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Druid streaming

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Posted by: Sol.4310

Sol.4310

I don’t like ROM’s build but I do think he really good player.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Glyph of Unity

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Posted by: Sol.4310

Sol.4310

The Leash range does work, not sure why but when i was testing the Visual must have been bugging out on me. Problem I can see is offensive power is a joke, might be useful to help heal a teammate up but the leash range will become a problem I think so easy to get out of range with just a dodge.

Wish it hit harder, honestly it feels so weak. The healing side isn’t bad but.

Saizo Sol – Ranger
Twitch – Aussie Streamer

(edited by Sol.4310)

Glyph of Unity

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Posted by: Sol.4310

Sol.4310

Says max leash range 600, but has anyone tested lately I’m getting under 300 range on the leash which really makes it useless, I’ve been thinking of using it in new build as more condition remove, heal and blind. Damage is a joke with almost any build and heal is meh as well.

Saizo Sol – Ranger
Twitch – Aussie Streamer

the hybrid power ranger build [PVP]

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Sol.4310

I like this build, I’ve been testing build close to this with few changes.

I run Marksmanship over Beast Mastery just for the LB and Signet traits. Everything else is more or less the same apart from sigil or 2 and runes I run Hoelbrak for the extra condition remove.

Ya build is good at team burst damage/support.

Saizo Sol – Ranger
Twitch – Aussie Streamer

DH's trap daze is way too much.

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Sol.4310

Stop saying L2P, when this isn’t a 1v1 game. Honestly with right team support DH sits back in mid waiting for someone to move 1 step outta place or half life, you teleport to the target, insta lockdown with massive burst.

Yes I can beat DH 1v1 but in Team Fights there not the only target I have to dodge and use my “Save Me” skills. I’ve lost track of amount of times I’ve just used my stun-breakers escaping burst and my Stability is on CD just have DH teleport to me and CC/Burst me to death with 0 way to escape or counter play I have to eat it, it’s not like I can ask team mate to support the damage is so fast by team mate rotates his skills to support its to late damage is done.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Carrion Trapper Druid [pvp]

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Posted by: Sol.4310

Sol.4310

@mistsim.2748 How are you fielding with trap ranger against this plague of Cele Druids, I’m rather disappointed with how many Ranger’s are being carried by the new Cele Druid, before HoT you would could tell difference between top ranger and avg ranger now you can’t tell them apart.

Personaly I prefer Remorseless Druid but what exactly makes you think Cele Druid takes no skill to play? Actually staying alive vs pressure does take skill on this build because it is easy to get CCed at a very bad time so you got to hit your evades well. Also I feel like most people only die because they underestimate the dmg (especially the pet adding up) and think they face a bunker. Most people don’t know how to play against it yet.

Reason I say this my mate Picked up the Cele/Druid build in less than 1hr and stalemates me 1v1 and he doesn’t play ranger, so after 1hr of training I could no longer kill him. That is why I said the new Cele Druid tends to carry the player rather then player carry the build, there is level of skill also the pets tend to do most of the damage which is almost Ai controlled.

Like not saying its bad thing I play the druid build myself.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Carrion Trapper Druid [pvp]

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Sol.4310

@mistsim.2748 How are you fielding with trap ranger against this plague of Cele Druids, I’m rather disappointed with how many Ranger’s are being carried by the new Cele Druid, before HoT you would could tell difference between top ranger and avg ranger now you can’t tell them apart.

Saizo Sol – Ranger
Twitch – Aussie Streamer

How is Bristleback in PvP?

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Posted by: Sol.4310

Sol.4310

It’s a decent pet, problem is vs melee unless you can CC them Bristleback has allot of problems landing any damage.

Also Sic’em + F2 doesn’t work when you use Sic’em if you us any pet skill E.g F1 it will cancel Sic’em effect on your pet.

Good combo is to use Longbow or Staff, pull range CC and unload your pets F2.

Oh ok. Thats good to know.

Thanks for the feedback.

Edit: Hmm testing it in PvE, sic’em doesn’t get removed by F2. Is that a pvp only balance change?

Stand corrected, they must of recently fixed it last time I tested it wasn’t working.

Also, if the target is under swiftness and is strafing towards you Bristleback will miss every single attack even under QZ, your target requires some type of movement impending condition on them for you to land Bristlebacks damage, unless there running directly at you and Bristleback has the strongest pet spike in the game.

Saizo Sol – Ranger
Twitch – Aussie Streamer

(edited by Sol.4310)

How is Bristleback in PvP?

