Twitch – Aussie Streamer
Twitch – Aussie Streamer
They need to nerf ranger so it only has 1 attack skill auto attack and remove all its other attack’s. And take away its condition remove.
Week after they do that you will see posts, nerf ranger there auto attack does damage. Take’s no skill to press there only skill its to passive quick nerf them more.
Twitch – Aussie Streamer
QQ some more about Spirit Ranger’s. If there so strong go roll one make video and show Anet how there so easy to play.
Please QQ more, this will be like POST 10000 about people who don’t play spirit ranger or ranger come to forums and QQ. QQQQQQQQQQQQ
Twitch – Aussie Streamer
The spec is extremely easy to play get over it. You can make a ranger and do 3 matches as a spirit ranger and be good at the spec.
Go make Spirit ranger and record yourself and then post saying what you just said.
There is a skill cap, you think its easy playing spirit ranger well it might be strong build, but I for one don’t even use my auto attack. There are very long combo chains to some spirit build’s.
Took me less then 1 day become good at a mesmer, the skill floor on mesmer is stupidly low.
I think only class that is hard at first is Engi, but after I got my finger memory it wasn’t that hard all I needed was tactics and solid build. I can beat spirit rangers with my Engi its not that hard.
Twitch – Aussie Streamer
I’m a aussie, but you won’t find any team’s to face in Team Arena atm. It’s a ghost town thanks to Solo Que. This is Aussie Timezone.
Twitch – Aussie Streamer
He didn’t Que sync, how do I know he a friend of mine he just got lucky with good team’s and that’s all there is to it.
Most of the Queue Sync is all in your head. It’s just they pair the same MMR with each other, so if your high on leaderboard good chance your team is going to be good.
Twitch – Aussie Streamer
I am actually positive it is. After that it is spirit ranger
The great thing is they both require about the same skill. Spirit Ranger is 80% passive.
I play a Ranger as my main but i won’t touch Spirit Ranger because its soooo boring to play.
Well you can’t count trait’s as passive as every other class is the same. And we have what 3 passive effect’s with 3 active skills on top of it. Now how is that 80% passive.
Most Spirit ranger’s are bad there FOTM ranger’s or just never been good at ranger and just spam thinking that’s how it’s done.
I want them to change Spirit’s so all the FOTM ranger get off my class and stop giving us bad name.
I also want necro’s reworked.
These classes aren’t OP but they are OP in team fight’s you put Engi/Necro/Spirit Ranger together with right skill combo’s and that living hell for anyone.
If you nerf Necro you need to nerf every single class in terms of condition’s. In deuls you will see condition mesmer beating everyone single player 1v1… But you never see condition mesmer in TPvP.
Twitch – Aussie Streamer
(edited by Sol.4310)
Its just sad cuz SYNC have free win now on pax since CC is going
Would of been same out come vs TC.
TC, there was boat load of player’s who couldn’t go so team’s got subs for the tourney while TC cheated there way to win. GG this what you get.
Twitch – Aussie Streamer
Like some player’s have stated a different option would be to change the life span of the spirit’s so they don’t have 24/7 upkeep.
You could also remove the when the spirit dies it triggers it active effect. But in saying that it would almost make the Trait you use to make it trigger rather sub par.
I think if we keep working on idea’s and ways to look at spirit’s we can help the dev’s .
Cause we know Spirit’s will get a nerf, just I don’t want them hit so hard they useless again.
Twitch – Aussie Streamer
There are allot good idea’s and reason we voice them on the forum’s is to help dev’s come up with logical idea’s to improve the game, we aren’t saying do my idea we giving them options and way’s to look the problem player’s are seeing in game.
Like most people we all get blind sided, so putting all the information out there just make’s there life easier.
Now few thing’s I’ve found it’s very easy to win 1v1 as a spirit ranger, there are few builds that give us problem’s but once learn’t on how to counter we kill them 1v1. Now we shouldn’t be this strong something is broken and it’s the Spirit’s.
Twitch – Aussie Streamer
The funny thing about spirits is that they aren’t really that different now than they have been for about, what, 4 or 6 months? It’s just now people are using them. The biggest difference is the combination of vigorous spirits and spiritual knowledge—but that change makes sense.
Another issue with people complaining about the “meta” is a lack of vitality being ran. I’m not the most advanced player but so far it seems like no one really runs builds with vitality.
At the end of the day, the community laughed and laughed about spirits. They made fun of rangers. Little did they know how good spirits were.
I’ve been a long time lurker and I remember a thread on the ranger forums a long time ago where some guy was trying to show the benefits of a longbow/carrion/sun spirit build. I’m pretty sure he got laughed out of the forums.
Who’s laughing now?
The problem with this game is too many people with too much time on their hands to complain about a game design they know nothing about, really. Because everyone thinks they are “pro”. Well, you’re not.
Sol, you’re not a pro. Either are you, Zenith.
Just saying because it’s easy to criticize designers when you’re not on the other side of the desk actually making the game—designers not only have to make their customers happy, they have to meet deadlines, meet the expectations of their superiors, and manage all the normal day to day stuff we manage.
Cut them some slack.
This is just different format of QQ. I wasn’t directing anything toward’s the dev’s. Also if you want to continue thinking they won’t nerf spirit’s you do that.
Next time take the time to read my post and reply. Seems you missed what I was trying to do.
Right at the top of my post "I’ve been trying to think of way’s to make the Spirit build to be on par with our Beastmaster and Trap ranger builds while keeping the Spirit build viable. "
Just so you know I’m one of the best ranger’s in this game. I’ll claim it why, cause Spirit’s make it so easy for me to kill anyone.
Twitch – Aussie Streamer
(edited by Sol.4310)
Traps are garbage. You are pretty much investing 30 points into a crit damage and precision tree and 3 utilities for a build that focuses on conditions, except it can be done so much better by a necro or engineer.
BM is not even viable anymore. How can you possibly say that when pet damage was pretty much gutted and the BM line of traits is outright horrendous. The only reason people invested in BM was to give pets stats and now that pets don’t even do the damage they used to there’s no use anymore.
Spirit build is the only build rangers have.
Go complain some where else, I made this post to get idea’s and how to rework the Spirit ranger, not listen to you QQ about anything and everything.
Twitch – Aussie Streamer
@Zenith.7301, I’m talking about spirit’s not the other trait line’s.
I’m only talking about SPvP cause this is where SPvP skills get balanced. Or I would of made this post in ranger forum’s or WvW.
