Nimrud, I sympathise. But really, you lost a 5v4 with a turret engi on their side? It’s already difficult to loose when the other team has one turret engi out of five players. I understand you may be getting bad team mates, but at that point, you have to ask yourself if you don’t have a small part of responsibility in all this. Maybe roll a turret engi or a meditation guardian until your MMR gets better.
Playing games is already a waste of time compared to rl stuff so, at least, give me a reason to spend my free time here instead of moving to something else.
There, everything is said. Go get a life! Loafe on the grass, loose the stop from your throat, enjoy the sweet caress of the sun on your cheeks, paint with all the colors of the wind! We will envy you, us who are forever trapped in this virtual hell of constant frustration. Uninstall the game already, and leave the forums! It’s time to live, my friend.
(Disclaimer: this post was inspired by Whitman’s Leaves of Grass and Disney’s Pocahontas.)
Reading an other thread, I just learnt about the existence of the Sentry Turret. It’s only available in EotM at the moment. Now I know that for a lot of good reasons, WvW players are reluctant to add anything resembling EotM in WvW, but don’t you think the concept of this turret is interesting? What if it existed in WvW? Or what if the sentries NPC had the same effect? It would add some interesting alternatives to just sit in a tower for hours watching a movie. We could also imagine that the turrets could be deactivated from stealth, if the stealthed enemy was not yet detected, to add counter play. What do you think?
My guild has just disbanded its GW2 branch… Sad days but almost everybody left so I can understand such a decision.
What a shame if you think about it, WvW could have been so much awesome if a bit more effort had been put into it and if the community had been listened.
It’s a waste of an awesome combat system in my opinion, too bad, now it’s over.Problem is, its still the best game in its genre despite its flaws and its still very much alive 3 years on. Maybe your guildies left, but the population is still thriving. Enough people to go around which makes WvW awesome. I am also on FSP and we had epic battles yesterday.
I had really hoped that some games could top GW2 by bringing much needed features like the more complex ESO WvW or physics galore Archeage but nope, they ultimately suck at being fun. Most next gen MMORPG games are 1 year away. Hell the only game to top GW2 looks to be GW3 lol.
Let’s hope GW2 HoT will top GW2 vanilla regarding WvW. I loved every change Anet added to pvp in 2014, and if only they could give the same love to WvW, imagine how great it could be!
As someone mentioned, T5 is great for roaming, if you play close to prime time. After 1 am and before 4pm it’s dead. Everything in between is a lot of fun.
Making it WAY too complicated. Outnumber Buff: give the outnumbered a substantial boost in basic stats. If I gotta fight 3-1 odds, gimme 3-1 stats (not really but the idea). Make the game about teamwork n skill, not numbers. And of course numbers will always matter, as drawing number IS a skill. But coordinated numbers vs a blob of pve’ers… WVW should be for people that want to fight other people in a coordinated effort, where people play to the best extent of their class and role.
As much as I would LOVE to one shot every other roamer when I get the outnumbered buff, I think that your solution would be devastating for small scale WvW.
What could be done in the other hand is giving the outnumbered players a larger supply capacity (15 instead of 10, without the additional 5 for the upgrade), and a better siege effectiveness (more damage to doors, walls, faster golems, faster AC, you name it). That way you would not be able to win a zerg vs zerg (numbers SHOULD matter in these type of fights, and winning should be easy if you’re at least in a 2-1 proportion, otherwise it’s just immersion-breaking), but you could very well defend the objectives you have, and discreetly take a tower or two.
cant plan strategies because of the wildly differing skill levels (cele ele dies to thief for example, which would never happen on the same skill level).
I agree with you: it’s the case generally. However, I’ve seen Magic Toker take down a cele ele on his own, on point, with every CD up in maybe 40s in the finals of a major tournament. But again, that guy’s crazy…
No. Who wouldn’t swap and re-config the comp when facing multiple engineers?
Gets out the staff ele.
The staff ele? Y u no necromancer bro?
Frankly, I love the map selection system, but it seems to perform a lot better in unranked. I mean, I don’t like getting Skyhammer too often, but when I end up playing Foefire for the 6th time in a row in ranked, I kind of miss it…
For high MMR players (like OP) the system gets worse though because you get matched vs teams more often.
