OH MY GAWD
OK so I took a break cos frankly your (ANet’s) vouyeristic tendencies made me proper uncomfortable. Thankfully our Prime Minister hasn’t made furry Charr kitten illegal yet, but just to reduce the inconvenience I quit using Rune of the Vampire. In fact, I moved over to Rune of the Scavenger.
THIS HAS GONE BEYOND A SIMPLE JOKE AND IS NOW NAKED (pun intended) HARASSMENT.
You knew I’d go for that rune, which is why you gave it the stripper bug. I don’t know how you knew, but you knew. And now you’ve got a nice full folder of my hairy Charr kitten to sell to the highest bidder.
You’re evil. You’re clever, but you’re evil.
Dire + Scavenging = win.
Chrys in everything else.
I’m rocking 30/30/0/10/0 (MoB on dodge) at the moment, but I’ve also found 0/30/20/0/20 to be good fun in Dire.
Uh… Nah.
RotS has +crit damage, and you have little crit chance if you’re in carrion. Condition duration is less significant cos you have loads of Vit and some good cleanses, and the 1s fear… well, that’s nice but our best elite cooldown is kitten , so no thanks.
I’d go with Scavenging tbh, and further to that I’d prefer Rabid (earth sigils) or Dire (geomancy sigils). IF you’re going hybrid, go Ravager’s with celestial accessories. I don’t think RotS has a place in most necro builds.
Hi there.
Saw Nemesis guide a while ago, which suggested rampagers plus celestial accessories.
Has anyone been experimenting with celestial accessories plus rampagers? I’ve got a few celestial accessories (ascended and exotic) and am thinking about giving it a go. I know healing is a dumpstat for necros (yay for crappy scaling), but the others should work fairly well with a 30/30/x/10 or 30/25/x/15 build.
However, I’d welcome input from you chaps. Have you tried it, and how well did it work? What’re the pitfalls, and what runes did you use?
Good grief.
Took all of 10s to test. Spectral Wall generates 4% LF per hit as before. It’s just a tooltip change.
Now, anyone care to test LF HP values?
HEy everyone.
Running GW2 off’d a Samsung 840 SSD. Loading times were like 3-5s before this patch, and now it’s 20-40s.
Anyone else having this problem?
Upvote for silly undocumented changes which ruin our support meta.
This build… isn’t going to be very effective.
…TRIIIIM…
I don’t mean to sound discouraging, but it is what it is. You really need to play the game more and study up on the mechanics of the game before you’ll be able to produce useful builds.
Blaine is right I’m afraid. These builds aren’t effective, his advice is solid and I’d say you need to test some of these builds before submitting them to people otherwise folks are gonna start ignoring your posts.
I appreciate the sentiment with which you’re posting, but repeatedly posting ill-considered builds won’t work out well in the long run.
Royce,
I use this to great effect.
Hey all.
I’ve decided to redo my old Deathtickle build (Deathtickles – THE RETICKLING) as a result of various things changing in the meta etc. regards retal and other stuff.
It’s not a surprising build, nor is it going to be revolutionary for most folks here. You’ve seen 30/x/x/x/30 before, so feel free not to contribute if your only comment is “OMG TOTALLY SEEN THIS MONTHS AGO”.
I still use Rune of Vampirism even though it’s glitchy and requires me to strip every time. Mist form is a godsend – quite often it’ll proc and bridge me to my next DS cooldown, and in WvW or instances there’s generally a lot of LF floating around so it works very well.
You know the process – drop wells or cast focus 4, hit DS and blast away. I’m not going to pretend there’s much finesse to this process, and if you prefer you can use dagger (with Chill of Death) instead of axe; it’s a lot better for rooting your opponent. If you’re going to try and root and wellbomb, try and tease their condition cleanses out ASAP.
Soul Marks is interchangeable with DS cooldown in my opinion. A lot of people repeatedly state that DS cooldown isn’t worth it – all I know is it’s a lot more common for me to get into DS from mistform when I have the DS cooldown. Your call.
