I’d like to see something like;
Strider’s Defense
You have a 15% chance to block ranged attacks while wielding a melee weapon.
You have a 15% chance to block melee attacks while wielding a ranged weapon.
Activate Signet of Stone when your health reaches 33%This is only marginally better assuming the stone sig part works like enlargement does now.
Better to have the attack type match the weapon type we have equipped. I’m much more likely to be taking melee damage while using a melee weapon just as I am more likely to be getting hit by a ranged attack while ranging.
I have to disagree. If you block melee attacks while in melee, that’s far too OP, what’s the point of aegis when a ranger can block 15/100 attacks? CD on aegis is long for a reason.
When you do it this way, you are either in melee, trying to close the gap on a ranged user, or taking dmg in the back. Or, if you are trying to stay at range and melee is attacking you, you can block, in these situations I think its pretty balanced and more to do with skirmishing than survival.
I would the stone signet to be the same as enlargement now. So you can trait for full DPS with signets and have reasonable defence too. Its not like the other classes don’t already have these kinds of traits/mechanics.
Yes, except guardians have better burst ability than we do, don’t have to choose between damage and sustain like we do, and have boons oozing from their pores.
In a vacuum, 15% block sounds like a lot but it’s not nearly as game breaking on a class that has to rely almost entirely on auto attacks to deal our damage on a power build.
Every EvE expansion, ever, has been free and added new ships and/or mechanics to the game.
They also release one about every 6 months or so. For free.
People really need to stop using WoW as the metric to gauge all MMO’s by. It leads to silly comparisons and a lot of companies farting out bad attempts at WoW2.0
I mean… that’s great for EvE? I’m confused about how this is supposed to be an indictment against Arenanet.
First of all, I flat-out don’t believe you. Every update has added major new mechanics? Bull. Second of all, even if it did, EvE is not an MMORPG. I don’t like EvE. I want an MMO that is built around fun, not life-sucking grinds and subscriptions. Guild Wars 2 gives me that, and it should be applauded. Heck, even if A-net were to come out and say, “We don’t have the money/resources for any more than this, but here’s some free stuff,” people should be happy about it. It’s free.
EvE’s not an MMORPG? lulwut? I don’t think mmorpg means what you think it means.
I said “added new ships and/or mechanics” not both every time but absolutely one or the other. You could easily check a wiki or a log of each of the expansions to see what I say is verifiably true. http://en.wikipedia.org/wiki/Expansions_of_Eve_Online
And I hate to break it to you, but GW also has grind (a lot of it) just because it doesn’t bother you doesn’t mean it’s not grind just as the grind in otehr games doesn’t bother their respective players.
I had to log in just so I could tell you how spoiled many of you are being. You expected new weapon sets? New classes? Really?!? Arenanet never intimated anything of the sort. If you read that much into it, you had a fantasy. This particular, singular update didn’t fulfill your fantasy. Grow up! Sheesh!
First of all, these are fantastic changes. Not all of them are as big as others —- you keep quoting free armor repairs like it’s all they’re adding, though. New traits are desperately needed, depending on what they are. The wardrobe system is a HUGE systems overhaul, and very welcome. I could go on, but I won’t.
You complainers are forgetting your place, and the place of GW2 in the MMORPG market right now.
#1: You’re not paying a dime for this.
If World of Warcraft had a press release tomorrow saying that they were adding these same exact features, the entire community would rejoice. I guarantee you would not see a single “This won’t save WoW, WoW is dying, fml omg” forum post. WoW-ers pay over $1,000.00 just for the privilege of playing that game.When new LW content or a Feature Patch releases and I want to check it out, I don’t have to agonize over whether or not to re-sub. It’s not a kitten committment signed in blood and credit-card-numbers. I double-click my GW2 icon and boot up, and instantly have all the content available to me.
#2: This is not the last “Feature Patch” ever.
This is the first of many. If any other MMORPG company decided to release a slew of quarterly QoL updates for free, the community would jump for joy.#3: Arenanet is dramatic. Get used to it.
Have you seen the “trailer” thing for GW2? The really weird, corny one with the guy covered in dirt or dust or whatever? Yeah, A-net have fun with this game, they’re passionate about it, and they get excited when they’re about to release cool stuff. So sue ’em.If you hear word “feature” and extrapolate “new classes/weapons/raids,” you are just nuts. You have unrealistic expectations and have no idea what goes into making that kind of content!
Every EvE expansion, ever, has been free and added new ships and/or mechanics to the game.
They also release one about every 6 months or so. For free.
People really need to stop using WoW as the metric to gauge all MMO’s by. It leads to silly comparisons and a lot of companies farting out bad attempts at WoW2.0
You might as well lock and trash this thread, A.net.
Because all you’re going to hear from this point on is blind, seething rage.
Oh look. Only took four or so posts right after yours to prove you completely wrong.