That’s probably partially true, as good players tend to play in teams. But you say it in your statement: it’s a question of player base: there are not enough good players queuing solo. Can you blame them? I can’t imagine it’s more fun to 500-0 some average solo players rather to have more balanced matches against a partial premade.
One can also argue that this argument sounds like a perfect excuse for supporting your own elitist delusion against every evidence. “Yes, I’m sure the system works fine for every other noob out there, but you gotta understand, when you’re as good as me, you get this problem. You wouldn’t understand…”
Furthermore, I have yet to find a single post on this forum complaining about constantly getting premades where this was actually confirmed. On the other hand, we had plenty of cases where the poster was just delusional. I’m not saying that’s the case here. Just that it happened in the past.
If I want to Solo Q, I want to play vs other ppl who Queue up Solo. Parties (doesn’t matter what size) are premade and have a big edge above others (TS/exp)
You can’t possibly be serious. You’d rather ONLY face solo players, with a broader skill difference, knowing that premades of TWO players with a MMR slightly lower than yours could be matched against you? As you said, in Europe it’s common to see two-man parties (maybe my perception is biased because I’m often in one myself, and therefore matched with/against them). So it’s a huge chance we have to have more balanced matches. The old solo queue MM was awful, and the queue times were endless. I think this issue is settled now partly because:
1) The numerous solo players that only played tpvp to avoid the queue times and the overall bad play style of soloq are now matched with/against the old yoloq player (remember this nickname? Drop the nostalgia a bit), which means the player pool is bigger
2) The two-man parties are now matched against solo players, like it’s done in LoL for example, increasing the player pool some more and bettering the MM.
In the current system, if your party size is bigger, you get an artificial increase in party MMR, which means the system acknowledges that it gives you an advantage. According to you, how much of an advantage is it to duo queue? Magically, two bad players become an unstoppable force? When some players are concerned about getting premade matched against them, they are not talking about duoq. That’s ludicrous.
Excellent advice. You’re a rather new player, but I think some veteran players constantly blaming their teammates could really use some of your wisdom. This game would be a lot more fun if we could just take it easy. And yeah, your remark about meta builds is totally true. In the old meta I was worried every time there was a warrior on my team, and now it’s when I see an engineer. I’d much prefer a good power ranger on my team than a bad cele engineer. Thank you for your post!
They should make the button a big bigger imo. But next time, try to discuss strategy with your team in the mean time. That’s a good way to get ahead early in the game.
For roaming there are options better than sinister. Try dire/rabid.
I use a rampager/celestial hybrid build for roaming, so I could see someone replacing the rampager trinkets by sinister ones, for a bit less precision and more condi damage. But I think that the extra PvE work needed to have the sinister trinkets is too much for the stats it gives. So I’d stick with rampager.
+1
I’d really want it to be insta cast as well, even if it means a longer CD. As it is, it’s even less reliable than throw wrench to chase cowards in WvW.
You just described hot join perfectly. That’s literally what’s it’s there for (well, one of the reason).
For people that want fair and competitive solo queue, there isn’t currently an option.
Yes, there is ranked. If you read this thread, you’ll see I don’t believe in the “solo vs premade” conspiracy theory. I myself queue solo in ranked regularly, and get fairly good matches most of the time. It’s not “soloq” exactly because you occasionally face 2-3-man parties, but you’re glad you have this option when you are in the 2-3-man party!
Now, of course we can have different views of what queues are for. But if, like me, you want to play with a team of IRL friends with a funny composition, but you all know the conquest rotations pretty well, you can’t possibly go to hotjoin! You can’t even be all in the same team. Even when I try to go to a hotjoin match with only one friend, we end up destroying the other team so much (they are beginners, THAT’S what it’s for) that they won’t even let us be on the same team the following match. For me, unranked is a plaice you can get real matches with people of your skill level, but in a more casual manner, which is fine. When I get a venom-share thief on my team in unranked, I’m not even mad! I try to be near him and make the most creative use of the venoms, since you don’t get to play that very often. People complain about the meta being stale and everyone playing the same builds, so why shouldn’t unranked be the place to get away from this meta a bit?
