You miss nothing, they’ve been pushing the unlocks and story later anyway.
1-80 is a big tutorial, with 1-10 being the “use wasd to walk and 1-x to attack!” then 11-20 being “you can also use x-y buttons!” then 21-30 being “Look, a few more buttons! try to keep up!” etc
Wait wait wait…. So they took out all those gold sinks a feature patch or two ago and now they are introducing gold sinks to old content on top of removing gold influx from old content to “drastically” fix the gold economics, thus putting the most incentive on their more recent additions, part of which has a price tag?
puts on tinfoil hat Let the conspiracy theories commence!
TL;DR: Previously 2 man grouping was optimal when dividing a guild, now it isn’t even viable. It is no longer possible to progress your guild doing whatever you feel like. Mechanically, despite being in a group setting such as a zerg, or a pug, you can still be labelled as a solo/duo player by the new guild system. And solo/duo are now worth 0% to the guild instead of 20%/100% in most situations.
I have a small guild (not a solo, so don’t point your anti solo guild bullkitten at me). We tend to play in pairs, besides teaming up for the occasional large group (squads will make this so much easier thankfully).
Under the influence system this was optimal and we maxed out the guild as a team effort that didn’t require any of our members to leave their favourite form of play for any large length of time, giving a very good atmosphere to the guild to allow our community to help the guild and have fun.
Under the favor system, this is not even viable and it feels like we are being required to start building the guild up from scratch, despite being told we would be grandfathered in. To actually obtain the guild missions, even the easiest, we will now need to be bringing 3 people to cap a camp (for example). [This is a soloable encounter and is a face roll at 3, and we had duos doing it before to flip entire map worth of camps for optimal influence sake]
Its going to be a shift, and it’ll be doable. However, I want to express that it is an unexpected change that directly affects my guild’s playstyle.
Beyond all this, ignoring who is on what side, there still something is lost here. I’m not whining about difficulty, I don’t care about getting less than big guilds because that is fair in my mind. The real problem here is that we didn’t roll a pve mission as a mixed guild this week, so there is a constant chance that an entire fraction of the guild will no longer be able to contribute to our guild growth for a whole week. The pvper are being asked to pull overtime for the missions which are probably out of their reach.
No longer are we all having fun and making the guild better together, we either moving out of our fun to progress the guild together, or having fun and no longer being a benefit to the guild. Furthermore, if you want to solo, or duo as part of a larger guild, you are no longer being a productive member. If you want to play with your friends from another guild that you arn’t part of, it counts as soloing/duoing to the guild. If you want to pug, it counts as soloing/duoing to the guild. If you want to run with a random zerg, guess what to a guild that is soloing/duoing as well!
And soloing went down from 20% efficiency to 0% and duos from 100% to 0% (exception being dungeon puging where the duo also was lower than full iirc)
The 0% is the problem atm, being at 20% was plenty incentive to group up within a guild, as well as leaving some room to breath.
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Oh look, there’s the SAB thread. I missed you SABD thread.
I’ll be honest with you guys, its been so long I can’t remember if I even liked SAB or not :P Though still find the ICC topic troubling. (before I get legal crap thrown at me, I am looking at it merely from a personal standards point of view)
Easy. Start as chrono. Get as many illusions up as you can, and pop continuum split (ideally with enough up to give you a few days worth of time). Then in the duration of that, switch to herald/reaper/ect., and play that. Then hit f5 to go back in time a few days and do it again with another class, and so on and so forth, until you get bored, and then finally play chrono itself for a while. Until you get bored of that, at which point id suggest casting time warp on the devs so they get the next expansion out faster.
That is that what the OP meant by effecting me in RL, right?
No he said Effecting with an E, suggesting that he is being created or brought into existence by this choice he is faced with. I think this is some kind of religious rebirth thing or something…
I think we might be witnessing a real spiritual upheaval here or maybe I shouldn’t be on the forums when I’m this tired… kitten SAB thread hitting the front page and making me read the updates (some guy was in it a month or so ago apparently through a really funky bug)
Which character can you actually afford to unlock the brute of your elite spec, that might help you narrow it down a bit. Otherwise just giddily switch between them if you have options.
