Showing Posts For Sylosi.6503:

Any other Viable Warrior build that's not DPS centered?

in PvP

Posted by: Sylosi.6503

Sylosi.6503

Maybe try Taugrim’s ‘Captain Hammer’ build, he seems to do alright with it.

I fear guild wars two will wane unless they bring out new stuff soon

in Guild Wars 2 Discussion

Posted by: Sylosi.6503

Sylosi.6503

The foundations of this game are great, but once you’ve level’d your charachter and played some PvP, there isn’t alot to do playing alone. My friends are simply logging on, and logging off when they don’t see anyone online, then when I come on I do the same. Its currently only fun in groups. Also even in groups you are rather limited to only free tournaments.

Now I know they are intending to bring out new PvP content but I fear the longer they wait the more it will hurt the game. Most of the players I know are already playing about 10% of what they where at the start.

We need an individual Rating system similar to that of HoN. Something to quantify personal ability to keep the PvP’ers happy and with a goal to work towards.

I think an individual rating system is generally pretty lame, every game I see it in, I see the same posts about it being utterly flawed / abused.

However I do think they need some stuff in terms of the competitve PvP, team ratings / rankings would be okay and help people get better, I dont’ claim to be wonderful at PvP, but I do watch good teams sometimes on Twitch and one of the things they want is to be able to play against other good teams to get better, because they are not doing that thrashing random pug teams. The same goes for random pug / not so good teams they aren’t going to learn much playing teams so far out of their league.

They also need to add an observer mode (which I think they may have mentioned) if they want the e-sport thing to take off, though I would add people should perhaps learn a bit of patience, LoL took ages (18months?) to add an observer mode.

Concerns Re Dynamic Events and Group Play

in Guild Wars 2 Discussion

Posted by: Sylosi.6503

Sylosi.6503

Being in a group or not, should frankly be irrelvant, the DE should reward on efforts put in, currently there seem to be two flaws:

1 – Buffs/debuffs, heals, rezzing, shields, etc are not rewarded (or maybe they are but in an apparently utterly insignifcant ratio comapred to damage)

2 – Tagging hugely favours certain classes (rangers, warriros thieves, etc) that have burst, low cooldown/spammable AOE or high damage piercing shots, which results in far more loot (for often relatively little effort) whislt say a Mesmer with slow, limited AOE sees far less sparkly mobs to loot (and is probably working a lot harder)

Saying all that there is a thread in the dynamic events forum where a dev (or whatever the red indicates) states they are aware of issues and are looking at it.

Is revive a good thing?

in Guild Wars 2 Discussion

Posted by: Sylosi.6503

Sylosi.6503

I admit, I enjoy saving a person in a downed state. I understand why people who pvp and wvw are annoyed with it. That just means you have to keep smacking the player when they are downed so they become defeated.

I find it rather fun in PvP, it adds an extra tactical element, if you watch a good team in tPvP on Twitch you see they specifically plan for rezzing and stomping. It also adds something of a cluth moment, can you get a stomp off in time that will rally your teammate.

Solitaire has no endgame

in Guild Wars 2 Discussion

Posted by: Sylosi.6503

Sylosi.6503

why is dota and LoL so popular with no endgame? because these are single matches that can played in less than an hour.

They have no endgame, because people play them because the gameplay is fun, not because they wish to do what is the equivalent of virtual stamp collecting.

You can also play GW2 in less then an hour, there are no 4 hour raids in GW2, the equivalent bit of LoL or DOTA – the structured PvP, takes far less time.

(edited by Sylosi.6503)

Why Guild Wars 2 is doomed: 10 years of DAOC and dissapointed.

in Guild Wars 2 Discussion

Posted by: Sylosi.6503

Sylosi.6503

Frnakly it sounds more like you want to copy WoW, you want “progression” introduced and you want PvP servers, that is WoW, Rift, SWTOR, etc, and guess what PvP falls off in every one of those games.

If you want the utter failure that is progression and the imabalance and bad PvP that causes, then guess what – GW2 is not the game for you, there are plenty of other options.

I never played Rift or SWTOR, but I did play some WoW – on a “PVP” server – and they were a prime example on how not to do PvP. I’ll give you an example, an old roommate of mine played WoW for a very long time, so 1 year ago i walked into his room and I saw he was grinding some PVE-content in the game. Suddenly, a member of the other faction pops up, and i’m like “OMFG, ALLIANCE! KILL HIM!”. He goes: “No, why would I?”
And there it is, point in case. There was no motivation to PVP on the WOW “PVP” servers.

