Silverwastes+LFG Tool Look for high % maps do breach+vinewrath leave after and find another map rinse and repeat.
Keep about 100 keys on hand total when you start farming. At the end of the day cash in your crests for stolen bags at the vendor as well as find an open maze cash in your middle chest keys.
Enjoy spending about an hour to sort through all your loot and sell all your T5,T6 silk and ori. I personally hang onto the T6 for future legendarys but you asked for Gold,Cheers
I have them all across my toons i wish they all harvested at the 5000’s speed but what can ya do? Looking at the store it just looks like all the stuff may potentially be up for the whole duration of the sale hence why they put up all the sickles at once.
Thresher-Sickle 5000 is actually the fastest if all you care about is speed. You can literally walk away from the plant when the bar is halfway done. May be a bug.
Personally as a thief main, i think when I get chilled it should just return me to the title screen and ask me to uninstall. That or I should curl up into a fetal position and die instantly upon chill application, seeing as almost every-patch the class is nerfed in some way, shape, or form.
While we’re at it can we point to which class loses an entire trait line worth of traits from a stealth trap or a sic’em?
Can we also add the new chill effects to those as well?
It just doesn’t work like this in most scenarios! Most other PvPers or people you encounter in WvW can gap-close incredibly quickly, and a glass longbow Ranger vs someone up close is dead in an instant.
This is what people don’t understand
i’m rank 72, i think i know a little bit about pvp XD
you position yourself somewhere high up and difficult to get to, where if you start taking too much damage you can simply step back and be obstructed.
but from experience they are usually low on health by the time they get to land a single hit.also keep checking the route up, and have wolf as a secondary pet so if the enemy makes it near you you can knockback/fear them off the edge
also ranger isn’t “my class” its just a fun build i like to play on occasion when i’m less focused on holding points but just wanting some dakka dakka fun
So what you’re essentially saying is, stay away from everyone and make sure nobody gets near you else you’re basically dead. Longbow gameplay is limited to this. Now that we have these buffs we might finally be able to hold our own with the longbow in more close-up encounters. Then again, it might make close encounter fights even worse considering it will take just 1 dodge to avoid most of the damage this time.
You realize that’s why people take a 2nd weapon set to get away/build distance usually GS. Maybe stop long-bowing someone who is in front of your face if you don’t have point blank shot up?
Sure a thief will still own you but with the upcoming changes ranger will have endure pain for free. Moment of clarity stacks with the signet of hunt+wild (325% Dmg 50% move speed and stability) and allows you to hit someone for 8k with an auto attack on a zerker no teammate buffs required… You can also do the same setup using maul to hit 10k+ So yes rangers have the potential to be scary after the update.
Permanent: 10,674
Monthly: 1,954
Daily: 7,377
Total: 20,004
/Age: 680
They capped the total daily points you can get at 10k if i recall correctly.
I’ve gotten a few keys and geodes but the real reward is killing the mites that drop the piles of sand in the first place. They tend to drop charged lodestones and onyx lodestones which are more than worth my time, the sand is just a bonus.
Not fun to play and not fun to play against.. Do the math ArenaNet.
If’s not Living Story or e-sports, they don’t care.
Perhaps they just don’t care about bad players complaining. The same players that dont even bother pressing 1 when a thief stealths against them to see if they connect any hits. The same players who dont buy stealth traps and place them while the thief resets. Oh hey even the same players that have trolled thief forums for months on end and took up over a page in posts on the devs looking for feedback from the last balance post.
Someone in this topic said 2 second window i guess they aren’t aware of how long the reveal de-buff lasts. Seems to me like no one has taken the time to figure out how to counter thieves but rather just complain about them. Count 4 seconds turn around you just mitigated back stab by half. Don’t have a turn around button bound? Be less lazy.
Very few thieves will bother with the trait for pve the damage from either hidden or exec is just too much to lose.
Necro has a whole bunch of siphon traits that are essentially worthless during shrouds so about time.
Warrior is most likely in the same boat as thief.
Ideally the other traits that havent been shown will go along the lines of more damage from tanky trait lines and more survival from dps lines enabling more builds.
+1 To more wing or wing like back pieces
ROSE online had some really neat back pieces as well. I havent seen a game with nearly as many options as that game. They also had some really awesome masks you could wear with helmets all were crafted by players and sold to players or rare drops.
