[GWAM] and [LUST]
Mess with the best, die like the rest.
The major problem I can think of is how to determine who can play the world boss that run.
I had an interesting idea to increase the fun level of world bosses. Having the world bosses controlled by a single player much like Costume Brawl expect on a larger scale. A player or GM could control the world boss in an attempt to kill as many heroes as possible (since we know they will be defeated in the end) and make the reward based on the number of people killed. The player would gain the skills of the boss and able to use them and move in a limited manner. This would make world bosses like Shatterer more interesting rather than standing to the side of him. The boss would also have 2 dodges that regenerate like players (as it is player controlled).
Testing for how many people are killed for the reward would need to be done to find a safe average to set the reward scaling on. The rewards would be based out of the chest of the boss since the person being boss would not have access to the chest. There could also be leaderboards and achievements based on kills as the boss.
AFK while being the boss would be punished severely (like not being allowed to play as the boss for a prolonged period of time).
I think its a good idea but constructive criticism or ideas only please.
Use server time. Guilds can be in only one game (I exist in different guilds in different games i am never in the same guild in other games).
Games are not required to use UTC and nor should they. The events are broadcasted at server time and every game I play only tells it at their server time which by the way is 90% of time PST (since a large amount of game companies have servers there).
It is up to the guild to keep track of the games they are playing and the times they are playing. UTC is not used by Canada nor is it used by the USA.
I doubt many people know UTC as much as you want to think they do. Also as a guild you should have a website.
Update your guilds website to include announcement times and server clocks for each game your guild plays. This will solve all your issues. If your international guild does not have this already it is your own fault and should fix that if you want to be a competitive guild.
hmm how is it worth it?? i mean salvage kit come in 25 stack.. carry 100 only take 4 slot.. plus as you salvage it goes down pretty fast.. before you run out you will surely find an npc to resupply them..
as for function, it cost 3 copper per use, which is almost exactly the same of basic salvage kit per unit price…
hmm confusing…someone please explain, thanks
Its .5 cheaper overall so in the end it pays itself off. (I have used it well over 1000 times) so i saved over 500c so far and it hasn’t even been out over a year. On top of that it takes only 1 slot rather than your 4 slots. Also don’t need to run to a merchant to buy more kits.
My best solution is to read all the patch release notes going through the entire year.
https://www.guildwars2.com/en/the-game/releases/february-2013/
Then go through them all. Each patch contained some changed that compounded and developed into major changes.
Classes haven’t really changed so what you liked back then should remain to be liked now. Major changes there was a large amount:
The list goes on and on
The maps are not part of the LS teams. They are part of the larger teams projects. The larger teams work are brought into the game via the LS along with the LS teams work. They are released at the same time. Many of the bug fixes, balancing, maps, skills, etc. are part of the larger teams work.
The next update will include another giant project which allows LA to be able to become a battleground which failed during karka event.
I am not avoiding the issue because it is not an issue. 2000 hours played no precursor drop is not an issue.
It is for most people. the fact that you personally don’t think its an issue is only indicative of your subjective point of view.
The issue would be if they didn’t drop at all, but we know that they do drop and pretty frequently
I do not think that word means what you think it means. If the majority of the playerbase has had no percursor drop for them in thousands of hours of play then it is not frequent.
Look at trading post for how many there is being sold. There is a decent number being sold meaning a large supply.
Achievement Chests do give laurels just so you guys know
I actually wonder why the invisible walls also affect the camera, actually…
Yeah, it would be easy to make it so the camera isn’t affected by it, and since it’s an invisible wall, everything’s fine. Hear, hear!
The camera is an invisible character that is controlled by the player. Techincally while playing GW2 your playing 2 characters at the same time. The camera and the model. A wall is made impassible (also known as collision) but can still be see-through. This is easy to do coding wise and animation wise usually just a checkbox. Adding exceptions on to what can pass through walls on the other hand is harder and can be extremely buggy since your going down to the physics engine to perform this change.
I didnt repeat it over and over.
i got 60 of the necessary item in the efforts of beating it one time.Each time you play, you can choose the opponents in a different order, which has the effect of making each run different, since you come into the area from a different side, and have to fight groups differently
to make it clear, grind is not any activity that you have to repeat more than once. Its a simple activity that you have to complete many times
Dancing for 5 minutes is not a grind
walking up 200 flights of stairs is a grindboth involve taking steps repeatedly, but dancing generally doesnt involve simple steps, also you are doing it for only 5 minutes, so its not that repetitive. 200 flights of steps is the same motion you do for one step over the course of 200 flights. sure you can take 1 step a day, or stop and hang out at every flight. But its still 200 flights of steps.
MMO companies need to stop building steps to nowhere so they can seem like they have an interesting building, the steps dont make the building interesting
GW2 tried not putting any steps to nowhere, but the majority of people were not playing by November 2012 just before (FOTM and Ascended release which was a rushed release to counter the declining player base). Not sure you were playing than, but it was pretty quite back then. So if you can find a way to keep 80% of the player base without putting in any form of grind into a game especially for endgame content, great I would love to see your business model and game design. You would also be a millionaire overnight.
I agree, and disagree, i agree with 2, but i dont think making items more rare is really the answer. Champ box exotics are plenty rare. Its just that frostgorge champ training has many many players opening them repeatedly, even with that, they have some that still fetch a good price.
Also note, the drop rate on DoA items wasnt that bad, the overal reward design was well done.
the reward system basically gave 10 items needed on completion, the total needed was 60, however there was also rare drops that could lessen it. Also the items were broken down, and awarded in a way that made you do different things in different orders (makes each playthrough a little different), or gave the possibility of doing only one part of the dungeon for a partial reward. The grind was low, the drop rate wasnt bad, and people did it repeatedly for years. If you did on hardmode you substantially increased gains
there are better solutions than grind. They should have used ascended to incentivize desired play, not to clean up excess materials from the TP
DOA was a grind as well you are aware of that? Grind means doing same content repetitively over and over. To get the reward for DOA you need to do it 6 times for 1 reward. Farming and Grinding are the same thing just one is positive and the other negative. Champ exotic boxes are common not rare even in QDCT you can get a large number of them in a short amount of time. Also have to consider that GW1 did not have a supported economy meaning that the supply of the items was not known.
What you just described is grind and all MMORPGs use grind. All endgame is grind. At least Anet gives us new content usually every 2 weeks to negate the grind.
grind is doing a lot of the same simple repetive task over and over again.
DoA required you to beat it 4-6 times on normal or 3 times on hard. They broke up the drops so that in order to do it effeciently you take different paths, which changes the overall feel and flow of the area. To be honest, by the time me and my friend successfully duoed it to completion, i had close to enough materials for the weapon anyhow. (from fails and learning the event)
So for me it was zero grind, just in the course of learning and completing the dungeon successfully, i was able to get an item. Not every game created is a grind, though mmos often use grind as an easy answer.
