| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |
I believe ‘C’ is a default mount ability bind.
Also, I believe the mount bind section is implemented and configurable even though PoF is not released, so no need to wait to check it out for a conflict. You would, however, need to wait until release to see if correcting the conflict (if there is one to correct) resolves the issue.
I have not taken part in any demo for PoF so I cannot comment on what issues I did or did not encounter.
However, one thing to check is to see if there is a keybind conflict.
Perhaps you have a mount ability bound to the same key as your character sheet, where hitting it while unmounted opens the sheet, but hitting it while mounted causes a conflict or something and neither the mount ability or the character sheet are activating.
May just double check all of your binds to see if anything is conflicting in the primary/secondary bound keys for all functions against what you have your character sheet bound to. Couldn’t hurt.
Here are some of my female sylvari characters.
Despite some of them not being rangers and are light/heavy armor professions, and that several do not have their glow visible due to my recording these during daytime in-game, you may still be able to use some of their colors and dyes for some ideas.
Any more details wanted for sliders or armors/dyes, just message me here (or in-game to see them in person).
I see that you love the black “skin” with bright colored “hair”! I was thinking about doing black and blue (or purple), but seeing my Sylvari with black skin just made her seem “emo” or “Necromancerish”, even if black can make dying armor so much easier (no clashing of crazy colors).
I primarily use the blackened skin as a base and then use a brighter color on the pattern to add highlighting tones that would then blend with the armor dyes. Sort of an alternating dark>color>light>color>dark configuration with the skin, hair and armor dyes.
I have tried many times to use a lighter base, sort of an inversion of the above, but it seems to turn the pattern color to more of a pastel/faded color instead of the vibrant contrast against the dark skin. I have also tried to use the color for the base and then use the pattern color to darken the transition from skin to hair/armor, but I feel it is too much color as a base and the pattern color being dark doesn’t really appear against the bright base as I’d like it to.
This is mainly why I’ve done them all with the darker base, as well as the ‘black goes with anything’ aspect of fashion that you noted.
However, as I like necro/dark/gloss black stuff, that “Necromancerish” vibe it adds to them works to my taste.
Here are some of my female sylvari characters.
Despite some of them not being rangers and are light/heavy armor professions, and that several do not have their glow visible due to my recording these during daytime in-game, you may still be able to use some of their colors and dyes for some ideas.
Any more details wanted for sliders or armors/dyes, just message me here (or in-game to see them in person).
Are you able to post screenshots of the ones you’ve got as gifs? The thumbnails look great but (at least on my PC) those gifs are barely bigger than the thumbnail so it’s impossible to see any detail, and even harder when won’t stop moving.
Here’s my latest sylvari, for the beta test. Gaile’s post may have had some slight influence (although blue and purple are also my favourite colours, I usually have to make a concious effort to pick anything else).
Hey, Danikat!
Some of the images are pretty out of date (years old) and others are of characters I’ve long since abandoned, so I apologize if I do not have the exact appearances immediately at hand to recapture, but I hope this combo pic of some of their current appearances will offer closer details you are wanting.
The lower bar is of alt armors for one character (really love the blue on her) and then an orange character I’ve not done much with as I am still looking to acquire destroyer orange and better orange colors.
(not very happy with the selection of orange dyes available in-game as well as those that are available not dyeing medium armor materials too well)
(edited by StinVec.3621)
Here are some of my female sylvari characters.
Despite some of them not being rangers and are light/heavy armor professions, and that several do not have their glow visible due to my recording these during daytime in-game, you may still be able to use some of their colors and dyes for some ideas.
Any more details wanted for sliders or armors/dyes, just message me here (or in-game to see them in person).
(edited by StinVec.3621)
One thing I have noticed for a very long time that they’ve not bothered to correct is that the countdown timer for time left on the sale for an item and the notification of how many of them you are permitted to purchase use the same spot on the item.
As a result, when an item is on sale and it is in its final 24 hours at that sale price, if you can only purchase a limited number of this item then the “You can only purchase up to X of this item” (however it is worded) has priority over the time left countdown timer.
Because of this, the countdown timer is not visible on an item that is only available in limited quantity, leaving prospective buyers to not know that it is running out of time, but at least they know how many they can buy.
