Showing Posts For Substance E.4852:

Trinity replaced with Duality?

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Posted by: Substance E.4852

Substance E.4852

The problem is the main mechanic of damage mitigation is dodging. Once you get good at that, you can pretty much not worry about other damage mitigation such as toughness and focus on dps.

That is why berserker gear is so popular.

That is why they need to take a look at fight mechanics again. Damage is MILES above the other two; control and support.

It’s way out of whack.

I agree with this, but IMO, the problem is that they don’t want to stay away from making classes more important than others.

The common denominator between all classes is that they deal damage.

If, however, you make control and support more effective, then you create the same problem that they were trying to solve – that people are only going to want certain support and control classes in their parties.

Then why make them at all? Just make this a third person shooter and everybody just does damage.

I’m sorry, but your reason for not doing it is a bit ridiculous because every single class can support and every single class can control. They just can’t do it enough to make a difference.

Bosses that one-shot you, no matter what support or what control you have on them is bad design, pure and simple.

Edit: I should clarify…I’m not talking about bosses that have a spell you can dodge/avoid/interrupt that one-shot you, I’m talking about bosses that you can’t get hit at all or you die.

Oh, I agree with you 100% on everything you said. Don’t think I am defending ANet. What you said is exactly the same thing I have said to others.

The problem is the mindset that ANet needs to make a game where people can jump into any kind of group and roll content easily, rather than a game that might take more time to set a group up – but offers much more intrinsically rewarding combat.

But, I think where we disagree is when you say “all classes can support and all classes can control.” They may all be able to do this to some extent – but some are vastly better than others at certain things. If ANet makes those things beneficial and necessary for content – then we are going back to the need to look for specific classes to do content.

Exactly. Which is why I keep saying the “control” and the “support” roles need to be better defined for every profession. Do that correctly, and you’re not looking for specific professions, you’re looking for specific roles…which anybody can fill, no matter what profession they are playing.

You want to play a glass cannon? That’s fine, but you’d better have somebody behind you keeping you alive or keeping that mob under control, because you’re not going to be able to out-dps the mechanics of this fight.

Oh and all those mobs you just ran through? Forget it…they’re not going to stop chasing you. Better get a wall up to stop them or you’re toast because you pulled them.

THAT’S what needs to be done.

All my opinion, of course. :-D

The only thing I think that is tough is making all classes good at all roles to the point where it doesn’t matter who you bring – as long as they spec right.

Of course, that’s not to say it couldn’t happen, but maybe I’m just splitting hairs.

But, otherwise, I agree with you 100%.

Well, you’re always going to have the idiot “elitists” who say this class or that class is the best at doing a certain function, but I don’t see it being that difficult to make it so all classes can be good enough at doing them.

Which is actually why I think it would be cool to get rid of classes and, like an FPS, have people pick from an arsenal of weapons, traits, utilities, etc.

If that is the goal, then why not go full at it? I think it would be a hell of a lot cooler than what we have now. I really think if they want to end class discrimination in MMO’s, get rid of the classes.

Just a thought…

Mostly because game companies are bad at balanced design and Anet is almost Blizzard bad at it.

I don’t think I have ever even played an FPS, and I’ve played some kitten good ones, that didn’t suffer from the same thing where everyone had access to the same full arsenal but in the end it was 2-3 guns that everyone used because they were just plain better.

The more options you create the harder it is to balance everything unless you make every encounter a wildcard where you have to constantly change your outfit and tactics to win which sounds good on paper but won’t keep people playing long.

No one will care about a shiny, particle effect-filled sword if you can only ever be good with it 10% of the time.

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Question About Mad King's Armor Set

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Posted by: Substance E.4852

Substance E.4852

All named armor looks the same. The name just indicates what stat bonuses they give.

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Guild Halls/Player Housing

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Posted by: Substance E.4852

Substance E.4852

Lets play a drinking game called Take a Shot For Every “It’s about the lore” Person in a Thread About Guild Halls.

I know right? I don’t understand why people are so insistent on making that comment.. I played GW1, I’ve read both GW2 books, I know about the lore. The thing is, the name of the game was not only referencing lore, but also referencing a major part of the first game: GvG. Something that is unfortunately missing from this game.

It was also a pretty insignificant part of the Lore where as GvG was such a big part of GW1 I really don’t think it would have survived as long as it did without it.

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Guild Halls/Player Housing

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Posted by: Substance E.4852

Substance E.4852

Lets play a drinking game called Take a Shot For Every “It’s about the lore” Person in a Thread About Guild Halls.

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Devs mention ranger PvE buffs

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Posted by: Substance E.4852

Substance E.4852

Guardian…better? Sorry, I laughed at that. Unless you’re a bunker Guardian and set up for it, you WILL die fast in WvW as a Guardian.