Yes but by the definition of a grind you were grinding it but it didn’t feel like doesn’t change the fact that you repeated the content over and over lol. I do not repeat the same content over and over. I actually go do many things and travel to different locations (I actually have characters set at different locations for different things i want to do the joys of having 10 characters saves me money on WP).
spending more time doesnt necessarily make better art, many of the things i have worked the longest on were not my best work. However ill admit i dont place polish over inspiration.
as far as the sand issue, yes those are your options, but why would someone design such a task to begin with? its a grind and you can only choose how to handle the grind. But anet created the grind. If you want people to enjoy playing why not get them to do things that are enjoyable, or showcase the strengths of your game.
i dont have a problem with dragonite empyreals and bloodstone because you get them doing the things the game excels at. PVE empyreal is about exploration and wandering the world or dungeons. Dragonite is open world bosses with a focus on Orr temples (which are in general some of the better designed dynamic events) bloodstone is champions, which you find in open world, dungeons, fractals etc(not that great design wise but ehh you usually get enough by accident anyhow).
7200 silk on the other hand….
If you do option #4 or option #3 there is no grind at all since your not repeating the same content. In all other MMORPG’s you have to do option #1 or you won’t ever get the reward. Such as in WoW if I don’t do raids I won’t get BiS gear. GW2 so far is the only MMORPG that allows 4 options and still work your way to the gear.
Dragonite Ore is not just for Temples it for all world bosses and the only reason why Temples gets the most is because its in the a lvl70-80 location meaning the hardest content. It also exists in Keeps and Castles in WvW fyi the hardest to capture locations. Empyreal you can get a decent amount from just taking camps in WvW and doing many things. Lately I noticed I been getting an increased amount of it meaning they added more sources. Bloodstone there is just too much of it…
I agree, and disagree, i agree with 2, but i dont think making items more rare is really the answer. Champ box exotics are plenty rare. Its just that frostgorge champ training has many many players opening them repeatedly, even with that, they have some that still fetch a good price.
Also note, the drop rate on DoA items wasnt that bad, the overal reward design was well done.
the reward system basically gave 10 items needed on completion, the total needed was 60, however there was also rare drops that could lessen it. Also the items were broken down, and awarded in a way that made you do different things in different orders (makes each playthrough a little different), or gave the possibility of doing only one part of the dungeon for a partial reward. The grind was low, the drop rate wasnt bad, and people did it repeatedly for years. If you did on hardmode you substantially increased gains
there are better solutions than grind. They should have used ascended to incentivize desired play, not to clean up excess materials from the TP
DOA was a grind as well you are aware of that? Grind means doing same content repetitively over and over. To get the reward for DOA you need to do it 6 times for 1 reward. Farming and Grinding are the same thing just one is positive and the other negative. Champ exotic boxes are common not rare even in QDCT you can get a large number of them in a short amount of time. Also have to consider that GW1 did not have a supported economy meaning that the supply of the items was not known.
What you just described is grind and all MMORPGs use grind. All endgame is grind. At least Anet gives us new content usually every 2 weeks to negate the grind.
its a grind because it requires a massive amount of simple work. whether you do a grind over 1 day or 10000 its still a grind. If somebody asks me to fill up a glass 1 grain of sand at a time its a grind, it doesnt make it less of a grind to do it over the course of 1 year or 1 day. The grind is set in stone, you can choose to power through it, or choose to do it over the course of a long period, its still a grind. A non grindy design doesnt make you put sand in a glass 1 grain at a time.
Anet is not really nature and science because they made ascended take up the materials it did as a means of economic manipulation. It has nothing to do with lore, science the nature of the world, it was basically like, we have a lot of silk, lets create a high demand for silk.
Its perfectly within the parameters of what they should be doing as the masters of the game, but it means that they are controlling the economy. The main facet of an economy is goods and services, anet altered how many silk are required to make one bolt, they doubled the teir 5 material cost for damask as compared to other teir 7 mats. That is not a free market. Its controlling goods and services.
As for your creating art comment i wish it was like creating art, i am an artist, and every artist is different some take days, others take minutes, its based on the skill, tempermant and vision of the artist. I know people who can create in 15 minutes what it takes others days to do. I know some who would prefer to take months to work on peice whereas other would rip their heads off first.
Yes but you can tell the quality of work just by looking at it. A 15min artist can make a good piece of art fast, but its quality will suffer. A big example when it comes to art is how in painting you don’t want to rush at all if you do you are going to make a huge amount of mistakes (I don’t count modern art as art I am talking historical style paintings).
They are not controlling the economy as much as you may want to think they are. The economy is controlled by the players, but Anet can influence it. Supply and Demand is how it works in GW2. You do not need Ascended to do the content of the game therefor its a want. By wanting it your creating a demand for the materials to make it.
If you did not want it than there would not be a demand meaning prices would be unaffected by its appearance. Such as if Anet threw in a really really hard to make sword legendary sword that required using 4 legendary weapons to make it but it looked the exact same as the starting sword with the stats of a legendary, there would be little to no demand for it. Its appearance in the game world would have 0 effect expect the rage of people who would criticize its very existence.
This is a free market economy where the entire market is controlled by supply and demand. Anet is only controlling supply and providing new demands much like nature, and advancement does.
Lets use your example for example about sand and putting it into a cup into proper context. Lets say you need to place 10000 grains of sand into a cup, but you can only put it in 1 at a time to get this reward that you want. Now how do you go about getting this done?
Options:
In option #2, #3, and #4 by playing you are still working towards the reward but indirectly even if your not actively seeking
(edited by Suddenflame.2601)
Its not really a free market economy, anet created a silk event by making an item than needs 300 silk scraps every day or you fall behind, eliminating viability of dynamic event spam/mass monster killing. And making cloth have no direct means of obtainability. They also designed ascended so the base inscription uses 3 cloth, which means every armor needs it
The economy is controlled, we get to effect it, but it is by no means a free market. This is expected, but it means that many times when there is an economic problem it is the direct result of anets manipulations.
Designing best in slot to take 1 month of semi hardcore play, and 2-3 months of casual play is a bad design. Especially considering its only 1 stat selection, on one charachter. The point of their time gates was supposed to allow them to make things not as grindy, but take longer. ascended armor takes long AND requires 2 hours of grind per day for 23-28 days. even if you space it out, its still there.
Whether you are ok with grind design or not, you cannot say its not grindy, and you cant say its less grindy than other MMOs,
I do believe that Ascended weapons and armor are rather grindy, but IMHO they weren’t meant to be acquired right away by all players, and some players, including me, don’t even go for them. I don’t feel left out by refusing to join the grind. I keep having fun with full exotics, as it’s my practical BiS, and one I can play happily with. Ascended was added, after all, to appease players who wanted “something to do”-and something to do-grind for-they were given indeed.
Note I am not saying it’s “wrong” to go for Ascended, but rather that you must be willing to pay the price, or be patient and get them in a longer while.
(Ascended trinkets are not that hard to obtain nowadays, and seem to me way more practical than Ascended weapons and armor.)
Agreed with your point.
Than play normally rather than trying to grind. I go into an area for a material but end up having a ton of fun just because I do what I want to do. Also, 25-28 days is not long at all if you stop to think about it. Legendary is supposed to take years to make, but people rushed it. Ascended was designed to take months they even put time gates in for that reason as well to prevent people from rushing it but still leaving it open for sellers and buyers to rush.
