Damage? Check. Survival(both passive and active)? Check. CC? Check. Stability? Check. Mobility? Higher than the bandit class… Check!
Whats not to like about Warriors? Guardians are at least balanced in the sense that if they want to have high passive survival they need to give up some damage, warriors just have all that built right in.
I do not agree with 70-80% of wvw toons being war/guard though, thats ridiculous. In organized zergs I would say it is basically 25% Warrior, 25% guardian, 15% Necro, 35% other. When roaming I would say I see maybe 20% warriors, 15% thieves, 15% rangers, 15% mesmers, 35% others. This is of course my personal experience, and the best numbers my memory can provide.
Warriors are the most numerous because they are easy to learn, and are very powerful. Are they OP? Well, in my opinion, yes. I don’t have anything against the warrior class, but when any class has strengths in damage, survival, mobility, and anti CC’s/conditions, it is going to be OP. Most classes have to give up something to attain either high survival or high damage, I feel that for warriors this is not the case.
Thief and Ranger are the only professions that I know of that would use these runes… Thief signets all have short cooldowns and good actives. Ranger signets arent used as often, but I know several of their builds run 3 signets so these runes would make sense to me.
I like Perplexity with Rabid in WvW, the damage from Confusion even without the 6 pc is nice in pvp. Scavenger is nice for the lifesteal but with Rabid you don’t get nearly as much stat conversion as you do with Dire.
I haven’t tried Runes of Anti-toxin those look interesting.
Holy run on sentence wall of text Batman!
Eww. I would never go Valk as power… Mixing Soldier with Berserker is the best way to keep your damage higher while gaining some survival.
As for soaking damage… I have always felt very durable in WvW with 20k HP and 2800 armor. I usually play with spectal skills, so that has a big part to do with it. My LF pool is also 17k, I sit in it longer than I would like sometimes.
I also use life steal food, sigil, and traits, so when I am not soaking damage with DS and refilling it with spectrals, I am healing myself with auto attacks and channel skills.
Your build is decent(someone else posted this exact build recently with a video).
Your gear confuses the hell out of me. Your power is really low, your armor is kind of low, and all you gain is like 400 condition damage, which isnt going to make your bleeds really hit any harder.
Try ditching your celestial pieces and that dire piece in exchange for knights, cavaliers, or berserkers. You should be able to get at least 1800 power, 45% crit, and 2700 armor with this build. Also, ditch your sigil of geomancy, it isnt helping you at all. Get force or accuracy.
That hood is amazing. I also thought of the WoW t5 helm when I saw it lol, I didn’t know that WoW copied it from Grenth, that is kind of kittenty.
I enjoy your videos Nemesis but I think sometimes you try too hard to come up with “different” builds. Creativity is a good thing and should be embraced, but in this case its just false advertising.
There is no practical reason to go 30 into blood with an optimized PvE build, period. 30/30/x/x/x will always be the best setup, simply for the stats and traits available for damage. Necro support simply isn’t good enough to trait for, and the best traits for support can be obtained by only going 10 deep in Blood anyway.
A lot of players think starting a duel with 0 LF is the proper etiquette. I am not sure how I feel about that, because that seems like a pretty big handicap, and in wvw we are usually running around with 100% LF… so why should we start with 0? IDK.
I normally play a Power build in wvw, and I think the easiest target is probably Ranger, then Thief, then Ele. Necro is also easy(because they have no escapes lol), but obviously that comes down to skill level.
As power, I find Mesmers to be very difficult(especially phantom PU build, so stupid). Warriors take awhile to kill, and Guardians can be rough but not usually.
Engi’s are like a wild card… but I dont meet many difficult ones.
Yes, remove this garbage map. Can’t even dodge the cannon, what a joke.
Skyhammer sucks.
Lyssa wouldn’t be considered so powerful if conditions weren’t so strong atm. The other bonuses aren’t very good.
Also, another reason so many players run it is because the other options just plain suck. I mean what else can you run? Ogre, Divinity, Soldier… Not many are even worth using.
People who complain about things such as this will be this games downfall. How many different threads are there claiming that Warriors are OP?
It is a true tell-tell sign of a games fall when a class finally gets balanced into some form of mediocrity in comparison to the other profession then having the lowest common denominator decide that it is now OP.
