Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
I, personally, run a ranger main and several other level 80 alts (fully geared). I have had others request me to run my ranger (on multiple occasions) over the alts as they (and myself) feel I contribute better with her.
I see that as a very unflattering comment about the way you play your other characters.
I play them all very well, thankyouverymuch (that implication was unnecessary, BTW), but some prefer the high survivability of my ranger at all ranges and in all situations. I have saved parties with my mobility and utilities on more than one occasion.
Also, saying that just because the ranger has ‘the fewest party utility / survival skills’ (a questionable statement) they cannot be a boon to a team is a disservice.
The post you are replying to starts with “[rangers] can certainly be competent and help the rest of the team”. Any competent player is “a boon to the team”, compared to a bad one. But rangers objectively lack party support skills, compared to any other class. The fact that they can take advantage of other players’ combo fields doesn’t really do much to help those other players, it just means the other players can help the ranger.
Rangers do not lack party support any more than certain DPS spec’d professions. Rangers are not meant to be heavy support, thus why they do not have a lot of support skills. They are meant to be damaging skirmishers which they do quite effectively, provided the player knows how to play them well.
And how can we tell if that lvl 35 is skilled? How can we tell if that lvl 80 is skilled? Should I ask him “Hello, are you skilled enough to run the dungeon and know what you’re doing?” How easily could that person lie and say “Yeah done it hundreds of times” when in fact they don’t have a clue.
You can tell by allowing them into your party and travelling with them. Their skill will become apparent. Then, after the run, you can choose to continue with the player or not. Never during. And not before, either.
It’s an insult to people that generally play dungeons well and put effort into their gameplay and is overestimating the exotic 80s, many who will seek out any lazy quick way out of finishing the instance to get their rewards…even going so far as to exploit the game in various ways. Anyone who sides with exploiters…well, I just don’t feel they have any rights here in regards to how dungeons are or should be played.
It is also an insult to the community. Shunning all those who are not exactly where you want them to be is never acceptable.
The entry wager would be pretty hefty, how much one would get per path, per player although repair costs would be waived but then the effort and time involved plus recording and posting…You probably couldn’t afford it :P
The only thing I’d exempt from this would be Fractals and Arah #4. That’s more a bonus dungeon anyway.
Repair costs? No armor == no repairs.
Hey guys I will do 30% less damage and I will get 180% better loot.
And now your dungeon will take about 10% longer than it needs to be.Hey why do you want to kick me, stop being so unsocial.
One player doing 30% less damage will not make things take 10% longer unless that one player is 1/3 of your total damage output. And if that is the case, then you should be asking how a player running MF is still dealing more damage than the rest of you who are not.
Kicking players (or agreeing with the kicks) for any reason but leeching is highly anti-social and does not make you or the community look good.
If you really want pve You need a 2hand sword(mabe axe not tried)
Bows doesnt cut it when its more than 1 mob, melee weapons cleave thats alot of extra damage.
If you run the piercing arrows trait, then bows can hit far more than one target. Nothing pleases me more than hitting 5+ enemies (and applying bleeds) simultaneously with my shortbow.
the way i see it, the shortbow is a dps weapon, bleeding is a bonus.
i run full berserker, and it’s great.
Shortbow is both DPS and condition. Good damage and good bleeds. With my gearing and traits, I can maintain 15+ bleed stacks on a target without issue. And since I am running rampager stats, I still have high enough power that I hit pretty hard as well.
To be honest I’m glad they took it out because from a lore perspective it doesn’t make any sense. In 25(+) years none of the sylvari have produced offspring, as far as we know they can’t reproduce themselves, so it would make no sense for them to produce pollen. Especially since it’d mean they’d constantly be pollinating each other and producing offspring (or at least fruit/seeds that would grow into new sylvari).
The removal of the pollen effect, from what I hear, was not removing it lore-wise. I believe it was due to technical limitations (multiple particle effects x lots of Sylvari = large system load).
