Okay, so here’s the deal
I have the trait that grants might on crits on pets and the shared boons on pet.
I have 6pts in BM and also have the 30% Ferocity for pets.
Without might stacks my raven hits 2.5k x2 for the f2 on medium golem. (thats crit)
With 10 stacks of might my raven hits the same golem with f2 with only an increase about 100-300 damage.
For 10 might stacks that is already +350 power on my raven.
with 30 BM default raven is 1.6k power and +10 might stacks so thats almost 2k.
Given that it is 10 might stacks minimum, i should see a drastic increase in damage right?
not just 100-300 range for 350 more power?
so what’s the healing power trait for then?
Thank you for the advice all.
Honestly a lot of people are saying ranger sucks but to be honest i find it to be as fun as my mesmer.
so does it mean even if im building a condi build, pets would still retain their own stats and hit somewhat hard?
^Aww so sad to hear that.. I hope they fix it.
Since I main a mes, does your pet’s stats scale with you or any equip/damage modifier you use?
Hmm.. The thing is some traits require that kind of mechanic like the Crits give might to pet.
I recently tried ranger and im having a lot of fun so far. I main mes btw.
My question is.. Is there any way to see the boons on my pet other that targeting it? like the hp and boons of my team pvp. something like that.
@Natsu
Did ya quit the guild?
Just a thought.. If they nerfed confusion and glamour.. What are traits for then?
I cant see the posts
I like scam’s and pyro’s suggestion but at the same time, i think we would still be stuck on the current trait template for a long time. I wish either Pyro or Scam or Chaos to apply as one of the devs to fix the traits!
Would love to see this too. BUT, imagine the whole gw2 community whining again. Makes me sad that progress toward a certain class is halted due to whining.
^But if that happens people will whine… NERF AI!!!!
yea.,
Try Powerblock +CI + Chill Runes(w/ mantra heal) and Hydromancy (was better before they fixed power block.
30/0/30/10 lockdown.
A lot of awesome ideas here.
One thing I’m hoping to get changed are these ridiculous “downed” traits that I’m sure not even the Anet devs have ever used.
- Chaotic Revival (Chaos Armor when you rally)
- Retaliatory Demise (Gain retal when downed)
Both of these traits aren’t even as good as any minor on any of our traitlines. I think that the only way I’d ever consider grabbing a trait like this would be something like:
Chaotic Revival: 10% increased revive speed, summon a chaos storm when reviving.
or
Chaotic Revival: 10% revive speed, gain Chaos Armor when Reviving an ally, copy all current boons onto ally when revived.
And even THEN I’m not sure if it’d be worth it. Other things I’d like to see (though I haven’t given too much thought from a balance perspective)…
- Temporal Enchanter & Glamour Mastery merged.
- Restorative Illusions’ heal improved to how it is with iPersona
- Compounding Celerity reworked (something silly like 25% chance for 5s AoE swiftness on phantasm summon)
- Shattered Conditions moved to Master Tier
- Vengeful Images’ Retaliation duration increased to 15s
I agree with the death traits. They are really bad unless you plan on dying every time to make the most out of them. LOL
Vengeful Images: Just Revert it back to the Original One
^Gets me excited too. And yeah it would not be OP, considering it is still far along the trait line.
What I do not agree on That it should be a major trait. Retain it being a Minor, Then Fix Power block.
Any suggestions for power block aside from the original no ICD? I mean the Reduced charges from Wastrels + A new Power Block, woooo!
Solution? Change the Projectile Into A Purple Laser.
@Black Devil.
I agree with some of your points, Wastrel’s Punishment should be changed to something else.
For the confusing enchantments, Maybe 2? I mean confusion was already nerfed so buffing the stacks wouldn’t be so bad right?
Also, Using BB with Dazzling Glamours and Confusing Enchantments, Only. 1 stack of confusion will apply. That’s 2 Master Traits for 1 stack.
That would put it on the same damage before nerf, so erm.. nah thanks :<
@Carighan
No it promotes random cc spam to do more damage. That’s how warriors do their job, just spam that cc baby, cba about interrupting imporant kitten because CC spam and passive effect stacking is so much more rewarding.