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Posted by: Sol.4310

Sol.4310

It’s a decent pet, problem is vs melee unless you can CC them Bristleback has allot of problems landing any damage.

Also Sic’em + F2 doesn’t work when you use Sic’em if you us any pet skill E.g F1 it will cancel Sic’em effect on your pet.

Good combo is to use Longbow or Staff, pull range CC and unload your pets F2.

Saizo Sol – Ranger
Twitch – Aussie Streamer

PvP Meta Build "Hybrid Ranger" Hitzer

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Posted by: Sol.4310

Sol.4310

Is there a Druid build you would consider meta? I would love to see it and try.

Hard to say. I wouldn’t really claim any of which I played to be meta. Some were very promising for specific maps or for specific situations (played with premades etc) but lacked at other places.

  • A build for duo premades (I played it with a mesmer buddy) was Ganking build
    -Amazing roaming and rotating with Swoop/Staff, sick CC lockdown and good burst.
  • A very strong Team-Fight turning build was MoC Druid
    -Support through healing, reviving, AoE lockdown, escape options.

Those were probably the two best objective-oriented builds I managed to gather. Both require premade environment, though, but might have a potential to appear in competitive (aka meta, if we think the same meaning under that word).

  • One I play in casuals solo is BM bunker
    -“immortal”, has a rewarding burst/lockdown combo (usually=kill)

Feel free to change anything you like in them. We all have different play-styles after all. Take the builds as templates to fit your needs.
Hitzel’s idea of Celestial Might stacking is potent and is very strong duelist. His overcapping might way past 25 sacrificing everything (CC,defense,utility…) for it is the problem I see in it.

Not really fan of your builds, they have bit of everything but good at nothing and you have low HP, low damage and not much synergy when comes to being with a team. I would be happy to help you improve your builds there on the right track. First step I would take is pick a role which you’re going to be strong at rather than bit of this and that.

Electric Wyvern is a really bad pet for PvP, the target is required to be standing still for it to land half of its skills.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Acceptable Iteration of Lingering Light

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Sol.4310

Lingering Light will get a Nerf, all they will do is change ICD I’m guessing 5-6 seconds. They won’t change the blind or the heal.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Druid Build - LB/Staff | Updated 28/10

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Sol.4310

Uhmm mate, is one stun breaker really enough?

Not really a problem, I just changed the build with the recent update to Celestial Avatar, I opted to take Druidic Clarity now that it’s more accessible.

Also most of the time you only need the one Stun-Breaker, Glyph of Equality the recharge is decent and most of time its back up by time you’re back at it and for them times you need to use multiple stun-breakers just remember to use Stone Signet, most of time when your getting stun/dazed/cc trained your taking allot of heat so Stone Signet is a better option then taking the extra stun-breaker.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Druid Build - LB/Staff | Updated 28/10

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Sol.4310

no worries, I’m not taking it the wrong way. we’re both pretty stubborn with different play styles lol. as I said, it’s really nice for a change to have several viable builds for once.

I tested the crap out of glyphs, and from my experience, when youre getting locked down, immobed, and trained you need the condi cleanse INSTANTLY, not in 0.5 or 1s. or you simply eat the spike. in marauder stats, u just cant afford to do wait for the seed to blow up. its range is only 240. the two stunbreakers are definitely there, but as you probably know, Protect Me doesnt cut it as an invuln in large aoe brawls on point.

if I were to run LB and glyphs on a marauder build though, id definitely use yours =P

It’s tricky at times, but I’ve been working alot on my positioning it helps, also I messed up build link just remembered after reading different post, I’m using Fire on staff over blood sigil and blood over fire sigil longbow, which also helps in being able to control conditions better. It’s getting close to 4am so I should get some sleep.

But once I get some decent footage I was going to put together video, and just not video me beating up nubs I wanted to make the video more or use guide with tips and tricks I’m using. I do feel Marauder version is little tricker in terms of survival which makes it allot more proactive. Something I found from playing bunker I tend to get lazy and start to forget simplest of things.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Druid Build - LB/Staff | Updated 28/10

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Posted by: Sol.4310

Sol.4310

I’m just so excited, we have like 4-5 viable builds. I don’t know what to play first.

Druidic Clarity, isn’t need. Chill necro is only condition class I’ve had problems against. Is only useful in big team fights you take fair amount in 1v1 and 2v2 for CAF to build so in saying that how useful is it really?.

well we need at least two stun breakers. against good players, probably 3 in the current meta. you’ll find u don’t really need the reduced CD from staff, its cd’s are already super low.

