Showing Posts For Sylosi.6503:

Tpvp Turret Engineer (videos)

in Engineer

Posted by: Sylosi.6503

Sylosi.6503

…and stop laughing at turret engis

It is difficult not to laugh when the “brilliant” turret AI decides to net shot a rock dog instead of a player…

(edited by Sylosi.6503)

Patch Notes - 3/26/13

in Elementalist

Posted by: Sylosi.6503

Sylosi.6503

seems like they focused on engineer this patch. he.

Not sure that was a good allocation of resources, if the Eng forum is anything to go by.

Most of us are happy, some of us just hate how 100nades is completely destroyed now. But im enjoying my awesome new turrets~

Most of us are not happy, most of us think turrets are still terrible.

RIP Kit Refinement

in Engineer

Posted by: Sylosi.6503

Sylosi.6503

what?

let’s say:

q = medkit; e = ft

press q (equipped) – proc magnet aura
wait 20; press q (stowed) – prod magnet aura

or

press q (equipped) – magnet aura
press q (stowed) – no proc, use weapon
wait 20, press e (equipped) – flame aura.

or

press q (equipped) – magnet aura
wait 20, press e (equipped) – flame aura.

so, what’s the problem?

these are the only ways to proc KR, everything else are just iterations and variations of the same.

KR PROCS WHICHEVER KIT YOU PRESS, REGARDLESS OF WHICH IS EQUIPPED.

You can still swap as often as you want, just press whichever kit you want a KR proc from every 20 seconds, meanwhile swap combos continue as always…

the kittens go mew mew!

Your inability to comprehend is impressive.

People don’t need the KR effects on the dot every 20 secs, a lot of the time proccing the effect will be of no use at that point, however they still need to use the kits which will then proc the useless effect and then put all KR on cooldown for 20 secs, preventing them from using it when they actually need it (e.g – the bomb effect to pull people away when they are tryign to stomp, or having magnetic aura when you actually need to reflect projectiles).

The 20 GCD is simply terrible design, that works against the no-cooldown design of kits.

(edited by Sylosi.6503)

So.. Kit refinement dead ?

in Engineer

Posted by: Sylosi.6503

Sylosi.6503

Man, it’s like the only reason to carry multiple kits is to trigger kit refinement! Look, it’s an adept-level trait. You shouldn’t be building your build around a low-level trait. Adept level-traits should be “nice to have” and “synergizes well with the way my character is built.” It should not define a build.

Would you take it over Speedy Kits? Depends upon what you’re going to do with your character. The new skills might be terrific for PvE, and pretty good in PvP in the right hands. But KR no longer defines the a build, and I consider that an appropriate balance change.

Yes you are right we should be building on grandmaster traits like Adrenal Implant, which Rangers get as Natural Vigor for 5 pts…

If they felt KR was too much for 10 pts, then they should of simply moved it up the tree to 20 or 30 pts, apparently though removing the skills that actually made it worth having and replacing them with pretty weak skills and then crippling it with a 20 sec GCD so the trait is simply not worth having was a better idea, whoever is in charge of class design / balance is clueless.

(edited by Sylosi.6503)

RIP Kit Refinement

in Engineer

Posted by: Sylosi.6503

Sylosi.6503

y’all are aware that you can press a kit keybind (q for medkit, for example), and regardless of kit state (equipped or stowed) and receive the KR proc, right? this means that it doesn’t matter when you hit the kit keybind, so every 20 seconds you can just activate whatever kit for the KR proc. it works like on swap sigils.

so what’s all the kittening about with omg I have to micromanage when I hit my key kitten about?

at worst, you have to count to 20 (or 10 twice if you cannot see your toes), and then get any proc you want.

You are aware that people are forced to use kits at certain times so will have no choice but to proc the 20 sec GCD, e.g – if I get CC’d I often have no choice other than to use gear shield in the toolkit or simpy sit there and take 100blades, BS/steal/mug, etc. (which on a sidenote will give me the hugely useful super speed… whilst I am stuck there CC’d…)

Before the GCD idiocy this was less of an issue all it would do is proc the toolkit KR effect and put that on cooldown, the other kits KR woudl remain unaffected, now it puts all the KR effects on cooldown for 20 secs, wonderful…

Nor that is worth people holding off using kits in normal play (which goes totally against the alleged design of the engineer anyway) in order to use the largely pretty weak KR effects.

Kit refinement is now like a clunkier, weaker, less useful (the vast majority of the time) version of Elemental Attunement, but then that description pretty much sums up ele vs engy fullstop at the moment.

(edited by Sylosi.6503)

Deployable turrets still give old turrets

in Engineer

Posted by: Sylosi.6503

Sylosi.6503

The whole not having a public test server thing is really working well in this game…

No Ascended Gear Through WvW.

in WvW

Posted by: Sylosi.6503

Sylosi.6503

…they are doing exactly what they’ve always said

Not really, if they were doing what they always said, then firstly they would not have introduced it at all (other than as cosmetic items) and secondly that it would be available from every area of the game, like exotic armour is, even if you just WvW you can get exotic armour through badges, karma, the TP or crafting.

So the fact they may stick to the timetable for introducing it to the entirety of the game, it really pretty meaningless given they’ve already disregarded what they spouted for years whislt promoting the game. (And in case you missed it, they already admitted it was a mistake just introducing it for fractals, taking a year to fix that mistake is unimpressive)

(edited by Sylosi.6503)

They buffed the elementalist

in PvP

Posted by: Sylosi.6503

Sylosi.6503

How anyone could have thought Quickness at 100% was anything but ridiculous is a mystery… Moving it to 50% is a good adjustment.