Elite is to strong. I can get 3x res from my elite and that’s team wide as well as team wide condition remove. That is strong as it get’s. But yes only reason Sun Spirit is so strong cause of the current meta.
I just want to be able to play BM or Trapper knowing I’m on same playing field as Spirit ranger.
Twitch – Aussie Streamer
I like the changes, particularly the Elite change since it currently is really (almost, if not gamebreakingly) strong to have so many instant rezzes available in teamfights.
I just don’t think that RNG reductions (or introductions) are enough of a change (though they could be, its an opinion after all). Personally, I would really love to see the lifespan of the spirits be shorter than the cooldown (45s lifespan, 60s cooldown, 15s downtime minimum. That’s my suggestion).
While at higher level play, teams are much more coordinated at taking out targets, so that they can keep the spirits down, as a match progresses, without a reliable way to count recharge other than stopwatching, the spirit build has the potential to get focused, have the spirits killed, proc all the actives on an opponent, and then have them ready to summon again instantly.
Having something that has permanent uptime like that (to me) really keeps the skillfloor low. You don’t have to think about when to use the spirits, you don’t have to have good timing (bringing them out in a teamfight for the upperhand as a good player, versus bringing them out too soon on a sidepoint and not having them available for your team at mid and losing that pressure/help). That’s the part that I really think makes them so mindless, they are fire and forget, and with the exception of the elite spirit (who has a shorter lifespan than recharge), you don’t even have to think about when you fire.
That’s just me though. I could be being too kitten the build lol.
There some really valid point’s, the Elite is game breaking i’ll admit that.
There are option’s that’s for sure, I do like the idea of the lifespan of spirit vs cool down. But they need to pick an option, go with something but don’t over do it.
I really want them to improve the AI placement of Spirit, benefits the defender and the attacker.
Twitch – Aussie Streamer
This is not a rework it is a nerf.
Spirits need 30 points in a traitline to be any good, and because a particular bunker spec is using them to their advantage you’re advocating these spirits be nerfed even though other specs don’t run spirits to the same effect, and wouldn’t even consider running the spirits if you nerfed them into this.
I don’t ever see my glass ranger sacrificing any stunbreaker utilities for a 50% chance at an effect when the encounter is do or die. I don’t even see power builds currently using spirits because the spirits provide more to the group than they actually provide for the ranger outside the sun spirit.
The spirits are also pretty garbage in WvW or against any team with cleave.
Something allot of player’s seem to forget and half reason I say bring it down to 50%. There based on HIT and not on CRITICAL. This is why we can bunker up so much, currently we can run Rabid/Shaman/Carrion/Knight’s with the 10/0/30/30/0 – 0/10/30/30/0 – 0/0/30/30/10 Spirit Build.
It’s the main reason spirit’s are so powerful and used as team support. It’s currently the strongest team support build with viable damage. So yes it needs to be reworked, rather then everyone saying it’s easy spec to play it will become spec which has higher skill cap and requires more skill then your avg FOTM ranger.
And don’t bring up WvW in SPvP forum’s.
Also how badly do you think this will effect the build, it’s rather small it will still be one of our most viable builds. Every time I read anything you say its all QQ your forum warrior now kitten off.
Twitch – Aussie Streamer
(edited by Sol.4310)
Why aren’t engineers consider as op? They have similar access to burning plus confusion.. and they are as tanky as necros, less aoe but better mobility.. they should be tonned down imo.
Could be just because Engineer actually takes a little bit to master and really pull off that effectively…literally anyone can just make a Necro or Spirit Ranger and go faceroll.
I know, I’ve done it.
Go make a necro and spirit ranger, then record yourself and show us how faceroll it is.
Cause I know for one your going to find it hard.
Twitch – Aussie Streamer
" Remember I’m only trying to get the ball rolling, these just idea’s I’ve come up with and I’m not saying they are perfect but they idea’s to talk about and improve on"
Hi, I’m going to start off with little history. I main ranger I have over 2300 hours which is mostly PvP, I’m not going to claim I’m a pro ranger but I know the builds well. I love playing my spirit ranger build.
I’ve been trying to think of way’s to make the Spirit build to be on par with our Beastmaster and Trap ranger builds while keeping the Spirit build viable. Here is list of idea’s which I think would greatly improve the game as a hole.
Trait Vigorous Spirits – Rework the trait so it only gives a 15% better chance of providing their benefits. That brings it down to 50% chance across the team rather then 70%. (Condition heavy team’s really shine with the bonus that Sun Spirit offers, this will also help balance the condition meta)
Trait Nature’s Vengeance – Rework so when a spirit is killed it has 50% chance of triggering its active skill. Currently Storm Spirit (Call Lightning) and Spirit of Nature (Nature’s Renewal) are rather strong when they are killed vs some builds. Rather then removing the effect from play just make it chance based.
Elite Skill Spirit of Nature – Nature’s Renewal should have cool down of 60 seconds, this would make the game more tactical. Would force the ranger to pick between using it as team condition remove or team revive.
Spirit AI Improvement – Make Spirit’s sit behind the ranger within 180 radius, this would be major improvement, it will stop the spirits from behind able to body block, it will also help the ranger with placement of the active skill and improve the general mitigation of damage spirit’s normally take.
There really isn’t many improvement’s you could do without breaking the Spirit ranger as hole making build no longer viable.
I hope this help’s and I hope the Dev’s take time to read my post and maybe add these improvement’s.
Twitch – Aussie Streamer
(edited by Sol.4310)
yes just nerf this build too, then people can finally quit ranger.
Ele got no faceroll builds…still people play it…it’s hard as every fight must be fought at 100% to avoid certain death, but it’s still enjoyable somehow.
Welcome to what everyone else felt, when Ele’s had faceroll build for good 6-7 months.
Twitch – Aussie Streamer
5 is great, I come from Dota 2 where they run system which is close to what we are seeing now. It works really good put’s them kitten’s into low-pro so people who want to play can play.
Twitch – Aussie Streamer
I created a necro and a warrior to play soloQ because it’s kittening annoying to play with my Ele, so I know what i’m talking about. Should I create a spirit ranger too to say that it’s kittened ?
Go make spirit ranger, mean’s easy kill’s for everyone. You srsly think by making class that is FOTM and meant to have low skill cap going to be any better.
I main ranger but find mesmer to be allot easy to play. I find most classes have same skill cap once you learn the chain’s and finger memory every single class is easy to play.
