Showing Posts For Sunshine.5014:

any1 knows what builds top4 run? (SoloQ)

in PvP

Posted by: Sunshine.5014

Sunshine.5014

They should have a separate stat that say “win:lose percentage for the last 100 matches”

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

See allies' spec in Solo/Team PVP

in PvP

Posted by: Sunshine.5014

Sunshine.5014

I don’t think it’s a good idea either. People will look at other people’s build and just start insulting their teammates when they see an unusual build.

Once in a teamq match (yes, it’s teamq), my teammates kept asking me why I played a signet Ele. They didn’t believe that signet Ele is viable. He stopped asking after the first minute after we crushed the other team in mid fight.

We don’t need more unnecessary drama and a toxic environment where people examine other people’s builds and AFK/quit when they see something strange. You play your build, I play mine. You don’t get to dictate which build I run, unless we’re competing for the first spot in a big tournament.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Asura Animations & Visual Effects are Broken

in PvP

Posted by: Sunshine.5014

Sunshine.5014

Thanks for reporting this! This looks like a scaling issue where the effect is scaling the character’s size but the skill itself is not scaling. A fix for this will require some design work so I can’t say a whole lot in regards to when it could be fixed.

While a respect this honest answer, I’m really concernd that we didn’t even get a "soon™ ".

I wish I could say soon™. But this is a pretty interesting issue to address.

Easy fix:
Just make that if you enter a pvp match, you automatically get transformed into a human character, so no issues anymore (for the time you are in this match). Like when you use a tonic or so.
And btw I want an option for myself to let everyone be shown in a pvp match as a human so I finally can see the animations of the Freaking asuras and norn mesmers stop destroying my view…

How would this idea handle things like cultural armors? Won’t turning everyone into humans cause a loss of uniqueness in the game? Every player has specific facial adjustments, body types, heights, armor colors, and weapons; what happens to these?

You’re designing a competitive PvP game. Balance and fairness is much more important than unique look.

Would you allow a person with a BMW to take part in a bicycle race? His or her reason would be “But I want to look unique in the race!”

Also, the suggestion about making it an option so people can toggle between generic human models doesn’t harm the unique look other players have. Other players still see their own character on their screen, unchanged. If they want to see other people unchanged, just don’t turn on the option!

They are not forced to change their look to a generic one. They only are rendered as a generic human on another player/spectator screen if the player/spectator set the option in settings.

@everyone who supports character scaling instead of a generic human model: it won’t work. Scaling character will still give some race other benefit (not necessary Asura). Just make it a client side thing, giving the player/spectator an option to display other players in the match using a generic model.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Would you still use rune of strength if...

in PvP

Posted by: Sunshine.5014

Sunshine.5014

I’ll still be pretty happy with it since I still get the free mights from the 4 pieces bonus.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Macros

in PvP

Posted by: Sunshine.5014

Sunshine.5014

It’s not that hard, I’ve taught multiple people (both random meet and friends) how to execute it. All you need is a mouse that map one key to F3

Take a look at the normal scepter Fire attunement burst:
1) [optional] press 2 cast Dragon Tooth
1*) starting position: place your index finger on R, your middle finger on 3, your pinky finger Q. On the right hand, place your thumb on the button that switch to Air attunement.
2) use your middle finger to press 3 to cast Phoenix, aiming it a little bit behind the enemy. Your finger is on key 3 now, don’t move it, keep it there. Your pointing finger should press R at this time to fire off an Arcane Wave.
3) while Phoenix is firing, press your mouse button to switch into Air attunement. On the left hand, press Q to cast Lightning Flash right on the emeny. Immediately after pressing Q, move your finger up a little bit so it’s on key 2.
4) now using your middle finger to press 3, your index finger to press E, your pinky finger on. it doesn’t need to be at the same time, you can spam it.

All the bursts landed at the same time, and on the enemy’s screen, it looks like you casted 10 spells in one time and they are instantly down.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

From an Ele: Rune of Strength is too strong

in PvP

Posted by: Sunshine.5014

Sunshine.5014

I would:
-add an internal CD for sigils of battle of 9 seconds
-reduce the bonus 6 set damage from 7% to 4%

Sigil of Battle already has a cooldown of 9 seconds. It’s the Rune of Strength change that made things become way over the top.

