Smarter update for Ranger’s, the problem isn’t the icd on the passive proc’s just go test spirit ranger and you will see what I mean it doesn’t always proc every 10 seconds, only in a perfect world it does. Most of the time it takes 15-20 seconds to proc the effect.
Ranger
- Elite: Spirit of Nature: Summon a spirit that gives nearby allies a 35% chance to gain regeneration on hit. Command the spirit to revive and cure conditions on nearby allies.
Regeneration: 10 seconds.
Duration: 60 seconds.- Storm Spirit: Active skill, Call Lightning reduced to 2000 base damage.
They nerf Spirit Elite so doesn’t carry these ranger’s who only started playing the class when Spirit’s came out.
Also Storm Spirit is hole reason some builds (Ele) can’t fight a Spirit ranger.
Maybe, I do agree that Storm Spirit does more damage than it should. Though, the amount of protection and burning procs are sort of an unseen menance in teamfights: hard to calculate the effect but when you don’t have a Spirit Ranger you notice a sizable difference in team sustain. The effects have a 70% chance of proccing traited, so like 2 hits, or about a second or two on average. Turning the healing into a regen proc is an interesting idea, I hadn’t thought of that. The elite is quite a lot of healing as it stands right now, so that could be better. Doesn’t work well with other regen sources, though, so that’d be a pretty big nerf in some cases. Not sure if that heavy of a nerf is warranted, but maybe it is.
Well I don’t see a point to adding 2 seconds to the icd, just seems like you are trying to find blanket cover when your looking at it all wrong when the icd isn’t the problem at all. There is a core problem to the build and trust me when I say it’s the Spirit of Nature and Storm Spirit.
Why Spirit of Nature healing is to strong. Healing Signet + Spirit of Nature + Regeneration + Guardian Support. Not one drop of Active game play from the warrior, now you add 320 Healing per-second + regeneration that is over 500 a second healing team wide. Now add in support a guardian already give’s + protection + dodge + blind + cc + any other types of control effect’s. Now that is for team fight only, also in 1v1 Spirit of Nature carries bad ranger’s and they win most of there fights due to the Spirit Elite not skill or well timed dodges.
Also Call the Lightning, here is good E.g. which happens allot to BAD ranger’s who think they are good. They run in Cast there Call the Lightning in there 1v1 then they cast it again over that 20seconds there waiting for the cd to come off the Spirit takes X amount of damage they get the 2nd Call the lightning off so within 20 seconds they done 6k damage right, now spirit dies 9k damage. What if it crit’s thats 5k damage. ITS ON A GOD DARN BUNKER BUILD….. So the Spirit Ranger just done 9k worth of damage ruffly in 25 seconds, now he can keep repeating it over and over.
Now think of it like this, Say you land your Call the Lightning in your 1v1 and you land the 2nd one and very soon after that the Spirit dies, now add in your pet’s damage and his F2 + the burning proc’s which also can come from Spirit’s Active skills and the pet + you. You can effectively beat someone using Storm Spirit – Spirit of Nature + Pet and not even use any other skills.
Nerf the Elite and Storm. I’ve been playing Spirit Ranger for so long now and I know why the build is so strong in many cases. But there is also 2 hard counter’s Engineer’s and Warrior’s.
Sorry if this seems like a one hell of a Rant but i hate Spirit Ranger so much. Nerf it so us real ranger’s can go back to playing our class and all the FOTM ranger’s who get carried and call it skill and go away and suck again.
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(edited by Sol.4310)