This could be why there was no countdown timer visible on this item as the purchase limit notification is displayed in its place.
Maybe one day they will make it so if both are applicable on the item, both will be visible instead of the improper way of how it is and has been.
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Also to note in case you or others were unaware, if you open your chat in-game and type /wiki itemname it will open your web browser to the GW wiki for that item. You can also shift+click the item to send it to chat to look up a specific item instead of a general wiki search.
So:
- open chat
- type /wiki (and put a space)
- shift+click the item in your inventory or anything that can be linked to chat
- send
Helps to speed up the wiki search when you want to look up a specific item.
I have 26ish characters that I completely re-fashioned many times and have never bought charges via any means. I do not PvP but I’ve not really encountered issues of running low on transmutation charges.
If you are interested:
Just as some players would ‘farm’ black lion keys with new characters, you can have a character slot dedicated to doing a ‘T Charge Run’ to earn a couple in about 10 minutes.
Yep, my actual character name
You could go and do other cities, but by the time you complete just one of the other cities (Divinity’s Reach, Hoelbrak or Black Citadel) you could have already re-created the character and gotten The Grove done and be moving on to Rata Sum again. (exception being Black Citadel where an optimized path might be worth including in the run, barely)
So:
__
I feel 2 charges in 10ish minutes is decent, especially since you can choose to take your time, chat, do other things or even take a break and pick up where you left off and are not locked in to an activity like taking part in PvP.
(You you can also sell/scrap some starter items for a few copper/silver if so inclined.)
If you would like to do a few test runs and follow me around to learn what I feel are decently optimal paths, contact me in-game and we can do a few runs. I had liked to try to get ‘my best time’ when doing them, but I’ve not done them for a while so I may be a bit rusty on tweaks to shave 1-3 seconds off total run time.
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The forums use proprietary software by a firm with which ANet no longer does business. Whatever needs to be done to update them would require replacing the system. Since the forums work and nearly all the bugs can be worked around easily, it seems like a needless expense.
It doesn’t have a night mode, which is pathetic in current times.
I’m not sure why any website would waste time and effort adding in a night mode when every web browser available has dozens of them that users can choose from, as well as thousands of custom themes for sites that would likely conflict with ANet’s night mode were they to offer one.
If you want one, get one.
Try this:
https://addons.mozilla.org/en-US/firefox/addon/simple-night-mode
https://pandateemo.github.io/YoloMouse/
This is likely the best you will find. It is easy and safe to use and you can even add in your own custom defined cursors. I like to use several animated ones for different functions.
Oo…omg the pointer is HUGE…hard to lose now lololol
Indeed, it does offer a huge pointer as a size choice. As noted in its instructions for customization, you are able to toggle between several cursor sizes and styles/colors, in addition to just dropping in the cursor of your choice.
Requesting this section addition again please.
If there are no plans to add one, or if it is planned but not for quite some time (until release), it would be appreciated if this could be stated.
https://pandateemo.github.io/YoloMouse/
This is likely the best you will find. It is easy and safe to use and you can even add in your own custom defined cursors. I like to use several animated ones for different functions.
I’m just hoping that the data is available to us several days before the actual start of the preview days as it will take me a couple days to download the 10gigs I expect it to be. If the files aren’t available until the day of, by the time I get the update downloaded it will be over. :\
I feel that a PoF forum section should have been added immediately before or right after the announcement due to the influx of questions, clarifications and discussions on content and changes it offers. One was not.
I think it would be in the interest of players (and for your and other moderators’ sanity) to keep all released and upcoming information and questions regarding the next expansion in one area so as to prevent this flood in the general discussion forum of many of the same PoF topics. If they are in one area then information can be pinned and questions more easily seen and answered without wading through regular non-PoF threads.
Is it possible that a PoF forum could be added above the HoT forum please? If so, might it be added sooner rather than later? Thank you.
Um… can someone, a dev or mod, clarify the minimum space requirements? It says 50 GB. Is that for all the current content?
Right now, GW2 is about 29.4 GB for its GW2.dat file (and I have HoT). I only have about 32 GB of space left on my computer… Do I actually need 50 more GB or is the 50 GB including at least the core game?