Where it change’s is tactic’s and knowing when you use a skill. I love fighting spam spirit ranger’s they easy to kill cause you know they going to miss half there attack’s.
A good spirit ranger will time all his attack’s and good spirit ranger barely uses his auto attack unless he SB spec’ed.
Twitch – Aussie Streamer
Then a team does it, and kitten s. now its GG NERF RANGERS LOLOL THEY OP FOR 7 DAYS SO FAR OMGGG ITS IMPOSSIBLE TO PLAY.
Thief try to kill all spirit by spam aoe. Thief dead by double prock storm spirit 5k*2.
Thief kill spirit ranger. Instant self res. In this sense, even the engineers nervously smoking in aside.Yes, they just monstrously OP.
Not a ranger’s fault your to stupid to kill the spirit’s at range in 2-3 hits with your SB then go into melee.
That’s just stupid they must be OP, learn to play.
Twitch – Aussie Streamer
Great idea, I main ranger so I know we can res allot. Some times I’ll go down res myself then go down again res myself then go down again res myself all in 1min.
So adding timer would really improve.
Twitch – Aussie Streamer
Only part I like about chest’s are the Dye’s you can get from them.
Twitch – Aussie Streamer
Your first three suggestions are great for culturing a competitive pvp environment, but those are all contrary to gaining the interest of casual players, meaning you will have fewer casual gamers in the pvp environment as a whole.
The set rosters means a casual needs to commit to playing with a group, and have to show up regularly, something that kept me personally out of arena in WoW as it’s difficult to schedule such and be on time.
Seasons pose a similar problem, and also make any casual players (or people without good pvp friends) lose out on those monthly rewards, turning them further away from that section. Obviously 3 is in this same vein, but is the most viable, simply because everyone like to watch the best teams go at it.
Four is Richard Nixon (tricky ducky), as it’s hard to reward this pvp environment. Gold is useless for many, though it could help with obtaining gems, gems are considered rather valuable by Anet, since it’s one of their biggest money makers, and they are rarely handed out for free (sans the currency exchange). I would definitely like to see a way to earn PvE skins in PvP without having to grind out all of the events, and tokens does seem like an effective way to do so, but I personally still like the rng chests, where you can break down the cruddy gear and make what you want to make.
My two cents, as always, feel free to disagree.
For the moment who care’s about “casual players”, there not one’s leaving the game due to lack of competitive TPvP, you will always have the casual player but you need to retain the competitive player by offering a better environment for Team Arena.
Think about it, if there was a competitive ladder for team’s (like Guildwars 1 ladder) your going to get allot more team’s playing and large amount of casual players will become competitive player as there is great rewards for being apart of a team.
Currently there is no reward for starting a team, so why not offer better system. Take look at PvE’ers they get heaps of new content and action to keep them going. Improve competitive TPvP or it will always be causal environment and there is no point to playing it anymore.
Twitch – Aussie Streamer
You beat me to it Davinci, this is a must do if you want to really bring life to competitive side of PvP.
I would also look at Team Que merge for EU/NA, this would dramatically improve 24h coverage of Team Arena. Atm NA has very small amount of teams playing and if something isn’t done soon it’s going to die off.
But a solid Team Arena with seasoned laddder would be good.
Twitch – Aussie Streamer
We all had no idea at first, people will learn over time. Who care’s its solo que your meant to CARRY your team if your good player. Here you can test builds and warm-up.
But QQ some more please. No one really care’s.
Twitch – Aussie Streamer
All they need to do now is merge NA and EU que’s together so we can at least face each other.
Twitch – Aussie Streamer
Lol I’ve been playing Ranger the last couple days and this class is insulting to play.
Evade spamming, passive condis on hit skills, AoE spam, summon skills that return way too much…
This class is so badly put together for PvP that it has to be given a high skill floor to be worth anything.
Obviously great players can do great things with Rangers, but you are not going to be tested by that class anywhere near as much as the others.
Ranger’s tank comes from evade, so it’s not spamming. It’s our only way we can keep in the fight or we will die rather fast, we have only 1 blind every 25 seconds.
We have 1 AoE skill on our weapon set which you need to get close to get the full effect or its worthless. We have 20 second lightning strike which does 2-3k damage depending on your armor. Our pet’s die fast in team fight’s and only real AoE damage skill we have is from the River drake which has 180 rad and can be dodged and broken, so landing it isn’t that easy.
60 seconds on summon skill when they can be killed in seconds. That’s fair trade off.
I don’t get your logic behind why you keep bashing ranger’s when everyone knows there only OP in your mind.
Only 2 classes that I would say have real problem’s are ele’s and mesmer’s but they are in bad place vs almost everything atm.
Also there is massive gap between a good spirit ranger and someone who try’s to be spirit ranger. Most spirit rangers will spam throw there skill’s rarely landing anything.
Stun-lock warriors and Node pushing engi’s don’t have problem’s vs Spirit rangers. So can we now say there OP cause we losing to them 1v1.
There is no 1 build beat’s them all, there is counter to everything you have the option to run it.
Engis dont have a problem with them your right. Stun locking warrior will never beat a decent spirit ranger. Its already hard enough to land the obvious and easily predicable stuns now try landing them while 3-5 ai pets circle around a target dodge and expecting you to try to stun them. ITs like a kittening carnival game shoot the moving duck while everything gets in the way.
Note i have no problem with this build i have problems with AI body blocking
Yeah, but they can’t do much about it in terms of placement of the AI due to the movement of a ranger, if they made so spirit’s would sit behind the ranger that would help, but ranger moves around so much your still going to get body blocked.
Also I’ve ran into and know heaps warriors that get around the spirit’s, most of them complained about our passive trait that has 90 second stun-breaker.
For some builds yes it’s hard to kill spirit’s but that’s due to lack of aoe. Just kill the sun spirit, srsly all you need to do right off the bat for warrior anyways. You can easy interrupt them trying to summon it again its long kitten cast time.
Twitch – Aussie Streamer
Lol I’ve been playing Ranger the last couple days and this class is insulting to play.
Evade spamming, passive condis on hit skills, AoE spam, summon skills that return way too much…
This class is so badly put together for PvP that it has to be given a high skill floor to be worth anything.
Obviously great players can do great things with Rangers, but you are not going to be tested by that class anywhere near as much as the others.
Ranger’s tank comes from evade, so it’s not spamming. It’s our only way we can keep in the fight or we will die rather fast, we have only 1 blind every 25 seconds.
