. But it’s clearly anoying, and it drives the buy price up (or the reseller takes care of this).
While the manipulator may loose money, he succeeded in manipulating nonetheless, and it’s very frustrating for people who want to get their precursor at fair price.
If people are willing to pay 585g, then 585g is the fair price. You can try your own luck in the forge if you think it isn’t “fair”.
The problem with “fair” prices on limited quantity items is that they are only “fair” to certain players……ie those with highest profit potentials (tp traders + atm champ grinders). For the rest of the player base that does not participate in one of those avenues the prices maintained by those are not possible. Thus we have a funneling effect into certain play styles that don’t really benefit the game’s positive health.
That would be true, if Precursors and Legendary weapons were required by Anet to own.
I understand who laokoko is trying to say. And yes, everyone has the right to express themselves and their opinions. What I’m saying is that if someone’s opinion is that they’re “entitled” to stuff, they’ll always be wrong. Thus I try to get the conversation back to a more appropriate course.
So the main OP concern is that he doesn’t like the fact that the exchange rate is dynamic. He’d like the prices to be set, so they don’t get expensive for him. To which I’ll say that everything is working as intended. So let’s move the discussion to the topic of how great it is to have the option to convert in game currency to Gems.
Having studies the precursor market, when 17+ precursors are sold at same time, it becomes ‘competitive’. When it’s 20+ it’s almost always. That means, prices will fall, sooner or later, cause people, are afraid it won’t sell if they don’t undercut enough. But with 24 kuduz’s supplied, this is the first time i saw this rule broken. The price increased 80g at first, and the undercutting, only brought it 30g down, meaning there’s still 50g price increase manipulation succes. It might take more time to stabalize but its anoying.
Can you please link me to the rules that tell me how to buy and sell on the Trading Post? I didn’t know that prices are supposed to decrease once a set number of items are posted.
Why cant we duel our friends in wvw, it would be soooo fun and wouldn’t change anything. Plus it would be super fun dueling loudmouth friendlies.Yes i know we could all duel in pvp but pvp changes armor and outcome and builds can be different because they dont have access to a rune etc. Plz Anet it would make my day xD
Rent your own Custom Arena, and duel all you want.
Is this issue really an oversight? Or is it a case of players who really want the item, but also want a shortcut to their goals?
I fully understand what each is and how it works. That wasn’t the question. The question was to “why” money is the justification of not allowing players to basically do the same thing to the gem exchange that they do to the trading post.
Considering everything in the tp is only 1 extra click away from money…why?
Oh ok, I wasn’t sure to the extent of your understanding. So yes, the full point of all this is real money. While it’s true that it’s only an extra step apart, only one of the two affects the other. In order for a TP player to buy items in game for real money, they first must use the Gem Exchange. They buy Gems, convert to Gold, then use the Gold to invest on items in the TP. The end result is that Gold is still Gold.
Gems, on the other hand, are not the same. Sure you can buy them with Gold, but you can also buy them with real money. In the Anet’s legal documents, Gems hold no value whatsoever, bur the fact that you can acquire them with a creditcard forces the company to put in some protections. Part of that is to protect the game’s economy. Part of that is to protect the players from themselves (since you know there are some who can’t control their spending). Part of it is to protect Anet from fraud.
Regarding these protections, having an even exchange rate both ways opens the ability to game the market. In the real world, currency exchanges are tied to a multitude of factors worldwide. That’s why even the best currency traders can lose lots of money in the blink of an eye. Case in point, my friend’s brother lost $200,000 in a single day of trading. Now in game, the only factors that determine the exchange rate is the volume of trades that affect the Gem/Gold ratios. Holiday season has new Gem Store items = Gem rates get more expensive. If the rates had no 30% difference, it’d be far too easy to make money this way. And add the fact that you can game the system even more buy purchasing Gems with real money, and you have the potential to have a huge negative impact on the virtual economy.
As for the fraud. Not all fraudulent transactions are caught right away. An RMT company could easier use a player’s stolen creditcard information and account, get Gems, and then play the exchange market to make more Gold. The Gold is then distributed to other players who buy from RMT companies, and the vicious cycle continues. Having the 30% difference in place discourages short term flipping, and adds enough of a buffer to prevent massive profits on fraudulent transactions.
Of course, John probably has a lot more reasons, but the main ones that I can see are the fact that it’s tied too closely to real money. I did my best to put my thoughts in writing, so hopefully you got my point.