However Eles are ridiculous (especially in regard to far point), was watching Teldo’s stream, every team they faced had between 1 and 3 eles on it…

(edited by Sylosi.6503)

Engineer patch notes:

in Engineer

Posted by: Sylosi.6503

Sylosi.6503

LOVE THE NEW KIT REfINEMENT ( exept for the 20s cool down) but lots more utility! love it love!

^That, the prospect of putting down a big ole bomb, then the magnetic bomb mass pull near a cliff in WvW, sounds super fun!

[sPvP] How to fix the problems.

in PvP

Posted by: Sylosi.6503

Sylosi.6503

I think ppl like you are the reason why other ppl will bully/kill/ignore (insert endless list of negative verbs) you. If you couln’t get the bridge on my reply, now it should be clear, even for the slowest ones of us. Other things that aren’t clear for you my son?

You don’t take criticism well, do you? Stating what your orginal post was supposed to mean, does not alter that your orginal post was ambiguous (even in the context of the post you replied to), all you had to do was reply saying you meant cosemtic gear specifically, but you couldn’t resist adding some silly comment on the end and now look where that has got you.

(edited by Sylosi.6503)

[sPvP] How to fix the problems.

in PvP

Posted by: Sylosi.6503

Sylosi.6503

Quote from karla: “Furthermore, on the complaint regarding ranks having too high a requirement for COSMETICS alone…” That’s what I answered to. Clever ppl get it.

Which is meaningless becasue your reply of “This happens when you design a game around casuals. Everything for everyone, no differences between ppl (gear, rank etc.)” was still utterly ambigious, “clever people” can write clearly.

(edited by Sylosi.6503)

[sPvP] How to fix the problems.

in PvP

Posted by: Sylosi.6503

Sylosi.6503

This happens when you design a game around casuals. Everything for everyone, no differences between ppl (gear, rank etc.). Basically a failed design from beginning, especially hotjoin and rank-grinding.

Not really, every good PvP game normalizes gear (MOBAs, RTS, FPS, etc), that they removed the gear differences is one of the things they got right, because it puts the emphasis on skill, of course this is bad news for those who have been bitten by Pavlov’s dogs or kids that like to faceroll opposition that can’t fight back due to gear differences, good news for anyone that actually likes to PvP.

I’m talking about the skin not the stats of the gear. That should be clear actually. For stats differences we have WvW zergfests. But thanks again for coming up with useless unconstructive posts.

Then perhaps learn to write more clearly rather than expecting people to read your mind, then throwing your toys out of your pram when they fail to do that – “no differences between ppl (gear, rank etc.).” is ambiguous.

(edited by Sylosi.6503)

[sPvP] How to fix the problems.

in PvP

Posted by: Sylosi.6503

Sylosi.6503

This happens when you design a game around casuals. Everything for everyone, no differences between ppl (gear, rank etc.). Basically a failed design from beginning, especially hotjoin and rank-grinding.

Not really, every good PvP game normalizes gear (MOBAs, RTS, FPS, etc), that they removed the gear differences is one of the things they got right, because it puts the emphasis on skill, of course this is bad news for those who have been bitten by Pavlov’s dogs or kids that like to faceroll opposition that can’t fight back due to gear differences, good news for anyone that actually likes to PvP.

"Play now"

in PvP

Posted by: Sylosi.6503

Sylosi.6503

Hotjoin is indeed absolutely terrible, however given that for many people the other choice is solo/duo queuing for a tournie with the prospect of facing pre-mades (or being stuck on a team with people of vastly different experience) that is equally terrible, just in a different way, which I guess is why many of us are doing neither.

Anyway in regard to the OP, yes given the way some people use the hotjoin servers it would seem sensible to adjust where they send someone who clicks the join button. But they will never solve the problem completely, once I entered a 15/16 server and it was being used for duelling!

…needs lot of brain

You seem to be confusing a computer game kids can play and that some of the dumbest people on the planet can be good at, with designing and constructing the LHC at CERN.

(edited by Sylosi.6503)

WvW Titles/Rank/Skills & Multiple Characters

in Guild Wars 2 Discussion

Posted by: Sylosi.6503

Sylosi.6503

Because these ranks offer skills, they pretty much have to be character bound. I mean think about it.

Do you level your necro to get skills for your warrior? Do you level your guardian to get skills for your thief? Of course not.

Once skills were part of the package, it’s not unlike any other type of character progression.

Not really, the last game I played was Rift that has a level cap progression system where you gain small stat increments and skills, initially that was character bound, but guess what, it put people off from playing alts, so eventually, they changed it so the points were account bound.

And that is in a very traditional grindy game like Rift, that GW2 the “new, non-grindy MMORPG” is going to be more grindy than the likes of Rift, is just well…

You will also note, as soon as it would be an advantage to have things character bound, they decide to make them account bound, e.g – your daily.

Before this game was released, everyone thought it would be great for alts, the reality is in several ways it is worse for alts than many other MMORPGs.

(edited by Sylosi.6503)

World Ranks...Really? is that it?

in WvW

Posted by: Sylosi.6503

Sylosi.6503

The patches are coming once a month, for the time frame I’d say it’s pretty big. In some subscription games I’ve played you’d be lucky to get a patch which did more than bug fixes every 6 months.

Some people are just never happy. Would you rather they patched every 3 months but it appeared to have 3x more content per patch?

