I think they need to remove the whole “transfer conditions to the pet” thing. How many other classes have to give up on their class mechanic to have any condition removal?
Mesmer.
Clones are, by design, meant to die. Pets are not, despite how much the devs seem to like killing them.
-_-’ cmon Anet… why are you leaving GW1 to die?
They’re too small. They don’t have the manpower to. Heck … it seems like there isn’t manpower for Living Story and a real GW2 expansion either.
Oh I’m sure there is, they’ve just crunched the numbers and decided that temp content with rng boxes brings in more consistent profit than doing actual, substantive updates or expansions. Hell, we haven’t even gotten any real permanent addition to the game map since South Sun showed up.
People keep asking for Elona or even Cantha (which will probably never happen because apparently Asian markets only go for the same old, overdone fantasy setting) when it’s a year later and we haven’t even fleshed out most of the map we started with.
It’s kind of silly that we still don’t have much of the maguuma jungle or the ring of fire despite them being so important to the plot of GW1 and holding key lore items.
One thing I wish they would add would be like a 30 second stealth on a 60 second cooldown that would only be in effect if you remained motionless. It effectively mimics the idea of being in a hunter’s hide and not only allows us to set ambushes, but would be an absolutely invaluable tool in wvw for scouting or hiding in keeps to res dead mesmers.
I do find it ironic that this patch is supposed to be about support options but the nerf to Healing Spring would means it hits hardest at the ranger’s most powerful support skill.
If im not mistaken, the healing Healing Spring does will be buffed. So in a sense, Healing Spring will heal the same amount, shorter time
It’s a flat nerf in WvW, which hurts double because it was about the only thing we brought to the table which garnered any respect.
Add some condition removal to heal as one, or make it so it’s like an on demand Empathic Bond and sucks 2-3 conditions to your pet.
We have the only class heal in the entire game that does nothing besides a flat healing effect. The added “also heals pet” effect is completely superfluous since every heal we have affects the pet.
Until they do something about pets standing in AoEs until dead, its essentially IMPOSSIBLE to have a patch Rangers will be happy with. Anything positive just looks like a cheap bandage while you have that gapping mortal wound in the gut of the class.
At this point I think its just mule-headed pride that they won’t even consider the tested, proven WoW solution of AI-stupid pets/NPCs having some degree of automatic mitigation against AoEs.
They already did do something about it.
The F3 key.
Oh wait, you want a pet that is fire and forget? Well, you don’t get any. I like how this is done and I wouldn’t change it.
F3 to avoid boss aoe? Ha, that’s adorable…
This pleases me! I’ve been putting off playing until i knew whether or not i should stand strong with my ranger or finally let my mesmer take over as my new main…
Stand strong, Durz! Stand strong!
I’m trying!! I do like my Ranger… but my engineer and mesmer are just looking so much more fun since they’re not getting kitten in almost every new fight in PvE… and they have more trix and/or explosions…
PS: Does anyone know if the meta achievement for Twilight Assault will be staying after the 15th?
Pretty sure that’s when the Halloween biz starts, so unlikely.
Also I wish the names would stick when I swap them out. Just because.
This is a valid complaint I have, but ANet doesn’t think it’s important-and so do many other players, sadly.
At least don’t stick “juvenile” to them, it’s really silly. The default nicknames for unnamed pets on GW1, for instance, were better (Hearty, Aggressive, Dire, Playful) and at least would be more fitting since I doubt a level 80 Reef Drake that has accompanied you for hundreds of hours can in any way or fashion be deemed a Juvenile at that point.
They claim it’s a problem with having to hold the name data for so many pets in the server, or some such thing.
Only if you can absolutely avoid ever taking a hit, ever. Not having any Vitality or Armor to speak of with nothing in healing means you’ve effectively created a bleed based glass cannon.
Your bleeds will hurt like hell but you will have a hard time taking any kind of hit yourself. I’d also swap out the great sword with an axe and dagger and use offhand training to increase talon’s range to 1200. You get more bleed access and don’t have to be in melee range. If the greatsword’s just there for transit then never mind.