I know it’s not the reason they took it out, but it’s the reason I’m glad they did.
I did like the effect from the betas, but instead they gave us bioluminescence. And the glowies are much more shiny, so I am happy. ^.^
My point is that certain dungeons do and it’s not elitist but realistic to have those requirements for any rational thinking pug team in that situation.
And this is why your analogy fails. This is false.
Barring fractals, no dungeon requires good gear, just gear. And they only require lvl 80 as an entrance qualification. I bet you, every dungeon can be complete by naked players with white weapons. I’d bet money on it.
Hmm … this sounds like a challenge. I think I may try this sometime. How much would you bet? I need monies for my legendary. ^.^
I, personally, find necros far more enjoyable than engies.
I do believe there should be some incentive to return to them, especially the harder ones. With little reward players are loathe to return to them, even to help others.
I think the best way would be fix this would be to give full reward to all players in story as long as at least one of the players had not completed. There. Not easily farmable and rewards become adequate.
^ I wonder why people farm anything besides CS if they are looking to make money
(Besides CoF, AC).Do not forget about Fractals and CoE when you are speaking of farming for the monies.
I didnt. Farming FotM and CoE are horrible for loot per hour/minute compared to CS. Even if you get lucky. In a 5 minute event I get multiple t6 mats, insane amounts of heavy moldy bags, possible rares since i wear mf gear, tons of trash drops to sell + chance @ high level exotics/pre-cursors
I have gotten many charged cores and lodestones in FotM. Even getting one of these makes a FotM run worth it. CoE also can drop them and has the benefit of also dropping tokens that can be redeemed for rares which can be salvaged for ecto.
You know what does a disservice to the party? Really bad players. Putting them in choice exotics is going to help a little, but bads will remain bad even with added stats.
And what else does a great disservice to the party? Kicking these MF wearers, especially if they’ve done just fine so far. Not only does it put you a member down in the party, forcing everyone else’s loads up, it can sometimes halt a party completely if you’re not good enough to 4 man it, or 3 man, or duo it, depending on how many people you went in with. (No one is going to try and duo a dungeon with a pug)
That player is probably more selfish than anyone wearing MF, and they’re the ones pointing fingers?
…
We can apply this same argument, what if they’re not wearing exotics? what if it’s masterworks? Some casual players can’t afford exotics, and they’ve cobbled together what they could. They’re running dungeons to get money and/or tokens for better gear now that they’re 80. They’re doing a disservice to the team as well.
Exactly. Stats and gearing =/= skill and familiarity. And skill and familiarity is what matters more in dungeons.
There’s the even greater community disservice of just calling someone a bad and kicking them, rather than taking them and trying to teach and/or help them get better – But that’s a different discussion altogether, and one I’m sure many people will just say “It’s not my job to help other people get better, I play for fun”, leaving them heavily in the exact same category that OP has so kindly pointed out of “someone being entirely selfish and not synergizing with the team”, or “holding the team back”.
If you feel they do not know, then take a few moments of your time to teach. Noone got to where they are entirely alone. Everyone learned from someone. If you feel that they should not run MF, then explain to them why. Blindly kicking teaches nothing and simply makes you look like a supreme kitten.
And almost the entirety of the rest of the thread nodded sympathetically as if this was a completely humane and kind thing to do.
‘No MagiFind’ elitism in dungeons is almost as bad as ‘80s only’ elitism. Neither does the community any favours.
I typically leave groups that exhibit either form of elitism and apologize to the kicked player as I do not wish to be associated with this form of discrimination.
Just did some fractals today , 2 of 5 guys at 38 daily using MF gear leeching their way ! This leeching can’t continue anymore ! Game is boring when you got to carrie after you in dungeons some noobs that offer little dps to a dungeon !
And for Ayanavi that from your post i see you’re a MF user 100% welcome to my BL !
A skilled player running MF can still contribute greatly, provided they know what they are doing. And your comment here has me adding you to mine. Gear discrimination is not cool, folks.