To me, regulation means control. Anet’s formula is static since day one. The exchange rates are determined by the movement of the Gems and Gold in the pot.
If the conversation is about Anet making things cheaper for people, then we’re moving into the realm of “entitlement”. If the conversation is about who can effectively determine rates, it would be the players. It’s all self adjusting, as when the exchange rates get too wacky, the opposite exchanges will be made to bring down the rates.
That’s why I use the sentence “the supply of gem store item or motivation to convert gem to gold is regulated”.
It’s like the last topic. You spend all the time talking about economic. When really the complaint is about “skins and gear take way too long to acquire for some people”.
People are complaining it take much longer to get gemstore item with gold now. Since the exchange rate are much higher than before.
No one is even discussing the things you are discussing. Oh player set the price. People are not discussing about the price but the difficulty to acquire items.
I was just presenting different points of view that people might actually be trying to talk about. If it’s just about acquiring items easier or cheaper, then the argument turns to the road of “entitlement”.
So yeah… just trying to steer the people to the right direction that the conversation should be headed.
khani is quite talented.
And why does that make a big difference why one is allowed and one is not?
Players control both the exchange market, and the Trading Post items to an extent.
Gem Exchange – Player’s indirectly control the rates by the volume of exchanges either way. The formula is based on the balance of Gems/Gold ratios. The only time the pot can increase in size is when players purchase Gems with real money, and then put it into the pot for Gold. The fact that the Gem Exchange is partly tied to real money transactions, it makes sense to put barriers in place that prevent abuse.
Black Lion Trading Post – Players directly control the price of goods, be it Buy or Sell Orders. Players who make money flipping items are only providing goods to people who willingly pay the prices listed. All items in the TP are obtained via in game mechanics (i.e. farmed drops, or use of in-game currency to purchase). No real money comes into play directly with these items.
The Tin Foil [HATS] guild strikes again!
The profit from the loot bags gotta go somewhere.
I should get a cut of said profits, as I’m the one who gave you the idea for the guild. /wink
The 30% difference (tax if you want to call it that) prevents people like me from actively treating the exchange like the real world currency markets. People who have experience in these types of exchanges are more likely to benefit/profit, which in turn hurts everyone else.
Much like how traders beneift/profit from flipping?
But the big difference here is that real money can be involved. You can buy Gems directly with money, but you can’t (legitimately) do the same with items.
The Tin Foil [HATS] guild strikes again!
It’s to ANet’s advantage to have a high gold-to-gem conversion because:
1. It suppresses gold farming by providing a better value to Players trying to buy gold
2. Reduces the ability to buy gems using in-game gold which results in more players buying gems with RL money.I imagine there’s some ceiling where it starts to become disadvantageous. Example: If you get 1,000,000 gold for a 100 gems then nobody would need to continue to buy gems to get gold because you get so much gold in the conversion. However if such a ridiculous conversion was in place then the economy would probably be in a horrible state due to inflation.
By then, it would have cost 1,300,000 Gold to get 100 Gems. But that hypothetical situation won’t happen, because there is a finite amount of Gems in the pot, and thus there is a ceiling as to how high the exchange rates get. I’m not sure how close we are to getting to that point, as no player knows how many Gems were put into the pot from day 1.
The 30% difference (tax if you want to call it that) prevents people like me from actively treating the exchange like the real world currency markets. People who have experience in these types of exchanges are more likely to benefit/profit, which in turn hurts everyone else.
Now as for people who continue to wear their tin foil hats, please remember again: Anet does not manipulate the exchange.
The formula is set in the coding. Players’ activities within the exchange cause the movements you see in the rates. The more disposable in-game income they have, the more Gems can potentially be pulled from the pot. And the less Gems there are, the higher the exchange rate gets. You see the pattern each time there’s something uber awesome in the Gem Store.
^ You’ll spend another essay of text telling people how player control and set the price.
I remind you I use the word regulate. I didn’t use the word control or set. Since you are really sensitive to the wording. Or maybe I should use the sentence the supply of gem store item or motivation to convert gem to gold is regulated.
It’s like people like using the word manipulate or investing on this forum. Eventhough they are techincally the same thing.
Like I said on another topic. People arn’t discussing weather price should be self regulated by whatever economic model. People are discussing weather or not Anet should step in to make gem price cheaper so it is easier for people to get gem store item without over farming or spending real cash.
