Which should tell you that damage is not its primary function.
I think it tells me that glyphs have no actual design function. What are they supposed to do? What is their supposed function? One dazes, one does knockback, one buffs damage, and one applies condis. Are they supposed to do damage? Or are they supposed to be more garbage hybrid skills that we don’t want to be hybrid.
They are designed to support and there are many ways to support in this game. The healing skill is heal support, daze and knockback are CC support, one is providing damage support, condis are debuffing support and the elite can be seen as some kind of soft cc (stopping intelligent enemies attacking the druid, who is healing) or healing support.
I don’t think glyphes were ever meant to provide aoe damage. Ranger is lacking this stuff, that’s right and I really hoped druid would have it. Seems like have to wait for next round.
You basically just classified everything that isn’t direct damage as support.
You might as well just throw in “killing an opponent” and completely destroy all meaning for the term.
Gaming news websites and the HoT release
in Guild Wars 2: Heart of Thorns
Posted by: Substance E.4852
If there are problems with the expansion (ie. too little for the price tag), you WILL hear it from them.
People love a scandal.
Folks will be interested in a company doing something dumb/greedy even if they know nothing about it. Good news or praise will likely be passed over if it isn’t relative to the readers interest.
For example…
I never played Payday and I don’t care about Payday2 but when a story breaks that the development team when back on their word that they wouldn’t put in microtransactions I absolutely read about it.
Which should tell you that damage is not its primary function.
It tells me it has no primary function other than to be a hodgepodge of stuff we can already apply with great frequency.
-Poison
-Weakness
-Cripple
We are in no way hurting for any of these when we definitely need more aoe damage options.
Getting nerfed is the privilege of the over-powered.
Ranger has slightly less than nothing to worry about.
True, but this is Anet where 15k+ shatters are acceptable but glyph of alignment needed it’s damage nerfed by a whopping 66%.
Anet only cares about PDT. No other time zone matters. PDT players get a head start playing unless somehow players in other time zones can pull a all nighter.
They care about PDT because they live and work in PDT.
If you want an MMO that revolves around your personal schedule then go find one based in your part of the world.
Gaming news websites and the HoT release
in Guild Wars 2: Heart of Thorns
Posted by: Substance E.4852
They know people werent as interested in it as they thought. They have data with hiw much clicks previous hot news generated.
Where did you even get that info? That’s not even it. Do people realize GW2 has the most unique hits on mmorpg.com? When you sort by this past year and this past 6 months, GW2 is #1 on unique hits as the most popular game on mmorpg.com. Sorted by this past month, GW2 is #2 in unique hits, only behind Wildstar. This is compared to all MMO’s people searched and posted about on a site all about mmo’s.
When gaming sites don’t post about an expansion launch, it’s very simple. It’s because Anet didn’t spend money advertising the game on those sites. They show preferential treatment to games that do spend money advertising. It has nothing to do with whether a game gets click hits or not.
lol it has everything to do with it.
A site isn’t going to warrant a company advertising on it if it doesn’t draw readership and you draw readership by talking about games people care about.
People likely click mmorpg.com for GW2 related news because Anet has their stupid “lets push all news to third parties” plan where as other games let you know what’s going on on the actual site.
I never once had to go to a site like Dulfy to know what was going on in EvE or FF14. It as all there in the main site’s front page.
Sites aren’t going gaga over HoT because GW2 isn’t nearly as popular as people like to think it is.
” I’m a ranger main and hate to see nerfs”…. But I’m going to go ahead and suggest them anyway….
Could you kittening not? Can we please go one kittening week without some ” ranger main” coming up with some hypothetical way that we are overpowered and claiming we need a nerf?
Nope.
HoT brought back a bunch of fair weather “ranger mains” who suddenly think we need to be toned down left and right.
At least that was the way I understood it while looking at the animations. I could be completely wrong and the leap in the aa chain is programmatically added. But I would be surprised if this were the case.