You know, ANet are big boys and girls. They don’t need you to defend them from the “big bad wolves” that are people with negative criticisms. They have moderators and such.
If you’re so opposed to negative criticism, maybe you should stop coming to the forums.
My point was that they have spoken. They have decided not to give you what you want. There is no more reasonable discussion that can be had because they have put their foot down and said “No.”
Any further complaints will fall on deaf ears. They are no longer listening, and there is no point to keep this thread open. It’s only going to turn into an echo chamber of increasingly enraged demands that will not be heeded.
Then they might as well close most every part of the forum but the esportz spvp forum since they ignore practically every thread already.
In the infinitely deep “To Do” list that contains a proper Guild battle system, Guild Halls, and new spvp modes I’d imagine.
Anyone really shocked by this? The champ train was incredibly degenerate game design and I’m sure Anet has been looking for a justified reason to nerf it for some time just as they nerfed the Cursed Shore farm train. Evidently, nixing armor repair costs was the best they could come up with.*
*I am actually in great favor of no more repaire costs from a WvW perspective, but it’s a pretty weak reason to nerf champ loot.
As I think about this more, here is what really really worries me.
New armor looks were already almost gem store exclusive. The only new ingame armor we have seen since launch is ascended.
Now, instead of having to make 6 pieces of armor for 3 classes and 5 races each time they come up with a new look, all they need to do is design a single look across all three classes and only two (or maybe 3) separate pieces (body, head and gloves [assuming gloves can be hidden like the helm]).
In other words, I think this has nothing to do with “benefits” to the player and is really the first step in avoiding new armor looks. They will simply make new outfits and call it good.
I doubt we will see anymore new armors or armor skins from this point forward other than maybe helms or gloves.
(oops, I see Twyll beat me to it while I was typing)
this does NOT look good for the future of this game.
I really, really hate to be so skeptical— I have been trying so hard to be optimistic about all this and say “Anet will listen to us!” and “we’ll get answers!”— but I am very much afraid you might be right. If the point of Outfits is to make it easier to make armor sets available to ALL armor classes, you’d think mixing and matching would be even more desirable for that feature— unless you want to reduce the time you spend on it so you can make more money for less effort. I hate having to type that! I don’t want to believe a thing like that! But what other explanation is there, if everything in that post by Curtis was true?
I believe this thread may now need to start including not just pictures of people mixing and matching town clothes, but people mixing and matching gem store armors (if they have them. I was planning on buying a gem store armor to use just the skirt for a character in the future… but I guess I won’t be doing that now!).
Unfortunately, I think we have an example of this in GW1. Once they came out with costumes, as I recall, we saw no new armors. Essentially, costumes just tided players over until GW2.
With no new expansions announced, a living living story that was, well, meh, and now costumes instead of armor, this does not look like a game in which the designers are planning for an extended future.
True, but we didn’t start seeing the costume craze until they started the “Guild Wars Beyond” which was long after they stopped focusing on GW and put all their creative effort into GW2. Most of every thing they did after Eye of the North was to hype GW2 and to bring GW oldbies back to the game.
We really won’t see any difference here. As someone already pointed out, the only non-gemstore armor set we have gotten since launch is the ascended armor.
(edited by Substance E.4852)
Probably Guardian.
Yes, when I went AFK in Orr once. People kept reviving me.
lol it’s so much fun to troll afk folks.
I’d like to see something like;
Strider’s Defense
You have a 15% chance to block ranged attacks while wielding a melee weapon.
You have a 15% chance to block melee attacks while wielding a ranged weapon.
Activate Signet of Stone when your health reaches 33%
This is only marginally better assuming the stone sig part works like enlargement does now.
Better to have the attack type match the weapon type we have equipped. I’m much more likely to be taking melee damage while using a melee weapon just as I am more likely to be getting hit by a ranged attack while ranging.
I would love to read the notes from the meeting where this was discussed just to try to grasp how anyone could think this would make the player base happier than before the change.
Being able to wear my aviators with my hoodie as armor skins along with the rest of my t3 medium human? Awesome! A+ plus change for sure…
Being able to only wear my glasses with regular armor and not being able to also use the halo tonic I spent a week grinding for at the same time? Turbo lame…
The diference of GW2’s stealth vs any other decent games is others games mechanics has detections and counter stealth.
GW2 just has a perma spameable invisibility.
As well as dodge/cc mechanics that counters stealth. As well as non targeted attacks that can hit stealthed targets – other games with conventional stealth do not have that (besides very few untargeted aoe abilities). As well as insane power creep and low passive defences of stealth classes compared to most other games, what enables ppl simply kill stealthed targets in a matter of seconds.
Doesn’t stop the Spy from being amazing in TF2. ’Course, they actually have to try to get kills and actually sneak instead of flying around with leaps and shadowsteps.