Then go and play EVE, Tera, Mortals Online(can’t remember whether it has factions), Runes Of Magic, etc, there you can outgear people and gank like a true Pver to your hearts content.

One of the key pinciples in GW2 is balanced PvP, so they are not going to introduce any meaningful gear stat/ skills progession to cause imbalances, nor open world PvP (which outside of EVE dies a miserable death in every MMORPG), you are playing the wrong game for that, try something else.

The WvW principle is unbalanced as a philosophy, and I don’t care if Anet tells you anyhting else. Gear will win. Just take a look at Kripparrians Berserker ranger lol. WvW isn’t balanced, and it never will be. Gear gives you an edge, why shouldn’t 2 years WvW give you an advantage over someone that just bought the game? It’s not like it’s not there already.

The gear takes very little time to get, that is the point (newsflash – grinding for cosmetic items is just that cosmetic). The advantage someone who has been playign for two years over someone new is experience and practice, bads needing more of an advantage should look elsewhere, there are plenty of games with open world PvP and lopsided gear/skill/stat progression if you can’t cope with a more level playing field.

(edited by Sylosi.6503)

Why Guild Wars 2 is doomed: 10 years of DAOC and dissapointed.

in Guild Wars 2 Discussion

Posted by: Sylosi.6503

Sylosi.6503

Frnakly it sounds more like you want to copy WoW, you want “progression” introduced and you want PvP servers, that is WoW, Rift, SWTOR, etc, and guess what PvP falls off in every one of those games.

If you want the utter failure that is progression and the imabalance and bad PvP that causes, then guess what – GW2 is not the game for you, there are plenty of other options.

I never played Rift or SWTOR, but I did play some WoW – on a “PVP” server – and they were a prime example on how not to do PvP. I’ll give you an example, an old roommate of mine played WoW for a very long time, so 1 year ago i walked into his room and I saw he was grinding some PVE-content in the game. Suddenly, a member of the other faction pops up, and i’m like “OMFG, ALLIANCE! KILL HIM!”. He goes: “No, why would I?”
And there it is, point in case. There was no motivation to PVP on the WOW “PVP” servers.

Then go and play EVE, Tera, Mortals Online(can’t remember whether it has factions), Runes Of Magic, etc, there you can outgear people and gank like a true Pver to your hearts content.

One of the key pinciples in GW2 is balanced PvP, so they are not going to introduce any meaningful gear stat/ skills progession to cause imbalances, nor open world PvP (which outside of EVE dies a miserable death in every MMORPG), you are playing the wrong game for that, try something else.

(edited by Sylosi.6503)

Could you go back to a "standard" MMO?

in Guild Wars 2 Discussion

Posted by: Sylosi.6503

Sylosi.6503

The only other MMORPG I will play is EVE, but then I guess that hardly counts as traditional, I enjoy the relative lack of grind and quality of PvP that a level playing field provides, too much.

Why Guild Wars 2 is doomed: 10 years of DAOC and dissapointed.

in Guild Wars 2 Discussion

Posted by: Sylosi.6503

Sylosi.6503

Frnakly it sounds more like you want to copy WoW, you want “progression” introduced and you want PvP servers, that is WoW, Rift, SWTOR, etc, and guess what PvP falls off in every one of those games.

If you want the utter failure that is progression and the imabalance and bad PvP that causes, then guess what – GW2 is not the game for you, there are plenty of other options.

What is the worst overall profession

in Guild Wars 2 Discussion

Posted by: Sylosi.6503

Sylosi.6503

Depends what you mean by worst, if you mean trying to be objective about how good/useful they are in sPvP/tPvP, WvW & PvE, then I’d say the worst is necro, because it is bottom of the barrel in structured PvP, not very good in WvW (only staff is 1200 range, utlity is not great, lots of the skills are weak against structures, etc), is okay in PvE.

If you mean worst, as in my personal preference, then I’d say it is tie between ranger and warrior, because they get dull real fast, too easy, too simplistic, too samey.

(edited by Sylosi.6503)

Don't see the point of the PvP gear in GW2, maybe I don't get the system?

in PvP

Posted by: Sylosi.6503

Sylosi.6503

It is what drives the genre. PvP is an afterthought entirely. And successful games try their best to balance it.

