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was epi such a huge issue before resistance?

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Posted by: Straegen.2938

Straegen.2938

This reads like Epidemic changed the meta, and not that the meta forced condi groups. I ran with small man glass teams pre-HoT. You had a lot of 10ish man groups like AoN that glass bombed into zergs, but HoT killed that playstyle.

Chicken… egg… doesn’t matter. Epi came to rise for a variety of factors including Dire, Trailblazer, Retaliation, HoT, condi on siege, stack changes, etc. Once a few used it effectively, it caught on and is tearing through the meta now. Which is why there are SO many threads about it.

All a necro has to do is put it on the bar and cycle through targets. Find the right one and bam. If that doesn’t work, just wait a few seconds and try again. Get a pack of them and the thing is flying around like mosquitos in a swamp.

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Any interesting Sword builds? (WvW/PvP)

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Straegen.2938

S/P is a strong weapon set IF you have solid timing and patience. Other blow up thieves can present a problem but S/P handles other classes very well.

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I had enough of thief...so

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Straegen.2938

Thief is an Apex Predator in WvW. The class design is completely surrounded around solo play. They have little to no support skills, group heals etc.

Thief is not an apex predator but rather a scavenger. Thieves feed on the injured, weak and themselves mostly. In duels, thieves typically get torn apart. Our “job” is to cull the herd, scout and flip minor objectives.

Nobody likes a Vulture or a pack of Hyenas but that is what we are.

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Condi bomb trapper thief: what just happened?

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Straegen.2938

Be that as it may it a fact that many of the benefits of the SA line increase the longer one stays in stealth. If people are “forced to come up for air” then there will be less healing, ini gain and condition cleanses if one uses SA for those things.

Skills such as CnD, Steal, Blinding Powder, etc will still generate the same duration of stealth just not all at once. Players could still CnD… wait 4s… Steal… wait 3s… Blinding Powder. Same up time but more skill required to maintain contiguous stealth.

The only direct nerf here is to Black Powder since a player wouldn’t be able to get 9s of stealth off of one. In this case, it would likely make sense to lower the cost of BP from say 6 to 4 or 5 depending on how it plays.

The change allows for more counter play and requires more skill to chain long stealth uptime. SA would still very much be a strong traitline.

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p/p promise

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Straegen.2938

P/P is ranged pressure. I liked the option of ricochet back when it was around, but now I’m not sure I would take it. I like single target focus and with projectile hate I like to know where my shots are flying.

I wouldn’t baseline it is what I’m saying.

Ricochet was never a must have and it didn’t OP the build. What it did do is give thieves a hard counter to clone spam Mesmers, multi-target pressure and prevented Rangers from hiding behind their pet.

P/P now is a niche weapon set that is hardly run. I see it most with condi builds and typically those that try to run it end up dropping it a few hours later after they get parked by D/P a few times. Single target, no mobility, no easy access to stealth, weak AA, low DPS in a multi-target situation and no evasive capability.

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WVW has become World of Warcraft

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Straegen.2938

Still not Everquest…18years and 22 expansions

By that logic EQ is no UO which is still around.

In one year, WoW generated more revenue than every EQ title. Add in the cross over marketing, China release and each WoW expansion and WoW generated more revenue than pretty much every MMO combined. WoW is an unparalleled success and before its run is over will likely hold the most profitable game ever.

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was epi such a huge issue before resistance?

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Posted by: Straegen.2938

Straegen.2938

Epidemic takes a lot work to setup, and can be completely nullified by proper cleanses beforehand by the other team. I don’t think 10 stacks of each if your group took the time to set it up, and the other group didn’t cleanse at all, is too much. Besides, if Resistance wasn’t a thing (which it shouldn’t be), no one would even get to 10 stacks of every condition to spread in the first place.

Epi has become a sniper shot. Players just wait until a Resistance Warrior, a piece of siege, etc gets loaded then press button and win. With multiple Necros now running it, it has become an echo chamber. Add to the fact that it is on a 13.5s timer so it is effectively spamable.

There might have been a time way back when it took “a lot of work to setup”. Those days are gone.

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Ghost thief needs to go.

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Straegen.2938

Or certain skills/abilities that would grant you a way of clearing harmful conditions or not being able to be tripped/knock downed…

Or a way to break a Thieves stealth by standing in something he/she uses to gain stealth, hmmm….

The uptime on CC breaks and condi clear is MUCH higher on most builds than a rotation on the Ghost Thief.

