Always Loyal
Always Loyal
Random nonsense at today’s matchup.
TY for the fun guys. Fight again later.
Image one – we’re trying to break a wall of our own tower.
Always Loyal
(edited by Sovereign.1093)
unfortunately the solution for not zerging is to chose not to zerg. only we players can do that.
Always Loyal
(edited by Sovereign.1093)
All warriors know this.
Always Loyal
Oh please please please, this would be so worth it. >3< I want to play with my old gang again.
Always Loyal
:3 Cheers. You make your own fun. ^.^
Always Loyal
So its official… FA is better than DB in tier 2
I was expecting a closer fight to be honest
This is a time for celebration. Sometimes the journey is more fun than the end result. So yes, fa > db this time around.
Always Loyal
what is your goal?
when i was at vabbi, deso, cd, seaferer, and now tc; my goal has always been to treat each server i was in as the winning server. never changed one bit for me.
our goals differ yes? ;3
Always Loyal
(edited by Sovereign.1093)
I doubt it.
I’d rather not make any assumptions. So far, Anet hasn’t disappointed me, except for the bug which is party can’t kick offline, and inability to reset WXP, and the introduction of ascended gear stats.
For population of servers, the only solution is to promote your server. Give reasons for players to choose your server over another, and help them get there. Having a home is the easiest way for a community to grow. It’s where you belong and have pride among others.
PPT is just a bonus, it’s who you play with which allows you to enjoy the game. (at least that’s how i go about it)
Sad to say we push all of our problems to anet, of which we can really fix ourselves. Games are mere extensions of a glorified chat application.
Always Loyal
(edited by Sovereign.1093)
^ Unfortunately no. You will get the same thing except you have to pay 15$.
Adapt to the game mechanics. If you find the game not to your liking, there’s always other games out there.
To better the game, what we can do is to point out bugs, exploits, and stuff that need fixing. And of course dish out our million dollar ideas for free. But in the end of the day, we are gamers, players, and just here to have fun.
Always keep that in mind.
Always Loyal
(edited by Sovereign.1093)
TY FA and DB for the matchup.
May the odds be forever in our favor next reset TC.
Always Loyal
stomps will never be practical in open field combat. you only get to do it when you’ve killed the majority opposing team, and there are a few remaining in need of stomping.
Always Loyal
You have to understand that each game provider what ever the title makes game not because of the goodness in their hearts but for jobs and livelihood; thus earning some cash from it.
There’s nothing wrong with this.
Always Loyal
^ that won’t work much. there will be so much griefing and qq’s. Unless there are two types of map, which is pk and non – pk or have the option to have a pk on or off option per map.
Always Loyal
As I see it, GW2 is a jack of all trades game. It has everything for everyone but isn’t meant for specialization, which is why those who prefer one form of playing occasionally but heads.
Everything in GW2 is casual. It’s really up to you to make it competitive.
To make wvw competitive it will require a very very big overhaul.
1. no 24/7 ppt.
2. wvw maps not more than 25 per map
3. smaller map sizes
4. cap on gear stats
It is pretty much impossible to balance out as it is, unless you’re in tier 1. The only solution might be to have lower map population as the tier goes lower. And a randomized map design, with a king of the hill meta.
Meaning, if you’re server’s pop is low, and you’re fighting similar tiers, having one map with one goal or two and lots of camps would probably be the way to go.
It will require redesigning the whole gw2 wvw system to make it work.
Always Loyal
(edited by Sovereign.1093)
Random sea raids at EB earlier. And it sems lfg is working now.
Always Loyal
runes of hoelbrak for the win. ;3
Always Loyal
Sovereign, I don’t mean this as a personal attack because I believe you generally mean well, but I guess you just can’t comprehend why this buff is so bad for us competitive guilds. I don’t even understand what you’re trying to show from your video in your signature. If you stop it at 1:16 it shows you have the orb buff equal to the guy you killed, and regardless, one 1v1 does not have much of anything to do with why people don’t like it. You’re last video with the GvG alternative also shows that you don’t really understand the problem here, as well. (None of that is meant personal)
Many of us bought this game because we were attracted to the large scale combat and variety and competition that WvW brought to GW2. There is no pride in winning a fight when you have the orb buff, and it makes things much harder to take on larger numbers when you don’t. It’s not so much that though even, as someone else said, this buff is the straw that broke the camel’s back. By stopping playing (if that’s what it takes), it’d be in the hopes that Anet realizes they are taking WvW down a completely wrong path and start it back down the right one.