Not really it is what drives bog standard themepark games like WoW, Rift, etc, one of the most successful MMORPGs is EVE (the only MMORPG other than WoW that has actually grown over the long term), it is entriely driven by PvP.

Nor were the games that WoW copied like that, PvP was a big part of DAOC & EQ, they had fun things like public dungeons.

But in all honesty, If you want something PvP skill based, please just play an RTS, MOBA, or FPS game. Any competitive, skill based mmorpg is still a joke compared to the genres stated above.

Why? It takes more skill to play PvP in most MMORPGs than it does to play LoL.

(edited by Sylosi.6503)

Don't see the point of the PvP gear in GW2, maybe I don't get the system?

in PvP

Posted by: Sylosi.6503

Sylosi.6503

Ohh… seems a bit lame to me tho, Yes you can say “as it should be” but why? a lot of other games have done it the other way in many years and that seem to have worked out fine… but yeah I guess I was to fast to set my heart on GW2 then :P

Except it doesn’t work out, because what it tends to produce is bad PvP and basically is partly responsible for killing off PvP (or near enough) in most MMORPGs (the exception is EVE, which does PvP differently from your bog standard MMORPG).

What is lame is getting thumped by players simply due to gear differnces whilst you rank up, then when you are eventually geared the PvP is still lame becasue you end up facerolling undergeared players.

You played Rift, which is the perfect example of this, when I played it took a fair while to get to rank 40, then you had to grind rep for various bits of gear/runes, even then you would still be at a significant disadvantage if you had 10k PA agaisnt people with 60k PA plus, then on top off all that, raid gear was far, far better than the best PvP gear, especially for thing s like marksmen who could avoid much of the damage.

All of which resulted in terrible PvP whether you were ranking up or had ranked up, which is why the number of PvP servers absolutely plummeted in comparision to the number of PvE servers.

Anet Feeding the trolls? Thief Nerf

in Thief

Posted by: Sylosi.6503

Sylosi.6503

Anet Feeding the trolls? Thief Nerf

Or the alternative version would be Anet can spot a ‘cheese’ skill, just like many other people.

Do Mesmers get any better?

in Mesmer

Posted by: Sylosi.6503

Sylosi.6503

No other type of class in this game? really now?

Then what’s a warrior? or a thief? or an elementalist?
You’re saying that AN designed this game with absolutely no class-specific roles in mind; that’s only party true. If it were true, then every class should be able to use every weapon.

Warriors are aggressive melees classes.
Thieves are single-target DPS.
Elementalists are AoE’s

Build a melee elementalist and see how long you can last. By your logic, a melee elementalist should do well.

Moa Morph is a support skill because it turns the target into a helpless bird, making it easier for your group to kill it. How is that not a support skill?

Being able to use every weapon is irrelvant, you don’t need to be able to use a greatsword to do DPS or a long bow to be ranged.

In your simplistic world you may think a warrior is simply an aggressive melee class, the fact is like every class in the game it also has support skills and can fill a support role, or it can be built to do very good ranged damage or it can be made a very survivable control class and so on…

As for elementalist melee, again it is for structured PvP, nor is melee a role, control, support and damage are (genrally a hybrid of all 3), which different classes do in different ways.

The Moa Morph skill is the best 1v1/1v2 skill in PvP as befits a “duelist”, the game is balanced around PvP, Mesmers low damage has nothing to do with your delusions about class-specific roles in PvE, it is simply down to the amount of tools / survivability it has in tPvP.

(edited by Sylosi.6503)

Do Mesmers get any better?

in Mesmer

Posted by: Sylosi.6503

Sylosi.6503

You can’t play a Mesmer as a DPS class, because they were not fundamentally designed for high damage; instead, Mesmers are an unorthodox support classes. Most of your abilities and skills create conditions, as well as providing boons (buffs) to surrounding allies.

With that said, it is incredibly easy to kite mobs with a Staff/GS. Constantly pump out phantasms and illusions and run around the mobs. You won’t eliminate them as quickly as a thief or warrior, but you’ll get the job done, just have to be efficient.

I’ve seen you call them a supoprt class twice now, perhaps you could point out where it says they are support class? Because as far as I can see every single class has support skills and I seem to recall the GW2 philosophy was it was about the build not the profession and that any profession could fill any role.

Yes, every class in GW2 do not have specific class roles. You have the freedom to build your character any way you want to; however, the core foundation for each class is still present. A thief is still a single target DPS class, and warriors/guardians are still aggressive melee classes. Although you can build an in-your-face, melee thief using the S/P build, you’re not going to have as much hp and survivability, in comparison to other classes.

