Showing Posts For Suddenflame.2601:

AdrenalHealth+HealingSignet vs. HealingSurge

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Posted by: Suddenflame.2601

Suddenflame.2601

There is already a forum post with math already about different healing abilities. I will link it here:
https://forum-en.gw2archive.eu/forum/professions/warrior/Warrior-Healing-Abilities-Hp-sec/

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Posted by: Suddenflame.2601

Suddenflame.2601

new numbers:
snip

Now I got a question how much would it take to reach the warrior regen build assuming 1200h? Cause thats the pinacle of warriors ability to heal (1200 is roughly the number that allows warriors to still deal damage without sacrificing too much in the way of healing).

Not sure I really wanna do that… it’d just make me cry :’(

what would it take a guardian to get 900hp/sec?

900=391.3625+0.3140625h

h=1619.5422885572139303482587064677

A guard with 20 in virtues,15 in honor,10 in radiance,perma vigor,dodging every 5 seconds, and 1620 healing power heals for the 900.

With that build though…

With AH and 4 buddies and perfect conditions (20 in virtues, 30 in Valor, 10 in radiance, 10 in Honor it would be:
67.767857142857142857142857142315+0.00982142857142857142857142857135h + 105+.075h + 260.5625+0.0390625h
433.33035714285714285714285714231+0.123883928571428571428571428571h

900=433.33035714285714285714285714231+0.123883928571428571428571428571h
h=3766.9909909909909909909909910085

….ouch

So basically nearly impossible?

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Warrior Healing Abilities Hp/sec

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Posted by: Suddenflame.2601

Suddenflame.2601

Adrenal health 360hp per 1 sec?
http://wiki.guildwars2.com/wiki/Adrenal_Health
“Adrenal Health grants a fixed amount of health every 3 seconds. "

thanks forgot about that i will fix that when I get home

You also have to take into account that most of the builds using Healing Signet also rarely have full adrenaline for more than a few seconds.

I don’t have to take that into account cause I stated that I am assuming Full Adrenaline. I stated what I am assuming for the easy of the calculations. I can add the other conditions later if needed. The same would have to be done with healing surge.

The problem with not taking the adren usage into account is that people reading this with an anti-warrior agenda will use this as “proof” of them being OP even though the math doesn’t represent the reality.

It’s similar to how people directly compare healing skills to each other without considering the other aspects of a class such as other sources of healing via traits or access to buffs like protection and aegis.

They would try to do it anyways. News does it all the time to misrepresent information. I stated my assumptions which have to be taken into account. People will pull out the information they want from any source of material even if the next sentence disproves the first.

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Posted by: Suddenflame.2601

Suddenflame.2601

new numbers:
snip

Now I got a question how much would it take to reach the warrior regen build assuming 1200h? Cause thats the pinacle of warriors ability to heal (1200 is roughly the number that allows warriors to still deal damage without sacrificing too much in the way of healing).

Not sure I really wanna do that… it’d just make me cry :’(

what would it take a guardian to get 900hp/sec?

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Posted by: Suddenflame.2601

Suddenflame.2601

new numbers:

Caution maths ahead…
Where h is healing power:
Guardian
—————————————-
Virtue of Resolve 84+ .06h
assuming 150 h = 93 heals/s
adding in 25% duration for Absolute Resolution (20 in virtues)
116.25 heals/s

Selfless Daring (dodge heal) (15 in honor)
129+h
time to dodge
10 seconds w/out vigor
5 seconds w/ vigor
with perma vigor and 150 h
279/5 = 55.8 heals/s

Signet of Resolve
8338+1.25h 40s cooldown
8525.5 w/150 hp
213.1375 heals/s
32s cooldown with Signet Mastery trait (10 in radiance)
266.421875 heals/s
438.471875 total heals/second (with 20 in virtues 15 in honor and 10 in radiance and perma vigor/dodging when avail)

Solved for h
1.25*(84+.06h)(129h)/5+(8338+1.25h)/32=105+.075h+25.8+.2h+260.5625+0.0390625h=
391.3625+0.3140625h heals/second

Warrior
—————————————-
Adrenal health (15 in defensive line)
1 bar) 125+.15h
2 bar) 240+.15h
3 bar) 360+.15h
assuming 150 h
with 3 bars 382.5 heals/3s = 127.5 heals/s
with 1 bar 147.5 heals/3s = 49.166666666666666666666666666667 heals/s

Healing Signet
392+.05h
assuming 150 h = 399.5 heals/s

399.5+127.5= 527 heals/sec (with 15 in defensive line and a full adrenaline bar)

Calculating how much healing power a guard will need to equal a warriors healing with signet and adrenal health
527=391.3625+0.3140625h
135.6375=0.3140625h
h=431.88059701492537313432835820896

Summary:
A guard with 20 in virtues,15 in honor,10 in radiance,perma vigor,dodging every 5 seconds, and 432 healing power heals for the same amount as a warrior with 15 in defense and the healing signet equipped with full adrenaline.

I decided to take it a bit further for fun…

boons per second (shout cooldown included (10 in honor))
SYS
7/48=0.14583333333333333333333333333333 boons/s (1 person)

SYG
2/24=0.083333333333333333333333333333333 boons/s (1 person)
0.083333333333333333333333333333333*5=
0.416666666666666666666666666665 boons/s (with 5 people affected)

HtL
2/28=0.071428571428571428571428571428571 boons/s (1 person)
0.35714285714285714285714285714 boons/s (with 5 people affected)

Retreat
2/48=0.041666666666666666666666666666667 boons/s (1 person)
0.20833333333333333333333333333 boons/s (with 5 people affected)

best total for 3 shouts = 0.30059523809523809523809523809457 boons/s (self only)
best total for 3 shouts = 0.982142857142857142857142857135 boons/s (5 ppl affected)

AH
69+.01h heals this much per boon so
(boon/s)*(69+.01h)
20.741071428571428571428571428486+0.00300595238095238095238095238094h (with only yourself affected)
67.767857142857142857142857142315+0.00982142857142857142857142857135h (with 5ppl affected)

Adding to previous healing for guard (self daring,VoR w/AR,sig)
391.3625+0.3140625h + 67.767857142857142857142857142315+0.00982142857142857142857142857135h
459.13035714285714285714285714231+0.323883928571428571428571428571h

Comparing to warrior again
527=459.13035714285714285714285714231+0.323883928571428571428571428571h
67.8696428571428571428571428577=0.323883928571428571428571428571h
h=209.54927636113025499655410062226

Summary so far:
A guard with 20 in virtues,15 in honor,10 in radiance,perma vigor,dodging every 5 seconds, 30 in Valor w/AH, taking all shouts and using them as soon as available with 4 other people within 600 range and 210 healing power heals for the same amount as a warrior with 15 in defense and the healing signet equipped with full adrenaline. Also note that this assumes a guard can get an extra 5 trait points (30+20+15+10=75).

Now I got a question how much would it take to reach the warrior regen build assuming 1200h? Cause thats the pinacle of warriors ability to heal (1200 is roughly the number that allows warriors to still deal damage without sacrificing too much in the way of healing).

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Posted by: Suddenflame.2601

Suddenflame.2601

Warrior Possible Healing Regen Build
Assuming full Adrenal Health

Healing Power: 0
Healing Signet = 392hp/sec
Regeneration = 130hp/sec
Adrenal Health = 360hp/3sec = 120hp/sec
Generated Number = 642hp/sec

Healing Power: 170
Healing Signet = 392 + (0.05 * 170) = 401hp/sec
Regeneration = 130 + (0.125 * 170) = 151hp/sec
Adrenal Health = 360 + (0.15 * 170) = 386hp/3sec = 129hp/sec
Generated Number = 681hp/sec

Healing Power: 600
Healing Signet = 392 + (0.05 * 600) = 420hp/sec
Regeneration = 130 + (0.125 * 600) = 205hp/sec
Adrenal Health = 360 + (0.15 * 600) = 450hp/3sec = 150hp/sec
Generated Number = 775hp/sec

Healing Power: 1200
Healing Signet = 392 + (0.05 * 1200) = 452hp/sec
Regeneration = 130 + (0.125 * 1200) = 280hp/sec
Adrenal Health = 360 + (0.15 * 1200) = 540hp/3sec = 180hp/sec
Generated Number = 912hp/sec

I am accounting constant regen due to Inspiring Battle Standard. This is used in a regen build.