Core issues were left unfixed for a long time it doesn’t shock me people would want to leave. Silence is all you can really do as a company because if you miss the deadline or it has to be pushed back nothing can save you from the wrath of your player-base. Also you have to have things cleared with marketing and management before you can really disclose information and not all things are finalized. I personally wasn’t impressed with living world i think i only really enjoyed the SAB and gauntlet.
Gw2 still has the best combat/art in the industry the only thing that looks better imo is Blade and Soul which is another ncsoft title.
Odd so many people blindly come out and claim the op is entitled… tells them to move on they contribute nothing to the topic what so ever. What does the op expect from their mmo? How long do they want to be able to play an mmo ect.
Why is someone entitled for wanting the product they once enjoyed playing to get better so they can continue playing it? Whether you paid for the collectors edition or the basic edition the box price wasn’t set by you. Secondly you know nothing about how many gems and how much that player supported the game (possibly advertising it to friends so they’d buy copies as well) so as a whole refrain from labels in that aspect.
Some people may enjoy repeating the same content over and over each day and if they enjoy it that’s fine, but a good portion of mmo players expect new content that has last-ability and constantly telling them soon doesn’t cut it.
It’s not pay to play! Well so what there’s tons of games that are not pay to play that perk doesn’t really excuse the design choices that dont succeed or live up to expectations.
TL:DR Triple A is Triple A High standards should be present, Anet wants to set new standards in the mmo industry. Cost of admission doesnt equal how long you get to have fun just be nicer to fellow players voicing their frustrations with the game even if you don’t agree.
If we’re so good, why do we have random guilds that just appeared talking up our server that’s in “Dire” need of help. I would point out that consensus is not correctness. There’s a good reason why all the best guilds we’ve ever had have left our server and we’re left with mediocrity. But hey what do i know i’ve only been on yaksbend since the start and seen the failure first hand maybe someday it will change.
GW1 is an entirely different game. Game GW1 players do not ‘deserve’ rewards in GW2. It’s nice that they provided a link, but that’s because Anet chooses to.
If Anet released a Torment weapons in their gem shop in GW1, hey, I can understand.
But GW2 is an entirely different game and you shouldn’t be holding it as a leash to GW1.
Gw2 would not exist without Gw1 and the players who spent their hard earned dollars(or other tender) there to support that game, Gw2 players should be mindful and at least somewhat thankful or respectful in that sense. 50/50 was a bigger grind than anything in gw2 to date yet including making all of the current legendary weapons. They also outlined you would get rewards for the HoM 30/50 would have item rewards anything past that was titles. They’ve given us (Gw1 vets) some decent things even if they chose to take the fell blade and release it as a purple champ weapon re-textured and 1 handed.
Imagine a Gw3 is made and you can buy rng boxes for a shot at a twilight or sunrise skin because that’s the level of prestige that the torment weapons were for gw1 players.
But to be honest this game is getting really tiresome with its constant Gem-Store only Gw1 themed or existing content. With the seemingly endless supply of white knights who defend garbage practices that insult the players who supported the franchise, its no wonder why fewer people who played since launch disappear day by day which is sad since most core game-play elements are actually solid x.×.
Its called getting moa morphed cause balance! But in all seriousness yea it would be nice to have a force stowed pet for ranger/necros. It could be abused for a necro to build meter for pvp before the match starts but they can already do that anyway so it doesnt really matter.
Spoilers for Tales of Xillia youve been warned….. but https://www.youtube.com/watch?v=LsKhXPjrROo combos like this would be amazing where you and your fellow player/friend are “Battle” bonded/tethered and doing 2 separate moves turns into a new move you do together.
They could even have certain racial combos you could do like a big ole norn throws an asuran warrior or guardian allowing them to use something similar to tsunami slash on land.
Even in PvE there are instances where Berserker is bad. Tequatl will just laugh at you if you bring Berserker gear to the fight, as he cannot be crit. This renders two out of three stats on you gear useless.
Thats why for that fight zerkers are defenders for the cannons Tanky Dps soldiers/sentinels/condis are up front though.
-The player demand for multiple sets of armour isn’t there anyway. This is not a point. Dungeon gear assures us of this. People tend to only want one type of gear, which is why EVERYONE is ’zerker.
So having the ability to switch stats would be completely pointless then, since in your mind no one would use it anyway?