Then you must have played terrible games, last sub game I played was Rift, multiple patches per week (when it was needed), that is what is needed in regard to GW2, I have never played a game so slow to fix fundamental things like class / skill bugs (and there are so many of them), then the inability to deal with hackers (along with poorly thought out design like the seige cap problem) in WvW is on a par with free games like Runes Of Magic, not an alleged AAA title.

Seems some people are happy with any old tat.

(edited by Sylosi.6503)

If all you play is hotjoins....

in PvP

Posted by: Sylosi.6503

Sylosi.6503

but you have to understand the point of this thread.

This thread doesn’t have a point.

To take the oft-quoted example of thieves/mesmers, anyone with an IQ in triple digits can distinguish most of the time when someone complains about thieves/mesmers whether they refering to hot join or tPvP (many times people even specify which).

So unless you think the devs are as braindead as some of these self-proclaimed “pro” players, it isn’t really a problem, and if you think the devs are in the same IQ bracket then the game is screwed anyway.

Furthermore in regard to the oft-quoted example of thieves, I see ‘skill’ being given as the answer, skill has nothing (or very little) to do with it, thieves are fine in tPvP, becasue they are much, much easier to deal with in that format, because :

1 – Most of the time people will only face and have to keep track of one thief, where as in hotjoin is not uncommon to be faced with three, best of luck keeping track there.

2 – If people are on a team (thus have VOIP) it is easier still to keep track, inform peolpe they’ve just used their burst, warn each other that Mr thief is nearby, etc.

3 – In hotjoin people are effectively in a teamfight far more often (8v8 + zerging), which is where a class like thief is strongest, not only are they in teamfights, but teamfights with more people in, whcih resutls in them blowing their cooldowns / dodges faster, leaving them open to a class like thief, again far more difficult than in tPvP, with fewer and smaller teamfights.

So in essence when people complain about thieves/mesmers in 8v8 hot join they are correct in regard to that game mode, now should the game be ultimately balanced on that no, but then that doesn’t mean it should be left untreated either, nor that people should have no right to complain about it.

Nor should the devs ignore it, if the self-proclaimed “pros” want their game to be successful, then it requires a playerbase, if peoples first taste of sPvP is hotjoin, guess what many will simply leave and never get round to trying tPvP, so it is in everyone’s interest that hotjoin is not the dire PvP experience it is (in case you haven’t noticed it is not just the number of tPvP players that have decreased, but the number of active hotjoin servers is a fraction of what it was)

That doesn’t mean they need to balance on it, but they could reduce the problem by doing things like making the win bonus very large, so people actually play the objectives and splits up the zerging, which will make thieves/mesmers less of a problem.

In regard to the OPs “logic”, since when was tPvP a qualification (or a guarantee of objectivity), last tPvP I did three of the five people just went straight to the near point and all three stood there until it capped…

Lastly if the OP looks at some of those who have agreed with him in this thread then takes a look at the ‘tier list’ thread he will see some of them, despite their tPvP experience have placed Mesmer at 1 or 2, which I gather from the OPs posts in this thread, is apparently not only the wrong opinion, but that of a hotjoin player.

(edited by Sylosi.6503)

GW2 rewards the Zerg - an incomplete list

in WvW

Posted by: Sylosi.6503

Sylosi.6503

Just have to point out that they are using GW2 as a stop gap while waiting for another game with massive scale open world, that may well be modeled similarly to GW2s PvP and a game that is still not even off it’s first kickstart stage. This doesn’t sound like an argument for a dying population to me.

Because it wasn’t an argument for the population declining (WvW oreintated guilds leaving, the queues compared to a few months ago & WvW pops on many lower tier servers was the argument for that), I was merely pointing out that the OP is not alone in that he is only really still playing WvW due to a lack of modern alternatives and when those alternatives are lanuched, he and good many others will leave. (and yes CU is a long way off, ESO is not, some will probably even try Darkfall Unholy Wars).

(edited by Sylosi.6503)

GW2 rewards the Zerg - an incomplete list

in WvW

Posted by: Sylosi.6503

Sylosi.6503

You mean apart from the fact that gw2 is far far more active than those other games mentioned?

No, I mean that there are many factors that contribute to the population of the game, one of which for example is age, most MMOs lose population over time (all except WoW & EVE and they are only treading water these days), so comparing the population of a game that is over a decade old like DAoC to a new game a few months is meaningless at best, dumb / dishonest at worst.

Secondly you have decided that people still playing support the “zerging” and would disagree with the OPs points without any evidence, as the OP shows still playing the game does not equate to being satisfied with all aspects of it.

Thirdly in regard to population the WvW population has been declining, many guilds have left, including some very large ones, queues that were once common place now only occur on reset night, the WvW populations of many lower tier servers have collapsed, etc. (I am on T1 server by the way).

Lastly the OP is correct in that there are very limited modern alternatives, there are many people who are just using GW2 to as a stop gap until ESO and especially Camelot Unchained are released, because the WvW has simply not lived up to expectations.

(edited by Sylosi.6503)

Tanks vs Bunkers.

in PvP

Posted by: Sylosi.6503

Sylosi.6503

Sorry OP, but for the most part you just sound like the DPS guys that whine about healers in trinty type games, because they really want to play something super simplisitc that is just KILL MOAR like CoD and they can’t cope having to focus fire, use CC, debuffs, prioritising targets, etc in order to be effective.