What makes the new class any special? It will work exactly like it does for the elementalist does.
/thread
That’s an interesting question, but I’d suggest you begin a new thread with it under the HoT sub forum if you want an answer.
An innocent player would not be banned just because 1000 players reported them. There is nothing wrong with believing that anet can tell the truth sometimes.
Why would an innocent player be reported 1000 times? If he does not play too much PvE, that is (where you can get a truckload of insults and reports for COMPLETING an event. Yes, I speak from experience).
matchmaking is now at the best it has ever been, I don’t even miss soloq
…can’t tell if serious?
Well there are certainly a lot more people in the queue than there was in soloq, so yes I’ve also noticed a better match making overall.
Frankly, I witness insults and non fair-play behavior almost every time I play. There’s not much you can do, apart from telling yourself each time you feel angry for losing when you had a mesmer on your team dying to Svanir: “Do I really want to insult that guy? What good will it bring me?”, and then NOT insult him. The problem is there will always be bad sports in any competitive game. Hell, there are complains on these forums about how toxic the DUNGEON community is, so these guys are everywhere. Don’t think about this too much.
Why not just make ranked have the option for premades but unranked is only solo queue?
Seems like the obvious solution to me.
As often, the obvious solution is too simple to be the good one. What happens to those who play with friends but want to try a silly build? Or a silly team composition, just to have fun (quick reminder: we’re actually playing to have fun)? Or those who really want to play with their friend who is a lot better/worse than they are themselves? I personally think ranked/unranked is a much better solution than soloq/teamq. A lot of people complain about getting people on their team with silly builds or not knowing their profession very well, but isn’t that the point? In ranked, if you play in a 3-2-man party, you’re expected to know what you’re doing, out of respect for the rest of your team. Let the opportunity for these teams to get to experience something else.
Or, like I said, and what makes more sense overall, is have both swap legend and weapon swap prefer bundle dropping over legend swapping, much like current classes that will drop a bundle before changing their weapons.
And I think I understood you, but feel free to correct me if I’m wrong: you would like to have the “swap weapon/drop bundle” button at the bottom left of the UI AND the bound key changing your current legend, right? The player wielding a bundle would drop it by pressing this button/key, then could use it again to change his current legend, still right?
The question is: would it make sense in a gameplay point of view? You see, currently, this key is linked to changing your weapon skills. Either to swap weapons, or to drop a bundle/kit. In both cases, you’re changing the object you’re wielding. I therefore think it would make no sense to change your legend with this button/key. You’re still wielding the same object, it would not be coherent with the rest of the game.
Well, I’ll try to give you a QQ-free answer. In top-tier tournaments, three celestial builds in particular tend to shine: engineer, elementalist and warrior. But really, every class is now reasonably strong. Ranger is a bit too predictable to fit in top teams, but does just fine everywhere else.
To pick a profession, I’d say go with engineer. It’s not too difficult to be efficient with it, while being a lot more challenging than most of the other professions. You also have a lot of viable condi builds you can choose from, in addition to the most played celestial build (which is not really better, it’s more of a trend). Necromancer will be easier to learn, but your role and positioning could be a bit more difficult to get used to. You’ll have the supreme advantage of killing every engi you run into in the blink of an eye.
Not enough build variety. Realizing there is only one best build for each class makes me feel like I have nothing unique to do; so I quit for a while till I forget the builds I was using while praying for an expansion, change, or creative new game.
That’s only true in tournament. On average/good level, you can do just fine with less optimal builds. Why don’t you give a try to something original once and see how it goes?
When I solo queue and face a partial premade or full premade with a full pug… It’s always a landslide victory. I check teams to see if join party is an option and notice 4 friends and 1 random on their side and our side is all randoms why is this even a thing
How can you tell it’s a four-man party and not two two-man party? Cause that’s common.
Does it really matter when our side is full randoms?
Well, yeah… Naturally you can end up against a pair of players. The MM wants to give you the best possible match in the least possible time. So it balances the global MMR of teams taking into account the number of premades. So, if your match is a 11111v122 and the individual MMR of the second team is lower on average, the MM will consider it a good match. You don’t think that duo queuing gives you a tremendous advantage, do you? It gives you a slight advantage that can be compensated by player skill.