Conqueror-Mastermind with exception no commitment… My old one used to be Killer/Explorer if I recall correctly.
“You like defeating impossibly difficult foes, struggling until you eventually achieve victory, and beating other players as well as solving puzzles and devising strategies.”
Guess that’s why I prefer wvw on an underdog server
31% Ace, 56% Effector, 33% Innovator and 50% Strategist!
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Its a reference to that reference that referenced the reference in that one reference which most people don’t realize was actually referencing the reference that was once made as a reference to Poe
Yeah..if you like the sound of chickens being strangled every time you fire your weapon.
Its a video game, let some of us have our guilty pleasures
I’m pretty neutral to the name, do like the look of the play style though.
All I know is it feels like d&d3.5 Thief Acrobat to me, so if it was called acrobat, that would have be easy for me to remember.
I need a moustache I can tuck into my belt
Skeletons have the better DR in 3.x D&D as well, so I also agree.
Well if you think so, Kashrlyyk, then maybe we arn’t actually in disagreement. But I said is you can’t compare DS2 to gw2 because they’re on completely different levels of difficulty (as well as being a complete different genre I might add) which runs completely counter to you applying it guild wars 2 as an example of how harder content ruins games. GW2’s hardest content won’t even be near the base game of DS2, so comparing NG+7 players to what people are asking for here is just silly. Try comparing it to the bosses giving souls to buy weapons as a reward instead (and then realize that is still ridiculous because skin versus move sets). It really is that trivial a reward that is being asked, a bloody skin. Furthermore, like I keep saying GROUP content, every at least somewhat sociable person is going to get carried if they can’kittens GW2.
To the shield discussion. Shield remains a crutch in most of DS2 [there are situational uses for it, like most things], screwing up a dodge (I guess I said missing, my mistake, sorry. You are completely right that you can't save a dodge that's just a bit off with a shield) is more than just getting hit because you timed it wrong. Its using up your stamina too fast so nothing is left to dodge, dodging completely wrong but enough time to react afterwards forcing you to dodge (or block) a second time, just flat out not dodging (in order to say block or slip another attack in). Blocking is worse than dodging, because you only hold ground for a short time until your guard is broken, with seldom an opportunity to get out of the turtle you get yourself in (unless you successfully dodge out). Dodge allows repositioning on top of the protection it gives, giving you the chance to fight back. The game design is just not friendly to shield users, and why should it be when learning to dodge properly and turn the tables is more challenging. (why use nomad's gear to do a dps race task when you can dodge in zerker just as well if put in gw2 terms.)
But all the details aside, your main point was higher difficulties only bring restriction in choices. I put forth in the example you give, the restriction fits the actual point of the game, which is learning and adapting and therefore has a greater purpose in actually furthering bringing the point of that game home and giving those who enjoy that type of game extra layers to enjoy the game longer and/or more, which is quite the higher purpose when compared to only reducing choices.
So if you think our posts are in agreement (which they might very well be beyond a few details), maybe you should actually look at the different conclusions we both draw from seeing the examples given and discuss that instead.
Challenging content serves a higher purpose than simply reducing choices, namely a portion of the user base’s enjoyment, and rewards give incentive to get out of ones comfort zone, to increase the amount of users trying the content, thus increasing its impact factor. Rewards furthermore provide replayability (and yes,the rewards of DS2 is merely bragging rights after a point, but gw2 is no where near that point anyway), which makes their stats go up so they don’t get NCsoft’d.
(edited by Snow.2048)
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Snow.2048
Fifty dollars is nothing to a game with no monthly fee. My five EvE accounts cost me 75 dollars a month (unless i plex them, which is no problem with 5 guys). I just cant see where people have a hard time saying fifty dollars is too much for a game you can play as much as you want with what again? No Monthly Fee. Sure you can pay as much as you want in the gem store, but you can also farm your face off and buy the stuff in the store..for free!