Ahh… missed that Adrenal health is every 3 seconds… need to recalc mine

It got me earlier too so not to worry lol

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Posted by: Suddenflame.2601

Suddenflame.2601

Warrior Possible Healing Regen Build
Assuming full Adrenal Health

Healing Power: 0
Healing Signet = 392hp/sec
Regeneration = 130hp/sec
Adrenal Health = 360hp/3sec = 120hp/sec
Generated Number = 642hp/sec

Healing Power: 170
Healing Signet = 392 + (0.05 * 170) = 401hp/sec
Regeneration = 130 + (0.125 * 170) = 151hp/sec
Adrenal Health = 360 + (0.15 * 170) = 386hp/3sec = 129hp/sec
Generated Number = 681hp/sec

Healing Power: 600
Healing Signet = 392 + (0.05 * 600) = 420hp/sec
Regeneration = 130 + (0.125 * 600) = 205hp/sec
Adrenal Health = 360 + (0.15 * 600) = 450hp/3sec = 150hp/sec
Generated Number = 775hp/sec

Healing Power: 1200
Healing Signet = 392 + (0.05 * 1200) = 452hp/sec
Regeneration = 130 + (0.125 * 1200) = 280hp/sec
Adrenal Health = 360 + (0.15 * 1200) = 540hp/3sec = 180hp/sec
Generated Number = 912hp/sec

I am accounting constant regen due to Inspiring Battle Standard. This is used in a regen build.

Thanks for updated numbers! Great work btw

np now the main issue in comparing the classes would be trying to breakdown all the healing capabilities of the guardian (which would be hard with dodge heal).

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Posted by: Suddenflame.2601

Suddenflame.2601

Warrior Possible Healing Regen Build
Assuming full Adrenal Health

Healing Power: 0
Healing Signet = 392hp/sec
Regeneration = 130hp/sec
Adrenal Health = 360hp/3sec = 120hp/sec
Generated Number = 642hp/sec

Healing Power: 170
Healing Signet = 392 + (0.05 * 170) = 401hp/sec
Regeneration = 130 + (0.125 * 170) = 151hp/sec
Adrenal Health = 360 + (0.15 * 170) = 386hp/3sec = 129hp/sec
Generated Number = 681hp/sec

Healing Power: 600
Healing Signet = 392 + (0.05 * 600) = 420hp/sec
Regeneration = 130 + (0.125 * 600) = 205hp/sec
Adrenal Health = 360 + (0.15 * 600) = 450hp/3sec = 150hp/sec
Generated Number = 775hp/sec

Healing Power: 1200
Healing Signet = 392 + (0.05 * 1200) = 452hp/sec
Regeneration = 130 + (0.125 * 1200) = 280hp/sec
Adrenal Health = 360 + (0.15 * 1200) = 540hp/3sec = 180hp/sec
Generated Number = 912hp/sec

I am accounting constant regen due to Inspiring Battle Standard. This is used in a regen build.

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Posted by: Suddenflame.2601

Suddenflame.2601

Grabbed this from the Warrior forums:

Warrior Possible Healing Regen Build
Assuming full Adrenal Health

Healing Power: 0
Healing Signet = 392hp/sec
Regeneration = 130hp/sec
Adrenal Health = 360hp/sec
Generated Number = 882hp/sec

Healing Power: 170
Healing Signet = 392 + (0.05 * 170) = 401hp/sec
Regeneration = 130 + (0.125 * 170) = 151hp/sec
Adrenal Health = 360 + (0.15 * 170) = 386hp/sec
Generated Number = 938hp/sec

difference = 56hp/sec
increase = 0.0597 = 5.97%

Healing Power: 600
Healing Signet = 392 + (0.05 * 600) = 420hp/sec
Regeneration = 130 + (0.125 * 600) = 205hp/sec
Adrenal Health = 360 + (0.15 * 600) = 450hp/sec
Generated Number = 1075hp/sec

difference = 193hp/sec
increase = 0.1795 = 17.95%

Healing Power: 1200
Healing Signet = 392 + (0.05 * 1200) = 452hp/sec
Regeneration = 130 + (0.125 * 1200) = 280hp/sec
Adrenal Health = 360 + (0.15 * 1200) = 540hp/sec
Generated Number = 1272hp/sec

difference = 390hp/sec
increase = 0.3066 = 30.66%

The big take aways:

1) With ~150 Healing Power (15 into Defense), Warrior can achieve over 900h/s. That’s 900h/s for 15 traits and 1 skill.

Fixed a number issue with adrenal heal I shall post the new numbers here.

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Warrior Healing Abilities Hp/sec

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Posted by: Suddenflame.2601

Suddenflame.2601

Also fixed the Adrenal Health calculations and removed the unnecessary parts.

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Warrior Healing Abilities Hp/sec

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Posted by: Suddenflame.2601

Suddenflame.2601

Adrenal health 360hp per 1 sec?
http://wiki.guildwars2.com/wiki/Adrenal_Health
“Adrenal Health grants a fixed amount of health every 3 seconds. "

thanks forgot about that i will fix that when I get home

You also have to take into account that most of the builds using Healing Signet also rarely have full adrenaline for more than a few seconds.

I don’t have to take that into account cause I stated that I am assuming Full Adrenaline. I stated what I am assuming for the easy of the calculations. I can add the other conditions later if needed. The same would have to be done with healing surge.

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Warrior Healing Abilities Hp/sec

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Posted by: Suddenflame.2601

Suddenflame.2601

Nice data. We’ve got a little discussion going on in the Guardian forums involving Healing Signet. I’m going to poach this and bring it over there, but I’ll quote you so you’re given due credit.

Should link that into this one so it can be found easy as well. Thanks.

One thing I noticed was a little odd. Your calculations including Adrenal Health start at 0 Healing Power. By default, anyone with Adrenal Health would also have 150 Healing Power.

Theory craft doesn’t always have to be exact when it comes to those types of things. Always need a base case which has 0 of the modifier Healing power.

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Warrior Healing Abilities Hp/sec

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Posted by: Suddenflame.2601

Suddenflame.2601

Adrenal health 360hp per 1 sec?
http://wiki.guildwars2.com/wiki/Adrenal_Health
“Adrenal Health grants a fixed amount of health every 3 seconds. "

thanks forgot about that i will fix that when I get home

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Warrior Healing Abilities Hp/sec

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Posted by: Suddenflame.2601

Suddenflame.2601

Nice data. We’ve got a little discussion going on in the Guardian forums involving Healing Signet. I’m going to poach this and bring it over there, but I’ll quote you so you’re given due credit.

Should link that into this one so it can be found easy as well. Thanks.

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Warrior Healing Abilities Hp/sec

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Posted by: Suddenflame.2601

Suddenflame.2601

Here is some theory craft that I did about all healing abilities. Breaking down all healing skills based on HP/sec.

Warrior Possible Healing Regen Build
Assuming full Adrenal Health

Healing Power: 0
Healing Signet = 392hp/sec
Regeneration = 130hp/sec
Adrenal Health = 360hp/3sec = 120hp/sec
Generated Number = 642hp/sec

Healing Power: 170
Healing Signet = 392 + (0.05 * 170) = 401hp/sec
Regeneration = 130 + (0.125 * 170) = 151hp/sec
Adrenal Health = 360 + (0.15 * 170) = 386hp/3sec = 129hp/sec
Generated Number = 681hp/sec

Healing Power: 600
Healing Signet = 392 + (0.05 * 600) = 420hp/sec
Regeneration = 130 + (0.125 * 600) = 205hp/sec
Adrenal Health = 360 + (0.15 * 600) = 450hp/3sec = 150hp/sec
Generated Number = 775hp/sec

Healing Power: 1200
Healing Signet = 392 + (0.05 * 1200) = 452hp/sec
Regeneration = 130 + (0.125 * 1200) = 280hp/sec
Adrenal Health = 360 + (0.15 * 1200) = 540hp/3sec = 180hp/sec
Generated Number = 912hp/sec

Warrior Possible Healing Mending Build
Recharge Time = 20 sec
Activation Time = 1 sec
Total Time = 21sec

Healing Power: 0
Mending = 5240
Healing per Sec = 250hp/sec

Healing Power: 170
Mending = 5240 + (1.0 * 170) = 5410hp
Healing per Sec = 258hp/sec

Healing Power: 600
Mending = 5240 + (1.0 * 600) = 5840hp
Healing per Sec = 278hp/sec

Healing Power: 1200
Mending = 5240 + (1.0 * 1200) = 6440hp
Healing per Sec = 307hp/sec

Warrior Possible Healing Healing Surge Stage 4 Build
Assuming full Adrenaline
Recharge Time = 30 sec
Activation Time = 1 sec
Total Time = 31sec

Healing Power: 0
Healing Surge = 9820hp
Healing per Sec = 317hp/sec

Healing Power: 170
Healing Surge = 9820 + (1.50 * 170) = 10075hp
Healing per Sec = 325hp/sec

Healing Power: 600
Healing Surge = 9820 + (1.50 * 600) = 10720hp
Healing per Sec = 346hp/sec

Healing Power: 1200
Healing Surge = 9820 + (1.50 * 1200) = 11620hp
Healing per Sec = 375hp/sec

edit: Due note Shout healing from Vigorous Heal is not included due to the different recharge times of shouts. To perform this I would need to consider all shouts separately and perform the hp/sec calculations to each of them.