If you are setting a guardian up to be offensive then you are doing it wrong. The guardian elite heal is amazing and Hallowed Ground is so good in WvW it’s ridiculous. Never mind line of warding for controlling mob movement.

Guardian is the best party class in the game and that is what WvW is about, not wandering around, getting in duels with people over nothing.

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Bleed from anywhere shortbow

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Posted by: Substance E.4852

Substance E.4852

A warrior bleed trait is 33% on crit a rangers is 66% on crit. Ranger can get bleed for a pets regular attack as well as bleed on feline and other animals if traited. You can’t just compare the weapons on stuff like this you also have to consider what the rangers pet is doing.

The warrior one is an auto trait, not one you have to slot for.

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[FIX] Marksmanship Trait line.

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Posted by: Substance E.4852

Substance E.4852

To be fair, this was also back when the LB hit for appropriate damage so a split in traits may have looked like a good idea at the time.

Of course, they then Smiter’s Boon’ed the entire class and didn’t pick up the pieces when they were done.

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Any consideration for the ranger class?

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Posted by: Substance E.4852

Substance E.4852

I use double bows in both PvE and WvW … Have anything to say ?? huh?

uh yeah bows are garbage for pve. the damage output is awful. aoe damage is pitiful and single target damage has v irtually no place in pve

lol man you are really, really bad at math if you think the SB damage is awful (bad compared to other classes maybe).

And then we add in the wonderful trait known as Piercing Arrows, mix in about 40% crit chance or more and a fire sigil and all of a sudden I am hitting everything in 1200 range in front of me and procing flame blasts consistantly.

No aoe indeed.

But I guess it’s so hilariously awful that we were all being deeply ironic in the thread flipping kitten after they nerfed the SB fire rate.

You do realize ANET has said that melee damage will ALWAYS be better than ranged damage due to the risk reward thing right? The more you try to defend the whole “Oh my bow is awesome for damage!” Argument the more you look like an idiot…

I never said that ranged is better for damage but the SB is hardly crap damage and fully capable of hitting more than one target and often more than the cleaves from the swords or bounces from the axe.

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Had a good laugh at this

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Posted by: Substance E.4852

Substance E.4852

If Barrage weren’t such a good aoe snare (still garbage compared to things like static field) the LB would never find it’s way into my hands in WvW.

I feel like the problem stems from the game calculating how far the target is so they can reduce our damage accordingly because I rarely get these kind of stupid errors on my SB.

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Any consideration for the ranger class?

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Posted by: Substance E.4852

Substance E.4852

I use double bows in both PvE and WvW … Have anything to say ?? huh?

uh yeah bows are garbage for pve. the damage output is awful. aoe damage is pitiful and single target damage has v irtually no place in pve

lol man you are really, really bad at math if you think the SB damage is awful (bad compared to other classes maybe).

And then we add in the wonderful trait known as Piercing Arrows, mix in about 40% crit chance or more and a fire sigil and all of a sudden I am hitting everything in 1200 range in front of me and procing flame blasts consistantly.

No aoe indeed.

But I guess it’s so hilariously awful that we were all being deeply ironic in the thread flipping kitten after they nerfed the SB fire rate.

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(edited by Substance E.4852)

Any consideration for the ranger class?

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Posted by: Substance E.4852

Substance E.4852

I use double bows in both PvE and WvW … Have anything to say ?? huh?

Shh, it’ll be a lot funnier when he realizes it on his own.

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Any consideration for the ranger class?

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Posted by: Substance E.4852

Substance E.4852

lol a lot of complaint about ranger in these threads. tbh what i see is bads being bad

Can’t be any worse than people who make claims that the Ranger is fine and then never back them up.

I also suppose the entire GW2 minmax community somehow missed this phantom aspect of the Ranger and they are secretly super duper good instead of being the hilariously bad joke class that new people pick because the pet looks cool.

haha cracks me up. i wrote entire guides about pve and pvp builds i use and how awesome they are. but no one really cared instead just more threads about how bad ranger is so i deleted em. tired of trying

i have a lvl 80 ranger btw. ranger is amazing in pvp for conditions / fight control / lasting the fight just as dev said.

not only that its great in pve as the GS has an evade built in to it which is amazing for zerker rangers.

if you’re that bad w/ ranger i can send u my builds and u can try em out and miraculously realize how great ranger is. or you could try getting better

Zerker Ranger…

I don’t even think anything more needs to be said…

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Guild Rushes > Officer only activate option

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Posted by: Substance E.4852

Substance E.4852

Right now you don’t even need to be in the guild to activate it.

We got Wolf Run for the 1st time yesterday. We had just finished our bounty, started Rush, and everyone went afk to watch video and break. Once everyone was back and settled we moved over to Harathi to start, come to find out we only had 2 minutes left because some passerby activated it.

