Showing Posts For SynfulChaot.3169:

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

You can link me all you want. I know for a fact that the adjustments are not accurate. You are never going to convince me otherwise, unless they actually make changes to the adjustments. I will not play any dungeon with a sub level 80. I don’t care what your prerogative is, your not going to convince me to waste my time playing with them.

It is unfortunate that you will not accept any actual evidence as presented here. And if you still feel that partying with a sub-80 is a waste of time, then you are an elitist.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

That depends on what dungeon you are talking about.

The recommended level is not a good measurement of what you need to beat a dungeon instance.

I’m not saying you need 80s and good gear for every dungeon.

But then again if you try to go to dungeons with characters exactly at the level of the dungeon you are asking for trouble.

No. Recommended level is a good measurement of what you need to beat a dungeon. It is not asking for trouble. Now if you are talking of speed-clears, then yes, you do want 80s for that. But unless a group is explicitly looking for a speed-clear, there is no reason to exclude sub-80s.

But this argument that skill will always be greater than stats is completely flawed. I personally experienced dungeons early and made a concious decision to level to 80 and get decent gear before I hit them up again, because I didnt want to waste other peoples time. All I expect is that the same respect I have shown to others by doing this is extended to me. Im completely cool with people who want to carry and teach lower levels to do it, as long as it isn’t my time that is being wasted.

Exactly. This is not a twitch game but rather a mmo with limited twitch elements. “Skill” is a limited factor.

In fact much more important is knowledge of the dungeon and the encounters.

It’s by the knowledge of the dungeons that informed players like you have realized that to take a sub level 80 to a dungeon is not an optimal use of time nor is it fair to the team’s time.

Again, I want to make it clear that no one said people can’t beat certain dungeons with sub lvl 80s with poor gear, it would just be much slower and more tedious for the whole team and in some instances even cause fails.

If you are arguing sub-80s in poor gear vs geared 80s, then yes, you are correct. But we are talking of sub-80 charas that are properly geared. A properly geared sub-80 can be as much of a boon as a fully exotic geared 80 in the right hands. And a properly geared 80 can be a liability if not in the right hands.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

For the sake of discussion, let’s say your hypothesis is spot on. Let’s also assume that hypothetical group A is looking for one more 80. They get one, and don’t ask him to link gear. Your hypothesis is that they may be losing out if that 80 is under-geared. However, if they aren’t asking for gear link, there is also no guarantee that a sub-80 would be geared as well as could be, either. With an 80, there’s the chance of your 10-15% more efficiency. What is the upside for a group that has some interest in speed/efficiency of taking a sub-80 character? If there is one, does it trump the upside of that potential 10-15%?

You cannot guarantee that anyone will be fully geared. Chances are that a sub-80 will be running decent gear in dungeons as they need to. Also, please see the links here and here for information on Dynamic Leveling and how it does balance out stats between high and low level charas.

And asking to link gear is total kitten move. If I ever see this behaviour, I leave the group.

From my experience, Id tend to find the difference between a 60 and an 80 is noticeable, particularly in the more difficult bits like Dredge (prenerf) and legendary grawl at present, to a point where stats > skill.

But this argument that skill will always be greater than stats is completely flawed. I personally experienced dungeons early and made a concious decision to level to 80 and get decent gear before I hit them up again, because I didnt want to waste other peoples time. All I expect is that the same respect I have shown to others by doing this is extended to me. Im completely cool with people who want to carry and teach lower levels to do it, as long as it isn’t my time that is being wasted.

Again, the up-leveling system used Fractals is not that effective and Fractals are designed for level 80. In Fractals, a sub-80 is a liability.

In dungeons designed for sub-80s (All but CoE and Arah), however, skill is greater than stats. That is not to say that you can run any gear efficiently, but if you run good gear for your level then Dynamic Level Adjustment will balance out stats. Again, please see the links here and here for research and information on how it works.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

Wrong, you have yet to show how my analogy fails. Just like a job some don’t require a degree or experience like how some dungeons don’t require lvl 80s or good gear just like on the other hand some jobs do and some dungeons require 80 and good gear.

You have admitted yourself fractals require good gear, therefore you just admitted my statement regarding some dungeons requiring good gear was valid.

The only fail here is is your attempt at discrediting my statements.

Fractals are not dungeons. Dungeons are meant to be completed with effort. Fractals are gated. You can’t even succeed in higher level fractals AT ALL without rez tricks like revive orbs. Not even perfect (currently) gear will spell success there.

Wrong. Fractals IS a dungeon instance no matter how you try to twist it.

No one ever said good gear guarantees success. You just came up with that strawman by yourself.