You sure like to nitpick topics on very small matters. You don’t agree with him leave it at that. Since you aren’t really contributing anything with posts like that you’re calling him out blatantly to try to promote your “view” which is against the forum rules. Zerker is the current pve meta, however maybe someday it won’t be what then? The entire player base should go re-grind multiple sets of already grindy gear in the hopes that the new builds aren’t deemed by anet to be overly-effective and nerfed just as much? Dungeons also aren’t the only part of the game what if people wish to theory-craft new builds in the future for wvw.
Options that enhance gameplay and game quality of life are never a bad thing, and will only promote the health of the game. Customers who are happy grinding things will still have plenty of grind ahead of them when full Legendary is an option.
@Psy Legendarys are long over due for account bound status anet needs to stop trying to rely on tranny stones/splitters sales and just do it. Add a sigil page ( this could even be a one time gem purchase per toon….) where you can equip a sigil to a weapon once and change it whenever you want, on top of that also the ability to swap between infusions for wvw and fractals it would be welcomed imo.
I’m sure most people would rather have 1 set of gear on their toon that can become anything rather than wasting countless inventory slots for multiple sets. Hell id even wear it if it looked like a fresh-spawn character armor set just for the functionality.
@Lord Gw1 had pretty much no investment to change your setups it was beyond easy to obtain anything you needed as you most likely never over-wrote your hp rune in the first place which was often the most expensive one to replace. How can you with 100% certainty say crafting will be impacted so heavily (proof please). (will people suddenly not buy food cause armor changes? What about mat demands for jewelry cooking 500 when that comes?) Most people i know who have already established 1 main buy subsequent gear through badges or dungeon tokens for alts not the tp. If they buy armor through the tp it was simply due to 500 crafting making exotics super cheap to salvage said armor for ecto+mats never to wear.
I’ll wait for the mining pick that gives a 50% chance of Ectoplasm
I too think I will wait for that…lol
Also waiting for Sword of Omen. A greatsword that has a 33% chance to force creatures to drop precursors.
Personally im holding out for the GemBlade the sword that deals damage based on how many gems your account currently holds and comes with a Sigil of Saltiness instantly killing players who have a molten alliance pick axe when you have the watchwork one equipped.
Personally the only living world update that was ever decent for me was Super Adventure Box its actually done well and not overly hyped…. a side note not only is this current living story lame and disappointing but it is also sad to see the year is starting off with no change to the “Show me” button in the meta mails.
Big claims aka “hype” has to have something to stand on on releases otherwise it just makes the company look bad and damages the player faith within said company.
I don’t doubt this topic will get deleted though almost all talking ill about the patch have been removed but hopefully that’s just because others were being crude.
Or go to players helping players sub-forum and get some real advice instead of the above.
You should clarify what things you are looking for and types of play style you enjoy.
Perhaps you should contribute to the topic before you call out others, play a warrior is advice and the tp is the most profitable thing in the game. Apparently you are blind.
Why the Tp my good sir or mam, that is what you must always play. If you meant class wise warrior because its meta.
At the moment the request idea wouldn’t solve anything as you can still see this information even if you have someone blocked Lol. Personally id like to see a re-vamp of the friends/follow/block so that you have more options for statuses afk,online,offline,ghost,streaming ect its far too limited as it is now. Secondly, If someone is blocked on either end the 2 people shouldn’t be able to msg one another. That you’re blocked on my end now lemme send you walls of texts has been a poor system since day 1. Blocked players should have 0 access to anything pertaining to your characters. Last the “following” thing should let anyone add you but also have an account option to limit or disable information regarding your characters/account/locations. It is limited information in the grand scheme of it, but what happens if arena-net decides to add player profiles similar to something like Diablo 3 down the road not everyone wants to share that with just anyone.
Wouldn’t be so bad if orr farming wasn’t mostly dead as you get silver+ per money drop from those mobs with the infusion and account bonuses going (try guesting to TC maybe). Imo it would be best if anet allowed you to put the xp,gold find,magic find, and karma increase into the forge to create a super infusion that gives all of them in one slot.
Since we can only pick one at the moment though i’d say Karma is the best one for wvwers as more legendary gear pieces are coming down the pipeline, and will most likely need karma again but its really up to yourself and your own needs.