The Warrior is fine in its current state. You just need to learn to dodge, use stun breakers and stop just auto attacking. You will not be able to auto attack a Warrior to death anymore and for that you should be grateful. It actually takes skill to beat a skillful Warrior, imagine that!
If you are going to complain about something, complain about the things that need to be changed to get the game in a position to actually be considered a PvP game.
Address your AI issues, Stealth issues, Spamming issues, Perma Vigor issues, different forms of PvP instead of all conquest,… etc, etc…
The list goes on and on, but you are stuck on something that needs no change.
A decent Mesmer will still wreck any Warrior (sadly, I haven’t seen a decent Mesmer in this game since December). Same for Ranger, Guardian and Engineer.
It is sad and pathetic to see this thread in the Spvp section and clearly shows how low the skill level has fallen in this game. I would have expected something like this in the PvE section (for example: calling hundred blades absurd… seriously?).
Oh god, this post is so full of cliche arguments used time and time again by players in denial of the obvious. Warriors are basically Gods right now, and you would have to be blind not to see it.
When a class has high damage, high passive survival(while still keeping defensive cooldowns), very high mobility, yes that is broken and OP, just like in any other MMO where a class can achieve those things.
GW2 Professions can be broken down into these catagories:
1) Damage
2) Survival
3) CC
4) Mobility
5) Utility
Now you can look at a class like Elementalist and easily see how they can’t have all of these things at once. If you want to have decent survival as an Ele, you must give up a lot of damage, same if you want a lot of utility. If you look at a thief, you cannot have both damage and survival, but you get mobility. Necro has damage and decent passive survival, but takes a huge hit in mobility and utility.
What does warrior give up? He brings high damage, high survival, AND very high mobility. He also maintains a stun and a daze for CC with this setup.
The Warrior class overall is just a superior version of any other. Where most classes would get a +20% boost to bleeds, the Warrior gets +50%. Where most classes would get 20% reduction on certain skills, the warrior gets 20% reduction plus another bonus built into the trait. Where other classes have a 10 second weapon swap, the warrior has 5. Where other classes need to sacrifice a utility slot or 6 runes for 25% movement speed, the warrior need only spend 10 trait points.
The warrior class is just built to be more efficient, and right now with the combination of damage, regen, and mobility, warriors are juggernauts on steroids.
Oh I should also mention that I think it would be fair to take away burning if in return we had greater life force generation on condition weapons. So we could at least try to play attrition better. Otherwise we need the damage.
Honestly, if they took away burning, I feel that Necro’s wouldn’t deal enough damage to compete with other professions. We could give up some defensive stats for more crit, but we don’t have stability either so we need our high armor/HP to survive.
When people complain about Necro burst, what they are really complaining about is that they are CC’d during this burst, because in reality, the damage is nothing compared to power builds.
Personally, I don’t think burning fits a Necromancer, but I would at least want more access to Torment in place of Dumbfire.
As for the idea of making Dumbfire an AE burning in Deathshroud… do you realize how much more OP that would be? lol.
If you like using condition damage such as bleeds and poison, then 30/20/0/0/20 will work in WvW and open world PvE. Using Scepter/Staff, this build focuses on applying bleeds, poison, and most importantly Fear, to CC and damage your targets.
If you like a more direct approach to dealing damage, you can go with the Deathshroud Power build. 30/10/0/0/30. This build uses an Axe or sometimes Dagger mainhand, with the offhand weapon being personal preference. Staff on swap is still a good idea usually. With this build, you focus on building life force with weapon skills and spectral skills, so that you can deal high damage while in Deathshroud, and also uses Wells to deal area damage.
You don’t even mention whether this is in PvE, PvP, 1v1’s, WvW viability, Spvp viability, whether this is for power builds, condition builds, or anything.
Such a vague question will never do much good.
These runes are still a lot better than most of the vanilla runes even with a 30 second cd.
At least now they won’t be so broken.
this is the kind of arrogance that gets our class constantly nerfed. no compromising, just call everyone who hates the abuse of perma stealth (Anet’s phraseology, not mine) bad players. keep it up. Your attitude towards players who ask for balance just foster more hatred and more nerfs.
What arrogance? I’m not calling people bad for hating perma stealth, I’m calling out players who don’t bother to try and learn how to play against thieves. Please read before making these replies with your usual nonsense.