Also, mots of our bursts have a quite ‘’building up’’ process. It’s not like; okay stun now and 0.25 sec later i do a massive burst’’. Meaning 3/4 of your CC will be worthless with this trait because you will never be fast enough to gain profit from it as the person you just CC’ed is already out of the CC the moment you deal damage to him.
The only way this trait would be somewhat usefull is with shatter specs and hey, who the hell uses 25-30 in domination with shatter? You need 30 in illusions and 20 in dueling. There’s no space for that ’’extra’’ damage. Even halting strike deals like 10 times the damage you gain from that ’’extra’’ 5 %.
No it would not put confusion like the way it was pre-nerf. like how? for 3 stacks?
As I said before engies can put 15 stacks in 3 skills.
5 Stacks Pry Bar 15 secs CD
5 Stacks Concussion Bomb 18 secs CD
Pull from Perplexity 5 Stacks 15 secs CD
Plus not to mention if you hit them 3 stacks More
Thats A total of 18 Stacks. Even without perplexity it’s still 10 stacks. And confusion was supposed to be our themed condition.
I like the idea of making wastrel’s punishment a trait you can choose and I like the effect pyro mentioned as well. It creates another interesting build focus around interrupts. Not sure how it would work in practice – it might be OP for some skills such as chaos storm for example and might need an ICD. You can imagine chaos storm constantly refreshing xD.
I don’t really like putting EM in grandmaster minor – it’s too specific of a trait that affects a small number of builds.
Also some food for thought, the spirit of wastrel’s punishment is about punishing the foe for being idle (whether they are or you put them there). I know this isn’t GW1 but there was a skill called wastrel’s worry which punished your target and nearby foes with significant AE damage if they didn’t use a skill within 3 seconds after getting hexed with it. So I would guess the devs want to keep that type of flavor to this skill.
Of course the trait can be whatever they want it to be too, but a suggestion more along the lines of the original intent might ultimately be more well received.
I forgot about Wastrel’s worry. You know honestly our class could be greatly improved (same goes for others) if they would just fix the trait hierarchy.
Put GM major worthy traits or GM minor worthy traits or Adept, etc. It seems like the traits are like “just put whatever”. Introducing new traits, I could see their nice intent but meh. I mean cmon..
If the Devs would look at every other classes suggestions regarding traits.
The reason why I think diversity is so low here is because the traits too choose from is so whack, limiting people’s choices.
Anywho back on topic.
Ohh I see. If your Idea gets put through, kitten .. It would be a dream come true.
Warlock is Crap, maybe change its attack to AoE to grant random conditions.
CS is a love of mine but CD is too high.
Chaos Armor high cd also, revert it back to it was before or make it an aura.
Phase retreat is very good and its on a low CD
Ok, this’ll be real quick because I don’t have a lot of time atm.
Domination Line
- Empowering Mantras is now the Grandmaster Minor trait
- Wastrel’s Punishment is now a Grandmaster Major trait
- Wastrel’s Punishment: On interrupt, refresh the cooldown of the skill that caused the interrupt.
This will heavily promote both lockdown and skilled play in the same trait, and is one of the only possible ways I can see an interrupt build ever really becoming a lockdown build instead of a ‘spam interrupts on downed players’ build.
Wow, this is really good.
But how would it affect Mantra of Distraction if I still have a charge left after interrupting?
a great thread. tons of brainstorm potential.
although rather that improving or changing the functionality of traits to improve diversity i would rather suggest a change to how traits work in regards to minor traits to improve diversity.
what i mean is moving some traits in to lower minor traits. particularly weapon traits or other such traits. and for the ability to use minor traits in higher major trait tiers.
this would skyrocket build diversity based on what is placed in the minor trait sections.so for example in the dueling tree. lets say duelist discipline(pistol trait) was placed in the master minor tier. blade training(sword trait) was placed in the adept minor tier.
from just this alone you could perhaps trade critical infusion for blade training. and grab something else in the adept section. or run deceptive evasion in the master tier and duelist discipline in the master minor tier.Hmm what a nice approach. So you mean instead of minor being constant, do you propose them to be changeable?