In terms of gear, I’ve tried to strike a balance between ‘zerker and knights and soldier. I may swap some of my ascended gear which is PVT/Knights for the pow/prec/crit dam gear, but at the moment I think I’m in a good place regards survivability.
Focus 4 is an insane ability, and the 1200 range chill/boon strip from focus 5 is both a potent source of damage and a great way to stop runners or reduce the efficacy of boon-reliant classes. In instances, I swap for the might generating trait, but in WvW I think higher LF gen coupled with long range boon stripping is far more useful.
You can, with wells in DS, strip a keep wall of everyone on it. I tend to drop a single well, hit DS and Life Transfer (not long before they stop that from damaging through walls chaps), which will normally average 2k per WoS tick and 4-6k from LT.
Some obvious questions:
1) Why didn’t you go for 50% crit with 50% DS crit?
Because there’s an invisible cap (at 100% crit you can still not crit), and because I wanted to retain some survivability.
2) LOL, axe? Really?
Yeah. Axe with axe training DS DPS is similar to staff DS DPS, so whichever weapon I have out I’m putting on the hurt.
3) You said you didn’t like staff!
It’s better now the marks are larger, and though I sometimes run A/F & D/W I do tend towards A/F and staff these days. Putrid Mark might’ve been nerfed, but the damage is solid and having a ranged cleanse/transfer is great.
Anyway, if you like it, feel free to use it. The more Deathtickles we see on the field, the better!
IT’s getting fixed on 6/8/2013, right guise? Is it?
The greater the gap between the in-game poor and rich, the more money ANet will make from gems-to-gold transactions.
Ergo, nothing will be done. Move along.
It’s hilarious.
There’s nothing “legendary” about legendaries except for the stupifying amount of grind required to get one. When I see one, I have a few reactions:
1) Does that person even enjoy GW2? I mean the actual gameplay – I enjoy WvW/instances/etc. far too much to consider taking time out to farm crap.
2) Does that person realise that there are games out there where high polygon weapons with particle effects are available for practially zero time? (TF2 etc)
3) In WvW, they’re the train target for me. Love seeing a legendary, means my zerg has a nice easy target to focus down.
If you have a legendary, that means you didn’t sell it for ~1500g. That shows a serious lack of mental processing. Either that, or you had 1500g spare, which means you’re a trading post trader (thanks for the inflation guys!) or you converted cash to gold, in which case your real life priorities are so kittened there aren’t words for it.
So no, I’m not impressed.
Yeah, this issue was some time ago. Persisted for 2 weeks, and then suddenly went away and it’s not occured since.
It was unplayable for some time during peak hours, but it’s no longer an issue.
Thank you for the (belated) reply.
I quite like SE armour, in brown/black and green/dark green it looks quite evil.
Struggling to find any other sets which work though.
Shabumply bump?
I think Nemesis posted a vid with rampager armour and celestial accessories. Might not have been him, not sure.
Anyway, working on a celestial accessories set. The crit it gives is very reasonable, and for hybrid builds I think it’ll work well. The only “dump stats” are healing (which isn’t useless, just not ideal) and MF (which is getting “fixed” in the future apparently).
Mmm. I was gonna say focus has a better chill, but fair enough.
2s chill on crit is a bit miserable. I used to run a chill build, but I used dagger/warhorn and axe/focus, with SotL and Sigils of Hydromancy on each OH. If you switch, you’ll hit for 600-1400 and proc a 3s chill. The 1s doesn’t seem like much, but if you use 3 sets of 20% chill duration, 20% from spite then that’s 5.4s of chill instead of 1.5s of chill.
Also that focus chill suddenly becomes 5s > 9s…
Depends really. I like what you’ve done, and the build seems solid. I just used to like Hydromancy plus 3 sets of 20% chill… might go back to it in the near future actually. Good times – WoD pulsed for 2s, and Plague was 2s chills per hit too. Most amusing.
Perhaps put SoH on the staff? I dunno.