I’m also thinking the build could be a little bit more efficient without Protect Me. I’m just finding I really need that on-demand condi wipe these days. there are lots of burns out there still. but maybe it’s just my playstyle.

you will also find that with verdant etching + marauder combo, you just wont be able to wait around for that seed to blow up for the cleanse. u can do that running cele or minstrel, but u cant stand around with marauder stats…gotta keep moving. for that reason, relying only on glyphs for condi cleanses may be the biggest weakness of the build.

the other general comment I have about LB is that it doesn’t project damage too well, unless you have LTW. whereas staff always pierces. secondly, not spamming staff currently is a big disadvantage because it severely limits your AF generation. meaning that you cant spam those LI’s and NC’s for your team on point as often as you could if you used staff offensively and defensively. maybe if they get rid of AF decay, it could work. but I’m finding myself in staff all the time to keep that avatar flowing.

I must use Glyphs differently to you, there also light fields remember. This opens up rather decent options if you look at synergy between traits and glyphs.

E.g. Glyph of Equality is also Light Field for the time it takes to blossom, meaning you can use projectile finishers giving more conditions remove. This is highly effective if you’re good at pet swapping in tight spots and using projectiles, I can normally get off full rapid fire removing fair amount of conditions before it even blossoms. If the target doesn’t have Stability I will use Point Blank Shot and Hunter’s Shot with Glyph of Equality, lets me completely reset and removes 4 conditions.

Something you need to remember as well, the Glyph also blinds the target and daze, this opens up window for counter play and due to running NM trait line I have Protective Ward which helps with counter play.

Longbow is really easy weapon to use, cool trick is E.g. your target is at back peeling out low life just use Ancestral Grace, try and land close or on the target followed with Glyph of Equality which will daze and blind the target into pet/weapon swap F2 smokescale and rapid fire, most of time it lands sometimes you get unlucky but same goes for everyone else. Barrage with 2800 Power and 74% crit chance on a point hits extremely hard.

Longbow is great tool for peeling players off teammates. If you can successfully land Point Blank Shot and due to being at range it’s easy to spot, you can follow up with Rapid Fire and Petswap F2 so it’s all under QZ.

I have no real problem getting CAF needed in team fights and 2v2 it’s rather simple, 1v1 are bit of a problem but normally I don’t need CAF to win a 1v1 and if things aren’t going my way I just peel myself out. Heal up come back repeat.

Now this is all common sense, know your skills and the synergy between traits and what plays you have to offer.

Like Primal Echoes was picked up after I tested Cultivated Synergy I like having the extra heal but you can’t pass up the option to swap into staff daze your foe allowing you to use Ancestral Grace so you can reposition and counter spike. It’s not about faster cooldown on skills it was all about Daze for me, gave me more options. Like how can you pass up 300 Radius Daze.

Now there has been times I’ve had necro come in and condition bomb me, I normally just reset they can’t keep up in terms of range and Sublime Conversion counters all there range attacks making it rather simple to remove conditions heal to full and counter spike, normally I just control them with knock backs and force them into DS quickly with big spikes. So simple to do, staff opened up so many opens for tactical plays and being able to reset.

Only real major problem I’ve had is getting immobilized and stuck in Dragon Hunter Traps, but easy fix is to use Stone Signet or Protect Me, I’ve gone back to Stone Signet for one simple reason when I go in for res on teammate I don’t want to disable my pet’s actions. I did enjoy having Protect Me, the 48 second CD which gives me regen/swiftness and breaks stun it was rather hard to pass up.

So when you take that all into account, gives you more versatility in terms of what you can take rather than what you have to take. More free slots means more utility, more utility means more options.

Like don’t take what I said wrong way, my tactics and gameplay are most likely different to yours. I like to play aggressive locking my target down forcing them into defensive mode rather than me being forced into defensive mode.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Druid Build - LB/Staff | Updated 28/10

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Sol.4310

Updated Final Build. I won’t be changing anything unless nerfs or bugs.

Saizo Sol – Ranger
Twitch – Aussie Streamer

The Druid [PvP] build you should use

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Posted by: Sol.4310

Sol.4310

This build is nice, the traits are where it’s at.

I like Bristleback with “Protect Me” good spike damage and works 100% with “Protect Me”.

But this build works really solid on side points great survival. Has decent damage output.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Druid Build - LB/Staff | Updated 28/10

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Sol.4310

Druidic Clarity, just started using if other side has Necro and well GG easy mode.