It has nothing to do with animations of the rig itself and everything to do with the way the engine moves the root control (or whatever the asset is called) though the game environment.
For whatever reason, you can not override an action that moves you via a script with another action short of swapping the weapon that is the source of the skill.
It’s much easier to observe with Dart on the spear or Swoop on the GS. It’s universal. You get the same issue with the underwater skill ‘Slipstream’ on the Mesmer which always bugs the hell out of me when people use it in WvW.
If something turns out to be actually overpowered a nerf should be well thought out and not happen as some weird hotfix after two days.
You would think so…
Exhibit A: https://wiki.guildwars2.com/wiki/%22We_heal_as_one!%22
Marksmanship should be about precise, killing blows without much nonsense.
Precise killing blows in a line that is taken for a weapon that machine guns arrows and a sword that kills through 1000 cuts?
¯\(?)/¯
Some of my guildmates say this has actually been in the game for a long time…since the new LA was unveiled, in fact. Another redditor states that there was even a post about it, but was disregarded because it was assumed to be someone’s mini at the time.
We’ll see.
It’s been there since the start of the new LA.
It’s either a misplaced reflection/specular map or it’s one for Halloween (lots of green glowing there) that was added in at the start and was never properly disabled for off season.
I see people keep asking for this but can you imagine an enemy ranger’s pet on you that never fails to hit unless you dodge or use a movement skill?
Soooo, it would finally, after 3 years, actually work like proper player skills and be worth the loss in damage and lack of competitive burst/spike on the class?
That would be horrible!
And i would expect Anet to give an hour warning in game that a new build WILL be available and once it is, they will kick everybody from the servers within a minute or so, just like they do in wvw.
This will very likely be the case.
Both to prevent the very obvious exploit that people are brazenly discussing here and because of the breadth of the HoT patch.
Defending your guild hall, idea scrapped?
in Guild Wars 2: Heart of Thorns
Posted by: Substance E.4852
An idea could be that modrems do small raids at random times, and you could have an situation where the entire guild is asleep except one person and he uses defensive mechanisms to fight the entire thing of himself, and of course be the hero of the day!
But if they would loose, then reclaiming it should only be killing the monsters, not paying gold or anything.
Sounds fun but I can see it becoming a tiresome activity if it’s a common event and a smaller guild is filled with people who operate on a similar schedule, as they usually are.
If they did have such a system. It would be best to set the frequency of the attacks to the roster size. Larger guilds would have more people on during a wider range of time than smaller ones and wouldn’t have to constantly recap the ruins.
No, all of your examples are pay-to-be-faster. Pay-to-win would be if players who do not spend real money had no access to those items.
Pay-to-be-faster is still essentially pay2win. The severity, and thus, the tolerance of such a system, is dependent on how much one must pay to be as fast as others.
Some games it’s a step up for those who pay a little more to keep the servers/staff humming. Some absolutely cripple you unless you pay.
The primary point though is that it isn’t really pay2win in gw2 because you are largely bypassing personal effort, not game systems. The only time gated systems we have so far produce account bound items so they can’t be bypassed no matter how much money you throw at them.
It also revolves around a zero sum system where gold earned by selling gems is supposed to be taken from players who payed gold for gems.
In theory it’s a finite amount held by the game that gets doled out and only used an initial seeding of gold at the beginning of the game.
Even if this isn’t the case and the game is generating gold and gems fresh with no central store of currency, it’s a safe bet that the amount of people buying and selling gems are essentially equal.
If they aren’t, I’d wager that more people buy gems than sell simply due to the cost of selling them and the low appeal of the idea when the selling point of the game is “buy to play”.
I agree to most of what you said, except for the pay-to-win. There are games out there (and quite a few I might add, especially free to play games) that have pay-to-win models in place.
I’d go as far as saying HoT might be considere pay-to-win simply because it adds featus to paying customers (new elite specs) that increase the powerlevel beyond what non-paying customers have access to. But that is a different debate and has nothing to do with itemisation.