We have 1 AoE skill on our weapon set which you need to get close to get the full effect or its worthless. We have 20 second lightning strike which does 2-3k damage depending on your armor. Our pet’s die fast in team fight’s and only real AoE damage skill we have is from the River drake which has 180 rad and can be dodged and broken, so landing it isn’t that easy.
60 seconds on summon skill when they can be killed in seconds. That’s fair trade off.
I don’t get your logic behind why you keep bashing ranger’s when everyone knows there only OP in your mind.
Only 2 classes that I would say have real problem’s are ele’s and mesmer’s but they are in bad place vs almost everything atm.
Also there is massive gap between a good spirit ranger and someone who try’s to be spirit ranger. Most spirit rangers will spam throw there skill’s rarely landing anything.
Stun-lock warriors and Node pushing engi’s don’t have problem’s vs Spirit rangers. So can we now say there OP cause we losing to them 1v1.
There is no 1 build beat’s them all, there is counter to everything you have the option to run it.
Twitch – Aussie Streamer
I’m not trying to tell everyone to stop playing ranger. I just want it to be known that the spirit build is imbalanced compared to other AI based builds. It needs to be changed and/or give other professions the same level of balance or just remove it period.
For those of you saying spirit ranger can be taken down easy and it’s a l2p. Why do people still run it? Obviously there is something about it that makes it better than other things.
For those who say it’s the only option. Yes, I’m actually sad about that. I hope there are more options in the future.
Why do people still run the spirit build, because its currently the best build on ranger for the current meta. So why would we stop playing our only viable build. Yes that’s right we have 1 viable build. And after many teams and player’s have started to learn how to play vs the spirit ranger, there becoming less and less viable vs good teams.
All you have done is whine about spirit’s but you haven’t stated any real fact’s, you don’t even play ranger as your main. So don’t come on here trying to say you know what your talking about when you don’t, most rangers understand our core problems and we deal with them on ranger forum’s.
I base my fact’s off TPvP where the real meta is not hotjoin’s or solo que.
Leave the balance to dev’s and let us ranger’s QQ about our own build’s.
GJ restating what I said except I’m not being a class-elitist about it. Sheesh. No real facts? Are you saying spirits don’t have easy access to protection? Have evades on weapon sets? Have one of the best condi cleanses in the game? I play all classes, so I am not some incompetent idiot flaunting random things out there. I’m not going to say I know more than you, but I’m not going to say you know more than me either. Tpvp w/o soloq? Where’s your team in tournaments? I haven’t heard of you at all. I know what meta is and I wouldnt even have to complain if rangers acknowledged it and made it more apparent that it’s a broken build. Seriously get off your high horse and back to the ranger forums if you are going to be a jerk about it.
Do you need to me to refer you to the simple guide I wrote up not long ago on how to beat Spirit ranger’s, its noob friendly so you should be fine.
Twitch – Aussie Streamer
I’m not trying to tell everyone to stop playing ranger. I just want it to be known that the spirit build is imbalanced compared to other AI based builds. It needs to be changed and/or give other professions the same level of balance or just remove it period.
For those of you saying spirit ranger can be taken down easy and it’s a l2p. Why do people still run it? Obviously there is something about it that makes it better than other things.
For those who say it’s the only option. Yes, I’m actually sad about that. I hope there are more options in the future.
Why do people still run the spirit build, because its currently the best build on ranger for the current meta. So why would we stop playing our only viable build. Yes that’s right we have 1 viable build. And after many teams and player’s have started to learn how to play vs the spirit ranger, there becoming less and less viable vs good teams.
All you have done is whine about spirit’s but you haven’t stated any real fact’s, you don’t even play ranger as your main. So don’t come on here trying to say you know what your talking about when you don’t, most rangers understand our core problems and we deal with them on ranger forum’s.
I base my fact’s off TPvP where the real meta is not hotjoin’s or solo que.
Leave the balance to dev’s and let us ranger’s QQ about our own build’s.
Twitch – Aussie Streamer
We are talking about a supposed DPS class whose only viable/op/imba/FOTM build is as SUPPORT because need a rework in each of their trait lines or weapons???
Delete ranger class pls.
I’m talking about a class that needs more focus on the class not their AIs.
I have a ranger and, yes, we need more focus on the CLASS, but you should talk with Anet, because when i choosed a ranger i thought it was a DPS class not a support one , people use Spirits build because each time Rangers have a nice build Anet nerf it, now rangers only have one VIABLE build in SPvP, blame Anet not rangers.
I didn’t mean to blame rangers. I just wanted to address the issue. I just can’t help it though when rangers think I want them to not exist. I just want them to be awesome, not OP.
Then dont say things like “Spirit rangers are the bottom-dwellers of no skill.” Im sorry we are playing the only viable build for our class in pvp.
I said spirit rangers specifically, and I still don’t think they require skill :S Other ranger builds, I reckon they would. It’s okay to be competitive, but it’s a build that needs to be looked at in the next balance patch. The other traitlines need to be looked at as well so rangers can stand their own ground without the pet. It’d be awesome if there was an elite to transfer the pet’s power to you and then the pet disappears for a bit while you wreck people solo. ideerno
Don’t take this the wrong way, but I think you as a player need to be looked at in the next balance patch.
Seems like you have very little know how when comes to spirit rangers. If anything they need to buff the Spirit’s cause atm vs a good team they have become USELESS.
Our elite always gets interrupted when trying to res. Our minor spirit’s are dead in first few seconds of battle. And soon as we recast them same thing happens again.
We are no longer the king’s of back point. Just take a Engi and you counter any type of ranger build we have for back point.
So what are we left with, taking our only viable build to mid fight just to have the spirit insta-gibbed leaving us with next to no DPS at all.
Now tell me how is that “OP”, and I don’t want to hear I can’t beat spirit rangers with my 1v1 hero build. Not every build is meant to counter every single build in the game. There are thief builds that destroy the spirit ranger 1v1, but these thief builds are not the current meta, so current meta builds have problem’s vs the spirit build.
Player’s like you shouldn’t be posting on the forums at all.
Twitch – Aussie Streamer
With the right team comp and support conditions are far from broken. Solo’Que will always be hell no matter’s what vs conditions or burst. But Pre-made vs Pre-made its your own fault if your team gets owned by conditions.
For one there is so many ways to counter conditions but for some reason people would rather run a GC build with a low HP pool with next to no condition remove. Then complain about conditions being OP. How is it the condition teams problem, when clearly your team doesn’t take the right counter measure to handle conditions.