So I think out of first 3 traits Druidic Clarity is decent options.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Druid Build - LB/Staff | Updated 28/10

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Sol.4310

druidic clarity is a must imo. did you not select it by accident? you don’t have any on-demand condi cleanses, so waiting for SoL to pop in its small aoe in marauder stats isn’t an option.

id also go SoTP over unity. unity shines in its avatar version, but u generally need healing power for it to make a difference to your teammates.

looks great fun otherwise!

SoTP, should be selected for some reason I forgot to change.

Druidic Clarity, isn’t need. Chill necro is only condition class I’ve had problems against. Is only useful in big team fights you take fair amount in 1v1 and 2v2 for CAF to build so in saying that how useful is it really?.

Also you can just change between WS and NM depending.

Each to there own I like being useful in all areas rather than set roll.

Saizo Sol – Ranger
Twitch – Aussie Streamer

(edited by Sol.4310)

Druid Build - LB/Staff | Updated 28/10

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Posted by: Sol.4310

Sol.4310

+25 Toughness
+5% Boon Duration
+50 Toughness
25% chance when struck to grant nearby allies protection regeneration for 3 seconds and resistance for 1 seconds. (Also works on self and pet)
+100 Toughness
+15% Boon Durations: +125 Vitality.

That’s pretty great! Whats the CD on the (4) bonus, if its shown? Sry I cannot check in-game myself for a while still.

Added it’s 20 seconds ICD.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Druid Build - LB/Staff | Updated 28/10

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Posted by: Sol.4310

Sol.4310

+25 Toughness
+5% Boon Duration
+50 Toughness
25% chance when struck to grant nearby allies protection regeneration for 3 seconds and resistance for 1 seconds. (cooldown: 20 seconds)(Also works on self and pet)
+100 Toughness
+15% Boon Durations: +125 Vitality.

Saizo Sol – Ranger
Twitch – Aussie Streamer

(edited by Sol.4310)

Druid Build - LB/Staff | Updated 28/10

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Posted by: Sol.4310

Sol.4310

Cheer’s mate, I’ve done some tweaks to the build.

http://gw2skills.net/editor/?vNAQJATWnUqAVsilsC2CCEtilOBDulOTzpOBuAQh7pFk4WYl8s0A-TZBFABC8AAEvMgDHCgFOCAAcBAAA

I felt worked a lot better in this meta, if you’re fighting condition heavy team replace protect me with signet of renewal and you should be fine.

Saizo Sol – Ranger
Twitch – Aussie Streamer

I like Smoke Scale Burst as F2

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Posted by: Sol.4310

Sol.4310

The burst as an auto cast skill was predicable. It would be used as soon as you entered combat and the pet would be put on the target. F2 right after for the taunt. Now the pet will rarely hit anything and you cant deliver the taunt with it. The smoke field brought us insane utility and it gave us an opportunity to stack stealth before a team fight or in PvE.

The pet is 100% worthless now.

I normally count there dodge or wait for their block to run out before I cast my F2, Taunt was useless with this pet from the start so no change there.

Pet works well not sure what your on about.

Saizo Sol – Ranger
Twitch – Aussie Streamer

I like Smoke Scale Burst as F2

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Sol.4310

I have to agree I also like burst on F2, the amount of times I will be in team fight see low target and just F2 him and watch him die is great.

Saizo Sol – Ranger
Twitch – Aussie Streamer

swap smokescale f2 back please

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Posted by: Sol.4310

Sol.4310

I want both skills as F button.

I like the on-demand spike damage.
I like the on-demand smokefield.

Give us F6 and call it a day.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Allies' Aid Bugged?

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Sol.4310

Yeah it just worked for me, seems just in allot of team fights there so much CC that my pet must be eating it like a boss.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Allies' Aid Bugged?

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Sol.4310

I don’t PvE this is in PvP mate, I’ve been testing it not once so far has my pet res’d downed team mates…

This is new pets btw not tested with old pets.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Allies' Aid Bugged?

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Sol.4310

So almost every single time I go to use Allies’ Aid the pet doesn’t support with the res is it bugged? or am I just extremely unlucky and my pet gets interrupted every single time.

Saizo Sol – Ranger
Twitch – Aussie Streamer

smoke scale needs to go

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Sol.4310

So finally you have to take skills and traits to defend yourself against a Ranger, L2P there are loads of ways to defend yourself you just refuse to change your build that isn’t the Rangers fault.

As a ranger we are forced to take skills and traits to help us survive vs alot of builds its about time you start doing the same… QQ more L2P

Saizo Sol – Ranger
Twitch – Aussie Streamer

I Figured It Out (Staff AF Gen)!