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(edited by Suddenflame.2601)

Alternative Characters

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Posted by: Suddenflame.2601

Suddenflame.2601

Such negativity. I have 9 characters so far and have no issues using them all. Hell I need more alts just to be able to get to all the events fast enough and get enough materials. Dragonite is needed to make ascended weapons. The more alts you have the more dragonite you can get per day. I currently have 4 lvl80s and need more just so i can get enough dragonite per day to create weapons. Also more alts you have the more chest rewards you can get from events which also means more chances at precursors. There is a lot more reasons to have alts in this game.

It takes more time to get ascended for them but who cares? The game is going to be here for years and in all those years i can get the pieces for my alts if i want to.

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What to do with unwanted Ascended weapons?

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Posted by: Suddenflame.2601

Suddenflame.2601

2 choices that I can see. Hold on to it in the faint hope one day it is usable or delete it. Not much else.

dont delete cause its worth 1g when sold to merch

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Incorrect Thinking

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Posted by: Suddenflame.2601

Suddenflame.2601

Again, I’m sorry, but you’re wrong. In Dredge the spike damage is from the Dredge that shoot the shockwaves and the Dredge with the rifles—either of which can hit anyone in any gear for thousands in a single hit. The other attacks are largely inconsequential. I realize you’re determined to prove your point, but you’re mistaken. You’re just wrong.

Now I’m not arguing that people are never downed by the smaller, constant damage. But that’s not usually the reason better players are downed. The times that I’m downed are, for example, when Rabosovich gets me and I was out of Endurance. But having bunker gear wouldn’t have made any difference. The same result would have occurred.

You want to wear other gear? Great. Get the Devs to improve the game design. But as it currently stands, anything but Zerker isn’t making you better, it’s just capping your potential.

Ok we can put that to an experiment shall we. We can go into the new path and see how much constant damage you can take before you get downed. Espically considering Aetherblades love to give constant damage that can’t be kited. Prove to me that your such a great player that the constant damage means little to nothing to the all and powerful zerker builds that cant handle much since they lack armor. Or why not leave it there lets go to scarlet invasion and try to solo a Molten alliance tunnel and kill all minions afterwards. If you can do that then I will believe you that zerker is as mighty as you say it is. And I will admit on here that the constant damage means little.

What’s there to prove? This whole thread started because someone was unhappy that so many people demand players use zerker gear. And they aren’t demanding it because it’s worse than the alternative.

It’s incredible that the majority of players find the best and optimal builds. You can challenge me and call me wrong, but I think the fact that this thread was even started speaks volumes.

What is there to prove you ask? You said I was wrong so prove me wrong rather then just say it without anything to back it with.

There’s nearly universal agreement that Zerker is optimal. That’s why this thread got started—because the OP didn’t like how many players demand Zerker gear in dungeons. That’s why you came here, to voice your similar displeasure.

So I say again, there’s nothing to prove. Players aren’t stupid. They’ve been finding optimal builds for years. Currently, Zerker is optimal according to the majority of players. That’s proof by itself. If Zerker wasn’t optimal—surprise—players wouldn’t be demanding it on dungeon runs.

Why won’t you try to prove it then? Compare builds and performs the same task. Pretty much all has been a theory crafted but not fully tested. So why no try and test it. Your zerker build vs my build to perform the same PVE task.

As I’ve said repeatedly, there’s nothing to prove. If most players didn’t think Zerker was better we wouldn’t be having this discussion in the first place, and players are notoriously good at optimizing builds.

Case closed. That’s all there is to say. You might be a better player than me who could do better in any dungeon with any set of gear. But that doesn’t change the fact that thousands of GW2 players—thousands—have analyzed it and come to the same conclusion: Zerker gear is better.

There’s nothing else to say. I do hope the design changes and opens up more variety. But I’m not holding my breath.

Thousands people used to say the world is flat. They were wrong. Your argument is just cause other people say it then it must be so? Really history has proven that is worst then to do. Test it then. You basically stated your really good at zerking so why not prove it to me that you can do everything in PVE better than my build can.

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Incorrect Thinking

in Guild Wars 2 Discussion

Posted by: Suddenflame.2601

Suddenflame.2601

Again, I’m sorry, but you’re wrong. In Dredge the spike damage is from the Dredge that shoot the shockwaves and the Dredge with the rifles—either of which can hit anyone in any gear for thousands in a single hit. The other attacks are largely inconsequential. I realize you’re determined to prove your point, but you’re mistaken. You’re just wrong.

Now I’m not arguing that people are never downed by the smaller, constant damage. But that’s not usually the reason better players are downed. The times that I’m downed are, for example, when Rabosovich gets me and I was out of Endurance. But having bunker gear wouldn’t have made any difference. The same result would have occurred.

You want to wear other gear? Great. Get the Devs to improve the game design. But as it currently stands, anything but Zerker isn’t making you better, it’s just capping your potential.

Ok we can put that to an experiment shall we. We can go into the new path and see how much constant damage you can take before you get downed. Espically considering Aetherblades love to give constant damage that can’t be kited. Prove to me that your such a great player that the constant damage means little to nothing to the all and powerful zerker builds that cant handle much since they lack armor. Or why not leave it there lets go to scarlet invasion and try to solo a Molten alliance tunnel and kill all minions afterwards. If you can do that then I will believe you that zerker is as mighty as you say it is. And I will admit on here that the constant damage means little.

What’s there to prove? This whole thread started because someone was unhappy that so many people demand players use zerker gear. And they aren’t demanding it because it’s worse than the alternative.

It’s incredible that the majority of players find the best and optimal builds. You can challenge me and call me wrong, but I think the fact that this thread was even started speaks volumes.

What is there to prove you ask? You said I was wrong so prove me wrong rather then just say it without anything to back it with.

There’s nearly universal agreement that Zerker is optimal. That’s why this thread got started—because the OP didn’t like how many players demand Zerker gear in dungeons. That’s why you came here, to voice your similar displeasure.

So I say again, there’s nothing to prove. Players aren’t stupid. They’ve been finding optimal builds for years. Currently, Zerker is optimal according to the majority of players. That’s proof by itself. If Zerker wasn’t optimal—surprise—players wouldn’t be demanding it on dungeon runs.

Why won’t you try to prove it then? Compare builds and performs the same task. Pretty much all has been a theory crafted but not fully tested. So why no try and test it. Your zerker build vs my build to perform the same PVE task.

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Posted by: Suddenflame.2601

Suddenflame.2601

Again, I’m sorry, but you’re wrong. In Dredge the spike damage is from the Dredge that shoot the shockwaves and the Dredge with the rifles—either of which can hit anyone in any gear for thousands in a single hit. The other attacks are largely inconsequential. I realize you’re determined to prove your point, but you’re mistaken. You’re just wrong.

Now I’m not arguing that people are never downed by the smaller, constant damage. But that’s not usually the reason better players are downed. The times that I’m downed are, for example, when Rabosovich gets me and I was out of Endurance. But having bunker gear wouldn’t have made any difference. The same result would have occurred.

You want to wear other gear? Great. Get the Devs to improve the game design. But as it currently stands, anything but Zerker isn’t making you better, it’s just capping your potential.

Ok we can put that to an experiment shall we. We can go into the new path and see how much constant damage you can take before you get downed. Espically considering Aetherblades love to give constant damage that can’t be kited. Prove to me that your such a great player that the constant damage means little to nothing to the all and powerful zerker builds that cant handle much since they lack armor. Or why not leave it there lets go to scarlet invasion and try to solo a Molten alliance tunnel and kill all minions afterwards. If you can do that then I will believe you that zerker is as mighty as you say it is. And I will admit on here that the constant damage means little.

What’s there to prove? This whole thread started because someone was unhappy that so many people demand players use zerker gear. And they aren’t demanding it because it’s worse than the alternative.

It’s incredible that the majority of players find the best and optimal builds. You can challenge me and call me wrong, but I think the fact that this thread was even started speaks volumes.

What is there to prove you ask? You said I was wrong so prove me wrong rather then just say it without anything to back it with.

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Posted by: Suddenflame.2601

Suddenflame.2601

The conversations in here are frightening.

You’re going to have to specify what area of the game you are talking about.

WvW: Hell no don’t go zerk. You’re either looking for 1v1s or you just don’t know what you’re doing.

sPvP: Sure, why not.