Each meta has it’s pro’s and con’s matter being smart about it, you can’t counter everything so counter the meta that hurts your team comp the most.
There is no way you can cleanse so many conditions, and apart from that, conditions are easily spamable, most of the times applied from range, in AoE effect. How hard is it to understand that ranged AoE skills can’t, and should’t ever be as strong as single target melee skills?
I’m running a warrior which removes 3 conditions after every burst skill I use(2 skills on 8 sec cd) + Berserker Stance and Signet of Stamina sometimes, and that’s still not enough. Meanwhile, many other professions have even lower condi removal, so you can imagine how awful dealing with conditions is. Also, you can’t really dodge conditions, unlike burst target attacks, and conditions are far more spamable than stronger power damage attacks.
Another problem is that in this meta, conditions actually kill faster than power damage, which shouldn’t work that way, since conditions are designed to wear your opponent down slowly, not kittening burst the target down(and necros can burst whole team pretty much). Currently, necros have huge survivability along with huge AOE damage. It’s not even single target, it’s AOE. And yes, I’m also playing a necro along with warrior(no, I didn’t create a necro because it’s OP), and I’d like to see a necro as attrition class, wearing opponents down slowly and PRESSURING opposing team, not BURSTING them down.
I don’t understand where you got your fact’s from. Did you know most condition heavy team’s almost all there stacking skills are single target, did you know you can dodge mark’s, did you know there AoE come’s from a smart player using epidemic.
Necro’s really don’t have that much AoE most of the AoE your talking about is from people getting stacked with condition’s for ages then the necro uses epidemic. It’s not hard to understand if your fighting a condition necro watch mark’s and watch for that condition stack. It’s really that simple.
Conditions take time to kill there target where as Burst can insta gib someone in a second.
I can understand how limited some builds are for condition remove, and this is why we play spvp. So we have the support to make our build stronger.
Twitch – Aussie Streamer
Well, the idea behind a necromancer is to get in the fight and either die or kill.
That`s why necros got high damage and as of the last patch good sustain. They nerfed the fear and I think they should adjust the overall damage of burning in the game which is too high in my opinion.
Besides that I think it`s pretty balanced.
Position is really important when it comes to necros because if we are not careful we can still be bursted down pretty quick.
When plague is on CD and we just died and have no Life Force we are very killable.
For me it makes sense that the more you fight a necro the harder it will be.
Hard CC and high burst are our weaknesses. Most necros have 1 break stun on their utility slots.What you suggest is to nerf all condis in this game which is impossible.
You are correct that no life force = very easy to kill necro, but with the proper build you will be swimming in life force very fast. The build being 30/20/0/0/20 with spectral armor as a utility. Necros are by no means squishy and beyond that do glass cannon level damage on top of cc and control conditions.
And I actually didn’t suggest anything. So these imaginary suggestions you say I mentioned are definitely impossible considering they are imaginary.
You just said the damage is too high. That basicly means nerf the damage. If their going to nerf the damage they`ll need to nerf not just necro but all the condis of every class.
The trait has a CD and I don`t think that using a utility slot for spectral armor is really good. I think there are other utilities that do the job better or are better for your team.
If you think it`s op stop using it.
Let me give you an exemple:
Necros have condis that can be cleansed.
A backstab thief can hit up to 8-10 k.
A s/d thief have evades and great edurance regen and besides that they steal boons and still have a good damage output..
100b Warrior can hit up to 12 k in a couple of seconds.Why do you cry so much about condis when that are other classes that make the same damage but way faster.
I suggest people to get more condi removal.
A diffrent aproach to dhuumfire or just nerfing the burning is a great too balance the “way too high damage” of necro.
You really don’t get it
a) backstab thief got a 8k burst, true, but all it takes is a dodge or an invulnerability to negate ALL that damage, and it’s usually on long cd/has a cost to it (4s revealed, initiative cost, etc.)
b) s/d thieves spams dodges, true, but it can’t dish all that damage on the whole team when fighting over small nodes (kyhlo’s clocktower, niflhel keep, etc..)
c) not even going to comment on warriors, lol…the problem with necros, is that they do A kittenLOAD of damage, which is unavoidable unless cleansed (good luck cleansing 7-8 condis with the “I’ll let you cleanse a random condi instead of the last/first one”), has no easy-to-read animation (it’s not like warrior’s bull rush, for example) and is frigging aoe
Also, some classes CANNOT get all that condi removal…hell mesmers have no condi removals at all (guess which class recently disappeared from the meta)
Condition-heavy meta is broken, period.
With the right team comp and support conditions are far from broken. Solo’Que will always be hell no matter’s what vs conditions or burst. But Pre-made vs Pre-made its your own fault if your team gets owned by conditions.
For one there is so many ways to counter conditions but for some reason people would rather run a GC build with a low HP pool with next to no condition remove. Then complain about conditions being OP. How is it the condition teams problem, when clearly your team doesn’t take the right counter measure to handle conditions.
Each meta has it’s pro’s and con’s matter being smart about it, you can’t counter everything so counter the meta that hurts your team comp the most.
Twitch – Aussie Streamer
I’ve played necro here and there since release but I’ve played necro at least 6 hours both today and yesterday and all in scrims with other good teams, so that is my experience on necro, just thought you guys should know that, moving on!
I’d like more experienced necromancers to comment on this but I feel like the necromancer playstyle is now in a pretty good spot. I can tank a really long time with deathshroud and it feels like that’s what a necromancer should be able to do since he can’t disengage. Instead of disengaging you press your deathshroud button and people go “oh, well lets attack something else.” Which if you have played with or against the right necromancer specs is exactly what goes through your brain when the necromancer pops a 100% deathshroud, heck even 50% deathshrouds.
For how tanky I am I do way too much dps though and also have insanely good support condis through tons of chill/poison/weakness etc. and this is where I want the community to come up with some ideas on how to get necromancer right.
For me the big thing that needs to happen is a damage reduction somehow, and a quite heavy one if you ask me. All the ideas I’ve seen and or have come up with I have seen some problems in so I won’t speak about what I think should happen because I’m not sure. I’ll leave it up to the community. So come on guys come up with something to reduce necromancer dps that fits well with where arena net is taking the necromancer.
Or if you disagree and necromancers need something else changed just say it, this is how I feel though.
TLDR; necromancers playstyle is cool with tankyness instead of disengaging but does too much damage on top of all their support and cc… and tankyness, come up with a way to reduce their damage in this thread. Or other tweaks you would like. Maybe necromancers are a little too tanky? They pretty much have everything but disengage right now so I’m open to any ideas.