That is an excellent question. I’ll check for you.
And the answer is, the 50 GB is for everything, not in addition to what’s already in use. Thanks for asking — it’s worth knowing in case others wonder about it.
Crap… I don’t want to uninstall 50% of my other games. Can’t afford a larger SSD yet.
I was in the same situation as you and I recently encountered a need to replace a failing mechanical drive that had games on it. Ended up getting a 1 terabyte mechanical drive from Newegg for about $38 USD. It is working fantastic (so far).
Unfortunately that $39 had been what I managed to get together over the last year to get PoF when it releases. As I have still not been able to get HoT I was looking forward to getting PoF. (I likely will not be able to for a very long time now). I’m just glad system requirements haven’t skyrocketed as GW2 has run great on my Radeon HD 5750 1gig from 2010 with a case fan screwed into it and I don’t have an additional $100 for a GPU upgrade on top of the one expansion cost.
Anyway, if you are able to scrape $39 together (even if it takes until the end of the year and miss the launch), there were a few good 1TB drives on Newegg for about $39 and free shipping, or 2TB for like $48.
(I’m actually interested in this expansion because of those leaks.)
I’m leaning toward “Glass” words, personally, due to the sandy nature.
GW2: Tides of Glass (ToG)
GW2: Waves/Wings of Glass (WoG)
GW2: Face of Glass (FoG)
GW2: Glass Horizon (GH)
GW2: Horizon of Glass (HoG)
GW2: Tales of Glass Wings (ToGW)
and….
GW2: Dunes of Glass (DoG …get it, HoT DoG)
Yeah, a lot of those aren’t all that great.
Regardless, I’m now leaning toward expecting something “DoG”-based though. Because, ya know, HoT-DoG.
What could be made out of that? Any ideas?
GW2: Dreams of Glass (DoG)?
—This Is Not A Desire Post—
(just a note for those browsing for unfulfilled desires)
Hello again!
I have just returned to the forums after 7 months away and I am absolutely floored to see that the thread is still here and how much it has grown and been used in that time!
It truly was a wonderful and touching thing to read each post of the 5 1/2 pages of expressed and fulfilled desires added since I was last here. It was also very nice to see so many familiar names still active on the forums and in this thread.
I want to express my appreciation to each and every one of you for your kindness and assistance to others both inside and outside of this thread – your efforts to keep the thread respectable (and open) clearly shows it has had a real impact as the thread is still going and is used by many.
I also want to express my appreciation to Gaile and all of the forum moderators who have spent time and effort in relation to this thread. Despite the myriad issues and concerns that have come up relating to it, I thank you all for permitting it to continue for as long as it has. I also think I kind of need to apologize to you all for any trouble it has caused. If I do, then I most definitely do.
As for me, I’ve managed to again get some in-game time due to most family health concerns having passed for now. Once I clean up the huge mess I left my TP orders in, as well as take inventory (bad memory is bad), I will go back through these new pages and help with desires where I am able before going back to older ones. (As I am still without HoT, I regret that I cannot help with the many desires related to it. My apologies on that.) One thing I am happy to help with any time I am on is that I have also returned to helping provide ports in the Southsun JP and for anything needed within the Not So Secret Aetherblade JP. If anyone is need of assistance with those, just message me in-game.
Happy and safe adventuring, both in-game and out, to you all!
:)
edit: I’ve started re-writing the introductory post to make it more clear and concise, but character count is literally over 9,000 with the admin note additions (max is 5,000).
I’ll continue work to get it down to 5k with the admin notes untouched.
(edited by StinVec.3621)
To be fair, time-gating charged crystals wasn’t necessary at all since you can barely harvest enough each day to make one (you get 10 crystals from the queen, 6 to 9 from regular nodes, and an extra 3 with a rare chance of getting 5 more from your home instance).
If you would not mind elaborating, which Queen would this be that gives you 10 quartz per day? The Queen, as in going and talking to Queen Jennah in her throne room?
That would be the rich node in Dry Top inside the Skritt Queen’s room.
Ah, that does explain it. Thank you very much.
To be fair, time-gating charged crystals wasn’t necessary at all since you can barely harvest enough each day to make one (you get 10 crystals from the queen, 6 to 9 from regular nodes, and an extra 3 with a rare chance of getting 5 more from your home instance).