My video shows that
1. The server with more coverage wins even with or without the buff.
2. That you can still beat one another even if your opponent has the buff and you don’t, and while I was fighting that thief – we ganked him and eventually I also had the buff, but not at the beginning of the fight, which meant either way, he’s dead.
3. You can still do gvg’s at the usual spot with the usual guys, you just have to time it where both of your servers has the same buffs – and then duke it out (but this time has a limit, where the buffs add to one party or not, both parties now can choose whether to stop the fight or continue it. Or send players and allies to ensure that the buffs remain similar all throughout the borderlands (just a manner of working together with players)
4. And I always end up with a Think; win. because if only players thinked a little bit more, the solution to adapt to the new meta will appear.On your reply to my post. Thank you, I appreciate your position. And I do hope that the developers can gather ideas from what you guys wish to share.
Even if GVG’s 15v15 or 20v20 isn’t really a part of wvw proper, it’s still a fun way to play gw2, and should be incorporated into the system. That’s a free idea worth 100’s of thousands there.
Of course it’s still possible to win against the odds, but is it fun?
Winning with the buff doesn’t mean you’re the better player — your opponent was handicapped.
Losing without the buff doesn’t mean you’re the worse player — your opponent had an advantage.
It takes away from the feeling of competitiveness, which is not a good thing.
Ty for your reply,
You have to change your perception if you wish to enjoy wvw. That sense of fairness will be a disadvantage even prior to the patch. Since there will always be opportunities to exploit your enemy’s weakness.
Some servers never use superior, and yours does, does that mean they’re not competitive, they are, but you might not see that feeling because your standards are high.
Sometimes your team will be full geared pvt raid team, and your enemy will have squishies and underleveled. Does that mean you’ll let them live and kill you guys? No, must wipe the floor with them.
When you have a group of 5, and you see 2 players, one with an omega knocking at your tower, should you give mercy? Must kill that golem right?
For a fair fight, not much can be said except wait for the bloodlust buffs to equalize among your servers and do a gvg. (or spvp or tpvp or custom pvp)
Else, wvw isn’t really the game for you man. ;3
Either way, I do agree that even if wvw isn’t fair, that feeling of competitiveness is really something that should be encouraged. As for me, that something can be provided by the community of the server.
And as far as I know only WVW in gw2 has the best communities out there. PVE/PVP is the minority.
Always Loyal
(edited by Sovereign.1093)
The video is still processing.
FA, I SALUTE YOU. YOU DEFEND YOUR GARRISON EVEN WHEN WE HAD FULL 3 BORDERLAND BUFFS.
>3<
Always Loyal
The only thing that kills wvw is pve content; since it can’t compete against those. hehe
Always Loyal
My video shows that
1. The server with more coverage wins even with or without the buff.
2. That you can still beat one another even if your opponent has the buff and you don’t, and while I was fighting that thief – we ganked him and eventually I also had the buff, but not at the beginning of the fight, which meant either way, he’s dead.
3. You can still do gvg’s at the usual spot with the usual guys, you just have to time it where both of your servers has the same buffs – and then duke it out (but this time has a limit, where the buffs add to one party or not, both parties now can choose whether to stop the fight or continue it. Or send players and allies to ensure that the buffs remain similar all throughout the borderlands (just a manner of working together with players)
4. And I always end up with a Think; win. because if only players thinked a little bit more, the solution to adapt to the new meta will appear.On your reply to my post. Thank you, I appreciate your position. And I do hope that the developers can gather ideas from what you guys wish to share.
Even if GVG’s 15v15 or 20v20 isn’t really a part of wvw proper, it’s still a fun way to play gw2, and should be incorporated into the system. That’s a free idea worth 100’s of thousands there.