Dungeons: Hell yes you should be zerk, or working towards it. The dungeons in this game can all be done in full zerker. You should be trying to know the instances good enough to wear as many zerker pieces you can. This is for efficiency. If you don’t care if your dungeon run takes longer, then join other people that don’t care. Most the people running dungeons want it to be quick and efficient.

Healing and tanking is not needed IN DUNGEONS in this game, assuming everybody in your party knows what they are doing. If you feel special becaues you can heal people and take very limit damage, fine, it’s your choice. But it’s also the party’s choice to kick you because they want the dungeon done in 15 minutes instead of 25 minutes.

From what I seen ‘most’ people are not wearing zerkers into dungeons. Only dungeons I seen that want to be fast cleared with zerkers is COF and AC. I haven’t seen a single one saying Speed Clear zerker only for any Arah, SE, or TA. Another thing is zerkers have to work together cause a single mistake can cause a party wipe.

I wear zerker into all dungeons. Everything I do in PvE I wear zerkers.

Speedclear =/= efficient group.

The more zerker you have in the group, the more efficient it will be, if the people in the party know what they are doing.

Just because I might post something in LFG that doesn’t say “speedrun” doesn’t mean I’m okay with it taking an hour instead of 20 minutes. Doesn’t really matter anyway, as I always try to run with my guild. Even then I find a cleric’s guard in my group =(

Most people I play with regularly are the same: We rock Zerker 100% of the time. Why waste DPS mitigating damage when you can avoid it completely with dodge?

The people in this thread praising non-Zerker gear have it backwards. Your gear isn’t making you better, it’s capping your potential.

You can migrate some damage with dodge but you can not dodge it all. If you can great considering that means your kiting a lot.

This is so mistaken it’s not even funny. With the exception of Agony at Jade Maw, every single serious damage encounter can be avoided. Not mitigated, avoided. The small damage isn’t what troubles me, and it isn’t what downs most people, it’s the big spike damage which, as I’ve said repeatedly in this thread, can be avoided 100% of the time.

But here’s where it gets interesting: That big spike damage I’m talking about, well, it tends to down bunkers and zerkers alike. Let’s analyze, for example, the Legendary Wraithlord Crusher in P3 in Arah. Have you ever seen a bunker tank his spike damage? The answer is no. No amount of healing/toughness/health/armor currently available in the game will mitigate that damage. The only way to avoid it is to dodge.

And that encounter isn’t unique. Now I’m not saying that the game design is right. But I am calling it for what it is.

Everyone (should at least) dodges the spike damage but constant damage is what downs people the most. Such as why do you think the Zhaitan Thrall has downed the most people? It has very minimal spike damage but high constant damage. There also happens to be a lot of them. Dredge people hate to fight not cause they have super spike damage but because they have great constant damage. Pretty much every monster people hate to fight either has CC or constant damage.

I hate dredge because of their knockback spam. In particular because they can knock us off ledges and walkways while we can’t do so to them. Never mind them being blind immune, removing a solid counter to the knockback (not everyone has stability after all).

As for thralls, i have no issue with them on their own. But when combined with spikers they become near impossible to avoid. The real killer is still the spike, even if the finisher happens to be constant damage. This because the spiker narrows the reaction window to the other damage in a split second.

I never personally had trouble with spikers cause they are slower and broadcast their moves. Constant damage on the other hand keeps coming at you and at you. Some of the have high constant damage where each hit hurts but its not even their spike (champions usually).

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Posted by: Suddenflame.2601

Suddenflame.2601

Again, I’m sorry, but you’re wrong. In Dredge the spike damage is from the Dredge that shoot the shockwaves and the Dredge with the rifles—either of which can hit anyone in any gear for thousands in a single hit. The other attacks are largely inconsequential. I realize you’re determined to prove your point, but you’re mistaken. You’re just wrong.

Now I’m not arguing that people are never downed by the smaller, constant damage. But that’s not usually the reason better players are downed. The times that I’m downed are, for example, when Rabosovich gets me and I was out of Endurance. But having bunker gear wouldn’t have made any difference. The same result would have occurred.

You want to wear other gear? Great. Get the Devs to improve the game design. But as it currently stands, anything but Zerker isn’t making you better, it’s just capping your potential.

Ok we can put that to an experiment shall we. We can go into the new path and see how much constant damage you can take before you get downed. Espically considering Aetherblades love to give constant damage that can’t be kited. Prove to me that your such a great player that the constant damage means little to nothing to the all and powerful zerker builds that cant handle much since they lack armor. Or why not leave it there lets go to scarlet invasion and try to solo a Molten alliance tunnel and kill all minions afterwards. If you can do that then I will believe you that zerker is as mighty as you say it is. And I will admit on here that the constant damage means little.

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Posted by: Suddenflame.2601

Suddenflame.2601

The conversations in here are frightening.

You’re going to have to specify what area of the game you are talking about.

WvW: Hell no don’t go zerk. You’re either looking for 1v1s or you just don’t know what you’re doing.

sPvP: Sure, why not.

Dungeons: Hell yes you should be zerk, or working towards it. The dungeons in this game can all be done in full zerker. You should be trying to know the instances good enough to wear as many zerker pieces you can. This is for efficiency. If you don’t care if your dungeon run takes longer, then join other people that don’t care. Most the people running dungeons want it to be quick and efficient.

Healing and tanking is not needed IN DUNGEONS in this game, assuming everybody in your party knows what they are doing. If you feel special becaues you can heal people and take very limit damage, fine, it’s your choice. But it’s also the party’s choice to kick you because they want the dungeon done in 15 minutes instead of 25 minutes.

From what I seen ‘most’ people are not wearing zerkers into dungeons. Only dungeons I seen that want to be fast cleared with zerkers is COF and AC. I haven’t seen a single one saying Speed Clear zerker only for any Arah, SE, or TA. Another thing is zerkers have to work together cause a single mistake can cause a party wipe.

I wear zerker into all dungeons. Everything I do in PvE I wear zerkers.

Speedclear =/= efficient group.

The more zerker you have in the group, the more efficient it will be, if the people in the party know what they are doing.

Just because I might post something in LFG that doesn’t say “speedrun” doesn’t mean I’m okay with it taking an hour instead of 20 minutes. Doesn’t really matter anyway, as I always try to run with my guild. Even then I find a cleric’s guard in my group =(

I did an AC run in 12mins with a none zerker group. If your group knows what it is doing is what makes the difference from what I seen. Whats the fastest time a zerker group has done AC path 1?

Call me a skeptic, but waiting on NPCs and things to spawn alone makes this path longer than 12 minutes.

The NPCs at the start take so much time but that is a constant. Such as old vids of AC path 1 have done it in 10mins and nothing expect the end boss has changed if anything made it easier since his screech doesn’t instantly down you any more.

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Posted by: Suddenflame.2601

Suddenflame.2601

The conversations in here are frightening.

You’re going to have to specify what area of the game you are talking about.

WvW: Hell no don’t go zerk. You’re either looking for 1v1s or you just don’t know what you’re doing.

sPvP: Sure, why not.

Dungeons: Hell yes you should be zerk, or working towards it. The dungeons in this game can all be done in full zerker. You should be trying to know the instances good enough to wear as many zerker pieces you can. This is for efficiency. If you don’t care if your dungeon run takes longer, then join other people that don’t care. Most the people running dungeons want it to be quick and efficient.

Healing and tanking is not needed IN DUNGEONS in this game, assuming everybody in your party knows what they are doing. If you feel special becaues you can heal people and take very limit damage, fine, it’s your choice. But it’s also the party’s choice to kick you because they want the dungeon done in 15 minutes instead of 25 minutes.

From what I seen ‘most’ people are not wearing zerkers into dungeons. Only dungeons I seen that want to be fast cleared with zerkers is COF and AC. I haven’t seen a single one saying Speed Clear zerker only for any Arah, SE, or TA. Another thing is zerkers have to work together cause a single mistake can cause a party wipe.

I wear zerker into all dungeons. Everything I do in PvE I wear zerkers.

Speedclear =/= efficient group.

The more zerker you have in the group, the more efficient it will be, if the people in the party know what they are doing.

Just because I might post something in LFG that doesn’t say “speedrun” doesn’t mean I’m okay with it taking an hour instead of 20 minutes. Doesn’t really matter anyway, as I always try to run with my guild. Even then I find a cleric’s guard in my group =(

Most people I play with regularly are the same: We rock Zerker 100% of the time. Why waste DPS mitigating damage when you can avoid it completely with dodge?

The people in this thread praising non-Zerker gear have it backwards. Your gear isn’t making you better, it’s capping your potential.

You can migrate some damage with dodge but you can not dodge it all. If you can great considering that means your kiting a lot.

