Tarnished Coast
Tarnished Coast
Please help me try to understand because I cannot wrap my head around it…
Trahearne, a firstborn of the race built on life and appreciation of all things living is in fact a necromancer, a profession surrounding death. How does that make any sense, what am I missing here?
Sylvari don’t see death as bad (necromancers don’t, either), just something to learn about.
Tarnished Coast
I wonder if you put us in a cup with red food coloring overnight, will we turn red?
We could cut your character’s feet off and find out! :U
Tarnished Coast
“I’m healing you by gently stroking your leg!” LOL
LET ME RUB YOU :U
Anyway I’ve got 6k-odd hours played and I still like the game.
Sure, some things get annoying, but that’s every game and something will always annoy someone. There’s a lot of things to like, too.
Oh, don’t forget to bind aoe loot to its own key.
Tarnished Coast
(edited by Sylv.5324)
Regarding the Nightmare Court, we do know that they are not all one cohesive unit, especially after Faolain went incognito. Many of them have many different ways of spreading the Nightmare, and the Retinue all have their own agendas about how to handle that as well.
We have no idea if there is one high-ranking Courtier leading the rest (it’d have to be above the rank of Baron if so, since there were a few of those floating around in the Tower) or if it’s a small coalition of Retinue plus knights and grunts. But we do know that this group also broke off from the rest. But some would find this a perfectly acceptable way of doing things, especially when they can always figure to corrupt, control or betray the rest of the Alliance (as they, like Krait, also enslave other races).
Folks with wiki privileges should probably update the Krait wiki to avoid further confusion, if they haven’t already.
Tarnished Coast
Yeah. Not only would it make them more versatile, but it would help them match across armor types. This is a prestige set, but it’s hard to show them off in an outfit where it’s currently impossible to exactly match it with any of the cloth dye options (even the metal bits can’t be dyed exactly).
Tarnished Coast
To folks who are frustrated with the OP: Remember that ANet promised us a continuation of GW1. What infos we got over the years (we waited YEARS with very few updates and content) was that it was going to be like GW1 but with the stuff that they couldn’t implement, like jumping, possible mounts (from the concept art coming out), more detailed models, etc.
We liked the game that they stopped making. We didn’t quit it to jump to another game, we moved because they said, basically, ‘the game engine isn’t what we need it to be, so we’re focusing development on the next iteration of this game, please come with us’. Most of us took it at face value.
I LIKE guild wars 2. But I do miss the many creative armors in GW1, I miss heroes and henchmen, I definitely miss Guild Halls (my guild has to go to other servers to have guild meetings just to not get griefed), I miss all my minipets from 1 that never got ported over.
People say, ‘well, go back to GW1!’ That’s not feasible when they stopped updating it. So I wish that they could stop avoiding some of the things that made GW1 good, like guild halls, like the armor styles, like the various cultures, like the guild halls, like those minis, skill capturing, etc. I don’t see why folks would NOT want any of these things.
So, I like Guild Wars 2, it does a lot of things well and it is my main MMO now. But GW1 was the MMO I planned to stick with for longer and that got yanked out from under a lot of players, and the many features which would go a long way toward easing things -aren’t here-. That’s going to bother some people. Dissing us for the quandary we’re finding ourselves in is crappy.
Regarding nostalgia glasses re: grinding: I never had a problem with grinding. Maxing titles and acquiring some armors and weapons required a lot of it, and I was ok with that.
Tarnished Coast
(edited by Sylv.5324)
While I like Taimi, I feel her disability is tacked on. If Roxx lost an arm and was then told she was unfit for the warband – that would be a significant plotline involving disability.
Not all disability has to be milked for some tragic angst. It’s not ‘tacked on’, she’s just like that. That’s how disability is for most people— they’re born like that. It just happens and folks have to figure out how to deal with that.
I was born with several medical conditions, and one of them is a joint and connective tissue disorder. Walking was always excruciating. My legs didn’t ‘work right’ either. Does that mean my disability was ‘tacked on’?
At one point I was hit by a car, and the damage was made worse by my condition, so I had to have surgery on my leg so I could walk again (but only for a few years more because of the degeneration in my joints). Does that make it not tacked on?
Eventually I broke my back because of that condition. But until that, I always had severe back problems. Does that mean it’s not tacked on once a catastrophe happens?