The answer to ‘THE QUESTION’ is an unequivocal NO! Stealthing was never in any way, shape, or form ‘meant’ to behave as you ‘recall/suggest’ and that’s absolute. Very clever sir, even if it is as deceptive as the ‘stealthing tactic’ that you obviously oppose.
Careful…He’s traited his deceptions recharge 20% faster! I don’t think there’s a thief out there at this point that wouldn’t like some survival steroids like warrior has (maybe something like zerker stance that recharges ini instead (Meditation of the Reaper maybe?). The whole nerf stealth thing just gets way outta hand constantly and Im shocked that sandy over there isnt banned yet with the epic level of trolling that occurs in the thief forums alone….
That being said people act like channeled skills don’t track you even if you’re stealthed, binding blade tracks you in stealth, all of your shadow steps and evades are canceled/countered by a guardian circle or lines. An alert Ranger has plenty of ways to deal with and dispatch glassy one shot thieves. You’ve clearly never experienced the hell known as a Last refuge de-stealth if you have imagine a well timed Sic’em on top of that…. All else fails tell me one other class that can step on a WvW stealth trap that negates pretty much an entire 30 points of traits in a trait line (minors included) with no way to counter it except for fleeing.
These “the right way stealth should be” ideas are tiresome anet would have changed it by now if that wasn’t intended. Ive read a few of these yet no one ever mentions the encounter in which they got bodied by said thief(always a thief too not a mesmer?) in great detail or shows video evidence of this greatly needed nerf! Did they have all the WvW buffs? Is it possible said player had an extra 500+ power through lust/leech/foods on top of being full glass spike? Am i made of paper myself?
It just seems odd to me that so many people have no clue what it takes to play a thief well against good/equally skilled players when outnumbered and how little room for error you have if you want to succeed. Embrace what you hate learn the strengths and weaknesses of that class and its mechanics and youll have a better gaming experience if thats too much Embrace the zerg, few thieves have the stones to dive into a zerg alone. Thus stealth problems solved.
My only gripe is the gem store not working on the mac client, (There’s an armor set that I want BAD) but it will get fixed when it gets fixed. Plenty to do in the meanwhile.
Again, great game, and thank you.
Can Mac users not receive gifts either or? It may be possible to have a trusted friend gift you the desired armor set.
Stealing skills can be useful in PvP.
The heal from a ranger is a water field, useful to your team, and heart seeker in it a few times will get you a fair bit of health back. Warrior’s whirling axes is good too; it’s not bad damage, it’s AoE and costs no initiative. It’s helped me finish someone off on a number of occasions – damaging the downed target and the would-be reviver either takes it too or stops reviving. Fear from a necro has its uses, throw gunk not so much… 4 second chaos aura but requires you to have condition damage and to get hit directly to be of any benefit. I usually use the guard stolen skill while fighting the guard, same with the ele skill. Personally I discard throw gunk from engineer either in the fight, when out of combat, or when I want to use steal again.
That ranger water field also gives you the regen boon if you’re no where near it. Warrior whirl reflects projectiles, necro fear is pretty solid imo, Throw gunk actually does 2k+ pulses of damage problem is it de-stealths you and is poor to combo with and they have to stand in it. Damage portion of throw gunk should be front loaded in a single spike hit followed by condi+chaos field portion which should persist and pulse condis for a while. I totally agree with the guardian and ele steals being effective against the class sometimes punishingly if you have one stored and are running daze steal.
Something many people dont know because there is such a hate for underwater combat and its very situational, is that if you steal from a warrior underwater than go onto land it becomes a Branch leap finisher+evade that has a higher damage range than a back stab which can be rather funny to open with a CnD+backstab+leap evade branch of death.
That being said i would not be opposed to removing Slight of hand, hidden thief, mug, and thrill of the crime and reworking them into a respective F1-F4 where you choose which one to use that puts all others on cool down giving you a reason to be more selective on what,how,when you steal as well as timing.
Though who knows anet may have some crazy new op elites or weapon skills planned for 2014 and all of this could just be thief pity partying/annoyance after all the nerfs. We’ll have to wait and see/hope/pray/ragequit ect.