The gem store funds everything thus far, its not “free” because even if you farm it, someone else has bought the gems. Just like plexing doesn’t make eve free, you’re working ingame for someone else to pay for your game. Paying a poorer content per value amount (which the expansion may or may not be, which won’t be clear until later so why even buy it now?) than the first time around simply because you find that you got a great deal the first time isn’t really a good way of doing things, it encourages further production of the lower content per value because why would you make more if people will pay the same for less.
I didn’t mean to imply you did, sorry, it was more referring to my own build up theory.
Besides revenant last, I just don’t see how the order matters much, someone is going to get screwed as mentioned before, whether its you or someone else its just chance. I would have preferred it wasn’t drawn out myself, as it would prevent feelings like this in general, but they have to pretend this thing is big.
And people who think greatswords look neat would like new necro, guardians, warriors, rangers and mesmers.
An elementalists active play style relies on very different mechanics than the mesmer, mesmer is a lot closer to thief due to relying on evades and stealth. Elementalist uses movement and heals. (edit: yes this is stupidly simplified from the actual situation, and for that I am sorry)
And still, the whole evolve sideways thing means (if it actually hits that head on) that in theory any of the classes might end up being your new favourite combination of abilities, armor really is irrelevent.
And HP is better than armor. And hp division is pretty spread out. Why not focus on HP levels for these kind of theories (maybe they did the armor because each armor class has an even division of hp, so to insure hp levels spread evenly they took armor as division) [edit: Maybe they did it based on user scores, heavies and lights used more than mediums, they come first? So we’ll drip some info for the mediums in the beginning so they don’t feel too bad. Who knows, it could just be weird that it ended up that way and have no strange plot behind it]
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XD OP just wants the Druidd to be posted so he can have a field day in the Ranger forums telling every new thread how ranger still sucks XD (for those who don’t know, this guy trolls the ranger forum, he is on almost every thread with a simple message said in many ways: Ranger is bad)
Probably it’ll be ranger last as we know the most of the 3 and have had some details the longest, thinking engi 2nd to last for similar reasons. Though they might put thief just to build the tension XD
I just wanted to point out that the order of release could’ve been better done. I’ve never been on the Ranger forums, and I don’t know ranger well enough to say how good or bad it is.
\
Like how ? every class you switch for another for release will have someone waiting. There is no better/worse, just different.Revenant, as pointed out above, would have left far, far fewer people waiting.
and the three armour classes do have a reasonable amount in common, meaning each leans towards a different playstyle. as such, people of one playstyle might be interested in any member of a given armour class – a lot of people might play elementalist and mesmer, for example. these people would’ve been happy with the reveal of a single profession from that armour class, while the medium-armour playstyle has had no such reveals.
I agree with Revenant.
But the rest of your statement… The big thing in common is that they have the same armor points. A Necro does not play like an ele does not play like a mesmer. Even if they did, the specializations are supposed to evolve a class sidewise, why would you assume that they would all evolve the same way sidewise just because their armor is the same?
(arguments could be made for ranger thief warrior similarities though imo, but thats cause ranger is kind of intermediate between the other two)
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I get inside things, not on things Gray. That’s how I roll. =P
Its makes sense to me tbh, give tidbits to those who have to wait the longest so they have a greater chance to prepare and earn the needed skins while they hunger for more info. What kind of order are you thinking then?
Hey guys,
People are starting to go back to school Maybe they should just refund the kitten coins… Even if its coming back, waiting potentially another year to get use of it is crazy.
XD OP just wants the Druidd to be posted so he can have a field day in the Ranger forums telling every new thread how ranger still sucks XD (for those who don’t know, this guy trolls the ranger forum, he is on almost every thread with a simple message said in many ways: Ranger is bad)
Probably it’ll be ranger last as we know the most of the 3 and have had some details the longest, thinking engi 2nd to last for similar reasons. Though they might put thief just to build the tension XD
Vayne. Minimum game requirements include internet connection speeds. Your problem is with there not being an Oceanic server, a stupidly common issue in online gaming. You got screwed not by hard content, but by common business practices. You are attacking this because you get screwed by NCsoft/Anet. You are attacking the wrong thing.