Regarding brainiacs and disability: one, most asura are geniuses, but two, when you are physically disabled, it often does make you have to turn to other ways to excel. For my quad sweetie, it’s art, writing, and music. For me, it’s art, singing, history, etc. Both of us are readers and both of us are used to using our minds to solve complicated issues and challenges. Why? Because when you are physically disabled, you MUST learn to think around corners and solve problems, because the world is built for able-bodied people. It forces you to develop ingenuity and creativity.
So I approve of the way that ANet handled this. Her legs just happen to not work right. If you require pathos around a disability, that’s enough.
Thank you, ANet.
Tarnished Coast
I am glad they were fake. They cemented the reliance of Eles on water/arcane/cantrip,
killed off Mesmers, and buffed spvp Engineers. All very bad things.
Well, at least we know what the faker gets beat by in PvP.
Tarnished Coast
I’m having to chuck them now, because I’ve got alts full of these mats, bank tabs full of these mats, and the bottleneck is karma. I’m saving for another legendary, my obsidian shards are already tied up in that. -.-
Tarnished Coast
How about they add swimming to all minis, as well as activating/stowing that persists through map changes, since we’re talking about mini developers?
Tarnished Coast
because the fervid censer was part of a living story patch..
You weren’t there to make the meta achievement for the fervid censer?
Your bad luck.Living Story Meta Achievement Rewards will never become and should never become tradeable. These kind of items are there to show others, how long they already play the game, that they were “there”, when something in the game happened, while others were not.
Its the same thing like with GW1’s festival hats, that also weren’t retroactively achieveable by players, that weren’t there, when the corresponding festivals were running to get the hats
Meh that just sucks, I was playing at that time but I wasn’t aware of the achievement..
I won’t sleep for days now… I want it so badly !
If you can deal with the diferent color, there is a red flower back item that is otherwise identical.
Tarnished Coast
Hi,
Is it possible that there will be GW2 discounts in the future or is 39,99 EUR a fixed price now for the game?
Multiple of my friends want to buy it…
Unlike most, they won’t have to keep paying a sub, though.
Tarnished Coast
His hair’s great!
Tarnished Coast
I stalled as well, and am waiting for a) the upcoming changes to armor stats, b) the rumors of a closet? And c) legendary armor, which I cautiously assume will allow changes of stats.
If b and c are implemented, I could change looks and stats without having to make multiple sets, buy multiple runes, etc. I already carry around four-five sets of armor with different looks and stats, making ascended armor for each build I use (I play a mesmer and heal in open-world pve, zerk in dungeons, pvt in wvw etc…) is kind of hairy.
I know, just make one for wvw, but even that might be redundant later.
Anyway, this is not so much a gripe so much as a, ‘the upcoming changes noised about made me stall’.
Tarnished Coast
Its been said many times but they don’t seem to be listening…ascended male has been the worst armour yet.
Male Profane would like to have a word with you.
Tarnished Coast
I deffo want to put that in my mouth.
Tarnished Coast
I see NPC saying Cantha is impossible to travel because they have a Civil Wars right now, and the travel is very dangerous.
Sounds like a challenge to me!
With great risk comes great reward. <3
Tarnished Coast
I don’t have an issue with anything they sell in the store. My only grumble is that I believe they should also make more in-game armor. Yes, I understand it costs resources, but part of the appeal of a GW game (due to horizontal prog) is the ability to play dress-up. I am bored with my current armor sets and there aren’t that many options (for a male clothie).
Tarnished Coast
I and my roomie liked heroes in GW1, specifically as an alternative to ’that’s what LFG is for’. Pugs are often toxic, and with the current ‘zerk or gtfo’ meta (even though I usually run zerk in dungeons, I don’t like how people who don’t are treated) attitude that a lot of folks have, it is more pleasant to dungeon with people you know.
This isn’t as much of a problem in WvW and open-world, where folks are usually a lot more friendly. But as soon as you get strangers into a dungeon, there’s always those folks who want to crap on the group. Heroes avoids this completely.
I and my roomie played healers in GW1, and soon got tired of people doing stupid stuff and expecting healers to save them; ‘I was watching TV, you should have been doing your job!’ was part of a rant thrown at me once, when dudebro just stood there while being mowed down by mobs. So we just started running stuff with heroes and henches. Dungeon players are the same no matter what game one goes to.
People say heroes ruined GW1, but they didn’t. Bad attitudes from other players did, and unlike WoW, ANet responded by allowing people who wanted to instance in peace to do so.
Tarnished Coast
(edited by Sylv.5324)
Wow, some of you guys are really tagging the heck out of that cash shop. They are making an insane amount of money.