Standing in BP does nothing other than add another condition to clear. Any decent thief worth his salt turns off auto target and ground targets which avoids triggering the HS shot while stealthed.

Apparently only ANet is buying what the Ghost Thief is selling because if it hit a community vote it would be gone… and gone fast. If they just polled other thieves, it would still lose by a massive margin.

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Change Protection Boon- 100% damage reduction

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Straegen.2938

Condi reduction should scale with a stat (such as Healing). Resistance should boost that stat by a large margin for however many seconds it is up. Same with Invuln.

The all or nothing concept is ridiculously difficult to balance.

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Would you play a non objective map?

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Straegen.2938

While the current maps have extremely basic objectives to fight over, they are needed. Otherwise we would end up with a mostly empty map like Sanctum.

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rework mesmer portals in wvw

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Straegen.2938

There are a handful of exploits but for the most part everyone knows about them and manages them. None of this would be high on my “to do” list.

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WVW has become World of Warcraft

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Straegen.2938

can you define “failure” for me

I want that kind of failure. I mean the game after a decade is STILL the most popular MMORPG and a total cash cow.

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Ghost thief needs to go.

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Straegen.2938

Stealth is fine when you are forced to reveal yourself to actually kill your opponent. This ghost thief build is 100% stealth and can still kill you. That’s absurdly broken.

I disagree. A 3s window to kill an attacker with a host of evades and teleports before they go back into stealth for long periods of time is not a well balanced mechanic. Stealth stacking should be removed. At least then stealth builds would have to “come up for air” every few seconds allowing some counter play. It also eliminates the Ghost Thief.

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was epi such a huge issue before resistance?

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Posted by: Straegen.2938

Straegen.2938

Prior to the changes listed above it was very difficult to load up targets with enough conditions to bomb a group. Either the target died of condi before Epi fired or it never got that far.

Once players discovered it, guild groups started building around it. After the news got out, the meta changed and Epi is everywhere. I get hammered with it constantly now. Because of the craptastic combat log, it is difficult to know when it is the skill that kills a player so it often goes under reported.

At any rate, no single skill should spike damage high enough to flatten five players. Much less by using damage over time effects. The fixes are pretty easy. Remove it or cap how many conditions it can transfer. Even limiting it to five makes it potent.

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Condi bomb trapper thief: what just happened?

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Straegen.2938

Removal of stealth stacking lowers the Thiefs overall condition cleanses , heals , initiative gains , movement ability and damage mitigation all of which are enhanced the longer one stays in stealth. SE just as example would take a significant hit in Condition cleanse potential.

We aren’t talking about removing stealth or the many ways a thief can access it. Instead players would have to “come up for air” more frequently allowing for more counter play.

The ability to attack a player from stealth and then disappear 3s later for an undetermined amount of time is a balancing nightmare. Removing the ability to disappear for ridiculously long periods of time without being visible and with no counter play is sensible. This includes other classes as well.

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(edited by Straegen.2938)

[FYI] Stealth Attack Internal Cooldown

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Straegen.2938

It would have been a FAR better design to cost init for Backstab then to add more cool downs to the class.

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I had enough of thief...so

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Posted by: Straegen.2938

Straegen.2938

Thieves have zero advantage against other thieves. If one gets the drop on you (and they will), you will die. I can run all night on a Warrior without dying. I can kill way more people on a thief but I will die a lot more.

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Thief vs. Mesmer WvW vs PvP

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Evasion Power Mesmers are a serious problem for burst classes in general. Particularly problematic for thieves since we are relatively squishy if caught outside of an evade frame. The only way to beat them is to outplay them in my experience.

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a possible way to fix epidemic

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Straegen.2938

Epi isn’t a problem, deal with it.

Sure… not a problem… yeah…

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a possible way to fix epidemic

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Straegen.2938

Let the population (re)learn to use condi cleanses instead of letting them stack up/get pulled by rev/guard/bounced around multiple times in the first place.

Epi in a group setting often has zero post application counter play. Most condi removal doesn’t work if activating it only removes about half the condi on the player. It certainly doesn’t work if it trips Confusion which so many condi clears do. Even worse is that Epi can often effectively one shot a player before they can do anything at all.

No DoT skill should be able to effectively down 5 players that fast under any circumstance.

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Condi bomb trapper thief: what just happened?

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Straegen.2938

The problem isn’t the trap it is that a thief can stack stealth for ridiculous periods of time. Stealth stacking needs to die. This applies to D/P builds as a whole.

Stealth in this game was never meant to be a perma-status otherwise the reveal should be long like other games with stealth.