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Sol.4310

Try doing this with a moving target/players and tell me how successful you are and how skillful you felt doing it. (My argument is that any success you have is based largely on luck rather than on skill.) Does the mechanics feel good to you play that way?

playing spvp for over 12 hours now, feels fine. as long as youre moving around your target and someone is up there with it. either the pet or another teammate. the beam will graze friendlies occasionally, and thats all i needed.

honestly, AF generation with staff feels perfect to me. id only like it if the decay was slightly slower so that I could make it from one fight to the other with at least 80% AF.

Decay is really bad, and AF generation should work decently outside of Staff. Don’t get me wrong I enjoy staff it’s great weapon even with burst builds problem is you’re not going to sit in staff mode for long, you weapon swap and this is where the problem starts by leaving staff your AF generates rather slow, sure if you sit in staff mode until you have AF but that’s pigeonhole you into same tactics and into using staff.

To get decent usage out of CAF there needs to be improvements and this why we voice what we believe are problems and hope for improvements now I don’t believe its major problem, require less decay and better generation maybe improve the %.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Druid Thoughts

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Sol.4310

Yes and No, I do feel CAF generates bit too slow and runs out way too fast for how long it takes to build the CAF needed.

They just need to improve how you generate AF and remove or make it degenerate slower. I use Staff with my build but I only use CAF 1-2 times a game and never at right times due to how long takes to generate the fight is normally over win or loss.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Druid Build - LB/Staff | Updated 28/10

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Sol.4310

Update: Now using Rune of Durability, working really well with the build didn’t really notice the damage loss.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Druid Build - LB/Staff | Updated 28/10

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Sol.4310

Updated 28/10/2015

Changed Primal Echoes to Druidic Clarity.
Celestial Avatar, no longer degenerates outside of combat and you start with a full bar.

Hi, final version after many hours of doing Solo Que, Team Que, Scrims and Duels. I will be using this build competitively once you learn the rotations survival isn’t a problem.

Runes: Runes of Durability (not listed on gw2skills.net yet)

Build Link: http://gw2skills.net/editor/?vNAQJATWnUqAVsilsCOsActglOBDelOTzpOBuAQh7pFk4WYl8s0A-TZBFABCcEAEvMABPAgFOEAAcBAAA

Team Roll: Burst/Support, can defend home point 1v1 or push far, very strong in 2v2 and team fights.

Defence: With 1355 Toughness + Protective Ward you’re never going to get spiked down. Boon duration is 45% so you have almost perma regen and swiftness.

Offence: Once might stack which isn’t hard you sit on around 2700-2800 Power with 74% crit chance under fury most of the fight, your damage is very high. You have decent cleave and ability to suddenly burst half life targets down at long range, Smokescales F2 + Rapid Fire is your main burst followed with staff combo using Bristlebacks F2 and Vine Surge at range.

Support: Staff, Glyphs and CAF. Your support healing is still decent so don’t worry about not having healing power. You also have Allies’ Aid, best combo I’ve found is to use Sublime Conversion + Ancestral Grace or just Ancestral Grace if you need to get there fast to the downed target (team mate) followed with F (res key pet starts res’ing) Glyph of Equality then use Glyph of the Tides, this will help clear conditions, blind, daze and knockback foes nearby, now once you done this combo press F again start helping with the res. If you want to do this combo faster swap pets soon as you use your Ancestral Grace to get Quickness.

Sublime Conversion is very decent skill, can be used several ways one to help support team heals on a point or while you’re trying to escape and clearing conditions. Try to use it wisely just don’t spam it or think it’s worthless outside blasting it with Ancestral Grace.

Try to save “Strength of the pack” for CAF if you plan on pushing onto point to help support teammates or just healing you don’t want to get CC trained. In order to land your #5 in CAF mode you kinda need Sotp up or most of the time you will get interrupted.

Escape: Staff, Ancestral Grace then Sublime Conversion to stop any ranged attack followed with Vine Surge. Now this won’t always work but don’t stick around in a losing fight or if you’re about to have respawns be aware of incoming and get out before they can do anything. Giving up the point and resetting is far better than losing the point and giving them free kill putting you on reswap letting them snowball fights in there favor.

Stone signet is something you never really want to use it helps support the base tank, I only use when I’m locked down taking insane amounts of burst and there is no way to recover.

Condition Remove: Now at first look rather it’s weak but due to your CC, Blinds and Dodge your able to mitigate most of incoming condition damage and due to very high damage output at such long range it allows you to punish condition spammers (point campers).