We need to:
1) remove the 4th piece bonus that gives free might
2) reduce the 6th piece bonus to 4% dmg, or keep it at 7%, but remove the bonus duration

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

From an Ele: Rune of Strength is too strong

in PvP

Posted by: Sunshine.5014

Sunshine.5014

Thank Solstice, I agree with you

Celestial is designed to have much lower power, which is fine; however, the OP Rune of Strength allows them to keep ~20 stacks of might (and more if they are in a team fight and receive might from teammates’ blasts or Empowered).

When you run into a team fights and see everyone on your team has at least 20 stacks of might, you know you will win, but relying on a vastly OP rune to win is not a stable strategy. It will get nerfed.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

From an Ele: Rune of Strength is too strong

in PvP

Posted by: Sunshine.5014

Sunshine.5014

Try Mesmer with it (phantasm/shatter build), Engi with it (search for Five Gauge build in the engi forums), Even a Guardian can help his teammates to keep very high stacks of Might in combat with Empowered. Basically the team I’m running with have 1 guardian and 4 other classes all run Rune of Strength. One Empowered from the guardian and our DPS increases significantly. The Rune is really OP.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

From an Ele: Rune of Strength is too strong

in PvP

Posted by: Sunshine.5014

Sunshine.5014

I do not run rune of strength and I disagree with the OP. I think Elementalists are at a good spot with that rune. Without the rune, they will be weaker than they currently are which will put them at a disadvantage again.

Also, I do not play an Elementalist or a Warrior.

If you’re of the opinion an ele is fine with might stacks why not suggest buffing ele’s personal might stacking, while nerfing the runes?

^ this, we don´t need builds that stand and fall with a buff or nerf of a runeset.

Exactly! Nerf Rune of Strength. If Ele is too weak after that, there are plenty of ways to buff Ele the right way:
1) Make Signets instant
2) Make Glyphs cast faster and provide more defensive utilities
3) increase the base damage (not the total damage) of their skills by 20%, roughly equivalent to a few stacks of might

Relying on the OP-ness of a rune set just to be viable again is bad. Also, having to rely on almost 1000 more stats just to be viable again means Ele base damage is too low.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

From an Ele: Rune of Strength is too strong

in PvP

Posted by: Sunshine.5014

Sunshine.5014

25 stacks might is simply a boon, which can be removed very easily.

it is just that people are lazy to do so.

introduce better ways to strip boons instead of asking for nerfs.

It’s much stronger than any other type of Rune, nothing even comes close to provide you access to a thousand more stats. What you are asking for is power creep, which we don’t want. Nerf it instead.

This only comes from the assumption that Strength runes in itself give you 25 might stacks, which they don’t. You said that you can maintain around 12 stacks permanently without the runes. Thus, the real value of the runes is around 13 stacks of might + the #6 bonus, which doesn’t even come close to being thousands of additional stats.

13 * 35 * 2 = 910, I admit that it’s not 1000, but it’s close,. given that it also give you 7% more damage. I think we can both agree on that.

I do think that Strength runes are a bit over the top. They are the “best” rune set out there atm, but they only need shaving, not a major nerf. The whole rune and sigil rehaul was bound to make some things broken, so shaving will happen sooner or later.

/agree

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

(edited by Sunshine.5014)

From an Ele: Rune of Strength is too strong

in PvP

Posted by: Sunshine.5014

Sunshine.5014

25 stacks might is simply a boon, which can be removed very easily.

it is just that people are lazy to do so.

introduce better ways to strip boons instead of asking for nerfs.

It’s much stronger than any other type of Rune, nothing even comes close to provide you access to a thousand more stats. What you are asking for is power creep, which we don’t want. Nerf it instead.

it is only strong if the user managed to stack 25 stacks of mights.

oh, there can be better ways to remove boons without more power creep.

also, from the wiki
http://wiki.guildwars2.com/wiki/Searing_Flames

When you apply burning to a foe, remove a boon.
Miscellaneous effect.png Boons removed: 1
— In-game description

Notes
The trait activates only when the target has a boon.
This trait prioritizes removing Might over other boons.

not sure how true it is though.