Guys, let’s keep in mind that these might not be the final versions of the armor sets, and that the textures could be subject to change until their official release. The same can be said with how they interact with dye colors. Until then, it’s best not to judge the sets for what we currently see.
It’s unlikely that they would upload the armor to the gw.dat if it wasn’t the finished product.
Bridge the gap shouldn’t mean eats up the mats you were going to use for your legendary…. just sayin’
This is the entire flaw in their warped logic. The whole “bridge the gap” line was something they just fed to us so they wouldn’t have to confess that the whole system is here to get the 10 hours a day players to shut the kitten up about lack of content for a month or two.
What the kitten keeps forcing anet to give sylvari males the poofy, poodle skirt effect on all our armors? This is getting ridiculous. It’s like the art team does an amazing job everywhere else and then they just fail to even try in this one area.
Entangle is only useful against the worlds worst players and enemy NPCs who don’t seem to register the roots as enemies and only kill them with cleave or aoe attacks aimed at the player.
It should just be an AoE stunlock with some fancy flavor animation of vines. Look at Static Field, a non-elite skill with a 40s cooldown at 1200 range and you’ll see what Entangle should be.
(edited by Substance E.4852)
I just ran AC p2, and in the last boss, there were times where the pet was ‘invulnerable’ to AoE. Was trying to figure out what’s going on, since I’m new to ranger (lvl 72), but then I saw this post ;P
AC as well? Stealth buff? Can ranger players still dream?
Waiting for the hotfix and patch notes to pop up with “Fixed a glitch causing Ranger pets to sometimes be invulnerable to Dungeon boss AoEs”
I really do wish we only had ONE pet at a time… the whole having 2 pets you swap between really lessens the whole Companion vibe…
Pretty much. It just reinforces the idea that the pet is nothing more than a DOT that can’t hit moving targets :/
When i first heard of the whole pet swapping thing i was like “Oh that’s pretty cool” because they sold it as a sort of “you can swap pets but it’s better to stick with just one!” sort of thing, and now we have this….
Why is it all the really awesome things about pets were changed? Like picking their skill set (including what skill was the F2) from a pool of skills, the whole evolution system… the original training system… the original beast mastery traits…
Gw2 is made to appeal to the lowest common denominator. Any actual depth in a game usually requires intelligence and rewards said intelligence. That kind of thing doesn’t fit in a game where the key to winning PvE is “Hit it with your zerk Greatsword as fast as you can and press (dodge key) to not die”.
The game is a button masher ‘beat em up’ with quick time events.
I dunno if it’s just me… but I really don’t see why rangers must be penalized for having a dead pet. Why can I not just press F4 and get her back 20/16 seconds later? Why must I wait a whole 60/48 seconds for my core profession mechanic to kick in?
I’d just settle for being able to res our pets again. I still don’t understand Anet’s ridiculous logic in taking that away from us.
Too many Skills confuse people.. Anet said so.
You know more than 10 skills and people get confused, its kinda scary for them, their brains esplode from having to press so many keys..
More like Anet is afraid of their own heads exploding from having to do things like balance a healthy skill pool.
Water combat is unpleasant and deserves an appropriately unpleasant naming convention.
Didn’t Anet say that they are working on this problem like 9-10 months ago?
They discovered it couldn’t be used to sell gem store items and got sent to the Valve/Blizzard themed Soon™ Box.
Expect it somewhere between the next build and when the sun burns out.
Pets need massive work, that is an irrefutable fact. The problem is, they don’t want to split PvE/PvP and the only way for pets to work in both is for them to simply not exist. If you make pets nearly unkillable, then people will abuse them to hell and back again with regen tanks that are only ever used in spvp. We currently have a system that is designed to work for spvp and we all know how well that is working out.
It took them ~3 years or so in GW1 to figure out the only way for the game to work was 2 separate skill systems and they have said time and again that they don’t want to do it this time around. I know a lot of people don’t want their removal, but even if pets had a flawless hit system and F2’s that always worked how you wanted them to, when you wanted them to, they still would be worthless in dungeons where the boss fills the screen with instagib aoe’s that are meant to be dodged with human reflexes and in WvW where map zergs turn the pet to chum instantly and single target attacks are counter productive.