GW2 rewards the Zerg - an incomplete list

in WvW

Posted by: Sylosi.6503

Sylosi.6503

At their peak, I have enjoyed Shadowbane, DaoC, and Warhammer more than GW2 but given the curent populations, those aren’t really options.

I’d like to point out that because of WuvWuv’s substantially higher population, they are most likely satisfying the majority of those who want open world pvp and those who hate zerging are an outspoken minority.

Only if you think coming to conclusions without any actual evidence is useful.

Stop complaining about zergs

in WvW

Posted by: Sylosi.6503

Sylosi.6503

Naturally 30 guys should have a massive advantage over 5 guys…

Agreed, and naturally that is provided by sheer numbers, however that this game then gives further unnatural advantages to a larger group such as the AOE cap, rez mechanic, small map size and objectives that melt like butter is just bad design, hence people will rightly complain.

(edited by Sylosi.6503)

Should Rally exist in spvp?

in PvP

Posted by: Sylosi.6503

Sylosi.6503

Why do all professions need to be dull and similar? That is so uninventive. An engi surely would have a bomb lying around that would trigger and blow people away..

Which is fine, in theory, the reality is downstates are highly imbalanced, that bomb the engy has, 90% of the time he will never get to use it and hence is pretty much a guaranteed stomp.

Not that it is an argument against downstates, merely that your claims they are balanced other than a bit of damage adjustment are ludicrous.

(edited by Sylosi.6503)

New WvW progress, character or account bound?

in WvW

Posted by: Sylosi.6503

Sylosi.6503

I think people are just knee jerk reacting without thinking this through.

Quite the contrary, the last MMO I played was Rift, they also had a level cap progression system which was character bound, guess what the majority of people did not like that it was character bound, because it put them off playing alts.

And guess what, the devs at Rift changed it to account bound (with a cost for switching the points between characters), people get to play alts, game got a little gold sink.

Unless this progression is relatively quick to achieve (unlikely) then it will have the same effect, it will put many people off playing alts, just another example of how this game fails to live up to what it was sold it on.

Average human reaction time.

in PvP

Posted by: Sylosi.6503

Sylosi.6503

so if math is correct what did you do in the remaining .7 secs ?

if i can suggest you something without being flamed, i say you should try to play some thief vs thief to learn to be faster.
as a CG thief you die to almost everything. so the faster you are the longer you live.

0.3 is the average human reaction time for reacting to something like touching something too hot or some silly test where you are just waiting there with your hand over a button waiting for a circle to appear on the screen.

If you are in say hotjoin in the zergfest with 11 other players in the nearby area, thus have your attention split, then having to work out how you can react, if you have endurance left to dodge, do you need to weapon swap to a shield, etc, then add latency and that you are not simply sitting there waiting to defend your attention is partly focused on attacking, trying to keep track of what is goign on, etc, then the reaction time will be far in excess of 0.3 seconds, which is why I have seen every single “pro” player that streams get instagibbed many times by thieves.

(edited by Sylosi.6503)

GW2 is so much better...

in Guild Wars 2 Discussion

Posted by: Sylosi.6503

Sylosi.6503

GW2 has very nice graphics, a big world, a good dye system, jumping puzzles are fun, fluid combat and it is good there are no macros/plugins, but that is about it, oh the interface is very good in some respects such as the depositing resources, but then in others liek lack of customization, not so good.

But does it ruin other MMOs, no not really, if I’ve been playing one game for a while then try another it always takes time to adjust, but after a while I get used to that new game. GW2 is nothing special, other than the benefits of being newer (nicer graphics) and being in the minority of MMOs with an action type combat system, it is really just more of the same old thing, EVE Online is far more innovative / different from other MMOs than GW2 is.

Then of course there are the bad parts about it, the game was shipped half finished, especially in areas like sPvP, I have never played an MMO where bugs take so long to fix (they seem underresourced), WvW turned out pretty meh and bascially DAoC did it better years ago (and I expect many of those left are simply only sticking around until the release of…), sPvP outside of the nice fluid combat and gear normalization is simply bad (as what is left of the population shows) and PvE is super casual and somewhat zergy/spammy, which I guess is fine if you like that sort of thing, but as someone who is not a huge fan of PvE fullstop the only thing that kept me awake was playing a class that required lots of multitasking / awareness in a raid. (No I am not refering to WoW, never played it, never will, having all those addons play the game for me looks very dull indeed)

(edited by Sylosi.6503)

Seriously? 6 Mesmers 3 Thieves?

in PvP

Posted by: Sylosi.6503

Sylosi.6503

Well, we did get a Kit Refinement nerf (ended up being half bugged but still a nerf) and Kit Refinement is again looking at some form of nerf. That is kinda outweighed by a large portion of buffs and tweaks though, so while sensation of “The Engineer always gets nerfed” will remain true it’s still a little silly.

Not really, last time in many peoples opinions the Kit Refinement nerf (especially if it had actually been implemented properly) offset the minor buffs, as for the next patch, all people know is turrets are getting buffed and kit refinement is being changed to utility so will kill off 100nades.

If you look at the other patches, engy gets nerfed repeatedly – in beta pistol was nerfed so it hits like wet noodle, since then flamethrower mass pull was changed to less good knockback, elixir R cooldown increased, then smoke bomb was nerfed which was a big hit to survability (big reason why Teldo no longer plays his node defender build, no longer viable), stability was removed from juggernaut (only reliable source of stabilty engy had, yes it was OP, but to remove it entirely showed a lack of thought), etc

All of which has resulted in engy not being tier 1 at anything (outside of very specific situations like teaming up with necro to spread conditions), anything an engy can do bunker, roam, etc there are other classes that can do it better, nor does an engy bring anything unique in the way mesmer or necro do.

