In the end I do not see how anything would be gained by eliminating this forum.
you and I would be doing something more enjoyable than bickering… most of the threads devolve into bickering it seems with hundreds of unnecessary responses that are some iteration of “I told you so…” “I’m right, you’re wrong…” or just plain insults.
So in other words your beef is with the lackluster moderating on the forums since anyone who has spent anytime on the internet knows that this is pretty much the natural state of a large population forum when not properly controlled.
The same discussions would go on in the suggestion forum, and if they put a stop to that, players would probably go to some other forum on another site, and talk about how anet doesn’t listen to GW2 players.
I really don’t see a problem with this outcome.
I’m all for diluting this concentrated badness that is the Guild Wars 2 Discussion section of these forums.
It’s reprehensible.
Sorry you’re so offended. I’d suggest not looking and instead doing virtually anything else with your time but apparently that isn’t an option.
PB shot is fine how it is now that they fixed the stupid glitch. #1 just needs to not have a ridiculous penalty built in when you have to be at max range to even do respectable damage which is incredibly difficult to do in a game where everyone has gap closers and stunlocks and the weapon has only 1 snare that isn’t practical for keeping a target at range in the first place.
If 5 guys couldn’t catch a ranger then they were really, really bad players. The ranger is probably the easiest class to catch and pin down by far.
When has any mmo been “hard”? Virtually every one is based around brainless grind and people all gravitate to the method that gets the most reward for the least time/effort invested.
Anet isn’t going to create ‘hard’ content just for the vocal minority that plays 10 hours a day on the OP flavor of the month build and got burned out on everything else.
No they don’t do it better, because they have only 1500 range. Ranger can easily shoot at 1600-1700 and over 2k when he is on higher ground.
Most instances of higher ground are when you are in a tower which means you have to sit on the edge because of stupid line of sight mechanics and that means you die because you will get pulled or nuked with 10 aoe’s. Also, the longer flight distance means longer flight time so unless they are standing perfectly still, good luck actually hitting them even if you can shoot out to 2000+.
Farming, in Guild Wars? Blasphemy.
Hell, I suspect half the reason we haven’t seen the wintersday system again is because not enough people bought those butt-ugly weapons and anet figured it was a bad system for generating income all together.
Braham/Rox’s weapons.
3 vs the entire arsenal of the Molten weapons and now the Karka gear.
They wouldn’t have sold enough boxes to people with just 3 weapons when they could only be used by a couple classes to begin with.
Vote with your wallet.
Too bad there are more than enough people with disposable income, desperate for the jealously of their virtual peers to keep them doing this for a long, long time.
Hell, I suspect half the reason we haven’t seen the wintersday system again is because not enough people bought those butt-ugly weapons and anet figured it was a bad system for generating income all together.
It’s a useful change that would breathe life and much MUCH needed utility into the class and as such will probably never happen because of “technical limitations” or some such nonsense…
Offhand Training doesn’t seem to increase the hit range of WD as indicated, but I haven’t tried to see if the reflect range is increased.
I don’t believe Off-Hand Training ever increased the range of Whirling Defense. Only Crippling Talon, Path of Scars, Throw Torch, Hunter’s Call, and now the reflected projectiles of Whirling Defense.
It also makes Bonfire massive. Almost comparable to the traited traps in radius.
BM Bunker is good for 1v1 and small scale battles.
Dont go full zerker in ZvZ you gona kill yourself when you use Barrage.
Definitely this ^
I thought it would get better when they toned down retaliation but I still take about 370 damage per tick from it and it really adds up given how many people run guardian in large scale zerg fights.
Is it possible to run a Cleric Based Power Bunker build in the Zerg with a Ranger, Yes..
However i don’t think people quite understand what i’m saying when I say BM Bunker build isn’t amazing in Zerg Fights.
I can go into a Zerg fight on my BM Bunker Build, I can kill people in a Zerg fight with BM Bunker Build..
However if you’re zerging around, It honestly doesn’t matter what build you’re really running on your Ranger.
Only 2 Things Matter in a Zerg.