As long as we are tethered to the pet, we will never be wanted in 2/3 of the game modes populated by the vast majority of the game. This will sting even more so when WvW starts to have serious effects for servers next update.
PS: Our pets won’t get any better, but the other classes will get 100% of the new bonuses.
This^
I already feared this when they announced ascended weapons.
Anet did not surprise me…
If attack power is all you care about, you rolled the wrong class :p
really? i do have a warrior… but please enlighten me and tell me the reason why i’ve rolled the wrong class.
are you saying the rangers going for a zerk build is wrong? lol
Yes, yes it is. Nothing dies as fast or gets the least bang for the buck as a zerk ranger.
In all my time in WvW the most satisfying thing to run across is a zerk ranger. They die just as fast as GC thieves but without any ability to stealth out and get away.
Can’t really blame them, the ranger has no place in organized WvW. We’re just a passable roaming class at best.
I’m afraid this 1 counter to stealth won’t be enough…
My god, I am so sick of the Heartseeker+Black Powder combo in WvW.
It’s complete bullkitten that there is even a way to be permanently stealthed in the first place. They need to change the effect smoke fields give blasts and leaps or remove the leap finisher from heartseeker.
Longbow works best when you’re behind about 20 other classes that can do everything better than you, your best bet is just to simply spam important targets with rapid fire , stack vulnerability on them and if a thief tries to hit you while you’re in the back line, hit #3 and hope he doesn’t blind you before hand. Oh and try to #4 people from stomping, the issue with this is that a common tactic is getting stability while stomping so that won’t work. Barrage entire groups as much as possible since the cripple does hurt groups, but since they’ll most likely have a guardian spamming aoe condition clear, it probably won’t matter in the end anyway. This is from a WVW perspective obviously.
The guardians will also be spamming retaliation. I don’t even use Barrage on a zerg unless I’m prepared to lose about 9-10k life over it’s duration if the zerg is in it the whole time.
Just another “look at me killing the worst WvW roamers ever with my Ranger. Aren’t Rangers just boss as kitten?!” video…
Who even uses the GS on a pvp warrior?
Battle standard can also be used to rez people or Lords in the middle of a fight in WvW, while nature spirit can be used to provide life force to enemy necromancers.
lol! You made my day with this comment, thank you very much XD
I wish what i said wasn’t so painfully true but thanks =)
40% is a rough estimate (probably closer to 25% on a non-BM build before the nerf) and is usually seen while using high damage pets against static foes that don’t move much. In a fight against competent humans or actually difficult AI foes, the number is much, much lower. The problem is Anet balances the class around the idea that the pet is always working at peak efficiency, which, as we all know, is a rare thing indeed.
The pet has a varying degree of influence on our dps but we absolutely need it to even come close to other classes’ dps.
“- it’s only 4 seconds. I’m sure any thief can stay alive for 4 seconds without stealth or start using slightly bigger margins while fighting rangers with sic ‘em. "
Stealthing allows thieves to do everything from clear conditions to a multitude of other abilities. You’re going to eat the steal and then they drop a healing seed spring and start leaping? Back to full health. After the steal, stealth is all they got (and initiative). For a thief, that 4 seconds is going to feel like an eternity when they’ve been used to popping in and out of stealth at will.
Regular reveal is 3 seconds in pve/wvw and 4 seconds in spvp. If they leave the skill as is, we are getting 4 seconds of reveal on a 40 second cool down. This is hardly an eternity to anyone who knows how to play a Thief.
Battle standard can also be used to rez people or Lords in the middle of a fight in WvW, while nature spirit can be used to provide life force to enemy necromancers.
axe is not good.
sword and pvp builds for roaming.
use gs and tank for zerging.
You survive longer and do more damage to more people with an axe (plus more support with a warhorn offhand) than you do with a GS. Mix in two Fire sigils on a high crit build and you will be getting aoe blasts on cool down.
And if you are going to go tanky in a zerg then just roll a guardian/warrior. You’ll be more tanky and be able to do more than tag for bag.