Retal used to be the mainstay of my chill build, but since it got halved in WvW and sPvP I don’t think it’s significant enough to spend a point on.
I’m stuck for inspiration.
I’ve got a Sorrow’s Embrace set, an Arah set, a Khilbron set and a CoF set.
I need one more set of light charrmour – inspire me! Mixed, single set, whatever. Just show me the best you can do with the glitchy Charrmour we’re stuck with.
I dunno. I’d consider myself a “wellomancer”, but I don’t have the well CD trait. I too use WoS and WoC to put the hurt on zergs, but I think 30/10/0/0/30 is a better trait allocation as it’ll give 20% more damage when below 50%, more power, 30% more crit damage and 50% crit chance. I think that’s far more important than taking the well CD trait… I’ll generally do 12-14k damage to a glass cannon player if they stay in for the duration.
You might get to cast your wells again 20% faster, but mine’ll do a buttload more damage, leaving me free to kitten around in lich or plague as appropriate.
It also leaves me free to slot alternate abilities in without feeling I’ve “wasted” trait allocations… the BM tree is awful and in my personal experience does very little to sustain compared to the amount of benefit you’ll get from being a lot deadlier.
S’only my opinion though, if you’re happy rockin 20 BM then you shine on you beautiful diamond!
I used to (in my deathammer build) run 2 wells with no ranged casting – literally hurling my PVT kitten into a zerg, grab retal (back when it was worth it), drop wells and switch to plague.
I have a bad feeling about how this is going to turn out, purely because the “PvP community” person said “you’re target number 1 because you’re the biggest threat”, when common knowledge is we’re targe number 1 because we can’t escape being pwnt.
Sigh.
I don’t even feel our position in tournaments merits anything but buffs. We’re the tracks the focus train rides on, because we can’t escape.
The dev started the discussion by saying she thought we were target number 1 because of our threat. Silly person – we’re target 1 because we can’t escape.
Cut out burning, it doesn’t fit our g’kitten class in lore or playstyle. Replace it with higher damage vs chilled targets or change the 25pt to chill on crit and give the 30 point a choice between 10% more damage to chilled targets or 20% more damage to targets under 50% HP.
2 birds with one stone.
Do not change DS again, unless you’re going to give necromancers a SIGNIFICANT boost in sustain/escape. We are the focus target because we’re an easy kill, not because we’re significant in any way. Perhaps a trait which limits DS loss to 8%/s or something like that.
And for the love of everything, DO NOT HOTFIX. No offence intended here, but you’ve made a couple of really stupid balance decisions re: necromancers already (compounding the godawful class balance until this point) and I’d rather not see another one administered on the whim of 7/8 of the forum’s population.
Thanks.
Dagger is better.
Generates more LF, roots and does more direct damage (if you can stay in range), yes.
Better? No.
Axe with axe training bumps LB damage by 15%. It generates almost as much LF, and has a 600 range with an AoE cripple and retal.
Different weapons for different playstyles, builds and instances. A while ago I was firmly part of the “dagger is better” school of thought, but now I tend to use axe.
More dps = better. Melee isnt hard. Theres very little challenging content when in a group in gw2.
I prefer axe for:
1) Better DS blasts
2) AoE for tagging, cripple, retal and boon stripping
3) Ranged attack for when melee is a bad idea (WvW, Lupicus, that sort of thing)
4) Kiting in WvW/sPvPDagger is good, the DPS is higher and the LF gen is better, but as of recent patches it’s no longer flat out “better”. You’re welcome to keep using dagger, but promoting it as absolutely better is wilfully ignorant at best and daft at worst.
nah you got it backwards there at the end, you probably mixed up your weapons too for that matter.
My apologies Dredlord, do you wish it to be known you associate the listed traits with dagger?
So very trolly in this thread. The time when one of our weapons is flat out better is over. Both are worth using, depending on situation and build.
I don’t disagree with much of anything that’s been said here but there’s no way ANet will apply a meaningful change to stealth, ever.
Careful, you’re getting confused.
I said declaring one weapon outright better than the other was ignorant. Your build with your team may work well with dagger, but mine works better with axe.