We were unpleased….

+1 for people that do the event for the first time to find out what to do instead of simply watching a video with out even trying.

Yes, because when my guild does it, we find it so much fun to flounder around like idiots and then try to funnel 25+ people through so everyone can get their doodads in the 30 minutes time window.

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Your dream patch!

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Posted by: Substance E.4852

Substance E.4852

Spear/speargun become terrestrial weapons and keep their skill sets in functionality and damage.

Will never happen but they are better than anything else we have and this is supposed to be a fantasy thread anyway.

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Molten Pick; Next up should be... Ice Sickle

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Posted by: Substance E.4852

Substance E.4852

Legendary mining pick. Reduce gathering time by 25%.

Require 1 Gift of magic, 1 gift of forturne, gift of the miner, and exotic mining precursor.

That’s a very odd way of spelling quickness.

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More Quivers Please

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Posted by: Substance E.4852

Substance E.4852

To be fair , we don’t even have arrows in our hands when we fire the bow. They just sort of appear when the string flies back.

It’s magic I guess? Makes it seem like the books are actually a better fit than a quiver.

Attachments:

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Wintersbite - Remove from Loot Table

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Posted by: Substance E.4852

Substance E.4852

Somehow I doubt it’s as common a drop as all that and probably has such a low cost because it’s A: butt ugly, and B: a longbow, which is kind of crappy on the only two professions that can even use it.

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Devs mention ranger PvE buffs

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Posted by: Substance E.4852

Substance E.4852

We’re discussing epistemology now? Guys, it’s really simple: play a lvl 80 Ranger, then play a tier 1 profession and see the light.

shrug, play a Thief and a Warrior, still come back to Ranger and still as a Ranger kill all other classes.

No one ever said the Ranger was so bad you can’t get kills but I can guarantee a person of equal skill across all three professions will kill faster and more efficiently with both the thief and warrior over the ranger.

And when it comes to WvW, the mesmer, elementalist and guardian are so much better that it’s just not even a contest.

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Ruby orbs or Runes of Scholar

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Posted by: Substance E.4852

Substance E.4852

Don’t make a zerker Ranger.

Just don’t. It doesn’t work and you will be wasting gear that would be better spent on a warrior or thief.

Too much of our damage is tied up in our pets (that receive no bonus from our gear, thanks devs!) to make the huge fragility worth it.

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Any consideration for the ranger class?

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Posted by: Substance E.4852

Substance E.4852

lol a lot of complaint about ranger in these threads. tbh what i see is bads being bad

Can’t be any worse than people who make claims that the Ranger is fine and then never back them up.

I also suppose the entire GW2 minmax community somehow missed this phantom aspect of the Ranger and they are secretly super duper good instead of being the hilariously bad joke class that new people pick because the pet looks cool.

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(edited by Substance E.4852)

Maces and the mystic forge

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Posted by: Substance E.4852

Substance E.4852

Orly?

http://wiki.guildwars2.com/wiki/Moonshine

I think a big part of it also has to do with the fact that so few classes use maces.

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Religion and Guild Wars 2

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Substance E.4852

Aside from maybe the grawl (and I’d have to research that more to be sure), I can’t think of any group in the game that has an unfounded belief in something supernatural. Everybody’s gods and spirits are totally there, actively making stuff happen. Isn’t there anyone whose faith goes unrewarded?

The Searing-era Flame Legion-led charr. Look it up, that faith was a “path of inspiration” type racket where the Flame Legion shamans would use their magic and “favor of their gods” (read: we’re stronger than you and possess magic) to do whatever they liked.

Of course, their “gods” didn’t care about their worshippers at all and they were just tools to facilitate events. Or in the case of the Destroyers, simply something which existed . . .

The Charr got the Searing Cauldron that nuked Ascalon from the Titans they worshiped before the events in prophecies.

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Religion and Guild Wars 2

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Substance E.4852

The asura have the Eternal Alchemy, which is to me, similar to people who speak of ‘destiny’ or ‘a divine plan’.

To me it seems a lot like a ToE, theory of everything.

Why is there religion in video games?

Because realism. That, and having gods is a norm in the fantasy genre. We could do without realism but it would seem odd. I can’t imagine GW without religions.

It actually is science and not religion. I believe their is an NPC exchange near the fountain in LA where an asura says her god is money and the other person said she thought their religion was some kind of alchemy and she replies that that is just science.

The only race that even has gods are Humans and the 5 (Kormir’s a star stealer so she doesn’t count) really do exist and just kind of took a vacation or whatever right as the whole world goes to kitten.

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(edited by Substance E.4852)

What is the point of Southsun Cove?

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Substance E.4852

The refugees from the Flame and Frost events are going to move there, I’m sure they’ll be doing something more with the area.

This is based on what?