The ascended and legendary are not meant to be grindy but people are forcing the grind on themselves cause they want it now which is against the design decision of months to acquire. So basically all your trying to do is rush it when its designed not be rushed which is creating a grind.
Its like trying to create a piece of art. If you rush it, its not as fun and is a dreadful process. If you take your time you will get much better results and have more fun in the process.
there is no way to make 1 bolt of damask per day in a normal amount of time without grinding. silk is just the daily requirement.
you actually need 300 silk 40 linen 20 cotton 40 wool each day. There are not many ways to get that other than hunt certain monsters at certain levels, or buy it on the TP.And yes i understand they designed it this way, im just saying its a very grindy design by its very nature. you have two choices, either get 13 gold in materials each day, or farm 13 gold in materials each day, either case requires on average 2-3 hours of play dedicated to just that one aspect. The most effecient ways to do that are to grind.
And this is only for 1 item in the process, you still need either ascended metal leather, or even more damask, gold for recipes, laurels dragonite empyreal and bloodstone.Is it possible? yes. Do you have to grind? yes. is there anyway to do it without grinding? not really, unless you dont mind taking 2-3 months for one armor set.
As I stated above it is supposed to take months to make one armour set. By Grinding it your rushing it and that’s against the design. Your right now by grinding it doing more harm than good to yourself as evidence that your not having as much fun from playing a game. Plus by waiting for those 2-3 months everyone else has grinded themselves into a frenzy (forums showing evidence of frenzy against grinding on a repeat cycle corresponding directly with Ascended releases than mellowing out afterwards). After each frenzy the price of the materials stabilizes. Right now they are high because people are buying it.
This is a free market economy run completely by supply and demand. At this point since your grinding and wanting it right now along with the large portion of the player base the demand will be high with supply lower. By playing and playing the game as designed I avoid high costs while at the same time gain the materials myself.
Right now I could flood the market with silk raking in a huge profit than waiting for a price drop that will come in about 2-3 months (or less) and get my own gear.
Like stated why go against the design?
Its not really a free market economy, anet created a silk event by making an item than needs 300 silk scraps every day or you fall behind, eliminating viability of dynamic event spam/mass monster killing. And making cloth have no direct means of obtainability. They also designed ascended so the base inscription uses 3 cloth, which means every armor needs it
The economy is controlled, we get to effect it, but it is by no means a free market. This is expected, but it means that many times when there is an economic problem it is the direct result of anets manipulations.
Designing best in slot to take 1 month of semi hardcore play, and 2-3 months of casual play is a bad design. Especially considering its only 1 stat selection, on one charachter. The point of their time gates was supposed to allow them to make things not as grindy, but take longer. ascended armor takes long AND requires 2 hours of grind per day for 23-28 days. even if you space it out, its still there.
Whether you are ok with grind design or not, you cannot say its not grindy, and you cant say its less grindy than other MMOs,
Its a free market economy. The players decide the price of the objects not Anet. Think Anet as nature and advancement of technology. I can say its not grindy since I am not grinding it, but still can acquire it. Its also not bad design for its a long term goal not a short term one that you want it to be. They want people to play for a long term without introducing a gear treadmill. WoW to keep people interested uses a gear treadmill its not long before they release another tier of gear.
Your wanting the gear here and now which is the issue. Get rid of that thinking and think of long-term goals.
You can’t click transmute with the bank open? Then drag it from the bank into the transmute box? I mean isn’t that what people do for their legendaries they want to put on another character? Never done it before so I’m not 100%.
Legendaries are soulbound on equip. They also do the transmuting on the original character before they put it in the bank.
Reviving the chars is probably a bit of a pickle since I made 2 in the only slot I have available and then deleted them, I would need a very patient customer support person.
A very patient and a very very kind customer support person. Since you did it for the achievement they wouldn’t reimburse you. The only thing I can think of that they can do (and most likely will do) is remove them from your bank for you and place them on one of your characters.
Rng needs to be increased as well as items need to be obtained only in certain areas. Rarity is what creates value. Everyday loot is spat into our faces and yet we are still unhappy. Why should we be happy with the rare sword that you got from the warm when other players got the same from elsewhere. The more common it is the lower the price.
Grind is necessary to keep interest. Your not being forced to make asc or legendaries, but then again what other real interest is there to keep you logging everyday? While I don’t like asc gear what they have done for the economy is unquestionable. Anet made the horrible mistake of allowing top end armor to be earned through dungeon tokens. However by doing that they cut out nearly all of the reason for mats. Why spend time gathering and crafting when I can get the same stat armor for free and still earn money.
You say that the amount of silk required is unreasonable but yet I willing to be you are thrilled when you salvage a few scraps. Tell me then how thrilled you are when you get thick leather? Is it more or less excitement? Is your first reaction to list it on the to or merchant/destroy it? How is it that there is such a radical difference between 2 t5 mats?
nah, the grind is too endless to excite me. now i get silk and it reminds me that tommorow i just have to somehow get another 300 pieces. And there are other ways to excite players. I was excited in GW1 playing Domain of Anguish, and you only needed 60 gemstones to get items from there.
I believe players need goals, and things they can work towards, but this execution feels like a job. The best methods of achieving it(aside from tp marketing) are doing what is essentially a repetitive simple task. This is what grind is.
The main issue I see is everyone is placing the goals as short-term goals that can be achieved in only minutes to hours of gameplay. They do not set long-term goals to work towards unless given an in-game quest to do so but even then if it takes longer than a day or two they will complain about how long it takes. Unless you place hurdles with rewards inbetween the player and that long term goal.
GW2 tried a different approach of not having those hurdles and for the players to make their own goals. This proved to be an issue as everyone gained exotic gear quickly and were now disinterested as they achieved their shiny goal and started leaving. Now they have placed more goals but have not put in hurdles to achieve those goals. They also haven’t placed enough directed goals.
Basically, GW2 wasn’t trying to hold your hand when playing a game but the players couldn’t handle that. No other MMORPG I know of does not hold the player’s hand from start to finish (Many complaints about GW2 is the lack of a tutorial system). All other games have directed end game meaning your told what to do by the system. When you get there you are told how to do it by other players.
Than play normally rather than trying to grind. I go into an area for a material but end up having a ton of fun just because I do what I want to do. Also, 25-28 days is not long at all if you stop to think about it. Legendary is supposed to take years to make, but people rushed it. Ascended was designed to take months they even put time gates in for that reason as well to prevent people from rushing it but still leaving it open for sellers and buyers to rush.
The ascended and legendary are not meant to be grindy but people are forcing the grind on themselves cause they want it now which is against the design decision of months to acquire. So basically all your trying to do is rush it when its designed not be rushed which is creating a grind.