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Is it me or people rarely play on BLs?

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Straegen.2938

Siege invariably gets reset, is too expensive to spam and is a time sink with no in-game reward. Besides a T3 is no better than a T1 in the eyes of the score so keeping a WP in garri is all that is needed to keep a BL in check.

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a possible way to fix epidemic

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Posted by: Straegen.2938

Straegen.2938

The fix is easy, remove the skill. It doesn’t need to be in the game at all.

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Changes wvw needs - let's be constructive

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Straegen.2938

Loot!

GW2 completely missed in regards to loot drops. If they cut 80% of the trash loot and added in seasonal cosmetic drops into WvW, they would increase player participation greatly. If ascended loot drops were upped significantly and had random attributes (same number of points), people would farm the hell out of the game mode making it more enjoyable for everyone.

Most people play MMOs to improve and advance their character yet WvW is effectively a dead end.

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Increase Ascended Jewelry Vendor Prices

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Straegen.2938

So a player gets that rare one in ten thousand drop… an ascended ring… very exciting… oh wait these stats are useless to me… well at least I can… uhmmm… well I guess put it in the bank and maybe use it later. 10k drops later, same ring drops again.

Play WvW for a few thousand hours and you will have a bunch of useless rings as well with nothing really to do with them. Kinda silly to have a rare drop that is effectively worthless. At least with armor and weapons we can change the stats.

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(edited by Straegen.2938)

Increase Ascended Jewelry Vendor Prices

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Straegen.2938

Why not make them worth 10g in the vendor?

I have a crazy amount of duplicate rings in my bank vault since that is what primarily drops for ascended gear. Salvaging isn’t really a good option, we cannot change their stats and vendoring them for 5s seems silly. Why not allow us to get some value out of them since they are incredibly rare drops?

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IS ele no longer viable for zerging?

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Straegen.2938

Did I miss something… isn’t a staff ele still the strongest zerg healer and able to spam some solid aoe damage?

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Condi bomb trapper thief: what just happened?

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Straegen.2938

Thief drops Needle Trap, thief heals and drops second Needle Trap. Thief waits. Player hits both traps, Thief steals for Confusion, activates Elite so Krait fires adding cover condi, drops Caltrops, drops Needle Trap since it recharges from when it was placed not when it was tripped and then dodges for more bleeds.

… and watches most players melt.

The ability to drop the same trap 3 times on a player from stealth, hit them with 5 stacks confusion, proc rune condi application, etc all without popping a reveal is a stupid design. Leaving that in the game for two balance patches after numerous complaints… that borders on purposeful kittenry.

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most headspinning condi burst post update?

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Straegen.2938

The thief has no condi burst on that scale. Necro has a couple options. Even Condi Chrono cannot drop a player that fast unless the enemy keeps activating skills with Confusion on. It takes a massive amount of condi to kill a player in three ticks.

I think a lot of players dying to a condi thief that fast are falling prey to Sigil of Draining and Impacting Disruption which are very much L2P issues. Otherwise it is more than one attacker focusing which easily happens with power as well.

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If u have 2 links, shouldnt be in t1

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Straegen.2938

You are basically asking for endless stale matches with the same people for months. Few liked that system better than the current one.

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Make WvW user friendly, team speak problem

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Straegen.2938

It is a complex problem and there is no great solution. Each server/commander has their own way to deal with the issues and we as players need to accept that.

Basically we have to decide if we want to listen to the “yammering” and be more engaged/included or not. There are pros and cons of both systems but nobody is getting their cake and eating it too on this topic.

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Vault - only skill in game you can't cancel

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I understand that, but vault already had counterplay because its evade didn’t last the full duration, and it was easy to dodge. Now you literally cannot use staff in thief vs thief because its a guaranteed steal+backstab for the other thief.

Some of us didn’t just spam vault over and over with bound. The tracking update only really helped the people that vault spam. Staff was a useful secondary until now.

The interrupt window was very short and required a good connection with a fast trigger finger. That window got slightly larger best I can tell.

You most certainly can use Staff against other thieves still as Vault is not the only portion of that weapon that is a solid attack. Vault should have been a situational attack from the beginning but it was easy to spam effectively.

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A response to ~Karl's Epidemic Comment

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Straegen.2938

Any skills that natively remove conditions (that is, remove conditions without needing to be traited for it) will remove confusion without proccing damage. The problem is that when you have 12 conditions on you from an epi, it’s unlikely that the confusion will be one of the ones that gets cleansed first.