A couple NPC’s in the refugee camp in LA talk about how they are getting a fresh start in SSC thanks to the Consortium. Obviously some kind of shenanigans are at work but we will just have to wait and see how far Anet decides to go with it.

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Pets forget how to pet around thieves

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Substance E.4852

Even worse … the pet provides the thief with an easy target to spam Cloak & Dagger on. If they are specced heavily in shadow arts they can be gaining 600+ hp per second while stealthed as well as stacks of might … this results in the thief being able to soft reset the fight continually through chain Cloak & Dagger and restart it with several stacks of Might … it’s dumb and a horrible oversight in my opinion.

The whole thief class is a horrible oversight.

Yep. I haven’t seen a “thief” class done correctly in an MMO since Everquest 1 and Dark Age of Camelot.

In every other MMO they have either been underpowered or overpowered … never one of the classes people look at and think “good job devs”.

The hilariously pathetic thing is that they did a good job with the Assasin in GW1.

The class worked on skill combo chains and daggers did really low dammage so you had to use a skill to do any real damage. And while they did really big numbers, it often came at the expense of any survivablity since they had the armor of Rangers with no built in bonus to elemental damage and would almost need a full bar of attack skills to work at peak efficiency. It often made them pretty scarce in pvp because of how fragile they were but it really pushed the idea of what a glass cannon should be.

6 years later and instead of something even remotely balanced, we get some stupid newb easy mode pvp class that can deal insane numbers while also having one of the best defensive mechanics in the game all so some developer could have his silly ninja wish fulfillment.

They are pretty much the only class that has no real downside in pvp. Even in huge zerg fights where it’s better to be tank than spank, they still get easy ranged aoe with the SB and can also use it to spam 3-4 blast finishers for might stacking along with using smoke fields to block ballista shots.

The only thing rangers had going for us in wvw was a glitched pet skill that they fixed instead of improving our mechanics in any meaningful way.

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Ranger Skills and Traits Clarifications/Fixes

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Substance E.4852

I’m not sure if this has been mentioned, but SB #2 has no projectile finisher chance on it unlike the similar Axe #2.

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Ranged.... Rangers are Godly (better?)

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Posted by: Substance E.4852

Substance E.4852

it’s not letting me edit!

also, you made a claim about godly ranged ranger dps but you keep saying stuff like “big numbers means everything?” and “oh this video is not about damage, it’s about how cool zerging rangers are blah blah”. show the live ranged dps numbers of each class then we can rate the godly order mr you know better then most of the ranger community.

It is godly but it does not have to mean BIG lol can you not see it? At which point in the game are you ALWAYS doing damage? Its like a condition build. Does it have high damage numbers? Hell no. Is it effective? Hell yes.

The ranger class provides godly damage. How? Because it is always doing damage. The numbers add up. Because it is using a ranged weapon there is no down time. Spirits are 1 minute fire and forget utilities. Signets passive have no cast time. Active VERY short cast time. Shouts are instant. Are you seeing the trend?

The only exception to the rule are traps which you are supposed to lay BEFORE the enemy comes.

Now, in the hands of a more skilled Ranger the equipment will be more GC. The numbers go higher.

Um, didn’t think this needed to be said but here we go…

If you’re condition build isn’t getting big condition ping numbers then it is a very bad build and you are a very bad player for using it.

Is a person doing 5 damage a second over 20 seconds doing more damage than one doing 20 dps for 5 seconds and then 5 dps for the rest? No, of course not.

Utilities can not be killed and work indeterminate of your personal range to them. Spirits =/= utilities.

Other classes have shouts (shouts that actually benefit the whole party) and pretty much everyone has signet skills so I don’t even know what you are trying to prove with this one.

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Ranged.... Rangers are Godly (better?)

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Posted by: Substance E.4852

Substance E.4852

Using test target in the mists does not give accurate numbers. It only gives range of numbers with a fixed variable that does not exist in live situations. Equipment wise it does not have the total stat points for armour or trinkets.

Do you hit the same numbers in the mists on golems as you do in dungeons and in WvW? I dont think so.

critical thinking keeps eluding you.

i’ll make this as simple of an example as possible.

step 1- go to spvp with a ranger.
step 2- pick your traits, skills and only equip ranged weapons.
step 3- get your video camera ready
step 4- join spvp matches.
step 5- start filming.
step 6- play entire matches.
step 7- keep track of dps info against your light or med or heavy armor targets or all of them for a better break down.
step 8- post video along with dps info on youtube.

snipped rest to avoid out of control quote pyramiding

Just ignore him. His entire argument relies on this theory that there is some magical situation where sub-par performance will be of greater benefit than bigger numbers all around.

I suppose some where out there in the vast multiverse, there’s a plane of existence where hitting a nail with a rock is more efficient than using a hammer but we will never see it.