I’m just going to drop this question here instead of starting a whole new topic for it. It seems like some of the people in this thread might be able to give a decent opinion on it.
Should I even bother leveling a ranger? I wanted to level up a strong WvW class, something that I could roam with, do small group play with, and zerg with, but after spending some time on this forum I’m not quite sure Ranger is what I’m looking for. Would I just be better off making a Warrior and running longbow and/or rifle? Or would a thief be the better choice even?
There really isn’t a class that is both great in zergs and great at roaming. A hyper tanky Guardian/Warrior might be able to waltz around the map and be hard as hell to kill but you won’t win may fights you choose to partake in.
Same goes for the thief, they are the supreme roaming class and the go to if you like ganking people wandering around getting vistas, but they have about as much group utility as the ranger and often don’t have the survivability since stealth doesn’t help much in aoe clusterkittens.
Mesmers make good roamers, but they are limited to veil and portals for zerg usefulness for the most part.
The Ele is about the closest I can think of that does fair well in both roles, but I don’t know enough about the class to even know if the zerg ele has even the same trait/stat setup as the roaming ele.
Ranger’s aren’t worthless in zergs, we just don’t bring any one thing that another class also does and probably better. Also pets are difficult to use in zerg clashes. Some of the Aoe’s are decent but most pet skills take too long to activate to even go off before the pet is dead in may instances.
I find my soldier/rampager/rabid ranger to be very fun in both roles though so I guess it really depends on personal preference.
Keep in mind when I say zerg ect. I am talking from a 60 vs 70 man (sometimes 60v70v60 lagathon) T1 perspective so things may not work the same way on a lower tier server where things are of a smaller scale.
I’ll be slapping it on the first enemy to leave culling range when my zerg meets another to keep them from all getting into a veil assuming the range stays the same. Also, the ability to use it to mesmer/thief sweep a keep is invaluable. The possibilities go far and above obvious roaming applications.
I think it would only affect the pets target… but that one person is going to get bombed to heck if the rest of the zerg stealths but him! lol
No I meant as in that one guy would probably still follow his buddies in formation and you would know what direction the zerg went after they hit the veil to keep you from getting hit in the side. And, ya, I guess having a target to paint with Aoe’s that is standing next to his invisible pals would be pretty kitten useful lol.
We need a small vertical progression.
The Difference Between Medicine And Poison Is In The Dose.
No we don’t. The sickness exists only in your head. Guild Wars is not F TW (Farm to Win)….
It is now…
Ain’t that the truth. Too many bad players dependant on gear instead of skill to carry them through content and WvWvW.
Nah, more like too many 12 hour a day palyers who hyperspeed through every ounce of content and then kitten and whine that there is nothing to do in the game. Anet’s solution? Give them weapons so hard to create that to craft a whole set of weapons for a single character would take so long you’d probably finish right around the time that they announce the next tier of equipment.
We need a small vertical progression.
The Difference Between Medicine And Poison Is In The Dose.
No we don’t. The sickness exists only in your head. Guild Wars is not F TW (Farm to Win)….
It is now…
Content is not supposed to be faceroll. Know what you did back in the day with games like Metal Gear Solid and Legend of Zelda? You’d try. You had to try to succeed and then if you failed, you’d need to try again and try harder next time.
I am glad to see content finally being released and not facerolled day 1. SAB is tough? Maybe you aren’t as good at jumping puzzles as you thought in GW2. Granted their platforming leaves a bit to be desired, but rather making threads about how the content needs better testing or needs nerfs, why not kitten your own abilities as a player and decide if you need to adjust to do better in the future.
This wasn’t directed at anyone in particular, but at the majority of the forum-whiners as a whole.
Teq is a massive event that requires a team effort of people who are largely uncoordinated PUG’s. It’s not a single player game where your success or failure is entirely do to your own gameplay. The same is also true for a single player/coordinated team game like the SAB. Please stop comparing the two people.
This is pathetic. Bad game design 101.
Only increasing a mobs HP 50x doesnt make the fight more fun. It makes it tedious and not worth the time. The second phase attacks do nothing to make the fight more fun or interesting.