Edit: As other damage in this game is nerfed though(as it should be), necromancer deathshroud will surely need to be decreased, but right now there is insane amounts of damage flying around so it strangely feels almost right, I just deal way too much damage on top of it.
You could take protection and more condition remove. No that’s silly. I know allot will hate on me for saying it, but you will find players will pack heaps of toughness over vita forgetting protection will easy make up for that loss of toughness, and having high vita pool with avg amount of condition remove will keep you in the fight.
protection has no effect on condis
Read before you type.
Twitch – Aussie Streamer
I’ve played necro here and there since release but I’ve played necro at least 6 hours both today and yesterday and all in scrims with other good teams, so that is my experience on necro, just thought you guys should know that, moving on!
I’d like more experienced necromancers to comment on this but I feel like the necromancer playstyle is now in a pretty good spot. I can tank a really long time with deathshroud and it feels like that’s what a necromancer should be able to do since he can’t disengage. Instead of disengaging you press your deathshroud button and people go “oh, well lets attack something else.” Which if you have played with or against the right necromancer specs is exactly what goes through your brain when the necromancer pops a 100% deathshroud, heck even 50% deathshrouds.
For how tanky I am I do way too much dps though and also have insanely good support condis through tons of chill/poison/weakness etc. and this is where I want the community to come up with some ideas on how to get necromancer right.
For me the big thing that needs to happen is a damage reduction somehow, and a quite heavy one if you ask me. All the ideas I’ve seen and or have come up with I have seen some problems in so I won’t speak about what I think should happen because I’m not sure. I’ll leave it up to the community. So come on guys come up with something to reduce necromancer dps that fits well with where arena net is taking the necromancer.
Or if you disagree and necromancers need something else changed just say it, this is how I feel though.
TLDR; necromancers playstyle is cool with tankyness instead of disengaging but does too much damage on top of all their support and cc… and tankyness, come up with a way to reduce their damage in this thread. Or other tweaks you would like. Maybe necromancers are a little too tanky? They pretty much have everything but disengage right now so I’m open to any ideas.
Edit: As other damage in this game is nerfed though(as it should be), necromancer deathshroud will surely need to be decreased, but right now there is insane amounts of damage flying around so it strangely feels almost right, I just deal way too much damage on top of it.
You could take protection and more condition remove. No that’s silly. I know allot will hate on me for saying it, but you will find players will pack heaps of toughness over vita forgetting protection will easy make up for that loss of toughness, and having high vita pool with avg amount of condition remove will keep you in the fight.
Twitch – Aussie Streamer
(edited by Sol.4310)
I think we have our first Fan Boy! It was allot a fun fighting against you last night you sure know how to make team crack up on com’s the hole game, but like a good sport you took it to the mist and keep it going. It was allot a fun.
Thanks for the good fun, I for one slept allot better knowing our number #1 fan was cheering us on.
Twitch – Aussie Streamer
@Boot.7368 Sorry to break it to you mate, I HAVE and at a competitive tpvp level.
Twitch – Aussie Streamer
….your pets don’t break off their attack, and the first attack they make brings you out of stealth, as if you attacked someone.
That is incorrect, you might want to test that. It doesn’t break your stealth at all. The only way your going to break stealth is if you fire your arrow.
Twitch – Aussie Streamer
I can’t believe you guy’s would kitten the trapper build by using the GS when you have viable weapons like Shortbow-Axe-Torch-Dagger-Sword and now Horn even know allot of the upper tier rangers always ran horn with there trapper builds for the mobility.
I can see why some would use it in WvW but in SPvP your losing massive chunk of damage by taking the GS, I’m speechless.
Because using 1H sword is kittening annoying, and this is a video game. I only lost 1v1 vs necros, and would only switch to GS if I needed some defense. Gs is a defensive weapon, hopefully someone will realize that damage isn’t everything.
Yeah its video game and winning is fun, losing isn’t. How much SPvP have you done, cause I find " I only lost 1v1 vs a necros" extremely hard to believe.
But if running GS is your thing by all means keep running it, I just don’t see why you wouldn’t run better weapons that offer same amount of defense and do more damage.
Twitch – Aussie Streamer
I can’t believe you guy’s would kitten the trapper build by using the GS when you have viable weapons like Shortbow-Axe-Torch-Dagger-Sword and now Horn even know allot of the upper tier rangers always ran horn with there trapper builds for the mobility.
I can see why some would use it in WvW but in SPvP your losing massive chunk of damage by taking the GS, I’m speechless.
Twitch – Aussie Streamer
Give the bleed back. Even that is better.
WTH, Maul is a puny 3 stacks for 6 seconds?
Just scrap the vulnerability and increase the damage of the skill or give it a useful conditionj instead. 3 stacks of vulnerability is nothing, you just nerfed Maul for no reason.
Rapid fire – Hunter’s Shot – Remorseless – Weapons Swap to GS – Resets 5 stacks of vulnerability – Swoop – Quickening Zephyr – Hilt Bash – Signet of the Hunt (if traited) – Maul = Murder.
Seems like it was really smart update, who the hell wants conditions on power weapon. You can’t be that clueless you don’t see why they change the GS into more of power weapon stepping away from stupid conditions on the GS.
Most players who run GS are running it with a Power build and not a condition build, if your running a GS with condition build then I’m dumb found. Even if you trait 30 points to get 300 condition damage that next to no damage.
30/30/0/10/0 build with LB/GS with Might stacking which rather easy on a ranger now you can get easy 20 stacks of might dealing one hell of massive Maul.
Using Spider pet and Rapid fire I can get vulnerability up to 22 stacks, now you add in trait’s and combo’s you could effectively hit your target with 25 stacks of vulnerability. But you would rather have bleeds over more damage when you correctly stack…..
Twitch – Aussie Streamer
(edited by Sol.4310)
There is one ranger I know of and have faced allot at top tier level that uses LB/GS and most of the time he does the most work for his team and this was before the patch, I hate to see him now with them great updates on the LB.
But one thing I have found you also need the right team setup to make such builds viable you can’t just throw a build into mix without having the right team comp or your team will just fall apart and the build will seem unreliable.
Also if you compare the LB serker build to a Ele serker build your going to find there in the same boat. Most teams use mix off skills over several players to land these big combo’s only sometimes can you land these plays solo.