Not everybody is able to handle money. Anet uses some tactics to get people to buy gems. Make everything a grind to get people to buy gems and put items in the cash-shop temporary so they buy it before it’s gone, RNG for those with gambling problems.
Just marketing tricks and some people easily fall for it.
I doubt most of you complain about how people pay to go to a movie, a netflix sub, cable, or any other non-tangible expense.
I don’t pay for any of those beside netflix, so tossing a bit of money toward gems here and there is a much cheaper frivolity than a monthly cable bill. It supports a game that I like.
“Oh but it’s a trick!” They’re not tricking me into buying an extra bank slot or a pick. I’m willingly choosing to punt them a few dollars, same as me choosing to buy any other thing that’s marketed at me. I don’t NEED an extra pair of shoes. I don’t NEED that sushi. I don’t NEED an iced mocha, or a stick of chewing gum, or…
Tarnished Coast
(edited by Sylv.5324)
1. Mesmer (we are so few that we will be drowned out, but…) :<
2. Engineer
3. Ele
Tarnished Coast
Um, they have updated and changed the combat noises due to player feedback. The devs actively consulted with folks here and on reddit until the playerbase seemed pretty much satisfied, and this went on for at least a month.
So folks saying that ANet has ignored folks about this, that’s false.
Tarnished Coast
If you want to level a mesmer in open-world PvE, the key is to gear appropriately and learn how to read tells. You will get a feel for when mobs attack, especially big stuns and such.
For a mesmer, you will want to get Berserker stats for your leveling gear for open-world PVE. I know there’s a lot of arglebargle about zerker right now, but it’ll be the best for that for a while even with changes (or close to it): mesmer damage is highly dependent on traits as well as gear, so until you can trait effectively, you must gear for max DPS to kill efficiently in PvE.
So, buy a set of armor off the trading post, right off, along with a greatsword (there is usually a blue GS for not too much). In four pieces of armor (gloves, boots, pants and shirt) slot a green rune. Specifically, there are five sets of runes with power as the #1 bonus. Stick a garnet in the GS, OR a rune that stacks power after every kill. (I suggest the latter.)
With your GS, open with #4, #2, then #1. Never open with #1 first, as you want the mobs to go for your illusions, not you. This should take a chunk out of whatever is attacking you. Shatter with f1 if stuff gets too close. When you are level 5, use decoy or mirror images as your utility, as either will be an f1 shatter when you need it to finish something off.
When you can weapon swap, get a sword and either a focus or a pistol. A pistol is excellent single-target damage and CC, while a focus is a speed buff and a good AOE illusion. Until you are sure that you can safely melee right off (you need to learn tells to know when to dodge), open with GS. If stuff closes with you, switch to sword, summon your phantasm, then unload with #2— that will give you an evade while you unload the highest DPS hit you can use. Summon mirror images with an f1 and it should absolutely be dead.
You should never need to stack vitality, toughness, etc, in the open world because you will either attack at range or you will dodge their attacks. Staff is not necessary because it is defensive, and GS scales better with power. You WANT to play offensively.
Once you hit 70ish, rerune to whatever you want. I like Speed and Traveler, since the 6 bonus (you will want to rune your underwater helm as well if you want it to apply underwater) is a flat 25% speed increase. If you use mantras, you may wish to consider runes of the centaur, which will give you 33% speed on heal, and with healing mantra that’s three-four charges depending on how you trait, so you can have perma-swiftness up (or close to it).
Runing with green runes of four-five different sets is extremely cheap and gives you 50 power. Once you are high enough level, you can switch to gems that do that instead, but at low levels that’s the easiest way.
Keep your gear within ten levels, especially your weapon. There are cheap power noms that are nice as well, rice balls from level 0 in fact, from the food trainer.
This is the advice I give every new mesmer who asks me how to level one, and they just cruise through PvE. You do need to be willing to kite if you pull multiple things or a vet or a champ, but you’ll get the hang of it. It’s not as easy as a warrior or guardian, but it is NOT as rough as many folks make it out to be.
Tarnished Coast
(edited by Sylv.5324)
People run these champ trains because it’s the most rewarding thing there is currently. Running in a loop, over and over and over again, killing the same 4-5 champs for hours on end.
Think about it…THIS is the most rewarding in game at the moment. Kind of depressing, no?