Its like trying to create a piece of art. If you rush it, its not as fun and is a dreadful process. If you take your time you will get much better results and have more fun in the process.
there is no way to make 1 bolt of damask per day in a normal amount of time without grinding. silk is just the daily requirement.
you actually need 300 silk 40 linen 20 cotton 40 wool each day. There are not many ways to get that other than hunt certain monsters at certain levels, or buy it on the TP.And yes i understand they designed it this way, im just saying its a very grindy design by its very nature. you have two choices, either get 13 gold in materials each day, or farm 13 gold in materials each day, either case requires on average 2-3 hours of play dedicated to just that one aspect. The most effecient ways to do that are to grind.
And this is only for 1 item in the process, you still need either ascended metal leather, or even more damask, gold for recipes, laurels dragonite empyreal and bloodstone.Is it possible? yes. Do you have to grind? yes. is there anyway to do it without grinding? not really, unless you dont mind taking 2-3 months for one armor set.
As I stated above it is supposed to take months to make one armour set. By Grinding it your rushing it and that’s against the design. Your right now by grinding it doing more harm than good to yourself as evidence that your not having as much fun from playing a game. Plus by waiting for those 2-3 months everyone else has grinded themselves into a frenzy (forums showing evidence of frenzy against grinding on a repeat cycle corresponding directly with Ascended releases than mellowing out afterwards). After each frenzy the price of the materials stabilizes. Right now they are high because people are buying it.
This is a free market economy run completely by supply and demand. At this point since your grinding and wanting it right now along with the large portion of the player base the demand will be high with supply lower. By playing and playing the game as designed I avoid high costs while at the same time gain the materials myself.
Right now I could flood the market with silk raking in a huge profit than waiting for a price drop that will come in about 2-3 months (or less) and get my own gear.
Like stated why go against the design?
Rng needs to be increased as well as items need to be obtained only in certain areas. Rarity is what creates value. Everyday loot is spat into our faces and yet we are still unhappy. Why should we be happy with the rare sword that you got from the warm when other players got the same from elsewhere. The more common it is the lower the price.
Grind is necessary to keep interest. Your not being forced to make asc or legendaries, but then again what other real interest is there to keep you logging everyday? While I don’t like asc gear what they have done for the economy is unquestionable. Anet made the horrible mistake of allowing top end armor to be earned through dungeon tokens. However by doing that they cut out nearly all of the reason for mats. Why spend time gathering and crafting when I can get the same stat armor for free and still earn money.
You say that the amount of silk required is unreasonable but yet I willing to be you are thrilled when you salvage a few scraps. Tell me then how thrilled you are when you get thick leather? Is it more or less excitement? Is your first reaction to list it on the to or merchant/destroy it? How is it that there is such a radical difference between 2 t5 mats?
From what I get from your position is that there isn’t enough RNG to certain items?
Do you want to increase the difficulty of obtaining certain objects?
I do agree with your position however about how the RNG on most of the objects is extremely low which is generating huge supply that no one wants. It is also causing disinterest in loot drops. From what I seen no one really cares about rares expect for salvage to get ectos.
I do think there needs to be more uses for the materials and the crafting system needs a lot of work. If following the logic of other MMO’s crafting systems the higher the tier the harder it should be to craft. The current crafting system is starting to turn in this direction but needs a bit more of a push. Leather being one needing the push.
Before ascended bottom and top tiers were the easiest to make (and cheapest) but the middle tiers were actually the most expensive (some of the materials were 1-2s each). Since Ascended crafting that has leveled out and is now in a more proper triangle and not an hour glass shape.
I do agree with the design flaws mentioned with dungeon tokens and exotics. As well about the grind since that’s all the rest of the end game of other MMO’s is essentially.
If they are now stuck in the bank and you have no way of deleting them or removing them from that bank at all I think you can contact support for a solution. However I have no idea what that solution would be.
The solution most likely would be that they would remove them for you (as they do have that power). In most support cases the person can do it themselves but in a case such as this I don’t think the player has the ability to.
At 121 gold per set you should have put more planning into the outcome. If you knew you would be storing it, why did you equip it? It would have still given you the achievement without wearing the armor…..you just have to buy it.
Cultural armours are soulbound on acquire rather than equip. This means the character that buys it is the only character that can wear it.
To the OP, you should have read completely before buying the item. Also should have said the wiki if in doubt. There is not a lack of resources of information.
People forget its not just legendaries that are grind its Ascended and any items that require stupidly high amounts of resources and rare resources, make an insane money, time and farm grind all of which are far far higher than most other mmorpg’s.
Even some Korean grinders i’ve played do not even come close to what Guildwars 2 grind asks for. Its optional yes but so is playing Guildwars 2.
Ascended is not grindy at all if you play normally. I am playing normally and got a ton of materials just sitting waiting for me to make ascended armour. Hell if I decided to go full out grinding I could have easily have enough materials for several sets of ascended in about 3-4 days. Only thing that would prevent me now would be time gating but I would have enough silk and other things at the ready.
tell me what your normal play day is like, and how you get 300 scraps silk per day. Keep in mind if you have been saving it for months, or using your saved resources from months, its taking a long time its just something you did before.
btw, one set of ascended is about 7200 silk scraps which is about 28 slots of bank space, that ONLY represents the silk part.
My current supply is from previous months but getting 300 scraps isn’t that hard (if drops are in your favor). In one my full days off (on these days i play 14hrs. My regular day is only 1hr to 3hrs) I could get 500+ scraps easily this was during the time that scraps were worthless so no one farmed them so if I went and focused on it I could achieve much higher rates. I remember having to merch stacks of it just because i already had 1 stack in my collection bank and 2 stacks in my inventory. That was me just playing normally. I play mostly WvW which means the drops vary greatly.
there is currently no way to get 500 scraps in 1.5 hours without buying it. scraps only come from salvage, and enemy bags. Since mass murdering of many enemies is no longer meta, it isnt as easy to get. enemy bag silk drop rates seem lower to me than in the past. Only get tailor materials like 1/7 bags, whereas before, a great many bags seem to contain leather and cloth.
perhaps if you could get like 15-20 peops to do event chains like they used to.
Dude I am mostly a solo player and WvW will always have zerg fights (mass murder). I also play ranger especially for tagging from long range. If there is a will there is a way. When people where farming Orr i was not there. Where ever people are farming I tend to avoid that area (expect if I need to be there) QD I used to play all the time till the QD train now i only go there when i need to finish my monthly since i tend to lack killing. I have my own means to gain materials in large quantities (depending on the material). Silk is one my easiest to gain materials.
WvW zerg fight availability varies from server to server and week to week. Anyhow like i said, i dont think a player should be required to do repetive task aimed primarily at effeciently obtaining materials for 1.5 hours a day, for 25-28 days straight in order to even have a chance of getting ascended armor done within 25-28 days
i literally spent like 1hour getting 50 linen scraps yesterday solo, i was basically running around in circles killing mobs in high respawn areas, which is essentially degenerative gameplay as far as anet is concerned. this is what grindy essentially means.
Than play normally rather than trying to grind. I go into an area for a material but end up having a ton of fun just because I do what I want to do. Also, 25-28 days is not long at all if you stop to think about it. Legendary is supposed to take years to make, but people rushed it. Ascended was designed to take months they even put time gates in for that reason as well to prevent people from rushing it but still leaving it open for sellers and buyers to rush.