Also you keep saying hard content, but its been made clear that it is challenging GROUP content. If you have a lag spike in TA, you still can get carried through by people who have no issues. This will not change with the new content, you may have trouble, you may not have fun, but you will still earn the rewards eventually if they are that important to you. Everyone who can’t will get carried eventually if they try long enough.
And even if you don’t want to, you are missing out on skins. That’s it. Pure pvpers don’t have luminous gear, pure pvers don’t have glorious gear, poor unlucky players don’t have the ghostly wolf mini, rich players who started later don’t have all the season 1 rewards despite having the gold to get nearly everything else. When I want something ingame that is out of my area of expertise I work at it, even if it is impossible for me (I can’t do the clocktower jumping) and if I fail or just stop because its not fun (silverwastes for example of something I just stopped because my god it is boring to me) then I can man up and accept that I won’t get it unless I go for it, and have enough self confidence to accept not having every shiny in a video game without feeling bad about it.
In the end if all this fails, if you can’t stand the game, speak with your wallet and get a new one that better caters to your needs. Some of the new mmos coming out will have oceanic servers. We’ve all lost favourite games due to design choices we just don’t agree with, it sucks but it happens.
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Just wanted to put forth an argument against those who don’t want hard content:
Some people like hard content, while others do not. Some people like easy content, while others do not. Preferences like this go in all directions.
So for someone to make an argument such as “all the content should be available to everyone and not bared behind difficulty” is to not realize, or to forget, the above.Generally speaking (that is to say, barring exceptions such as handicaps) everyone can potentially complete hard content. It doesn’t matter if you’re not skilled enough for now, you can get better and complete it. If you put forth the time and effort, you could complete it. You’re choosing not to.
And that’s a fine choice to make. This is a game, if it’s not something you enjoy and you don’t have a strong enough motive pushing you to do it, then don’t. That’s your choice, it’s a perfectly viable choice to make, and I respect it.
But the same goes for those on the other side. Easy content can be very unengaging, very uninteresting, very unmotivating. Some people want a bit more difficulty in their gaming experience, and won’t stick around for or enjoy overly easy content.
Easy content can be just as exclusionary as hard content to many members of a playerbase.The reality is, in an MMO, you have to cater to multiple audiences. A wide variety of preferences and game modes. So it’s fine if you don’t like hard content, just as it’s fine to not like overly easy content. Just realize that both content types will likely need to appear in the game. And if you’re not willing to play it, that’s your prerogative.
A spectrum of difficulty is healthy for an MMO. Easy content is an important learning ground, is the basis of for the game, and provides things to do for new players and the masses in general. While hard content acts as a social motivator, deepens the game, and provides something to do for those interested in higher difficulty challenges.I can get better. I can move to another place where there’s better Internet, or less latency. Are you suggesting everyone outside the US move there? lol
And that’s the kind of reasoning that doesn’t make any sense. So the game should have content that is playable / doable by players that have bad machines or bad internet?
It has gone full circle, and we’re only 7 pages in.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Snow.2048
Just don’t prepurchase, wait until you actually know enough to make an informed decision. If its not worth the price to you once you learned enough, just wait for it to go on sale.
This is true for all digital content (or anything where you are not familiar/have built trust with the company but digital content tends to burn people more often in my personal experience)
I think the complaint more has to do with the fact offhands give the absolute least amount of skills possible when adding new weapons, so they (feel like they) get less new skills added. Furthermore, offhands typically have longer cooldown, less used abilities, which means a new offhand is a lot less game changing than a new mainhand or 2h would be. You won’t get new builds from a new offhand as long as these two points hold water, you just get modified old builds.
(this is purely focusing on the weapons, as the op was focusing on it. Yes there is more than weapons being added.)