Also you need to think outside of the box, that first team fight is key and taking down a player right off the bat will sway the fight in your way massively. So by taking QZ+Rapid fire with say burst team, your in for good chance taking down the target right away. Throwing the fight in your favor allowing you to more freely cast not having to worry about going on the defensive.
It all comes down to how to look at the change’s and how they can combo with your team mate’s. No one likes 1v1 hero’s they are the reason allot team’s lose.
E.g. Team I ran into ran a thief in there burst comp almost 100% they always got there target right off the bat, and they didn’t insta gib him took them few seconds easy the length of Rapid fire to take down the target. What they did was Stealth’ed up and rushed the far point knowing they be solo and trained them into the ground using daze warrior followed with stun/burst thief to support any stun-breaks they might run into. This allowed that team to always have the upper hand right off the bat letting them 5v4 the mid point taking control of the map.
So that’s my point of view coming from a TPvP player.
Twitch – Aussie Streamer
Ok just looked at the patch notes I really like them!
Rangers actually have incentive to play something that isn’t kittened passive anymore! The GS, Longbow, and Axe offhand changes really improve the class overall I can actually respect them now.
Warriors finally got the buff they needed for their sustain! It’s about kitten time that’s been a LONG time coming.
Thank you Anet for moving Greater Marks that was huge. Now they either have to give up weakness or burning crit traits to get their big marks
.
Meditation Guard looks pretty interesting I think I’m gonna run that when I get my Magus title. Guard symbols are frickin HUGE now though… idk if I like that yet.
Ele team res at the same cast time as Undeath signet = clutch. I am definitely bringing that now I’ve always wanted to b/c ranged res in water for a full heal is so awesome.
I think Ranger was just improved drastically by this patch and they deserve it. They were the kitten dependent cripples and now they can FINALLY do something besides evade spam and pew pew
Yep now we can play LB/GS Signet build… Signet=Spirits in terms of passive+active. So if anything they gave us a viable Power build.
Twitch – Aussie Streamer
You pretty much evade all marks. Besides that the spirit ranger has enogh dmg to get a necro down. He can activate 2x the abilites of the spirits (1x on his + 1x on diying), if he still fails to get the nec down he can rezz himself up. Don’t forget the pet, which deals constant damage.
Also you have the advantage of lack of knowledge. The least players know how to perfectly play against rangers (this is not always accurate for top-players).
The key is knowledge, knowing how to beat a class and there build. Build’s help but its having the right tactics that win fights.
Last night I was watching a day or so old stream and I learnt something from it. This stream I won’t name the player, but this is how it goes.
He was getting steamrolled and he kept blaming it on the spirit ranger. But every single time he died wasn’t due to the spirit ranger it was due to him rushing into 3-4 people without proper placement getting nuked down by burst from classes like Thief’s/Warriors/Mesmers. But no matters what this player would blame his death on the spirit ranger, even when there wasn’t one spirit alive he still blamed it on spirit ranger.
This goes to show players come to forums and read the QQ about a build and automatically blame it on a build being OP when it clearly it was there own fault and not some spirit ranger beating him down. Also his lack of knowledge for “self proclaimed top tier player” was shocking.
Twitch – Aussie Streamer
This topic could have been a very constructive topic too. Sadly it’s been repeatedly side tracked and arguments have been drawn out and it’s pretty pointless.
So really, here is where it needs to be discerned and redirected (I’ll use my opinion to hopefully kickstart a series of following discussions that are more constructive):
Passive play across all classes is bad for raising the skill cap on competition, but it isn’t ALL passive effects; just ones that have a very unrestricted scope. For instance, there are pretty fair passive effects like flanking conditional ones or stun conditional ones the provide bonuses to the player based on position or the state the enemy is in, which is competitive because it can be made to be a centric feature for how their build works.
THEN, there are traits like Incendiary Powder and Dhuumfire (and etc), that are basically bonuses for building a particular way that proc randomly, easily, and consistently, and basically equate to an averaged 3k damage every 10s on top of crits and other damage, just for picking that trait and having precision.
Those traits are horrible because instead of defining or refining a playstyle, they just give you some bonus damage (or effects) and reward you basically for doing any attack with certain stats built.
Moving on to the specific topic of Spirit rangers, it really is a mixed bag. On one hand, rangers have to sacrifice utility slots that could otherwise be used for more survival or potentially damage, and they have to sacrifice trait points to make those utilities viable for competitive play.
However, due to the nature of Spirits, their really isn’t much thought that has to be put into when to use them. As long as rangers are staying out of cleave, Spirits are basically a fire and forget mechanic, and because of that they really aren’t good for pushing the level of competition in the game either.The simplest fix for ranger spirits would be to make their uptime be shorter than their cooldown period. That way, ranger players have to put more thought into which engagements the Spirits are used in, and aren’t just being spammed on cooldown. That in turn could raise the skill cap (having to use the spirits at the right time, like Spirit of Nature), and create a more interactive playstyle.
Allot valid point’s, I totally agree with the necro being overpowered, but there is no need to fix spirit’s, how hard is it for 1 person on the other team to kill the spirits in a few seconds. The spirit build isn’t the major problem here its the player base refusing to do something about it. Remember when HgH engineers were left unchecked they could spam nades like not tomorrow royally messing your team up. The same goes for spirit builds leave it unchecked what do you thinks going to happen. Your leaving powerful team support skills unchecked when they are so easy to counter.
Sure you can change the Passive effect to only last 30 seconds that I’m fine, as long as they change the CD on the active skill to match the nerf along with buffing the HP of the spirit so it can’t be killed so easy.
Most of the time in team fight’s spirit are long dead before they come off cd, so really it wouldn’t make a major change. The reason your seeing so many back point spirit rangers due to they can run Storm Spirit, that Active skill replaced the F2 on our burst pets with BM/Bunker builds, and having that extra protection and burning damage from other 2 spirits put it back in the game in terms of bunker and damage output. Also the Elite Spirit is major support skill for your team making the back point bunker vital part to almost any type of team comp. But it can be countered rather easy where as the bm/bunker couldn’t.
But in saying that, a spirit ranger will not beat a Engi 1v1 if that engi is running condition immunity which most are, its dead fight, most of the time the engi will win the fight. So does that mean we nerf engi’s so we can kill them 1v1. No it means there are counters out there players just don’t see it.
Don’t get me wrong jcbroe.4329 I respect you as player and you make allot good posts on the forums. But on the spirit topic I’m firm believer its the lack of knowledge on the players side that makes the spirit build seem so powerful.
