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https://help.guildwars2.com/entries/45889307-Dyes
With changes made to the dye system in April, 2014, how are dyes allocated and distributed?
With the updates to the dye system, dyes no longer will be specific to one character on your account. This means that once you unlock a dye on one of your characters, the dye will be available for use on all of your characters.
How will I obtain dyes in the future?
With dyes becoming account unlocks, the demand for dye will decrease and unidentified dyes no longer will drop as loot but still will be available from the Mystic Forge and select in-game rewards.
With the new dye system, how will dyes be unlocked?
Each dye that one of your characters currently has unlocked will become available to every character on your account when you log in with that character. This means that if Character A has Green Dye unlocked, it will not be available to the rest of your characters until you log in with Character A. Once you do that, any character may use the dye.What happens with dyes that I have unlocked on multiple characters?
Upon logging in with a character, the game will check to see whether each specific dye on that character’s profile has been unlocked. If the dye already has been unlocked because a different character previously unlocked that specific dye on your account, the game will determine each instance where this took place and then will send you an in-game mail with an unidentified dye for each dye that was duplicated on your account. This means if four characters have Violet Dye, one will convert into an account-wide Violet Due and any other character that had Violet Dye will be sent an unidentified dye via in-game mail once that character is logged into the game. If you do not receive the in-game mails sent to your characters to replace duplicate dyes, check to make sure that your inbox is not at 10/10 mails. If it is, delete several mails (those identified with a white envelope) to make room for the delivery mail.
I have a question about Cultural armour. As we unlock skins for our account, does this mean that cultural armour can be used cross-species? Say a human ranger, can they use the sylvari or norn medium cultural armour? God, I hope not. I tried searching and couldn’t find this answer.
No. Species and armor weight class restriction will remain as they currently are on gear.
“When you unlock a dye after the feature pack is released, all characters on your account will have unlimited access to that color.
If you already have the same dyes unlocked on multiple characters, when you log in on additional characters, you will receive one unidentified dye for each duplicate dye already unlocked on your account."
So does this mean, in order for us to make a dye account unlocked, we must buy the color and unlock it, and if we already had it unlocked on individual characters then we get an unidentified dye for each old character locked dye of that color?
So we must once again purchase a single dye of every color we want regardless of how many characters already have it unlocked?
Well english is a second language for me, but I’m pretty sure what this means is: if Char A has blue unlocked all alts will have blue unlocked, if however Alt B also has blue unlocked and you login you get a unidentified dye, while still having access to blue.
That’s how I read it too. I think you’ll have to login with all your characters in order to unlock all their dyes across your account though.
Indeed, that was verified as how it will function shortly after that post was made yesterday.
For once, ONCE… I was actually online when the news hit. I immediately converted a large chunk of my spare Laurels to Unided dyes during the initial price spike.
So THIS is what it feels like to be able to profit from game patches.
Araleg’s story made me marvel at the sheer size of the GW2 market though. For that many dyes to disappear so quickly… Wow. It must have been a sight to behold.
People speak of having an event skin or some other event token to show off or prove (to others or themselves) that “they were there” and to remind themselves of a momentous Living Story event in the game. Despite not having an item or skin to prove I witnessed The Great Dye Run of 2014, this is the event I will think of when discussing momentous events happening in the world of GW2 to which I can say “I was there, I watched it happen.”
Skins are only unlocked to the wardrobe after soulbinding the armor item to your character. As the gem store armors are account bound skins, you must first use their initial free application to apply them to armor items that are soulbound to a character to unlock them in your wardrobe. Any future applications from the unlocked wardrobe version of the skin will require Charges to apply like every other unlocked wardrobe skin.
So use the skin on a soulbound armor item to unlock it in your wardrobe. The initial application of the skin will still be like it is now, free to apply to a piece of equipment.
edit
Thinking about it a little deeper now, I think that, despite their saying appearances of soulbound equipment will be unlocked in the wardrobe, that appearances of account bound equipment would also be unlocked in the wardrobe. So it is possible that just unpacking the skin set will unlock the appearances in the wardrobe, but you still have the free single-use skin items that get unpacked from the armor bundle to apply to equipment.
edit 2
“And if i use them now on an armor,after the wordrobe implementation the armor will have the skin applied or the original skin and the skin applied unlocked?”