That is not correct. Some skills do like Consume Conditions but others like Soothing Stone, Signet of Agility, etc do trip it. Skills that proc Resistance also trigger Confusion. There are actually very few skills in the game that can remove conditions before Confusion procs. Skills that are tied to runes such as Lyssa or sigils such as Generosity also proc Confusion.

There are only a few activated skills that don’t proc confusion. Even dodges, weapon swaps, attunement swaps, etc all can proc Confusion depending on the build. Those swaps and evades are often directly tied to removing conditions on any number of builds.

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p/p promise

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Straegen.2938

Body Shot: No interaction
Shadow Shot (D/P):Teleport+Russian Roulette
Shadow Strike (P/D): No interaction
Headshot: How many people do you interrupt? 1? 4? who knows
Black Powder: 1 smoke field, but random people blinded

Body Shot: Fixed when they overhauled it in 2014
Shadow Shot: Working as described even though it was “odd”
Shadow Strike: Melee attack but could see that the shot should bounce
Headshot: As many as it hits
Black Powder: Never heard about this bug

Most of these are at best quirks and did not significantly impact the trait. Any of them are relatively easy fixes most likely. Besides no other class that I can think of has an entire weapon set with a single target limit. Almost every offensive skill in the game can hit up to 3 or more players now.

The removal of that trait killed most P/P builds. Those builds lost range and the ability to pressure multiple targets. We have systematically watched nearly every weapon set on the thief get gutted. I am just baffled why some think Ricochet wasn’t worth having as an option. It sure is a hell of a lot better than Ankle Shots.

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Vault - only skill in game you can't cancel

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Straegen.2938

Vault needed more counter play and that is what was implemented. I understand your general point but Vault has always been a skill like no other so it having limitations makes sense at least to me.

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Ghost Thief Build???

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Posted by: Straegen.2938

Straegen.2938

This is the one we use. Tough players get the Mistfire Wolf. If you have access to that, it applies burn stacks using your condi values. The ticks from it can be crazy good.

http://gw2skills.net/editor/?vZEQNAV4ansMBlOhNPBuNBEIiDZiSvnTRA43i24D5jQLcDA-TlyCQBFU9HkdQAqoyPUqEkK7P8CNEH7JAUPdDU4ACAgLEQAAEgZOzkZZGMexLexLexzMn5Mn5MnZpAWUZF-w

This build does have stealth gaps, but that doesn’t seem to matter much.

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Server relinking tonight?

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Straegen.2938

I like getting new fights on relinks but I have to say I will miss hanging with FA after this week. Course if I get hooked back up with DB, I will xfer again.

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Is it possible to reset WvW Ability Points?

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Straegen.2938

The first skill to pick up now is Provisions Master IMO. Some of the sigils and runes in that line are fantastic. After that Repair Master 4, Build Master 4, Flame Master 3, Supply Master 5, AC Master 4, Cat Master 5, Treb Master 2. Everything after that is second tier.

Play long enough and you will have a few thousand extra points to spare.

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Tactivator Sabotaging *GETTING OUT OF HAND*

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Straegen.2938

The WvW Mastery idea is solid.

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A response to ~Karl's Epidemic Comment

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Straegen.2938

The argument that the defense against a one shot skill is to not get hit by it is ridiculous. Nobody can see everything coming especially when the game allows players to clip each other. An Asuran standing in the same spot as a Norn or Charr basically makes any of their animations invisible.

No damage over time skill should be able to effectively one shot players much less an AoE.

B – Of course if you trigger an effect to cleanse by using a skill then you will take the condition damage. If you use a skill that cleanses first this wouldn’t be a problem.

If you are advocating skills should remove condi before activating Confusion, sure but that isn’t how it works now. The list of skills that cleanse before Confusion damage is applied is very limited and most of them need a trait component. Once a significant Epi hits there is zero counter play for most builds.

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Skill Balance Incoming

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Straegen.2938

Last time i checked a condi chrono was nigh unkillable as well because you simply cannot escape the mass amount of conditions being thrown at you, not to mention the insane sustain that build provides. The problem is that you need to burst it down while being lucky on all evades, which you can’t if the condi chrono is not afk.

Evasion condi thieves, boon duration warriors, power mesmer, mallyx rev, several guardian builds and several other builds can beat condi chrono. It does generally require a higher skill level to beat one though as the class doesn’t really have a hard counter.

Condi Chrono is busted as its effectiveness doesn’t require a lot of skill. Not as low of a skill floor as DH but generally more effective in small scale.

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Thief Balance Patch - Your opinion ?