In fact it was yourself that said fractals took good gear originally and I was just pointing out that you agreed with my point by saying that.

I only speak of sub-80s in the other dungeons. Fractals are designed for level 80s and sub-80s there truly cannot compare. Not wanting sub-80s in Fractals is understandable. It is when they are shunned in the other dungeons (where the recommended level is below 80) that it is a disgrace.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Rangers for Dungeons

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

@SynfulChaot.3169
You kinda just repeated what I said, but tried to dress it as a good thing. I am sorry, but the facts are clear.
1) Ranger is a DPS class that isn’t even close to being good at DPS.
2) Ranger group support is a joke compared to guardian or ele. Admittedly entangling roots is a good skill, but it is just one skill.
What else is to say here? You other toons are not as good? I think you are not as good at them. My main was also a ranger, but I have enough critical thinking ability to realize that it was never as useful in end-game content.
Rangers are bad bro, really really bad. Rangers are jacks of no trades. No niche, no specialization. There is nothing you can pick and say “hey I do this better than other classes”. Not to mention their primary mechanic is poorly designed and will always drag even good players down to its kitten level.

1 – Ranger is a DPS class that is good at DPS if specced correctly. Not incredible at it, but still good. Please stop comparing ranger to warrior. Everything pales in comparison to warrior. That is not a fault of other classes being weak. That is due to warrior being OP.
2 – Ranger group support is not a joke. They have two great support skills in Healing Spring (best heal in the game, IMHO) and Signet of Renewal (full party condition cleanse anyone?). No, they don’t have a lot more than that, but rangers are not designed as support. I cannot stress that enough. Don’t expect them to run support as that is not their role.

I have completed all late game content (with the exception of Arah path 4) with my ranger without issue and without the party carrying me. No, rangers do not do things better than the other classes. Neither do engineers or necromancers. That does not mean the classes are weak and should not be played. It means that some classes are overpowered compared to the other and that all classes need to become more balanced.

This change will come over time. Please don’t drive people away from a perfectly good class just because you feel it is not worth your time.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

What is the best Ranger Gear from AC exp

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

OHh thank you didn’t know spirits were still very weak even when fully speced into healing

and thank you i hope most people in cof dont’ mind me not being in full extoics donno how strict that dungon is to newbies AC is all i know since i been playing guildwars 2

You shouldn’t need to worry. If you know what you are doing, you’ll be all right. I’ve yet to see anyone ask me to ping gear. And if you find a group asking for that, run and find a decent group instead.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

You’re not at full power at lvl 80 in AC… Barely at a quarter of your power…

Traits and utilitys . Thats main source of power for our chars. Without full trait tree your char is merely a shadow of his class.

It depends on the build you are running. You have full access to all skills/utilities at level 30, which is below recommended level for all dungeons. While it is true that you do not have access to all traits, that will only make some builds unusable.

Yes, an 80 will be better. But the difference is too slight to exclude people.

This difference is huge. Cause sometimes u survive with only 10% hp. Without this traits it would be certain death. And maybe even wipe for whole party.

I know, cause when I swap my utilitys and forget about it…im doing quite horrible in dungeons. And thats only when swapping em. How long would be fall, when u even dont have the traits needed for them?

If you don’t have the traits needed to make certain skills useful, you don’t run those skills. A skilled player will know what they can and can’t do well at their level. The biggest difference between two players is skill, not level.

Yeah, I wonder why people are trying to get into AC at level 30 or 35, when they are given an invitation to do just that, by the game. Yeah, what slackers.

So join an all-35 party and do dungeons at level. No one will kick you from that.

The problem is when low-levels try to join a level 80 party and expect people to carry them.

Quite a lot of leachers in this thread. Lol. Concerned about people awareness of their misdeeds.

Low leveled players do not expect anyone to carry them. They expect everyone to carry themselves.

Running a low level chara is not leeching. Leeching is sitting back and doing nothing.

I can guarantee that many that run low level charas in dungeons are more skilled than a good number of geared 80s. Just recently I ran AC and saw a level 35 or so engineer outperform a level 80 warrior. I’d take that engineer over that warrior every time. It is not level or class that matters. It is skill.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

let's talk about CoE Path 3

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

“Exploit, problem solved.”

Nice to know that balance should be created around glitchy solutions.

This is not an exploit. The game engine allows standing inside another model. Your argument is invalid.