A. Your Zerg being the Zerg that is pushing (If you’re the one pulling back, you’re going to lose the fight..The Zerg that Pushes is the one that wins the fight)
B. How many people you can tag with AOE, and i don’t mean actually kill, I mean just Tag… Cause if you’re in the situation in the A. group… And you’re pushing your damage honestly doesn’t matter….Those people are going to die…All you need to do ikitten as many as possible so you can get as much World XP and Bags as possible.
And B. Group is why BM Bunker isn’t that great…We only have a few AOE’s, and they’re on long timers…Hell even Power build Rangers aren’t super great..We have Barrage basically with Long bow….Traps are short range and frankly are a pain to land on a fleeing group of people…
This is why I laugh everytime I see someone talking about how Bad Thieves are in a Zerg for example..
a Class that has a Monster AOE (Dagger Storm) and the ability to fire off Multiple Poison Fields (Shortbow) that can tag multiple people…Its one of the best classes in the game to Zerg on..but people act like “Well it has no group utility” completely missing the point of how Zerg Fights play out.. or what Mechanics actually yield the biggest gain.
To answer your original question, I could run apothecary gear… Pop on Longbow and probably pull the same amount of Bags/WXP you can despite doing vastly less damage…
If you want to Zerg, build for the max number of targets you can hit.
If 3-4 blast finishers doesn’t qualify as “group utility” then I just don’t even know anymore…
LB is pretty good in large battles with piercing arrows on, getting a pointblank shot off into a zerg is hilarious, but in 1v1 or small skirmishes, you are going to find yourself dealing sub-par damage with the range penalty on #1.
I don’t understand why it’s so hard to turn off the auto attack for #1. Does it really put you out so much to press the 1 button to scroll through the chain?
No, I just figure that if they bothered to build the auto attack mechanic to facilitate dps without me having to machine gun #1 then I should be able to use it without being penalized just like every other weapon out there.
Having to disable a game mechanic designed specifically to make the game smoother just to perform well in combat is just bad design plain and simple.
Thief, hands down. The mobility from Swoop isn’t even close to Infiltrator’s Arrow and stealth means you can potentially get away from any encounter.
Cluster Bomb also means that if you decide to run with a group for a bit you can contribute several blast finishers for group healing, might stacks or swiftness.
In 2 on 1, I’ve found the best luck in focusing burst (as much as the class can manage) on the squishier of the two and then using the SB to strafe the other while my pet chips away at the downed player which doesn’t take terribly long with a cat or raven.
To be honest, the only class I have ever seen take on a 3v1 against good players is a thief speced for stealth but then running away isn’t the same as winning.
How’s WD bad in tPvP? Those whirling finishers, reflect (allies can hide in you to heal), and guaranteed projectile finisher (I -know- our autos are 20% but this is 100% and applies the effect to everyone on the way there AND back).
I can’t speak for tpvp but in wvw, standing still for any period of time (much less 5 seconds) means you get hit with a dozen aoe’s, half a dozen snares, and/or bursted by a thief flanking the battle to go after squishy back liners.
Activating WD in a zerg moshpit might as well just down you automatically, fart out the bag, and save the enemy the trouble.
(edited by Substance E.4852)
I think the sword is almost flawless. That’s just my opinion (I know many dislike the weapon and that’s okay).
Except for, ya know, that whole #1 chain rooting issue.
I think this is fair because EVERY CLASS HAS AN ADVANTAGE STOMPING except ranger. We have nothing. No invis, no elixir s, no mist form, no DS stomp or plagues stomp, no distortion stomp, no stability stomp unless we use on of our elites. You might say we can quickness stomp, which we can, but quickness stomps will finish the target at the same speed as a regular stomp so that doesn’t help at all.
Quickness affects stomp charge up speed. It’s not as good as it once was, obviously, but it still works. You have to pop quickness before you start or it won’t work right.
While we don’t have an ability that lets us stomp like the big boys, we do have the ability to send the pet to a target to keep them from self rez’ing while we focus on another target which is something no other class really has.
What would make it better in PvP?
Look at any effect or number in the skill.