You’re only defending the overpowered Rune of Strength because you’re playing a Warrior..

Great argument.

Completely ignore the content of his post and just berate him and say that his opinion is biased/wrong.

Hint: Just because you play an Ele doesn’t mean your opinion is by default any more valid than any other posters. Back up your post with actual content and defend it. If you can’t even do something as simple as that, don’t bother posting.

Well, I’m not really obligated to defend that Rune of Strength is OP anyway. I benefits greatly from it when you guys say that it doesn’t need a nerf. So I guess I should thank you instead. Ele can basically re-apply Might all the time, so I’m not worry about boon removal either. It should be other class that will be afraid of that.

I only made this thread because I don’t want Ele to be another faceroll class that people hate like Warrior because of an imbalance thing like Rune of Strength.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

From an Ele: Rune of Strength is too strong

in PvP

Posted by: Sunshine.5014

Sunshine.5014

25 stacks might is simply a boon, which can be removed very easily.

it is just that people are lazy to do so.

introduce better ways to strip boons instead of asking for nerfs.

It’s much stronger than any other type of Rune, nothing even comes close to provide you access to a thousand more stats. What you are asking for is power creep, which we don’t want. Nerf it instead.

it is only strong if the user managed to stack 25 stacks of mights.

oh, there can be better ways to remove boons without more power creep.

also, from the wiki
http://wiki.guildwars2.com/wiki/Searing_Flames

When you apply burning to a foe, remove a boon.
Miscellaneous effect.png Boons removed: 1
— In-game description

Notes
The trait activates only when the target has a boon.
This trait prioritizes removing Might over other boons.

not sure how true it is though.

You’re only defending the overpowered Rune of Strength because you’re playing a Warrior. It’s simple for a warrior to maintain a high number of might stacks when equipped with Rune of Strength and Sigil of Battle, due to 5s weapon swap, accessible (and big) fire field with spammable blast finishers.

It’s overpowered, and it needs a nerf. This is coming from an Ele, who arguably the one that benefits from the overpower-ness of Rune of Strength the most.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

From an Ele: Rune of Strength is too strong

in PvP

Posted by: Sunshine.5014

Sunshine.5014

25 stacks might is simply a boon, which can be removed very easily.

it is just that people are lazy to do so.

introduce better ways to strip boons instead of asking for nerfs.

It’s much stronger than any other type of Rune, nothing even comes close to provide you access to a thousand more stats. What you are asking for is power creep, which we don’t want. Nerf it instead.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

From an Ele: Rune of Strength is too strong

in PvP

Posted by: Sunshine.5014

Sunshine.5014

I’ll also add this: if they didnt nerf Lyssa Runes, (most) people would still be using them.

Rune of Strength is simply the best Runeset for dealing damage. It is simply “the best” runeset for Elementalists, Warriors and Thieves.
Same thing can be said for Rune of Balthazar for condi Engineers, rune of the Nightmare for Condi Necros, or Rune of the Soldier for Bunker Guardians.

I want to say that even for condi engi, Rune of Strength + Sigil of Battle is better than Rune of Balthazar now. Not only you have much stronger burning per tick, a much stronger direct damage on attack, you also are less susceptible to condition clearer because you don’t have to rely on having the burning going for full duration to reap the benefits. That’s only part of it, with increased condition damage, it also benefits your other conditions, rather than just burning.

Rune of Strength is really overpowered, and people recognize it. As soon as the patch went live, price of a Rune of Strength increased from a few silvers to 13 gold a piece. Now it’s 14 gold and still going up. In pvp, Rune of Strength is “the” rune, since it doesn’t cost gold to buy.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

From an Ele: Rune of Strength is too strong

in PvP

Posted by: Sunshine.5014

Sunshine.5014

I main an Ele, and I’m between rank 50-100 on soloq, ~200 on teamq, just in case people ask.