If you unpack the skin sets and apply them to armors prior to the feature patch, just logging into the characters that have the soulbound armors you applied the skins to will unlock them in the wardrobe. As with all other soulbound armor skins your characters possess, simply logging into that character after the patch will automatically unlock all existing soulbound equipment skins that you have on that character in your wardrobe for unlimited future uses for Charges.
(edited by StinVec.3621)
So, to make clear then, we finally got the wardrobe we all wanted because we are tired of using up space in inventory and bank for all our multitudes of armor skins and weapon skins. People still complain. We can now make ONE legendary and get the skin on all toons. People are complaining. We get account bound dyes… FINALLY, and people are complaining. ANet gives us something for the double dyes we have. Complain. Cost to “transmute” skin onto another toon… same “price” as it always was, but way more convenient. Complain. Have I covered everything???
Mmm…..yeah, pretty much.
Yup 1.97, all mine, 10,000s of them. Not only that, over night my wealth in armor/weapon skins has dropped by 4,000-5,000g due to the announcement of the Wardrobe.
Im the sort of player who just invested, played the TP but never really spent any of it, im still running around in exotics, dont have a single craft above 450. Looks like ill never get around to enjoying it before Anet takes it all away from me =’(.
100s of hours sat at the TP, for nothing, feel like such an idiot…
I do have to show you great respect right now for your level-headed reaction to this. So many people would rage and throw kitty cats at the screen and say they are quitting. You impress me. I know it is just a game, but many people seem to forget that all too easily and that there are more “important” things to get upset about or worry over in life. Thanks for not throwing any kittens at your screen.
Yep, just as it has always been. Think of it like, instead of melding two items into one using a stone/crystal, we pay one charge to have an appearance illusion placed on our armor to make it look like another. Want to change the illusion to a different one? Pay another charge. This is better in that we no longer have to destroy an item just to get its appearance onto our armor we are wearing.
But that is what we’ve always been doing…using stones/crystals to apply a new look to our existing armors. Nothing is changing in that regard other than consolidating stones and crystals into a single item, plus you do not need to destroy an item to apply its appearance to another item. This is much better in every possible way over how it was.
So can i use my Sunrise and Twilight to make Eternity and have access to all across my account?
Yes.
Soulbinding Sunrise unlocks that skin to the account.
Soulbinding Twilight unlocks that skin to the account.
Combining and making Eternity and soulbinding that will unlock Eternity to the account.Actually, soulbinding Eternity may even unlock Twilight too according to their example.
Ah, that’s right. I had forgotten about the previous versions of skins being unlocked as well. Like unlocking the tempered spinal blade back piece automatically unlocks all lower tier versions of it as well. Good call.
So can i use my Sunrise and Twilight to make Eternity and have access to all across my account?
Yes.
Soulbinding Sunrise unlocks that skin to the account.
Soulbinding Twilight unlocks that skin to the account.
Combining and making Eternity and soulbinding that will unlock Eternity to the account.
Well yet another update that has really annoyed me, i was flipping dyes at the time, 1000g worth of them to be infact and all sold for 2 silver each. Had i had these in my inventory right now they would be worth around 15,000 gold at 30 silver each……argh.
Was that you that had a wall of like 350 of each dye at 1s 97c? Yeah, those and everything else below 30s were gone in under 10 minutes. It was crazy seeing the stock just melt away in front of my eyes.
https://forum-en.gw2archive.eu/forum/support/bugs/1001-Gems
Someone else mentioned seeing this several days ago. They also reverted back to zero upon reloading the TP, though sometimes it would pop back up and disappear again back down to zero.
Since we will be able to unlock skins across our entire account, this might be a dumb question, but if I, say unlock the skin on a female char, will the male equivalent version of this skin be available if I switch to a male char, or will I need to unlock for both males and females?
Just making doubly, doubly sure!
It’s just like grabbing an armor from the TP. No need to buy/unlock a gender-specific version. The armor appearance is automatic based on the gender it is equipped on/previewed on/applied to as it is currently.
So, to unlock my Phalanx armor (which I already bought to my Guardian) on my Warrior, I’ll have to buy either X Transmutation Crystals or Y Transmutation Stones?
Which will probably equate to around, I don’t know, 20 Crystals which is 1000 gems?
Since you currently have Phalanx skins soulbound on your guardian, the skins will become unlocked for use by all of your characters. To apply the Phalanx skin onto your warrior’s armor, you will need Transmutation Charges. 1 charge for each piece of gear (just like stones/crystals are now). After it goes live, if you have 3 Transmutation Stones they will be converted into 1 Transmutation Charge. 1 Transmutation Crystal will be 1:1 to Transmutation Charges.
