Tarnished Coast
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The problem is that each armor class has different waist seams. You could only mix and match some shoulders/arms/legs.
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a minor change, not really necessary, but I agree, it should be the same as GW1 with the 2 slots, being able to hide either or
Normal armor + outfit helm
Outfit + normal helm
Full outfit
Full armor
It would be a really nice quality of life improvement, and they have coded that for GW1 in the past, yeah.
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Even just letting us swap our helms, which you could do in GW1, would be really nice.
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This was possible in guild wars, and it allowed us to still keep some customisability whilst wearing an outfit overlay. I know I’m not the only one who would buy a lot more outfits if I knew my character could still wear his glasses, tophats, etc.
That new Count outfit would look fantastic with a monocle, you know?
Please? Q.Q <3
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A lot of folks have put forth good ideas; as a former GW1 and dedicated GW2 player, a few things I’d like to see are:
1. A ‘Go To Guild Hall’ button in the Guild pane
2. Like in GW1, an island— here you could make that in the mists or wherever you’d want, since the islands were apparently swamped— basically decent room for a lot of folks without forcing them all in one place
3. Merchants and Guild-specific merchants
4. GvG (though this might take time, since it’s a bunch of different pvp maps; granted you can reskin a few as was done in GW1.
5. The ability to choose different themes, either based on race, region, whatever.
6. Some customisability would be nice but I’d just be happy with something similar to GW1’s. It would allow a guild to group together to do guild-wide gatherings without needing to constantly taxi over in the open world, which for mine would be great.
7. Guesting, same as in GW1.
What I’d hate to see is some kind of rent system. Just like with the game itself, and everything else in it, there shouldn’t be a monthly tax/fee to keep playing. If real life gets hairy for a while, folks shouldn’t lose what they worked for.
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(edited by Sylv.5324)
Guild Halls
Multiple guild chats in one channel:
1. <ENVY:> Whozit: Yeehaw!
2. <DEAD:> Yarrmeepyarr: Stuff!
/g Oddments
1. <ENVY:> Ardeth: Oddments
/g2 Arglebargle
2. <DEAD:> Ardeth: Arglebargle
I realise this could get spammy pretty fast, but I get asked to new guilds all the time and it would be nice to be able to chill with some of them at once, but since I can only rep one at a time I never accept invites.
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(edited by Sylv.5324)
Allow us to pan upward (nod just sideways) in order to increase the amount of sky vs ground: I understand that the devs want us to be able to see stuff behind us (especially in pvp), but the movement of the ground at the very edges, plus the character being so high up when the camera is zoomed out, is great for motion sickness. My ideal would be the character standing at about a third of the way up, not half; then the scrolling wouldn’t be quite as bad and it would open up the sky.
First person view: folks don’t have to worry about that messing with combat. People who try it will soon switch back to regular view after dying, and the rest of us can make videos and take beautiful screens.
The bouncing off objects behind us is extremely nauseating when it comes to jumps, which is part of why I avoid them.
Being able to zoom in to your character one extra notch would be wonderful, as would being able to zoom out one or two more.<3
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(edited by Sylv.5324)
Same issue, Verizon in Vegas.
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Yeah, I figured it out after y’all said. Thank you! <3
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That’s the skill point, isn’t the vista way above that?
Oh that, the vista & skill point are on the same platform/level as the bottom start of JP
I am not sure that’s right, I definitely remember having to look up for the vista from the skill point. I’ll go back to look, I guess.
Edit: I was wrong, thanks!
Hopefully I can get a port to the goggles/jp. DX
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(edited by Sylv.5324)
I agree on how tough it is to navigate through the frameworks, within short time limit. However, this is mmorpg, not 1 player game, interaction/cooperation with other players is unavoidable. Ignore the 1337s, it is ok to ask for help. This is alos where one of the best features of GW2 comes to shine – the helpful gaming community. You know you can always count on total strangers to help you out – whether it’s portal, or someone just caste haste/stealth so the whole gang can breeze through the enemies’ gauntlet to reach another point.