I’ve been playing Ele since the start of the game, during the time that Ele was god tier, and when it was kitten tier. I was pretty happy with the adjustments ANet made for Ele in the recent feature pack. I’ve been playing my Ele with Rune of Strength for about a month now, and it’s simply just too strong. I tried Rune of Strength with other classes, like Warrior, Mesmer, Engi, Thief, and come to the conclusion that it’s broken. Let me tell you why:

Without Rune of Strength, and Ele has on average 12 stacks of might if combo properly. With Rune of Strength, I can keep 25 stacks of might permanently during fights. Not only Rune of Strength provides 45% more Might duration, it also give you a 18s stack of might every 5 seconds. That’s a permanent 200 more offensive stats in combat, just from the 4 pieces bonus, without counting any other benefits it gives.

25 stacks of might gives a big stats boost to any class/build. That’s 875 power and 875 condition damage at the same time. No rune should allow people to get that much benefit by just equipping a rune set.

By comparison, going from a Cleric amulet (largely defensive) to a Berserker amulet (largely offensive) only gives you 279 more power. Now, by just equipping a different set of runes, you can get a lot more offensive power, not even counting the 7% damage boost, which is permanent if you have a Sigil of Battle.

Rune of Strength should be shaved. As an Ele, this is a hard opinion for me to voice; however, I think it’s best for the game that we admit Rune of Strength is overpowered, and in need of an adjustment.

Discuss?

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Help me learn to beat mm!

in PvP

Posted by: Sunshine.5014

Sunshine.5014

+1 to this tread and answers. I’ve been having trouble with d/d eles with my d/p thief. Haven’t never really played an ele, I forgot about waiting out water attun.

Any more tips on d/d ele would be awesome!

Steal their boons right after their might combo from Fire -> Earth. Then you will get 25 stacks of might and crit them for 14k backstab.

Always use your teleport right after an Updraft knock back (and see that they switch to fire). If you dodge that big burst, the Ele will have to go to defensive mode while you burst them down.

Tbh, Ele is one of the easiest class to beat when you understand their mechanics and limitations. It’s pretty hard for them to workaround their limitations, and you will have the upperhand. The key thing is to steal their boons in Earth, and burst when they have just used their heal in water, or switched out of Water. Dodge the burst in Fire, and range it when they are in Air (so you can watch the RTL and dodge it). Most Ele has a set of rotation between attunement, and you can easily predict which attunement they are going next

Normally Air → Fire → Earth → Water → repeat.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

(edited by Sunshine.5014)

Turrets decap engi

in PvP

Posted by: Sunshine.5014

Sunshine.5014

Oops, I fogot this. If they are running turrets, they are not a decap engi, they are just an engi with a rifle. Kill turrets and engi will be useless.

lol right, I love how every engie build is considered decap. I’m reading the title on this thread and thinking…so why is it decap? So what the hecks the difference between a turret engie and a turret decap? Is it just to make it sound menacing? xD

Most people, when get constantly knockback/stun/disabled by an engi automatically assume it’s a decap engi. The vast majority of them don’t know that Engi has very good access to disables/immo too, without having to go full decap.

With a few CC, a celestial engi can burst pretty well, forcing the enemy to go into heal/survival mode (which wastes them a few seconds of attack). A few well timed immo/chill, and your CC will go off cooldown again, so you can knock them back again.

Engi is actually pretty fun to play, and the celestial build is exceptionally strong in 1vs1. I encourage you to try it; don’t settle down to rabid. There is a reason that top 100 engies on the teamq leaderboard are mostly celestial + strength rune engi.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Turrets decap engi

in PvP

Posted by: Sunshine.5014

Sunshine.5014

I would never use sigil of paralyzation as an engi. You have 1 stun every 3 minutes. I would use sigils of strength and battle if you want to stack might. I would also use rabid rather than celestial.

Paralyzation is just a small thing I do; most of the time I use Sigil of Doom. The benefit of Sigil of Paralyzation is that if you are able to waste the enemies’ stunbreak, a 3s group stun can mean a won teamfight, and you can use it to make enemies trickling in to later battles, effectively wins you the game. It’s not the best sigil, and I totally agree with that. Use Sigil of Doom if you prefer a less risky build.

