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Cost of waypoints [merged]

in Guild Wars 2 Discussion

Posted by: Solid Gold.9310

Solid Gold.9310

More importanly I think the waypoint costs are crippling the social, partying, and the ability to go and help mates, guildies, join in with DE’s, events etc, ability of the game.

It’s making it feel like a single player game, very lonely at times, sometimes I feel I have the whole zone to myself.

People are reluctant to waypoint for many things because of the cost.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Cost of waypoints [merged]

in Guild Wars 2 Discussion

Posted by: Solid Gold.9310

Solid Gold.9310

This is not solely about the cost of waypoints, or how much you could/should make back per whatever.
It’s not about how many times I die and have to repair and waypoint back.
It’s not about me using waypoints too much.

It’s about the effect the waypoint charges have on the social aspect of a game.
It’s an MMO, people should be getting together, doing stuff together, helping each other (Maybe), this is not supposed to be a single player game, but boy does it feel like one.

Try to stay on the social impact waypoint costs may cause.

Anybody fancy coming over to Orr and helping me with a few skill points, nah didn’t think so. you don’t know me, I don’t know you, why would you spend a few silver to help somebody you might never meet again.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Cost of waypoints [merged]

in Guild Wars 2 Discussion

Posted by: Solid Gold.9310

Solid Gold.9310

“Timbersword.9014….. Pretty sure this is just another veiled “I warp too much and I’m broke!” thread.”

Geez, sorry to dissappoint you but it’s not. (Nice try but your way off).

Yeah of course you meet different people out in an area, but they generally have different things they want to do than you want to do, partying up is pointless because they go their way which is different than your way.

Yeah DE’s can be great fun with a fair few people, and following through a chain of events, after which everybody goes and does their own thing.

They are social, get together events in a way, but not the sort of “socialising” I was thinking of.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Cost of waypoints [merged]

in Guild Wars 2 Discussion

Posted by: Solid Gold.9310

Solid Gold.9310

Two things in my opinion:
1) people who are not 80 yet should NOT complain about waypoint costs, because they have no idea about what they are talking about.
2) costs are a bit high at 80, but definitely not “game breaking”. They should simply remove the default fee, if you teleport to a WP you are standing on it costs 1s50c which is silly, it should cost nothing.

1) Why’s that, why would they have no idea ?

2) Yeah “Game Breaking” was a bit over the top, but it’s definately spoilt my Guild Wars experience, and how good it was going to be to team up and play with human beings.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Cost of waypoints [merged]

in Guild Wars 2 Discussion

Posted by: Solid Gold.9310

Solid Gold.9310

“By the way, why do you die that often?”.

I don’t particularly die too often, but it’s quite hard when your on your own, and there’s no chance of any help, against a champ and 3 vets.

And this thread is not about me dieing.

It’s about how I feel about the effect waypoint costs are having on the partying and social aspects of the game.

I would have thought ArenaNet would have been trying to create a game where people get together and interact, not put restrictions in place that achieve the exact opposite.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

(edited by Solid Gold.9310)

Cost of waypoints [merged]

in Guild Wars 2 Discussion

Posted by: Solid Gold.9310

Solid Gold.9310

I think some of you are missing the point here……………

“The cost of waypoints is having an impact on the social aspect of the game”.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Cost of waypoints [merged]

in Guild Wars 2 Discussion

Posted by: Solid Gold.9310

Solid Gold.9310

“Having to pay to waypoint has made this a very anti-social game, not something ArenaNet would have wanted I think.”

Amen, in the first game I would map travel all over the place to help guildies/alliance members. In this one I don’t do that as much because of this needless cash sink.

It’s been pretty much a single player game for me, the very few parties I’ve been in have been all over the map/world.

The guilds I’ve been in have been pretty dead, no contact, no messages, nothing going on.

I want to be able to play with other people, interact with other people, be sociable, travel about the map/world, to do things with other people, I don’t want to have to consider “Can I afford to travel there and back”, I don’t want to sit there bored with something I can’t do alone, and think I’ll travel about some and try to find some action, and then just log off because if I travel about a bit it’s going to cost me a shedload of silver.

I would like a social game like GW1 was.

“Have defense in your build? Don’t glass cannon with this much trouble. Build tanky. That will help a lot.”

Not a lot of help when there’s a champ and 3 vets around a skill point and your on your own !

Jumping puzzles, love them or hate them, I hate them. Thread killer.

(edited by Solid Gold.9310)

Rangers soloing in Orr? Yes or no?

in Ranger

Posted by: Solid Gold.9310

Solid Gold.9310

I’m having a tough time in the last level of Orr, mobs actually overtake me.

It can be fun with a party (Few and far between), personally I hate Orr most of the time.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Cost of waypoints [merged]

in Guild Wars 2 Discussion

Posted by: Solid Gold.9310

Solid Gold.9310

The main point that concerns me about the cost of waypoints is it’s making it a very anti-social game.
It would be nice to waypoint around to be able to interact with other people, take part in events, go and help my friends and other people, a lot of the time I can’t justify the cost.
If I get problems somewhere, I want to go and do something else, not just get bored log out

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Cost of waypoints [merged]

in Guild Wars 2 Discussion

Posted by: Solid Gold.9310

Solid Gold.9310

Having to pay to waypoint has made this a very anti-social game, not something ArenaNet would have wanted I think.

For example, I’m in the last area of Orr, finding it pretty tough, try to get a skill point, die, waypoint to repair armour, waypoint back to near skill point repeat over and over.

Try to ask for help, it’s like a ghost town, of course people that are not near would need to waypoint in, help me and waypoint back to where they were, there’s no help, nobody even close, spend lots of my hard earned silver, give up.