Since Revenant doesn’t swap weapons and can only have 2 legends, instead of having to change my keybinds can there be an option to toggle the Weapon Swap keybind to swap legends?
Would save some time when swapping between professions <3
I’m not certain on how things are going to be done, but i’d imagine that it would be similar to Elementalist or Engineer.
Well engineer has two distinct ways to drop a kit: pressing the kit key or pressing “drop bundle”. The thing is, for engineer it makes more sense, since you’re really dropping a bundle, in the case of a kit. Swapping legends does not change your weapon skills, hence it can’t be considered a bundle, and shall not be bounded to the “weapon swap” key. QED.
My general expectation is that if this does well we will have found the rhythm.
Zhaitan
Unrelated Living story season (free)
Build up season (free)
Mordremoth (xpac)
Unrelated (Free)
Build up (free)
Bubbles (xpac)
Unrelated (free)
Build up (Free)
Kralk (xpac)
Unrelated (free)
Build up (free)
Jormag (xpac)
Unrelated (free)
Build up (free)
Primordus (xpac)Thats like 6-8 solid years of content right there!
I hope it won’t be that linear though. There is so much more in the lore they could explore!
i literally 100-0 myself using rush on stairs in temple trying to get that tranq
Really awesome!
Your mother never thought you not to rush in stairs? Serves you well for not listening!
Currently players are able to avoid being stomped and not be worth points by simply clicking on their WvW tab and pressing the button in the bottom right corner “Leave the Mists”
This needs to be fixed. When in combat the button should be disabled.
Well, they still give you the EXPM and the loot, as well as the satisfaction of having outplayed them. Even with the fix you suggest, if a player REALLY didn’t want to give points to your server, he could just Alt-F4. Just be glad most players are fair-play.
My thoughts about mesmers: oh Yiss, a mesmer! Wait, what… OH KITTEN HE PLAYS CONDI!!! ABORT!
Also, the argument of “premades vs pugs is rare” is a weak argument. Yes, the individual pug player may not experience a premade-vs-pugs scenario frequently, but that premade team will go on to continue steamrolling other pugs and spread more negative experiences to more players. That individual premade may go on to give hundreds of players negative pvp experiences.
Oooooooor they sometimes face other premades? Ever thought of that?
Oh and there is a thread with ALMOST EXACTLY THE SAME TITLE, posted just earlier. Why not post there? Just some basic forum courtesy, please.
I wish someone would not post another thread every three days on the matter. Just post in one of the existing thread!
Same answer as always:
1) You’re idealizing the old soloq out of fake nostalgia: long queue times (4 times those of tpvp), headless skirmishers with no idea about rotations, raging nerds.
2) Why are solo players that important? Why more than players who queue in parties of two or three? I never understood why some solo players felt they were such a big deal.
3) A lot of solo players, me included, actually like rotations and caring about positioning. Don’t force everyone into the brainless deathmatch the old soloq was most of the time. What you dislike about the new system is not competing against premade (it rarely happen), it’s playing against the former solo players from the old teamq, who actually know how to rotate. Get good!
When I solo queue and face a partial premade or full premade with a full pug… It’s always a landslide victory. I check teams to see if join party is an option and notice 4 friends and 1 random on their side and our side is all randoms why is this even a thing
How can you tell it’s a four-man party and not two two-man party? Cause that’s common.
Guys, this is a serious issue! Yes, most backpacks look too small on Asuras! Asuras are small as it is, but their backpacks are proportionally even smaller. Sure, some of the crafted backpacks look good on them because they are not oversized (the chef final backpack), but for the rest I’d really like their back pieces to grow a bit. Good thread, thank you.
Well, now you’re being unreasonable. The current system allows you to queue up in any party size you want. But there are not enough players and the skill spectrum is too wide to have only 5-5, 32-32 and 11111-11111 matches while maintaining decent MM and small queue times! And what about 4-man groups?
And what exactly that situation stopping from separating solo and teamQ? Just add old soloQ and everybody is happy now. Want to play solo – go to soloQ and dont worry about teams at all, have nothing against to be spare meat for partial teams – go to teamQ and unranked. Only disadvantage here is rapid dying of team modes because of lack of players, because they are not forced anymore to play it, lol.