But if that was to happen, the hierarchy of traits would be ruined.
yes in some way. altough the basic idea is for there to be options of the trait selected instead of a fixed trait. thus putting a new spin of diversity.
although for hierarchy balance i should assume that traits in the minor trait options should be available to be used in major trait sections. HOWEVER major trait options should not be usable within the minor trait sections.
although if that were to take place alot of traits need to be moved to the minor trait sections such as weapon skill traits so as too allow another choice and allow slightly more diversity with a trade off
Hmm there something I’m missing here. Although the idea is nice, but how would that justify diversity?
EX: Dueling line
Adept Minor Trait Vigor
Master Minor Sharper Images.
Yes I will be able to put the Vigor trait on the master Minor slot, but what would you put in the adept then? Since you can’t put master traits into the minor slot.
^ICD yes maybe. OR just make it that Daze now pierce stability. It is a GM minor trait anyway.
@StickerHappy, BlackDevil:
In case I haven’t made myself clear earlier, Wastrel’s Punishment can be changed to proc confusion on interrupt. It’s a minor GM trait, so it should be somewhat powerful.How about blind on interrupt? Say 3s. That would help vs thieves.
Chaotic interruption already has the blind although its rng
@StickerHappy, BlackDevil:
In case I haven’t made myself clear earlier, Wastrel’s Punishment can be changed to proc confusion on interrupt. It’s a minor GM trait, so it should be somewhat powerful.
I agree with you. It’s either that or Confusing combatants. A lot of good points here, like Carighan said but at the same I just don’t think it is a good synergy with everything else unless you get Confounding Suggestions, that “Not attacking or doing something” Is granted for sure. if it procs. Your foe can’t dodge too.
A dazed opponent can still dodge.
Immobilized can still allow your foe to do something.
@Carighan
I get your point but at the same time the 5% increase only affects Shatters and Direct damage. IMO, its too situational at the heat of battle you won’t be able to to tell if it really does something because majority of our damage comes from phants.
Ex. I daze a target, so he can’t use skills, for how many seconds? will that span of time open me to burst with that 5% increase damage? Probably. But how probable would it be?
Amywho, what is your suggestion then?
(edited by StickerHappy.8052)
@Black Devil.
I agree with some of your points, Wastrel’s Punishment should be changed to something else.
For the confusing enchantments, Maybe 2? I mean confusion was already nerfed so buffing the stacks wouldn’t be so bad right?
Also, Using BB with Dazzling Glamours and Confusing Enchantments, Only. 1 stack of confusion will apply. That’s 2 Master Traits for 1 stack.
(edited by StickerHappy.8052)
@Keenlam
I know. Changing the interrupt effect or being greedy as you said to implement the effect to the trait, I mean cmon!! it is a GM minor trait. Requires you to go 25 pts down a trait line. and What do i get, 1 stack of confusion per illusion killed. what the hell. This would be viable if we are talking about pre-confusion nerf.
Raising the stacks is an obvious change too.
Also I don’t see why other classes can put out confusion better than us. Engies Bomb + the wrench 10 stacks already. 2 attacks. With the rune, 15 stacks for the interrupt.
Might as well give fear to mesmers then.
(edited by StickerHappy.8052)
a great thread. tons of brainstorm potential.
although rather that improving or changing the functionality of traits to improve diversity i would rather suggest a change to how traits work in regards to minor traits to improve diversity.
what i mean is moving some traits in to lower minor traits. particularly weapon traits or other such traits. and for the ability to use minor traits in higher major trait tiers.
this would skyrocket build diversity based on what is placed in the minor trait sections.so for example in the dueling tree. lets say duelist discipline(pistol trait) was placed in the master minor tier. blade training(sword trait) was placed in the adept minor tier.
from just this alone you could perhaps trade critical infusion for blade training. and grab something else in the adept section. or run deceptive evasion in the master tier and duelist discipline in the master minor tier.
Hmm what a nice approach. So you mean instead of minor being constant, do you propose them to be changeable?
But if that was to happen, the hierarchy of traits would be ruined.
Only thing I would absolutely love to see is traits that have to do with clone death be switched to shatter.
So Confusing Combatants and DD and the likes, make them proc on shatter.
That way you fix the OH MA GAWD PU OP!!!11! problem and you make condi shatter really viable.
Wow that would be OP haha.
Confusing Combatants: I was thinking to have 2 stacks of confusion applied per illusion. I like your idea of the confusion proc on interrupt, but it doesn’t really match the trait title.