To me, regulation means control. Anet’s formula is static since day one. The exchange rates are determined by the movement of the Gems and Gold in the pot.
If the conversation is about Anet making things cheaper for people, then we’re moving into the realm of “entitlement”. If the conversation is about who can effectively determine rates, it would be the players. It’s all self adjusting, as when the exchange rates get too wacky, the opposite exchanges will be made to bring down the rates.
Kudzu is manupulated as well. It jumped from 500 to 585g last week. Day later 15 kudzu’s appear within 5 gold margin of each other (5x 2 kudzu’s at same price close to each other), this rarely happens with precursors cause there’s lot of risk involved. If the reseller failed i don’t know. But it’s clearly anoying, and it drives the buy price up (or the reseller takes care of this).
While the manipulator may loose money, he succeeded in manipulating nonetheless, and it’s very frustrating for people who want to get their precursor at fair price.
There’s something you seem to be mistake on. It’s more of “attempted manipulation”. The market is too large and dynamic for someone to actually “manipulate” anything. But I digress. If I go by your understanding of how the market works, each time put up Lodestone for 1 Copper less than the current price a few times, you would think I’m manipulating that item?
Also, if someone attempts to manipulate something, and loses money, then the system is working as intended.
(edited by Smooth Penguin.5294)
Feedback is important for all companies. But what I’m getting at is that another measure they look at is volume of sales. X number of people complain about how something is, but XX number of players are making purchases. In a hypothetical situation, if 5 people complain they don’t like how things are, but 500 people buy the product, the bottom line is the current success (or failure) of said item.
If you think about it, the players are actually self regulating the prices. If Gold → Gem exchanges are in demand, and players are willing to pay the prices, the per Gem costs will increase. Then players like me will come in and exchange Gems → Gold because the rates would be very good. That in turn helps to bring the exchange rates of Gold → Gems lower.
And I am questioning the value of that success when it is at the cost of so much goodwill, word of mouth, and general interest in the game from people like me. I realize I do not dictate the economy, I’m just wondering if they could do something better.
There’s a difference between the goodwill of one player who doesn’t agree with a company’s policies, and the amount of sales of a product put out by said company.
Long story short, if it sells, why change? And just remember, you aren’t being forced to buy these Gem Store items. Anet offers these items as optional, luxury purchases. Even then, players can still buy these items without spending any real life money.
What if converting gems to gold didn’t swing the exchange rate as far as converting gold to gems? Wouldn’t it make more sense to make the conversion of gems to gold more lucrative from an economists stand point?
They do have to find ways to entice people to buy gems with real money no? This game isn’t exactly supporting itself from charity donations.
In my opinion, the exchange rate is artificially manipulated at the rate they want it to be. I can see it as clear as daylight.
1) It’s already been explained that Anet doesn’t control the exchange rates. We players do through our own transactions. The more Gems people buy with Gold, the more Gold will be needed for the same amount. Please stop with the tin foil conspiracies.
2) Making Gem -> Gold exchange more lucrative would hurt the in game economy. The influx of Gold would destabilize prices, and result in out of control inflation. Short term revenue from Gems sales would not be worth the long term damage to the value of the currency. This is why Anet has a dedicated team that goes after RMT company accounts selling Gold in game.
(edited by Smooth Penguin.5294)
Yes, but I think the point is that RNG bags are burning up goodwill from a rather significant portion of the playerbase. I mean, heck, make the directly purchased dyes account bound (IE: You can’t sell them on the TP). That would be fine by me.
It would be okay if they were releasing other similar items for a direct gem purchase cost and leaving a few rares out there, but I don’t like feeling manipulated for my support. They don’t have to game me to get me buying from the gemstore. Put some compelling things up and watch them sell.
People will complain about RNG for years on end, but at the same time, continue to go back and buy more. It’s like screaming that the cheeseburger you’re eating tastes bad, all while you take another bite.
They aren’t gaming you. If you want the new dyes, you make the choice to buy the RNG Dye packs. If you don’t like RNG, you can then buy them off of the TP.
Except I’m NOT buying it, so…. your point doesn’t really apply to me. I bought one of their RNG packs (Flame and Frost) because I misread the blurb and thought I was getting one of the new colors randomly. (Heck, even THAT would be better than what they’re doing now. Or only include rare dyes in the “non-set” dyes.)
It’s not just about you, as the whole economic system isn’t based on the sales of one person. You may not be buying, but a lot of others are. And due to the success of such an item, a business would continue to put these out.