Some users on this thread would probably do this:
“Dear From Software, how dare you make everything available on NG+2 in Dark Souls 2! Don’t you know I need a special unique weapon for beating NG+7 to validate my pathetic life because I am a special snowflake?”Harder content always does ONE thing in most PC games and nothing else: It limits the player! That’s it. It removes options the player can use to beat it. In the Dark Souls series shields go from a defensive tool to something that gets you killed. And sometimes entire classes become useless in higher difficulties. That is why I don’t like high difficulty. It is too restrictive.
Not comparable.
NG is nothing more than an exercise in patience and learning. Gw2 hard content won’t be anywhere near as difficult NG.
Its a skin, not a weapon. Dark souls has weapons defining move sets, gw2 has skins that do nothing other than visuals.
Shields are not meant to face tank, they are means of quick damage reduction to help you if you screw up a dodge (which like gw2 gives a form of invulnerability). You can face tank with um in lower difficulties, allowing everyone to complete the lowest tier for the story.
All “classes” are simply player constructs, that game has an open stat system with weapon choices being the defining “class”. Inefficient combinations get weeded out at higher difficulties, but you can switch pretty easily, especially after a few +’s. The whole game is about making you think and adapt, why do you think + would be different.
And finally, why am I arguing DS2 on gw2 forums…
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Back to the pvp wings for a moment, you guys (those arguing about it) all need to go and actually read the article.
Only the TITLE is a permanent reward for getting into legendary (the name of the highest division). The current legendaries (name of the highest division) get the shiniest BADGE (like map completion badge). Everyone who competes gets a badge, but legendaries (name of the highest division) get the shiniest.
The SKIN is a legendary (name of the highest gear tier) back item that you earn from league tokens;.
“…all players will have the opportunity to work toward a progression of back items, earning the Wings of Glory. Crossing into a more advanced division will earn you League Tokens. These tokens can be exchanged for the first level of wings, and additional tokens can be exchanged to upgrade your wings to progressively more awesome levels.”
So you can earn it slowly just by crawling up out of the bottom tiers each league, because:
“Division one, the starter division, will only award forward progress. Just getting started? Lose a match? Don’t sweat it; keep at it, and you can get through division one.”
So you can get your sexy wings, even if you suck, just by playing. You get participation tokens just for playing enough each league, with a 50% chance per game (you only play other bottom tiers the article implies, so its a toss which team wins when pugging). Hell, you might even get good/lucky enough to make tier 3, for more tokens per league. The people who are best, in good premade groups, simply can earn it faster (less league seasons until they max it out).
The pvp wings are not locked from anyone, everyone can get them if they are willing to try.
Try to stop being afraid that you won’t get a skin, and just realize that this is gw2 where they use the very successful model of making everyone feel like a winner, whether you are or not. The hard content is GROUP content, you will be carried eventually even if you can’t or don’t want to learn yourself. It will take longer that way, because of the higher chance of failing associated with carrying, but it will be doable. Just make casual groups for it and hope enough decents join to make up for the mehs.
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i dont think most mmo players want to get everything without playing the game. pretty sure its a very small minority of players than want the dungeon title but dont want to do any dungeons.
Sure, but they might want dungeons they themselves will be able to run. Remember, for a large part of population dungeons, even the really easy ones, are still hard. Forumites, when compared to the rest of the population, are generally exceptionally skilled and esperienced – you shouldn’t assume everyone is around your skill level, or even around you skill potential. There are many players that will never come close, no matter how hard they will try. What you might consider a moderate level of difficulty, that should be cleared by anyone with a little effort, is most likely prohibitively hard to many, many players.
I went into TA this week with a party of five. We didn’t get past the wurms in the beginning after three tries. Two people left the party and with those people replaced, we beat the wurms in no time flat.
Those two people, one of whom was new, one has been playing since launch. Sure eventually they might get it, but everyone has a different discouragement threshold.
Also if dungeons could be soloed, I’m convinced a lot more people would do it. I think it’s looking bad in front of others that prevents many from trying.
Except for specific mechanics in the dungeons which typically consist of standing in the right place or picking up a bunch of stuff, they can be soloed. Nothing about the difficulty blocks soloing, only mechanics. A single good player can carry a full team of meh players typically.
i dont think most mmo players want to get everything without playing the game. pretty sure its a very small minority of players than want the dungeon title but dont want to do any dungeons.