Change it to be better.
TADA.I agree. I’m just theorycrafting with you. What would you like to see? I’m thinking Path of Scars needs a knockdown or pull on return strike.
Make it so you can move during. Standing still for even a second or two in pvp is foolish and just begs for someone to burst you down with minimal effort or simply hit you with a stun and cancel out the whole thing.
It’s only real strength is it’s ability to reflect projectiles which only really works on bad players and npcs.
Utilities have hilariously long cool downs and your best defense is hitting the dodge-roll button at the right time.
You have to be on your toes a lot more than other similar mmo’s. But, ya, it’s not an incredibly deep game by most standards.
When looking for zerg build remember one thing: as soon as you meet organized zerg and you are glass cannon or sth close to it, you are free rally. ZvZ (organized) prefers tanky/balanced builds.
This ^
The way you play in zerg combat is so different from small group/roaming that the builds have almost no crossover. A great example is just our heal skill. Trolls is a very, very good heal but if you are running it in a group fight you are denying your team pretty much the best water field in the game (about the only place we definitively shine above others in wvw in higher tiers) where as using spring in 1on1 might give condition removal, but also causes you to miss out on a pretty big chunk of healing.
The same goes for BM builds. Pets still melt so fast in a zerg that you should be happy that they don’t give bags and wxp to your enemies yet it could be a very powerful roaming build if used by the right player.
I’m not a Warrior. Maybe you should read.
Yup, nowhere do you state that you don’t play it and nowhere in your signature is there a list of the classes you play. What there is, however, is you complaining about them. Sorry I made the completely justifiable and natural assumption that you knew from firsthand experience and thus played one.
I have apparently committed a faux pas by using basic deductive skills and vow not to use them in the future lest I offend someone again.
Back on topic, I would think the Rainbow Jellyfish would be, more, I don’t know, rainbow? There really isn’t any shortage of marine life to get inspiration from to be honest.
They won’t do it (or won’t do it for a long while) for the same reason they didn’t do dual professions this time around. It caused major problems in balancing in GW1, so much so that they ended up pretty much nerfing all 4 classes out of the Meta within months of both games coming out. The only one that ever really came back into play regularly was the Paragon but that was mostly due to anet’s heavy handed buff/nerfing that they do when they try to fix something inherently broken.
And then people just continue to ignore the glaring problems and continue to be forcefed multicolored jellyfish than to think for themselves. Wonderful. I suppose that’s why the Developers continue to do next to nothing, since no one holds them accountable. Either that or they just ignore everything else.
Yes, having a different colored jellyfish is significantly more important than making Warrior viable, or fixing Necromancer’s staff. At this point in the game, you could revert Necromancer back to Beta status, and it’d be underpowered compared to other classes. Not that anyone would ever do that, because they’re too busy worrying about JELLYFISH
Go dry your warrior tears by utterly demolishing pve content and laughing at the very idea of CC effects.
Also, I’m not entirely sure they didn’t replace ground terrain textures in wvw with the necro wells textures because that’s all I see when I look down.
what kind of gear do you use Sebrent? And what kind of PvW are you talking about? Does the GS work in dungeons?
additional question: it`s been 5-6 months since I played the ranger; do pets survive bosses in dungeons this days?Thank you.
No, no they do not. They are able to auto flank enemies that aren’t targeting them, which is pretty nice, but that doesn’t amount to much when the enemy is a legendary that is covering the floor in aoe’s.
Between this and the hilariously underwhelming update to spirits, we are still pretty much where we’ve been for a while.
SB can be decent but you have to use it very defensively and make very liberal use of 3,4, and 5.
I find that unless I am attacking or defending a point, the LB is only really useful for blasting an enemy off an ally before they can stomp them.
It’s the same stupid error you get on the traited longbow and can sometimes show up in dragon fights or when firing off a high platform. It will show red but can hit out to as far as it should.
I’d suggest spending some time with the golems if you plan to use the trait competitively to get a solid feel for how far you can throw your torch or dagger because it will never tell you truthfully.