Big numbers means everything? lol did you not notice that the zerg vs zerg fights FoW was always outnumbered?

Even my nooby self killed the engineer and the thief 2v1. I guess it really does mean everything doesn’t it. Spamming 1 with a GS that doesn’t do much damage killed an Engineer AND (pretty much killed) the upleveled thief. Their combined numbers would be WAY higher then mine.

I play Black Gate in 30-40 man zergs where we take on 60-70+ man Sanctum and Jade zergs. Big numbers do count. You will die most hilariously without large amounts of both armor and health and will contribute nothing without party buffs/heals (that’s where using trolls makes you a selfish newb when you could have used healing spring) and consistently big damage. Soldier P/T/V is pretty much the name of the game and going all tank and no spank means you only die slightly slower but take no one with you. Downing people means your allies get rallies and no one resses a killed person because that is a waste of a player when they can re-spawn for free. Do piddly damage means no rallies and no rallies means you’re gonna lose.

I only really use my Ranger there simply because I am too lazy to reroll another class and Barrage nets me so many bags it’s ridiculous.

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Ranged.... Rangers are Godly (better?)

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Posted by: Substance E.4852

Substance E.4852

Don’t be stupid. It’s like saying Guardians shouts are rubbish because anyone outside of 900 range wont get buffed. same with every other class that does buffs.

Once again another troll reply.

facepalm No it’s not. Why do I even try with you? A guardian can run wherever he wants before he pops his shout and will live much longer than your uber pet. Not to mention Guardian shouts do more than one buff at a time.

If you want to control who gets your pet buffs then you’ll literally have to call your pet back and run to the area where you want the buff to be popped or settle on the fact that only people within melee range of the boss will be getting it (so much for your so-called 1500 range buff). In most of your videos you aren’t even using a pet that gives worthwhile buffs to begin with so why do you keep harping on the awesome support?

Any buffs that a pet may give is a nicety that can’t be counted on as true “support” since it’s not something to you can rely on (slow cast times, poor pet control, poor pet survivability, etc…).

Also, lulzy video. Keep posting the comedy gold for us.

Guardians run to within 900 of someone… what about the other people NOT in 900 range of that person? they will not get the buff.

you have melee and you have ranged. You can only buff 1 unless the ranged stays mid range. Completely missing the point of the pet buff mechanic.

Guardians Pets run to within 900 of someone… what about the other people NOT in 900 range of that person? they will not get the buff.

See what I did there.

If pets buffed people better than Guardians the entire min-max crowd would be all over that and we rangers would have 0 problems getting into groups but they don’t because the very idea is ridiculous.

And please stop raving about SaR. Unless you are pushing a point on an opposing side right before the tick, it will take less time to release and run back (for free mind you). Lying dead on the ground when time is not an issue is the sign of a bad player and one should not reward them for being bad.

Never mind you siting on top of a long cool down when you could be setting traps or using muddy for a mass immobilize/cripple.

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Fused Weapons

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Posted by: Substance E.4852

Substance E.4852

Anet cares more about money than making the player base happy, plain and simple.

I saw tons of people running around with the Wintersday weapons. I thought some were nice but not worth the cost and that’s okay. It’s my choice whether or not to pay because I can weigh the cost vs reward as I see it.

I have no such ability to measure that when I have to gamble to get something. It could cost me one key or it could take one hundred. You don’t know.

I’m pretty much going to stop being excited for new content if I have to be rich in game or in real life to have a guaranteed shot at it even being available to me.

Make it available and let me decide if it is worth the asking price on my own.

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Ranged.... Rangers are Godly (better?)

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Posted by: Substance E.4852

Substance E.4852

Using test target in the mists does not give accurate numbers. It only gives range of numbers with a fixed variable that does not exist in live situations. Equipment wise it does not have the total stat points for armour or trinkets.

Do you hit the same numbers in the mists on golems as you do in dungeons and in WvW? I dont think so.

critical thinking keeps eluding you.

i’ll make this as simple of an example as possible.

step 1- go to spvp with a ranger.
step 2- pick your traits, skills and only equip ranged weapons.
step 3- get your video camera ready
step 4- join spvp matches.
step 5- start filming.
step 6- play entire matches.
step 7- keep track of dps info against your light or med or heavy armor targets or all of them for a better break down.
step 8- post video along with dps info on youtube.

snipped rest to avoid out of control quote pyramiding

Just ignore him. His entire argument relies on this theory that there is some magical situation where sub-par performance will be of greater benefit than bigger numbers all around.

I suppose some where out there in the vast multiverse, there’s a plane of existence where hitting a nail with a rock is more efficient than using a hammer but we will never see it.

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(edited by Substance E.4852)

Will Ranger ever get an edge? A balance issue

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Posted by: Substance E.4852

Substance E.4852

It is a 7 month old game . Its live course will probably be 4 or 5 . Things will change , hopefully .