(edited by SynfulChaot.3169)
What I think is horrible is that they based every single dungeon on the merits of being able to rez whenever.
Anet, you designed the dungeons like this, you either have to change them to work with them better or take this new implementation out, because it’s awful.
Dungeons are not designed for being able to rez whenever. They took that ‘feature’ out because people were just going to the WP instead of actually learning the mechanics and fighting (and rezzing teammates).
yet that system is still in open world (like for major events like altars) , the only other time you see this system is SPvP , and thats only so players dont zerg rush another player that can die FAST , boss mobs have alot of health and some will hit stupid hard (lupi)
EDIT: and if they want to keep this annoying system that i hear more ppl ingame complain about then ppl actually defend it thats fine , cant imagine many will stick it out for too long….
Again, you should be dodging and trying not to go down to Lupi. And if you do, your party should come to rez you, whether you are downed or dead. I can guarantee that if you die and you could WP, many players would not even bother trying to rez you.
I run dungeons daily, mostly with PUGs, and I have not once heard this complaint in game. Once you learn the dungeon encounters, this feeling of needing to WP in combat should fade.
Achivement points also helps. If i c low lvl with low achivement > newbie. Then this run wont be fast> not fit.
If low lvl have some high achivement means, that its alt and most likely he wont draw us down to much.
Achievement points =/= skill. I have seen very skilled players with low achievement points. High achievement points == completionist. Nothing else.
Maybe people dont want to feel like a twink lvl service.
Pretty much this.
By saying this you are saying that all sub-80 are unskilled and cannot hold their own. That is patently untrue. Can they do as much as a optimally traited and exotic geared version that knows what they are doing? No, they cannot. But a skilled player on a sub-80 can still contribute greatly provided they know what they are doing.
Because a level 80 is more useful than someone under level 80. Plain and simple. No matter what a sub 80 can do, a level 80 can do it better.
If you don’t like it then stop complaining about what others are doing with their groups, and form your own.
Yes and no. Yes, an 80 can do more than a sub-80. This does not mean that they will. Gear and level is not all that matters. Skill and familiarity matters more. I’ve seen a level 35 non-warrior (I forget the class) outperform a level 80 warrior in AC.
I am firmly against this ‘you must be 80’ attitude. I find it to be elitist and shunning of potentially perfectly good players. If you want your speed-runs to be 80 only, that is fine. But insisting that all players need be 80 for dungeons is false.
To be honest I’m glad they took it out because from a lore perspective it doesn’t make any sense. In 25(+) years none of the sylvari have produced offspring, as far as we know they can’t reproduce themselves, so it would make no sense for them to produce pollen. Especially since it’d mean they’d constantly be pollinating each other and producing offspring (or at least fruit/seeds that would grow into new sylvari).
The removal of the pollen effect, from what I hear, was not removing it lore-wise. I believe it was due to technical limitations (multiple particle effects x lots of Sylvari = large system load).
^ I wonder why people farm anything besides CS if they are looking to make money
(Besides CoF, AC).
Do not forget about Fractals and CoE when you are speaking of farming for the monies.
I believe Philippines can be selected in the ‘Billing Country’ list. I do not believe that it will change the billing options.
I’m from the Philippines , so no one is selling that Gem Cards …
aside from paypal and credit cards , are there more ?
Those are the only two options I see in the in-game Gem Store, so I do not believe so.
I have been using this site for weeks now without any gold spam. ANet is working on an improved LFG tool, and I believe that GW2LFG is a good site to utilize in the interim as it is far superior (and much faster) than LA and map chat spam.
I feel that way because this game is made to be player friendly. Creating an elitist community where everyone needs to have top tier gear or be kicked is exactly what is trying to be avoided. So, allowing people to inspect gear would only make this problem worse. Instead, if someone is that hung up on what gear everyone in the party is using, they should join a guild, get some friends, and organize runs with other like minded individuals.
^ This.
Thanks again for your suggestions .