If you would not mind elaborating, which Queen would this be that gives you 10 quartz per day? The Queen, as in going and talking to Queen Jennah in her throne room?
(edited by StinVec.3621)
snip
Not sure if you realize but completing the map in Drytop (which isn’t that hard) will give you 100 geodes. If you do it on two characters you’re set. lol
Thank you very much for the tip, Vayne.
I think I had completed it long ago on my main LS character and had used those geodes to craft a different ambrite weapon that I made shortly after the map’s release. I’ll double-check to make sure I’ve earned those already on it. I did not think about possibly earning more in the same way with other characters. I guess I’ll try to see if I can get myself to map-complete it on another character instead of scraping a couple geodes together one event at a time over the course of months.
I was mostly using my lack of only a few geodes as an example to illustrate how much I do not like the area – even though I only need a few geodes to craft the weapon and free up the storage slots the items currently occupy, I end up finding myself staring at them and talking myself out of simply deleting/selling the items and then talk myself into spending 5 minutes in Dry Top getting a few of the last geodes I need. That is how much I dislike that map.
Again, thank you for the tip.
Silverwastes
Dry Top
HoT
I did not purchase HoT.
However, based on what I have read and seen of the map designs:
I can’t believe I forgot all about this thread after suggesting TheDuck change the title to that! I had been posting to the mix-n-match thread primarily – I have some salad posts to catch up on (admiring and making).
:)
(@Mods, please do not close this necro’ed thread – it serves a purpose and will be used!)
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Pretty sure the sigil of air would be the sigil you replace to take bloodlust.
That’s what I’ve always done. I almost exclusively use Fire and Air. On the set I use Bloodlust on, Air gets replaced.
Grumpy Goblin
(Armor/dye/weapon info included in the graphic)
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Yeah, the medium head armor and leggings armor have their names reversed…
Medium Armor
I didn’t take note of if this issue is also there on the light and heavy armor weights, though I’m sure you can check on that yourself.
I use Bandicam. It works well for my needs and I have no complaints about it.
Depending on the material being dyed, as well as the specific hue you’d like to lean toward (blue/green), I’d recommend looking into Blue Ice Dye, Winter Ice Dye, Sea Ice Dye, and possibly Shiver Sky Dye, Glint’s Crystal Dye, Glint’s Purview Dye and Glint’s Sanctuary Dye.
My thief
First time I’m almost 100% satisfied with an outfit. And it matches the scientific weapons rly well. Only problem I have is that the boots look a bit grayish atm >.<
Very nice. Looks like a mix of Magitech and Strider’s with a Glorious chest piece.
What is that back item/skin? Anyone know?
That back item appearance is not actually a back item; it is built into the shoulder skin on some genders of some species (the female human/sylvari/norn).
I often use those shoulders just for the appearance of the pseudo-back item instead of using an actual back item. I’d like more back items like this one, personally.
With Ali passing, perhaps they will consider re-introducing it as kind of a tribute to his boxing legacy. I would if I ran the store, but I do not, so I guess we will see.
Gift it. There is a little present icon, if you want to buy it for a friend or guildie
In addition, if you want to gift an item that does not have a gift option (most account upgrades), you would instead need to send this person gold through in-game mail for them to then exchange for gems to purchase the item themselves. (or buy them a gem card with real money and give it to them for them to then purchase the item)
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Since I see someone wanted to ask the same thing as me I’ll go ahead and relate my story here.
I have no idea where did I hear about this but I was sure until recently you get and ascended back piece for map completion. Can someone confirm if that is true or just a misunderstanding on my part?
The wiki states these as the methods of acquisition for ascended back items:
http://wiki.guildwars2.com/wiki/Ascended_back_item
No mention of acquisition via map completion, but several are awarded via collection completions.
Do your swiftness skills affect these?
From what I have noticed, no. I think the travel toys all move at the same speed regardless of profession or movement speed traits/boons.
Actually, I believe the speed of the Ascender toy (and others) is actually faster than running on my engineer even with the movement speed increase trait active.