Just the change of the trait name then
But seriously, the interrupt trait should be for mesmers alone. I don’t like the idea that a class that is supposed to specialize in a condition get outclassed by other classes.
I don’t see any class apply fear better than necros, they also have the damage trait,.
I don’t see any class apply blind better than thieves without building a build around it.
@Scam
That Protected Mantras Idea is great
Protected Mantras
Charging a mantra now gives stability/protection.
I wish more people would join in especially Chaos and Pyro.
>>Diversity is here but the problem is some of the traits not only suck but they would be never be chosen, whereas if they were somewhat improved or changed then that would add a little diversity.
Masterful Reflection
As I recall this only works with f4, not sure if it works with Blurred Inscriptions
1.) Either make it work through other distortion means IF they would add more viable ways. ( Bec. No more BF distortion, 1 is a GM trait :/ )
2.) Ideas?
Harmonious Mantras
Again a GM major trait for 1 additional charge.
I would see people disagreeing with me here but 1 charge is meh for putting 30 points in a trait line.
Suggestion:
1.) Make Mantras 3 charges by default. OR
2.) New effect:
Activating a mantra also grants you the effect of other mantras equipped (Except the heal of course)
Kinda OP but! To get that full effect you gotta build around putting mantras in the utility bar, meaning you would have to choose them over blink, decoy etc. Even if you put 2 mantras, the only max achievable combo is 2 effects (daze+ stability/
daze+cleanse or cleanse/stab) With an ICD of course
IMO this would make building around a mantra build viable!
Mantra Mastery
As skcamow suggested a channel decrease on this trait would be priceless.
Please mesmer forum people join in!
(edited by StickerHappy.8052)
I like the idea of fury as well as quickness for FI. I agree the cripple seems kind of redundant on CI, and poison would be nice
Random thought: it would be really nice if we could trait for something that meant we don’t feel like we need to always have blink + decoy.
I agree. I always feel that blink and decoy is a must on the utility bar. Thats 2 spaces already meaning the last one would for sure go to cleanse
-Reserved for traits and skills-
-On going testing-
Hi all! I was kinda hesitant to post this at first because no one might reply and leave it like another dead thread but here goes.
I am reading a lot of [REWORK] for the weapon skills which is really good! Although The BUG FIXES are a priority too, It kinda makes me feel good that people are sharing their ideas to improve the mesmer class. This an opinion but i feel some people are complacent with the state of the mesmer now.
So here I am, wanting to start a brainstorming thread with our Traits. I feel that some of the traits are overlooked and only the popular ones and the new ones are getting attention.
So here are my ideas:
Wastrel’s Punishment
GM minor, costs 25 points for a meager 5% increase in damage for foes not using a skill. (stunned or dazed or just not doing anything)
Too underwhelming for 25 points, Sigil of impact by itself provides 10% more damage for stunned foes.
Suggestion:
Change the functionality of it to something else, current effect is too situational.
Ideas?
Confusing Combatants
GM minor, again 25 points for 1 stack of confusion for BOTH clones and phantasms.
Debilitating Dissipation provides 3 stacks of bleeds for an Adept Major trait, although RNG. Much easier to get going along the tree.
Suggestion:
Destroy #6 Rune effect of Perplexity.
Confusing Combatants now does: Current effect and 5 stacks of confusion on interrupt (CD: 10 secs)
No more other classes applying it higher than mesmers which confusion is our main condition after all. No more perplexity rune nerfs. Also, the fact that it is a GM minor trait, not all condi builds would be able to abuse it because it would require you to go deep into the dueling tree.
Protected Mantras
Gain 600 toughness when channeling a mantra. Dueling Major.
Another preference trait.
Suggestion:
Reduce channel time of mantras by 0.75 or 1 sec. Why would you need toughness if you could just channel it faster so you would not have to take that many hits as opposed to the duration it has now?
Pretty balanced IMO because it would compete with DE on a major slot. This makes mantras viable than it is now.
Blinding Befuddlement
Foes get a stack of confusion when they are blinded. ICD 5 secs.
Untraited confusion and without condition duration, confusion it procs is only 4 secs, meaning in a 5 secs you could only proc it one time. Which is again a waste for a major slot.