They won’t. Anet has a horrible track record with this stuff. I had hoped that it would be different this time around because they didn’t have to juggle a thousand skills and the game worked differently but it seems that they fell back into their own BS where PvE is dominated by a very specific build/ set of builds and pvp stagnates because they are afraid to actually balance anything actively.

All I can hope for is that they don’t make things any worse.

They just seem to have a terrible aversion to obvious fixes.

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Ranged.... Rangers are Godly (better?)

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Posted by: Substance E.4852

Substance E.4852

What I’m seeing:

  • Barely inflicting damage on the fights … even with it sped up you’re usually popping up average (at best) damage numbers less than once per second.
  • You can stand outside the fight and rez people with your pet when the enemy isn’t looking
  • The only people I’m seeing you “get kills” on are people that are being destroyed by others already.
  • You edited the video in very strange places … clips just randomly … why.
  • When you put down the spirit at around ~6:00 and go back through the gate, you’re not even receiving the effect from it. You do it again around ~6:30, even closer to the gate, and you still don’t receive the bukitten You must be one of those people that see a “big number” and thinks “wow, that’s obviously because of the spirit” … even though it’s effect isn’t even on you
  • I believe I’ve only seen you get 1 bag while defending bay and even then I didn’t see the person “you killed”, I believe it was someone a piercing arrow glanced that someone else killed.
    • All I saw was you doing some measly damage from max range while not downing a single enemy. With that many enemies you have to finish or they’ll simply get rezzed. Nothing of substance was contributed by you there.
    • Those times your server tried to sally forth and take the fight to them, you would’ve served them much better by being a tankier Ranger with traps and used entangling roots to cause mayhem among your enemies … or by being a different class (Glamor Mesmer would’ve been sick there).
      • Instead you moved forward a little and continued with bad damage.

Kensai, if you’re so “noob”, why are you trying to give advice to the rest of the community. What you’re showing is again, not good.

I would think you are just being self deprecating, but I’ve seen how many pets you have unlocked, several videos showing how you play, and read several of your very misguided posts. Sadly, I think you believe you’re being sarcastic when honestly it’s the truth.

You do realize that when you’re using rapid fire and see 300; 600; 900; 1,200; 1,500; 1,800; 2,400; 2,700; 3,000 pop up on your target you did not just do 300 + 600 + 900 + 1,200 + 1,500 + 1,800 + 2,400 + 2,700 + 3,000. You, in fact, just did 300 + 300 + 300 + 300 + 300 + 300 + 300 + 300 + 300 + 300 = 3,000. This is how the game shows damage done by channeled abilities.

Your entire video shows that you don’t really have a clue what being truly effective in a fight looks like. You simply “see numbers” and think that’s “good”.

Back to the original name of this thread … Rangers do not do “Godly” damage.

In answer to the current name of this thread … the way you play Ranger is so far from “Godly” that I think you’d think fecal matter was “Godly”.


As to your “stop the QQ” comments. People’s aren’t QQing. They are pointing out all the places where you are outright wrong … there are just so many.


When it comes to rezzing in WvW, you’d be better off winning the fight so you can rez everyone rather than rezzing one person every 90+ seconds (on top of that cooldown your pet has to get over there and actually rez them).

I was just going to point out how using Trolls when you have an on-demand water field that also strips conditions pretty much revokes one’s “WvW Cred” card but this is much more concise.

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Changes I would give the Ranger

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Posted by: Substance E.4852

Substance E.4852

Sounds like a rational, workable set of improvements. Let me just slip that into the dev’s suggestion box*.

*box is in reality a poorly disguised paper shredder

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Ranger Skills and Traits Clarifications/Fixes

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Posted by: Substance E.4852

Substance E.4852

I noticed that the Poison trap doesn’t have a Poison combo field, the Fire trap has a Fire combo field, the Frost trap has a Frost field….why no Poison field?

Probably because its a bunch of vipers and not a poison cloud, not to mention we have plenty f poison fields (I think the most of any prof) to begin with..

That being said I wish our spirits still have a field effect like in beta when traited for natures vengeance…

Sun= fire, frost= frost, storm= air, stone = light (I know, it was weird), elite = water

PS: those spirit fields were WHAT THEY GAVE IN BWE2.

Well that would be useful and give us something to bring to the table in WvW combat so that won’t happen…

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Hey ANet, you know when you're a thief...

in Ranger

Posted by: Substance E.4852

Substance E.4852

Won’t happen. The dev’s think any buffs to pets will turn rangers into unstoppable engines of destruction in pve.

Warriors can fear aoe on demand but we, sadly, will not be able to no matter how much sense it makes.