For me, I cheated on JP via Dulfy’s guide, while a very helpful mesmer (Thank you, Mootastic!) doing hour long portal services so not-so-skillful us have repeated attempts at diver’s achievement.
Man, despite the challenges you have, you can still manage enjoy the content, I say you are much better player than me, who still manage to fall off the ledges frequently before reaching the start of JP :p
I play a mesmer, so I feel like it’s my job to portal others, and if I can’t do a puzzle I feel like a fail mesmer. T_T
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That’s the skill point, isn’t the vista way above that?
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Actually, hang on… Did you say the vista? Because the vista doesn’t need you to go up that wooden scaffolding. The Zephyr Ascent JP and the dive goggles are up there, but the vista can be reached fairly easily with some Assisted Leaps that aren’t terribly difficult once you know where to go. (The trickiest part is the first time and learning which parts of the cliff can be jumped up.)
Is there a video for that? I can’t see well enough to figure it out, a lot of it is just beige on beige blur. :< <3
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Yeah, I understand that it isn’t. It’s still just very frustrating. It wouldn’t be so bad if it was even just a regular puzzle, but the zephyr skill + the timeouts + the lack of margin of error is just so discouraging.
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I know that ANet cares about its population of disabled gamers, so I figured I’d give some feedback: I am visually impaired and have some motor control difficulties.
The vista atop all that broken wood scaffolding is a -nightmare-. I’ve been at this for over an hour tonight, have tried for days, and will need to just be portaled up because there is no way that I can possibly do jumps that fiddly.
I usually try to avoid zephyr stuff and have managed as best I can (I likely won’t get the coin cheevos either for this reason), but locking world exploration (even if it doesn’t count for the achievement) behind using the -time limited- jump skills ) especially when there’s only one of each; I can’t even compensate with #3 because there’s no node for it) is just absolutely frustrating. Because of the buggy camera, I can’t even spin it properly to try to better see where I should jump and because there’s no room for error, I always overshoot.
I understand that you want to provide challenging content, but I feel that I should not -have- to get a portal up to an open-world vista that is locked at the end of a zephyr skill forced jumping puzzle. It would be different if it was, say, a chest— I’d be able to just ignore it then.
Everything else so far has been pretty enjoyable; you guys did a fantastic job especially with the events and the art, and I can’t wait to see more desert zones. But I beg you, please don’t lock more open-world map completion behind stuff like this. :<
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Vitality, Toughness, Healing Power
Power, Vitality, Healing Power
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They could always remove limits on how many people can join a guild. Of course, that guild might have like 10k members…
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An RP tag also would be easier to implement than a specific RP server, too, and not require them to feel like they need to enforce special rules on an RP server (which is why there wasn’t one at launch).
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I don’t see how an RP flag can be viewed as favoritism. As it stands, there are in-game methods of tracking all other player activity EXCEPT for RP, because it doesn’t involve actual gameplay mechanics. All the flag would do is put us in line with everyone else.
Yep. WvW has its own maps, pvp has its lobby, pve is everywhere, but roleplayers have no way to ID each other or be flagged for going somewhere specific. And yet, we are a bigger subset of the populace than folks want to think.
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That’s pretty much it. Especially when people are flipping kitten over something that isnt even in the game yet. People need to wait until the 15th to flip out after they log into the game.
We’re asking for an RP flag, pretty much. That’s not flipping kittens. We’ve also asked for walk toggles and chat bubbles in the past, and we got that, and that benefitted the rest of the players too.
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All together with a different chatcolor than plain white it would be perfect, yes. , But obviousely never going to happen as anet ignores RPers strictly…
Just like any game developer ignores the “minority” in the game. Honestly, a lot of the changes made to games, not just gw2 specifically, are NEVER intended with roleplayers in mind. If you cant adapt, you get left behind. That’s all there is to it. There’s always going to be groups of players that are going to remain an afterthought.