Ive always hated that it deletes your chat with the party kick it literally allows an entire party to harass you with 0 way to prove you were harassed via screen shot. Why it was ever allowed into the game in the first place is pretty silly and it should be addressed. It is almost as bad as players being able to block you than proceed to send massive walls of text of insults in pmz to you, and as you type Lol wut? back at them it simply says OFFLINE as the wall continues to grow from them. I doubt everyone else has had such immature ex-guild leaders in their Gw2 experience or had to deal with people like that to discover this….but it can be pretty annoying.
Big things in 2014 better be some real quality of life improvements for the game or i cant see it keeping attention of the masses. Hopefully anti-scum-bagging measures are added as well as friends/guild awareness to the offline auto-kicker. Ive had an entire instanced axed because the game auto boot my “offline” buddy who was having technical problems in an all friend/all guildy party, it ended the instance for all of us.
The thief is about mobility, remove that and we have nothing besides stealth, which ANet nerfs every month because of fairweathers who don’t know how to pvp.
I don’t even feel like the thief is about anything anymore with how easy a warrior can run away with sword/warhorn+GS literally nothing can stop them if they desire. Dont forget these statements from anet conflict time to time as well. Once upon a time thief being “king of mobility” was a big part of the reasoning for the d/d ele nerfs back in the day.
@Op
While i applaud your mannerism in which you complained.. It honestly feels like every person just comes to thief forum to cry about our class while never ever playing it for themselves. Everyday there’s another nerf this nerf that the way to fix this with thief and that from non thief players while never showing video evidence of the encounter, or really understanding that most thieves have very little room for error in any fight. You mess up you die…alot of players just seem to think if they start a fight and seem to be winning they automatically should get the kill.
Nerfing shadow step is a terrible idea it is possibly the best stun-break we have. It is pretty much a bread and butter skill you must have on a thief these days to be effective against good players. Not to mention there’s already bugs going on in game with rubber-banding during steals/steps and getting stuck in terrain.
The thief already has very little going for it comparatively to the other classes. Ask yourself when you have double the health pool+stability uptime and passive regeneration on a warrior level do you really even need to be able to stealth or shadow step?
TL dr: It’s fine to vent frustration now and then but play a thief and realize just how rough life can be outside of a 1v1 before hollering nerfs/fixes it will also help you anticipate enemy thieves and their options as fights drag out.
Looking at shortbow number 3, you now have almost infinite dodges/evades.
Because tournaments are being dominated by thieves spamming SB 3, gotcha.
Dont forget my unlimited stability as a thief so i cant get stopped spamming evade skills by guardian lines circles and other impassable skills o wait…..
I have gotten some lag from time to time lately, despite I’ve always run this game without problem at highest grafic settings.
Same even with twitch running its usually no problem, Oddly enough lately ive been getting weird rubber-banding when stealing+skill use and stuck in terrain with thief
Guildwars 2 is basically P4Endgame which is vanity cosmetic dress up time. Someday it may become pay2win which usually means $=Power within the game world(See perfect world $2000+ entry fee to be geared+RNG packs for top tier gear that would take 10 years to grind if you tried to obtain it). Some of these boosters you get are indeed a source of power but they aren’t really giving you a boost against other players most PvP situations boil down to player skill+class balance/capabilities.
When the day comes that you can pull out the wallet and buy a full set of legendary gear for a toon that just hit 80 with gems for far cheaper than what the grind is to create said set, than the game would have became p2win.
However this still doesn’t mean i agree with constantly adding items that the player base has desired as gem-store only introductions. I think its in poor taste and not very good for player faith in arena-net especially with other big named titles coming in the near future. I think there should be an alternative one time purchases per toon that enables you to show off any cosmetic changes by simply dragging a piece of gear into a vanity slot.
They should also allow the mix of heavy,med,light armors in this vanity slot and simply make it clear through the UI what kind of class the other player you’re fighting is that would allow players to make even more custom sets recycling old content into potentially new sets- just my 2 cents
I haven’t seen a class where I have to admit that 2h weapons have stronger skills in general – they haven’t.
greez
warrior… hundered blades… (Greatsword)
No other skill in the game has a higher DPS multiplier on a single burst.
Infact the skill is so HAX at early levels, it allows the warrior to face stomp though zones 5-6lvls higher then what he is, and still take down an enemy with 1 burst.Eviscerate used to come close with AXE, however it was Nerf’d to half its current potential at game launch.
Ive seen some Zerk Warriors pull over 50k Hundred Blade Spike when target is CC’d and War is mighted 25stacks.