I would like to add a mini topic in my thread:About Black Lion Trading Company ..
i will ask something about buying Gems ..
so this is it : In buying Gems , What are the Payment Methods available ??
Like , credit cards , paypal ..
I have not done it myself, but it appears that both credit cards and Paypal can be used through the game client. You can also buy ‘gem cards’ from some retail gaming stores.
That action does neither you nor the community any service.
Does the rest of the group the grand service of speeding up the run, and any subsequent paths we do on that same dungeon. Also does the rest of my group the sense of helping cull the wheat from the chaff. I’ve got 2 people I regularly run with who frankly feel insulted when someone comes into a dungeon in MF gear. The best loot comes from the chests, not the corpses, in these dungeons, I’ve personally seen 3 precursors drop since launch from them (none of them for me, sadly).
Kicking members does not teach anything. It only makes you come off as a bad member of the community. One that many would not want to party with, just in case you did not like them either. If you finished the run with them then talked to them, that is one thing. But kicking them midway? Were I in your group, I’d have left as well as I prefer to group with friendly players.
I do not like the MF stat, but I do not discriminate against others due to it’s use. Nor should anyone, honestly.
If you want to specialize in shortbow, I’d recommend condition damage over pure power as three of the shortbow attacks apply damaging conditions.
It’s not a matter of want, but what is optimal. I personally don’t like condition-based builds because I don’t find that anything dies slow enough to warrant them, but if that’s what the optimal ranger spec is to fit into the team build, then so be it. I also meant sword/torch, torch being for potential blast finisher abuse, not shortbow. That’s my bad.
EDIT:
I’ve been tinkering around and, correct me if I’m wrong, would the longbow be sub-optimal DPS to the shortbow when not at max range? If so, would a SB/LB or SB/(GS or Sword + Warhorn) build not be best? I’m thinking 30/30/x/x/x, potentially 5/0/5 or 10/0/0. The utility slots would probably be some combination of Spirits and Survival skills, depending on the encounter. Not sure about which pets, though. Probably have a better look at them tomorrow when it isn’t 2 AM.
If you are speaking of SB, condition is the way to go. It is what I run. If you are speaking of torch, I do not know. I have never personally found much use for the torch on my ranger.
The SB is actually greater damage than the LB, even at max range. Most that run the LB do it for the CC and utility of the weapon, not for the damage.
And, for all rangers, I recommend running at least 5 in Wilderness Survival for the +50% endurance regen.
I wouldn’t be at all surprised to learn that the SB ends up beating every weapon in damage, primarily due to the bleeding it can do. That you need to be flanking is a (minor) hinderance, but that depends on the player and the fights they go through.
If you can stack the bleeds, SB is the top damaging ranger weapon against single targets. If you can hit two targets, sword and greatsword do better. I suspect even axe does better against 2 targets.
Run piercing arrows. Then SB damage and bleeds against multiple targets. Still the top weapon. ^.^
I, personally, run power/prec/condition on mine. So yes. Power/Prec … /Condition.
Jumping puzzles are repeatable for the chests daily. You will only get the achievement the first time you complete it, but the chests can be opened daily (per chara).
1) The only thing we’ve got going for us.
2) No. Just no. Compare to any warrior or thief or mesmer or ele that is equally geared.
3) Clunky, stupid, weak pets that delay up to six seconds before even performing an ability attack. Not smart enough to avoid enemy attacks and too weak to survive even the most mediocre AoE.
4) Penalized for being forced up close by terrain and obstructed, range no longer matters with stupid class mechanics and underpowered weapons.
Yeah, I hate to be a debbie downer, but there’s optimism and then there’s lack of realism.
1 – False. Signet of Renewal is a boon to the entire team. Full team condition clear.
2 – Solid DPS? Yes. Comparable to warrior or ele sustained or thief spike damage? No, but nothing is. Please stop comparing a constant damage profession directly against the best professions for max DPS or spike.