So after live, all you will need to do is:
So why are the dyes going up in price, I have 80 unidentified dyed so I should hold into them.?
Too late now, you missed the bubble.
Can sell unid dyes right now for 65 62 silver each. Lower than it was but it seemed to have gotten stuck at that area. Just now it is starting to dip again toward 58-61 gold each.
So anyone with laurels that wants to make quick coin, trade 5 laurels for 10 unid dyes and sell them. 90 unid dyes (45 laurels) got about 53 gold at 65ish silver per dye.
edit
Dropping fast again after getting hung up at 62-65. Looks to get down to 53-58 in a couple minutes.
(edited by StinVec.3621)
Changing dyes won’t cost anything. The charges are for changing armor appearances, they both happen to use the same interface screen that has the charges area in the top corner.
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I do The Grove. From new character creation to 3 new stones in under 5 minutes (sometimes up to 10min due to the dragon in training area sometimes taking a few minutes). I know what I’m going to grind out these next few weeks
(edited by StinVec.3621)
This will free up an entire mule character’s inventory as it has been my makeshift wardrobe
So do you think it’s a good idea to buy some of the more expensive dyes now so I’ll have em for all my toons or wait till after the patch? I’m thinking there will be a rush for dyes after the patch so prices will jump, and then an even bigger rise in prices since they will become less common. Thoughts? Buy now?
The rush will have started already. Ideally… buy last week.
The rush was mainly on sub-30 silver dyes. More expensive/rare dyes haven’t really budged at all. Blue Ice dye is still about 35 silver, Midnight Ice is still at about 20 gold. Unfortunately for anyone who was not already in-game this morning when the blog went up, there are no dyes available anymore for less than 20-23 silver now. Since the supply was all bought up expect them to slowly trickle back in as the high volume buyers let the supply creep back out to keep it at the 20-25 silver range.
However, seeing as we still have a few weeks before the change happens where unidentified dyes will still be dropping in the world, after this sudden run on cheap dyes is past:
The video does imply that all dyes currently unlocked will be unlocked for the entire account. But the blog is worded differently. So I’m not sure which is more reliable.
I don’t see a video on the dye page. Where are you seeing this video detailing the dye changes? I’ve only been going off of their blog posts.
https://www.guildwars2.com/en/news/dyes-in-the-new-account-wardrobehttps://www.guildwars2.com/en/news/introducing-the-wardrobe-system/
The video there. At the end, it talks about the dye system.
Aw come on! Thank you Lilith. I hadn’t watched the wardrobe video yet as I figured it only dealt with the wardrobe as it was on the wardrobe changes blog post and that any video having to do with the dye changes would be put on the dye changes blog post. Logic and all…I have to stop expecting it. :\
Thanks again!
The video does imply that all dyes currently unlocked will be unlocked for the entire account. But the blog is worded differently. So I’m not sure which is more reliable.
I don’t see a video on the dye page. Where are you seeing this video detailing the dye changes? I’ve only been going off of their blog posts.
https://www.guildwars2.com/en/news/dyes-in-the-new-account-wardrobe
Alukah, that is what has me believing it will require a fresh unlocking of a dye to make it account bound. If that is not how it will be, that is how their wording seems to describe it and they should fix that due to it being misleading.
FOR EACH duplicate dye already UNLOCKED on your account.
Right, after newly unlocking it to the account unlocks via using a new dye, old character dyes will be scanned and matching ones will pump out an unid dye.
Their wording isn’t clear enough. I will need a dev to elaborate or wait until patch day.
All the dyes you already have will become account bound. But if you have a dye on 2 characters you will get 1 unidentified dye, 3 characters 2 unids etc.
Where does it state that bolded part?
“When you unlock a dye after the feature pack is released, all characters on your account will have unlimited access to that color.
If you already have the same dyes unlocked on multiple characters, when you log in on additional characters, you will receive one unidentified dye for each duplicate dye already unlocked on your account."
So does this mean, in order for us to make a dye account unlocked, we must buy the color and unlock it, and if we already had it unlocked on individual characters then we get an unidentified dye for each old character locked dye of that color?
So we must once again purchase a single dye of every color we want regardless of how many characters already have it unlocked?
I’m a bit confused as to what you’re asking. But from my understanding…
All dyes on your characters will be converted to account-wide. Any duplicates across characters will pop an unidentified dye into your inventory (for a chance at another color). Any dye used after the feature patch is implemented is also automatically account-wide.