Mesmers are support classes if you examine their skills and abilities. Many of the their utilities are structured for team play, such as Moa morph, veil, feedback, null field, illusion of life, and time warp. Many of their attacks plague targets with conditions, while providing allies boons. So by their core defintion, Mesmers are support classes, because there is a huge emphasis on ally assistance.

My guardian has more support skills, it also if specced right puts out plenty of damage, also since when is Moa Morph a support skill? If you read the description of Mesmer, you won’t see support mentioned once, because guess what every single class is meant to be able to support, dps, etc.

The reason Mesmer has low DPS is nothing to do with support, it is to do with tPvP which is the primary thing the game is balanced on. In which, Mesmers are the best 1v1 profession in the game (along with thieves)(the clue is in their description they are ‘duelists’) , even with the lower damage output, because they are very surviable and able to keep DPS up constantly even when blocking, dodging, stealthing, etc through their illusions.

Hence upping their damage would result in them being unstoppable in PvP, there are no support, DPS, or any other type of class in this game.

Event Participation Problems In Large Groups

in Dynamic Events

Posted by: Sylosi.6503

Sylosi.6503

We are aware that when there are a huge number of players in an event, it can be difficult to reach Gold participation levels (or sometimes even Bronze). This is especially the case in boss events.

We are working on making participation easier to achieve in this situation.

Great, but are you also aware that there is a huge disparity between professions when it comes to tagging weaker mobs in events (even events without huge numbers of players) because it dratically favors professions with good low cooldown/spammable AOE / high fast burst like warriors/thieves/rangers/elm and leaves classes like Mesmer/Necro hugely under rewarded in terms of loot drops.

Do Mesmers get any better?

in Mesmer

Posted by: Sylosi.6503

Sylosi.6503

You can’t play a Mesmer as a DPS class, because they were not fundamentally designed for high damage; instead, Mesmers are an unorthodox support classes. Most of your abilities and skills create conditions, as well as providing boons (buffs) to surrounding allies.

With that said, it is incredibly easy to kite mobs with a Staff/GS. Constantly pump out phantasms and illusions and run around the mobs. You won’t eliminate them as quickly as a thief or warrior, but you’ll get the job done, just have to be efficient.

I’ve seen you call them a supoprt class twice now, perhaps you could point out where it says they are support class? Because as far as I can see every single class has support skills and I seem to recall the GW2 philosophy was it was about the build not the profession and that any profession could fill any role.

The Mesmer: A Bad Proffession? Or just played by bad people?

in Mesmer

Posted by: Sylosi.6503

Sylosi.6503

All my classes are low level (mesmer is 24), I’ve read (and experienced from a bit of sPvP) that the mesmer is a late bloomer, because it is very reliant on traits, fine I get this, I’ve seen it in other games simplistic DPS classes always start quick, mor ecomplex classes take time to get going.

However I’ve also read that even at 80 mesmer still has some of the issues I see at low level. For example DE and tagging mobs, if I try and mind wrack, often by the time three illusions are up, the mob (in fact a good deal of them) are dead due to warriors zooming in & 100b, theives using shortbow 2 & 4, Eles just AOEing everything etc, from what I’ve read this is still an issue at 80.

And no chaos storm on a 30 second cooldown and the bouncing 1 skill on staff doesn’t solve it, neither does the realatively crappy AOE on GS (really play a warrior, guard, Ele, even thief with a shortbow and I get at least twice as many drops form mobs)

Granted my Mesmer seems to be great at veterans/champions, but the idiotic way DE rewards it seem AOEing teh weak adds is simply worth far more.

In regard to the OP’s ratehr confused post, I enjoy soling on my mesmer, but there are many times whilst doing that, that I think to myself these 3 or 4 mobs would of been dead sometimie ago on warrior, guard, thief, ele, even necro (who solo seem quicler, but seem to suffer the same issue in DE dots+marks+epidemic is useless if everythgin is dead before even gettting to epidemic).

Personally I can put up with the relatively slow solo aspect, what I think may simply put me off Mesmer in the end is how relatively unrewarded you are in DE, I don’t know which genius came up with how DE works out tagging, but that the fact it bascially favours burst AOE over everythign else (is support even considered?) is just moronic.

edit : To clarify when I say ‘reward’ I’m still talking about the loot for mobs, not chests or what coloured medal you get from the event.

(edited by Sylosi.6503)