Thinks I’ll go and look at the Halloween event, need to pay for waypoints and pay to return.
Go and help the few friends I have, need to pay again.
Go to the bank, nope have to pay.
Go look for some DE’s in other areas, need to pay.
Go join guild mates, need to pay.

Get bored waiting, log out.

Just everyday play it would be nice to be able to join friends, go around different areas, go res somebody, join a DE the other end of the map, go and repair, sell stuff, have to pay for all of that.

For me paying for waypoints is preventing a lot of social interaction, it’s pretty much like a single player game.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Why I think teleport costs are unreasonably hight

in Guild Wars 2 Discussion

Posted by: Solid Gold.9310

Solid Gold.9310

They are too high and are killing the social aspects of this game.

For example, it stops me waypointing to help or party with others, stops me from joining in with DE’s, or going to the bank.

Pretty much messing up what the game should be, a social event.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Ranger update

in Ranger

Posted by: Solid Gold.9310

Solid Gold.9310

“I would request for the team to fix the slow motion issue that rangers are facing.
This happens especially when the pet attracts visual contact with the foe.
Even if we are not crippled or anything, visual contact would slow our ranger down by a lot in terms of running speed.
Symptom can be easily recognized when you see the ranger holding the bow with both hands when running instead of one hand.”

Pretty much this, I find it very frustrating, in fact mobs overtake me, what’s that all about then !

Jumping puzzles, love them or hate them, I hate them. Thread killer.

FOV (Field of View) Changes Beta Test - Feedback Thread

in Account & Technical Support

Posted by: Solid Gold.9310

Solid Gold.9310

Yeap a +1 to this.

A nice added touch.

Keep em coming Anet.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Anybody finding "QuickShot" a bit weird ?

in Ranger

Posted by: Solid Gold.9310

Solid Gold.9310

Never seems to work as it should for me, never see any of the attributes it’s supposed to have.

And quite often I will just step back a foot and still be face to face with something that wants to rip my face off !

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Ranger update

in Ranger

Posted by: Solid Gold.9310

Solid Gold.9310

I only have a Ranger since the launch of GW2, and only ever played a Ranger in the 6 or 7 years of GW1.

Rangers were always a bit of a loser when it came to updates for GW1 and it looked (Looks ?) like it might be the same for GW2.

I hope, as a lot of you others do, that they make the Ranger a class worth playing, a class to be proud to play, a class that’s not excluded from any events because they are seen as weak or useless.

So I am looking forward to the next patch but trying not to get my hopes up too much so as to be not too dissappointed.

Here’s hoping for the Ranger.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Notice something missing from patch notes?

in Ranger

Posted by: Solid Gold.9310

Solid Gold.9310

Yeap, Ranger left out again.

They were pretty much left out in GW1 and it looks like it’s going to be the same here.

Maybe nobody at ArenaNet plays a Ranger.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

I've come to dislike waypoints.

in Guild Wars 2 Discussion

Posted by: Solid Gold.9310

Solid Gold.9310

The cost of waypoints is another game breaker for me.

I do tend to walk everwhere now.

But it also stops the social aspect of the game ArenaNet claimed they wanted to maintain.

For me, it stops me waypointing about a map to join a party, waypointing to a DE some way away, returning to town, going to the bank or trading post, waypointing between zones, going to res somebody if they are a fair way away, or helping people if I have to waypoint there. (And many more things).
GW2 is pretty much a single player game, and the cost of waypoints just make it worse.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Why are there bots?

in Guild Wars 2 Discussion

Posted by: Solid Gold.9310

Solid Gold.9310

There are bots because the design of the game is ideal for botting, very similar to any Korean grind, spawning mobs.

ArenaNet must have seen this coming, and have now lost total control of the botting.

Expect to see many more bots in the future, long lines of them, so many crammed together you won’t be able to see the names to report them.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Game design is the Ranger's real enemy

in Ranger

Posted by: Solid Gold.9310

Solid Gold.9310

Yup pretty much agree with the first 3 at least, not allowed to use the terrain now, mustn’t have an unfair advantage, and if we have mobs just go invulnerable.

And it’s no fun backing up into 5 or 6 forest trolls you just dispatched a few minutes earlier.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Defeated state and autocamera rotation

in Suggestions

Posted by: Solid Gold.9310

Solid Gold.9310

“Auto pan camera” is terrible, I find it really annoying.

I want to put the camera where I want it and I want it to STAY there.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Town Clothing Suggestions [Merged Threads]

in Suggestions

Posted by: Solid Gold.9310

Solid Gold.9310

Good idea.

(12 blah blah)

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Disallow respawning within immediate player perimeter

in Suggestions

Posted by: Solid Gold.9310

Solid Gold.9310

+1

(12 characters)

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Mobs becoming invulnerable and healing halfway through fight

in Bugs: Game, Forum, Website

Posted by: Solid Gold.9310

Solid Gold.9310

Terrible idea, as a Ranger it’s nice to be able to use the terrian to advantage, get higher, play from a “ranged” position.

I’ve had mobs go invulnerable when they are 25% health, or just stay invulnerable while I stand there like a muppet taking a beating.

Sort it out ArenaNet.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

The shortbow change should be reverted

in Ranger

Posted by: Solid Gold.9310

Solid Gold.9310

Shortbow was good, now it’s not so good.

Rangers have always been a bit ignored by ArenaNet.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Pets no longer tanking?

in Ranger

Posted by: Solid Gold.9310

Solid Gold.9310

Yup I’ve noticed that as well, mobs just walk straight throgh me pet and go straight for me.

Not much fun as you back up and pick up about 8 forest trolls !

Jumping puzzles, love them or hate them, I hate them. Thread killer.