I think some of ANETs content designers need to be taken back to school. Either that or their QA teams are not doing their job or being given enough time to do their job properly.
Anet has a QA team?
It’s rather hilarious when the water wave will deal 4800 to me and yet intsagib my pet. If there has ever been an example of pets needing either more damage reduction or to receive stat bonuses from our gear it’s this event.
No reason an npc with equal or more life than me should one hit from something that does less than 1/4 of my life.
Why would you need a new OP skill to kill thief when the existing skills are sufficient to counter.There are some many ingame skill that are capable of fighting stealth units.
I find this topic quite brainless . Learn to find a workable solution adapt instead of crying to anet mummy for a OP skill that will not be balance at all. Please learn to use your pets and their skills.List of reason ranger skills are more than sufficient to take on a thief
Ranger/pets outnumber thief 2 to 1 ranger have much better odds.
Ranger can stealth too you know .
Ranger can knockback
Ranger can trap /AOE
Pet can Poison AOE/ Weaken /stun etc etcIf you need more reason i can provide but will very much put me in the crosshair of a lot of fellow ranger.Seriously please learn to play correctly
Stealth is a joke in gw2
lol a thief that knows what they are doing would kill a 16k hp ranger in about 3-4 hits.
They hit you with a surprise shot, port to you with steal and burst you down before the immobilize even wears down. Many I’ve seen pull this off so fast they likely have it macroed. They don’t dance around in stealth and hide because they triggered a couple ranger traps.
And we can even disregard all that by pointing out the simple truth that if you could force reveal on that thief your fight would have taken that much less time to be over.
When I’m running around in a Zerg and I hear a Commander ask all rangers to put up “Sic Em”, then I will… But until that time, doubt it will make my trait bar. What am I suppose to give up for this “reveal”. Guess the only time is when a Theif is being annoying, like camping an area or if I’m running in a small guild group I guess.
Just don’t see it as being that big of a game changer. If I was a thief I really wouldn’t be all that worried.
I’ll be slapping it on the first enemy to leave culling range when my zerg meets another to keep them from all getting into a veil assuming the range stays the same. Also, the ability to use it to mesmer/thief sweep a keep is invaluable. The possibilities go far and above obvious roaming applications.
The auto attack works as intended, even a 2 year old can use it. You do understand what auto attack is right? It’s for players that don’t want to learn when to use their skills and go on auto pilot. You can put any skill you want on auto cast, not very wise, but you can. This is why so many people cried about confusion being op, they were using auto attack and kill themselves.
The sword on ranger is awesome, just take it off auto attack. Learn to use it when needed. (yes a l2p if you will) Only use the sword when you need to stick to your opponent, the sword for ranger is prob the best weapon in game to do this. No one gets away from me if i don’t want them to. (ok, some get away)
Edit: not sure why you guys are even talking about auto attack, it has nothing to do with the sword #1 being used. Auto attack is something that’s not even needed in the game, that’s just a quality of life TOOL for you to use.
Get over yourself, every other class uses auto attack for every other of their weapon #1 attacks, there is no reason not to and it doesn’t make you “leet” if you opt out of auto attack. What it does do is drop your dps unless you decide to pretend that a macro mashing 1 for you isn’t exactly the same thing as auto attack.
Oh and people cried about confusion because lag in wvw can get so unbearable that the meta was to get people to kill themselves with confusion because no skill besides auto attack would function. People also spammed the kitten out of their #1 like mad because this was back in the days of WvW culling when the enemy right next to you might be completely invisible. It’s a pain in the kitten when the only action you can take deals 600-800+ damage to you per sword swing and you can’t even strip it off because your utilities won’t activate.
Never mind the fact that a set it and forget it condition that punishes you for attacking is simply degenerate game play and disproportionally affects classes with more channeled attacks than others.
So you want an elite that relies entirely on the pet death?
I’m not really sure if you are trolling or what …The sad reality is that said elite would be the best PvE elite for rangers.
( ) Signet: Gain 20 seconds of stability on pet death.