I think he/she meant pay2win as in pay to win in fashion wars…
that is the only aspect not directly accessible to players without spending either a lot of time or a lot of cash.
I mostly just meant that any advantage one gets in GW2 by converting gems to gold is offset by someone else converting gold to gems.
Basically that GW2 has a system that appears to be a “pay2win” mechanic but doesn’t generate advantage without an offset elsewhere. Unless you are buying off the gem store that is.
If you simply gave Anet $10 and got ~100g then it would be pay to win indeed.
It’s really no different than the PLEX system from EvE that it was based around.
Defending your guild hall, idea scrapped?
in Guild Wars 2: Heart of Thorns
Posted by: Substance E.4852
I’m gonna go out on a limb and assume that was meant as a flavor text, lore thing.
I doubt anet is going to require defending them against waves of mordrem.
No, all of your examples are pay-to-be-faster. Pay-to-win would be if players who do not spend real money had no access to those items.
Pay-to-be-faster is still essentially pay2win. The severity, and thus, the tolerance of such a system, is dependent on how much one must pay to be as fast as others.
Some games it’s a step up for those who pay a little more to keep the servers/staff humming. Some absolutely cripple you unless you pay.
The primary point though is that it isn’t really pay2win in gw2 because you are largely bypassing personal effort, not game systems. The only time gated systems we have so far produce account bound items so they can’t be bypassed no matter how much money you throw at them.
It also revolves around a zero sum system where gold earned by selling gems is supposed to be taken from players who payed gold for gems.
In theory it’s a finite amount held by the game that gets doled out and only used an initial seeding of gold at the beginning of the game.
Even if this isn’t the case and the game is generating gold and gems fresh with no central store of currency, it’s a safe bet that the amount of people buying and selling gems are essentially equal.
If they aren’t, I’d wager that more people buy gems than sell simply due to the cost of selling them and the low appeal of the idea when the selling point of the game is “buy to play”.
New legendary weapons look underwhelming.
in Guild Wars 2: Heart of Thorns
Posted by: Substance E.4852
Pistol looks like a sawed-odd Predator that’s fueled by lightning instead of fire.
The other two are very impressive.
You do realize rangers can switch targets in the middle of RF with this change yes?
You do realize in most instances that isn’t going to matter at all. Is it nice? Yes for open world easy stuff to kill. Dungeons/Fractals/PvP really won’t.
Sounds kittening amazing to me.
I do WvW mostly and the idea of being able to switch a RF off of an Ele who popped magnetic shield onto another target is a big buff.
doing something as a REQUIREMENT every single day for many months on end…. Hmmm, I suppose for some that isn’t a grind.
Dude you can’t be bothered to long in for ~5 past the time it takes to load the map?
I find this incredibly hard to believe and if it is true, maybe you should look into some single player games that will fit into your absurdly tight schedule.
If GW2 was a job, I’d agree with you. Jobs are work, and work requires a minimum amount of effort. However it is a game. Games are supposed to be about fun, something about a mandatory daily action somehow doesn’t strike me as being about fun.
This must be your first MMO.
That or this is a massive trolling and we all got baited hard.
One of the things I most miss from the original game that should have been in this one.
The whole chaos weapon set was just so “what’s the point?” when you couldn’t dye them like you could with the axe.
http://wiki.guildwars.com/wiki/Chaos_Axe
I can only assume it was a feature that was never completed in time for launch and was left to waste away in the infinite “to do” pile.
This is largely due in fact that the prices for the materials involved have inflated to the point that it is impossible for them to obtain without the additional investment of real world capital to buy gold. This is the fault of no particular individual or small group of individuals. In another post I was writing in, another poster spelled out specifically the costs to get ascended gear.
I don’t know what you’re on but it can’t be legal.
The only material that is anywhere close to unreasonable in price for any ascended gear is silk.
Everything else is very reasonable and easily obtained if you don’t want to deal with the TP.