3 – Pet AI does require a lot of work, yes. But that does not make all pets useless. Outside of some bosses, mostly the ones that spam AoE, pets can be a great boon if micro’d properly.
4 – I run my ranger as SB/LB most of the time. Outside of a few things (like graveling burrows), I have little to no problem hitting my targets. And the SB is actually a pretty powerful weapon if you consider the good base damage and great bleeds.
If you are trying to compare the ranger to the warrior for DPS and the thief for spike damage, of course the ranger will look like crap. If you look at the ranger as a whole and see what it can do, you will find it to be a very competent profession.
So what you’re telling us is, SB is better than LB in most cases. Or use LB’s vuln and switch to SB right afterwards. Seems like a very good reason to be a crit of condi build.
I wouldn’t be at all surprised to learn that the SB ends up beating every weapon in damage, primarily due to the bleeding it can do. That you need to be flanking is a (minor) hinderance, but that depends on the player and the fights they go through.
I’ll still prefer to use the melee weapons, even if it means I am in a lot more danger than at a range. I’m not seeking to put out the most damage possible, I’m just looking for a way to entertain myself in combat.
SB is better for damage than LB. LB is good for control and utility with a damaging cripple field, a knockback, and a vuln spike. LB primary attack is pretty terrible. I only use the LB for a few skills, then wait (impatiently, normally) for the weapon switch timer to reset so I can return to actually dealing decent damage.
If you want to specialize in shortbow, I’d recommend condition damage over pure power as three of the shortbow attacks apply damaging conditions.
There’s a distinct feeling of hatred I have every time I see a Tropical Bird [Worthless Player’s Guild] spawn when I’m in a dungeon. I saw one spawn on level 28 of Fractals of the Mists, and we were already taking a while to kill things (2 rangers, enough said) – you can bet your bottom dollar I said something along the lines of “This upstanding gentlemen appears to be doing us the disservice of utilizing Magic Find armor, let us convince him of his errors and continue the dungeon without such impedances”. Except the opposite of that, I right click -> kicked and pulled one of my friends in.
The other give away (if you’re going to say WELL I DON’T USE ALL SIX PIRATE RUNES) is if someone’s saying FOR GREAT JUSTICE when uh.. you’re not a warrior.
That action does neither you nor the community any service.
Problem is.. how can we tell? well if anet would implement an option to allow us to see who has how much MF then we could choose not to run with them. Understand?
It is never a good thing to add an ‘inspect’ feature. It fractures the community and causes many to be excluded simply because they are not in the gear preferred by someone else.
All that should matter is is this player effective. It should never be based on what is this player equipped with.
No, I do not like MF as a stat. I find it to be a selfish stat. Yes, I will still run with anyone that uses it. Just because you may dislike it does not mean you should exclude based on it.
not saying add inspect option for gear, just let us hover over someones name and see how much mf they are using. would also be nice to see what frac level someone is too
Fractal level? Maybe. MagiFind? No. That would keep most with any MF gear (even if there is a reason for it for other stats) from ever getting groups much of the time.
Problem is.. how can we tell? well if anet would implement an option to allow us to see who has how much MF then we could choose not to run with them. Understand?
It is never a good thing to add an ‘inspect’ feature. It fractures the community and causes many to be excluded simply because they are not in the gear preferred by someone else.
All that should matter is is this player effective. It should never be based on what is this player equipped with.
No, I do not like MF as a stat. I find it to be a selfish stat. Yes, I will still run with anyone that uses it. Just because you may dislike it does not mean you should exclude based on it.
You may want to check the guilds sub-forum to look for a guild. I am only personally familiar with RP guilds, so that is about the best I can suggest.
Ranger is my main – don’t listen to the haters, they can be fun.
Ranger is my main too, and it’s a lot of fun. But when I alt to my warrior or guardian, it’s like flipping a switch which puts the game in easy mode. Encounters where I’d have to dodge, strafe, pet swap, and use all my skill as both a ranger and a player to defeat, my warrior can just stand there and bash everything to death with just a few skill button presses.