I got it but it would be better if it was setup in the wardrobe like the glider and they setup a hotkey to turn it on/off instead of taking over the weapons slots. It should automatically turn off during combat but overtaking the weapons slot is annoying. Honestly it’ll probably be like the flying carpet I bought. I’ll play with it a bit then shove it in my bank. Even the glider needs a hotkey because there is time when it gets in the way.
I bought it, but was sorely unimpressed with the(lack of) animation. It feels almost unfinished to me. Very wooden, almost like it started loading and then froze halfway through.
My feelings are essentially identical to those expressed in these two statements.
I was comfortable with the cost for what it offers, but I would not have purchased it if the price was more. I was glad to see that it wasn’t priced higher than previously offered travel toys simply because it is a new shiny with effects.
One dislike I have for all travel toys is that the newly offered ‘auto-reactivation’ skills are not reversed. I feel that the #2 skill that brings back your weapon skills should instead be the #1 skill. If I am approaching an enemy then I first need to hit #2 so I can then attack with my #1 ‘auto attack’ skill instead of simply pressing #1 twice quickly.
Sometimes I will kill an enemy and head over toward another enemy some distance away and just as I am about to attack it with my #1 AA skill…the toy ‘auto-reactivates’ and instead of attacking I end up completely disabling the toy. So after that fight I then need to manually reactivate it from inventory again. It’s quite annoying to me.
If the #1 and #2 were reversed then my repeatedly pressing my #1 skill to initiate an attack would first bring my weapon skills back for use, and the 2nd press would begin attacking.
As they are now, I need to consciously begin each fight with my #2 skill to bring up my weapon skills before I attack with my #1 skill. That and I need to instead begin successive fights my #2 weapon skill just in case the toy reactivates just before I begin attacking another enemy to avoid disabling the toy completely…which is not preferable to me for most weapons on most professions.
Maybe it’s just me that is annoyed by this design which interrupts my encounters with enemies and makes the item a nuisance that leads me to use the toy less and not be that interested in buying others. :\
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My new mix&match armor for my tempest:
Fantastic! All of the pieces look as though they were designed to go with each other.
With the golden accents I can easily see her as being an Egyptian Goddess, especially if you also wear the Golden Feather Wings or the Wings of Glory (or the Macaw Wings for a perfect Wadjet).
Here are a few of my more recent characters.
Very impressive, even with a minimalist choice of color. Your characters always feel like they belong to the world of Tron-Legacy.
Thank you, Iris!
I tend to limit my characters to 1 base color of black or white and I then I like to have one primary theme color, like purple, that is of a vibrant hue. On some elements of pieces I will then incorporate the unused base color as a supporting accent to offset the base, as well as an additional, less-vibrant shade or two from the primary theme color’s spectrum. I follow this design on most of my characters, though most of my characters are sylvari so it works well due to having the additional elements of their skin, pattern and glow colors to incorporate into the overall appearance as well.
Activating this toy on my female asura wearing medium armor causes the equipped back item to float very far away from the torso.
This image is an example of Mawdry floating away from the torso on my female asura wearing medium armor:
The best and safest way would likely be to purchase a copy from one of their authorized retailers and then to give them the key which they can then upgrade their account with.
If your Sunrise is bound and you use it in the crafting of an Eternity then the end product will not be bound and it can be sold.
If you also bind Twilight to unlock that skin, the end product Eternity will still be unbound and sellable.
However, unless you bind the Eternity, you will not have the Eternity skin.
Basically:
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I do many of the things mentioned so far. It is interesting to see that others do as well.
I like to make an exit
One thing I do that I do not notice others doing is that I try to make a flashy departure by using a skill when I disappear from others’ screens due to my waypointing/logging:
This is probably something I do because of the ‘teleport home’ skill we had some years ago when I played Rift. You could teleport back to the main city using a skill, but it would take like 10 seconds to cast it (and an hour cooldown or something) and the skill effect was a swirly vortex that you’d disappear into at the end of the cast. I always liked seeing someone cast a spell and then disappear or materialize slowly when they log in instead of people just disappearing from existence or materializing out of nowhere, which is pretty immersion-breaking to me. After defeating a boss there would be a huge number of vortices dwindling down to none where it was kind of a mini-game to see if you’d be the last to port out. Here we have an instantaneous mass disappearance of a huge number of people. Not really a big deal, I know, but I notice it and I do not particularly like it, so I do what I do.