5 of us fighting a thief in north camp, 2 of us rangers. We switched out Sic’Em while fighting this thief for 10 MINUTES. Shadowstealthing away constantly (I prefer when thieves do this), entering stealth for barely a second before attacking us again. We threw down traps, AoE, solid attacks, EVERYTHING. He never got down lower than 20%.
Reason being, too many of the thief traits that allow you to survive are attached to stealth or add to it. You can easily trait for condition cleansing through stealth, regen health in stealth, move faster in stealth, removing conditions and gain regen when you get under 75%, heal yourself whenever you use initiative, steal = stealth, etc.
Add all these together and you create an unkillable thief. Which is what we just had. There is no L2P when you have THAT much utility plus being untargettable and impossible to knock out of stealth.
Are you talking about 70 pts in shadow arts build?
No, I’m talking the 0/0/30/30/10 build.
5 of us fighting a thief in north camp, 2 of us rangers
“2 of us rangers”
That sounds like a comedy, this is a comedy right?
Trap Ranger and Power Ranger. The other 3 were a guardian, a zerk warrior, and a mesmer. If you call surviving a zerk warrior, a mesmer, 2 rangers, and a guardian comedy, then yes, it is.
This is why its hard to take thief complainers seriously. No one runs that build. Seriously no one. The only thing a 30/30/10 build could be useful for is a full survival build with dire gear, melandru runes or something, and just running around spamming dodge and stealth to troll groups of people like you and your friends.
You guys might not have been able to kill him, but he sure as hell wouldn’t be able to kill anyone.
You can go Dagger/X and Swap to Axe/X for power pvp, or you can use dagger or axe as main weapon and swap to staff(good for large battles in wvw).
As for your offhand weapon, it is usually personal preference. In larger group battles, I would say warhorn is best due to AE damage. Focus is really only good for small scale fights or if you are fighting boon spammers. Dagger offhand in my opinion is underrated because that #4 allows you to get rid of soo many conditions on a short cd. And the #5 is decent AE damage plus weakness hurts melee damage a lot.
For runes.. I actually use Ruby Orbs for the damage stats. For sigils usually you would want Force or Accuracy on your mainhand and an on-crit sigil for other hand, like Fire for damage or Blood for survival.
Maybe ill just roll a warrior and give him armor that looks like a Necro. I could use doom sigils and reaper of grenth to make it seem like I still have access to necro conditions!
High damage, high mobility, high stability… whats not to like?
(Kind of joking, my warrior is boring to play)
Oh and 7k backstabs on a target with armor? Please.
If a thief is built to deal that much damage, a sneeze will kill him. A slight breeze.
Seriously? This has to stop.
Thief is incredibly squishy unless he builds for defense, in which case he does no damage. Stealth is a thiefs only defense in wvw, the evade builds are really only effective 1v1. Without regen and condition cleansing in stealth, a thief will be pretty much useless anywhere in wvw. He will die to everyone and everything(except noobs).
Personally I have never understood this intense hatred for stealth. I understand how it works, how to counter it, and how most thieves use it. I find it much easier to deal with than a number of other profession mechanics.
Thieves are so easy to kill, I always target them first, and they usually die first in a skirmish(unless they manage to get away, in which case they are out of the battle and not helping their team). I actually am happy to see thieves in the enemy numbers, because I know it means they will go down fast.
I just can’t fathom how anyone can still complain about stealth after the culling fix and the incoming nerfs to black powder. You know what is nerf worthy? Perplexity engineers, PU/clone on dodge mesmers, knockdown warriors/guardians, and condition Necro damage. Thieves are cake compared to these.
Your suggestions would kill thieves in pvp, period.
After the number of nerfs that thieves have received over the last year and are continuing to receive, if you are having trouble killing them it really is a learn to play issue. This is coming from someone who also plays a Necro mainly. Thieves are easy to kill.
Usually I will only have one stunbreaker on my bar. But I don’t slot them just for the stunbreak.
When I am traited for spectral skills, spectral armor is just so good that I would probably use it even if it didn’t break stuns. And well of power is amazing to me when I am fighting one of the condition heavy classes like necro, engi, mesmer, etc. I don’t even use well of power for the stunbreak(sometimes heh).