Also, believe me, try out Celestial for a weekends before you dismiss it. It’s the best sigil for Engi right now.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Turrets decap engi

in PvP

Posted by: Sunshine.5014

Sunshine.5014

Celestial Engi + Rune of Strength is pretty strong. People often forget that Might also provides condition damage. Rune of Strength is actually better for Engi than Rune of Balthazar. Put on Sigil of Battle if you don’t want to trait for Mights.

Try it out. You don’t even need to be a good engi. That’s the build top engis have been playing in top team queue matches after the patch.

Here is the build:
http://en.gw2skills.net/editor/?fdAQFAUlUUpErtbxkLseNCbBNqxI6OWlN+5DEgkC-TJBCwAAuAAaeAAx2fgbZAA

For 1vs1, put on Sigil of Doom instead of Sigil of Paralyzation, and you have a pretty good chance of winning any 1vs1 unless you’re very new to Engi.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

ranger counterattack vs pistol whip

in PvP

Posted by: Sunshine.5014

Sunshine.5014

  1. Thief can steal the stab from rampage as one
  2. Let the thief stun you and then use counter attack….. the knockback will be time at the end of the thief’s evade which he can’t dodge.

^ this
Just a fact that not many people know. Steal prioritizes stealing Stability first, so popping stability won’t work.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Will we ever fix "random dodge" ?

in PvP

Posted by: Sunshine.5014

Sunshine.5014

I agree, nerf energy sigil.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

POLL: Which Class IS the most broken?

in PvP

Posted by: Sunshine.5014

Sunshine.5014

This poll is broken. The better way to poll this is to ask people to rank the broken classes/builds, then aggregate them.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

What is your Moment in Pvp? Story Time

in PvP

Posted by: Sunshine.5014

Sunshine.5014

My story:

It was a tournament match on Foefire a while ago (before patch). They invaded our home, and killed 3 of my teammates, my team was not doing well and was behind about 50 points or so. We cap mid, but lose home and far.

I played a full glass cannon staff ele, and my other friend played a guardian. 4 enemies showed up at mid after taking our home, and I was like “omg, I gotta run,” so I teleported to a hard to reach place, then start casting meteor at mid. My friend got downed almost instantly after being focused by 4 people. 4 of them started to cast stomp at the same time, right about the time my meteor rained upon them. I started seeing numbers popping up, 4k, 5k, 5k, then a big red arrow! I immediately put down an Arcane Wave then lava font. Beautiful numbers kept popping up, 4k, 6k, 6k. Then I saw that all of the enemies was down, except I counted that 5 of them were down, lol lol. It turned out their thief also joined the fun and got caught up in the state of affair lol. My friend soon rallied and we won that game by holding home and mid.

The best feeling when you play an ele is when you see big numbers popping up.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

triple warrior cheese op

in PvP

Posted by: Sunshine.5014

Sunshine.5014

I read this thread yesterday, and I thought it would naturally die off since it’s clear that the OP is a below average warrior. An average warrior will understand that putting berserker stance on their bar against a condi engi and a necro is a must.

I’m sorry OP, I dont mean to trash you, but you mentioned that you melted instantly to the engi’s condition. It just baffles me. An average warrior would know that they only need to press one button to activate berserker stance and they have infinite stream of adrenaline that they can rain CC on that poor helpless engi. If you play your warrior like that, I can only wonder how good other warriors in your team doing.

This thread is kind of pointless. It’s like a BMW driver refuses to use any gear higher than the first gear, and argue that it proves BMW cars are not faster than a bicycle.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

your thoughts on tournament restrictions

in PvP

Posted by: Sunshine.5014

Sunshine.5014

They should force everyone to use a Human instead of Asura.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

NA Tournament of Legends - Discussion Thread

in PvP

Posted by: Sunshine.5014

Sunshine.5014

Another DC, lol, wow.
#esport

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Three semifinal teams use two warriors

in PvP

Posted by: Sunshine.5014

Sunshine.5014

2 hambow with AoE cc really help in team fight. Even with just spam cc (you don’t need to chain it correctly), you forced the other team to stay in defensive mode. It’s very effective.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

NA Tournament of Legends - Discussion Thread

in PvP

Posted by: Sunshine.5014

Sunshine.5014

Bunkers everywhere.
Asuras everywhere.
Good rotations are rare to see.
People just stand on the point poking each other slowly.
Much boring.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

NA Tournament of Legends - Discussion Thread

in PvP

Posted by: Sunshine.5014

Sunshine.5014

kitten , I really wanted Good Fights to win. I thought they would at least make it to the finals.