The Queensdale champ is not the most rewarding farm in the game right now (by far); that’s a tossup between dungeons, the FGS farm, or farming the world boss train on several alts. The folks who run Queensdale are usually lowbies, people trying to powerlevel alts (there are better ways, though; do the centaur chain in Harathi once you hit that level), and highbies trying to finish their event/champ daily and monthly cheevos, or people grinding karma.
It’s also difficult to nail all champs in one round because of spawn time if you stick to the usual rotations; some will always be sniped, so it’s more often 3 per round, not 5.
People get upset about the queensdale champ farm for reasons that aren’t real, but they’re what they’ve heard from others. Most high-level people running it are doing it for the events and karma, though, NOT gold. (As to why the highbies are not in FGS— the champs there are not tied to events. If you want to farm gold and mats, you go there; if you want to farm events and karma, you go to Queensdale. And there’s NO reason to remove it over that, because there aren’t enough karma farms in the game.)
Tarnished Coast
(edited by Sylv.5324)
Keep a decurse utility on hand, and cleanse the aoe bind.
If you don’t attack the oakheart, he at least won’t go red even if his aoe snares you.
Tarnished Coast
How odd. This isn’t the case on my server, there’s a Queensdale zerg but players are everywhere and WvW and dungeon fine.
Tarnished Coast
Can’t we like the pseudo ones and the legendaries? No need to give more meaning to one or the other. I own Twilight but I also own almost all the GS in the game. I like Quip but I also love Ilya and Lyss and the lovestruck and aetherblade pistols, etc.
Tarnished Coast
Salad armor is, because it grows out of a Sylvari’s skin, linked to the way that skin renders shading and light (they are less affected by these than any armor). So, when in strong light and when dyed very pale, it will reflect very differently than other armor will. If you want to mix and match, you will have to go darker and accept some variability.
This is not intended to be a bug, so much as any plant armor reacts to light the way a sylvari’s skin would because both are made of leaves. This even affects when other races wear TA armor, as it is still armor grown by sylvari.
Tarnished Coast
No, but knowing your server is helpful; TC is a well-rounded server, for example, and there are people all over the place at all hours, in WvW and PvE. Heavy WvW servers will be more empty (aside from LA) but the queues may be extreme, etc.
There are quite a few very busy servers, and several very inactive ones, but it’s less that the game suffered massive decline, and more that the server pop caps expanded dramatically (several times) and a lot of folks on medium servers switched to top tier ones after the caps expanded. People never take this into account when looking at the emptier servers, but I definitely remember the reshufflings.
Tarnished Coast
The sleeves cutting off the way they do is the main reason that I ended up getting a refund, yeah. Ugh.
Tarnished Coast
Some people are bad at english; some people just don’t look at chat. There’s always going to be some randoms doing whatever they want, and you just need to work around it.
Tarnished Coast
If you don’t like roleplayers, though, it’s not the server for you.
Tarnished Coast
The Light version actually looks really, really cool!
Without the particles, it is the male starter scholar armor.
Tarnished Coast
You can delete your characters (put important stuff in the bank; make sure to make skins account bound first if you want to keep them), especially if you are low level, and choose another world for free.
Tarnished Coast
They once released a popularity list, most played class. It’s a bit older but here you go:
http://guildwars.incgamers.com/wp-content/uploads/2013/08/gw2.jpg
It is the least played class in that list, along with necro.
Tarnished Coast
Not the least popular, but I’d be surprised if they’re more popular than warrior/guardian/thief.
I’d say somewhere in the middle.
No, all three of those are much more popular.
You see a lot in early zones but folks reroll about halfway through the leveling curve. Mesmer is near the bottom of played classes, iirc.
Tarnished Coast
I’d love to see new sylvari armors (yes flowers, yes flowers for male sylvari please), but a lot of the existing armors shipped without even completed glow maps, so it might be a while before we get updates. :<
Tarnished Coast
It looked very bad on my male sylvari main (waist cuts weird, sleeves much too short), so I got a refund. It looks nice on female characters, but that’s been a consistent gripe of mine since launch: most scholar armor seems to be designed by folks who only find women attractive, so they have no idea how to design armor for males.
A start would be to stop chopping the armor at the waist, as it makes a lot of sets look like cheaply-articulated action figures (especially male sylvari). It’s not necessary, as most heavy and medium sets don’t do this, and neither did most GW1 armor.
Tarnished Coast
Something that’s been said before, and Colin Johanson said again in the linked interview:
“We have a couple of really big Guild Wars projects cooking in the background.”