I’m not sure if this is important to note or not, but Signet of Stone and Protect me both make the Ranger take 0 damage, as opposed to being invulnerable.
This means communing in PvP can still be interrupted. Also, it won’t stop CCs from stopping you from stomping.
Immune to damage isn’t the same thing as invulnerable.
^
Well there is a rumor going around that the next living story is in Southsun Cove. So it would make sense.
Considering that is where all the refugees are going it makes sense.
Anet said in an early interview (before launch) that dual professions would never happen in GW2 because it was a nightmare to balance in GW1.
Considering how well they’re balancing professions now, the next ANet game will have 1 class only…
Nah, the next game will have them steal the classless mechanic from Eve as well and they will kitten it up just as bad as they did with the gem system.
1) Throw your dagger causing a cripple (1s) —-> Throw your dagger causing Weakness (1s) —-> Throw your Dagger Causing 2 stacks of bleeding (6s), your pets next 3 attacks cause Vulnerability
2) Strike your foe with a poisoned dagger before rolling backwards evading and gaining vigor.
3) Gain Swiftness and leap at your foe before attacking with a flurry of attacks causing up to 8 stacks of confusion (1 per hit).
As OP as an unconditional, auto-attack ranged cripple would be, this would be a wonderful tool in WvW.
Rox quiver looks good on my character . I am quite happy
Doesn’t look as bad there the problem is it doesn’t stay that way it flies out very very far from your body when she moves in idle and it looks terrible, big armor makes it somewhat better if you like that, I don’t however and your shoulders are equally oversized and poorly fitting along with many other pieces for human females in my opinion boots and gloves especially from that same set.
Each to their own and I just didn’t want anyone to get it without knowing and get terribly disapointed like me.
You know you could have gone to gw2db and gotten the code to preview it at any time right? Also, looking at Rox could have told you that the thing would float like Luke’s sand speeder before we ever knew it would be a skin.
A thief who doesn’t stomp in stealth when udder attack is a bad thief indeed.
One of the strongest points about having a pet, especially for a BM build. Even when downed, a large portion of our DPS remains alive.
I also find rangers are very strong underwater because most people splash around semi confused and your pet just tears them appart.
We also have amazing underwater weapon sets and since you can’t stomp underwater, lick wounds is practically game breaking.
The only time I ever saw a real use for it was for getting pets on walls in WvW.
If the pet stayed stealthed the whole time before attacking and gained a the ability to auto attack anything red when it came within a certain range then I could maybe see it being worth something.
12 pages of roamers QQ’ing???? If you want “Melee Wars 2” how about going to sPvP please? There should be more and new types of siege in WvW.
And if all you want to do is sit in a cap point and rain siege on people I hear there is a very robust selection of tower defense games to choose from.
Sup carts can now hit for over 1000 damage (was taking around 2k a hit) and that is just one. Overlap a couple of carts and nothing will survive in it.
Deterring attackers is one thing, but these new carts create instagib death zones.
You think siege weapon is for deterring people? Throwing lots of pebbles is reterring. I didn’t come under fire from the new AC yet, but before I could go to a wall throw 3 traps up there, use entangle, use barrage and stand in arrow cart aoe before having a problem, and I only have 1500 toughness and 17-18k hp. ACs should be deadly, like any siege.
So in other words you are saying they are fine without having actually experienced them?
Interesting…
The only siege that was “deadly” before this was the ballista if you got hit point blank by a spread shot since that would deal enough damage to down any player but that has obvious challenges that the new AC doesn’t.
Heres my issue with with pets in WvW. Arrow Carts. Try being productive in taking a keep/tower now with the damage and distance of arrow carts. The distance exceeds even a traited LB ranger. Pet dies immediately. I use to be able to send my pet into a zerg and get a couple hits on a piece of siege/player at least before dying. Not anymore.
L2P
Gee, what an intelligent response, idiot. So genious tell me how rangers, who are forced to keep pets out, going to keep a pet alive if for example trying to take a tower with the new arrow carts. Again with the new distance buff on AC, it now pushes a traited LB ranger out of range. Your pet usually stops a distance in front of you, so its not like you can place your pet behind you. So be more constructive instead of the pathetic L2P response.