We only have few blinds to begin with:
Prestige
Signet of Midnight
Chaotic Interruption (which is RNG)
Counterspell (1 or the other, torment or blind)
Magic Bullet (which is only on 3rd traget)
2 of which are on 30 sec cds
2 which are RNG
and Counterspell which you have trade 5 stacks of torment for it.
Sugesstion:
1.) Remove ICD or Keep ICD but raise the stacks of confusion
2.)Merge the effect of Dazzling Glamours and Blinding Befuddlement.
Confusing Enchantments
Major trait for only 1 stack of confusion again and only on ENTERING or EXITING
Suggestion:
1.) Raise it a minimum of 3 stacks OR
2.) Make the effect pulse every 1 second (1 stack per every 1 second a foe is inside a Glamour skill)
Furious Interruption
Gain quickness when you interrupt a foe. ICD 15secs.
The effect is really good but with the ICD it’s kinda meh.
Suggestion:
1.) Quickness also affects your phantasms OR
2.) Gain quickness and fury. (Remove Fury on Bountiful interruption and replace it with stability.
Chaotic Interruption
Immoblize and grant a random condition(blind, cripple, chill) whenever you interrupt a foe.
My favorite trait but it could use some improvements.
Suggestion:
1.) Change cripple with poison (Although cripple lasts longer than the original immobilize, you could only see its difference when you focus on condition duration, making the disparity between the length of time with immo and cripple slightly bigger.
OR
2.) Retain Current effect but,. Random Condition is only triggered after the Immobilize.
PS I have a lot of ideas with confusion, some might find it OP yes but my way of reasoning is that confusion has already been nerfed so buffing confusion stacks would not make it a big deal. I hope.
(edited by StickerHappy.8052)
is the bomb on citadel the exploding one that launches or kbs?
Whine here whine there
Necro is the easiest to interrupt.
@Pyro
Happens to me too frequently.
Hey dude, are you on US or EU? Anddd are ya in [OMFG]? I’d happily meet up with ya in-game and try to help out. I’m a bit too pressed for time for a lengthy write-up.
Edit: Also, take the points from Illusions and 5 from Dueling and throw them into Dom for a traited torch and Crippling Dissipation.
As for using a PU condition-build, you may be running in to problems because a lot of people have learned how to fight PU Mesmer atleast semi-decently. Many know your weaknesses and strengths and will use them against you.US, and am a memer of OMFG. I’d love to partner up and see what I can learn! I’ll look for you in the guild list next time I’m on. Problem is, my timezone is HST (GMT-10), and since I go on after work, it’s often too late for others. Let me know what time zone you’re in so maybe we can work something out.
I’m in your friend’s list, on the guild too. Msg me, I am always online at night CA time. I mostly do only PvP. I’ll be glad to help you out.
@Maxinion
Amen to that
@Ross.
Exactly.
Nerf Glamour
Nerf Confusion
Nerf PU
Nerf Power Block (“Fixed”)
Wow. The op is seriously complaining? A lot of his posts do.
I am sorry. Its just. meh. Nerfs here Nerfs there.
People always whine. Most of the threads here in forums are qq. Sigh. I bet the mesmer class would have more nerfs in the future.
I would understand if we are talking about the gw1 mesmer. But considering the number of qqs against this class makes me wonder what if the concept of the gw1 mesmer is what we have right now? I bet this class would be on the verge of deletion.
Deym,, People really just want to F the mesmer some more.
People whined about Confusion
People whined about Power Block
Destroyed Glamour Builds
People Whined about PU
People whined about shatter being too bursty
Whats Next?
Seriously anyone know whats the common ages of people playing this game?
Majority of them act like cry babies.
Honestly people will always whine. (Im do not play thief just fyi)
But if you’re complaining about thieves,
you haven’t faced other people who use their classes so well.
Thieves are strong yes, but if you get 1 shot every time like 3 in a row, then that is not balanced.
But you don’t always get that scenario right? How bout learn to counter other classes. If you take pride in playing your class, Just do some theorycrafting or practice to get better.
Also the 13k backstabs? How often does that happen? If it happens 90% of the time then that is the time to whine.
As I have said before, you are already complaining now wait till you face people whoa are really good in using their classes.
Then I’m sure you’ll say Every class or mechanic associated with them is toxic.