If I may respond to a couple of your points:
1. Yes, but that’s not the issue. A server that has better coverage can more easily control the capture points for the buff in each borderland, making their players stronger across the board because of coverage alone. This is one of my biggest problems with it because it emphasizes the power of coverage even more. Granted, they are relatively easy to cap (normally just having 3 roamers in the area will be enough on lower tiers), but that means it will be just as easy for an enemy zerg entering your borderlands to cap it from you, and easier for them to maintain with their larger numbers.
2. Again, yes. 1v1 or small group situations, individual player skill can overcome stat advantage. We’ve seen this from the beginning of WvW, just by the nature of players being on uneven ground (gear/food). But, the more players that are involved, the more that stat gap is magnified and begins to have a more meaningful impact. This is especially true in a situation where a smaller, organized group (say 20-25) is trying to take on a 35-40 man zerg. It weakens the power of organization over numbers, while WvW should be about exactly the opposite.Obviously, that’s just my opinion. Eventually players will either adapt or leave, so it probably matters very little who is “right” or “wrong” about this.
On your reply,
1. A big server can, but do they? If yes, it means they really overwhelm the other server, which means it’s pretty much a mismatch. Else, in servers where the coverage is almost near to each other, all three servers fight fore those nodes or just simply ignore them. Since they give little or no reward except for stat boost.
2. If the numbers are fairly equal, a smart commander will send a group of 5 players to recap the borderland buff in their favor if they are lacking in it, or run away and hide in a tower, and keep till more information gives better chance. But yes, it does happen where a group of 20 will fight another group of 20 + or – and then cream the other team because of buffs. Sad to say not all teams think to win.
The potential is there to counter the buff, and pretty much doable since a borderland can only hold so much. And if a server has only a few people, they will probably hole up in their own borderlands or not try at all, but only in the case if they’re mega outnumbered. Or just lack the heart to try.
The real problem is the coverage issue. The bloodlust thing is just an icing on the cake. And the devs can’t control players to which server they’d belong, unless it be mandatory to split people up, which is stupid.
While, most people will claim to want fair fights, I’m pretty sure the non-hypocrytes will definitely choose a server which will win and join such.
On that note, thanks for replying to my post.
Always Loyal
The problem with this buff is it applies to all maps. That causes other players to think that it’s not fair, and gives the impression that they won without skill.
The solution is to limit each buff per borderland. Where Blue BL’s buff only applies to that bl and EB. And if a certain color covers all borderlands, it will only apply to those maps, and eb which won’t stack.
50 bloodlust points per map and eb which does not stack. Blood lust stays, the bonus isn’t so high, and everyone is happy.
So dev team, go do this.
Always Loyal
Sovereign, I don’t mean this as a personal attack because I believe you generally mean well, but I guess you just can’t comprehend why this buff is so bad for us competitive guilds. I don’t even understand what you’re trying to show from your video in your signature. If you stop it at 1:16 it shows you have the orb buff equal to the guy you killed, and regardless, one 1v1 does not have much of anything to do with why people don’t like it. You’re last video with the GvG alternative also shows that you don’t really understand the problem here, as well. (None of that is meant personal)
Many of us bought this game because we were attracted to the large scale combat and variety and competition that WvW brought to GW2. There is no pride in winning a fight when you have the orb buff, and it makes things much harder to take on larger numbers when you don’t. It’s not so much that though even, as someone else said, this buff is the straw that broke the camel’s back. By stopping playing (if that’s what it takes), it’d be in the hopes that Anet realizes they are taking WvW down a completely wrong path and start it back down the right one.
My video shows that
1. The server with more coverage wins even with or without the buff.
2. That you can still beat one another even if your opponent has the buff and you don’t, and while I was fighting that thief – we ganked him and eventually I also had the buff, but not at the beginning of the fight, which meant either way, he’s dead.
3. You can still do gvg’s at the usual spot with the usual guys, you just have to time it where both of your servers has the same buffs – and then duke it out (but this time has a limit, where the buffs add to one party or not, both parties now can choose whether to stop the fight or continue it. Or send players and allies to ensure that the buffs remain similar all throughout the borderlands (just a manner of working together with players)
4. And I always end up with a Think; win. because if only players thinked a little bit more, the solution to adapt to the new meta will appear.