Pets have 22k hp now, I think all of them have so much or more even. 1 arrow cart shouldn’t be able to destroy your pets more than yourself.
Even the tankiest guardian gets turned to chum in an AC choke point.
Which should be the case btw.
Sup carts can now hit for over 1000 damage (was taking around 2k a hit) and that is just one. Overlap a couple of carts and nothing will survive in it.
Deterring attackers is one thing, but these new carts create instagib death zones.
Class envy. It’s why all developers end up avoiding the forums. Impossible to stop the whinning.
https://forum-en.gw2archive.eu/forum/pvp/pvp/WHY-ON-EARTH-WOULD-YOU-BUFF-RANGER-PETS
https://forum-en.gw2archive.eu/forum/pvp/pvp/Why-is-ranger-pet-better-then-Warrior/first#post1934214
https://forum-en.gw2archive.eu/forum/pvp/pvp/Rangers-New-fotm/first#post1933512
tldr: Rangers feel they are kitten and Anet hates them. Other claases think Rangers O/P and gets too much love from Anet. Both groups are going to quit then slit their wrists.
Ya, it’s called splitting spvp and pve.
They had to do it in GW1 because there is just no way you can balance fairly for both and, while it may not be everyone’s favorite fix, it’s the only real way to address major problems.
Heres my issue with with pets in WvW. Arrow Carts. Try being productive in taking a keep/tower now with the damage and distance of arrow carts. The distance exceeds even a traited LB ranger. Pet dies immediately. I use to be able to send my pet into a zerg and get a couple hits on a piece of siege/player at least before dying. Not anymore.
This is more of a blanket issue for everyone in WvW right now. It will be interesting to see what happens because of this since anet isn’t particularly fond of hotfixes for anything other than actual glitches.
Even the tankiest guardian gets turned to chum in an AC choke point.
If someone has 2000 power, against 2000 armor, with a 50% bonus crit damage and 50% crit chance then the “expected” damage would be 2000*4.8/2 – 0.5 * 2000 * 4.8 / 2 + 2000 * 4.8 / 2. You can not just expect damage because the difference between 2k and 3k armor is a thousand.
To me it just seems you are throwing out numbers that are just “magical” and tell you something.
You are saying it takes crit chance and crit damage, two variables that varies from build to build, to calculate the power. My question was asking for what crit chance and crit damage was used.
Sure we can compare AC and Barrage:
Ac Pros:
-Fire and forget
-100% sustained damage
-Anyone can use it
-Does not need line of sight to be fired
-Longer range
-Constant damage
Ac cons:
-Takes time to set up
-Can not be movedBarrage pros:
-High damage (thanks to critical)
-Does not need setup
-Mobile
Barrage cons:
-Channeled
-Needs line of sight (Thus endangering the player)
-1/8 of players can use Barrage, granted they all have longbowsI am not saying I dislike Barrage, I always use it when I can, even if I am sitting on arrow cart.
Arrow cart is superior though because anyone can use it while the Barrage can only be used by the rangers every 25 seconds and is most likely to fail dealing full damage because it is easily avoided. The arrow cart can deal the same damage but on different areas. E.g. infront of a retreating enemy group to cripple (the ranger lacks the range for this)
Solrik, I don’t think I can make this any clearer than I have. The crit-chance and crit damage, and the power, used in my calculation are in my build. The effective power I used is in my build. They are not random figures I made up to prove a point. I can expect 69k damage from barrage on average (meaning sometimes it WILL hit lower and sometimes it WILL hit harder). I used the same math that you provided against the same armor target; I really can’t see how you can think I am manipulating the numbers.
Barrage is superior to an Arrow Cart because it deals the same damage over its cooldown, but in the first four seconds. That’s burst vs sustain.
Also, Arrow carts still need line of site to place the target, its just less buggy than the barrage LoS.