The ascended and legendary are not meant to be grindy but people are forcing the grind on themselves cause they want it now which is against the design decision of months to acquire. So basically all your trying to do is rush it when its designed not be rushed which is creating a grind.
Its like trying to create a piece of art. If you rush it, its not as fun and is a dreadful process. If you take your time you will get much better results and have more fun in the process.
hardcore grind can be available for some people to profit, but it shouldnt be required for 1.5 hours a day for 1.5 months in order to meet the minimum daily requirement to get your ascended set within 23-28 days
22-28days is not that bad, and it will take you longer to get the laurels necessary for your ascended gear any way you do realize that. For a full set of ascended gear including weapons is like 60 laurels.
Edit: Well 30 laurels just for armour and the rest for how ever many weapons (I need a lot of weapons). The part that is going to take you the longest is getting your crafting from 400-500.
(edited by Suddenflame.2601)
People forget its not just legendaries that are grind its Ascended and any items that require stupidly high amounts of resources and rare resources, make an insane money, time and farm grind all of which are far far higher than most other mmorpg’s.
Even some Korean grinders i’ve played do not even come close to what Guildwars 2 grind asks for. Its optional yes but so is playing Guildwars 2.
Ascended is not grindy at all if you play normally. I am playing normally and got a ton of materials just sitting waiting for me to make ascended armour. Hell if I decided to go full out grinding I could have easily have enough materials for several sets of ascended in about 3-4 days. Only thing that would prevent me now would be time gating but I would have enough silk and other things at the ready.
tell me what your normal play day is like, and how you get 300 scraps silk per day. Keep in mind if you have been saving it for months, or using your saved resources from months, its taking a long time its just something you did before.
btw, one set of ascended is about 7200 silk scraps which is about 28 slots of bank space, that ONLY represents the silk part.
My current supply is from previous months but getting 300 scraps isn’t that hard (if drops are in your favor). In one my full days off (on these days i play 14hrs. My regular day is only 1hr to 3hrs) I could get 500+ scraps easily this was during the time that scraps were worthless so no one farmed them so if I went and focused on it I could achieve much higher rates. I remember having to merch stacks of it just because i already had 1 stack in my collection bank and 2 stacks in my inventory. That was me just playing normally. I play mostly WvW which means the drops vary greatly.
there is currently no way to get 500 scraps in 1.5 hours without buying it. scraps only come from salvage, and enemy bags. Since mass murdering of many enemies is no longer meta, it isnt as easy to get. enemy bag silk drop rates seem lower to me than in the past. Only get tailor materials like 1/7 bags, whereas before, a great many bags seem to contain leather and cloth.
perhaps if you could get like 15-20 peops to do event chains like they used to.
Dude I am mostly a solo player and WvW will always have zerg fights (mass murder). I also play ranger especially for tagging from long range. If there is a will there is a way. When people where farming Orr i was not there. Where ever people are farming I tend to avoid that area (expect if I need to be there) QD I used to play all the time till the QD train now i only go there when i need to finish my monthly since i tend to lack killing. I have my own means to gain materials in large quantities (depending on the material). Silk is one my easiest to gain materials.
Firstly, since the Suggestion Forum is gone, I’m not entirely sure where this kind of thread should be. If I’ve posted in the wrong are, so sorry! If this could be moved where it is appropriate that’d be great
Very small quip, but do we remember the old “PvP” character option? You would make a toon and it would get sent straight to the PvP hub. I want something similar for GW2, because let’s face it, when you’re this far into the game, you get pretty bored of your toon in PvP. It’s nice to reroll professions in PvP(I have a char slot dedicated to PvP toons only) that could be a “what-if this character was another race?” etc. Some times you just want silly names that it’s hard to RP with in PvE etc.
So my suggestion is just a simple small tick box at the char creation screen that says PvP character. All it would do would just send the toon straight to Heart of the Mists, skipping the tutorial. If the character tries to go to LA, it just sends them back to the tutorial again.
That or just make Heart of the Mists available in the tutorial, but I can see why they didn’t allow that just incase new players get lost clicking it.
How do people feel about this?
Its not like the tutorial takes long to do. I disagree on a programmers standpoint about adding a useless checkbox for PvP only. I agree however on allowing entrance to the Mist from tutorial and returning to tutorial if they leave.
The camera issues have been there since the start of the game. The entire point of Troll’s End was to show the development team how bad the camera was. I remember reading that in one of the posts by a dev. If I remember correctly (Devs if you can confirm or correct me) that dev was the same one who made Mad King’s Clock Tower. In the end they added Troll’s End into the game.
People forget its not just legendaries that are grind its Ascended and any items that require stupidly high amounts of resources and rare resources, make an insane money, time and farm grind all of which are far far higher than most other mmorpg’s.
Even some Korean grinders i’ve played do not even come close to what Guildwars 2 grind asks for. Its optional yes but so is playing Guildwars 2.
Ascended is not grindy at all if you play normally. I am playing normally and got a ton of materials just sitting waiting for me to make ascended armour. Hell if I decided to go full out grinding I could have easily have enough materials for several sets of ascended in about 3-4 days. Only thing that would prevent me now would be time gating but I would have enough silk and other things at the ready.
tell me what your normal play day is like, and how you get 300 scraps silk per day. Keep in mind if you have been saving it for months, or using your saved resources from months, its taking a long time its just something you did before.
btw, one set of ascended is about 7200 silk scraps which is about 28 slots of bank space, that ONLY represents the silk part.
My current supply is from previous months but getting 300 scraps isn’t that hard (if drops are in your favor). In one my full days off (on these days i play 14hrs. My regular day is only 1hr to 3hrs) I could get 500+ scraps easily this was during the time that scraps were worthless so no one farmed them so if I went and focused on it I could achieve much higher rates. I remember having to merch stacks of it just because i already had 1 stack in my collection bank and 2 stacks in my inventory. That was me just playing normally. I play mostly WvW which means the drops vary greatly.
Seems like everyone keeps forgetting that all those projects belong to different teams…..
People forget its not just legendaries that are grind its Ascended and any items that require stupidly high amounts of resources and rare resources, make an insane money, time and farm grind all of which are far far higher than most other mmorpg’s.
Even some Korean grinders i’ve played do not even come close to what Guildwars 2 grind asks for. Its optional yes but so is playing Guildwars 2.
Ascended is not grindy at all if you play normally. I am playing normally and got a ton of materials just sitting waiting for me to make ascended armour. Hell if I decided to go full out grinding I could have easily have enough materials for several sets of ascended in about 3-4 days. Only thing that would prevent me now would be time gating but I would have enough silk and other things at the ready.
You dont’ need to grind anything. Just play the game normally. Most people can make 10 gold easily by just playing the game.
In 2 month you can have your precursor by just playing the game.
The way I like to play is to hunt for the item. Thats how I play a game. Not but just doing some stuff to get gold (also knows as grinding) to then buy the item I want. Thats not fun. Or at least not for the people who have a similar game-play style as me and complain about the grind..