Yes, but I think the point is that RNG bags are burning up goodwill from a rather significant portion of the playerbase. I mean, heck, make the directly purchased dyes account bound (IE: You can’t sell them on the TP). That would be fine by me.
It would be okay if they were releasing other similar items for a direct gem purchase cost and leaving a few rares out there, but I don’t like feeling manipulated for my support. They don’t have to game me to get me buying from the gemstore. Put some compelling things up and watch them sell.
People will complain about RNG for years on end, but at the same time, continue to go back and buy more. It’s like screaming that the cheeseburger you’re eating tastes bad, all while you take another bite.
They aren’t gaming you. If you want the new dyes, you make the choice to buy the RNG Dye packs. If you don’t like RNG, you can then buy them off of the TP.
The easiest way to understand the exchange is to think of it like a big pot, with a divider down the center. One side of the pot has Gems, and the other side has Gold. If you put in one, the pot gives you back the other based on the ratio of the two.
If there are more Gems than Gold → if you put in more Gems, you get back less Gold
If there are more Gold than Gems → if you put in more Gems, you get back more Gold
Vol is correct. The Gem Store makes money for the company that it otherwise wouldn’t make. Couple that with the fact that there are players who will purchase dye packs, even if it’s only for the chance of getting what they want.
The only way to force a change is to have everyone completely stop buying RNG items from the Gem Store. Unfortunately that’ll never happen, as there are some of us who actually like to take the chance at getting rare stuff.
I’d really like to not play the RNG game, as I believe gambling with real money in a video game is a terrible marketing decision for any company to get into. Reminds me of that awful Atlantica game.
So how about a deal? I give you so many gems and I can pick the dye I want.
I bought one of your dyes with an exclusive chance to get something nice, what do I get? A common dye I already had, so I spent real money on your game for NOTHING.
So yeah I’m complaining, but I am also saying that I would give you money if you would just had a RNGless option.
Just buy your dyes from the Trading Post then. There’s no RNG associated with that.
Hint – When Ascended armors come out, watch how quickly the Silk prices change. Selling now would be a horrible idea.
>Wanting everything at level 1
That’s a whole new level of Entitlement that I’ve never seen until now. It’s like buying the game, and wanting to beat Zhaitan 5 minutes later.
GW2 was marketed as Endgame starts at level 1 after all.
That appeals to a lot of people, because after years of playing in WoW,EQ,RIft, etc, many people realize that they dont need levels since its only a short part of the game.
Even the game of this same IP that existed before GW2, aka Guild Wars 1, was built on this concept, by having only 20 level, and the rest of the game is endgame, since the levels without the illusions of grind, is really only a small part of long term gameplay.
Endgame is the long term part of a MMO.
You do realize that not all content allows your lv 1 character to be upleveled, right? Take your new lv 1 south of LA, and even the ambient creatures could 1-shot you.
Weekly Tarnished Coast Dolyak Parade
Hey all! It’s almost that time of the week again! A time to have a joyous romp around the borderlands. Feel free to join us this Thursday! Come and have some inter-server fun and relax!For those who do not know, the Dolyak parade is a time where we get together and just have fun, and of course, parade around as dolyaks around the borderlands! Of course, you do not have to be a dolyak if you do not wish to be. In the past, everything from griffons to snowmen to elementals have flocked to our parade. So come out and celebrate the dolyaks, who sacrifice much for our endless war!
Information
- Where: WvW borderlands. The exact one will be chosen ~1 hr beforehand
- When: Thursday (11/7) at 7 PM Server Time
- Who: Anyone is willing to participate! If you come and need a tonic, just ask a friendly DOLY representative and we can give you some to join in!
- How: If you choose to become a dolyak, there are 2 ways: a Ruminant Tonic, and a Dolyak Tincture (feel free to wiki these). Of course any other kind of tonic is welcome, or even none at all if you just want to run along!
If anyone has any questions, comments, concerns, or good dolyak jokes, feel free to send me a message!
PS: Any guild leaders/commanders that are going to have GvG’s on that day and around that time, let me know! I try to plan the parade around GvG’s as best as possible, to avoid meeting up at the same place, or the parade running through a GvG on accident. (I won’t divulge when/where the GvGs are to anyone else, I just want to try to make sure there are no cross-event mishaps!)
Am I allowed to bring my ERP GF from TC? It would be nice to get her out of Divinity’s Reach from time to time.