The reasons I provided are hopefully clear enough for why there is no longer a simple “better” weapon of the pair.
Dagger is better.
Generates more LF, roots and does more direct damage (if you can stay in range), yes.
Better? No.
Axe with axe training bumps LB damage by 15%. It generates almost as much LF, and has a 600 range with an AoE cripple and retal.
Different weapons for different playstyles, builds and instances. A while ago I was firmly part of the “dagger is better” school of thought, but now I tend to use axe.
More dps = better. Melee isnt hard. Theres very little challenging content when in a group in gw2.
I prefer axe for:
1) Better DS blasts
2) AoE for tagging, cripple, retal and boon stripping
3) Ranged attack for when melee is a bad idea (WvW, Lupicus, that sort of thing)
4) Kiting in WvW/sPvP
Dagger is good, the DPS is higher and the LF gen is better, but as of recent patches it’s no longer flat out “better”. You’re welcome to keep using dagger, but promoting it as absolutely better is wilfully ignorant at best and daft at worst.
Dagger is better.
Generates more LF, roots and does more direct damage (if you can stay in range), yes.
Better? No.
Axe with axe training bumps LB damage by 15%. It generates almost as much LF, and has a 600 range with an AoE cripple and retal.
Different weapons for different playstyles, builds and instances. A while ago I was firmly part of the “dagger is better” school of thought, but now I tend to use axe.
Tested and confirmed.
To put it in context: Axe 2 will generally hit for 4.8-6.6k, but LB on the same target is 4.0 to 4.4k (Orr mobs). Axe 2 has 2.25 cast time, DS is 1s.
I dunno – I think LB with 30/10/0/0/30 edges out Axe 2 for damage.
like I mentioned up there ^^ why not use axe #2 then life blast while axe is on CD? then you get both and its irrelevant which one is stronger.
I didn’t mean to say Axe 2 wasn’t worth using, I was merely attempting to provide a frame of reference for the person asking how good LB was.
Axe 2 should always be used when it’s off CD, if only for the 12% LF.
To put it in context: Axe 2 will generally hit for 4.8-6.6k, but LB on the same target is 4.0 to 4.4k (Orr mobs). Axe 2 has 2.25 cast time, DS is 1s.
I dunno – I think LB with 30/10/0/0/30 edges out Axe 2 for damage.
Can we get some more testingo n this please?
DS has definitely been significantly buffed, but we need more work to work out how much.
As a power necro I average between 3.6k and 4.4k crit in DS on regular Orr mobs, and anywhere from 2k to 7k in WvW depending on target. That’s without might etc.
Piercing is good, but I’m using the sustain talent currently as with the new patch 1% LF is worth a lot more than it was.
In zerker necro? Because even with 7k highest hit, the cast speed drop down the DPS by a massive amount. I’ve hit 6k’s fireballs with my zerker elem and I can fire twice faster at a high missile speed with passive splash damage. So to me, DS #1 still feels pretty underwhelming aside from cannon shooting in WvWvW. And even then…
I’ll go try out a full Soul Reaping zerker build when I get the chance to compare.
Not full zerk, no. Mixed gear. I’d imagine 6k would be possible with full zerk.
I use a blend of knight, soldier and ‘zerk. GEnerally only slot crit damage where it’s at a low opportunity cost (boots, gloves, shoulders, gems etc.) and I use Rune of the Vampire.
I was annoyed initially but then realised staff is now viable without spending 10 in DM so I don’t really mind. 180 is a decent area, though it should be merged with the CD trait.
As a power necro I average between 3.6k and 4.4k crit in DS on regular Orr mobs, and anywhere from 2k to 7k in WvW depending on target. That’s without might etc.
Piercing is good, but I’m using the sustain talent currently as with the new patch 1% LF is worth a lot more than it was.
OK, I think something got lost in translation here. I know I speak (or type) what we denizens of Ingerland call “The English of the Queen”, but I want to make this perfectly clear – I did not want you to change the mistform of RoV to suddenly take condition damage while in mist form.