Imagine how OP the Spy would be if you could rocket jump like the Demo/Soldier and could backstab while cloaked without having to worry about getting spy checked because your opponent doesn’t get a prompt telling them they hit a cloaked foe?
(edited by Substance E.4852)
Curtius Johnson posed it as an alternatum, “did come with some trades offs”.
Ultimatum, schmultimatum.
17 pages worth of concerned players in two days’ time with multiple devs contributing to the discussion should be enough to get them to rethink this proposed change a little since nothing has been done to the system yet. It’s not a done deal, and that is what the forums are for. I think our voices are being heard, and I believe they will try to do something to keep from alienating such a sizable portion of their player base.
They can see that a lot of people share the same concerns, so no matter what one dev said earlier, I believe they will hotfix a working solution for us. (Remember how quickly and well they responded to the Consortium Harvesting Sickle fiasco?)
Didn’t do jack squat for Crit damage changes and the watchwork pick still gives out sprockets.
I would just like to say that playing the ESO beta made me realise just how ‘spoilt’ we are with all the innate systems and features of GW2 that we just take for granted. Sure we may only be getting now a wardrobe, account bound legendaries, etc. Sure they may be calling it a ‘feature patch’, does it really matter though? We are getting things that we asked for – things they have undeniably spent a long time putting together, if that stuff doesn’t excite you, you should probably take a break from the game.
As much as I agree these are great QoL updates, they hold no water if not followed through with exciting substantial content to look forward to. If these QoL updates are followed through w/the same recipe of content we have seen since release….playing dress up & just adding new abilities for same ol’ same ol’ will only go so far.
You have the spring WvW crap for content at the moment. The next content release is likely to bring out substantial area releases (ever notice the unreachable portals in Brisban?) that will correlate with the finale of what we saw in the last cutscene of Salad’s part in the story.
The portals to the unavailable parts of Tyria have been there since launch. Doesn’t mean we are going to get to go through them soon nor does it mean the next LS will have anything to do with the last one.
I’m surprised that they think this will stop the flood of players leaving for ESO.
Or that we needed to wait five+ months for these changes.
Flood? I beta-tested it. No way there will be a flood. The game, when I played it, sucked.
I was just talking about this today in queensdale actually.
People who havent played it have a lot of faith in it but the actual game is very boring. There will be an initial flood but as the game doesn’t really bring anything new to the table, it’ll last a few months before it’s forgotten by most.
See the thing is this.
What people fail to realize is sub games are less impacted by players not logging on then micro transaction games.
For the few months people try these new games – even if they don’t like them and don’t stay Anet makes absolutely zero money since the majority of their revenue is from the gem shop.
It’s been proven with sub games that people generally don’t cancel right away while trying other titles since subs are assumed reasonably affordable.
Between Teso and Wildstar GW2 will loose people just as other games do as well. Add into the fact that we will see no new content till at least june and people may stay gone a bit longer longer then you think.
But on the flipped side of the coin, there’s also the advantage of GW2 being B2P instead of P2P. It’s the reason I’m not playing FF14.
I got the box, and some recent additions intrigue me. But the fact that I need to pay to check them out is a barrier to re-entry for me. With GW2, if an interesting update comes along, I’d probably jump in just to check them out, and maybe, if I like them enough, I’ll spend some money on gems.
I understand but we will use the apparently hated game “Wow” on these forums.
I have had an active sub since the game launched. Even now while playing GW2 I have an active sub because quite frankly 14-15 a month isn’t going to break anyone and like it or not its the game I always fall back on since it does more things right in the end as much as I may hate to admit it then other games on the market.
GW2 I have invested in as well , but quite frankly after a year I feel I have not gotten my moneys worth out of anything but the box price. I am reluctant to use the gem shop again untill the Ascended Celestial problem is clarified and if they offer some type of consolation.
My point is what Anet has taught me is you get what you pay for when it comes to mmorpgs. Sub based game’s for whatever reason simply seem to offer far more value and content then any micro transaction game to date.
I was hoping GW2 would break that cycle but so far it hasn’t imo.
That’s because sub games have incentive to keep you playing. They lose money if you take a break for a month or two. Anet made most of their money off of people at box sale and then use the gem store to make up the difference.
If Person A never buys gems but Person B buys $30 of gems per month, Anet has effectively made as much as WoW would make off the two of those people but only has to make person B log in enough to buy the gems. They don’t care if person A does because they don’t buy gems and person B may only play 20-30 hours a month but still buys gems so that’s how long Anet has to keep them entertained for.
And before anyone flips kitten at me for picking on Anet, this is how all cashshop, no sub, games work because they exist to maximize profits and that’s the way you go about it. Target the greatest sources of revenue and then work to maintain/grow that revenue with the least amount of investment possible. GW2 is no exception.
Playing PvP and WvW more there has to be a balance. I don’t want a zerker ranger running away and in 2 seconds coming back as a spirit ranger.