We’ve been sitting at the table for a while, and we’ve had our fill of complimentary bread. It’s time to tell the cooks we’re ready to feast on something more substantive. It’s time to tell the cooks we’re ready to be served whatever it is they’ve been cooking on the back burner. Wait too long, keep it simmering on the back burner too long with promises that we’ll get to eat soon enough, and your hungry customers just might go to one of the soon-to-be-opening restaurants down the street.
When he first said this at launch I was like: AWESOME this game is going to kill every other MMO ever.
When he said it again 6 months later I was like: These things must be HUGE if they are taking so long, I can’t wait!
When he said it again at the 1 year anniversary I was like: You keep saying this but it never seems to happen… what’s the deal?
When he said it again now at the 1.5 year mark I am like: Bull kitten, i’m sure it will poop unicorns and rain bunnies soon too. You had your chance, the lies are just ticking me off now.
They’ve already stated that the past year was for polish, with no new massive content releases. They haven’t lied.
Tarnished Coast
BTW, why is the Durmond Priory involved in researching the dragon? Don’t the orders only care about Dragons?
Does this indicate that the wurm is dragon-related?
No, the orders deal with all major threats to Tyria (local and global). The Priory’s main thing is to research old artifacts and retrieve (and archive) lost and current knowledge.
Tarnished Coast
I’v been doing as many world bosses a day (once per character, with a couple characters) as I can, especially temples. I salvage cloth drops, I sell everything else. I break down rares and sell the ectos, runes, mats; I sell any material drops. I’ve made over 150 gold in a week, which is reasonable since I’m a no-lifer. But even doing half or a quarter of that, you’ll have more than the gold you say you have now.
Some people champ farm but I burn out after a while.
Tarnished Coast
It is not as ideal as a percentage-based sigil, but a GS with a sup sigil of fire is decent at aoe; the sigil always goes off since the auto hits three times. I wouldn’t necessarily suggest it for a dungeon, but it’s great for open-world farming, you will tag a lot more. So position to hit the far target and then boom sigil, and you’ve just hit a lot of mobs!
I’m going to bed now. XD
Tarnished Coast
Yeah. IMO, GS is not suboptimal so much as it is situationally ideal for suboptimal groups, and by suboptimal I don’t mean bad, I mean non-zerk OR newbies who are in zerk and don’t know the dungeon. Or when you have to range, but as bro above said, scepter may work as well and may be more forgiving if you don’t close fast, I think it really depends on your playstyle.
If you are in a dungeon with bads, deffo stay ranged. You will just eat floor. If you are in an efficient and knowledeable group, you won’t die much while you melee most things, just dodge when you’re supposed to and use sword 2 and f4 as well. (Dropping an izerker before jumping in with sword is nice, too.)
If you are stuck ranged, then open with your OH phantasm first, then switch to GS, hit 4, 2, and then auto. You’ll have two phantasms doing their thing right off and your next phant will overwrite the clone (and the death can apply debuffs depending on how you trait).
Tarnished Coast
(edited by Sylv.5324)
If he is not running with a full zerk group and is in a mixed-stat or soso-pug group, IMO keep the GS, or he’ll splatter if he is in constant melee (and TBH there are some times when ranging is necessary). DO keep a sword, pistol, GS, arguably staff, and focus in your inventory because you’ll use them all at some point.
Tarnished Coast
The ore pack’s price would be IMO justified much better if these were rich nodes, especially given the low worth of low-level ore.
Tarnished Coast
Both the Norn and the Charr would see it as an insult to ride a mount because it implies they are to weak to use their legs…
Norn have a mount already. It takes up their elite skill slot and its called ‘Become Snow Leopard’.
Which actually suggest a workable trade-off for mounts that doesn’t completely short-change people who are already built for sustained speed buffs. Go look up the Superior Rune of the Traveler on the Trading Post – people are willing to pay big gold and a hefty opportunity cost for what “mounts” would typically provide…
If mounts were Elite skills that worked like signets that gave an out-of-combat-ONLY passive speed buff (likely no greater than the +33% we know the system can handle now…), you might be able to build a reasonable argument for their inclusion being horizontal. Trade-off is if you get into a fight with a mount slotted, you’re not running an Elite for the duration of that fracas. You could collect/earn mounts and then slot them when you want to use them.