Would never need another Elite for WvW for the rest of the game’s life.
Or, make it an AoE stability, every zerg runs 50%+ rangers, people reject paradigm shift, WvW dies forever.
(edited by Substance E.4852)
I don’t know why people think Sic’Em is a bad ability…
What’s bad about it you can read on the wiki for the skill:
http://wiki.guildwars2.com/wiki/%22Sic_%27Em%22It shouldn’t require a target nor should it be breakable or have a range limit. It should just give the pet a buff that increases its movement speed and damage output for 10 seconds, no matter what else is done.
^ This.
There is no reason that the buff should evaporate just because I needed to change my pet’s target or when a thief or mesmer stealths like they will a dozen times in the course of a fight.
It’s a bugged skill and not good.
Funny examples to pick, given that this whole topic is about how Sic ’Em is going to stop people from stealthing now lol.
They would be if we new if it was going to keep it’s original effect as well except that we don’t know nor do we know how much reveal it will end up applying.
I don’t see them adding a reveal effect on top of a damage boost unless they also end up massively increasing the recharge time of the skill.
It’s not a nerf in PvE/WvW. The field was of no real value in WvW before outside of stacking on a gate. WvW is far too fluid for it to get much use unless you spend a lot of time restacking. This is why Ele’s are so much more valuable. Their field is 4x bigger and can be used in highly mobile WvW encounters. It’s a buff in WvW because the condition cleanse is quicker now too. You gain more benefit from it in a shorter period of time.
Imo, it looks like it’s more of a targeted nerf in PvP because the field was actually useful there since you could count on all combat being on a point anyway. Now the field isn’t there as long.
Healing spring is only 120 units smaller than healing rain, hardly 4X smaller, and lasts over twice as long. It also casts in half a second, not a second and a half making far more useful in “mobile WvW encounters” where stuns/interrupts are everywhere and when it’s needed right when the commander calls for a water field.
Water fields are invaluable in large scale conflicts, both in open fields and when trying to hold a point. Saying they have no value outside of PVdoor is about the silliest wvw related thing I have read so far.
I don’t know why people think Sic’Em is a bad ability…
What’s bad about it you can read on the wiki for the skill:
http://wiki.guildwars2.com/wiki/%22Sic_%27Em%22It shouldn’t require a target nor should it be breakable or have a range limit. It should just give the pet a buff that increases its movement speed and damage output for 10 seconds, no matter what else is done.
^ This.
There is no reason that the buff should evaporate just because I needed to change my pet’s target or when a thief or mesmer stealths like they will a dozen times in the course of a fight.
It’s a bugged skill and not good.
I’d laugh if it was 10 seconds of reveal.
I’d personally slot that skill for zerging for sure.
Ya, hitting a dude and watching him give away the movement of his ‘veiled’ zerg would invaluable and hilarious.
I understand what revealed is. My confusion is more, how does one target something they cannot target to apply reveal?
‘Revealed’ is a condition that prevents the user from restealthing for the duration.
The idea is you apply the condition to a thief before they use stealth to keep them from stealthing. It’s something that will be really only useful if you get the drop on them or after they come out of their first stealth if they ambush you.
(edited by Substance E.4852)
I would wait to see how much ‘revealed’ the skill actually applies before we go throwing a red and white ticker tape parade for Anet.
Anyone who has tried to go mano a mono with a thief stealth tanking knows how little effect even the three seconds of reveal they already have does.
I’ve found the SB has very limited it any use in WvW since the range nerf. Main hand axe does more damage, hits multiple targets and has a superior snare that rarely ever misses.
LB lets you operate at extreme distances for respectable damage and has about the best CC AoE available to us. Both are very valuable to have in WvW.
I can’t even begin to describe how satisfying it is to kill someone by blasting them off a cliff in Borderlands with PBS.
The other thing to keep in mind is that much of the SB’s damage is going to come from bleeds which requires high condition damage. The GS no longer has any condition damage on it just like the LB so pairing them up with a focus on physical damage boosting stats is the most efficient way to go.
are you saying the rangers going for a zerk build is wrong? lol