I don’t mind traits being templated given you still need to change the gear, but overall, it has to take a bit of time imho.
Shouldn’t really be allowed in spvp in the first place.
I have no suggestion on how to make either of those things happen without breaking something else though, which leaves me with only ever being able to confidently suggest boon punishment.
The most obvious and simplest is to split the game modes and give different functionality for different modes. In pvp, spirits can be nerfed to what ever level they feel appropriate and in pve/wvw they can either be made invulnerable like banners or into massive HP sponges so they can work in world bosses and zergs.
Ultimately though, that decision rests with Anet. Its not that they aren’t doing it because they can’t, it’s because they don’t want to and it’s really just a matter of how long before they realize that they are wrong. They had to do it the first time around because there were too many skills and combos breaking things and they will have to do it again because the game modes are too different for a unified rule set to apply equally in a way that is fun for everyone.
So many of our needed fixes (better pets, spirits that work like banners ect) just won’t ever happen to the degree they need to as long as they will break spvp.
Funny enough, I was just talking to Durz earlier how I think the ultimate goal for traits at this point should be obvious traits with obvious PvE or PvP roles. It was in regards to how basically purposeless Read the Wind is going to have in PvE, and that it is really a PvP/WvW driven change that has no effect on the other game mode.
The scope of that can be expanded to skills and utilities as well, I think.
Although with Spirits, I’m of the opinion that they should go back to being like guild wars 1 spirits, so that they have long ranges and can be placed out of combat, and the PvP counter to that is to force players to sacrifice their positioning to go deal with the spirit, while in PvE/WvW, they can sit out of harms way while still buffing you/teammates. Then, some way to move them instead of an active, like a spirit teleport or a “get up/plant” type function that makes them walk, and a whole new set of traits regarding the new spirits.
But at this point that’s probably me just dreaming haha.
I think we’d definitely have to give up the active effects to get larger, GW1 style , ranges though. The biggest counter to GW1 spirits was the spirits themselves more than anything. Everyone would bring things like fertile season 100% of the time if it only affected your allies or primal echos if it only affected foes.
I usually run wolf/drakehound-jungle spider.
Having a ranged pets helps when you need to burn a cannons or oil and when you can’t melee pvd a door down.
Drakehound has a better aoe on a shorter cooldown than wolf, but the wolf is the only pet that will save you from a stomp in a mode where lick wounds is mostly useless so it’s really up to how you end up playing that night.
Just be aware, that not even devourers or bears can cut it in a true zerg fight. You have to keep your pets on passive and look for people away from the group to use them on. Nothing short of stone signet will keep a pet alive when the hammertrain touches it. The protection on dodge trait might as well not exist in those situations.
I’ve also had some luck with birds. They’re crap when roaming, but in a zerg they hit fairly well and they are about the only pet that can hit for 4 digits (canines’ two special abilities also can) against a heavy in pvt gear.
…
With that said, you say “not possible”, and that’s just not true. It IS possible, they just don’t want to bother with it, which is incredibly stupid. Skin replacement is one of the easiest things out there in coding, when the skins are already present. It’s essentially like turning a light switch.That’s not entirely true.
Each of the armor weights in the game is constructed differently, which is probably one of the reasons we haven’t seen mixing and matching between different weights. It’s also likely the reason we see so many trenchcoats on medium armor—it’s specifically designed to support coats that go over pants. Light armor divides at the waist, and town clothes followed the same rules. If you read this blog post, you can pick up some hints as to how things were coded and why going back to change things would be more difficult than just find-and-replace:
In Guild Wars 2, weight classes determine the profession distribution and the seam rules for our armor coordination. We realized there were times when we desperately wanted to break those rules, so we developed a solution to do so. For example, town clothes work similar to the light armor system. There is a waist seam that allows mixing and matching to work relatively smoothly between pieces, which gives the player as much creative freedom as possible. But for clothing, it would be a travesty to never have a long trench coat, which has a seam overlap that would follow medium armor seam rules.
To solve this dilemma, we have created sets. Sets are two or more sections of armor fused into one to prevent mixing troubles that allow us to design with far less seam constraints. For example, we could have an outfit with a large trench coat, an inside vest and shirt, and pants. You’ve seen this before in my previous clothing blog post. That outfit is one piece.
I suspect this is why many town clothes pieces, such as the pirate captain’s outfit and Bloody Prince set, operate as one piece. And although I have zero technical expertise in this area, I think it probably follows that in order to make town clothes body pieces wearable in combat at all, it either works as an all-or-nothing system or they have to go back and change all of the armor in the game to follow the same seam rules (which might break several current armor sets, too). That would be a massive undertaking, and in the end it’s probably better that the lesser-used system takes a hit.