I’m sorry you lost your Precursor. But the good news is, you can still buy it on the TP!
~snip~
I don’t think you’re fully reading my quote. I’ll post it again, and see if the third time’s the charm.
Hint – read the BOLDED sentence
So you want to be able to get 365 SP a year for free (without doing anything except visit your home instance)? And you’re actually attempting to compare that to farming Champs for hours on end for get rewarded with SP Scrolls?
Previously, you’d have to gain 365 levels (beyond lv 80) in one year in order to gain that many SP. So to shortcut that, people want it to be just given to them.
The word “entitlement” comes to mind.
I just noticed A-net isn’t releasing the RNG Boxes anymore, but more armor/Weapon skins, like the community asked. While I personaly found nothing wrong with those boxes, It’s a shame nobody notices these things and only notices the mistakes.
I wouldn’t celebrate just yet. The sale for BL Keys just ended. I expect some goodies to be added to the chests soon.
>Wanting everything at level 1
That’s a whole new level of Entitlement that I’ve never seen until now. It’s like buying the game, and wanting to beat Zhaitan 5 minutes later.
I don’t play or log-in much anymore but I just had to for this
Vol, did you make so much money on the TP, that you retired early?
In any case, you shouldn’t stop coming to the forums completely. You’re one of the more respected players with these economic discussions.
Those two reasons are honestly why your posts often come across as condescending. Just honest feedback on my part, although I’ll likely get infracted for it.
Besides, if you’re going to let your fellow forum-dwelling economists supply the answers, the rest of us who may or may not know anything about economics have no idea which answer to reference unless you chime in.
And, if you’re going to nod at Azurrei, then please read the second half of his/her post and act on it. I think it’s more than obvious how the pendulum has become stuck in drastic favor of the gem store with regard to any balance between in-game item releases vs items released through the gem store.
The over-arching problem may not be the game’s economics, but a problem arises when ANet’s pursuit of real life economics starts to impact its customers negatively.
I don’t begrudge you your profits. I think you have a good product, despite its issues, and you deserve to reap the rewards. But, at this point, I’m starting to wish you had gone with a subscription model so we never had to deal with the gem store.
If you want horizontal (cosmetic) progression, make it balanced between the gem store and the rest of the game. That’s all anyone’s asking for.
Please don’t rip John. We actually love it when he goes ham on people.
But in regards to your desires to have more luxury items (aka Gem Shop). All these items are optional. They have no impact on the game itself. They are just for looks. It’s fine that you want more “stuff”. Everyone does. But realize that if you want this “stuff”, you have the option of either paying real money for Gems, or using in game Gold to convert to Gems. There are players here who haven’t spent a single penny on Gems, yet use the exchange to buy what they want in the Gem Store.
As for the economics of the game, all markets are based on these applications. Real world or virtual world. You can’t change the rules for GW2. Otherwise, there’d be no Open Market like the Black Lion Trading Company. Your only options at that point would be either NPC merchants, or direct player to player trading. And since Anet decided to add a mechanic that prevents scams with player to player trades, you have to live with the market as it is.
FYI – It’s fine that not everyone went to school for business, or has an understanding about how economies work. That’s why they hire people like John to make sure the in game market doesn’t die like in other games.
You are not allowed to use the forums to offer items for sale, and not allowed to ask to buy items. This includes offering services for gold (i.e. Paying for Dungeon runs, map completions, etc).
Well I just did some research and saw the currency exchange is based on the actual amount of people spending real world money on the gem store, Previously I thought it was relevant to the overall prices of the trading post as I was told it was. So yeah, Let’s change this thread from “why is the currency exchange so expensive” to “why aren’t you throwing your money at arenanet right now?”
Your research is wrong. See below:
3) Gem exchange. Anet offers an alternative to getting Cash Shop currency. You’re allowed to exchange in game Gold for Gems (and vice versa). This is a great option for those who don’t want to spend real money on Gems. The exchange itself is like a big pot for all the servers combined. In it exists both Gold and Gems. The less of one is in the pot, the exchange ratio becomes more expensive for the other. To prevent abuse, there’s a buffer (I think it was 30% difference) in the exchange rates for Gold -> Gems and Gems -> Gold.
Buying Gems with real money doesn’t affect the exchange. It’s when the players who buy the Gems and then convert them for Gold via the exchange.
Wanting fairness is entitlement now?