The only things that can be treated as “beyond the scope of the normal player” are limited run items such as the Halloween 2012 skins, molten skins, or the SAB weapons.
Those aren’t even pricey as kitten because of trading. They got that way because Anet let them dwindle down to a very small amount and never brought them back (or did but only as a small marketing stunt that had negligible effect)
It’s a very simple path.
1. Anet cuts off supply of items (spooky gear was already rare to begin with giving it a head start)
2. Supply starts to dwindle as items are bound.
3. Prices begin to climb due to diminishing supply and the appeal of “look at my bling”
4. Prices climb further as flippers begin to feel comfortable with hording for long durations and relisting for triple digit profits with confidence that Anet won’t suddenly pull the rug out from under them.
TLDR, Stuff’s too expensive? Blame Anet, not the people playing the game.
Honestly, The Dreamer is the most annoying and stupidly unreasonably out of place weapon I’ve ever seen.
I hope they don’t add any more like it.
No true Scotsman Ranger would ever turn down a literal Bearbow.
LoL this is too much of a troll thread, I cant believe you guys actually got baited so hard.
Could be a Poe, but too many people delude themselves into thinking the Ranger in it’s current form is good in zergs for this to be written off completely.
The lost potential here is that we don’t get anything that shoots bears.
We need bear shooter once and for all.
Second Series Legendary Shortbow confirmed:
“Unbearable”
Fires flaming grizzly bears as arrows.
Has special +10,000 to all stats bonus when not wearing any armor, you have a pet Brown Bear equipped, and you have been on the same map for 30 minutes or more.
doing something as a REQUIREMENT every single day for many months on end…. Hmmm, I suppose for some that isn’t a grind.
Dude you can’t be bothered to long in for ~5 seconds past the time it takes to load the map?
I find this incredibly hard to believe and if it is true, maybe you should look into some single player games that will fit into your absurdly tight schedule.
(edited by Substance E.4852)
At this time I have no intention of paying 69.99$ for the expansion as it sits. its sad that these days its all about profit margins and not delivering the product to the consumer.
Should Americans be upset that Europeans are paying €44.99 / £34.99 for HoT?
1 CAD = 0.7765 USD according to Google Finance at this exact moment.
Maybe take it up with Parliament?
Im wondering how many points you can get from only the first campain tho anyone got a answer for that?
If you are going to do just one, do Nightfall.
You will have access to the most heroes making solo play easier. You will also be able to use said heroes to fill up one of the monuments.
Kamadan (NF city) was also the last place people parked themselves to do trade. If anyone’s left to buy things from, that’s where they would probably be.
One of the great things about the legendary weapons (and some store skins) is that they can change projectiles into special versions unique to those weapons. The Dreamer being the most outstanding of them.
It’s very possible that, like how the Bifrost changes missiles to rainbow balls, the Nevermore will change projectiles to ravens or ghostly spirit ravens.
Sounds pretty dope for a druid right? We can shoot 100% of all the birds at people.
Not so fast. Our new staff only has one projectile attack on it and the auto is a beam effect similar to the Mesmer great sword. The chances of us being able to enjoy special missile effects is slim to nil.
Just seems a shame that an ideal Druid/Ranger weapon wouldn’t have the effect it really needs.
Interesting thought, the lack of inspect could also be aiding in the toxicity and the need for meta in places like dungeons and fractals. When things are a blank slate people will get tired of failed geared/runed players who slows things down. Since there is little way to check diversity they take a all or nothing approach. Speedrunners could be more open to “non meta builds” so long as they make sense and show to work, however with no way to check this it creates a very reclusive environment.
This also leads to terrible checks such as AP checks, which is a terrible metric on a player’s skill.
The only problem is they dont give people time to show that it do work, they kick and try to get what they deem optimal.
Optimal is optimal. It’s an objective value that you can’t treat as fluid.
Everyone knows that most any builds can work. They also know that optimal builds get through content the fastest and others can take much longer depending on who’s using them.