I’m not exactly happy with it, and I wish things hadn’t been designed that way in the first place (mostly because I’d like to see mixed armor weights), but establishing outfits as an overlay allows them some freedom to keep releasing costumes for holidays and making some sets of “universal” armor which don’t necessitate revamping the whole of GW2’s armor system. Since outfits use a separate system from transmutes, they can also probably be disallowed in PvP if it becomes a problem.
I can only speculate as to the choice to make some pieces tonics, but that might be the place to lean—respectfully—if we’d rather see them as outfits which can be dyed and used in combat.
Bonefield has a pretty good understanding here of why some mix and match is not easy at all. Some armor and clothing combinations are fundamentally not mixable, (for more than just clipping reasons)
Could you help us understand what the problem is, then? If I understand correctly, both Light and Heavy armor classes have seams at or near the waist (which explains a lot about armors like the HoM Coat being split) but Medium armor classes have their seam in a different place, so as to facilitate the trenchcoat styled attire.
There are Medium class armor skins that don’t drape as far down, though. Could the same methodology that allows for those to be “cut short” of their seam so to speak not be applied to the Town Clothes in question for purposes of applying the skin to Medium armors?
Medium is still at the waist. The coats are just longer parts of the chest mesh that are rigged to deform properly when you run in it. Nothing more. All the weights have the same break points. It just isn’t as obvious in heavy armor because they don’t have armor with long sleeves or pant legs that deform boots to end at the ankle or gloves to end at the wrist like medium and light do.
If the issues are simply clipping, I say let people do it anyway. As many people have pointed out, there are already clipping issues. People can preview items and decide if they don’t like the clipping or can deal with it.
It’s more than just clipping. He makes it sound like there’s large holes in the model or a graphics issue just as bad if they’re combined.
Then you fire up the art team and tell them to adjust the character meshes so there isn’t an issue with waists not meeting in the middle. If that means the bottom of some of the tops needs to be pulled out and down to cover the gap with cloth flaps then so be it. I refuse to accept any “it just won’t look right” talk when so many shoulder pads float 3-6 inches away from the body.
None of this sounds like the only option and looks a lot more like “this is the easiest thing we could come up with”
EDIT: I dont mind the lack of AE, if the AE we got would strike fear in our enemies (other then making them think our side has an AC)
Lol…
The number of times I tell my bus that “it’s just a ranger”…I die a little inside every time I watch the ticks I take from a meteor shower vs the 3 digit crits I get from Barrage.
Obviously you are running a power bunker or PVT setup, as i can assure you that such low numbers on barrage is only possible with 0 crits. Full zerker 30/30/0/10 (for an added 7% power from vitality)/0 + guard stacks, bloodlust, food and sharpening stone + signet of the wild. you should be hitting close to 1800/tick without crits and 3000++ with crits. Sure meteor shower hits harder, but that has been known since day one. Eles has stronger AE cuz they are infinately more squishy when investing fully into power.
Also, lol, you got hit by killshot.
Getting hit by killshot while getting attacked by a zerg is very possible, get over yourself.
Also, not running power bunker as the screen below obviously illustrates. Feel free to add in any other completely false observations.
I have no suggestion on how to make either of those things happen without breaking something else though, which leaves me with only ever being able to confidently suggest boon punishment.
The most obvious and simplest is to split the game modes and give different functionality for different modes. In pvp, spirits can be nerfed to what ever level they feel appropriate and in pve/wvw they can either be made invulnerable like banners or into massive HP sponges so they can work in world bosses and zergs.
Ultimately though, that decision rests with Anet. Its not that they aren’t doing it because they can’t, it’s because they don’t want to and it’s really just a matter of how long before they realize that they are wrong. They had to do it the first time around because there were too many skills and combos breaking things and they will have to do it again because the game modes are too different for a unified rule set to apply equally in a way that is fun for everyone.
So many of our needed fixes (better pets, spirits that work like banners ect) just won’t ever happen to the degree they need to as long as they will break spvp.
Really really would help a bow or ranged ranger more than others just given distance.
Shoot from afar. Get out of combat quickly. Change sets. Swoop in for the kill.
Your foe is just going to end up out of combat same as you and will probably auto regen most of any damage you dealt when you come back for “the kill”.
I think people are grossly over estimating how useful this “re-trait on the fly” will be.
Don’t forget GW1 has a terrible chess-like (or pacman) moving, so Rangers there didn’t really had any option to sustain damage. If I remember well then they wasn’t even able to attack while moving. Assassins neither.
What we need here on topic of damage, is Interrupts, Torment, Poison, and high-rof sustained damage. We lack all of these right now.
In GW1 we had a role to keep interrupting supporters at the other end of a fight.
Now its like thieves and mesmers chasing us for easy lootbags.