Since I play for fun not for loot, I prefer the ranger. But the haters are right that Anet needs to fix up the class.
But see, I like being more active, so “fixing” it for other folks would break it for me. I have an alt for when I don’t want to work too hard.
The majority of rangers disagree with you because they’re tired of their class being plagued with so many broken, useless traits and skills, being pigeonholed into only a select few weapons, and having to deal with crappy pet AI.
I do not think that is entirely the case. Many of us rangers (I main one) do enjoy the class. Yes, only a handful of weapons are really useful. Yes, many traits and skills are not very useful. That is true of most of the classes. There is the problem of the pet AI, but that is only visible in dungeons and PvP/WvW. And you can set the pet to passive and micro-manage it to mitigate some of the issues.
Most rangers I see actually enjoy the class. Like most classes, it could use some attention, but it is not as hated as you may think.
If you are looking for a more active server for PvE, Tarnished Coast is quite active at most all hours, so long as you don’t mind RPers.
What I think is horrible is that they based every single dungeon on the merits of being able to rez whenever.
Anet, you designed the dungeons like this, you either have to change them to work with them better or take this new implementation out, because it’s awful.
Dungeons are not designed for being able to rez whenever. They took that ‘feature’ out because people were just going to the WP instead of actually learning the mechanics and fighting (and rezzing teammates).
To me it was less of a problem than laying there for 20 plus minutes like we do now.. I’ve all but given up on dungeons now thanks to this “fix”
People didn’t res you before, why would anet expect them to res you after, because many don’t and never will..at least before you could respawn..
If people aren’t even trying to rez you, then you need to find a better team. This is a game designed for team mechanics, not grouped solo play. People need to work more as a team and pay attention to their teammates. Success is not a singular thing. It requires everyone working together. With a good team you’d either not have died, or your teammates would attempt to revive you.
Sounds great in theory, sadly real world experience fall short, how does one continue or progress if we always must have that pocket perfect team with us 24/7..
I do not find challenge rewarding, i find rewards rewarding, and passing these thing with minimal discomfort..so i never need to do the horrible things again i guess..
I often run dungeons and the like with PUGs. People I have never grouped with. I do not always find good ones that understand team play, but I do often find them. If you want constant good groups, I do suggest trying to find a good active guild to run with.
even with decent teamplay , some of these dungeons are way TOO demanding (and even then more so with random bugs) and often leave ppl no option to revive downed players with that incredible slow rez rate. the system is broken with no respawn at all incombat , others have suggested a more reasonable one(or 2) on this post , whether ppl who arent tunnel visioned actually take time to READ them to actually try to make the game enjoyable again by ALL and not the few is another story.
Outside of Arah, I don’t find any dungeon too demanding. And even Arah (save path 4) can be done with most any PUG.
The big point is that people are supposed to be rezzing and assisting allies in combat, not ignoring them. If they re-enable WP use during combat (which I hope they do not), it will take away any incentive to help your allies.
They are all too demanding for the poor rewards they give us..
Why have level requirements when no one at said level can pass them..you do them for gear primarily but everyone needs gear to do them, wha…
Why make trash mobs so incredibly annoying with zero reward, pointless.
Better to just ignore the lot and craft my gear..
Most dungeon paths can be cleared in sub 40 minutes. Many in sub 30 or 20 with a skilled group.
You can successfully do all dungeons with a full party of charas only at the recommended level. It will be harder, yes, but it is still possible (I have done so with a ranger).
Trash mobs being badly rewarded? Mostly true. That is why many people skip what ill-rewarding mobs they can.
I am in the process of outfitting my 4th and 5th charas with dungeon armor as it is my preferred way of obtaining exotic armor stats. Most of my runs are with, at most, one guildie, so most of the group is randoms from GW2LFG.
I suggest trying to learn the dungeons before giving up on all of them. ^.^
I actually was running somewheres recently and noticed this pollen stuff trailing my character. in the last few days.. but i cannot remember the circumstances. i’ll try to get it again because i know it is actually still there.