Precursors you can’t hunt for because they are intended to be able to be gained by any type of player (expect a PVP player). Play normally and you will get your precursor eventually.
Lol, people with 2000 hours still don’t have one, let alone “their precursor” (aka one they’d want).
If it isn’t one they want most are closely the same cost (expect underwater ones) they can just sell it and then buy the one they want. Problem Solved
You’re avoiding the main issue, which is having no precursor at all drop despite over 2000 hours played.
I am not avoiding the issue because it is not an issue. 2000 hours played no precursor drop is not an issue. The issue would be if they didn’t drop at all, but we know that they do drop and pretty frequently based on the numbers on the TP in comparison to the drop rate of other things.
From what I read about Steam OS they are making it so that Windows games will work on it rather than the game companies making a port.
By streaming the game from a Windows PC.
No they want the games to work on the Steam OS without the use of a Window’s PC. It was reported on PC mag and Forbes. All reports on it have not been released as its still in design phase so you can’t know its by streaming from a Windows PC (which means they gave up after only 3 weeks since that report came out which isn’t long at all) unless you got inside knowledge.
The lore of the dervish does not work in GW2 since the God’s have left the world. Along with what would make them unique over the other classes. Each class has to have a unique play style.
How would the dervish play? What would make them stand out from the other classes. Out of all the ideas thrown around all are similarities to the other classes in gameplay style.
As Anet has stated they will make another class (heavy) if they can think of play style that is different from the other 8 professions.
There is a lot of stat combinations that need to be made into ascended, but havn’t yet. Such as they should have power, precision, and vit but that one doesn’t exist (not even in exotics).
From what I read about Steam OS they are making it so that Windows games will work on it rather than the game companies making a port. So just give time and Valve will fix it so that it will work. The amount of time and effort needed to port a game on to a different OS is flat out ridiculous (trying to port even a small program is a pain in the ass!).
You dont’ need to grind anything. Just play the game normally. Most people can make 10 gold easily by just playing the game.
In 2 month you can have your precursor by just playing the game.
The way I like to play is to hunt for the item. Thats how I play a game. Not but just doing some stuff to get gold (also knows as grinding) to then buy the item I want. Thats not fun. Or at least not for the people who have a similar game-play style as me and complain about the grind..
Precursors you can’t hunt for because they are intended to be able to be gained by any type of player (expect a PVP player). Play normally and you will get your precursor eventually.
Lol, people with 2000 hours still don’t have one, let alone “their precursor” (aka one they’d want).
If it isn’t one they want most are closely the same cost (expect underwater ones) they can just sell it and then buy the one they want. Problem Solved
Pretty sure even land ones range from 300-1000g? Then count the water ones. Yeah it’s not the same. >_>:
From what i seen the GS, pistol, sword, staff, rifle and dagger cost close to the same. The offhands are also close to each other. Those are the only ones i know at the moment (havn’t looked at the rest really).
Pistol is half as valuable as the others you listed, not that any of ythis matters, I’d love a pistol, hell I’d love an underwater pre, ANYTHING at this point.
Sounding a bit desperate for a precursor drop. I have had ascended weapon drop (from a WvW tower champ) but no exotic worth over 3g drop. My luck on that regards is dreadful with over 2000 hours played. If you play for fun not just to be rewarded than its more fun.
Also for other people who talk about loot you are guaranteed loot on world bosses and champions. The issue people have is that its not the loot they wanted but most games just don’t give you the loot your want all the time. World bosses you even get a guaranteed rare once per day per boss.
I just dropped another batch of greatswords into the forge and nothing, again. For everyone who has had luck in gw2 I say congrats! I for one however, have never had a precursor drop in open play, wvw, dungeons, or through the mystic forge, and I’ve thrown A LOT of weapons into the forge… My sample size is strong. So maybe if those of you who have had “luck” in this game had say, my “luck” you’d be as angry as I sound.
RNG makes some happy, most furious.
RNG is RNG if there wasn’t RNG what would the point of getting that sword? Everyone would have it as it would be guaranteed. I have seen some good ideas of how they should change it to allow guaranteed drop of the sword, but instead it would kitten off people who are not skilled enough to complete the content.
Also, what is the rush to get the weapon?
You dont’ need to grind anything. Just play the game normally. Most people can make 10 gold easily by just playing the game.
In 2 month you can have your precursor by just playing the game.
The way I like to play is to hunt for the item. Thats how I play a game. Not but just doing some stuff to get gold (also knows as grinding) to then buy the item I want. Thats not fun. Or at least not for the people who have a similar game-play style as me and complain about the grind..
Precursors you can’t hunt for because they are intended to be able to be gained by any type of player (expect a PVP player). Play normally and you will get your precursor eventually.
Lol, people with 2000 hours still don’t have one, let alone “their precursor” (aka one they’d want).
If it isn’t one they want most are closely the same cost (expect underwater ones) they can just sell it and then buy the one they want. Problem Solved
Pretty sure even land ones range from 300-1000g? Then count the water ones. Yeah it’s not the same. >_>:
From what i seen the GS, pistol, sword, staff, rifle and dagger cost close to the same. The offhands are also close to each other. Those are the only ones i know at the moment (havn’t looked at the rest really).
You dont’ need to grind anything. Just play the game normally. Most people can make 10 gold easily by just playing the game.
In 2 month you can have your precursor by just playing the game.
The way I like to play is to hunt for the item. Thats how I play a game. Not but just doing some stuff to get gold (also knows as grinding) to then buy the item I want. Thats not fun. Or at least not for the people who have a similar game-play style as me and complain about the grind..
Precursors you can’t hunt for because they are intended to be able to be gained by any type of player (expect a PVP player). Play normally and you will get your precursor eventually.
Lol, people with 2000 hours still don’t have one, let alone “their precursor” (aka one they’d want).
If it isn’t one they want most are closely the same cost (expect underwater ones) they can just sell it and then buy the one they want. Problem Solved
You dont’ need to grind anything. Just play the game normally. Most people can make 10 gold easily by just playing the game.
In 2 month you can have your precursor by just playing the game.
The way I like to play is to hunt for the item. Thats how I play a game. Not but just doing some stuff to get gold (also knows as grinding) to then buy the item I want. Thats not fun. Or at least not for the people who have a similar game-play style as me and complain about the grind..
Precursors you can’t hunt for because they are intended to be able to be gained by any type of player (expect a PVP player). Play normally and you will get your precursor eventually.
Tell that to people who’ve played for 2,000-3,000 hours and still don’t have one. It’s ridiculous.
I am because I am one of those people. So what’s your point? I havn’t seen a precursor drop. My cousin got his precursor drop back in Novmember 2012.
I love what they did with the Marionette: give key-fragments for participating in the event and combine those to keys which open various chests. It’s really fun to open those chests again and again and again, even though it’s mostly greens.
What I’d like to see as a further evolution of this: combine all the 5 keys to open a new chest which has at least a guaranteed rare and a good shot at (some) exotics (+ a really good chance for something non-combaty – like the Mini)
This is exactly what I consider boring. It’ early the same as grinding gold and then buying it (or in your example buying the change to get it). It’s a currency grind and the key-fragments are the currency.