Fighting condition necros which are strong vs this build you want to kite them and burst at range so once necro gets on top of you swap to Staff port out and put up your wall and blind spam him lock down with cc change to bristleback and F2 him. Once he gets close again just stealth and reposition, doesn’t matter if you lose cap as long as you’re going to win the fight and recap. Due to such high burst the Necro will go into defensive mode allowing you to punish him even more, don’t be scared you can beat a condition spammer with limited condition remove.

Pushing a Point: You have great tools to quickly decap a point, I normally use staff I will Ancestral Grace to the point use Glyph of Equality followed with Glyph of the Tides into Vine Surge, pet/weapon swap followed with Point Blank Shot into Rapid Fire pet F2. After that combo point will be 100% decapped and target is on the defence. This doesn’t always go to plan so use the combo when you can look for Stability and Blocks don’t waste skills needlessly.

Bristleback: Seems to be overlooked, the burst from Bristle is very high I would go as far as saying the highest spike damage we have with a catch. More range less Bristle will hit the target, you want to be mid range or right in the face of the target.

Smokescale: I only use Smokescale when I’m doing a burst rotation, his ability to teleport and sit on the target is just too good to pass up.

Note, Dragon Hunters can’t handle your pressure and burst damage, rotate your spike damage use Sublime Conversion when there in bow mode, once they teleport to you just use your Glyphs swap to staff reposition spike repeat, you will take one down rather fast. Survival isn’t a problem its worth using Sotp vs DH early in the fight it really puts them in tight spot that can’t lock you down allowing you to freely burst.

Saizo Sol – Ranger
Twitch – Aussie Streamer

(edited by Sol.4310)

Out of Combat Astral Force Loss

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Sol.4310

Astral Force feels useless, takes to long to build and runs out way too fast.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Ele, Burning and after Meta is not bad

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Sol.4310

Burning needs to be toned down for sure (not only eles)

all conditions could be toned by 33% to the very least

What? How many bleed builds do you really struggle with? Fun fact, bleeding got an undeserved nerf from the patch due to too low of scaling after the base nerf on all conditions. Bleeds, torment and poison really don’t need damage reduction.

Confusion, I think is fine but can be stacked really kitten high on some builds can can be fairly problematic/not fun, but still probably not a big deal.

Burning, more than damage nerf, needs its duration doubled and damage halved so condition removal does it job and burning doesn’t force cleanses immediately, removing the judgement and play to conditions. And then maybe still a small nerf in damage, not sure.

Mate just give up nothing will change, if you can’t tell by now they’re turning PvP into PvE. Just look at some of the skills they changes, help’s WvW/PvE more than PvP. I won’t be logging until they fix their balance….. 6-12 months of this garbage but let’s be real its been like this for past 2 years. Always seem to be OP stuff left in meta for months then they finally nerf it and over buff something else for no reason.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Power Rangers > Rampage Wars?

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Posted by: Sol.4310

Sol.4310

ive come to conclude that a good power ranger is better than a rampage zerker warrior in every single way. we have more survivability, our sustained damage is higher, roaming is as good, cc is better with beastly warden, and we have much more burst compared to a zerker warrior who’s not in Rampage. Rampage is also too easy to counterplay. I think other players are also starting to realize this.

thoughts?

Agree and Disagree.

I agree we can keep up with the damage output, until they hit Rampagers at the right time unlike most bad warriors just waste it to save themselves.

I disagree with mobility and survival, this isn’t 1v1 game maybe in 1v1 Ranger will outshine I tend to agree but in team fight Warrior has it allot easier. Support skills from team mates range from 360-600, most teams that run Guard or Ele can support a Warrior allot better then Ranger sitting back at 1200+, also they can peel for Warriors allot better. Soon as Ranger gets in close our damage becomes wet noodle compared to Warrior. We have less self survival then Warrior against burst in team fights, for some reason you forget they have passive proc on endure pain and utility with a better CD then Stone Signet, pet’s die to fast in team fights for taunt to be useful, something that keeps happening our pets don’t seem to care about AoE Fire they get stacked and die super fast. Bark skin doesn’t help pet’s vs condition (burning from d/d ele which needs to be nerf)

But I do agree there are times where you can do allot better job as Ranger than a Warrior, they have no Rampagers within few seconds Ranger will force the Warrior off the field or he will die. Something I also hate GS on warrior is like having 10 Ranger GS glued together in terms of damage, there skill all do monster amounts of damage.

Saizo Sol – Ranger
Twitch – Aussie Streamer

add courtyard deathmatch mode?