Seriously? 6 Mesmers 3 Thieves?

in PvP

Posted by: Sylosi.6503

Sylosi.6503

Just joined a soloq match of tpvp 6 mesmers 3 thieves and me an Engineer, this is getting ridiculous!

Tpvp is worse than it ever was, what can be done?

Just be glad you’re not a ranger, since you can expect yet another nerf next update. They sure like their topdogs here at Anet…

You obviously missed he is an engineer, or are unaware engineer gets nerfed every patch.

(edited by Sylosi.6503)

I am tired of getting HIT IN STEALTH!

in PvP

Posted by: Sylosi.6503

Sylosi.6503

Not only is hitting people in stealth unrealistic…

Congrats, you’ve won the award for ‘most unintentionally ironic comment of the day’.

That stealth nurf you've all been calling for

in WvW

Posted by: Sylosi.6503

Sylosi.6503

Eles can use mist form to stomp, engineers can go tiny and be completely untouchable to stomp, warriors and guardians can use stability to stomp. All of these are more powerful than invisible stomping.

Nor are they really comparable, on my engineer, yes I can use elixir S, on the other hand it is on 60 second cooldown, plus it is needed for defense so is often unvailable for a stomp.

Where as on my thief stealth is availble through several utlilites, even my heal and through things like C&D so is nearly available on demand, that is a huge difference.

State of the Game Podcast starting noon pst

in PvP

Posted by: Sylosi.6503

Sylosi.6503

Is there an address for this or something?

http://www.twitch.tv/guildwars2guru

edit: whoops too slow…

Hotjoin is better than tpvp

in PvP

Posted by: Sylosi.6503

Sylosi.6503

Any thoughts?

That hotjoin is possibly the worst “fun” / casual instanced PvP I have ever played, largely zerging around and ignoring trying to win, is not my idea of fun, it makes pugs in other games look like pre-mades on Teamspeak in comparision.

The scoring system is beyond moronic in this regard, winning should award signifcantly more glory (for those that for some reason deem glory to be of any importance).

I guess the mode does not help, though that is more down to map design, other games have conquest and people (yes pugs) actually play the map properly and try to win. Take Rift for example there is a map called Codex (a lot of players favourite map), it works for pugs because three of the four points are very close and you can actually see those three points from the central point (which also ticks for more than the other points so, even for the clueless it is simple to make a useful contribution to winning, go to the center point) so don’t need to rely on communication to know what is going on and allowing players to react quicky wihout it being a laborious trek of capping/decapping from one point far off point to the next.

Or perhaps the playerbase is simply terrible.

I played thousands of BG/warfronts/warzones in other games, I should be their target audience, yet I’ve barely played sPvP since the first month in this game, as outside of the redeeming features of nice fluid combat and no gear advantage, it is simply not very good, judging by the populaton of sPvP, I am not alone in this view.

(edited by Sylosi.6503)

Remove in-match Glory from Tournaments

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Posted by: Sylosi.6503

Sylosi.6503

This is why tournaments have become hotjoins.

It shouldn’t exist in hotjoins either, the scoring system is idiotic full stop, winning should award signifcantly more than losing.

My feedback on stealth WvW

in WvW

Posted by: Sylosi.6503

Sylosi.6503

Seirously, l2p…

The only people who need to “l2p” are those who don’t understand why thieves (and with a different mechanic Eles) are unbalanced in WvW.

In open type PvP risk vs reward is a fairly fundamental concept, thieves break that concept pretty badly in WvW because the combination of stealth + mobility and the way stealth is implemented in GW2 – multiple in-combat stealths + no reveal on damage makes escape far, far too easy and the balance of risk vs reward is just way off.

I have a thief, ele, mes, necro & engy at 80, and the difference between them in WvW in regard to risk vs reward is huge, I can virtually be as sloppy as I want on my thief, it doesn’t matter if I go into a 1v1 or 1v2 without checking around for other enemies if other people turn up 90% of the time I can escape, compare that with my necro or engy and it is a totally different story.

The same thing goes for being outplayed, losing on my thief, generally no problem, again 90% of the time I’m gone, necro/engy most of the time I rightly face the consequences, risk vs reward.

The thief in GW2 is possibly the most OP thief/rogue class I have ever played in an MMORPG (in WvW), in most games they recognize having a get of jail free card is very powerful as it essentially breaks the PvP concept of risk vs reward, so you typically get one in-combat stealth on a very long cooldown (several mintues), where as in GW2 I get numerous in-combat stealths, it is just mind boggingly bad design.

Outside of risk vs reward, there would be less complaints over it, if the class actually had a high skill floor, but it doesn’t it has a very low skill floor and what is worse it puts the skill emphasis on the target rather than the thief, hence the hordes of clueless bads who make up 90% of thief players, will try to defend the broken mechanics.

But then I guess as it is blatantly obivous the classes were designed for tPvP, and that WvW was “just for fun”, it is no surprise that some classes are pretty game breaking in WvW.

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Lack of trinity makes this game boring I think

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Posted by: Sylosi.6503

Sylosi.6503

But this topic is about the trinity, which is not a characteristic of GW1, but other MMOs like WoW. In my last 6 months of WoW, I couldn’t step into raids or even 5man instances, because it was so kittening boring. You just stand there and do your rotation. I’m not sure what people smoking saying that the trinity is more interesting than GW2s combat, since I felt physical pain in half an hour when I had to help out in a raid in my last WoW-months. The trinity is FREAKING boring… Especially compared to GW2, where you have to move and dodge a lot.