There are a lot of different power builds that work in PvP, its not so cookie cutter like conditions.
30/10///30 is the DS build that works best with Axe but dagger is usable still.
20/20///30 works well and plays similar to the above build. Basically trading Close to Death in Spite for 10 more points in Curses for those juicy traits.
Someone recently posted a video using /10//30/30, focusing on dropping wells and using the +50% crit in DS to make those wells hit hard.
Personally, I use /20//20/30. I find that this build just has access to so many good traits. 20 in Curses can get Banshee’s Wail which is amazing if you use a Warhorn. Spectral Attunement which is a huge boost to Spectral armor and spec walk. Curses also has other great traits like enfeebling shroud, auto weakness on entering DS, I pretty much always use this. It also has a trait that lets you use wells at range.
20 in Blood can be used for sustain in the form of siphons on crits+20% extra siphons(yes they are still small, but they are noticable over the course of a fight, especially when using dagger with a high crit rate). Or you can get 20% well cooldown reduction which is what I usually use.
30 in Soul Reaping is a no-brainer, that tree is full of amazing traits that boost your survival and damage.
Another build I run is /20/20//30. Basically the same as my first one but instead of 20 in blood, its 20 in Death. This build is nice because you can trait for removing a condition on entering DS, which helps a lot for little things like cripple and weakness that you don’t want to waste your heal on. You can also pick up the staff traits because generally in wvw having a staff on swap is a good idea.
30/25///15 is the best dps dagger build(until the patch).
30/10///30 is a DS build.
I have always been bothered by our lack of stability. We are supposed to be tanky and not evasive right?
We have no vigor… no blocks, no evades… no invulnerabilities(which I also think fits a Necro theme).
So why do we not have easy access to stability the same as warriors and guardians? Necro’s are basically the ‘heavy’ scholar…
I’m not going to talk about conditions in PvE, because the whole condition system in this game is so flawed that it is pointless. Lets just say that your power buddies will kill everything before you can even get your bleed rotation going.
For power Necro’s, we don’t really bring much to a dungeon group that stands out as being a big help. People actively seek Guardians and Warriors because they can bring a combo of reliable damage, high passive survival, and amazing group utility in stability, fury, and other boons. People seek out elementalists for their amazing group boon stacking while also doing the highest dps in the game. People want Mesmers for time warp, portals, reflects(which are amazing against a lot of content), and potentially high dps. Thieves bring very high damage, tons of blinds for trash, and group stealth which can be life saving for certain dungeons. Even Engineers, who have pretty crappy damage, are brought to groups because they have the best vulnerability stacking in the game, and also have high utility.
Necro’s just don’t have anything like those things that can help the group. We have high uptime on AE weakness, and we can spam blinds once in awhile… thats pretty much it. Also, our dps is lower than most of the classes I listed, so what is the advantage? Nothing.
As another poster pointed out, PvE in this game is easy(he neglected to mention high level fractals however), so Necro is still fine as long as you know how to play him.
I haven’t experimented with minions in dungeons, but I can’t imagine the HP boost they received has made them survive the massive Boss AE that happens on certain dungeons and fractals. I would love it if minions could survive in group pve, it would give Necro’s something nice to bring to a group. They also do decent dps if kept alive.
Personally I find that if I have a high armor rating I can survive a very long time against multiple foes…
But man does it get annoying being knocked down every 2 seconds by those kitten warriors and guardians(who also have very high uptime on stability btw!).
Luckily for me, I am getting better at using Foot in the grave.
I am not sure what type of look you are into, but I go for more of a “dark assassin” look with my necro.
Uses whisper helm/chest, and tricksters gloves, boots, pants. Dual daggers too. =)
If you like a more basic caster look and are playing as human, the acolyte set is fitting.
Give 0/20/0/20/30 a try.
Weakening Shroud, Banshee’s Wail, Vampiric Precision, Bloodthirsty, Path of Midnight, Near to Death, Foot in the Grave. These can be swapped as needed IE Bloodthirsty for Deathly Invigoration for more support, or Foot in the Grave for Deathly Perception if you don’t need stability.
Whatever utilities you like as you’re not locked into one type. I run WoP at all times plus whatever is situationally needed.