Of course we all know the 1 major drawback to HB… the fact ur rooted.
Its weird. What would happen if you put 2 bloodlust sigils on the same weapon, or 2 different sigils.
They would use the same rules as two 1 hand weapons. And if you use 2 bloodlust sigils you get stacks per kill which means you need only 13 kills to get the max 25 stacks.
this is so wrong…
Bloodlust, precision, and conditional dmg, along with the old magic find can not stack on each other.If your weilding 2 bloodlusted items, only 1 will work.
The other will go into hiding.
If you have a bloodlust and precision, then whichever has the stack pop up first will be the working stack, while the other goes quiet.You can stack bloodlust + fire, or speed, however u can not stack 2 things which gives u bonus on kills.
I dont think u can even stack demon summoning to bloodlust.
so no if u had 2 bloodlusted sigils, it would still take you 25 kills to get 25 stacks.
If you have 2 bloodlust sigils it does not take 25 kills to get 25 stacks go test it for yourself before you spread bad information to other players. It does not work if you’re using bloodlust and corruption or bloodlust and life ect but 2 of the same stacking sigils in the same weapon set(wielded at the same time) grant you stacks twice as fast. The stacks also work/remain if you remove the weapon that you used to get the stacks in the first place.
Is there any doubt that Longbow + Virtues would be more effective than Longbow + Dead Pile of Polygons?
Depends if A-net made it so that down the road, a ranger got to pick between a pet and preparations from guildwars 1 as the class mechanic. Though if those are added i imagine theyd be utility skills if that were the case the ranger would blow the Long bow guardian concept out of the water, though i personally would rather have the guardian get a javelin as a throwback to paragon (though i wouldnt mind both).
“The addition of the final pieces of Ascended gear: Ascended armor.”
So does this mean that Jewelcrafting will never make it to 500? Seems…odd that Jewelcrafting and Cooking get stuck at 400…and don’t give the full 10 character levels, if I have read the complaints correctly…
Yes, we can purchase trinkets with laurels, but crafting them would be nice as well. Multiple options for acquisition, just like with exotics. I’m sure it would make some people happy…
Collin did say something about legendary jewelry in the future so i imagine that’s when we will see that get bumped to 500. Cooking I am not so sure about.. perhaps they’re planning to tie cooking 500 recipes with the mystic forge, wvw, fractals and dungeons? Would be neat if they did it somehow.
The blog just seems like more marketing hype over all which i don’t think will be enough to keep players who are fed up or losing/lost interest+faith in Gw2. Personally i just want more viable+desirable traits for all classes and new weapons for said classes and or a new class entirely and more interesting forms of pvp in the future but that’s just me.
Personally I stopped caring about grinding the achieves all together. I was in the top 40s but i found it was making me hate the game more and more and becoming a massive chore to play rather than something i was doing for fun.
I wish the meta-achievement added the skin to the same panel that the hellfire/radiant skins are on rather than being forced to have it on a single toon (super alt unfriendly). Living story/world feels sub par to the story the game already presented, which wasn’t all that great to begin with and i don’t see it keeping more players in the game (or bringing back old ones) as more mmo’s arrive on the market.
That being said i think if all future living story/world going forward was more Lore+Reward driven well executed content, more alt friendly in the rewards, and no longer a time based achievement grind, it would add to the over-all game experience while satisfying the hardcores, semi casuals, and the all around gamer.
Throw Gunk needs to be reworked so that the damage portion is a front loaded burst skill and the chaos field/condis being applied keep pulsing for the rest of the duration. It would allow you to throw it deal the damage portion immediately and then re-stealth and use it for shadow shot+confusion more effectively. Especially when thief has little room for errors in a fight.
I agree mesmer stealth is far more powerful than thief atm, (sure thief is more annoying but annoying doesn’t=powerful) but mostly because they can play the try to kill me while my phantasms blow you up game while having perma protection regen and aegis spam, and lets not forgot the massive area of denial when a chaos storm is dropped which further adds to the boon spam.
When the current prismatic mesmer fights alongside a thief you can do some really powerful stuff as you both have the ability to stealth one another and play off one another really well but it really is disheartening to see so many classes have access to stealth and in some ways have better benefits from it then the thief who is supposed to be the most sneaky of all the classes.