Sure, but they might want dungeons they themselves will be able to run. Remember, for a large part of population dungeons, even the really easy ones, are still hard. Forumites, when compared to the rest of the population, are generally exceptionally skilled and esperienced – you shouldn’t assume everyone is around your skill level, or even around you skill potential. There are many players that will never come close, no matter how hard they will try. What you might consider a moderate level of difficulty, that should be cleared wby anyone with a little effort, is most likely prohibitively hard to many,l many players.
Isn’t this why they avoid the whole gear check/dps meter/other junk system? So when you get carried, you don’t even notice and feel like you helped and did a good job? (Btw I am just saying, I don’t even know when I’m being carried, carrying or just pulling my own weight, until wipes start happening when someone switches out of the party)
The question is are they more numerous, or are hardcore players. That’s really the only question.
Wow what an absolute. By this logic, any minorities groups should just gtfo.
There are more groups involved, and here’s a little spoiler, rarely does any individual belong to only one group. Stop making it so personal, them versus us when it could be “Everyone gets a little something, the majority just get a bit more!”
And in general, the dungeon title is probably a poor example, because even just plain old pugging and they’ll get carried to it eventually without having to get better.
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It’s bloody guild wars 2, do you guys remember the npe? Where they took out natural skill unlocking for a level system because they thought it was to difficult for players to understand? That’s what they consider the average player to be, the challenging GROUP content will probably be on par with tying your shoe, a (arguable) challenge at first due to its newness. But within a month, even those without a chance will be carried and feel good about themselves not knowing they were carried.
And if being account bound/soul bound reduces the rng, then I am all for it. Besides, the gem store stuff will still generally be the shiniest stuff on the block anyway. So please, just keep up giving everything unique/exclusive skins. It makes collecting an actual effort.
As for gold farmers getting all uppity about not being able to buy a skin, you guys get unique account bound skins by being the only ones able to buy through (or around) the sometimes insane RNG, such as with the ghost wolf pup (seriously who else can afford thousands of tot bags for 1 mini?!). You don’t get all the skins as it is. Neither do I, because I’m always broke. So what is the problem with a few more skins neither of us will get (because I ain’t stupid enough to pre-purchase any digital content =P)
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So all they did is repeated that hard content is coming without any solid information yet as to what the hard content is going to be. Or how much. You know, based on the current info (from the forums, I don’t bother watching their marketing unless something peaks my interest), they could add one level 90 mob in the corner of a map, make it a group event and call it a day. Heck, if they give it some of the right mechanics it might even be impossible to simply dps down.
If this makes it “confirmed”, then it was “confirmed” quite a while ago when they announced it would have “challenging group content”. Perking my interest for nothing is cruel.
I want gender equality as well. I need Tera Castic male outfits, as a quick google search has revealed unto me =P
Then male and females will be about equal, if you add tera level female skimp, I’ll expect to see male go with it
^ This captures the manliness and, with the right dyes, the fabulous-ness my characters, as portrayals of myself, deserve.
(Silliness aside, the fact that the male and female sets can look completely different is just annoying to me)
Is the new guardian elite shout considered bugged? Its superior to the other skill based sources of quickness.
Guardian elite: Grants quickness (5s) and fury to 5 allies 600 aoe
30s cooldown
Mesmer elite (timewarp): Grants 11 pulses of quickness (1s) and give slow in 360 aoe
180s cooldown
Ranger Utility (Zeph): Grants quickness (6s) and superspeed to you and pet. Stunbreak
60s cooldown
Thief Utility (haste): Grants quickness (6s) and fury to yourself. Stunbreak
60s cooldown
Warrior Utility (frenzy): Grants quickness (6s) and5 might to yourself. Stunbreak
60s cooldown.
(sorry if I missed any)tl;dr Guardian new elite gives up to 5 people a slightly weaker version (no stun break, 1 less sec quickness but longer fury) of thief haste, at half the cooldown of the self buff.