Because there are more games than WoW:

1 – In many other trinity based games you have to move more than WoW (Rift for instance), though obvioulsy not as much as you move in GW2. Then there is also PvP, which again requires much more movement in these sort of games than PvE.

2 – Not all games have mods like threat meters, healbots, boss mods, cooldown warnings, etc that bascially play the game for you like in WoW, so the more complex classes are not offset to an extent by mods. (this is a very good thig about GW2, no mods playing the game for you)

3 – Lastly not everyone plays a faceroll DPS in these games, which means the GW2 classes are relatively simple and have a lack of multitasking, much less need for awareness of your teammates than many support/healer classses in trinity games. For example in LOTRO I used to play a loremaster and in raids had to :

- Keep up stun immunity on tank(sometimes tank healer)
- Keep up numerous debuffs on multiple mobs.
- Often perma CC one, sometimes two mobs.
- Cleanse team mates.
- Off heal.
- Drain power from boss, and keep constantly aware of tank/healer & key support like captain of their power needs and feed them power.
- Deal with (CC, debuff, put pet on) rogue mobs that go after a DPS / healer
- Occasionally have to rez if healers/cappy out of rezzes
- Deal DPS, especially AOE DPS as the class had very good burst AOE.
- and whilst doing all that manage a pet.

The amount of multitasking / awarenesss / target switching is on a completely different level to GW2, dodging, and more movemtent does not make up that, nor does it make up for teh more simplistic class design (faceroll DPS types excepted)

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Lack of trinity makes this game boring I think

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Posted by: Sylosi.6503

Sylosi.6503

The other day I joined a Caudecus group on my Engi. The other party members were Ranger, Ele, Necro, and Mesmer. No heavies. Every battle was a struggle and we wiped often. But by the end we had it down – use summons to soak up aggro, and everybody kite like crazy. Strategic analysis of our group’s strengths and weaknesses combined with skillful play led to eventual success. Had GW2 been a trinity game, this would not be possible. Instead:

  • I would not have been allowed in the group in the first place.
  • The rest of the party would have been sitting in LFG.
  • Each party member would have had a predetermined, fixed role to play, as determined by their class. They all work in a vacuum and assume everyone else does their expected job.

In the long term the lack of the trinity makes instances and any other group play boring and shallow to say the least.

People aren’t forced to co operate and work together or strategize like in other mmo’s that we’ve all played in the past.

I don’t think those words mean what you think they mean. I realize casual players outnumber everyone else but can the rest of us please have this one game? You have every other MMO as it is.

You are being somewhat harsh to trintiy games (or at least some of them) in regard to their alleged limitations. For example some get around some of the issues you mentioned (for the most part) by letting classes fufil multiple roles, so multiple classes can tank/heal.

Secondly a lot of content (a lot of non-raid content especially) can be run in much the same way as you describe your GW2 dungeon, working around no warrior/guardian, I used to play LOTRO I did plenty of dungeons with either no real healer or no real tank, you work around it using CC, debuffs, etc taking turns to tank for a little bit.

But yes people calling for GW2 to change should simply go play one of the many other games that offer a more trinity like design.

Disappointed with ingame attitudes

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Posted by: Sylosi.6503

Sylosi.6503

I cannot understand how people can seriously discuss that along the lines of moral philosophy, these are an assortment of PIXELS, nothing else. If you want to immerse yourself in the world rp wise, all great if that is your thing, but there is absolutely no foundation to doubt the ethos of players not doing it. The people you save, centaurs you fight of, damsels you rescue… they do not exist.

True and I guess this is what RP servers or unoffical RP servers as is the case in this game are for. But then much the same goes for being concerned about new shiny pixels as “rewards” for your non-existent character…

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Why repair costs? And why random mobs!?

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Posted by: Sylosi.6503

Sylosi.6503

As the title suggests, plain and simple, why are there repair costs? There aren’t any in PvP. Unavoidable situations when you’re just strolling along and get mopped up by a group of 10+ people really shouldn’t ping you with a 2 silver penalty. I understand it in PvE which is painfully easy regardless of where you go, but yea, so a reason as to why it is would be good :]

Also, random mobs, why. There are no hearts, no reason to fight them, it’s like trying to get through Mt Moon and you’re drowning in Zubats. Clever as he was an engineer got away by bogging me down in a butt tonne of krait, who each have the most most annoying amounts of stuns and immobilises. He did well yes but it begs the question why are they there? Funny enough I didn’t go to WvW to fight random mobs, something you do in PvE, I went to WvW to fight PEOPLE.

/end rant.

The game is already ridiculously easy / casual, you don’t even have to pay to port back to the waypoint, yet apparently that isn’t enough…

They should turn on ‘real PvP’ mode for a week where there is player looting, XP penalties and corpse runs.

(edited by Sylosi.6503)

Stop with Time Sinks / Dailies

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Posted by: Sylosi.6503

Sylosi.6503

MMOs have time sinks/gated content and will always have time sinks/gated content because unlike single player games, their income relies on players hanging around. Some have monthly subscriptions, and item shop or both but they rely on having an active population spending real money to keep the servers up, the content fresh and the bugs patched.

Not really, you need to play MMOs other than the themepark variety.

Furthermore this was the game that promoted itself on being different from other MMORPGs, on things like “no gear treadmill”, so what WoW, Rift, etc do is irrelevant.