Axe/WH + D/D. Knights/Celestial Mix w/ Traveler Runes. Accuracy + Blood/Strength/Battle
Tanky/Damage mix. Compared to bunkery Well builds it has much better sustained defense/versatility but can’t pop cooldowns for beast mode. Not as much damage as a zerker build, of course, but it gets some of the best damage and tanking traits for a great bruiser build. Much better for WvW roaming. Good in PvE.
I’ve been VERY happy with this build. Works reasonably well in spvp too.
That is the same build I run and I love it. 20 Curses has so many great trait options. Banshee’s Wail is great, and so is Spectral Attunement if you use spectral skills a lot like spec. armor. 20 in blood lets you get more sustain from siphons(they are bad but they are definitely noticable), or you can pick up the cooldown reduction on wells, or even movement speed with d/d if you want it.
30 in SR is self explanatory. Those grandmaster traits are both amazing and almost every trait in this tree is useful in some way.
conditions are not liked in dungeons, because is doesnt make any sense to take 3min instead of 1min to kill a boss. all lfg groups you get will want you to be zerk, unless you join a guild that likes to do dungeons with no exploits. its not too hard to get 2 sets of armor plus it will make your necro experience alot more enjoyable. check the top of this forum for builds.
Exploits? How is something put in the game by Anet(reflects and berserker gear, timing blinds and dodges) an exploit? This is one of the dumbest posts ive ever seen.
He may have been referring to fighting bosses against walls and using the Fiery Greatsword.
A condition build isn’t too terrible in dungeons as long as you are the only condition user. Yes, if you run with an organized group with good gear, you probably wont be able to deal much damage before they cleave everything down, but if its not that type of run, conditions does great AE damage and decent single target.
Condition necro is great in WvW. If you are set on only having one set of armor, then I would recommend Rabid stats(condition damage, toughness, precision). Dire armor can provide better defense and its great in wvw, but if you are also using this for pve you will want to squeeze all possible damage out of your condition build and you will want that increased crit chance for earth procs, barbed precision procs, etc.
I would also say Berserker’s for PvE. If you plan to go into Blood/Death trees for their minion traits, you will get plenty of survival stats from there.
As for WvW minions don’t really do well on the open field, but in smaller battles they can be very fun and viable. I would recommend a mix of Knight’s/Soldier’s/Berserker’s. As long as you have 2800ish armor and 22k HP you should be fine, especially if you go the vamp minion route.
Tanky builds are great for surviving in a big zerg, but if you are interested in dealing damage, I would recommend getting at least 50% crit chance, and 50-70% critical damage. In order to maintain your survivability, I would recommend keeping 2500-2900 armor, and at least 20k HP. This can be achieved with a mixture of Berserker, Knight’s, and Cavalier’s gear.
I haven’t tried the Juggermancer since before last Christmas, but I don’t really find it very effective. Without crits, you just don’t put out enough damage, no matter how much power you have.
It will be recieving several buffs with the Dec. 10th patch. about 150 power boost from the death 25 pt trait and even more power from the Blood 25 pt trait if above 75% health. Assuming the build is still 20/0/25/25/0.
If you wanted to run a similar build, but add a higher crit chance and a better defensive trait. I would go 20/0/25/10/15, and swap some soldiers gear for Knight’s gear.
how do you go about testing builds like this? I’m fairly new to the game and just scared to try new builds because I don’t want to waste money.
Well, it only costs a few silver to respec your build. If you mean you don’t want to waste money on armor, then either do research ahead of time to know what armor to invest in, or save up the gold to try it yourself.
I haven’t tried the Juggermancer since before last Christmas, but I don’t really find it very effective. Without crits, you just don’t put out enough damage, no matter how much power you have.
This is utter BS, simple as that.
Sorry bud, you can’t try to discredit what I said, because(as I stated) I was speaking from personal experience.
Juggermancer is great at staying alive, but it lacks damage, simple as that. =)
I haven’t tried the Juggermancer since before last Christmas, but I don’t really find it very effective. Without crits, you just don’t put out enough damage, no matter how much power you have.
It will be recieving several buffs with the Dec. 10th patch. about 150 power boost from the death 25 pt trait and even more power from the Blood 25 pt trait if above 75% health. Assuming the build is still 20/0/25/25/0.