Additionally you can hardly call ‘requiring a longbow’ or ‘requires being ranger’ a con for a skill that is on the ranger’s longbow; you cant use Barrage without a longbow. It is a benefit that other classes can use the arrowcart while the Ranger uses barrage, it lets a player not set up to deal decent ranged damage use the arrowcart and still output the damage and be useful in the keep/castle/whatever defense.
Do you even play WvW? An arrow cart is superior to Barrage in pretty much every way possible. You also don’t take reflected retaliate damage from an AC volley either which is pretty kitten nice since a barrage on a teir 1 zerg will take about 9-10k of life on a busy night.
An AC can also hit 50 people per pulse as opposed to barrage’s 5. There is just no way within the confines of game rules that you can deal more damage to more people at greater range than an AC with barrage.
Oh and the next update will bring an AC perk line to WvW so they will get even better.
There’s actually something even easier that they could do, that has been done in other games as well.
Make pets immune to ground-targeted AoE.
They’re supposedly going to change the AI to make pets attempt to get behind a target, thus avoiding cleave style attacks.
God I hope not. All I can picture is the stupid thing constantly trying to flank the enemy instead of attacking since it can’t move and act at the same time to begin with.
Hey guys,
I just want to share my opinion how amazing(imo) the Ranger could have been.
I’m not posting this into ‘Suggestions’, because the devs won’t care about such more or less drastic profession changes anyways.
So let’s start.I get that, I often fantasize what the necro and engineer could have been if done ‘right’, imo.
These classes aren’t original concepts, plenty of mmos have done the exact same things. But instead of learning from them older games and taking the good and changing the bad, they decided to just wing it and see what happens.
They didnt even take the good stuff from GW1, there own namesake!
all in imo of course. =þ
Oh, they did, they just gave most of it to thieves and warriors.
I mean, I guess we still get spirits but they are so hilariously bad compared to what we got in gw1 (EoE bomb amirite?), whats even the point?
Dude, have you seen pet AI? You WANT that?! One thing I love about being a mesmer is, when my clones don’t act right, I can blow them up! I’m sure there are many rangers that wish they had such an ability.
I would build a rocket and launch my entire pet menagerie into the Sun if it wouldn’t end up being such a hit to the class’s damage and utility.
(edited by Substance E.4852)
Please allow me to play the worlds smallest violin to a montage of thieves hitting for thousands of damage in a few seconds and then disengaging at will with stealth.
Yay to retaliate nerf!
Passive damage reflection is a degenerate game mechanic and should have never been a thing in the first place.
I look forward to being able to hit a zerg with barrage and not watch about 10,000 health evaporate in it’s duration.
Ranger Traps are good traited, not traited they’re not that great.
When not traited for them, they seem more like they’re for helping out with kiting. Spike Trap? Immobilize that sucker. Muddy Terrain? Cripple it. Frost Trap? Chill it.
In terms of straight up damage, the traps are useless unless traited for. In terms of just effects that can be useful for kiting, they’re pretty good regardless.
Spike only immobilizes when traited.
Flame trap is pretty kitten good when used on a melee build that has decent condition damage. It hits hard and gives you a quick recharging fire field.
Tbh I wouldn’t expect any huge AI improvements soon. AI programming is one of the most difficult parts when it comes to any kind of programming. It will take a lot of time to improve the current situation.
Yet this is the worst AI of any game when it comes to pets. Even games released in the mid 90s had better AI. There is no legit excuse for this, in 2013. Especially considering they’ve got another game under their belt.
Minion Masters were unstoppable engines of destruction in GW1. They nerfed them so they couldn’t run with a swarm of 30+ minions and they still made out pretty well and even more so when you could make an AI minion master who could micromanage the skills flawlessly.
Fast forward 6 years or so and I guess they figured that was just too much fun and shouldn’t be allowed anymore. Kind of like how pets in GW1 where made of kittening diamond if speced for it and here they are made of egg shells and tissue paper.
The worst part is that the AI of necro minions in Gw1 had pretty much no problem doing what they needed to do. Granted, you couldn’t move and perform actions at the same time (stances excluded) but it I can’t see how they kittened this up so bad.
(edited by Substance E.4852)