By the wording it uses, it sounds like you must unlock dyes again after the patch goes in. Then, after unlocking that color to the account, logging in with a character has its unlocked dyes scanned to see if an account unlock match is found and then you get the unid dye.
Example:
That is my understanding based on their wording. Nowhere does it say existing dyes unlock that color for the account. It says unlocking new dyes adds colors to the account unlocked dyes.
So:
“When you unlock a dye after the feature pack is released, all characters on your account will have unlimited access to that color.
If you already have the same dyes unlocked on multiple characters, when you log in on additional characters, you will receive one unidentified dye for each duplicate dye already unlocked on your account."
So does this mean, in order for us to make a dye account unlocked, we must buy the color and unlock it, and if we already had it unlocked on individual characters then we get an unidentified dye for each old character locked dye of that color?
So we must once again purchase a single dye of every color we want regardless of how many characters already have it unlocked?
I’m very pleased with how they chose to implement the wardrobe system.
I’m just one happy camper now. On to read about the dye changes.
The point being, nobody uses that degree of fine-grain control when assigning trait points. To do so is sub-optimal. It’s a false illusion of flexibility, when in reality, only the assignment of five points at a time is EVER used.
As that is the case, there may as well not be the individual points in between.
So you are saying that you do not allocate individual trait points as you earn them while leveling, that you do not allocate any trait points until you have earned 5 of them despite the fact that you forgo the increased stats you would gain by allocating every single point as you earn them?
If not, then obviously you agree that there is value in allocating individual trait points which was the entire point of my comment that you replied to.
I’m talking about individual points having worth, you are talking about builds or something relating to unlocked traits. You are making an argument that has no attachment to the subject of my comment.
They said single trait points are worthless.
I showed that they are not.
You replied talking about builds and demanding evidence of…something, I don’t know.
Why you are trying to bring up unrelated matters I do not know and I will not continue simply to please you.
/wave
(edited by StinVec.3621)
I’m not sure how you think trait points are only useful in groups of five. In relation to unlocking traits, yes. However, trait points are quite useful singularly as each point spent increases the chosen stats of the area they are placed into.
Name me one build that doesn’t consist of trait assignments divisible by 5.
Why should I? That has nothing to do with my statement.
The comment I was responding to stated:
“Trait points are only useful in fives.
There’s nothing you can do with individual trait points if the total doesn’t amount to a multiple of five.”
I pointed out that there are, in fact, things to to do with individual points and they are quite useful individually.
There’s too much pointless busywork in GW2’s levelling system as it stands, and this just ends up delaying things.
The way they SHOULD have done things?Okay, let’s start with the utter pointlessness of single trait points to give you a concrete grounding in the theory for my way they could drastically improve the levelling experience while reducing the amount of levels.
Trait points are only useful in fives.
There’s nothing you can do with individual trait points if the total doesn’t amount to a multiple of five.
This means that after 30, you only hit a true milestone every five levels.
Levelling in RPGs should be meaningful, but post-30, 4 in every five offer no sense of progression at all.I contend that in order to make every level feel meaningful, they consolidate.
Currently, at maximum level there are a total of 70 trait points available. Nobody ever puts less than multiples of five into a traitline. Who has ever found a use for a 14/16/21/19 build?
I propose they reduce that number to 14 and that minor and major traits in traitlines only cost a point each.
Next, reduce the number of levels in the game from a mind numbing 80 to a meaningful 15.
You start at level 1 with no trait points, then gain one every level up until 15.
This means that every level is a milestone, unlocking a new ability for your character instead of adding mindless filler levels in between.I mean, that’s essentially how it works at the moment, but it’s just disguised with pointless filler levels.
GET RID OF THE POINTLESS FILLER.
I’m not sure how you think trait points are only useful in groups of five. In relation to unlocking traits, yes. However, trait points are quite useful singularly as each point spent increases the chosen stats of the area they are placed into. Not getting them at each level will bunch up an increase to a leveling character’s stats to a larger jump every 6 levels instead of little increases every level. I do not like that change, ANet. Also, on the subject of levels, I personally do not understand why there are “levels” in the first place. They are not needed.
(edited by StinVec.3621)
Skimpy armors in GW2 – A list
http://dulfy.net/2012/08/11/skimpy-armors-in-gw2a-list/
Can you also make sure you are running your game as an administrator?