This is so mistaken it’s not even funny. With the exception of Agony at Jade Maw, every single serious damage encounter can be avoided. Not mitigated, avoided. The small damage isn’t what troubles me, and it isn’t what downs most people, it’s the big spike damage which, as I’ve said repeatedly in this thread, can be avoided 100% of the time.

But here’s where it gets interesting: That big spike damage I’m talking about, well, it tends to down bunkers and zerkers alike. Let’s analyze, for example, the Legendary Wraithlord Crusher in P3 in Arah. Have you ever seen a bunker tank his spike damage? The answer is no. No amount of healing/toughness/health/armor currently available in the game will mitigate that damage. The only way to avoid it is to dodge.

And that encounter isn’t unique. Now I’m not saying that the game design is right. But I am calling it for what it is.

Everyone (should at least) dodges the spike damage but constant damage is what downs people the most. Such as why do you think the Zhaitan Thrall has downed the most people? It has very minimal spike damage but high constant damage. There also happens to be a lot of them. Dredge people hate to fight not cause they have super spike damage but because they have great constant damage. Pretty much every monster people hate to fight either has CC or constant damage.

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Posted by: Suddenflame.2601

Suddenflame.2601

I recall them saying Agony was a mechanic only for Fractals. The play on Infusions and Ascended are just nostalgia from GW1 and are not tying back to the Lore in any way.

If Agony became a regular game mechanic there would be a horrible uproar. Also consider that ascended trinkets obtained via laurels and guild commendations cannot be upgraded in the MF to receive +5 agony resistance. Only Fractal trinkets can do that.

Things can always change, and ANet can design other ways to obtain agony resistance, but it’s suppose to be a gating mechanic. Do we really want a gear-based gating mechanic on our content?

There has been conflicting posts on this one. One of Colin posts has stated they want to bring it to PVE eventually. There have also been posts saying its Fractals only from other Anet. They also have hinted at the Mursaat here and there. Infusions will also be increased as well in the future which has been stated. So who knows what they are doing in regards there is conflicting evidence.

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Posted by: Suddenflame.2601

Suddenflame.2601

When every boss you met in dungeons would one-hit-kill you, berserker is the only way to go. I am sorry to say.

Those that disagrees hasn’t been to Fractal level 45+.

I don’t use berserker btw. I use apothecary because like OP I enjoy tanking and surviving. Necro is meant to be an attrition class, so I am designing my build around that idea. Its the game design that’s failing me.

Its the game design that forces everyone to use berserker in dungeons.

Name all the bosses that have 1 hit kills.

AC: Has 1 boss only with 1 hit kill. Rumbus
CM: 0 bosses with 1 hit kills
COE: 0 bosses with 1 hit kills
TA: 0 bosses with 1 hit kills
Im starting to see a trend here…. If your wearing zerker then yes there is bosses with 1 hit kills but if your actually wearing survivability many of those 1 hit kills can be absorbed. I’m a not saying their attacks don’t hurt, but won’t down you instantly either.

None of those bosses will 1-hit a zerker. And that’s coming from someone who runs zerker exclusively in PvE.

I made 2 points there basically. THere isnt any 1 shot kill bosses in dungeons expect Rumbus (only if you be stupid and stand where his stones fall)

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Posted by: Suddenflame.2601

Suddenflame.2601

The conversations in here are frightening.

You’re going to have to specify what area of the game you are talking about.

WvW: Hell no don’t go zerk. You’re either looking for 1v1s or you just don’t know what you’re doing.

sPvP: Sure, why not.

Dungeons: Hell yes you should be zerk, or working towards it. The dungeons in this game can all be done in full zerker. You should be trying to know the instances good enough to wear as many zerker pieces you can. This is for efficiency. If you don’t care if your dungeon run takes longer, then join other people that don’t care. Most the people running dungeons want it to be quick and efficient.

Healing and tanking is not needed IN DUNGEONS in this game, assuming everybody in your party knows what they are doing. If you feel special becaues you can heal people and take very limit damage, fine, it’s your choice. But it’s also the party’s choice to kick you because they want the dungeon done in 15 minutes instead of 25 minutes.

From what I seen ‘most’ people are not wearing zerkers into dungeons. Only dungeons I seen that want to be fast cleared with zerkers is COF and AC. I haven’t seen a single one saying Speed Clear zerker only for any Arah, SE, or TA. Another thing is zerkers have to work together cause a single mistake can cause a party wipe.

I wear zerker into all dungeons. Everything I do in PvE I wear zerkers.

Speedclear =/= efficient group.

The more zerker you have in the group, the more efficient it will be, if the people in the party know what they are doing.

Just because I might post something in LFG that doesn’t say “speedrun” doesn’t mean I’m okay with it taking an hour instead of 20 minutes. Doesn’t really matter anyway, as I always try to run with my guild. Even then I find a cleric’s guard in my group =(

Most people I play with regularly are the same: We rock Zerker 100% of the time. Why waste DPS mitigating damage when you can avoid it completely with dodge?

The people in this thread praising non-Zerker gear have it backwards. Your gear isn’t making you better, it’s capping your potential.

You can migrate some damage with dodge but you can not dodge it all. If you can great considering that means your kiting a lot.

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Incorrect Thinking

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Posted by: Suddenflame.2601

Suddenflame.2601

The conversations in here are frightening.

You’re going to have to specify what area of the game you are talking about.

WvW: Hell no don’t go zerk. You’re either looking for 1v1s or you just don’t know what you’re doing.

sPvP: Sure, why not.

Dungeons: Hell yes you should be zerk, or working towards it. The dungeons in this game can all be done in full zerker. You should be trying to know the instances good enough to wear as many zerker pieces you can. This is for efficiency. If you don’t care if your dungeon run takes longer, then join other people that don’t care. Most the people running dungeons want it to be quick and efficient.

Healing and tanking is not needed IN DUNGEONS in this game, assuming everybody in your party knows what they are doing. If you feel special becaues you can heal people and take very limit damage, fine, it’s your choice. But it’s also the party’s choice to kick you because they want the dungeon done in 15 minutes instead of 25 minutes.

From what I seen ‘most’ people are not wearing zerkers into dungeons. Only dungeons I seen that want to be fast cleared with zerkers is COF and AC. I haven’t seen a single one saying Speed Clear zerker only for any Arah, SE, or TA. Another thing is zerkers have to work together cause a single mistake can cause a party wipe.

I wear zerker into all dungeons. Everything I do in PvE I wear zerkers.

Speedclear =/= efficient group.

The more zerker you have in the group, the more efficient it will be, if the people in the party know what they are doing.

Just because I might post something in LFG that doesn’t say “speedrun” doesn’t mean I’m okay with it taking an hour instead of 20 minutes. Doesn’t really matter anyway, as I always try to run with my guild. Even then I find a cleric’s guard in my group =(

I did an AC run in 12mins with a none zerker group. If your group knows what it is doing is what makes the difference from what I seen. Whats the fastest time a zerker group has done AC path 1?

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Posted by: Suddenflame.2601

Suddenflame.2601

When every boss you met in dungeons would one-hit-kill you, berserker is the only way to go. I am sorry to say.

Those that disagrees hasn’t been to Fractal level 45+.

I don’t use berserker btw. I use apothecary because like OP I enjoy tanking and surviving. Necro is meant to be an attrition class, so I am designing my build around that idea. Its the game design that’s failing me.

Its the game design that forces everyone to use berserker in dungeons.

Name all the bosses that have 1 hit kills.

AC: Has 1 boss only with 1 hit kill. Rumbus
CM: 0 bosses with 1 hit kills
COE: 0 bosses with 1 hit kills
TA: 0 bosses with 1 hit kills
Im starting to see a trend here…. If your wearing zerker then yes there is bosses with 1 hit kills but if your actually wearing survivability many of those 1 hit kills can be absorbed. I’m a not saying their attacks don’t hurt, but won’t down you instantly either.

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Incorrect Thinking

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Posted by: Suddenflame.2601

Suddenflame.2601

The conversations in here are frightening.

You’re going to have to specify what area of the game you are talking about.

WvW: Hell no don’t go zerk. You’re either looking for 1v1s or you just don’t know what you’re doing.

sPvP: Sure, why not.

Dungeons: Hell yes you should be zerk, or working towards it. The dungeons in this game can all be done in full zerker. You should be trying to know the instances good enough to wear as many zerker pieces you can. This is for efficiency. If you don’t care if your dungeon run takes longer, then join other people that don’t care. Most the people running dungeons want it to be quick and efficient.

Healing and tanking is not needed IN DUNGEONS in this game, assuming everybody in your party knows what they are doing. If you feel special becaues you can heal people and take very limit damage, fine, it’s your choice. But it’s also the party’s choice to kick you because they want the dungeon done in 15 minutes instead of 25 minutes.