I’m sure they’d love to leave roughly 10k+ players behind, especially ones who like to buy things.
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A big issue is that there is no weight given to non-TC folks who guest over for roleplay, especially walkups.
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Read the topic instead of making us answer the same things (and then ignoring the answers).
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I just hope all goes well. I’m pretty ill and stuck being a shut-in because of it, so GW2 and roleplay are very important to me because they allow me to be around my friends and to make new friends, and we get to share how much we love this game.
Losing that would be really awful. This game, and roleplay, let me be more than someone who’s confined to their bed all day, and things hurt less when you have people to share things with.
I like anet ANet, I’ve spent over 1k of real money in the gem store to support this game and the devs; I know a lot of roleplayers do the same.
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I -really- miss the district system from GW1. I assume there are reasons why it can’t be implemented, but I miss it. Obviously there would still be separate regions because this is still a much bigger game, but I think that players should be able to have some choice in finding each other.
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I don’t understand what the problem is, and why RP’ing trumps the overall health/population of the the games thinned out areas.
That’s not the issue, so much as allowing folks who are community-oriented to be able to find each other. This is a problem for anyone wanting to host community events, boss-killing guilds, etc. There are some possible solutions, but who knows what ANet will implement.
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guildwars2roleplayers.com has guild recruitment forums for Piken Square, which is the main RP server over there. (There’s another one that was mentioned higher up for the… german speaking community?)
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(edited by Moderator)
I believe a role play flag would be great, if I got thrown into an RP shard, I know I’d start rping.
That really would be lovely.
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Also I would like to ask the roleplayers to please give us non-roleplayers the benefit of the doubt. So far my experience with the GW2 community in game is that it is very mature and the majority of us is not out there to ruin your roleplay experience. Please give us a chance to play alongside you and have us exposed to your roleplay as well. We will not know how this new system will turn out without giving it a try. I will be happy to see a bit more of your roleplay and help report any troll I encounter.
That’s not really the major concern; TC has always has guests and a lively population of non-RPers. The problem is for folks to find roleplayers, and that’s easiest when folks are lumped together on the same servers.
<3
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This is an MMORPG, most players on this game roleplay to some degree (even if it’s choosing story options and speaking to NPCs), all folks in the actual roleplay community do is pretty much act like everyone’s an NPC. We know this isn’t real life, that’s why it’s called role playing.
Also, there’s around 10k of us and we have wallets and like to spend money. We also like to WvW and PvE and even PvP, which is why our servers are active and strong.
Also, something that you may not be aware of is that many roleplayers are disabled. Some of us are online a lot because we have mobility issues or illnesses that make it difficult for us to have active social lives outside the home. I, for example, am a shut-in with a life-threatening incurable medical condition as well as being in recovery from a broken back.
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(edited by Moderator)
To maximize your odds of running into other RP players more often, you’ll want to make sure you’re on the same world (generally TC and Piken are viewed as the RP worlds), and in guilds with other RP members also on that same world. For example, everyone from TC currently will be set to high priority to sort together, same thing goes with people who are all a part of the same guild (so guild up RP folks!)
We’ll continue to monitor, adapt and update the system as we go forward as well, for now I’d suggest seeing how it works once we enable the mega server system across all maps and then giving comments and feedback when you see it in action!
(edited to add Piken!)
Thank you very much for listening to our concerns!
The one issue with guilding is that there are currently 9k registered roleplayers with one site, and plenty more who never go there. Since guilds only hold 500 members, the community will still be somewhat fragmented. Many of us are (me included) also not in roleplay guilds, and count on walk-ups for most of our RP.
Is there -any- way you guys could create a roleplayer tag? I’m not requesting a server, but someone flagged as ‘rp’ would be a) findable by other roleplayers and b) could be weighted toward being punted to the same instances as other roleplayers.