Old soloq had less player than teamq, hence the longer queues, so teamq would probably be fine. And no, if soloq was restored, it would mean one or two extra queues, which as you said would divide the player base more, and it STILL does not solve one of the main problems I had with soloq. You didn’t quote that part, but what about the players who like to duoq, trioq? Should we add a “partial-premadeq” too? I can understand that certain solo players want a game type where they don’t have to think about their rotation and still win, but there is practice for that purpose! I do play solo quite often, but I don’t see why Anet should cater for my needs more than those of small premade teams.
I think the map is fine and even fun at time, but as Daunt say it was supposed to be a map you’d play on if your server’s maps were full. So I really don’t understand why the rewards there are so much better than on regular borderlands. I mean, karma and EXP are bound to events, I can understand that, but why do we have so much EXPM and badges flying around? In EotM you take one undefended supply camp (basically one NPC) and get around 10 badges. Pvp has an exclusive armor set, pve has plenty, and our only exclusive armor set is now obtainable in pve. Now I’m not a reward-driven player, but that still hurts a bit.
In this thread, you’ll find one guy complaining about solo-vs-premade-why? while it was 5 matches out of 70, and another complains when it was 4 times out of 173! And most of them are against 3-man premade! See what I mean?
I guess you talking about those
>Of the 175 games only 4 times were you stacked against pre-mades and did not have an equivalent pre-made on your team
>Of the 72 games you played, only three had you stacked against premades (11111 vs 311, 11111 vs 311, 2111 vs 32). Every other instance involving premades also had your team with an equivalent premade
As you can see, there must be a lot of premades. And being in situation “we have premade and they have premade too” not helping, because in all things being equivalent premade>group of soloers.
Well, now you’re being unreasonable. The current system allows you to queue up in any party size you want. But there are not enough players and the skill spectrum is too wide to have only 5-5, 32-32 and 11111-11111 matches while maintaining decent MM and small queue times! And what about 4-man groups? The main complain I see is about having a group of solos being destroyed by a full premade, which I showed does not often happen. But when I queue solo, I don’t mind being the 5th member of a guild premade.
Current system still giving you a straight disadvantage for playing solo, all for sake of saving dying teamQ. I wonder how fast it will flop if soloQ will be returned.
You’re idealizing the old soloq. I remember 15min+ queue times, unbalanced matches, players with no idea about rotations whatsoever. The good solo players queued in tpvp: 2min queue time, and real pvp experience. And how unfair is it to have a queue that caters exclusively to solo players, and not to players who like to play with one or two friends? Do you really think you’re at a disadvantage when you fight a 2-man “premade”? Soloq was saved from itself, good riddance.
Zaruna, I’m not saying you’re wrong, but there are already countless threads about the whole “solo vs premade” complain, and all of those in which Justin checked the match history showed a HUGE difference between the player’s subjective experience and the actual match-making data.
Lolwhat. There was a difference between subjective and actual winrate. Numbers of premades, and especially partial premades was big, really big.
I think you’re referring to the threads I was talking about in my previous post. For example, take a look at this one:
https://forum-en.gw2archive.eu/forum/game/pvp/Recent-matchmaking-issues/first
In this thread, you’ll find one guy complaining about solo-vs-premade-why? while it was 5 matches out of 70, and another complains when it was 4 times out of 173! And most of them are against 3-man premade! See what I mean?
Ahh thanks for the tip. Is the drop bundle slower for all kits? That could be the solution for the combos if so. I always use drop bundle. But I still noticed the delay on Overcharge Shot and other instant casts.
Edit: I just checked and Stow Kit is significantly better than Drop Bundle. Thanks again Sorel^^
You’re welcome. I was already a Champion Genius when I found this trick, so better late than never^^. Stow Kit is better in general, but you can use Drop Bundle to interrupt for example Magnet Pull, and make the enemy waste a dodge.
You need to apply for a passport, pay the fee and wait the long period… or pay more to expedite it so that you only have a wait a slightly less long period.
I doubt that paying 100$ every five years was THE main reason there were not more european teams. In addition to the fact that many europeans actually leave their country from time to time, so passport are not exactly rare birds.