I am guessing you are a warrior running Signet of Rage. Sylvari no longer have that effect on them in game.
To me it was less of a problem than laying there for 20 plus minutes like we do now.. I’ve all but given up on dungeons now thanks to this “fix”
People didn’t res you before, why would anet expect them to res you after, because many don’t and never will..at least before you could respawn..
If people aren’t even trying to rez you, then you need to find a better team. This is a game designed for team mechanics, not grouped solo play. People need to work more as a team and pay attention to their teammates. Success is not a singular thing. It requires everyone working together. With a good team you’d either not have died, or your teammates would attempt to revive you.
Sounds great in theory, sadly real world experience fall short, how does one continue or progress if we always must have that pocket perfect team with us 24/7..
I do not find challenge rewarding, i find rewards rewarding, and passing these thing with minimal discomfort..so i never need to do the horrible things again i guess..
I often run dungeons and the like with PUGs. People I have never grouped with. I do not always find good ones that understand team play, but I do often find them. If you want constant good groups, I do suggest trying to find a good active guild to run with.
even with decent teamplay , some of these dungeons are way TOO demanding (and even then more so with random bugs) and often leave ppl no option to revive downed players with that incredible slow rez rate. the system is broken with no respawn at all incombat , others have suggested a more reasonable one(or 2) on this post , whether ppl who arent tunnel visioned actually take time to READ them to actually try to make the game enjoyable again by ALL and not the few is another story.
Outside of Arah, I don’t find any dungeon too demanding. And even Arah (save path 4) can be done with most any PUG.
The big point is that people are supposed to be rezzing and assisting allies in combat, not ignoring them. If they re-enable WP use during combat (which I hope they do not), it will take away any incentive to help your allies.
I can understand the dislike of MF as a stat. I do dislike it myself. It seems to go against the ideology of the game. GW2 promotes group play, teamwork, team dynamics, and helping others. MF is a purely selfish stat and helps noone but yourself. If you run any other stat, that stat will help others, if only through your damage output or survivability. MF, on the other hand, only affects your drops. No benefit at all for other party members, directly or indirectly.
Were MF to have some effect on others in your party, it might be more accepted. But as it stands right now, this stat (and it’s perceived selfishness) is not popular in groups.
Does the guild +15% karma boost help with karma jugs? The description says “For 24 hours, your guild receives an additional 15% karma from dynamic events.” That would imply it won’t increase the karma you get from jugs.
Not sure which booster you’re looking at but mine say “any Karma gained” so that would include the jugs.
All the listed boosts do affect jugs. The only karma boost that does not is the WvW Outmanned buff.
The planting the barrels section is quite difficult and requires more coordination than anything else in dungeons short of Arah, IMHO. Get everyone on the same page and coordinate your actions and it is much easier.
Tips:
- Have someone run ahead and toss a barrel far off to the side to distract the bandits.
- Decide who has each barrel drop spot.
- Have everyone run together with barrels and set them down simultaneous.
- If you have a ranger, use Entangle. It extends your timing window.
- If you have warding skills (enemies cannot pass skills), use them. More time extension.
- Don’t forget to use skills causing cripple and chill to further give yourself more time.
To me it was less of a problem than laying there for 20 plus minutes like we do now.. I’ve all but given up on dungeons now thanks to this “fix”
People didn’t res you before, why would anet expect them to res you after, because many don’t and never will..at least before you could respawn..
If people aren’t even trying to rez you, then you need to find a better team. This is a game designed for team mechanics, not grouped solo play. People need to work more as a team and pay attention to their teammates. Success is not a singular thing. It requires everyone working together. With a good team you’d either not have died, or your teammates would attempt to revive you.
Sounds great in theory, sadly real world experience fall short, how does one continue or progress if we always must have that pocket perfect team with us 24/7..
I do not find challenge rewarding, i find rewards rewarding, and passing these thing with minimal discomfort..so i never need to do the horrible things again i guess..