It’s not bugged. It does exactly what it says it does in the tooltip. It’s just ridiculously overpowered and needs to have its cooldown increased.
Frankly, if they fix it, 2 copper (I’m poor kitty) says they’ll write it off as a bug =P
I’m not asking to nerf Guardian btw, considering there are traits that (potentially) give out quickness like candy just eyeballing it (actual experience may vary). Just a bit of balance (buff the extreme dps even more!!!!! XD)
(Btw did they really just decide nullify three years of balancing patches (so 1 or 2 ;P) in one go? This doesn’t have to be a bad thing)
People that play the wvw mode of this game actually know one other fact that hasn’t been added.
5. The new trait system has actually pigeon holed people into even fewer builds and actually offer players LESS variance in builds. Please open up all 5 trait lines with the ability to go as deep as we want based on the new 18 trait points!
I think I’ve been saying this ever since they revealed the new trait line appearance… XD
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This game is too difficult to understand as it is (according to Anet design) -> Many people can’t seem to handle UWC/are bad at UWC -> The majority of these therefore also hate UWC -> Nothing related to UWC will come out anymore -> It’ll be removed by some future feature pack, with some feature they were going to release anyway given to take attention away from the removal.
I like it, I was decent at it, but the balance around it was a joke. It is buggy, and that is why even more people dislike it, however they could perhaps be won over by a big fix.
However, ANET needs cheap solutions (usually ignoring the problem or deleting it a la twilight arbor), preferably that caters to the lowest common denominator. That’s why my little slippery slope might actually, to some degree, come to fruition.
But hey, we’re getting more guild features three years after release (and losing some at the same time, but so goes Guild Wars 2), miracles can happen =P
Is the new guardian elite shout considered bugged? Its superior to the other skill based sources of quickness.
Guardian elite: Grants quickness (5s) and fury to 5 allies 600 aoe
30s cooldown
Mesmer elite (timewarp): Grants 11 pulses of quickness (1s) and give slow in 360 aoe
180s cooldown
Ranger Utility (Zeph): Grants quickness (6s) and superspeed to you and pet. Stunbreak
60s cooldown
Thief Utility (haste): Grants quickness (6s) and fury to yourself. Stunbreak
60s cooldown
Warrior Utility (frenzy): Grants quickness (6s) and5 might to yourself. Stunbreak
60s cooldown.
(sorry if I missed any)
tl;dr Guardian new elite gives up to 5 people a slightly weaker version (no stun break, 1 less sec quickness but longer fury) of thief haste, at half the cooldown of the self buff.
Why can’t I get a rainbow dye, stop discriminating against us asexuals/heterosexuals/bisexuals/everyone else beyond (insert your special group here). I want it for my more fabulous characters.
Because any true man has at least one fabulous character. So spaketh Snow (capital letter 2048, not to be confused with the other snows).
You just got caught by one of the oldest street merchant scams in the book.
Page five a disgrace
Get gud kasuals (/joke)
But tbh, after getting used to the dps loss, I didn’t have much trouble. Just takes a bit longer and I sometimes actually need a dodge (instead of rolling for giggles and/or boons). Maybe with a slightly tougher pve I’ll get troops who know how to fight and not get wrecked 7 versus 2 (albeit against mesmers) =P
Speed clearing dungeons is probably the hardest hit from this tbh, but I don’t know to what degree…
BTW Grimm, you are awesome Roll the Bones.
The traits are all more worthy of taking now, they have made every choice valid and have cut the pointless rubbish. You have more valid choices now just less pointless choices. Its a better move for diversity not worse.
I call bull. There is no meaningful increase in usable traits, and you can’t back choose good ones if one of the so called higher traits aren’t actually better (which is often the case, especially in certain professions). So cut out pointless choices, yes (in some cases cut out or blocked good choices in the doing!). But increase in valid choices, no. This is also a decrease.
Most likely when they initially release the specialisations they’ll be unbalanced (for good and bad). But I’m sure players will be more than happy to inform ANet of how and why, so ANet will very likely balance them out relatively soon after release.