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Straegen.2938

Its gimmiky and played by those either bored or just want to troll (I play this when im really bored in wvw) or by those that can’t thief (those that play it seriously). Its also typically a vanilla thief due to the traits it needs to sustain 100% stealth uptime.

There is a hybrid version that is a bit clunky but straight up deadly… it just got a very nice buff. After we tested it in duels we came away impressed. An average player has no prayer against it and a good player has virtually no chance to kill it even with a reveal.

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A response to ~Karl's Epidemic Comment

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Straegen.2938

I think transferring confusion is fine, but I also think that we should get a cleanse hiearchy for conditions. They need to be cleansed in a logical order, not FIFO and not randomly.

The order doesn’t matter. Activating most skills to remove confusion triggers its damage. Just trying to get rid of the conditions kills a player. For example, activating an elite to trigger Lyssa runes will often kill a player.

There are a few passive ways to get rid of it but they are pretty limited.

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Skill Balance Incoming

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Straegen.2938

I don’t quite understand why most people only ever mention the ghost thief build as unhealthy, overpowered, cancerous when the same applies to condition chronomancers. Those are far more disgusting. Speaking of the matter though – while i do not play ghost thief as i do enjoy S/D, it seems that power based thief builds get pushed back patch after patch in comparison to most other classes, thus creating almost something like a need to play some cheap OP condi cancer in order to stay competitive.

Condi Chrono can be beat. Ghost Thief is nigh unkillable in the right hands even with a successful stealth trap.

BTW, the strongest thief build right now is a Power build at least outside of sPvP.

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A response to ~Karl's Epidemic Comment

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Straegen.2938

Another problem with Epi is that it xfers Confusion stacks so any attempt to clear that condi ends up killing a player instead.

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Skill Balance Incoming

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Straegen.2938

Ghost Thief hybrids may have gone from annoying to outright dangerous.

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Limited Magic Find Test

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Straegen.2938

I counted 5000 drops with an approximate 200 MF and repeated with an approximate 300 MF. Nearly the same drop rate of rares and the higher MF had a lower drop rate of exotic and ascended.

Rares 200 MF: 72
Rares 300 MF: 77
Exotic 200 MF: 9
Exotic 300 MF: 5
Ascended 200 MF: 2 (both rings)
Ascended 300 MF: 0

Magic Find does not appear to influence rarity on rare, exotic or ascended at least in WvW for my small sample set. I did not count blues and greens separately (would have taken too long). While it is difficult to gauge I don’t think it speeds up the drop rate in WvW either but that is very difficult to measure.

My method was pretty simple. I only played WvW on my main. I banked all chests from the Reward Track so they didn’t count but opened all bags from Supervisors. I avoided all banners and MF buffs. I salvaged all blues and greens counting them as I went. I vendored all rares and exotics. Banked all ascended. Did that for about 5000 drops then popped a few Birthday gifts and repeated.

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Thief Balance Patch - Your opinion ?

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Posted by: Straegen.2938

Straegen.2938

They buffed other classes, so it is actually worse for us (pvp that is), it is too early to say though so just speculations atm but looking at numbers i feel like i will have to stay out of fights even more as thief now.

Clearly the thief was far too dominant in sPvP basically nuking everyone at the higher tiers.

Besides it isn’t like there is a low skill floor class (DH), that is very effective (DH) and spams group utility almost by accident (DH) that needs to take an arrow to the knee (DH).

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“Youre lips are movin and youre complaining about something thats wingeing.”

Update patch

in Thief

Posted by: Straegen.2938

Straegen.2938

You do realize nerfing D/P wouldn’t make other weapon sets viable, correct? You take away our meta build and we’re left with sub par builds, 1-1 = 0 just wanna point that out real quick.

I agree that ANet shouldn’t nerf a weapon set to make other weapon sets appear better but instead should fix/elevate the issues with other weapon sets. However, D/P for a long time has been too strong. Shadow Shot and Stealth Stacking are over-tuned IMO.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Need help with targetting and gaming mouse

in Thief

Posted by: Straegen.2938

Straegen.2938

looks interesting, is there also a steel series mice of equal quality with wireless option?

Not that I know of. In theory, wireless mice do not perform as well as corded ones but for most gamers that is bunk. They can be prone to interference at gamer cons so many gaming mice don’t come in wireless versions.

For a wireless MOBA style mouse the G602 is a fine option. I didn’t like the feel as much but that is certainly preference.

http://gaming.logitech.com/en-us/product/g602-wireless-gaming-mouse

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”