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This entire feature is better for Guild Wars 2 community as whole,
How? The only advantage this has is if you go to some back water map where nothing happens and you can probably solo everything with ease you may see a few extra people. You can already gain the same benefit by making a party.
The disadvantages are a lot bigger.
Please give me a list of the disadvantages rather than just “a lot bigger”
Destroys RP community, destroys server communities, the champ train in Queensdale (aka the most likely starter zone for new people) will be 10x larger and probably 100x more antagonistic to people not doing the right order, puts in an unneeded layer of complication to organizing server events, can’t use overflows to get your entire guild into one map to do an organized boss run, etc.
Crystal Desert is the unofficial LGBT server and I don’t see anyone complaining that their server community is now ruined, it appears only the RP player seem to be complaining. One could argue that guesting has already ruined server communities.
There’s nothing stopping normal players rolling into TC and trolling now, there are no rules enforced on RP servers at all since they are not officially recognized by ArenaNet.
No matter what ArenaNet releases, there’s always going to be a negative side. You guys have to just accept change. Being that there are no dedicated RP realms, ArenaNet is not obligated to do anything.
I think you guys are being a little over-dramatic.
I think it should mostly be ok, but the problem isn’t exactly that there’s an influx of non-roleplayers, which seems to be what most non-roleplayers think is the problem. The problem is that it may be more difficult for NEW roleplayers who don’t know that TC is the unofficial RP server: they can’t then decide to guest over to TC to roleplay. They’d have to transfer. (As far as I understand how this will work.) Not only that, but scattering roleplayers makes it difficult for walk-up roleplay outside your guild, which is how a lot of roleplay happens, how you meet new guilds, etc.
So it’s not so much ‘ugh those kittenant non-roleplayers’, it’s ‘how do people who are not already in the community find us if you can’t guest to our specific world anymore’? And ‘if we’re getting split through random servers (though it should still weight us by community, thank goodness) how will we do big community events?’
That’s our concern. Being able to do community-specific things (because there is no way to weight criteria by an ‘rp’ tag) may be more difficult now.
Anyway, I don’t think we should be dismissed and mocked: we built one of the most active servers in the game, and we are one of the few demographics who will stick by a stagnant game and create new content for ourselves to tide us over until the next update (which is part of why TC has stayed so active). One headcount put us well around 7-8k players (correction: 10k plus as of more recently) and that was, what, a year ago? And we’ve lost some, but we’ve gained a lot of new roleplayers since then. We also tend to buy a lot of stuff from the gem shop, especially new outfits.
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(edited by Sylv.5324)
now i understand why Piken Square began to suck in WWW ….
If that’s an insult to roleplayers, you’re wrong: most roleplayers on the unofficial roleplay servers formed WvW alliances and were active earlier on, as roleplayers in this game like to play the rest of the game, too. It’s why TC has done so well, roleplayers were the first to organise a coherent WvW defense, and then other guilds saw that and followed.
Anyway, some kind of district system would be nice. I’d love a ‘roleplayers’ one. And no, it’s not to avoid people who break immersion, it’s to allow casual walk-up roleplay for people who want that on the same server. Having everyone scattered makes it impossible for random people who want to roleplay to easily meet. ‘Join a guild’ doesn’t always cut it.
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No mounts – as the only race that used mounts were/are the Stone Summit and they are supposedly long gone. There were no mounts in GW1, that is why we have the portals through out the GW Universe.
To Sylv: in GW1 only the Stone Summit used mounts – even Humans walked or used the Portal system. Golems are a part of Asuran technology and hence does not break the lore.
I remember GW1. Necrid horsemen used horses, so Orr had them. Fields in this game are mentioned to have horses, the humans talk about ponies, etc. I don’t see why folks are so dead set against them, and yes, I am a GW1 vet. It doesn’t break the lore.