Yesterday when Deso zerg breached the South Bay gate, 5+ leaped at me meanwhile I was in mutch better position than anyone else in front of me. It’s just…
Actually, the chess movement worked in our favor a lot and we were easily one of the, if not the, most mobile classes in the game so it was never hard to keep the distance. Plus, if you have a warrior chasing you all gvg match then he isn’t killing any of your teammates then is he?
As far as sustained damage goes, I don’t think there was anything better than a touch ranger. It was gimicky in gvg/halls but was borderline OP in alliance battles and FA because people there are just too stupid to function.
(edited by Substance E.4852)
The whole point of forums are to discuss things, there is no reason to discuss things that aren’t problematic. This leads to the forums being filled with what you call QQ. Generally, I do agree with you, GW2 is a great game that is reasonably balanced and fun to play. However, it does have its flaws and the forums basically inflate those flaws to ridiculous levels.
Which has proven to be the only way to get things fixed most of the time.
I have another question, it’s about legendary weapons skin.
I have eternity now, will I get eternity?sunrise and twilight three skin?
Or I have to make sunrise and twilight again to get skin?
They specifically mentioned you would be getting all three skins as those two are components of Eternity. Same for all the stages of the spinal blade pack.
EDIT: I dont mind the lack of AE, if the AE we got would strike fear in our enemies (other then making them think our side has an AC)
Lol…
The number of times I tell my bus that “it’s just a ranger”…
I die a little inside every time I watch the ticks I take from a meteor shower vs the 3 digit crits I get from Barrage.
Curtis pls
I believe in you pls don’t let them turn my clothes into potions
Who here enjoys drinking khaki cargo short tonics?
In reality, that sounds awesome. Not so much in guildwars however…
So can you transmute the legendary skin onto a weapon that isn’t soulbound and then sell that “skin” on the tp?
We have never been able to transmute anything and get a non-bound item out of it.
I actually just realized that too, also… I am curious as to ANet’s intentions with the skins we have in our banks (I have a bunch of winter’s day weapon skins sitting in my bank) will they just become trash?
I believe you get them added to your wardrobe when you use them on an item or right click them and select add. Until then, they will still act like any other consumable. I can’t imagine they would nix the entire economy of weapon skins just like that.
Well, the changes for dyes… Colours you have unlocked on multiple characters will become unidentified dyes (correct me if I’m wrong)… So I was just wondering about duplicate skins in our intentories
Probably not since you can still sell them as skins where as multiple unlocked dyes are purely redundant. Or are you talking about multiple weapons with the same skin?
Yes but it’s way more fun to treb when you use a superior trebuchet. Just imagine with the mega trebuchet!
I’m not sure this is the right game for you…
I actually just realized that too, also… I am curious as to ANet’s intentions with the skins we have in our banks (I have a bunch of winter’s day weapon skins sitting in my bank) will they just become trash?
I believe you get them added to your wardrobe when you use them on an item or right click them and select add. Until then, they will still act like any other consumable. I can’t imagine they would nix the entire economy of weapon skins just like that.
You misread. Only the promotional items (things you got when you visited PAX or something along those lines) will be turned into endless tonics. The other non-outfit items will become armor skins you can trasnmute onto your in-combat armor.
Source: https://help.guildwars2.com/entries/45944258-Town-Clothes
You misread. "Some promotional town clothing, such as the Dragon Emblem T-shirt and retired town clothes such as the hoodies, will become endless tonics which allow you to continue to wear the clothing in non-combat situations. "
“Retired town clothes” means anything not currently in the gem store, and includes all of the following:
Chest clothing
Casual Hoodie
Cherry Blossom Shirt
Country Lace Gathered Shirt
Designer Hoodie
Fitted Casual Shirt
Layered Vest
Leather Hoodie
Ornate Ruched Shirt
Silk Brocade Vest with Shirt
Striped Silk Vest with ShirtHand clothing
Boxing Gloves
Leg clothing
Khaki Cargo Shorts
…or in other words, everything that is NOT a)headgear or b)an all-in-one set.
Boxing gloves will probably be converted into a toy item since they give you brawl skills, but the rest of the list is spot on.
The cost to transmute a single piece of armor is going to be 7 gold.
125 gems = 5 Transmutation Stone
1 Transmutation Stone = 25 Gems
1 Wardrobe Charge = 3 Transmutation Stones (or 75 Gems)
1 Wardrobe Charge = 7 goldSo to change your entire outfit will cost you 35 gold each time. O_O
My math has to be wrong…
About the same as it costs now. And that is only to transmute new skins to armor pieces, not to equip new armor. Last I looked, it was ~9g per 100gems with 200gems buying you 5 crystals. You needed 6 crystals to transmute a whole set of gear so that would end up needing 400gems or ~36g to transmute a whole set with an extra 4 for any other gear you might want to change.
I think they’re going to leave birds as they are because I can’t imagine a situation where healing is particularly good. A WvW zerg might be the answer, but your bird will die and there is a 5 person cap anyway. sPvP is the only other place it will work, and I think it will be ok there. I’m also not expecting it to heal for 7k, probably more like 700.