(edited by StinVec.3621)
Socks.
(I noted ankle socks on the survey, but I placed more details above after I thought about it a bit more)
I would really like Anet to be aware of this. Please.
HAHA, Anet isn’t aware … I had a good chuckle.
they are aware of it now.
Gaile closed this bug/exploit report thread on this over in the bug forums:
https://forum-en.gw2archive.eu/forum/support/bugs/Bug-Exploit-Auric-basin-chests
But she stated that:
“This topic is addressed in a merged thread in the HoT Sub-forum.”
And linked to this thread.
…
I’ve been reading this thread and I do not see any kind of message from ArenaNet on the subject, let alone one that addresses it.
Did I miss a red post in this thread some place, or maybe a link to ANet’s having addressed this over on Reddit?
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There is a way via AutoHotKey, though I’m not sure if it would violate the ‘1 key press=1 action’ rule.
Basically, you can make it so pushing down your walk key will enable walking mode, and then when you release the walk key it’ll auto-send that key again upon release to toggle it back to running.
Essentially, you are sending that key action upon depressing the key, and then sending it again upon releasing the key, thus making it a ‘only-walk-while-holding’ function.
I’m not too sure if having an ‘on-release’ key action in addition to the ‘on-press’ action would violate the rules.
If others do not think that this would violate the rules, I can work up the ahk script for you if you mention what key you use to toggle walking currently.
Here are a few of my more recent characters.
I haven’t salvaged very much in the last 6 months or so, nothing like I used to, but I currently have:
Played for 6,552 hours and 16 minutes over the past 1,363 days. But, again, I’ve not played nearly as much as I used to over the past 6 months. :\
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I had two 10MB downloads pre-launcher.
In-launcher I had 74 files at an end size of 68MB.
So about 88MB total for me.
That is a surprise to me. I thought running the repair would certainly fix it as I cannot see it being related to any graphic settings, either in-game or out-of-game in your Intel settings, due to your being able to see the glow on others’ gloves.
I suppose a game reinstall could be an option, but I personally doubt that it will result in fixing the issue. You may want to first check into reinstalling/updating your graphics drivers.
I believe your laptop is running the Intel HD Graphics 4000.
If that is what your GPU is (how to find out):
Or you could run their Auto-Detect Driver Update Utility instead to get the latest driver version for your system.
I would recommend doing this before considering a game reinstallation, personally.
(edited by StinVec.3621)
That is interesting. My guess would be that it may be a damaged or corrupted game file causing it to not dye on your screen. This could be why you are able to see others’ dyed gloves, and not your own – the rendering of your character and other characters are different, so something with your character rendering may be damaged.
If you have not done it yet, you might want to consider running a repair cycle on your client to fix this if it is related to a damaged or corrupted game file causing it. You can do this with the “-repair” command line argument.
If you need a hand adding that and running a repair:
(It is likely that the repair will dip into the ‘not responding’ state often, but it should finish properly after a few minutes. However, I have personally had a repair take up to 15 and even 30 minutes to finish, as well as needing to close and retry the repair due to it failing the first time.)
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As you can see dyed chaos gloves on others, and others can see your dyed chaos gloves, but you cannot see your own gloves dyed, that does rule out a whole lot of possible causes so there doesn’t seem to be very many possible causes left.
Can you try to:
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“Fashion Collector”
(edited by StinVec.3621)
I saw in another thread where someone stated that it could be related to WvW having a ‘more fun’ map again. In addition to having an influx of returning players because of this map returning, it could be related to the cost of server switching fees where entire guilds are also swapping servers. Due to this potential mass-server switching, guild gold may be getting funneled to players to exchange for gems to pay for their transfers.
If this has at least something to do with it, then the steadily increasing exchange rate could be related to the gold-sent-via-mail and guild vault gold withdrawal limitations. Perhaps the transfers are only able to be paid for over the course of several weeks instead of all at once, thus keeping the exchange steadily increasing.
Personally, I feel that this could be a likely cause of the current exchange rate, at least in part.
edited – slight rewording and elaboration
(edited by StinVec.3621)
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