How would you fix Zergwars?

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Posted by: Sylosi.6503

Sylosi.6503

Zerging as a tactic is fine, the problem in GW2 is the design is weighted too much in favour of this one tactic because of things like small map size, silly 5 person AOE limit, objectives that can be melted by a zerg, etc., it would be nice if they could reduce (or compensate) for these unnecessary advantages in favour of this one tactic to make the game a bit more interesting and varied.

As for comparisions to real warfare, last time I checked this invloved units of many sizes, not two blobs running into each other, or that if 10 people were engulfed in a fiery inferno, then 5 would not miraculously walk out unharmed by it, or that you can not magically run straight through people (yes collision detection is good, though that invloves using your brain a bit more), or that sieging a castle takes days/weeks/months, and so on…

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Stability/Stealth need more hard-counters

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Posted by: Sylosi.6503

Sylosi.6503

Stealth: this is somewhat harder to counter for a rookie, but very counterable.
First, Thieves die in 2-3 hits so hitting them thrice will kill them even while they are stealthed.
Second, all classes have some tools to counter stealth skills; Eles have mist/shield, Warriors have sblock/EP, etc.
The main mistake against Thieves is running away or panicking; the hard counter to stealth is popping your anti-burst CDs and well, 3shot them (or 2shot if you’re a warrior).

You may now give up and force yourself to believe it’s a design flaw or learn to do what I told you above.
Nothing will change the fact that those mechanics are easy to counter by experienced players though.

Apparently you need to play other classes and other builds, when I’m on my thief yes a typical gs or axe warrior, or BS thief, etc can 3 (sometimes 2) shot me, however a lot of classes / builds can not, for instance most engy builds other than 100nade will not be anywhere near 3 shotting me, nor are “ranged” classes as effective at hitting a thief when stealthed (channeled skills excepted).

Nor for that matter are all thief builds that fragile, many of the “permastealth” builds people find so irritating in WvW have a good level of toughness and then have good condi removal.

The stealth in this game is not well designed, particularly in regard to WvW, it puts the skill emphasis on the target rather than the thief.

It also allows better escape than any other game I’ve played, because multiple in-combat stealths + chain stealthing + mobility + no stealth break on damage > 1 in-combat stealth on 2 or 3 min cooldown + permastealth, which results it breaking a fairly fundemental principle of open world type PvP, that of risk vs reward, far too little risk compared to other classes (Ele builds with godlike mobility/stun breakers/sustain excepted).

(edited by Sylosi.6503)

Ever wonder why so many thieves

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Posted by: Sylosi.6503

Sylosi.6503

Hotjoin is full of classes like thieves, because the 8v8 & the zerging move the balance in favour of attack.

Ironically enough (skill differences aside) thieves / mesmers are much harder to deal with in 8v8 than tPvP, as you willl rarely have to keep track of more than 1 thief in tPvP, or have your screen flooded with illusions from multiple mesmers, nor will you blow your cooldowns as quick in 2v2/3v3 in tPvP as you will often in 8v8 with all the zerging, which just makes things easier for a class like thief.

But essentially what it comes down to, is in 8v8 hotjoin thieves/mesmers are OP, very easy to do well on and very forgiving in that stealth lets them disengage far better than other classes (Ele excepted) so they can muck up and very often escape the consequences, and in case you hadn’t noticed games these days (especially MMORPGs) are full of bads who like the easiest / most faceroll option they can find.

But quite why anyone continues to play hotjoin (or sPvP in general) in this game is a mystery anyway…

(edited by Sylosi.6503)

Where is going GW2?

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Sylosi.6503

They do give you some nice stat bonuses. They do give you something you need if you choose (there is that word again) to partake in higher tier FOTM content.

Not really, the stat bonuses are there to incentivise grind like every other EQ/WoW clone, the only thing that would of been required for higher FOTM content would be agony resist on the gear.

It is those stat bonuses that mean it is requried in other parts of the game unless you enjoy playing at a disadvantage (an ever increasing disadvantage as they add ascended gear to more slots).

This game is so far away from what it was promoted on it is a joke, the manifesto is somewhat wishy washy, however the Q&As, interviews, blog posts, etc less so, to take one small example, this is from a blog post by the lead dev:

“We don’t need to make mandatory gear treadmills, we make all of it optional, so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too.”

That statement was true at release, when they introduced ascended gear it became a lie, if someone wants their character to be “just as powerful” they now have to hop on the treadmill and get ascended gear.

They also promoted the game on “play it how you want”, so the introduction of ascended gear broke that philosophy too when they rushed it in and it was only available if “play how you want” happened to coincide with playing dungeons. Which in turn broke yet another pre-release claim, their much repeated “when it’s ready”, instead of which they rushed it in.

The game is just another WoW 2.0 with nice graphics and an action type combat style, and no raids.

(edited by Sylosi.6503)

EUROand BRIT Guilds needed for NA server WVW

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Posted by: Sylosi.6503

Sylosi.6503

Britain is in Europe, what continent do you think it is on, Asia?

(edited by Sylosi.6503)

New WvW progress, character or account bound?

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Posted by: Sylosi.6503

Sylosi.6503

I want it to be character bound to reward people that stick to their class instead of FotMing around to whatever the current OP class is.

There is nothing redeeming about sticking to one class, variety is the spice of life. As for the FoTM nonsense, I have a lvl 80 necro, mesmer, thief, engy and ele, guess which two classes I play the most – engy + necro.