From what I seen ‘most’ people are not wearing zerkers into dungeons. Only dungeons I seen that want to be fast cleared with zerkers is COF and AC. I haven’t seen a single one saying Speed Clear zerker only for any Arah, SE, or TA. Another thing is zerkers have to work together cause a single mistake can cause a party wipe.

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Posted by: Suddenflame.2601

Suddenflame.2601

P.p.s. man that suddenflame guy must be like a genius-god, or just think of himself too highly. I really wonder what’s the correct choice.

I am not a god and nor do I think highly of myself. As I pointed out in my post that it is not without flaws nor is it being used by many people. I have thou seen a lot of zerkers and been in many, many groups without being kicked once. People do ask about my build often usually 1 or 2 people per group. The new TA path really brings out my build thou as each run I have done has never failed and all bosses and minions focus me so far. Its not an aspect of being god but knowing and adapting to the situations around you to minimize damage to you and your party. If I die in a dungeon I always hope to make it a good reason rather than a stupid one. It usually involves trying to ensure my team lives.

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Posted by: Suddenflame.2601

Suddenflame.2601

I am going to weigh in here from what I read dev posts Ascended, and infusions will be needed eventually outside of Fractals and in PvE. Anyone who has played the first game know of the Mursaat. Mursaat had been hinted occasionally here and there and especially when ascended and infusions first came out. Spectral Agony will make a return, and ascended gear will be needed to fight them eventually. I am just speculating from all the hints and what I have read about ascended gear when it was first announced and a few other scattered posts where Anet was asked about the Mursaat where they said “No comment :P” with that emoticon. So strong possibility that the Mursaat will return especially since the Isle of Janthir is labeled on the map.

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Vote: Do you like ascended skins?

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Posted by: Suddenflame.2601

Suddenflame.2601

+1 for weapons. They upped the look I was after for my warrior (i got a axe and shield ascended clerics). People ask me about the skins quite often cause they think they look cool on my warrior.

Not sure on armors yet. They will have to be released before I can make an accurate decision just due to the nature of my warrior being a charr.

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Posted by: Suddenflame.2601

Suddenflame.2601

People have become interested in my build (especially within my guilds) just due to its nature since the new dungeon. Zerker builds are great and all but in situations such as the new TA dungeon a full zerker person is going to go down and die really fast just cause there is too much damage to avoid. My build focuses on survivability with damage.

Laughing at Ahlen’s post just cause how much damage do you do while your downed for half the fight? Not all damage can be avoided and your going to take some no matter what. If the enemy has a large hp pool but unavoidable damage (which does exist) my build has a lot higher chance of success compared to a zerker build.

I cant also tell you how many times i seen a zerker 1 shotted by mossman. Hard to dodge an attack that you never knew was coming.

Same goes in WvW I literally watch zerker warriors get melted by a thief over and over. That same thief came after me and I literally shrugged off all the damage and went on my business. If I wanted to waste my time trying to fight a thief I could kill it without even a fear of losing.

So far anyone that has tried my build (which isn’t many at this moment I will admit that) has noticed its capacity to withstand large damage for long periods of time while still dealing a decent amount of damage. Balance must be reached rather than a strong focus on one. Focusing makes you stronger in that one instance but at the cost of others. Zerker sacrifices so much survivability that it loses its ability to be useful to most groups and become a hinder. I can’t tell you how many times I have had to rez people in zerker gear. Its becoming a sad epidemic.

Hell if you want to 1v1 in SPvP your zerker build against mine I am willing. Or if your vsing FA server you can find me in WvW and face me there.

I will admit that my build is not without flaws but i know its flaws and will try to work on compensating for its lose.

edit: I have never been kicked out of a group for my gear. People usually ask about my build just due to the nature of what occurs in dungeons (I get focused and the group turns into just keep me up and its a win)

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(edited by Suddenflame.2601)

Why not 2 sigils on 2H weps?

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Posted by: Suddenflame.2601

Suddenflame.2601

I notice my ascended GS has two infusion slots. Why don’t 2H weps also have two sigils slots?

Seems odd I can get Force + “on swap” effects when toting around two 1H weps, but not for my 2H.

Maybe damage is compensated already on the 2H wep?

Damage is not already compensated (technically if you add all the stats from 2 one handed weapons or off hand weapons there is a little bit more stats then on a two-handed weapon). Damage via the skills on the weapons is greater on a two handed weapon than on the one handed weapons tho. So to compensate one handed weapons are capable of having 1 sigil per weapon. Basically one handed weapons are meant to have more effects associated with them since they cause less damage via skills than a two handed weapon.

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arctodus bear ...

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Posted by: Suddenflame.2601

Suddenflame.2601

There is also on the wiki “List of pet locations” it will list all pet locations possible (found to date)

http://wiki.guildwars2.com/wiki/List_of_pet_locations
http://wiki.guildwars2.com/wiki/List_of_pet_locations#Arctodus_Locations for a more exact location in the wiki.
http://wiki.guildwars2.com/wiki/Juvenile_Arctodus

you got your choices

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Scarlet's Invasions where/when? Pattern?

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Posted by: Suddenflame.2601

Suddenflame.2601

Completely random. It can appear once a day in any of the 13 possible map locations. It can have various times varying from 2hrs to 9hrs from what I have heard. There is no pattern.

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Returning player - rewards for dailies?

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Posted by: Suddenflame.2601

Suddenflame.2601

Welcome to the grind GW2 has become.

grind? really? I haven’t grinded for my karma, and I have gained 200k (probably more then that now I tend not to look at it often) since they nerfed it. Hell right now I am getting closer to 3m karma.

Is that so?
Tell us what you’ve been doing to get to that level.

idk about him, but karma from WvW events is a very good source.

Scarlet Invasions are another.

If you REALLY want to farm karma, get to FotM level 19 and then farm odd levels 1-9. You’ll get 12k karma per run.

Champ farming is another way of gaining karma…though you can get the same from dungeons.

63k Karma is, in my opinion, not a significant time investment, especially if you play PvE anyways. It’s not “work” by any means…

Below is the wiki entry on karma. It should tell you everything you need to know. If you still find it to be too much effort, I wish you luck in your endeavors.

http://wiki.guildwars2.com/wiki/Karma

I do everything he has said, and I run around with my characters just doing events cause I want to. Scarlet is a great source but i do that for fun cause i like fighting massive zergs. Play for fun and not worry money and karma will come.

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Ascended armour will take time and effort

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Posted by: Suddenflame.2601

Suddenflame.2601

Grind Wars

Sadly Anet you have seriously lost your way.

Ascended actually gives a big boost to stats. Go and use a calculator and you can see how trinkets and weapon make you about 10-20% stronger. Throw armor into the mix and its going to be worse.

The Ascended Weapon is the biggest and worst crafting grind I have ever experienced. It would take you over a month 1.5-2h a day just to gather the wood and ore. I have had a 2 week holiday and gathered 2+ hours every day and I am about half way there.

I don’t think that this sort of grinding was in the manifesto and I am over it. Its made me hate the game in a rather short period of time. I am not going through it again. It’s not Guild Wars anymore. Guild Wars was supposed to be about fun. This is about grind.

10-20% stronger is an overstatement. A sword gives you +3 per min stat and +4 to your max stat compared to an exotic of the same type. The real bonus comes from the increase of damage but even that is very small. It is also hard to determine what the full increase in bonus is do to the damage of the sword and the attributes from other things are not equal.

Think of it this way:
+4 to power is only 4 damage more per hit which by all regards isn’t much
+4 to toughness does not make a difference do to how defence is calculated
+4 to healing power does not make a difference
+4 to precision does not even give you a +1 to crit chance

Sure if you add it up from all ascended items (which by the way large amount of people have already since how easy it is to get 30 laurels) then it matters a bit.

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Why all the hate on the ranger?

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Posted by: Suddenflame.2601

Suddenflame.2601

Dude, I don’t leave it in AoE, but its as unresponsive as a pig (sometimes literally ).

And funny thing – most of the time I need to micromanage the porcine wonder that’s also the exact moment I need to be taking personal action to avoid annihilation.

If it were as easy as you claim, there wouldn’t be 1.3 bajillion threads saying, “ANet, what is wrong with your brains?” on the topic of pet vulnerability and bad AI in a world of dodge-or-die everything.

I have yet to have a problem controlling my pet. Mind you I have a mouse that allows me direct control over my pet while I am multitasking. In all the bad AI forums that I have read they are not talking about the AI rather the animations of pets and all animals in GW2 for that matter. AI is different from animations, but people are having a hard time figuring that out. My pets are never unresponsive unless they are in the middle of an animation but in that regards there is many aspects of the game that if your in the middle of an animation you become unresponsive. Such as a guardian using #3 on the sword can not even dodge or move while in animation. All animals share that same characteristic (including enemy ones). It was a design choice that Anet has shown for the last year that they will never change for performance reasons and other reasons.