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There is a seraph saying that centaurs are made to be ride.
In GW1, there were undead who rode undead horses.
On the Hoelbrak artwork we can see a norn ridding a dolyak.
There is a model of a knight ridding a horse in the game.
Yep. It’s not against the GW universe, it’s just not been implemented yet. I’d love mounts— ground mounts with max speed comparable to the passives one can get from runes or traits.
The broom got released and it didn’t break the universe. And Asura use golems for transport all the time. Dwarves used Dolyaks, humans (well, undead ones) used horses.
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I can’t prove it but I believe there is an account RNG conspiracy. {:-þ -LOL
Conspiracy? no. But there is a problem somewhere- I know of people who’ve gotten several prec’s in only a couple hundred forgings, and others who get none in over a thousand- I myself have gotten exactly one, somewhere between 2-3 hundred
I’m inclined to think A-Net kittened up somewhere in the rng code, and used account id as one of the seeds for the generator- that would explain why some accounts seem blessed or cursed with forge luck.
This is Exactly my point. At what point are those of us who’ve dropped LOADS of rares and even exos into the forge supposed to catch up with the luck train?
Stop doing that. Sell them or sell the ectos and just buy it.
I unno.
I’ve got two out of the forge so far.
Works for me. \0/
I’ve gotten one from the forge, and one from buying off the TP after the forge failed. If folks keep trying and failing, then they should stop throwing good money in after bad. If your RNG is amazing, by all means.
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If you have two incinerators, then you have two daggers with permanent max-level changeable stats. You’ll never need any other daggers on whichever character you have those on.
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12) This has to do with point 2. Since there is a sub fee in WS, then everything can be earned. No need to keep everything behind imaginary once a day timers, no need to have ridiculously low drop rates, etc etc etc. You get the point…i hope.
Everything else aside, plenty of sub games gate content; even WoW does. So hope it doesn’t creep in anyway.
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I think some of us have played GW2 for so long, we’ve forgotten all of the gripes we’ve had with those older MMO’s we’ve left behind.
This is something I’m often reminded of, and I’ve been noticing others say, when they play other MMOs.
I think that, with the big upcoming changes patch, GW2 will be one of the two best MMOs on the market. That doesn’t mean that other games won’t have good things to offer, though, and competition will keep ANet on its toes.
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I can’t prove it but I believe there is an account RNG conspiracy. {:-þ -LOL
Conspiracy? no. But there is a problem somewhere- I know of people who’ve gotten several prec’s in only a couple hundred forgings, and others who get none in over a thousand- I myself have gotten exactly one, somewhere between 2-3 hundred
I’m inclined to think A-Net kittened up somewhere in the rng code, and used account id as one of the seeds for the generator- that would explain why some accounts seem blessed or cursed with forge luck.
This is Exactly my point. At what point are those of us who’ve dropped LOADS of rares and even exos into the forge supposed to catch up with the luck train?
Stop doing that. Sell them or sell the ectos and just buy it.
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Nothing legendary about that.
^ This.
I’ve fought a number of people when roaming in WvW who had legendary weapons only to watch them faceplant as fighters. Same said for allies who will ping a bunch of legendary weapons in map chat only to watch them die if hard fights EVERY SINGLE TIME.
The sort of people that have multiple legendary weapons are people who are good with spreadsheets or just use rl money to buy them.
When it comes to actually playing the game, it’s a different story….
I just slowly saved over my time in the game. I eventually made Twilight. If you put gold and mats aside every day you play, you’ll be able to afford to make one, too.
I’m not the best player, and I’m not the worst. Sometimes I die and sometimes I don’t. It just means I’ve played all aspects of the game to get the components.
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Whatever it was that diverted them from that manifesto, they seem to be going back toward it. I don’t mind them reversing course like this when the changes are overall positive.
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I’d like to see it in the game, since it was one of the armors that was said to be available prior to launch, and also because it’s an update of a GW1 mesmer outfit.