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Posted by: Sol.4310

Sol.4310

DM should have its own que I really enjoy the all out brawling.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Congratulations Ranger!

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Posted by: Sol.4310

Sol.4310

They gave him bit of coverage but never at right times, but yeah first ranger world to get a team that allows them to play Ranger lol.

I am curious tho, would a condi/CC build worked better?

I mean, I know how hard it is to land GS maul burst with this Blind spam/mesmer meta.

Not really, one d/d ele can keep condition ranger useless tbh. Traps aren’t bad but no survival.

What do you mean, traps are still condi/CC.

Figured you talking about condition/bunker which just as much cc and far better survival. Traps aren’t bad but honestly you get wrecked in team fights, i’ve tried so many different versions also they have no mobility so if your back point good luck rotating.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Congratulations Ranger!

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Posted by: Sol.4310

Sol.4310

They gave him bit of coverage but never at right times, but yeah first ranger world to get a team that allows them to play Ranger lol.

I am curious tho, would a condi/CC build worked better?

I mean, I know how hard it is to land GS maul burst with this Blind spam/mesmer meta.

Not really, one d/d ele can keep condition ranger useless tbh. Traps aren’t bad but no survival.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Congratulations Ranger!

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Posted by: Sol.4310

Sol.4310

They gave him bit of coverage but never at right times, but yeah first ranger world to get a team that allows them to play Ranger lol.

2hr Mark, you get to see.
https://www.youtube.com/watch?v=u3Qog7zj-C8

Saizo Sol – Ranger
Twitch – Aussie Streamer

(edited by Sol.4310)

People are actually leaving GW2 PvP

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Posted by: Sol.4310

Sol.4310

Everyone here should go play Ranger for a Month! then come back and say your still logging in.

Game is allot better but also allot worse than before.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Tuesday patchday?

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Posted by: Sol.4310

Sol.4310

Honestly where is the Patch my class is uttly bugged to point its unviable.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Death of the Ranger!

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Posted by: Sol.4310

Sol.4310

Ranger is a dead fish atm, fun to play that’s about it.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Rate my pvp build

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Posted by: Sol.4310

Sol.4310

Nice build, has few problems, No Survival? You’re taking trait/rune/amulet that all require high survival but you aren’t taking much. Sure you have condition removal but conditions aren’t the problem. You have no way to stop people from training you down in seconds.

Steady Focus isn’t very good in SPvP, maybe it’s useful at the start of the fight but once things kick off the trait is useless. It’s a PvE Trait.

Scholar Runes, is a waste. Guard’s are back in meta and they pump out allot of retaliation, one rapid fire or barrage will put you well below 90%.

Berserker Amulet, how do you handle stealth from thieves and mesmers, with HP pool that low and no invons at all you must get 1 shot allot.

Something you might find interesting is taking Signet of the Wild as your 3rd utility and traited and combo with QZ on your spikes.

EDIT, don’t get me wrong I like your build it’s got all right combo’s, I would personally change to stone signet or vamp runes and then your build might stand a better chance against being trained down.

Saizo Sol – Ranger
Twitch – Aussie Streamer

(edited by Sol.4310)

Mesmer Separate Queue

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Posted by: Sol.4310

Sol.4310

Are people sick of being stunned mercilessly? Being 100-0ed from stealth? Having mesmers teleport, invlun, and stealth away? I found a resolution that won’t take the next six months to somewhat, partially balance!

Put mesmer as a separate queue, similar to how you can queue separately for stronghold

This would make the game more balanced. Your should get a job at anet.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Ranger needs love, ANet.

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Posted by: Sol.4310

Sol.4310

Think it’s time to just give up with idea’s on how to improve Ranger.

We waited around 1 Year you could say 1.6 years if you take Spirit Ranger out of the question for our class to be decent. How long do we have to wait its a bloody joke.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Buff GS damage in PvP

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Posted by: Sol.4310

Sol.4310

Are we sure that pets benefit from Remorseless? The wording on the wiki and in the patch notes makes me think not.

On the other hand, I have to assume MoC is working atm as I’ve seen 5.5k hits from my drakehound after landing Hilt Bash.

Fury proc’s Opening Strike from Remorseless on the pet, so maybe the pet only gets Opening Strike and not 25% bonus in damage. So is that tool tip bug or is that Remorseless bug.

Can someone please go test, Moment of Clarity, Remorseless, Hilt Bash and Signet of the Hunt. Or am I just reading this all wrong and totally confused myself.