Nah, they lost their honor by exploiting a bug in an official tournament.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Bunker comps

in PvP

Posted by: Sunshine.5014

Sunshine.5014

This bunkers and asuras problem really kill the mood for ToL.

When I watched the ToL EU, it was fun because of all the rotation and fun combat.
On ToL NA, it’s just a bunch of people poking each other. They don’t win by rotation (which is fun to watch). They won using bunkers and asuras.

Such a shame.

P.S: this game has no dismissing return for CC. 2 hambow is too strong.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

(edited by Sunshine.5014)

ToL NA Double Warrior Cheese

in PvP

Posted by: Sunshine.5014

Sunshine.5014

CC in this game is too strong. With sigil of Paralyzation, a double hambow can disable/immobilize a team almost constantly. If the other team run out of stability, it’s a death sentence.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

NA Tournament of Legends - Discussion Thread

in PvP

Posted by: Sunshine.5014

Sunshine.5014

#asurasprophecies

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Poll: Better Matchmaking?

in PvP

Posted by: Sunshine.5014

Sunshine.5014

This is a bad poll; there is so much ambiguity.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Elemental Attunement - WHY!!!!

in Elementalist

Posted by: Sunshine.5014

Sunshine.5014

I agree it should be baseline for the self-only version. The trait should make it AoE to affect allies.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Asura Animations & Visual Effects are Broken

in PvP

Posted by: Sunshine.5014

Sunshine.5014

This has been said too many times already. ANet, give us the option to make the opponent displayed as a generic human. I’ll even pay real money for it. You can even make it a gem store item. Here is my money, please take it and give the players a way to normalize the opponents’ models.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Churning Earth Suggestion

in Elementalist

Posted by: Sunshine.5014

Sunshine.5014

Churning Earth is fine. If you think it’s too hard to use, then make it so it still explodes with lower damage when you cancel it mid way.

Cast time 3s
0.5s → 10% dmg
1.0s → 20% dmg
1.5s → 35% dmg
2.0s → 55% dmg
2.5s → 70% dmg
3.0s → 100% dmg

This way, it’s not too OP for great Eles, while not too punishing for newbie Eles. Notice that the scaling is not linear, so there is more incentive for people to try to cast as long as possible.

Please don’t suggest adding things like Protection into Churning Earth. It will make me really OP, and I don’t want people to complain that I’m OP. Thanks

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

This mmr decay rate is a joke....

in PvP

Posted by: Sunshine.5014

Sunshine.5014

The decay doesn’t reduce your MMR. It only reduces your rank on the leaderboard. As soon as you play one game, your rank on the leaderboard will be updated to reflect your MMR again.

In short, no, you don’t get into elo hell for not playing. Your MMR stays the same. If it’s still hard to understand, here is an example:
You’re rank 10
You didn’t play for a week, and get to rank 999
You play one game, and win
You’re rank 10 again.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Autobalance - Not Working?

in PvP

Posted by: Sunshine.5014

Sunshine.5014

It’s a guaranteed victory if you get auto-balanced. Always click on the volunteer button, unless you have other reasons.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Custom Arena indexed as official server

in PvP

Posted by: Sunshine.5014

Sunshine.5014

You can turn off progression, then they don’t send the hot join players to you anymore.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Game balance still as bad as pre patch

in PvP

Posted by: Sunshine.5014

Sunshine.5014

Balance is improved, except for conditions getting worse with the Balthazaar runes

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Diamond Skin is impenetrable now

in PvP

Posted by: Sunshine.5014

Sunshine.5014

Nerf Scissors, Rock is fine
With Love, Paper

Nerf Diamond Skin, every other classes is fine
With Love, condi bunker

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

(edited by Sunshine.5014)

How to start with PvP?

in PvP

Posted by: Sunshine.5014

Sunshine.5014

Since you have a guardian, the easiest way to get started is to build a bunker guardian (look for guides in the guardian forums). Then play a few hot joins match to learn the map. Basically your job is to go to the mid point in the middle the the map, stay there cap/keep it.