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Why all the hate on the ranger?

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Posted by: Suddenflame.2601

Suddenflame.2601

Until they do something about pets standing in AoEs until dead, its essentially IMPOSSIBLE to have a patch Rangers will be happy with. Anything positive just looks like a cheap bandage while you have that gapping mortal wound in the gut of the class.

At this point I think its just mule-headed pride that they won’t even consider the tested, proven WoW solution of AI-stupid pets/NPCs having some degree of automatic mitigation against AoEs.

Dude why are you leaving your pet in the AOE? You must be smart about it and control your pet rather then expect AI to do everything for you. Use your commands to push and pull your pet to the enemy rather than just letting him attack on his own. Be skillful with your pet rather then be an unskilled ranger.

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How reflection works?

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Posted by: Suddenflame.2601

Suddenflame.2601

http://wiki.guildwars2.com/wiki/Reflect

Most of the needed information you can gain from here.

1.) yes unless they are unblockable or they were already reflected

2.) All properties of the shot will be applied so yes it will bounce

3.) It is based on the enemies attack values and has nothing to do with yours. So you calculate the damage based on if the thief decided to attack himself.

4.) Only if the skill used to reflect or if the reflected skill says that it causes confusion

5.) It can not trigger on hit sigils which includes crit. So no most sigils will not proc. A reflected shot will never proc your sigil. It takes all properties of the reflected so if they don’t have a on hit sigil it has a chance at procing still. (only ones are static ones or weapon swap that would proc)

Also to add to 4: Feedback: This field will combo with reflected projectiles, allowing them to confuse the target. http://wiki.guildwars2.com/wiki/Feedback

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(edited by Suddenflame.2601)

Returning player - rewards for dailies?

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Posted by: Suddenflame.2601

Suddenflame.2601

Welcome to the grind GW2 has become.

grind? really? I haven’t grinded for my karma, and I have gained 200k (probably more then that now I tend not to look at it often) since they nerfed it. Hell right now I am getting closer to 3m karma.

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Why all the hate on the ranger?

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Posted by: Suddenflame.2601

Suddenflame.2601

I know this topic has been here hundreds of times, but I really don’t understand what’s wrong with the Ranger. I am having a blast playing with my Norn Ranger. Using the longbow with sword/warhorn, I shoot and slash my way through multiple dredge, bandits etc. at the time, occasionally with a veteran equall to my level. Mostly the fights never take longer then a minute with a victory for me and with very little health loss.

Yes, I know, the class is not perfect. The pet’s AI is stupid (I wpuld say basic) as hell and I wished I could control them more apart from charging and retreating. I think the Ranger is by far the easiest class to play PvE with as you can use your pet to suck up all the damage. I am sometimes still astonished by the amount of damage my bear can take until it “finally” retreats. I also wished the Ranger had some more, I don’t know, “Ranginess”. Where is herbalism or something else? That is what makes a ranger a ranger. Being able to use different kinds of arrows would be awesome (but I think pretty OP too).

My brother who played an Asuran Ranger as his first character is now also a Ranger hater. He says: “Rangers cannot do a thing right, you always have to go to the extremes like a bunker build signet master or a beserker’s glass cannon to be able to contribute something to a Zerg in WvW. And even then Rangers do not excel in what they specialise in as their pets have to do damage too.” I totally disagree and I think with the experiences I’ve had so far the Ranger is one of the most versatile classes in GW2. I would like to hear earnest opinions about your views about the Ranger.

I see a lot of complaining on the forums, yet I see plenty of Rangers roaming Tyria tearing up the NPC’s and other players in WvW. If there is so much wrong about the Ranger, why do people still play them? The Ranger is propably not the best class in GW2 (I agree with people on that) I have a lvl 80 Guardian too, but I had way more difficulty fighting npc’s with my Guardian than with my Ranger I play now.

I’ve tries to look up the “leaked” balance patch notes, but how much will this patch do to the Ranger? Is it a positive patch or a “nerf” patch “yet again”?

Thanks!

I use my ranger often in WvW and in PVE (not dungeons thou that is where my warrior comes in since he is better equipped for my dungeon play style). My ranger is not weak nor did I have to go to extremes for him to be useful. I see often on these forms about the ease of thieves killing rangers, but I have yet to see that happen yet with 600hrs of playing my ranger. My ranger is even pretty good at SPvP compared to my warrior. The only thing I dislike about my ranger is the general lack of condition removal. I would like to see more then 1 signet that is able to remove conditions.

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Over a year later, and GW2 is...

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Posted by: Suddenflame.2601

Suddenflame.2601

negative people will be negative. I have 1600hrs so far in the game and still going strong. 9k of AP and still have stuff to do. I don’t have my legendary nor am I really after it. I am not bored either. I found a ton of things to do and complete and with a content update every 2 weeks I have plenty of things to do. Some times far more than I have time especially since I never got around to finishing SAB. Hell I still have 2 paths in Arah to complete.

All I can say is finding what you like to do and do it. Don’t grind for anything unless your one of those weird people who like to grind all day. To the people who want their legendary now and hate grinding.. that’s your own kitten fault that you want it now.

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What is the Longbow's role?

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Posted by: Suddenflame.2601

Suddenflame.2601

Ok every time I seen one of your posts Ryan I just have to post cause you bring misinformation into the discussion. I run an LB/GS warrior and Fomby’s post is pretty much a good strategy using the LB but its not the only one. Such as just yesterday I went 1v1 against a Jade Quarry Legendary thief (for any one who doesn’t know in WvW you can only see the titles and not the name) and made him flee since I was killing him drastically using 90% LB. Gap closers exist yes, but there also exists on the LB an anti-gap closer. I also don’t use my LB to sit behind 10 guys either I am the person saving my teams kitten as i sit there at the rear of the zerg using a barrage to create a cripple zone so that my zerg can escape with minimal casualties.

LB is great for control and DPS. The LB allows you to control positions of enemies while inflicting damage. All of its skills are designed around the concept of control. Such as:

  1. forces your opponent to get closer to you or suffer massive damage.
  2. Forces your opponent to waste a dodge or move positions
  3. Allows you to change your position without being spotted
  4. Forces a close enemy to be moved back and interrupts
  5. Makes an area a no man zone unless the person wants to suffer damage and cripple.

All skills are dealing damage based on positions. Ranger LB is all about being able to control the flow of the combat while dealing DPS.

Shortbow is about your position and conditions.

  1. Damage plus condition based on your position
  2. Applies Conditions to enemies in front
  3. Change your position and gain swiftness to continue changing position
  4. Apply conditions
  5. Apply a control condition based on your position.

Shall I keep breaking down the fundamentals of all Ranger weapons just to explain to you each weapons purpose and synergy?

How are you comparing a LB Warrior to a LB Ranger? I’m glad you run a LB/GS warrior, but it isn’t the same. I’m leveling a LB Warrior (75 now), I can assure you it isn’t the same. The amount of crazy AoE damage my LB Warrior has at its disposal compared to my Ranger… Ridiculous Amazing. The amount of Dmg I can do with my Warrior compared to my Ranger, ridiculous and amazingly better.

Opps i missed typed. I have a LB ranger not a LB warrior. What I described thou was a LB ranger not a LB warrior. I will fix that. I gather you did not read my full post and just stopped when you read LB warrior since there was no comparison what so ever. Also,I bet my LB ranger could beat your LB warrior if you want to play the range game.

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(edited by Suddenflame.2601)

Tired of Empty Server

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Posted by: Suddenflame.2601

Suddenflame.2601

Tarnished Coast, Blackgate, Sanctum of Rall, Jade Quarry. You know… the usual

Although BG has a huge population of non English speaking people. You will see it a lot in say chat. Also, I have been guesting on FA and it seems to be pretty populated. If I were to transfer I would pick FA.

I wouldn’t delete your characters because that’s 100s of hours working on them, with well over what it would take just to get the 100g to transfer. Your choice though

I’m on FA its a great server. It has a large population for everything (which also is a bad thing when it comes to WvW since our population is divided).

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What is the Longbow's role?

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Posted by: Suddenflame.2601

Suddenflame.2601

“As far as PvE and WvW are concerned, though, it’s one of the Ranger’s better weapons, and perhaps their best as far as the latter mode is concerned. Trait for 1,500 range and piercing arrows and you can just stand back and let your bear tank mobs while putting out good DPS (in PvE). It’s kind of ironic that longbow rangers are so terirble in PvP but one of the safest options for taking down Svanir and the Chieftain in the Forest of Niflhel. I always send my pet in to draw aggro, pop Quickening Zephyr, and then just unload all of my skills from max range, and I don’t even get hit once.”