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Guild vs. Guild

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Posted by: Substance E.4852

Substance E.4852

Soon™

fifteencharacters

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Ranged.... Rangers are Godly (better?)

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Posted by: Substance E.4852

Substance E.4852

So going by this no class is effective as warrior is the only effective class.
Out of curiosity, what i the fastest time you have done in Arah with 5 warriors?

Comprehension again Kensai. I am saying that ranger is not as effective as warrior. In a dungeon situation. Not that all classes are not effective as warrior.

You clearly highlight the effectiveness of a class is due to how efficiently they can clear a dungeon. No class can clear a dungeon as quick as a warrior. Thus against a warrior all classes are inefficient.

I was making the comparison between one of the most efficient classes and one of the least. Sure warriors are the most effective at DPS and provide better utility than ranger, but a guardian provides better support utility (which compensates for the damage it lacks vs warrior) than a warrior and a mesmer provides a balance of good support and damage and an ele has a versatility (better than a ranger) that means it can quickly adapt to the situation with stronger heals or dps or CC and so on. If we only looked at damage, yes, nothing trumps the warrior.

But from a usefulness in groups relating to effectiveness perspective we look also at utility which is what makes other classes worth taking in dungeons also. If you cannot provide great DPS, then you should at least be able to provide great utility.

The ranger’s utility is not up to par with other classes.

The real point I’m trying to make is that ranger cannot provide enough utility to make it
1.) worth taking over any other class.
and
2.) make up for it’s poor damage.

You’re trying hard to make me sound like some warriors only leetist. My main is a Guardian and my secondary main is a ranger. I’m just letting you know the reasons why I stopped taking my ranger in dungeons even if it is my most enjoyable class.

Rangers can bring a lot of CC and conditions. Sure a necro can bring more conditions but can it bring the same amount as a Ranger? CC, conditions, support all rolled into one.

Guardian has low burst but high support.
Warrior has high burst and low support (I’ve never seen someone spec for both on the same build)
Mesmers bring damage and conditions no support at all.
Engineers, cant say much haven’t touched one for months and its still low level. But Im sure it is still one extreme or the other.
Necro, lots of conditions and damage and low support.

To me it feels like current builds go from extremes. Your either tanky support, or you are DPS GC. i believe the Ranger is something in between. A versatile class that can do both at the same time and very well too.

For niche situations you can pick one class or the other, or one spec or the other to be “the most efficient”

What do Rangers bring to the team? to decrease the margin for error.

This is….. idiotic. Mesmers bring no support kittenOLOLOL. And I guess my Guardian can do Whirling Blade for 9k, but that’s not “burst”.

And warrior banners are not some of the best dungeon support (what a joke).

They certainly weren’t half the reason for the quickness nerf on account of their ability to turn a group of warriors into a mobile meat grinder that made a joke of dungeons.

No, not at all.

Also vale isn’t a thing and not at all useful in WvW.

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Lets talk WvWvW loot bags.

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Posted by: Substance E.4852

Substance E.4852

Barrage on any large zerg that your side will defeat will net you tons of bags.

The only real problem is that since like 30% of people run guardian I end up with about half my bar gone just from retaliate.

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why centaurs?

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Posted by: Substance E.4852

Substance E.4852

I really hope not. The last thing we need is them wasting time trying to make every single armor set make sense on something that is 50% horse.

Every single set of pants, boots, and more than a few chest pieces would need complete redesigns.

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Should griffing tactics be a banable offense?

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Posted by: Substance E.4852

Substance E.4852

But there are 3 exits….

Seriously…

And if they have those 3 covered with enough people to prevent your escape then pick something else to do because you have no chance.

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GW2 should not allow you to be in multiple guilds IMO

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Posted by: Substance E.4852

Substance E.4852

I’ll just say this: the “Guild Wars” in Guild Wars 2 comes from its lore, and not what the core of the game is actually about.

Ya I hear Halls was mostly dominated by groups of PUG’s fighting one another and I have no idea what GvG is supposed to be.

The Guild Wars as far as the lore is concerned is a silly, pointless piece of trivia that had almost no impact on the story of the game (much like how the lore of GW1 has little impact on GW2).

Guilds played a major role in the game and you pretty much had no chance at high coordinated pvp without one.

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will we get more title options?

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Posted by: Substance E.4852

Substance E.4852

Seems like an easy thing to do and something that I was fairly surprised they didn’t have from the start with so many achievement bars to fill and how many they had by the end of GW1.

It will likely create title bloat where we have a pool of a couple dozen ‘gimme’ titles that don’t really mean much and a few that show actual work but it does add flavor to the game and that is never a bad thing.

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Fused Weapons

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Posted by: Substance E.4852

Substance E.4852

Opened 43 chest and got my token. Also got charr backpiece an pink quaggan. Ihope they keep these fused tokens in the chest. Something this good should be hard to obtain and give the player a sense of joy and relief when they finally get one.