If you wanted to run a similar build, but add a higher crit chance and a better defensive trait. I would go 20/0/25/10/15, and swap some soldiers gear for Knight’s gear.
Well that idea certainly fits the theme of Necro’s being slow but also being able to keep their targets from running.
But I do not see many Necro’s wanting to use that second ability. It would need like a 1 sec immobilize added to it to make it worth it.
Considering its healing attack can be avoided via a number of methods… yes I think it should heal for more. It would make it a viable choice compared to CC(in more than just vamp minion builds).
You are trying too hard to get a response from the Dev’s. It won’t do any good.
You know why? Because their logic is not the same as ours. Jon recently stated that ‘Siphoned Power’, which is by far the most non-existant grandmaster minor trait performance wise, is fine.
I pretty much gave up hope trying to convince A-Net of anything balance wise.
Well, I haven’t tried your setup or build, so this is mostly going to be speculative criticism.
Firstly, your build. Reaper’s Might is a great trait, but since you are using an Axe on swap, I feel Axe mastery is much better.
Going 10 into Soul Reaping without picking up the amazing 15 point minor seems like a waste. Going 20 into Death also seems like a waste, since you already have high toughness and you don’t use minions. I have never been a fan of Greater Marks after they made them so much bigger baseline, but maybe I am wrong about this one. Either way, if you are going to spend 20 here, why not pick up the 25 pts for 150 free power?
Secondly, your stats seem pretty weak to me. 10% critical damage? 30% critical chance? Both very low. The only thing your build does well in is high amounts of power.
Compare your stats with mine for a second… You have 2300 power, 2900 armor, 30% crit and 10% crit damage.
I have 2k power, 2800 armor, 50% crit chance, and 70% crit damage. I also have 20k HP, which isn’t too much lower than yours.
So I could be wrong, but I just don’t think you are getting as much from that extra power/might to make it worth sacrificing so much crit/crit damage. Again I could be wrong, I know power is a great damage stat.
@ L. Stranger
8/10
I like the dark character with the dark/cultural armor, I just don’t like the Axe and helm. Great colors though.
I’d say 7/10. It could use more color mixtures to define the details a bit better.
Updated my necromancer, High Warlord Sikari, and he is now the Toxic Nightmare :P
Yes, it was a little bland due to me being in the leveling process, but I just love these type of threads!
I really wanted to rate yours down because so many people are using those new shoulder/glove skins…
But man I gotta say, 9/10 for that one. Very good use of colors and great job finding other pieces that match well with those nightmare ones. I’m not quite sure the staff fits given the colors, I think it looks great here because you are getting the glow from the Asura gate. But either way, well done.
This is another one from me now that I have gotten to 80 and have had some time to find a decent outfit.
Even when using mostly Knight’s armor, I end up with 2k power with sharpening stone, which is enough for me. I have 70% crit damage, so my damage isn’t too terrible. I just enjoy having 2800 armor and 50% crit chance, so I like knight’s the best.
I guess this is just a classic example of how you cannot please everyone. I thought this was one of the better living story segments they have ever created.
Fighting your way to the top of the tower can get boring… but if that is the case then just run past the mobs to the next floor… if I can do it on my necro(that has no vigor) and in an overflow server, then so can you!
The only part of this update I find disappointing is the end… you learn nothing new. But it still leaves you with a little sense of accomplishment.
That’s A-Net logic for ya. If you cannot get those achievements on the first run, wouldn’t it make sense to gray out those achievements until the first achievement is obtained?
I know it can seem overwhelming due to the high number of mobs and veterans, but it is by no means impossible to solo walk through, and thieves are squishy, not weak. There is a difference.
Try using caltrops with signet of malice and pistol whip… never die. Or just put points in shadow arts and stealth whenever you need healing/condition cleanse. EZPZ.
It was a huge disappointment for me. I had a lot of fun fighting my way up the tower, doing the mini dungeons… and then this happened.
I thought FINALLY I will get to slay this horrible boring character… I thought finally we would actually catch her in the flesh… too bad it was in a cutscene where she literally just walks past our characters into her portal. What a bunch of crap.
Is her story ever going to end? It sucks, plain and simple. This patch was one of my favorites… but my god you make us think we are finally confronting Scarlet then snatch it away from us at the last second. Argh.