Then start learning other rotations later, but first, try to learn the map first.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Tempest Defense works vs basilisk venom

in Elementalist

Posted by: Sunshine.5014

Sunshine.5014

A single trait should not counter an elite skill

A bug that needs to be fixed IMHO

A single GM AIR TRAIT that is not on cooldown SHOULD counter a stun.

Says you but I disagree since I don’t want a repeat of the Ele meta

Ele was great but I feel we’ll get an influx of fotm players after this…

It’s intended, and it’s in the changelog:
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-15-2014/first#post3919207

Search for Tempest Defense.

I think that’s it for the thread right?

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

13k Backstabs are toxic, PERIOD.

in Profession Balance

Posted by: Sunshine.5014

Sunshine.5014

I won’t argue that stealth isn’t broken because it is but overall thieves really aren’t that great. The reason why thieves have to rely on these cheap tactics is because it’s the only way they can accomplish anything. Remove it from them and you pretty much destroy the entire class.

Is it a poorly designed class then? Yes, I’d argue so. That said, until ArenaNet gets around to remaking thieves I can’t help but think that any drastical nerfs to them would be uncalled for. I get that it’s frustrating and unfair and I’m definitely not trying to play the role of thief apologist here but after trying their other options myself I fully understand why they rely on this cheese.

Thanks for your understanding! I also agree with you that it’s broken, and if we nerf it without compensation, it sucks for thieves. Thieves are forced to play burst because their sustaining options aren’t that good. There are a few options to tone down the toxic insta gib from stealth:

1) reduce the damage, but add a minor cc condition to it, for example Cripple.
2) reduce the damage, but make it regenerate 2 initiatives on hit
3) reduce the damage greatly, and add multiple stacks of bleeding instead.

The point is to make it much less likely to use the cheap tactics of insta-gib from stealth.

I completely agree with Fungalfoot’s point here, but those alternatives are terrible. Giving it condition based perks on a power/crit based playstyle? nah. The only thing I can think of (which would make sense too) is in exchange for damage reduction would be to make it unblockable because hey, he’s stabbing from the back yo.

I think your suggestion is fair too. Instead of making it double damage from behind, make it a guaranteed crit and unblockable.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

13k Backstabs are toxic, PERIOD.

in Profession Balance

Posted by: Sunshine.5014

Sunshine.5014

Saying it’s a glass cannon complaining about another glass cannon is missing the point.

The point is: insta-gib from stealth is toxic. It’s the same thing for fresh air ele, although you can at least see the ele coming. 13k backstab from stealth is toxic. A thief is not a normal glass cannon. It’s a glass cannon with constant access to stealth and teleport. It has way too much advantage.

It’s not missing the point. It is the point. 13k damage isn’t flat across the board. The attack does not ignore armor or protection.

It only exists because the target was also built as a glass cannon and had insufficient burst protection.

  • You think 13k backstab is a problem?
    yes
  • Do all backstabs hit for 13K+ ?
    no
  • Why does it hit you for 13k+ ?
    low toughness
  • If you spec conservatively into toughness does it still hit you for 13k?
    no
  • Is 13k backstab still a problem?
    no
  • Were your choices enabling 13k backstabs to be a possibility?
    yes

Thieves punish and counter-play pure damage or burst based builds. If you didn’t play one of those builds then the thing you claim is toxic wouldn’t exist. Essentially, players are just mad another player is doing to them what they intentionally built to do to other people.