Saizo Sol – Ranger
Twitch – Aussie Streamer

(edited by Sol.4310)

Buff GS damage in PvP

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Posted by: Sol.4310

Sol.4310

Also GS bugged atm, Hilt Bash doesn’t stack with Remorseless and the Range of Hilt Bash is around 150 and not 300.

( Now I can’t say 100% if the Hilt Bash + Remorseless combo is bugged but I rarely see my pet land the type of damage it’s mean to)

Something that seems to be tooltip bug or trait build, Moment of Clarity, cleary says Gain an attack of opportunity for “YOU” and your pet on interrupting a foe. So does why not that give “YOU” an attack of opportunity.

I think maybe once they fix this major bug, then you will see Remorseless + Quick Draw builds being rather viable.

But our survival isn’t any better then it was before the patch, with everything getting higher burst combo’s it’s even worse now if a Mesmer lands one good burst combo on you, your good as dead they will just daze/interrupt spam you so you can’t heal and follow up with more burst.

Saizo Sol – Ranger
Twitch – Aussie Streamer

(edited by Sol.4310)

Buff GS damage in PvP

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Posted by: Sol.4310

Sol.4310

Honestly, since the last patch I feel like switching to GS alot less. The damage output on the GS is lower than the Longbow so I only really swap to GS when I need to disengage or get quick to a point.

I have tried other longbow/x combos and they don’t really feel that effective for a power build.

How are you guys dealing with this?

Some other people will disagree with me here, or flat out saying I am lying but great sword is the highest spike weapon ranger has.

GS is my primary weapon set in wvw and pvp. Landing 10-12ks mauls in spvp is devastating and being able to stick to the target to land another 6-8k maul(using quick draw) with swoop is priceless. Then we have evade frames and blocks as well as the daze. Greatsword is fine weapon and really only lacks sustained damage which is where sword and longbow excel. I am perfectly happy with that. Unlike warrior I actually have a reason to swap out of the weapon but still have plenty of incentives to swap back.

I think ranger needs buffs for pvp, but in other areas, mainly to how we interact with groups. Some QoL changes on gs would be nice, such as the rootfix for hiltbash as someone else mentioned or a fix for swoops sometimes extended flip. Ranger has tones of 1v1 potential we already excel at it, adding more damage wont do anything but push us further into that niche. We need better tools for groups; better utilities and group support not more damage.

For those who are going to say 10k+ can’t be done in spvp here is a screenie of 10k log during a match: http://i.imgur.com/3djHXus.jpg

And I’ve hit harder on others; upwards to 13k. Edit here:
http://i.imgur.com/yF597kt.jpg

So every 48 seconds you can do that type of damage to target with no armor or protection.

Everyone knows the combo’s behind doing that type of damage problem is there NOT VIABLE against decent players, it’s easy to farm newbies using 1 trick ponies vs their sub-par builds but I can tell you now I would love to see you pull that off in a ESL game.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Ranger needs love, ANet.

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Posted by: Sol.4310

Sol.4310

Some good idea’s and some never going to happen ideas.

  • Enlargement – needs to be changed to stone signet. Signet of the Wild doesn’t really help any of our builds.
  • Strider’s Defense – I would change to while wield melee move 25% faster, with recharge bonuses to all melee weapons.
  • Most Dangerous Game – I like the idea, but other classes already get traits like this with NO drawbacks, so if anything while target is below 50% deal 20% more damage.
  • Refined Toxins – Is a solid trait, I can understand trying to get Poison master into valid trait line and useable.
  • Empathic Bond – The changes to this trait aren’t the best, you want these for starters this trait is focused on Boon’s which would fit more into NM trait line. Honestly I do like -% condition duration to pet I’ve always felt pet’s should have natural resist to conditions and physical damage.
  • Invigorating Bond – Change it to shout, increase the radius and scales off healing power. Problem solved think about it if this trait had 600 range and was a shout and traited into Bm trait line you would be able to combo up a stronger build.

I agree with traps but it will never ever happen, Anet gave engineers kit’s. The only way we will see real improvements to traps is via Traits, they need to give us a lot more survival while wield traps “utilities slot”. They also need to add Dust combo field to Spike trap which would also help our survival.

There was fair amount good ideas and heaps of bad idea’s felt rather biased towards builds you would like to run.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Remove Stability Buff

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Posted by: Sol.4310

Sol.4310

@Firebird.8324, tell me about it. If the a “Good” Mesmer is still up and not focused all game and I mean “ALL GAME”, good luck trying to res a teammate.

Saizo Sol – Ranger
Twitch – Aussie Streamer