On your reply to my post. Thank you, I appreciate your position. And I do hope that the developers can gather ideas from what you guys wish to share.
Even if GVG’s 15v15 or 20v20 isn’t really a part of wvw proper, it’s still a fun way to play gw2, and should be incorporated into the system. That’s a free idea worth 100’s of thousands there.
Always Loyal
If you cast the battle standard, and you stop the animation either by changing weapon or sheathing your weapon, it will drop but cooldown faster. You will have the bonus buffs for a few 2nds, and then you can repeat the process.
I thought this has been fixed.
Video is processing, but you will see how it is being done.
What do you guys think?
Always Loyal
(edited by Sovereign.1093)
The only thing the developers can do is to pair off servers with almost similar coverage against each other (will be difficult because players do transfer from one server to another, sometimes in mass or sometimes one by one). And try to make WVW fun.
No person is obligated or forced to accept the game changes, it is dependent on the individual player.
Always Loyal
Here’s the thing guys, if the old bloodlust buff wasn’t hackable. I.e. those flying hackers taking orbs, this blood lust buff would have been the norm.
Because of the change, factoring the bloodlust nodes caused fear to players who are used to the way things area. And because of sacrx video, players who enjoy gvg and openfield are now questioning whether the move from spvp to wvw is really a good idea.
Now, stop. Think for a moment.
Look at those camps, towers, keeps, and smc. WVW, strictly speaking if you fight for PPT, has always been similar to SPVP without the gear cap. The reason why this became so big of an issue, to my mind, is because some guilds can no longer do GVG’s.
YOU STILL CAN DO GVG. Just have to think about those bloodlust stacks, and keep fighting against other guilds in the old wind mill. The problem here is, players like it easy. Not the end of the world guys.
Things got out of proportion. People will quit, and no matter how we argue against them, as long as they justified it in their brain, they can never be convinced that WVW is as it should be.
Surprise surprise guys. WVW is not fair. Coverage will win. But that doesn’t mean it shouldn’t be fun. It’s just that players, for whatever game, can’t ever be satisfied. (issue with diablo 3, mass effect 3, resident evil 5 onwards, silent hill etc.)
If you want to enjoy GW2, and play with your friends. Don’t log in the forums. Just play as is, you’ll have so much fun.
Always Loyal
(edited by Sovereign.1093)
The main problem I see with this patch is the icon going on and off in our characters, and as such is causing a major lag spike.
Always Loyal
I will focus on bugs and things that make this patch not so enjoyable.
1. Lag
2. Offline party member can’t be kicked in wvw, w/c must be done by re-partying,
Always Loyal
When you guys leave WvW, can you leave the forum too please? Thank you!
^_^ i support this.
Always Loyal
Which ever you like is often the best toon to make. If you love your toon, your toon will get stronger.
Always Loyal
Just a word of caution though, you might destroy our client if you alt f4 to much. ;/
Always Loyal
got to accept that in wvw, dying is normal and it’s okay. :p
Always Loyal
But wvw has always been spvp like. Camps/towers/keeps/smc are big capture points that give ppt, and the server with the most ppt wins.
WVW is pvp in a massive scale. If you guys only realized this now… well, what can I say.
But it is true we at TC need training. Prior to and after this patch since we had lots of transfers. We didn’t really organize ourselves to prepare for serious wvw yet. (i’ve been whining about this for more than 4 months now)
I doubt any server will master the new patch just after a day.
Always Loyal
I suppose there wil always be that player who has an alt account who’ll get his alt to wvw and just be stomped by his original team.
But that might be more of a hard work and less fun than taking stuff or purely killing each other through raids.
And some don’t really care about ppt. I mean, it’s like a badge of honor to laugh at a guy who alt f4 prior to this stomp thing, now i’d be a server pride. Ahaha
Always Loyal
The main issue with bloodlust is GVG. It’s not about who wins or lose because it’s already a fact that the server with more coverage and numbers will win.
Whether which server actually has it seems to have little effect against a smart commander who thinks, and troops who know how to follow or recognize the battlefield.
Seems to me like it’s being used as a scapegoat to justify another server’s win. A situation in denial.