It’s not bad to have something like that as an ‘extra’ (without the change part) so you know that when you do it you will always get rewarded for it (like the tokens in dungeons) but at the same time there should also be some unique drops that are not related to a currency.
But then again, I don’t like how the world-bosses work. To much depended on people you don’t know and the kitten timer of 2 hours. Better make it a instance raid dungeon.
That makes it more tactical organized play in stead of luck to be with a good group of players. But of-course the marionette would also drops those things when just participating so thats a little different.
Unique drops not related to currency : Teq weapons (marionette does not have unique due to not being permanent)
Those tactical raids are in other games so if you want them go play them. GW2 so far has been trying things that have not been tried really before (a few things have been tried before, but were not as developed). Such as the no quest system where everything relies on the events. Some people like this system and some didn’t cause they didn’t have a clue what to do. From what I seen this is also causing issue of end-game. Without quests to guide people in end-game they don’t have a clue what to do. Every other game that has an end-game its either a gear-treadmill, repetitive quests, PvP, Raids (which are repetitive quests and gear treadmill mostly), minigames, etc. If i missed something that other end-games have in other games do tell.
I personally like the event system cause I do what I want to do in the end-game not what I am directed to do.
You dont’ need to grind anything. Just play the game normally. Most people can make 10 gold easily by just playing the game.
In 2 month you can have your precursor by just playing the game.
The way I like to play is to hunt for the item. Thats how I play a game. Not but just doing some stuff to get gold (also knows as grinding) to then buy the item I want. Thats not fun. Or at least not for the people who have a similar game-play style as me and complain about the grind..
Precursors you can’t hunt for because they are intended to be able to be gained by any type of player (expect a PVP player). Play normally and you will get your precursor eventually.
DR was introduced due to bots. I was playing back then. Not sure if you were, but there was a lot of bots back then. DR if your being hit with it you really need to rethink what your doing cause it doesn’t kick in for hours of you playing in place without logging out and switching zones. Also, you aware there is more and more games having RNG boxes. WoW from what i am aware is going to add them if they have not already. So do not think this is just Anet. It is only pressure if you allow it to be. If you allow it pressure you should go get checked out by a councilor or a therapist for an addiction issue.
As a few people pointed out they do not feel pressured but if you do then you have a problem that should seek professional help with it. I have missed dailies, LS, and other things without much of a care as I do not feel pressured to keep playing. If I was paying a subscription fee i would feel pressured to play to get my moneys worth. Since GW2 does not have you should not feel pressured.
I’m not really in the mood to answer this but I will try to do so clearly. First, it’s clear that you are the type who will never be shown any other way than what you think is true. That much is obvious from your comments on this and other threads where you are given plenty of evidence contrary to your statements but you continually argue semantics.
Thats not completely true. He already agreed in this topic that indeed there is a lot of grind while his OP was about exactly the opposite.
However it’s now about if grind is worse then the possible ‘fragmentation’ expansions would give and that grind has been there since the beginning (still fail to see how that makes it better). But he did agree that indeed there was a lot of grind. So I can’t say he does not want to see anything else that is original idea.
A lot of grind for cosmetics as intended and told there would be. Grind for ascended is not bad at all which is the point your trying to hijack the thread for your personal agenda of trying to change the entire game that was in place from the start. BiS grind is what I am talking about and its not that bad.
Also, Legendaries do not stick out when every time i go into an FOTM there is always at least 1 or more people with a legendary. Some actually have 4 legendaries. Other weapons are a lot less common and stick out more than a legendary now. Such as some of the Mystic Forge weapons. There is actually threads about one of the weapons right now that requires hard to get materials.
@Suddenflame
Anyway you already agreed that indeed it is a heavy grind and thats what this topic was about was it not?The reason for it (cash-shop / monetizing) and that maybe not all elements of the game are as grindy does not really matter for this topic.
There is many grind, you agree but don’t have the problem so much for the type of game-play you like.
My gameplay style is hard to put a grind into it. There is a grind for money not for the gem shop but for cosmetic items in the TP sure. As many of them can only be gained through the TP (since they been removed from the gem store) or they are RNG in the gem store. This however is not the issue since this has been known since before the start. The cash-shop has nothing to do with the current “grind” as the recipes for Legendaries has not changed since launch.
edit: Its only become an issue on the forums since the launch of ascended weapons and armour.
There have been talk about this for a much longer time. Pretty much right after the first people hit 80. When they added ascended weapons the threads about vertical progression started. Thats something else.. well it also requires a grind but it where other threads.
And that the grind-problem (or as you say it “other grind” because now you only referring to ascended grind) was here since the beta does not make it any better.
Threads about vertical progression existed back in November 2012 when they first announced ascended. The grind-problem as you call it did not exist in beta for the majority of the population since majority of people did not care. The majority of the forums here do not care about cosmetic grind but are complaints about legendaries and ascended. This is why I am addressing this.
Your complaint however and solution requires a radical unnecessary change that you should have looked up prior to even buying the game.
~
I can’t think of any type of expansion that wouldn’t fragment the community which is what they are against and have been for a long time. Living Story exists as a compromise as they want everyone to play with their friends anywhere (as long as they are at appropriate level). Plus the minis were known since beta that they were going to be in the gem store along with some of the fancier armour sets.
Like i said before if you can find a way to generate revenue that does not involve fragmenting the community and does not need the gem store I bet Anet would be glad to hear you out. So far you been focusing on the demand for an expansion.
As well only cosmetic and utility items exist in the gem store. It does not force people to use it once you desire an item from it. This is no different from any other video game that contains micro-transactions. Unlike other games however GW2 allows you to use in-game gold conversion to get those items as well. Its your choice on how you want to go about getting those cosmetic/utility items. You can also get most of those items including minis by using Black Lion Chests with keys (which can be found mind you I think they should really up their drop rate a bit).
Not many games offer this many ways to get items in the store.
From what I been reading is you want to change the entire gem store removing its profitability, fragmenting the community with expansions and changing its economic model all of which were in place long before launch and was fully known, all for minis and cosmetic/utility items to be in the game for your play style.
Like I said. The problem of fragmenting the community is not as big of a problem as you make it seem. Besides most people will buy the expansions anyway.
The current system that is sucking the fun out of the game is a much bigger problem then the limited fragmentation of the community a expansion-based model would give. So that easy outweighs it.
But again. The thread was not about if expansions would have another problem then the cash-shop. It was about the grind and that we concluded is here a lot.
“This is no different from any other video game that contains micro-transactions.” Thats why I never play F2P games.. or well I try it and then stop again.
“Unlike other games however GW2 allows you to use in-game gold conversion to get those items as well.” So grind gold or buy.. wait wasn’t that the point I was making?
“Its your choice on how you want to go about getting those cosmetic/utility items.”