Okay, call me crazy, but why do you need achievement points so badly that you’re considering putting down 30 bucks on a 10 year old MMO that will need to be played for hours upon hours?
Because I have done alot of the ap in gw2 already and want more unlocks of the skins and other stuff, also I need to kill some time until HoT releases.. so if it would be worth my time to get some ap in gw1 meanwhile Id be happy to support Anet some more and also maybe get a better look at the story and what happend in the past.
You aren’t going to unlock any of the good stuff in 8 days.
It’s worth a buy to be honest but I would use it as a way to take a break from HoT, not as a stop gap while waiting for it.
So, i think it would be a Great idea for Guild Wars 2 to have a player Inspection option so you can look at your friends/guild/random players, whomevers gear, and maybe a little side note if they have it Transmuted so we could know what they have their item looking like
but mainly id just like to be able to see peoples gear, for the soul purpose that we could know how much better someones gear is so that we might be able to ask them where they got it or how they got it
i believe that if we see someones items it will persuade us into getting better gearMy mount doesnt like its cape skin to be inspected, so i told Anet not to implement it.
so who cares about your mount? i just want to look at players gear so that i know how much i could be improving, or if they have a cool transmute i would like to know what it is, cause you know people lie alot
I personally lie all the time, every time and resent your attempts to stop me.
Marked Manipulation would be if i have 15 000 gold and would buy all the supply from a item, selling the item again and increasing the prices by a lot. Thats not a win win situation.
Even in that case, i dont think you are a market manipulator because you are using it as intended.
You didnt force anybody whose supply you bought out from the tp to sell to you at that price, that player offered it at that price by free choice.And if you relist at a high price, you also dont force anybody to buy your listings, they are free to put in a lower buy order.
Exactly flipping is more a service i provide people so they can insta buy/sell items. Its a win/win situation and im not even increasing the prices. Its like when you got into a supermarket you dont want to make orders before you get your food after days you want to make insta buy there and guess what ? The supermarket makes profit :O Flipper are now called gw2 supermarkets xD
Do you not now how commerce works?
The Super Market isn’t flipping the product for impatient customers. They are providing a tangible service as an intermediary between the basic customer and the central supplier who sells their goods at massive bulk to distributors.
I can’t go to Kraft and buy 2 boxes of Easy Mac directly because that’s not how they do business. It wouldn’t be remotely practical.
Gw2 has no need of such a system. The average user can put items they looted for sale and another can purchase them from them directly. The intermediary is the TP itself, not people using it to flip massive quantities of items.
The closest thing to to flippers you find in reality are companies like Stub Hub or Ticketmaster.
Um you guys clearly don’t WvW, im talking about the stalker in Eternal Battlegrounds that is sandy color exact same model as the black jaguar, and NO we do not have it.
These below.
Most of us try to pretend all that pointless PvE fluff isn’t even there.
If raids actually require ascended gear to complete, and I’m not yet convinced they will, but say they do, then this is no different a situation than every other regular MMO out there where you need to grind a specific set of gear in order to participate in a particular activity.
Except that those games do Raid content so much better it’s not even funny.
I know it was a beta but people beat the first boss in less than 24 hours of release.
Unless they make them much, MUCH harder people will demolish this content and the areas will become ghost towns as folks get the skins and legendary armor they want.
The other option is vastly reduce the drop rate of rewards to slow down acquisition and that will kill it completely in much less time
If Anet is going to shoot their own kitten off and try to lock instanced content behind grind barriers and not through genuinely harder content, people will just leave for games that do a much better job of it.
Raiding has the possibility of being a genuinely good way to bring in people not satisfied with what GW2 has to offer right now. If Anet decides to instead make it a pale imitation of what other games do, those people are likely to stay right where they are.
Why is silk weaving thread not being addressed? The cost is extremely unfair to light armour professions.
They did and the answer was that they frankly don’t give a kitten.