I often run dungeons and the like with PUGs. People I have never grouped with. I do not always find good ones that understand team play, but I do often find them. If you want constant good groups, I do suggest trying to find a good active guild to run with.
This is sad. Rangers can be a great boon to a team if played properly.
Sadly no, they can’t. I mean, they can certainly be competent and help the rest of the team, but any player with experience and good awareness will help the party more if he plays any other class. Rangers have the fewest party utility / survival skills. Maybe Arena Net thought they’d bee to powerful playing “solo” (meaning with their pet) if they had more utility skills, but the fact is they’re just not as versatile or useful to the rest of the party as other classes.
I’ll still take a good ranger over a bad [insert any class here], of course, but the same (good) player will generally be more helpful if he plays a different class.
Rangers may not have a lot of useful utilities at the moment (spirits are supposed to be the rangers biggest support, but they need more major updates to become useful), but they can still support a group well. They have multiple fields they can lay down, and a bow ranger can combo with practically every weapon attack (4/5 attacks on both SB and LB are combo finishers).
Also, saying that just because the ranger has ‘the fewest party utility / survival skills’ (a questionable statement) they cannot be a boon to a team is a disservice. Not everyone in a party needs to be support focused. As long as everyone contributes to the team effort decently equally (which a ranger can do) then everyone was a boon.
I, personally, run a ranger main and several other level 80 alts (fully geared). I have had others request me to run my ranger (on multiple occasions) over the alts as they (and myself) feel I contribute better with her.
Rangers are highly survivable, can do decent damage, and apply many damaging conditions. Even in dungeons.
They are not as easy to play as a warrior or a guardian. But honestly, what is?
Too bad for us who want to avoid the horrible flavor dungeons don’t even have a way to get a quiver skin.
Or is there?Mystic Forge. See my post to the Wikis above.
Edit: In fact, that’s the only way to get a quiver skin – no dungeons required!
Ermm…how are Fractals not dungeons??
Actually, I noticed they don’t count towards monthly dungeon achievement for some reason.
Fractals are not considered dungeons (mechanically speaking) due to how they are instanced.
I have heard that the Toymaker’s bags from Wintersday can be used to transfer skins. I also know that a basic back-slot item comes with a the Quaggan backpack skin from the TP, but I do not know if it can be used for transferring skins.
If you are looking to maximize karma gain, there are two additional items you may want to consider in addition to the two guild boosts. There is also a karma booster (50%) item you can obtain from the gem store. In addition, there are ice cream consumable items that can be crafted for an additional 5% karma.
I don’t think that those that want only 80s are bad, per se. I do think, however, that the only good reasons to request 80s only is for speed runs and the like. Wanting all other players to be 80 everywhere is quite exclusionary and unnecessary.
I just recently ran AC with a group with a couple 80s and 3 lower level charas. Some of the lower level charas were noticeably more effective than the 80. Please don’t judge skill based on level. And remember that players cannot gain skill without being given the chance.
I know that all that of you level 80 dungeon runners were new at one time. You needed to learn from somewhere and someone. Spend the time and help others learn. You will only improve the community by doing so.
I read first part and was like interesting. Then saw 20g for a run. I luled.
People actually do p4 runs for free and charging people to do a dungeon is pretty dumb. And this also sounds more like a scam than an attempt to help. If you want to make money that bad just sit in the EB jump puzzle with a mesmer and portal them. People usually tip their mesmers.
If you are interested in Arah path 4, please check out this thread. There will be multiple Arah 4 attempts soon, I think. Ones that will not charge you.
I think before people run around just kicking people, they should try other classes before even bothering to find a poor excuse to kick someone just by class alone.
Seconded. Give everyone a chance and see how they play first.
I’ve been pleasantly surprised by people playing the less OP classes and I’ve been unpleasantly surprised by people playing the more OP classes. Class and level do not determine skill. Skill does. And you cannot determine skill without watching how they do.
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