If you don’t want to work out combat animations for mounted combat, just have it despawn after a set amount of damage is done, like most games do. (One hit imo is excessive when running past a ranged mob, unless it’s like a stun or a cc or whatever.) Minimal speed boost (or none, the broom doesn’t need one; maybe something like 10 or 15% which is lower than any player skill or rune. Or make them go as fast as Travelers/Speed, 25%, which I personally use.
That would also help resolve the out of combat mobility that some classes struggle with without needing to resort to runes or adding speed boosts to said classes.
Also, they wouldn’t remove the need or desire for speed buffs, imo, as there are always going to be situations where mounts are not feasible— jumping puzzles, dungeons, combat, etc. I’d still pay for travelers’ runes even if I had a mount that ran at the same speed.
Regarding saved builds: if the issue is gold sinks, then let US save builds in the same way that GW1 did so, but simply charge a fee for each use. Many folks have no issue buying a salvage-o-matic and it costing them coppers per use. I understand that there is a gemstore item that does this, but in this one case, I think that is a design mistake and is contributing to some of the current meta issues; it’s just not convenient to be able to respec for different situations.
Tarnished Coast
(edited by Sylv.5324)
I’ve felt this for awhile, though I still don’t quite know how to phrase it. Wondering if others might have an opinion.
As convenient as I find the waypoints all over the place, I feel like it trivializes much of the exploration we would be having without them.
I’ve suggested zones without waypoints as a way around this. Does anybody else feel the same way? Or am I romanticizing the runs from towns to far-flung locations in GW1?
Edit: should have said this originally, but all the credit to Sir Arthur for expressing my feelings better than I’ve been able to. This post was meant as a huge +1 to his.
Hi TimmyF,
I agree:
‘As convenient as I find the waypoints all over the place, I feel like it trivializes much of the exploration we would be having without them.’
Chris
Mmm I love exploring but I also have limited time- so when I am in the mood, sure I ignore way points and explore- that happens more than you would think.
I do sometimes want to maximize my time and make use of the way points I have unlocked to hit events in far flung locations though.
What I Absulotely do not want to do, is to spend my 1 hour play time running to where I want to be- I want to get there and play.
thing is I have a choice now you see?
It’s not so much a choice because walking is not a viable option. It just takes way to long. Now with mounts it would indeed be more of an option. Just reducing the number of way-points and adding mounts would also be an option. Then there really are options.
First of all it is an option because if you think it takes too long -take a way point.
I don’t understand how you can complain about taking too long and then in the same breath in another post say, that we do not have time to check the scenery- or that there are no interesting places to explore.
I have been poking my head in holes, caves and falling down cliffs for over a year and I got to all those places on foot because I wanted to see what is there.
but let us take a look at mounts-
first- the terrain in GW2 is the best I have ever seen- it is also not very conducive to mounts since the terrain apart from being uneven, are often a mechanic in the game. Jumping puzzles are just the most obvious exampleSecond?- Have you ever considered that there are no mounts in the world?
No one uses them- and there is no mention of them anywhere that I have seen.Take a look at the races for example- the Norn, Charr and Asura.
Both the Norn and the Charr would see it as an insult to ride a mount because it implies they are to weak to use their legs, the Asura would see it as an insult to their intelligence because they made gates after all.I just cannot imagine a Sylvari riding anything tbh.
The only race who would make remotely sense is humans- but nowhere in thier lore is there such a thing.
So I get that you like mounts- but to imply the system is broken is not only untrue but taking something away to add some other questionable thing (mounts) is not a good idea.
There have been mounts in gw1, and games have had uneven terrain in gw2. I could definitely see Asura with tron-like bike things, Sylvari with plant steeds (they have hounds, they’re based on the sidhe…), no idea about Charr, but Norn do ride dolyaks (and so do humans and dwarves), etc. Humans do use horses, though they have been off-camera.
We got that broom and the game didn’t collapse. Make them poof on JPs and maybe in towns (or limit the areas in towns), so there’s no issues with, say, mount spam in Orgrimmar blocking vendors.
Tarnished Coast
The new proposal sounds awesome.
I’d love to see mounts someday, though, and more functionality for minis.
Tarnished Coast
Folks who claim that zerker is high risk = high reward are kidding just about everyone: they only run in groups that minimise the risk, because that is a low-risk, high-reward strategy. Playing in a mixed-stat group is much more high-risk, which is why they hate it.
Change the AIs and other things to make it high-risk and make glass cannons actually play like glass, and the complaints will flood in, but at least you can quote right back at them: high risk = high reward, right?
Tarnished Coast