Howdy John! Any plans to reduce the amount of bolts of silk required for crafting spools of silk weaving thread?
Nope
Standard edition no longer includes stuff?
in Guild Wars 2: Heart of Thorns
Posted by: Substance E.4852
Sale page still say it has same thing for pre-purchase as always. Title and character slot (for veteran player). Do not know what you mean.
http://buy.guildwars2.com/store/gw2/en_US/html/pbPage.heartofthorns
sorry i was wrong then, im a veteran player but don’t see the stuff for veterans, but if you say so i believe you blindly, without question or doubt.
no need for this topic then.
The additional character slot may take around a day to show up. Mine took ~18 hours.
The time-gating thing bugs me too. I expect there’s some economic rationale where time-gating will somehow prevent flooding the market or something, but surely there’s a better way? Let us craft as much as we want, and – if you must limit sales on TP – limit them at that point, on the TP.
I don’t mind putting in hard work for something I want. I just hate being limited arbitrarily.
Time gating pushes you to log in every day (or week, whatever the gate), turning it into a habit for you. Also, it’s a way to artificially stretch out content when there is a lack of it.
I think there are 2 good reasons why Anet wont lift the daily timegate, Lord Kuru stated one of them. Another one is that a change like this never goes down easy with those that crafted their celestial gear while the timegate was active.
Then there are economic ramifications as well. Being able to charge as much quartz as you want makes it easier to store quartz and therefore makes it easier to “manipulate the market”, which is how most people call it.
Right now there is about 100k quartz left on the tp, thats 400 stacks. If I want to buy out the remaining supply, i need to find space to store all that quartz. I either leave it in my pick up tab of the TP UI, which means i cant really trade anymore, I have to find 400 inventory slots or i have to relist them. All three solutions dont look very attractive to me as a big trader. But if I was able to charge all those 100k quartz, i would end up with only 16 stacks of charged quartz, which makes storage issues disappear.
Of course, charged quartz isnt tradeable, so i would have to wait until charged sheets of ambrite (which need charged quartz to craft) rise in price and reflect the price rise of quartz crystals which was triggered by my buy out or get rid of them crafting grow lamps, but thats also on a daily cooldown.
Anyways, im not in favour of lifting the daily gate on quartz charging, however, i dont really see any negative side effects of making charged quartz tradeable.
That way, people who want to craft their cele gear faster, can pay a premium on the tp and others have the opportunity to cash in on a daily timegate they dont need, just like ascended common mats.
It’s people like you we can thank for these time gates being in place. The time gates help influence how many of these materials ‘normal’ people decide to purchase from the TP, and make the purchases mainly for self-consumption.
There is absolutely no need for you to purchase 100k crystals other than your selfish way to exploit and manipulate the market to gain wealth.
The developers really need find ways to directly combat people like you in this game. You’re ruining the game for a large portion of the player-base.
You can’t price fix items that are constantly added to the economy. Quartz isn’t even that hard to get, people are just too lazy to visit drytop and their home instance once a day and would rather buy it off the TP causing it to climb as it gets consumed.
Even the astronomical price of the 2012 Halloween items and the super box weapons is because of Anet’s asinine desire to not add them back to the game.
I don’t like high prices any more than anyone else but it’s Anet’s fault when things get out of whack, not the people playing the game.
My thoughts are you should tell your guild to calm their kittens and wait to see what the release version of raids will be.
Healing on druid got re-balanced to benefit more from heal power and we have no idea how hard the other rooms are or how hard the first boss will be at release.
Clerics may still be the better bet. No point in wasting gold until we know for sure.
Key to supporting your group in WvW is condi control and boons which the Druid sadly lacks.
any good zerg stomping/gvg guild will have at least 2 guards in a squad. there’s your stability and condi control. put a druid in there for the heals and proft.
Except that you really only need 1 or 2 that shadow the commander and that’s it. Druids can’t heal the whole zerg and the more you bring, the less offensive power you have till you can’t down the enemy and it stops mattering how tanky you are.