I’m still a bit surprised at how little of a rise there has been in the exchange rate over the last 24 days. I honestly would not have been surprised had it gotten up to an average of 10g per 100 gems even midway through the month. Here we are barely skimming below an average of 9g per 100gems and the month of sales is nearly over with. Thank you for the chart as well, Behellagh.
Can try to run an archive repair to see if anything got damaged and see if it helps fix the problem.
Check the game for errors and repair it
Have you tried to exit the launcher and re-open it to see if it will pick up where it left off properly? This normally corrects the temporary issue.
Is it the song playing in this video?
If so, then apparently this “unknown track” had actually been asked about a month ago by someone else, but I didn’t realize that the track you are asking about was the same one they were asking about.
This “Unknown Track” is a softer, toned down variation of a segment of “A Land Restored” (Track 36 on the OST), but apparently this song can only be heard in-game. Not sure why it seems to have disappeared from the net.
(edited by StinVec.3621)
Ah. Track 7 on CD3 would make it Track 49 of the OST.
I’ll look into this song you are talking about to see what I can find on it.
I am very excited also! I’ve been holding off on doing/using some things, and also preparing for other things just in case the blogs cover certain topics. I even have a brand new character made and set up just waiting to experience playthrough with the new changes when they go in to see how it is. Definitely some exciting few weeks here for us.
I’ll go find the link, but you might want to delete that character, because any character made before the patch (doesn’t matter what level) is grandfathered in to the old system.
Edit: here it is: https://forum-en.gw2archive.eu/forum/game/gw2/Dev-Blog-Changes-to-Traits/page/8#post3786437
Thank you for the heads up! I thought that only applied to traits and trait tiers that were already unlocked on existing characters in that they would not be re-locked or taken away with the new system.
Glad I didn’t fully outfit it, bind dyes to it (though that may not matter depending on how account bound dyes will work) or use a makeover kit to get the custom styles already. I think I will just leave the character as it is until the changes go in and remake it then as I want to keep this character name reserved…just in case.
Yeah, they changed it, I believe on Friday (a fellow forumer let me know in game). I have a feeling it’s due to preparation for people to complain…. Because if it is to do with account bound dyes, wardrobe, etc, then people are going to freak out because of their multiple purchases and the like.
But eh. I’m really excited for the blogs!
I am very excited also! I’ve been holding off on doing/using some things, and also preparing for other things just in case the blogs cover certain topics. I even have a brand new character made and set up just waiting to experience playthrough with the new changes when they go in to see how it is. Definitely some exciting few weeks here for us.
Yes, prior to a few hours ago?, the next to blog posts were to be released on the 24th, which is today (as of right now).
Here is a post of mine from 3 days ago on the 21st where I cited them as being on the 25th as that is what the Feature Packs page was showing at the time and is still showing. So it has been showing the 25th for at least the last 3 days.
I don’t see this change you are talking of as it has been showing these two for the 25th since the 21st as being the next blogs coming up:
- March 25th – A New Way to Explore the Looks of Guild Wars 2
- March 25th – A Colorful Outlook
Were they listed as being on the 24th prior to the 21st?
Yeah it was originally the 24th.
Ah, so the OP’s statement of “However these were both just changed to be tomorrow instead.” was not entirely accurate, as they were not just changed, but were moved to the 25th over 3 days ago. Thanks for clearing that up for me Lilith! I was like…uhhh, am I missing something?
(edited by StinVec.3621)
I don’t see this change you are talking of as it has been showing these two for the 25th since the 21st as being the next blogs coming up:
Were they listed as being on the 24th prior to the 21st?
This?
Track 49 on the OST: The Great Wall Has Fallen
Just going to leave this here.
Unfortunately, it’s in the suggestions forum so no new comments can be made there.
https://forum-en.gw2archive.eu/forum/game/suggestions/Gem-Store-Armors-Single-Pieces-Mock-ups
Glad it helped!
Use the Remove Dye tool on all dye slots of the helm and save the changes. Should be able to re-dye to your liking then.
I will be away for some time so here is another thing to try/check in the event the above did not fix the problem:
I prefer to use the statement “Safe adventuring” or “Happy gaming”. I also made Tyrian adaptations of “Fare well in the void” that I had used in space-based mmo games like ‘Earth and Beyond’ and ‘Eve-Online’.
Ok. This should help if there was an issue with the non-archived files that the repair does not check as well as with any registry entries that may have somehow gotten changed.
What you’ll do is:
So you basically:
(edited by StinVec.3621)
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