NO. BAD ARENANET.
It’s a little frustrating at this point. You’re heedless of my requests to share revenue from enforced stripping at spawn points, you’re refusing to acknowledge my legal position regards pr0n in the UK and now you’re disregarding my plea and instead breaking the one aspect of this rune set which wasn’t broken.
Someone hurt you, didn’t they Arenanet? I can tell. You’re hurting… someone hurt you bad. I’m not that person though! I’m a nice person, who’d like to get rich/not get arrested for being complicit in furry charrnography/would like a functional rune set for my character.
Please. Do the right thing.
See, the GM shift to Major is what’s annoying me.
Terror builds are gonna suffer. The OP hybrid burning/terror build is unaffected (buffed if anything by the larger radius) but the pure terror builds with 20pts in DM for fear on stun are borked.
I dunno, I sometimes think ANet don’t have a clue.
Blaine, it was basically our equivalent of vigor. It came in handy when facing Lupicus etc., when you were low on dodge and had 11% LF left you could hit LF and absorb the hit.
The vast majority of Lupi’s attacks are multi-hit, as are most big hits from similar bosses. Using low amounts of LF to block attacks like that would still require very good dodging, and still wasn’t overpowered. Not when other professions get blocks and invulnerability moves and permavigor.
Wasn’t saying it was OP – in fact, I believe it was necessary. You were just saying the only thing it affected was cliff diving, whereas it was practical in a number of PVE situations.
Blaine, it was basically our equivalent of vigor. It came in handy when facing Lupicus etc., when you were low on dodge and had 11% LF left you could hit LF and absorb the hit.
I’ll be trying 20/20/0/0/30 in full knight’s next build btw. 8LF/s is not too bad, it’ll be a very great help in duels etc.
This is exactly what the game needed – more buffs for the guardians. Let’s face it guys, they’ve been the bottom of the pile for too kitten ed long, and it’s only fair we give them a buff. They’re insanely popular, and the future of our game depends on them being buffed to a playable level as a result.
Don’t worry – roll a guardian.
I’m genuinely worried.
The UK, my country of residence, is acquiescing to our Glorious Leader David Cameron and banning all pr0n. I’m worried that my repeated stripshows at spawn points to fix the RoV bug might one day fall foul of these laws; our Glorious Leader David Cameron will surely not look kindly on this manufacture of charrnography, and I don’t want a prison record.
Please, for the sake of my family and pets, fix this bug. I know it might lose you the custom of your furry clients, but my future is at stake.
Thank you.
Shabumply.
For serious gents, either cut me into the profits from your Charrnography or fix tha bug.
Gracias.
Cos having to get naked every time I die in order to get the 4 and 6 set bonuses to proc again is seriously annoying.
Unless of course you’re spying on me and selling pictures of my naked Charr kitten to lunatics, in which case I applaud your initiative and would like a cut of the profits. It’s my CGI-kitten you’re selling, so it’s only fair.
Weakness isn’t all that significant, and even less so with all the cleansing.
Honestly, burning breaks our theme and is a bit OP. Replace it with torment and leave the rest of our class alone.
Mmm. Nope, you guys are wrong.
PVT runes synergise very well with “at 20% HP” runes because of the nature of WvW – you’re more likely to survive the hit that triggers the bonus with 25khp and 2600 armour than you are at 18khp with basic armour.
Honestly, RoV are friggin awesome in WvW. You can enter DS when in mist form and go to town on the sucker who thought he’d one, then fear, heal and get back at it.
Now – for the question I’ve asked twice… anyone found a workaround which does not involve getting naked every time you die when using RoV?
Does anyone have an easy way of avoiding the requirement to strip after every death with RoV?
Recently replaced my Runes of Vampirisn as stripping after every death or repair was getting hella tedious.
I think 100% with no ICD is a bit much, but tbh… I’d be happy with this change. I think burning is tedious, breaks the lore, doesn’t help in PvE and is a little bit OP.
This change gets my vote.