Also, minor point, blue moa is the one that gives protection. Red is fury.
A BM in clerics keeping trolls and wildsig on their bird could probably keep them alive in a zerg if they juggle them fast enough. The real test will be whether the healing is enough to bother or we will just go back to the same old pvt/knights sig build, dropping healspring whenever they call out “Water!” and letting the ele’s take all the credit as usual lol
i can understand both sides. sure, you have two of them, and now they’re visual aspect is reduced heavily with the ability to transmute them to every character.. but then, you also have the ability to swap stats on both, not just one. sure, a two-handed weapon could do the same, but with only 1 item crafted, but then again, you made the choice to make two of them, as well as use two 1-hand weapons… personally, i think maybe you should get some kind of compensation, but not a “box of gold” like some people asked for.
Why should people be compensated for anything? They still have access to two daggers with the ability to swap stats at will. A person could copy the incinerator skin to a million daggers but only one would be a purple stat item.
I logged in, saw that I would be able to use the Hoodie as actual armor skin so I don’t have to deal with medium armor trench coats and buttcapes (feel free to start thinking outside the flappy leather box anytime guys) anymore while rocking some boss aviators and was about ready to let so much grief slide . Then I come to this thread…
In the immortal words of Tinny Tim, Anet “You raised my hopes and dashed them quite expertly, sir. Bravo!”
http://www.youtube.com/watch?feature=player_detailpage&v=w6gzOcTNKwE
@Terravos You ‘do’ realize the CDI thread ended only a couple of weeks ago, correct? Also everything mentioned in the thread isn’t expected to happen, there’s also the blatant disregard you have for the current Grandmaster Traits in the game at the moment. Some folks do run berserker builds with sword or players who enjoy using Bark Skin’s trait as an indicator to back out of a fight. Do be more considerate of others instead of being an uneducated and utterly outrageous waste of characters on this post I just typed.
I’m not even taking the CDI into account, the last Balance Patch was in December, That should of been more then enough time to come up with viable traits.
As for folks running berserker builds with sword or players who enjoy bark skin, That’s great….I’m sure some people enjoy Bearbow as well..but adding more crappy traits because some players enjoy crappy traits and specs doesn’t make those crappy traits better now does it?
You do know that you sound awfully arrogant and condescending the way you always tell people to “play your way or reroll” ?
Just thought i’d let you know.
- lynx
My eyes almost rolled out of their sockets…
you better make sure they dont fall out, or you won’t be able to see the amazing changes coming in the feature build
Now is that amazing in lay term or “Amazing!” in the way the devs use it?
Ex: Aquaman2012 was “amazing” things for the Ranger!
Alright, I think I need to clarify the discussion about where ANet’s version of the ranger comes from, since it appears that the community has a real lacking of insight as to how classes transitioned from what they were to what they are.
In Guild Wars 1, bow rangers did most of their damage through conditions like poison, bleeding, and burning. The few builds that were more centered around direct damage didn’t have “instant bonus damage,” but made bows into more “turret” like builds, which could achieve a high output of constant damage, but that damage in Guild Wars 1 would have been considered a pressure/spike assist build, and not a spike build.
The ONLY skill I can even think of right now that could be considered true burst would be Punishing Shot, which was like an Elite Version of Savage Shot, which was also burst, but only against casters. Both of these skills required and interrupt to do burst damage.
All the while, rangers used tools like removing conditions block stances, and movement speed to stay alive.
Now, moving into GW2, what we can see is that the ranger is still largely based around conditions and evasion and movement, as as well sustained damage, and even interrupting for big damage.
Is it perfect in Guild Wars 2? No, but the ranger class as seen be ANet has never been a high damage 1 shot sniper.
Just a history lesson to end the bickering.
I don’t think they will ever accept that image of a Ranger jcbroe, until they play an actual ranger from GW1. Skills will never be appreciated, traits, and game play of this class from these gw2 rangers.
The problem is that GW1 and GW2 are two totally different kinds of games. GW1 was all about teamwork and only needed a dedicated aggro system to be true blue holy trinity. Rangers were backline single target damage and interrupts. We were never designed to be high damage/nukers. And that was okay because that’s what elementalists were for. In pvp, we were part of a RPS system with casters and warriors. Casters beat warriors, warriors beat rangers, and rangers had tools to shutdown casters. That’s why we had 100 armor vs elemental damage and 70 omni armor while warriors had 80 omni armor and 100 vs physical damage. It’s also why we had the ability to operate beyond the range of any other class and plenty of increased run speed skills to maintain that range. Conditions weren’t even the same as they are now. You weren’t ever going to kill someone with degen unless you were a necro or mesmer stacking degen hexes on a person. Poison and bleeding just didn’t do enough damage when compared to an axe warrior eviscerating you. The poison in the cripshot build was there for pressure and to cover the cripple condition, not for dps.