The moment you said longbow is good in WvW because you can equip 1,500 range trait and let your bear damage them down, I lost all seriousness in your post. That is quite possibly the WORST suggestion for WvW play and please , any rangers reading that do NOT do what he is suggesting. I’ve seen far too many rangers try it and it just doesn’t work. Please, for the sake of the ranger class don’t do this.

It’s one of the Ranger’s best weapons because Rangers are terrible in WvW, regardless of what they use. It was a relative statement. Their pet is useless due to AoE, and a Ranger lacks any real useful utility for the zerg, in comparison to other professions.

Please, professor, share your wisdom as to what magical Ranger weapon is going to be anymore useful than a piercing, 1,500 range longbow in a zerg/siege situation.

EDIT: I also never said the bear was good for dealing damage to other players in WvW. Did you read what was in the brackets?

Sword, Torch , Axe, Dagger are much better weapons , even shortbow is better even with the 900 range. I think you forget, but in this game people have something called ‘gap closers’, they use them and good players use them effectively – 1,500 ranger doesn’t bring any advantage to the table. Longbow is and will always be nothing but a sit behind 10+ guys and spam weapon.

Ok every time I seen one of your posts Ryan I just have to post cause you bring misinformation into the discussion. I run an LB/GS Ranger and Fomby’s post is pretty much a good strategy using the LB but its not the only one. Such as just yesterday I went 1v1 against a Jade Quarry Legendary thief (for any one who doesn’t know in WvW you can only see the titles and not the name) and made him flee since I was killing him drastically using 90% LB. Gap closers exist yes, but there also exists on the LB an anti-gap closer. I also don’t use my LB to sit behind 10 guys either I am the person saving my teams kitten as i sit there at the rear of the zerg using a barrage to create a cripple zone so that my zerg can escape with minimal casualties.

LB is great for control and DPS. The LB allows you to control positions of enemies while inflicting damage. All of its skills are designed around the concept of control. Such as:

  1. forces your opponent to get closer to you or suffer massive damage.
  2. Forces your opponent to waste a dodge or move positions
  3. Allows you to change your position without being spotted
  4. Forces a close enemy to be moved back and interrupts
  5. Makes an area a no man zone unless the person wants to suffer damage and cripple.

All skills are dealing damage based on positions. Ranger LB is all about being able to control the flow of the combat while dealing DPS.

Shortbow is about your position and conditions.

  1. Damage plus condition based on your position
  2. Applies Conditions to enemies in front
  3. Change your position and gain swiftness to continue changing position
  4. Apply conditions
  5. Apply a control condition based on your position.

Shall I keep breaking down the fundamentals of all Ranger weapons just to explain to you each weapons purpose and synergy?

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
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(edited by Suddenflame.2601)

Will Sicem actually help us against Thieves?

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Posted by: Suddenflame.2601

Suddenflame.2601

Ok so when the thief completely guts your Rampage as One (stab is first to be stolen in a larc boon steal in prioritization of stolen boons btw), blinds you before every stealth attempt you make and dodges (they have endurance regen too btw) the trebuchet like attacks from the spider and clears conditions every time he stealths. Also, keep in mind he’ll line up Larc strike with thief steal so he just stole 2 boons from you and now has regen and more condition clear, by the time he’s done with that he can CnD for 6 initiative but the thing is he doesn’t even need to waste the intiative because blinding powder is back off of cooldown so he then uses the 6 initiative to shadowstep to you and steal more boons from you, he evades before doing this because flanking strike is an evasion. If he’s running shortbow he can use half of his initiative and literally dodge every rapid fire shot (because they know rapid fire is channeled and count on you to waste it so when they go stealth right after they’re not hindered by it) , then comes back out of stealth (because they recharge more intiative while in stealth as well AND heal for about 300 a tick in stealth).

Just curious how your signet of the hunt plays in all of this really, when they have 3 ways of teleporting to you anyway. The spiders do nothing and you’re better off with dual canines, so not sure on that either.

Sorry , but the well played thieves i know and duel on a regular basis would destroy every inch of that strategy you think you have that dominates them. Thieves have utility that far outweighs rangers and when used right , they don’t even need stealth. I know thieves who can run sword/pistol pistol/dagger and dominate you with your strategy. They have far to many on-demand evasion for anything you’re proposing to work while critting for immense amounts of damage and IF they run perplexity, as a player running the troll ungeant heal – you’re kittened. It’s too easily telegraphed and good thieves will interrupt it and also stack 5 confusion on top of you, everytime you try to do it. Thieves who know rangers inside and out will destroy you, case and point.

Your assuming i have boons to give him. From the build I have stated I have 0 boons to steal which in turn gives him nothing. Which of my skills gives me boons? Rampage as One great but it doesn’t give him any boons he needs and i wouldn’t use it in that situation. Poison trap which he can’t block or dodge if he wants to get to me lowers his healing ability by 33% (which to a thief is devastating) and he has to stand it the entire time he wants to fight me. Due to its 12sec cooldown I can effectively dodge him till its back up. If he uses blinding powder to try to perma blind me i just move out of it. Its radius is extremely small. Toll Urgent is a buff that he can’t steal and also heals for a large amount on a shorter CD. I have 2 abilities to great fields with larger radiuses then a thief. You say you duel a lot, but you are missing the importance of a constant poison or burning field. As well spiders are important cause they can snare. A Black Widow is capable of 2 snares which a thief has only so many conditions cures. A LB has a knockback and a field with a cripple. I have faced by the sounds of it far more thieves than you. IF they waste all their initative on curing all their conditions great now they dont have as much to deal damage with. As well if they switch to SB i got a LB that deals more damage at range so it would be a great mistake from them to go into the distance.

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I don't like pet AI

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Posted by: Suddenflame.2601

Suddenflame.2601

“They allow your enemy to escape from the damage. It would be unbalanced to have damage appear from 2 directions and 1 being unavoidable. "

You’re kittening kittenupid.

Personal insults don’t help your position rather they weaken them. Explain why it is kittenupid in a rational manner before your view is valid. Your wanting a pet attackkitteno be unavoidable when they should be able to be avoided. Why should other classes not be allowed to avoid the damage?

40% of the ranger damage does not come from the Pet as some people have brought the math into it. Pets have a set damage based on the level. So that meankittenhe pet is a form of bonus support such as other classes mechanics. Such as mesmers clones normally don’t do damage but are a kittenrong support skill. Thieves have the ability to kitteneal and initiative which in both cases don’t deal damage but support the class.

Our pet is not there for pure damage but rather as a form of support. Such as our pet has a F2 skill that has a unique ability with a skill set and can be cakittened while the enemy is not aware of the pet. The pet also by extension is our ability to control. Such akittenhe spider snaring our enemy or the bear removing conditions and being a damage soaker. Our pet is also able to save us from life threatening situations such as being downed underwater. We are the only clakittenhat while downed in water is kittenill a threat. Hell I took on 4 people in underwater combat and kittenill killed 1 even thou I was downed the entire time jukitten because my pet soaked the damage while rezing me. No other class hakittenhat function.

So your explanation of the shoddy AI ikittenhat we’re able to survive underwater and that pets are an extension of us. Of course pets are an extension of ukittenhey’re a very poorly designed extension of us ikittenhe issue. There’s a reason why F2 doesn’t work half the time on your pet, it’s poorly written, such akittenhe rekitten of the pet AI in general. Anybody defending the pet AI on this game needkittenheir head thoroughly examined. Yes, making comments like ‘our pets are poorly written is so that enemy players can avoid damage’ needkitteno be told their ideas are kittening kittenupid because that is some dumb kitten.

As Chopp and I pointed out earlier the pet AI is fine. Your failure is to understand what AI stands for. Let me educate you on the issue with pets and what AI is. AI is artificial intelligence which covers combat scenarios and path finding. The only AI issue people have brought up is the Pets inability to dodge AOE which by all accounts is a design choice to make the Ranger actually do something such as tell your own pet to move out of it.

The issue that people are having thou is that the pet stops to attack which is an animation not an AI issue. It is a chosen design choice considering all animals in the game stop to attack even when the player is turned into an animal. This animation is what allows the pet to miss since the pet has to stop moving, has an animation cast time, then damage is applied. The enemy player moves out of the range before the damage is applied. As I stated in one my earlier posts 2 options can be done to fix this, but it must be done to all animals in the game as well.

1.) Lower animation cast time
2.) Allow animation on the move

Which ever is done it must be done across the board which also means all other animals would get the same treatment not just pets. Which means largely more player deaths overall and harder time outrunning some animals in PVE. It is an Anet design choice you may not like it but I have learned to live with it and control my pet.

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.