Now if Anet would provide us with a Instagib Railgun, my day would be made!
I think the word you’re looking for is “Killshot”…
I know I would play that! When FP becomes a thing, why don’t you create a “FP only” custom arena? Starts only at 5v5, 15s timer, etc… I’m sure a lot of people would come and play, and you’d be drowning under the donations to keep the arena alive! (ok maybe not that last part but one can dream right?)
The main reason only 4 teams competed in EU was proof of valid passports for all 5 members who could compete.
So not only did you have to qualify, you had to get -all- 5 of your members to provide valid passports BEFORE you were even permitted to attend the qualifier.
Less of an issue for NA since most players competing were U.S. citizens and so passports (which can be a ridiculously long process) were not an issue.
I don’t get it. I mean, I doubt there are a lot of illegal immigrants among top players, and most of them live in a country with a functioning administration. Why wouldn’t they have a passport?
Play in a tournament with some friends and see how you fare. That’s the best way to see how ‘good’ you (and your friends) are. Only then will you get in real 1v1s against good players and team fights against good teams.
He said he was probably between a bit under average to a bit over average. In tournament he’ll just get wrecked, what will he learn about his level? By the way, how good are the guys in these tournaments? Do casuals stand a chance, providing they are rank 80 and on TS?
So far the only way is to complain about being matched with only noob teammates, and have Justin O’Dell reply to your thread and tell you whether you belong there or not.
This poor uberkingkong did that, and know the entire forum knows he’s never gonna beat the Abjured (you can sleep in peace) because of his average MMR. OP, be careful what you wish for!
I could be your internet connexion. It happens to me sometimes with Overcharge Shot as well and Withdraw, so maybe certain skills do that more often?
I’ll give you an advice about how to set your combos on engineers. One combo I like is Magnet → Pry Bar → Overcharged Shot. Now, when you switch to your rifle, make sure to hit the TOOL KIT SKILL, and not drop bundle: the effect is the same, but it does not interrupt your skills. That way, you can switch to your rifle while hitting with the pry bar, and OS right after. Maybe you knew that already, but that could a reason for not performing your combos as fast as the top engineers.
Don’t you have the fastest broadband in Europe or something? It was definitely one of the Scandinavian countries, could be Denmark instead but I’m pretty sure it’s you guys!
(Please don’t kill me for mixing you up with Denmark! :p )As a human being living in Sweden I can confirm that we have one of the fastest country-wide networks (3G/4G covered almost everywhere, optical fibre growing in a blazing speed) although only a few ISPs can actually use them and some people (like me) is stuck with some random ISP that promises (in my case “up to 100MBit/s” but on every test I have ever done it has returned 30-50 and in realoty it is never higher than 5MB/s) or for other stupid reasons cant benefit from our growing network of “up to 1000MB/s” networks. I am sure it will be great around here in 5-10 years though
Cool story bro. I have a brand new 8Mb/s telephone connexion since Tuesday, and before that I had a 3G connexion with a limited volume every month! Limited! In 2015! That qualifies as a crime against humanity right? But yeah I think most people in Sweden do fine.
-Some people enjoy a challenge. That is, they will avoid build/profession combinations that they find to be “too easy”.
That’s probably true. That’s why you see so many challenging SA thieves, PU mesmers, greatsword warriors, longbow rangers and medi guards roaming around! And that’s just the roamers! I didn’t even talk about the spam 1 folks in zergs. SD engineers and even celestial are among the more challenging build you see roaming, among with fresh air eles and shatter mesmers.
I think your mmr get bumped up when you q as a gp. So a 4,1 v 1,1,1,1,1 match the 5 solo would have higher MMR than the 4,1. If everyone of the solo are good players you are almost better off on that solo side.
Yes, they changed the MMR boost you get by teaming up something like a month ago, resulting in some very unbalanced premade vs premade match-ups. Justin just changed it back last Friday so I’ll try to play in full premade again to see how it goes now.
The quote:
On Friday I lowered the inflated MMR parties receive from +5% per member to +2% per member. I believe the initial value of +5% was too high, and we were aiming to overshoot due to the bad perception of solo vs pre-made. The drop to 2% was based on data from the beta ladder.
Could that may be what you noticed this weekend?