RNG is as fair and balanced as it gets. It puts everyone on the same playing field, where everyone has the same equal chance at getting a Precursor. The addition of the Luck mechanic just adds a slightly better chance to roll in your favor, but you need to level it up to have any real impact.
So yes, asking for free stuff because you don’t like RNG is basically the whole “entitlement” argument in a nutshell.
They might be installing more CPUs so that they can double the number of players in each WvW map. It’s not a true zerg unless you have 150+ vs 150+ vs 150+.
snip
Please realize that this has been known for the last 6 months. Gaile put a sticky about it.
The entitlement argument is pretty stupid. Why on EARTH would anybody wait 24 hours a day to get a single SP when they can just go do 2 dungeon runs and get a level faster? The shortcut argument doesn’t work when it takes LONGER to get a SP from this one point than it would just playing the game normally. If it took us days to level, I wouldn’t like the idea of this constantly giving SP. But when you can level easily in under an hour, the shortcut argument is completely and utterly idiotic.
Ahem…
So you want to be able to get 365 SP a year for free (without doing anything except visit your home instance)? And you’re actually attempting to compare that to farming Champs for hours on end for get rewarded with SP Scrolls?
Previously, you’d have to gain 365 levels (beyond lv 80) in one year in order to gain that many SP. So to shortcut that, people want it to be just given to them.
The word “entitlement” comes to mind.
A couple of people underestimated the velocity of the market and it cost them quite a bit of gold, this is what happens 99.999% of the time in GW2.
So youre saying that only 1 in 100.000 items posted on the Trading Post are actually selling?
Wanze, I bet your guild is behind this mischief.
Penguin is right. ^^
How can anyone think that a sp a day for free is something that should be given to players? Using that logic, it becomes a slippery slope as to what should and should not be given to players for simply clicking the login button.
I will agree though that having a “place of power” in your home instance is pretty unnecessary and a pretty awful reward for the LS achievements. Definitely the worst one I can think of off the top of my head. There are already tons of these throughout Tyria. Compared to the mining instances in the previous LS, this pales in comparison by a large margin.
I’d like to add something quickly. The current SP markers in each map is spread out, so that you need to actually explore to reach them the first time. Then, upon finding them, not all are just “charge and win”. Some you actually have to earn by way of beating a boss. By asking for a 1 per day SP for free in your home instance, you effectively negate the purpose of having to actually go out and find the World Map AP places. You also negate the need to actually level in order to get additional SP.
And no, you can’t compare SP Scrolls in Champ bags. As far as I’m concerned, it was a mistake to make these things so common. Back in my days, I had to walk 5 miles through snow and wurms earn my SPs in order to get enough for my Legendary. Now days, you young whipper snappers have it so easy.
Yes, since it would allow 1 SP item every 24 hours, compared to the 20SP one you can get easily within 5 hours of Champion farming. Your argument is flawed, good sir.
So you want to be able to get 365 SP a year for free (without doing anything except visit your home instance)? And you’re actually attempting to compare that to farming Champs for hours on end for get rewarded with SP Scrolls?
Previously, you’d have to gain 365 levels (beyond lv 80) in one year in order to gain that many SP. So to shortcut that, people want it to be just given to them.
The word “entitlement” comes to mind.
Karma comes from Events, Daily meta, Monthly meta, Dungeons, Fractals, etc. But if you want lots of Karma, then you should WvW.
It’s true that people want freebies. Everyone would be happy with free stuff. But these people who don’t understand how business work, also don’t understand as to why wanting handouts is a bad thing in the big picture of things.
It’s called being self centered. I dont’ think anyone care about how the business works. They only care about themself. ‘’ Since I’ll only buy skins for 1$, Anet should listen to me and set the price to 1$ ’’
Or ‘’ Since I’m a customer, everything I said is over other customer ’’
That’s why I understand the reasons people complain about stuff. To them, there’s nothing wrong with wanting everything for free (my constant entitlement argument). But if people start to understand that business don’t stay in business through handouts and generosity, the less duplicate complaints there’ll be. This thread was mainly my attempt to explain a few things, and hope it makes people understand that this MMO is a business.
If I get something for free from Anet, I appreciate it. Doesn’t stop me from making Gem purchases every now and then. Heck, I’m more inclined to make more purchases. But it’s another thing to get something for free, and then complain about it not being great/wanting something else/wanting more. Those people won’t change their mindsets, so this thread won’t apply to them.
The Devs still can’t replicate this problem, so it’s hard to determine if it’s a bug, or just player error.