We went from “pick something other than ranger” to "sorry, we already have 2 druids, pick something other than ranger.
This might be stupid but…does Sic Em’ apply reveal at your location, or the pets?
Neither, it applies it only to a the target you have selected. You can’t even use the skill without a target.
It’s a preemptive tool to prevent a target from stealthing. It is completely useless against a target that is already stealthed.
Interesting. I usually slot MT over it due to the condition cleanse / cripple / immob, but this is useful to know. Mostly because I run Resounding Timbre, so I may try it out for the regen aspect.
If it’s one or the other I would pick MT.
Sic ‘Em is decent against mesmers as many don’t have the ability to avoid damage on builds that are stealth heavy but most good thieves will know how to kite the 6s and will then push you after.
It might be different in Spvp but that’s been my experience in wvw.
I assume the reason it doesn’t is because Barrage has its own animation / graphics rather than drawing its appearance from the “default” arrow, so even weapons that change the default (like Kudzu) have no affect on such skills.
I wouldn’t be opposed to them changing it, but it could be a bit too much trouble.
It’s the same skill effect as the one on Arrow Carts and they change them to candy canes for Winters Day (if you have no AC traits that is).
It’s Anet not putting forth the work. Nothing more.
To really understand Rangers as a viable zerg superstar contenders one must first understand the basics of zerg combat. Gone are the days of simply doing the “stack, veil push, bomb, restack”
You just invalidated your entire argument before you even got started…
This might be stupid but…does Sic Em’ apply reveal at your location, or the pets?
Neither, it applies it only to a the target you have selected. You can’t even use the skill without a target.
It’s a preemptive tool to prevent a target from stealthing. It is completely useless against a target that is already stealthed.
Very good PR business move.
Relax, we still will get updates post release. These last few betas were simply marketing. so dont worry.
They intended to market that they made a hotmess embarrassment of a new squad system that was so terrible that it needed to be taken offline?
Even even even worse is that the economy changes will probably make it more expensive to gear a druid had you announced Druid changes before economy changes.
Anet’s complete lack of foresight is truly legendary.
inb4 crafting a set of ascended clerics shoots through the roof because everyone was right and thick leather becomes the new silk.
My hope is that they’ll use the lull of water content in HoT to work on improving it, even if it’s just a balance pass and making more skills usable. Bubbles is obviously in the ocean, and Jormag’s in the middle of an inland sea. They can’t just ignore it unless they abandon the ED plot or end the game after Mordremoth, Kralkatorrik, and Primordus.
At the rate they are going we’ll be lucky to ever get that far in the first place.
No offense, but aquatic stuff is hilariously useless in this game
And no, I would prefer anet not waste time improving “under water”…. its just there for a bit of fun, but the real content is on land….
Ya it would be nice to see an underwater dragon fight like teq but underwater, but I rather not since that means developement for other projects have to be put on hold for something so irrevelent in the grand scheme of things….
Under water legendaries are useless…..whats the point? you wanna dive in and show off to a couple fishes? no is in the water to look at your new shiny besides NPCs……
I agree, underwater content is indeed irrelevant, it’s not like one of the Elder Dragons is living in the ocean or anything!
Spoiler:
The final fight with Bubbles will be from a regular, non-air variety, ship with lots of cannons.
No swimming necessary. It will have been completely patched out sometime after we kill Primordus anyway.
Deep in the year 2028 we will finally defeat the last dragon with a mighty callback to the first dragon fight and GW2’s initial pirate/nautical obsession.
Quite honestly, I do not know who came up with this, but with this rationale, in my former university this person would not pass one of the monthly tests let alone the final exam. I am an economist by the way.
This is essentially a targeted way to remove dungeon running as an integral part of the game. A well developed part of the game at that. Why would any developer do this? No idea.
“Reducing rewards while increasing the cost of things through higher demand = more fun.”
Arenanet 2015