When I face a spirit team, in TPvP i personal take down there sun spirit within seconds and rangers have rather low damage. Allot of the time at start of a fight I use my drakes F2 to nuke down there spirits, combo’ed with his blast finisher normally kills all 3 spirits.
Twitch – Aussie Streamer
if you can’t kill the Spirit of Nature in time, you can just interrupt it when they go down or start using it.
I’ve it happen to many so many times, a good guardian will spot the res and use a KB skill to interrupt the res from the spirit.
Spirit’s don’t have stab.
Knockbacks don’t prevent the rez, only daze and stuns do.
Well that clear’s that up, I’ve had my elite interrupted allot. Also brings up Warriors have some really nice Daze builds and correct me if I’m wrong I’m pretty sure few of there daze skills are aoe. You could also use mesmer shatter’s but i think that might be bit harder due to time frame you have to interrupt the elite.
Twitch – Aussie Streamer
What would you have against a Signet that instead of sitting there removing condis, removes them on a cooldown that you can strategically time?
Spirit Ranger forces the other team to bring more AoE. Two of them makes it stupid not to. Your team is forcing everyone to play even more mindlessly than any meta we’ve seen yet. This makes HGH ledge spamming, which I also thoroughly despise, look noobish in comparison.
See how passive stuff is a vicious cycle? Now your pet, which you can’t do anything useful without, is getting killed by a bad trait that ends up getting you killed over time because you don’t have enough pets to keep eating condis.
So your class is so dependent on your pet that the dependent trait destroys the dependency and now you’re stuck trying to be independent and drop like a prom dress.
That isn’t my fault! I’m just pointing out how that is terrible for the game and ruining the meta for everybody, not just good players!
I hate seeing spirit rangers everywhere. I hate seeing necros everywhere.
You know what happens when you have to use skills to be good at them? People suck at them when they first try it. You have to learn it. What is the learning curve on spirit ranger? On the Necro 30/30/10 build? How much practice does that really take?
When people have to take time to learn something they end up having to get better in order to survive. That is better for everyone. There is nothing that infuriates me more than knowing that people are just spamming buttons and winning on specs they just tried, with no experience on the class or understanding of how it works.
Do you even think before you post, so last 2-3 weeks spirit rangers have been poping up every where, and you think only option is the nerf them. Or have some thief that doesn’t play ranger try and tell us how to balance our class.
Most of problem’s with teams atm they are so used to the #BURST META, they forget toughness doesn’t work against the #CONDITION META, this is half the reason people are on the QQ train and coming up with these stupid posts on how to balance classes.
Every class is easy once you learnt them doesn’t matter what build you run, where skill comes into play is know what your facing is running and what to do vs them, you just don’t spam skills and go GG that was easy, reason top tier players make it look like its the build doing all the work cause they have the know how to counter other players, also it brings knowing where to place yourself knowing when you move in or back out there so many factors in a game besides a build which makes a build good. Also most of the top teams combo there skills off the other classes on there team.
There is no cheese mode spec, before the update people would call the current meta cheese mode. It won’t change when the new patch comes soon and then it will bring new builds which people refuse to learn how to counter and will call it cheese spec and it needs to be nerft.
Same old crap just a different day, Yes there are some powerful builds out there but players refuse to learn how to counter them and want them to be nerft into the ground so they can go back to running there NO CONDITION REMOVE NO VITA BUILDS vs a condition team.
GG have a nice day, Learn to play.
Twitch – Aussie Streamer
Ah the joys of reading the entire sentence. Weapon skills sir. Weapon skills.
It’s okay though every ranger has to come to grips at some point or another, when they examine what they do compared to the others.
http://3.bp.blogspot.com/-xMrZxUdE8Y4/UOSxoFR1l0I/AAAAAAAAETY/W8cPrY9YOII/s1600/im-kittened.gif
Anyway, back to the point of the thread.
Spirits could stay channels, give a stronger AoE team support for about 6 to 10 seconds, but on a cooldown so that summoning a Spirit is a risk/reward situation instead of set and forget with traits that make it so that you don’t even really have to use the spirit to get benefit from it.
Everybody’s signets, I’m talking all classes, could provide stronger benefits on use and longer cooldowns.
All classes ought to have to use skills to remove conditions, and either increase cleansing or reduce the applications of necromancers who can put terror (yeah it is its own condition), bleeding, poison, torment, burning, weakness, chill, cripple, immobilize, and blinds on anybody. I’d go for the second not the first.
How about increasing Ranger Weapon damage and decreasing pets’ damage so that they Ranger actually accomplishes something with his weapons?
How many viable Signet builds do you come across in TPvP, I rarely see any. You see the odd BM/Bunker ranger but there team support is 0 and they took massive nerf to pet damage making them sub-par build. So why you would even bring up signet’s is beyond me. This is something left for the class forums where players who play that class can talk about buffs/nerfs not someone who has no idea.
Spirit’s have such a low HP pool with massive CD the risk vs reward is big, you remove them spirit’s at the start of fight what is the ranger left with, his weapon skill combo’s which aren’t really that bad if you know how to combo well. There is no set and forget, that is so beyond stupid, if your playing your spirit ranger that way then your a bad spirit ranger. Also do you know how small the area of effect is on a spirit’s active skill is. If you get in range of teams to use the spirit’s Active skill there High RISK there going to die. So risk vs reward is high.
And please never speak about ranger pet’s getting nerf again and buffing our weapons, you think we haven’t already stated this countless time’s on the ranger forums, we have learnt to play our class using combo of weapon/condition damage and pet damage. Also I don’t think you can nerf pets any harder after the last patch it gutted pets rather hard, making them really only viable in BM builds. Outside of BM builds they die fast.
Condition remove on the ranger is what hurts us the most, us rangers have made countless posts on the ranger forums asking for better condition remove, we transfer our conditions to our pet gimping our own damage, you say its to strong but it costs us allot in damage to take condition remove. Other classes remove just as many conditions without having to worry about gutting there damage. Also vs good burst team’s, there have been so many times my pet gets stuck in the middle of the damage and die’s. There goes all our condition remove. But you seem to think our condition remove is to strong what a kitting joke.
You say lets get back to topic but almost all of what you just said is directed at rangers. You have very little understand of the ranger.
Twitch – Aussie Streamer
if you can’t kill the Spirit of Nature in time, you can just interrupt it when they go down or start using it.
I’ve it happen to many so many times, a good guardian will spot the res and use a KB skill to interrupt the res from the spirit.
Spirit’s don’t have stab.
Twitch – Aussie Streamer