But anyway back to the thread, yet another example of game design in total opposition to how they promoted the game, “play your own way”, yeah right.

(edited by Sylosi.6503)

Combining NA & Euro Servers for WVW

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Sylosi.6503

Also, I’m euro playing on NA server and I can confirm that delay is minimum, almost impossible to notice. Anyway, it’s not like this game has PD/PB mesmers or d-shot rangers so you would have to cry about 0.25sec delay.

And it has already been confirmed in this thread and numerous others, that it is not minimal for everyone, if you wish to choose to play on NA that is your choice, many of us have no wish to.

Fortunately Anet have already stated they will not be removing the EU/NA distinctions as unsurprisingly they have a better grasp of the performance implications, than some of those here.

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EU servers hosted in Texas?

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Sylosi.6503

Firstly resource monitor is useless, use traceroute, then you will see a number of servers / hubs, including Frankfurt.

Secondly they have already stated there are seperate data centers, Habib Loew posted – https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Merge-the-EU-US-Servers/first#post673248

The North American and European data centers are different in one important respect: they are located on different continents. North American players connecting to the NA data center (and European Union players connecting to the EU data center) will generally experience lower latency and a higher likelihood of playing with larger groups of other players, as those in the same data center tend to operate during similar times of the day. So there are real distinctions between the data centers which their EU/NA affiliations make clear and for that reason we will not be removing their continent designations.

We don’t match up worlds from multiple data centers for similar reasons. Ultimately, the server that runs a WvW map must live somewhere in the world and the players who connect from that same continent will have a distinct advantage over those connecting from another continent due to lower latency. In order to keep things as fair as possible to all involved we keep the matchups within each data center.

Of course it is always possible for an EU player to choose to play on an NA server, or vice-versa, but in doing so that player is choosing to take on the burden of additional latency. That situation is vastly different from our matching system placing an entire team at a latency disadvantage without their knowledge or consent.

tl;dr: data centers are on different continents, latency is an issue with inter-continental connections, data center distinctions are here to stay.

Or from http://www.guild-wars-2.net/allgemeines/9421-spiel-geht-nur-mir-anderen-3.html#post162269, so as someone already stated global stuff like the login server is in Texas :

(This is using Google translate as my German is hopeless.)

To briefly provide some clarity: this is what you are pinging in Texas because the login server. Neither the U.S. nor the EU game servers Game servers are located in Texas. The European game servers are still in Frankfurt. Due to the worldwide related database must be between the NA, EU, ??and all the forums and websites accounts available, this third “Mediation Server” necessary for the game runs but nothing relevant.

And even if I connect the problems not be solved here and able to write: “It all goes back,” but I do everything in my power to this lag problem as quickly as possible from the world to work.

Until then, I can not tell you, but unfortunately, as: We are working, we know that this problem exists, and we hope to have resolved soon. Even if it is not what you would like to listen to her, it’s all I can tell you at this stage.

That you think resource monitor is “evidence” just shows you do not have a clue, isn’t there a saying about a little knowledge is a dangerous thing…

(edited by Sylosi.6503)

A Place for Real PvP.

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Sylosi.6503

They should just add a dueling function, as for “real” PvP, dueling is no more real than tPvP, just more simplistic.

Post: "Why I Stopped Having Fun in GW2 PvP"

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Sylosi.6503

He sounds like he is mad it isn’t WoW…

But anyway a couple of things – scoreboards, he claims raw healing / raw damage means it lets people know they are doing something right, erm, well that sounds pretty newbish to me.

Apparently he has never played a game where bad players pad their damage / healing numbers with AOE damage / group heals to top the scoreboards, whilst better players actually focus fire, use skills that don’t appear on the scoreboard (CC, debuffs, etc) and in the case of healers actually keep people up rather than fluff AOE heals and win the game.

As for arenas, again sounds more like he is just mad they didn’t have his prefered format, it doesn’t seem to prevent LoL having 30 million+ active accounts and the arena version Bloodline Champions well not having that (or WoW despite having the huge userbase failing as an e-sport, in part because arena is too simplistic).

Also in regard to duels, yes they should of had some sort of system built in, but where is this mysterious MMORPG with 1v1 balance, because it is not WoW, Rift, etc.

And yes they should have had more modes, at least for hotjoin, but as LoL shows millions of people are quite happy to play the same mode, even the same map over and over again.

PvP in GW2 would be in a much better state if they had simply actually stuck to their mantra of “when it’s ready”, instead they launched a half finisihed product missing features that should of been there from the start.

And the feature that stands out the most is matchmaking, you would think the guys who make these games would learn, but this is yet another MMORPG that launched instanced PvP without matchmaking and then once the population has collapsed decides to put in matchmaking in with a population too small for it to be effective.

(edited by Sylosi.6503)

Zerg not playing

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Sylosi.6503

This WvW is supposed to mimick warfare, correct? Since when is strength in numbers not a valid tactic?

If you have superior numbers, you use them.

If you have superior tactics, you use them.

What’s the difference?

Zerg is a way for the less experienced players to learn more about wvw without being slaughtered. Again, I’m not sure why gathering a large force isn’t considered a valid tactic.

You can cry about it being less skilled all you want, no one cares. There’s always going to be strength in numbers, to punish zergs would be silly wouldn’t it?

Strength in numbers is fine, it is when you have silly things like the AOE limit of 5 targets, the rez mechanic, very small maps, objectives very close together, etc that then give an even further advantage to that one tactic, that it becomes all a bit lame and just screams poor design.

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