Of course none of this would even be an issue if one of the huge problems with shadow arts was that it offers no real reward for coming out of stealth for choosing to fight. Almost all of the traits require you to be in stealth to have any effect at all. but yea its really not time to keep swinging the nerf bat but rather time to delete the garbage traits from the game and add some really great ones instead. If they start adding real meaningful choices to the creation of builds rather than 1 or 2 of 6 traits are bad better pick 1 or 2 for this slot all of the classes would be way more enjoyable to play.
to be honest before we get any discussion on wearing glasses all the time i’d like to see a split between face and head items. What if i want to wear a monocle and top hat how could i be so classy if i have to choose?
This can occur due to having the auto attack skill 1 selected to auto cast. For what-ever reason (unpleasant design feature maybe) using a stolen item, a signet, or sometimes another utility skill causes your thief to force use skill 1 even when its a stealth move. You’ll notice it if you have a target and you use blinding tuff to increase your stealth duration as soon as you throw those feathers down you will attempt to backstab or shoot. Its really quite annoying i must say.
Ideally for me
Hard to Catch- Fix bugs how it works through stability, improve reliability, Add additional function it creates 3 clones on top of you that all run off in random directions clones die after 2 seconds.
How about this maybe
X- Ricochet renamed to Lethal Projectiles- All skills that bounce, bounce one more additional time. All pistol skills bounce once by default except unload. Unload now pierces targets and explodes for 4-40 (based on level) damage per shot and can critically hit. Also effects scorpion wire.
5000 hours, over 15k achieves into the game and these previews for thief are killing me/making me frustrated. Every single patch thief is nerfed more and more into the ground never receiving really anything that great. How am i supposed to play the class i love with no access to stability or how we cant really do anything in massive zerg fights except spam poison. None of those “buffs” above are really even that worthwhile example: Acrobatics IV – Assassin’s Retreat buffing the duration doesnt matter, the trait itself isnt appealing at all. Something like On kill lose 2 conditions and gain 100% move-speed for 2 seconds ICD of 10 seconds makes something like this viable/desirable. My minor trait already gives me swiftness on dodge in this very line… This is really the core problem with alot of the balance changes that come out throwing numbers around on paper doesn’t make something that is un-desired all the sudden an appealing option. If it doesnt stand its ground amongst the best options for traits in each tier its never going to be used. If you want the thief players in general to stop perma-stealthing all you had to do was give us a fun rewarding play style with an initiative based blocks (future Sword/Sword maybe?) and some out of stealth condi remove or regen. I really hope you re-consider some of them before they go live and move to remove and make traits that are never worth using, worth using in the future.
Its odd because it will auto go to champions if I’m on my bow using ranger while there are mobs in my face, but when Im on my thief using my daggers it acts like it used to. Perhaps it’s bugged/broken?
I am currently at 13,046 achieves (7,495 permanent vs 4,534 daily/ 1017 Monthly) and honestly yea i too am burnt out of doing them as dailies. The potential majority of points shouldn’t come from doing basic boring stuff everyday but rather through challenging content.
Why is an achievement like light up the darkness the 8 crystals vs Liadri worth less then 2 days of dailies? Change the daily system so you can only get 9 points per day (pve+spvp) since launch of the game giving an over-all total cap of points per year for dailies. That type of system would allow and encourage new players to catch up over time if they did all the dailies and ease up on those who do them all everyday. It’s not like players won’t still do the daily.
Offering the best rewards in the game, permanent account bonuses achievement points are pretty much mandatory for any player casual or hardcore as a-net’s latest karma gold sinks/nerfs make these resources even less available to you maximizing your intake at every-turn becomes a must.
Are they supposed to give the move speed bonus while in golems?
The Box is open all month.
Hey Vince while its here all month is there any chance the rapid water textures will be changed? I’ve never felt motion sickness in a game before but for what ever reason it triggers massive headaches for me. Thanks for the box -Stinja
About mid day my game became unplayable due to skill lag and has been for hours now, cant say i enjoy it in the least. I would argue it could be my connection but every other game i own has zero problems it just seems to be Gw2 which is a real bummer when you wanna play.
You do realize you can get free high capacity bags from pvping without having to spend your in game coin on them right? That is technically a reward and not only that but you can test your worth against the people in tournys and eventually earn gems which will also contribute you pve and wvw for you. There are clear benefits to playing spvp you just have to give it a fair chance and not expect it to give you everything for no effort.