It all worked as intended even with the constant injection of new skills and classes. The few times we broke out of the trend was when bizarre builds like Ranger Spike, Bunnythumper, and Touch became possible but they all eventually fell out of favor due to direct nerfs or other builds performing the damage role better.
Fast forward to GW2 days and all that Ranger biz from GW1 stops mattering. There is no more trinity, RPS system. Interrupts are just hard CC, not a specific class role that anyone has dominion over and we are hardly the best at condition spam. Even the idea of sustained pressure stops mattering because everyone is their own healer. There is no more monk to keep on their toes or rez’s to hit with a distracting shot to win the match. Nor do any of the other burst classes need us to keep an enemy CC’d for them so they can catch up and Evicerate/Dragon Slash them to death. Hell, until power builds for the ranger become the meta (bunnythumper), we won’t have anything our old cousins did well.
It’s also disingenuous to call GW2 Rangers the Ranger2.0 with regards to the previous game. We all know full well that the Ranger as we know it is what was left of the Warden and Beastmaster classes when both were deemed nonviable as classes unto themselves. We were never just a direct port in the way the other classes obviously were. And it’s not hard to see when the old ranger doesn’t really have a home in the new GW world just as a direct port of the Ritualist would not only create a bunkering nightmare in spvp, it would be kitten near useless in pve boss fights and wvw for the same reasons we have trouble with our pets in those situations.
My views on Invigorating Bond:
Invigorating Bond:
This just might be something to help make support rangers feel a bit better in the world of water fields and blast finishers. I did ask for a support heal skill in the BM trait line in the CDI, and this is it. Based on the amount of heal provided, scaling and changes to Pet F2 abilities this could be anything from ridiculously overpowered to ridiulously overpowered. Maybe if more pet skills were blast finishers… hmmm. This could be interesting.
It is sad that the only one that seems like it will be genuinely useful is the only one we can’t really discuss because we have no idea how powerful it will be or if it has any kind of cooldown.
Scanned through to see if this was linked here, didn’t see it:
Mike O’Brien GW2 China Interview
May shed some light on upcoming account bound discussion. Account bound dyes and something about account bound level unlocks in the Chinese version.
https://www.guildwars2.com/en/the-game/releases/feature-packs/
March 27th has an entry labeled “Account Bound”. God only know what that can mean but they will probably use that to expand further.
What I meant was RtW is the only one that isn’t pointless because it’s overshadowed by better GM traits. It’s pointless because it’s overshadowed by better Master traits.
1. O_O
2. Golem Proliferation
3. The now extinct Land Shark
4. Be very uncomfortable…
5. Found God or possibly Superman
Well, except for Read the Wind. All marksmanship GM traits are crap and it prevents us from taking 2 master traits.
Let’s be honest if you were dumb enough to be scammed in this game you had it coming mate.
Oh that’s a bit premature, we don’t even know how he was scammed. Kinda seems the majority opinion is trading outside of the TP (which is a bit… well there is a reason we can’t trade with other players), but it might be something else.
There’s no other way to be “scammed” than to trade good or services. Anet does not provide a dedicated system for either and has gone on the record saying that using the mail system to do so is at one’s own risk.
The only other thing I can even think of is some kerfuffle with the use of shared guild storage but the same rules apply there as well I’m sure. It’s a shared storage and has all the associated risks that come with that.
Better they learned not to trust a random, faceless person on the internet by losing fake money than real money.
This definitely the kind of thing the next LS season should be about. No more punctuated grind chapters. We need more depth to the RP elements of the game. Things that make the world feel alive and real, not just events in small areas that go unnoticed by the rest of the world.
(edited by Substance E.4852)
I just hate rangers that tell me to go melee on my warrior/guardian while pewpewing form range themselves, because I’m suppose to “take the damage”. :v
In the name of justice, let me be lazy too~
As much as I love to make fun of bearbows, the “Spam Wave of Wrath so I can get maximum tags4bags” Guardians make my blood boil.
haha, just switch to something equilevant and go stand next to them doing the same thing. : P If they’re eligible for tags4bags playstyle, so are you. \o/
Oh if the ranger had a “Wave of Wealth” option I’d certainly use it.
All i read here are people that got no clue how to deal with a warr.Also,if you think 30hp/sec is gonna change much,think again.Anet just caved in cus of your constant qq flooding,thats it.
Only after they caved to the initial QQ flooding over how the Warrior wasn’t as OP in pvp as it was in pve.
I just hate rangers that tell me to go melee on my warrior/guardian while pewpewing form range themselves, because I’m suppose to “take the damage”. :v
In the name of justice, let me be lazy too~
As much as I love to make fun of bearbows, the “Spam Wave of Wrath so I can get maximum tags4bags” Guardians make my blood boil.