I assume it didn’t make the cut because there was no corresponding male version made in time for launch.
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I have lost count on how many times I have seen Mesmers facehugging a boss twanging away on GS 1-
I will sometimes do this if all of my sword skills are on cooldown (especially with a boss whose cc slows down skill recharge) and I swap to GS to drop an iZerker; other mesmers do as well. I’m not going to bother to charge out of melee range when I’ll be using my sword again in a few seconds. Considering there aren’t that many mesmers (we’re one of the least-played classes) at level 80, you can’t see this THAT often.
Many of us also don’t bother to swap to sword if we’re just killing single trash, even if they close into melee range, since a few pewpews and a shatter is enough.
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I know GW2 doesn’t really have RP specific servers, but are there any other servers other than TC with large RP communities? (North America, not Europe to be specific.
None with large RP communities. There are a few with smaller ones.
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It is absolutely the case that we have a hard time correctly tracking defense and rewarding players for it. It is something that we’d like to address on a system level and something that we hope to have a solution for across the board before we do any piecemeal changes. It ultimately comes down to a similar issue to that with the dolyaks, which is that the game isn’t able to track who is escorting a dolyak unless they do something like kill another player which doesn’t usually happen. Until we fix that gap in the game’s knowledge of what is going on, we can’t accurately reward players.
This made the Living Story escort quests very frustrating, too. I was quite often the only one (or one of two people) escorting NPCs. I used a healing build, cc, invis to keep NPCs up through mobs, aoe, etc. They arrived at their destination (sometimes, like with the Lighthouse quests, I saved just one) but I never received event credit, because I wasn’t able to DPS enough to kill anything along the way.
I fulfilled the objectives, but it would have been much more rewarding to go bag farm and leave the NPCs to die.
I understand that ANet doesn’t want to make healing disproportionately important, but I’m glad that you guys acknowledge the problem. This is where I wish you guys had learned from AION (also published by NCSoft) which also did not count healing as a contribution to events (fort seiges penalised an alliance’s healers because it only counted damage dealt and especially number of kills, but you couldn’t siege without healers) until they noticed that support classes had just stopped showing up. They fixed that, so it can be done.
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(edited by Sylv.5324)
What’s been happening in the overflows I’m in is that two knights die, one doesn’t (it gets less people), and the folks on the one that didn’t receive no reward at all. That doesn’t encourage folks to peel off to help kill the third.
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I’d agree for some things, but groups suck in any MMO, including GW1. I mained a monk until I switched to Ele/mo (when elemental damage was kitten in hard mode) and Rt/Mo (before resto rits were accepted into the meta) and folks would just freak out at the thought of an ele healer or a rit healer, even though they did the job as well as monks!
If it wasn’t part of the current meta, you could almost never get groups, even if the build you used or came up with later became part of the meta. I joined one as an ele healer, and the group REFUSED to do the content until they found a monk. ‘Oh, but Divine Favor!’ Divine favor is fine, but as an Ele you could use bigger heals because you had the extra energy to pay for them, just like Rits would have bigger heals to compensate for the lack of DF, and with a /mo secondary you could still decurse if you wanted to.
Anyway, the meta was always late to the party, and pugging in GW1 did not reward iterating or innovating. People did not get how builds worked, so instead of looking at an Ele/Mo and going, ‘Yeah, you can heal just as effectively because you’re basically trading your mana pool for Divine Favor’, they’d just say, ’that’s not the meta we need a monk’. Eventually it did get accepted (somewhat) after people realised the problem with Ele DPS in Hard Mode, though until that folks were just like NO ELES and it was like, ‘Dude, you are completely ignoring the fact that Eles, next to Necros, have the best mana management in the game!’
ANet saw enough of this happening, IIRC, that it contributed to the simplifying of skills, because only a tiny portion of us ever actually spent time MAKING the builds that everyone else subsequently used.
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