So as soon you see a thief in the enemy team you have to build full bunker just to ensure not to get hit for 13k? That doesn’t seem like a viable tactic. You can avoid every other class by just don’t walking near them. But if a thief decides to hunt you down, he will catch you, no matter what you’re doing. So the only viable “tactic” is just building super tanky. If the whole enemy team is forced to react to just one pick on your team, this pick will probably considered being OP in any game, sincethe whole team has no other choice than reacting to his pick.

sPvP thieves don’t hit for 13k.

And if you really have problems with thieves on sPvP, you are just bad or not build right.

And for WvW….
Well if you can’t detect someone approaching you in an open field map, you may want to check your culling settings in the Option menu.

I hope you realize that the screenshot in the first post is spvp right? If not, then you just weakened the argument for your side greatly.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

13k Backstabs are toxic, PERIOD.

in Profession Balance

Posted by: Sunshine.5014

Sunshine.5014

That’s why I said burst, sustain damage AND healing all need to come down. Raise the TTK, but have less immortality, more plays get made. 1 shot teams and immortal tank game isn’t very fun.

I totally agree with you. I wrote a post about this before:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Why-it-s-hard-to-balance-GW2/first

The gap between super bunker and super zerker is too big. People say they are playing bunkers because they have to handle big bursts from thieves. Thieves say they must be allowed to have big bursts or else no one will kill the bunkers. Everyone else in the middle suffers.

It’s not healthy for the game. Tone down the burst from thieves and other glass cannon. Reduce the tankiness of bunkers greatly. Then we will have a much more easier to balance game. It’s also more fun because then people are more free to play the way they like (instead of being forced to play bunker/berserker)

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

13k Backstabs are toxic, PERIOD.

in Profession Balance

Posted by: Sunshine.5014

Sunshine.5014

@Sunshine, if you read the rest of the post I was talking about the base classes themselves. Eles have more in the way of weapon/utility defensive options, self and party heals, immunity, and condition cleansing than thieves do. For sustained range damage they have more options.

The last bit of my post I acknowledge that glass eles aren’t as effective because they are squish.

Then you perfectly proved my point: Glass thief is not an ordinary glass cannon, it has way too much advantage. A glass ele can’t compare to that at all. So, we came into the same agreement then?

I am trying to be helpful. You can keep QQing on the forums, which will get you pretty much no where. If it does go somewhere, you won’t see the change for months. And when it does come, it won’t be what you expected. OR you could just modify your build to not be gankable because you want to be able gank everyone else.

These are not the normal QQ posts. The problem with stealth insta-gib is real, and it’s toxic. So far, you and other pro insta-gib posters have come into the same conclusion as we do, right?. We’re all trying to be helpful, so no need to name calling/ad hominem and stuffs.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

all of your 5v5 servers are full...

in PvP

Posted by: Sunshine.5014

Sunshine.5014

Please quote where I said “who are you to say what other players like” part.

Problem: not enough hot join servers
OP: it’s because they removed 8v8
Me: no, it’s because they reduced the number of servers. They just need to open more servers.

Where did I say anything about the “who are you to say what other players like” part?

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

13k Backstabs are toxic, PERIOD.

in Profession Balance

Posted by: Sunshine.5014

Sunshine.5014

“A thief caught out of stealth is a dead thief” – you mean like how an ele caught out of stealth(all the time, since we don’t stealth) is a dead ele? Aaaand because you’re sooo squishy, stuff your Medium armor class? You literally have it so easy you don’t even realize what squishy means. Lol

This is entirely off topic, and I’m not sure you want to get into all of the ele defensive weapon and utility skills, heals, immunities and cleanses.

Tell me all the great ele defensive weapon/utility skills/heals/immunities/cleanses they have when they go full glass cannon. Thief has way more innate advantage with stealth/teleport and medium armor. On top of that, they have access to the most toxic play style, insta-gib from stealth.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

all of your 5v5 servers are full...

in PvP

Posted by: Sunshine.5014

Sunshine.5014

Pre-patch there were over 200 servers. Now I see only 50?

That’s the problem. 1/4 of the servers are left.

Yup, that’s the problem, not because they removed 8v8. They should make it so that if people click Play Now, and there is no available left, they should create an addition server.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.