Oh ya, I’m sure it was an arduous struggle to type in your credit card info and then click mouse 1 a bunch of times.

If you like gambling that much I hear there are places that reward actual money and not just fancy particle effects.

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How to turn off titles?

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Posted by: Substance E.4852

Substance E.4852

So people get all kitten y when anyone suggests being able to toggle the blue Dorito commander icon on our minimap but having to look at a title below a person’s name, a title that could have taken far, far longer to earn than 100g is just too much?

Give me a break…

lets see how many blue doritos are there on average on the map? 4-5?
now how many people are there on average on the map? 100-150?
so whats more anoying 100-150 titles on the BIG screen or 4-5 dorito’s on your mini map? ye thats right this what the outrage is about

lol show me a screenshot where you actually have 100-150 people even visible at once.
Really, do it right now, I’d love to see this because it would never, ever happen before the culling changes.

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The anti-QQ thread / new build possibilities

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Posted by: Substance E.4852

Substance E.4852

To someone above who asked if the community should or shouldn’t complain. Go read the rest of the class forums. Warriors apparently are all quiting because of the haste nerf. Thiefs are all quiting because of the haste and stealth nerf.

How is it possible that almost every class is upset in some way after each patch ? Some of the comments are very funny.

“I am quiting my Warrior. It is obvious the Devs all own Rangers.”
I am quiting my Ranger. It is obvious the devs all own Thiefs"
I am quiting my Thief. It is obvious the devs all own Warriors."

L
O
L

From what I understand, warriors tend to be not so effective in PvP, but they’re very effective in PvE, while it’s the opposite for Rangers. (of course, people have different opinions about this) The overall nerf of quickness affected each class in a different way, so maybe that’s why many classes are upset over this.

Nailed it, mesmers and guardians are the most upset because they got 0 compensation for quickness nerf, and engi are kinda “meh” on it due to how minorly it affects them…

That being said, the only issue -I’m- having is for whatever reason my pet refuses to use their F2 immediately after pet swap (Hyena) now where normally he’d do it as soon as I told him to.

The thing is that is people being kitten y that they can’t tear kitten apart like a salad shooter with Time Warp anymore more than anything.

I’m glad to be honest. Now that the meta for speed runs will likely just be 3 Warriors and 2 Guardians maybe Anet will wake the kitten up and figure out that they need some serious class balancing in this game.

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Worst Clipping. Ever

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Posted by: Substance E.4852

Substance E.4852

Collision detection requires many more resources than simple sway effects on cloth and this is dramatically increased in a multiplayer environment.

The game has a hard enough time with huge amounts of people in boss fights and WvW without having to figure out real time collisions of 30-40 people all at once.

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Thoughts on the March 26th Patch

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Posted by: Substance E.4852

Substance E.4852

[…]they literally hate anything that’s not a Guardian or Warrior.

They are not alone. I just took 10 minutes time to browse all LFG entries on gw2lfg.com for NA territory and check for all entries that asked for specific classes. This is what I came up with:

Classes explicitly being asked for, across all entries for all dungeons:

Mesmer: 5 times
Guardian: 8 times
Warrior: 20 times

No other class was asked for (and about half the entries for warriors specifically asked for zerker gear).

This either means that there are a lot less people playing mesmers, warriors and guardians, making them really hard to find – or it could mean that those classes are way better for groups than other classes, and class balance needs some more work.

I think a vast majority will agree with the latter.

Nah, the vast majority will stick their heads up their kitten and point out that there is no problem because they can do dungeons on their Ranger, engineer and Necro just fine while completely forgetting that people actually care about getting kitten done in a timely manner.

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How to turn off titles?

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Posted by: Substance E.4852

Substance E.4852

So people get all kitten y when anyone suggests being able to toggle the blue Dorito commander icon on our minimap but having to look at a title below a person’s name, a title that could have taken far, far longer to earn than 100g is just too much?

Give me a break…

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Ranger update march 26

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Posted by: Substance E.4852

Substance E.4852

The removal of culling from WvW is great. So I like this patch.

I never used any form of quickness so I can’t miss it, but I might give the greatsword a try now.

I still hope to see some longbow buffs because it’s still my favorite weapon because of 1500+ range and Barrage AoE. These changes would make me happy:
- Long Range shot(1) attack speed increased and projectile speed increased some more.
- Rapid Fire(2) can be stopped by using other skills.
- Point Blank Shot(4) range increased to 1200 (1500 traited). Causes a knockdown instead of knockback beyond the current max range.
- Barrage(5) cooldown decreased by 10 seconds.

How could LB be your favorite weapon if you’ve never used QZ with it?

Does not compute….

Ya, you really missed out on the only time rapid fire ever felt ‘rapid’.

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