Grind or buy. I want to have fun getting them ingame. That is my game-play.“You can also get most of those items including minis by using Black Lion Chests with keys (which can be found mind you I think they should really up their drop rate a bit). "
Yeah I know the best way to get it and then it’s about 1 key every 25 min. And then you don’t get a ticket there is a very very very slim change you get a ticket and a +- 20% change you get a ticket part, you then only need 10 of them.
Nice so you found another way to grind them.. by grinding keys.“Not many games offer this many ways to get items in the store.”
It’s all grind. I want to play the game. Not try and get something from there store. It should be in the game.“From what I been reading is you want to change the entire gem store removing its profitability, fragmenting the community with expansions and changing its economic model all of which were in place long before launch and was fully known, all for minis and cosmetic/utility items to be in the game for your play style.”
Well fragmentation is not as bad as you make it and for the rest mostly yes. Not so much “for the cosmetics” but “to make the game fun and horner the name Anet had from GW1”. Also it’s not just for my play-style but for many.. And you know it are many because you created this thread to talk about all the complains about grinding.
The issue of fragmentation is a large part and #1 reason why Anet is questioning if they should even make an expansion. They learned from GW1 the fragmentation of the community with many different campaigns and expansions is a bad thing. it also conflicts with LS as if the LS takes place in an expansion area but some people can’t play there since they do not have that expansion.
My friends and I went through community fragmentation GW1 where I had all the expansions but my friends did not. So no Anet would not want to fragment the community again.
It doesn’t make sense to perform such a drastic change that your asking for especially when it was known before people even bought the game.
The RNG and grind in GW2 is mind-numbing. NCSoft and Anet are obsessed with squeezing as much money out of the playerbase as possible in the shortest amount of time. The end result is a game that comes across as kitten in the “finished product” department, and a loot system and economy built soley on the push to get players to open their wallets. For the majority who fall on the “lose” side of the kitten RNG, everything is a grind. Want T6 mats? Grind gold to buy them. Want a special skin? Grind gold to buy it. Want a mini? Grind gold to buy it.
The entire game is focused on forcing people to grind for gold, and it is deliberately designed that way. They are creating a high pressure environment where the only thing that matters is gold, because psychologically it has been proven to bring in more real cash.
You know why we don’t have a large number of emotes/animations? Because they were seen as superfelous to the end goal of making money. They were additional development work that was seen as “no cash flow”. Same applies for fixing a number of QoL issues. The Monetization Lords see it as a waste of time because players aren’t leaving the game over it and it doesn’t bring in more money.
By design everything is forced into being an issue of gold. Diminishing Returns is not about bots, it never has been. It’s about limiting loot drops so that players need more gold to buy the items they want, because needing more gold is another pressure to open the wallet and just buy gold.
Then there’s the “urgency” pressure. They introduce gem and gold valued items that are only a round for a short period of time. “buy now, or miss out!”. People feel pressure to open their wallet to get that item they want. RNG plays a massive part in this. “Buy black lion keys with gems and you could get a Black Lion Claim Ticket!”. Anet is actively, and knowingly, feeding off of people who have money and don’t know they have a gambling addiction. It’s worse than gambling, in fact, because all the items are virtual and have no real value. So people are not even gambling real money to get a possible cash prize.
Every aspect of it works together to apply as much pressure as possible on the players to pay real money.Yes, Anet needs to make money to stay in business. What they are doing however is abuse. It needs to stop.
DR was introduced due to bots. I was playing back then. Not sure if you were, but there was a lot of bots back then. DR if your being hit with it you really need to rethink what your doing cause it doesn’t kick in for hours of you playing in place without logging out and switching zones. Also, you aware there is more and more games having RNG boxes. WoW from what i am aware is going to add them if they have not already. So do not think this is just Anet. It is only pressure if you allow it to be. If you allow it pressure you should go get checked out by a councilor or a therapist for an addiction issue.
As a few people pointed out they do not feel pressured but if you do then you have a problem that should seek professional help with it. I have missed dailies, LS, and other things without much of a care as I do not feel pressured to keep playing. If I was paying a subscription fee i would feel pressured to play to get my moneys worth. Since GW2 does not have you should not feel pressured.
@Suddenflame
Anyway you already agreed that indeed it is a heavy grind and thats what this topic was about was it not?The reason for it (cash-shop / monetizing) and that maybe not all elements of the game are as grindy does not really matter for this topic.
There is many grind, you agree but don’t have the problem so much for the type of game-play you like.
My gameplay style is hard to put a grind into it. There is a grind for money not for the gem shop but for cosmetic items in the TP sure. As many of them can only be gained through the TP (since they been removed from the gem store) or they are RNG in the gem store. This however is not the issue since this has been known since before the start. The cash-shop has nothing to do with the current “grind” as the recipes for Legendaries has not changed since launch.
edit: Its only become an issue on the forums since the launch of ascended weapons and armour.
They have to make money indeed and I did gave an option for that expansions. Then I am also willing to pay. Not gonna spend a dime on the cash-shop that only has been sucking the fun out of this game.
I also told you they they also destroyed the fun in collecting minis so why should I be happy for those 6 (if you are correct.. I think a few where only during the LS there)? It does not make it any better. I haven’t been trying to get them because it’s not fun collecting mini’s anyway. Those 4 or 6 don’t make it any better, full collection still is a big grind. kitten even if they added another 100 to the game it would not make it better. Only way to make it better is to take all those that have been in temporary achievements, and the ones that had been and are in the gem-store and put those in the world (in specific places).
Only then it makes collecting the mini’s fun again and only then I am happy.
Yes they are indeed now not able to do that because they focus on the cash-shop to generate income. Thats why I made a topic about that: https://forum-en.gw2archive.eu/forum/game/gw2/A-focus-on-micro-transactions/page/3#post3593248
I am very much aware of the root cause of the problem. So they need to change that before they are even able to solve the problem. The only good option I see is focusing there income on expansions.
Only then are they also able to throw all those mini’s in the game (in specific places!). And not only mini’s but also the skins and making dyes account-bound and putting the colors in the game so you can hunt for that and same for the finishers and so on.
I can’t think of any type of expansion that wouldn’t fragment the community which is what they are against and have been for a long time. Living Story exists as a compromise as they want everyone to play with their friends anywhere (as long as they are at appropriate level). Plus the minis were known since beta that they were going to be in the gem store along with some of the fancier armour sets.
Like i said before if you can find a way to generate revenue that does not involve fragmenting the community and does not need the gem store I bet Anet would be glad to hear you out. So far you been focusing on the demand for an expansion.
As well only cosmetic and utility items exist in the gem store. It does not force people to use it once you desire an item from it. This is no different from any other video game that contains microtransactions. Unlike other games however GW2 allows you to use in-game gold conversion to get those items as well. Its your choice on how you want to go about getting those cosmetic/utility items. You can also get most of those items including minis by using Black Lion Chests with keys (which can be found mind you I think they should really up their drop rate a bit).
Not many games offer this many ways to get items in the store.
From what I been reading is you want to change the entire gem store removing its profitability, fragmenting the community with expansions and changing its economic model all of which were in place long before launch and was fully known, all for minis and cosmetic/utility items to be in the game for your play style.
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