However, since GVG was and is a REALLY AWESOME part of GW2 – unofficial gameplay. I’m sad to say, I’ll miss it more than playing strict ppt and following how this game is supposed to play.
Will bloodlust kill wvw? No, it’s like swimming, you follow the rules, and that’s wvw with blood lust. But sometimes, floating around is fun too – which doesn’t really make you win in wvw, like gvg’s but is relaxing and fun too.
Always Loyal
I wonder if the new setup is to hard for some gamers here. ^.^
No offense. I know you’re trying to stay positive, but I’ll check back with you on that one when we are facing BG/sor or JQ and they have all the wxp buffs, pvt gear AND all three orbs.
There’s something to be said for empathy too. I don’t think you are appreciating the full effect because of our current matchup. Implying a lack of skill is impolite and not accurate.
You misunderstand. I’ve fought bg, jq, and sor. And I’ve fought against worse odds, coming from vabbi, where every day is outnumbered day – back in the old days.
It’s just that, I’m often amused why players don’t try to adapt to the change and have to have it their own way.
Also, I’m not trying to be positive, just being a realist. Which is to see both sides of the coin, or if there are more sides in the mix.
Always Loyal
I wonder if the new setup is to hard for some gamers here. ^.^
Always Loyal
There’s thing thing called TQ, where everyone is trying to organize and kill it. Seems like a server pride thing.
W/c server you at by the way?
Always Loyal
You guys need to take a chill pill. Listen to the sax/violin guy.
For all the abuse anet is getting here, I have to give them credit for being lenient.
Always Loyal
yes, more enemies to kill out there. ^-^
Always Loyal
Always Loyal
because of the patch, old players who were at hiatus went online; so the influx of players doing wvw stuff. so the results are as they are, server with more coverage and players will win. however, because servers with more people will certainly camp those bloodlust areas, it leaves little guess work that the server with smaller player base will get pawned more easily since they can’t defend themselves better now.
Always Loyal
Play what you like. If you master a class, and if you love it, it will go strong. As such ranger, you shouldn’t be in front of the zerg, but in the mid or backlines sniping enemies with low healths or staff elementalists/necros to death.
If you’re willing to build a new character, guardians are great. They’re the backbone of a zerg – tough, can heal, cleanses conditions, pretty much good in pve/fotm/wvw.
Always Loyal
^ can’t force people to hold the same view as you man. we will have our own opinions on this stuff.
Always Loyal
we already know that wvw is unfair because the server with the most coverage, players, and gold will win. however, there shouldn’t be any special skill trait related to wvw that should advance or put players into advantage like wxp rank masteries, and borderland bloodlust stacks.
those need to go. bring in the skins, the glory, and enjoyment. haha
-
exo’s imo where the best and balanced thing in gw2. ascended should have been implemented that they’re equal to exotics, but only had slots for bonus stats -wvw/fotm/pve.
ppl will still make ascendeds/legendaries/ and there wouldn’t have been so much qq in this sort.
at least we know now what went wrong.
Always Loyal
(edited by Sovereign.1093)
I prefer to not stomp ever unless there are one or two enemies. No amount of points will make me change my way of gaming at the risk of putting my squad in harms way.
Always Loyal
Love the new map design but hate the stat buff, just as i dislike wxp, and the party offline bug.
Because it’s destabilizing my wvw community and causing unnecessary stress to my fellow players who are now venturing to play other games.
The idea itself is good, and I welcome it, but it’s not fun if I’m the only person enjoying it and no one to play with.
Always Loyal
To the char mace shield gs warrior I fought to at the blood note, gg. I think you would have won in the long run. ^.^
Always Loyal
The only thing that SPVP does not offer are the following:
Not more than 10 per team.
No ascended gear.
No food.
No animals.
No disturbances.
And if you have 40 ppl wanting to play, can’t you have team 1 team 2 team 3 of guild X versus team 1 team 2 team 3 of guild Y?
Why must it be in WVW since we can’t gvg at this moment? Where we can actually do a GVG in SPVP?
Is it because it must be 15 v 15 or 20v20?
Maybe if we do make this sort of thing popular, it will catch on.
Always Loyal