This.
Relatively soon being six months/never.
Evon for Supreme leader of Lion’s Arch!
Evon didn’t steal from anyone innocent. He took loot from the Aetherblades. It was basically a pirate stealing from a pirate. Evon was fully compliant with pirate code of conduct.
So, Evon’s a pirate. You heard it here. There’s a standard “monument” for pirates in most places, called a gallows.
Not in Lion’s arch, the city of pirates lead by a council of pirates!
EVON FOR SURPREME DICTATOR OF LION’S ARCH!!!!
Waves Evon campaign flag
If we had voted Evon, we would have the funds to power Super Adventure Box! Every Black’s Lion chest would have dropped a scrap! Lion’s Arch would have survived!
But its not too late! We can still rally up our supporters and ask for a FAIR election this time, and Evon wil surely win! Then we can form a secret Gnash-police, ash legion style to usurp the corrupt and evil Council!
There is no such thing as servers outside wvw silly! Everyone is in the megaserver. If you wanted to rp, you should have joined before the megaserver and “guilded up” like anet told a the rp’ers to do. You know, that patch where they killed town cloths, another rp favourite? (edit I iz bittervet)
MMORPGs tend to be MMO first and foremost from my experience. You are in the wrong genre for good old fashioned roleplaying I’m afraid…
But (virtual) Tabletop is a thing
My biggest problems with the trait system are the loss of choice (some classes have two awesome tier 2 abilities in a trait line, these can no longer both be taken. Some classes benefit from a wider spread because they’re more front loaded. In general, the distinction between trait tiers just a forced limitation when I’m build my character, because the difference in power level is questionable and varies per class), and that despite culling the traits we’re still stuck with crappy/super niche ones.
I agree more doesn’t mean better, but I can’t agree that this philosophy applies as much to the current trait changes. Its trimming the fat of a serving of lard with a few tasty bits of meat in it. And during the trimming you are being forced to lose some of the meat.
We’re not just losing a bunch of (arguably worthless) traits, we’re losing the ability to mix and match tiers and to mix and match trait lines. The reasoning behind this plan could be anything, but its convenient how ‘improving’ the trait lines makes for less work on the specialties.
And all logic aside, I prefer high customization in my fantasy games. Lack of it and I rather not pick the game up, and loss of it makes me want to put the game down, no matter how good the rationale behind the decision is. (It’s an even stronger feeling when I don’t agree with the decision naturally).
Generic but it fits very well with what they were doing
Totally missed a chance to make GW1 players happier with paragon…
Besides that, Dragon Hunter seems really out of place. Zeal – Radiance – Valor – Honor – Virtues aaaand Dragon Hunter is the specialization.
As to Dragon Hunter apparently being too high brow for us simpletons, as it is trying to mean Witch Hunter:
-The traits that are actually referring to being a Dragon Hunter (as someone mentioned earlier there are strangely very few) are things like “Big Game Hunter” suggests a more a focus on the literal meaning, one who hunts Dragons (who are big).
-The extra associations of inquisition and faith we get are from historical Witch Hunters. If you call something a Witch Hunter, most people can get it. By changing the phrase to Dragon Hunter, you lose that association and thus the meaning. All you have are hunters of Dragons.
My final issue with the name at this point is how it applies better to other professions. You could easily say new Ranger spec: Dragon Hunter, new Warrior spec: Dragon Hunter, without anyone blinking an eye (still some muttering about it being generic and unimaginative I’m sure but what can you do). These are profs who you can see hunting Dragons for a living, being an offensive force against Dragons. Guardians protect others, are pillars of strength and virtue that you can look up upon, not obsessive hunters who will stoop to anything to kill their prey, as I personally assume a Dragon Hunter would.
What’s this thread doing on page two? I’ll fix it.
To all the people saying “spend less gems”. No, if you truly are upset, vote fully with your wallet and close it. If you don’t care, then more power to you.
Show another one with the UI displayed and we can ponder actually using it to play…..
The UI is displayed, its just really small…