Also, Subject Alpha can still hit you if you do not dodge/avoid his attacks. Were we unable to be hit, yes, exploit. But we can still be damaged if we don’t avoid the attacks. Stacking just makes it easier for us. So no, not an exploit.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Twilight Arbor

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

People tend to run the dungeons they do for money or for tokens. AC, CoF, and CoE are run for both money and the fact that the armor sets you can get with their tokens have the more popular stats. SE is also run for the armor stats, as it is the only dungeon location for knight gear.

It is not that people don’t run TA much as it is not a good dungeon. People don’t run TA as it doesn’t provide them anything they want.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

What is the best Ranger Gear from AC exp

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

If you are wielding the shortbow, power/cond/prec. If you are going melee, power/vit/tough. I’d avoid the power/cond/heal as rangers don’t have a lot of healing skills. You will also most likely want to run different runes. Runes of the Monk are not exactly designed to benefit rangers much.

I’d also avoid running spirits as they die way too easily, even when you are fully traited into them. If spirits get buffed more in the future, then you may want to consider them again.

If you are looking for power/prec/crit and don’t mind the appearance, you might also want to run CoF. CoF can be run much more quickly, and it is easier to boot.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Shortbow 20/20/15/0/15 - What do you think?

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

If you are running SB, I’d suggest 25 in Skirmishing to pick up Hunter’s Tactics. An extra 10% damage if you are flanking, which you should be trying to do anyways to get those Crossfire bleeds.

That’s the only thing i always think about but i don’t know what to delete instead!?

I like Companion’s defense as it often helps me to survive and the faster pet change of Loud Whistle is always something I really like.

Hard decision…

I, myself, dropped Beastmastery from 15 to 10. I found survivability on myself and my pet more important than a 4s quicker pet swap recharge.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

2 equivalent ascended rings at once?

in Players Helping Players

Posted by: SynfulChaot.3169

SynfulChaot.3169

All stat combinations have a ring with an offensive slot and one with a defensive slot. Unique applies to each ring specifically, so you can run both unique rings with the same stats.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Hi im engineer please help us:)

in Players Helping Players

Posted by: SynfulChaot.3169

SynfulChaot.3169

There are many missing stat spreads on ascended gear at the moment. I believe they will be adding more as time goes on. Until then, either hold off on getting ascended or go for the one that would benefit you the most of what is available.

I, myself, have to go for alternate stats for most of my charas. My guardian is also saddened by the lack of good Healing Power on ascendeds. T.T

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

I have yet to see a current test, until one is provided, how greatly it changed cannot be quantified.

Based on what I see ingame however, you greatly overestimate how much diffrence it made.

Also, if you see from that article, they are comparing 80 rares to 30 greens. Sure the 80 could have been in exotics, but the 35 could have been in 35 rares too.

I do not have the funds free to do the testing myself as I am hunting a legendary, but were I to be provided with the funds to do this I would gladly provide you with the numbers.

80 is something anyone can reach, it is not some exclusive club that only a select few ever get to join.

True, everyone can reach 80. But dungeons are not designed for level 80s. They have a minimum recommended level, which is what they are designed for. If they change that recommendation to level 80, then I will feel that excluding sub-80s is justified. Until then, outside of speedruns there is no reason to exclude as the potential gains are minute.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

Again, there is this thing called Dynamic Level Adjustment. It was tested months ago here and they found little to no difference between a fully geared 80 and decently geared (greens) 35. With armor, they only found a 10-30 point gain for each stat. Since then, downscaling has been updated and level 80s are further reduced in stats compared to before. Please stop bringing up the gear argument. It has been debunked many times now.

The only arguable point is the difference in traits. A 80 will have access to more traits than a sub-80. Now a skilled player can work with the traits they do have, but there are still some builds that cannot be done well due to the missing trait points. This does not mean that no builds can be done well, just some.

Yes, a skilled 80 will be faster. That is not being argued. But the difference will be small.

Did you miss the little part in the test were it clearly said the 80 was using rares?

Did you miss the part where downscaling now affects 80s greater than before when these tests were done?

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

Again, there is this thing called Dynamic Level Adjustment. It was tested months ago here and they found little to no difference between a fully geared 80 and decently geared (greens) 35. With armor, they only found a 10-30 point gain for each stat. Since then, downscaling has been updated and level 80s are further reduced in stats compared to before. Please stop bringing up the gear argument. It has been debunked many times now.

The only arguable point is the difference in traits. A 80 will have access to more traits than a sub-80. Now a skilled player can work with the traits they do have, but there are still some builds that cannot be done well due to the missing trait points. This does not mean that no builds can be done well, just some.

Yes, a skilled 80 will be faster. That is not being argued. But the difference will be small.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Shortbow 20/20/15/0/15 - What do you think?

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

If you are running SB, I’d suggest 25 in Skirmishing to pick up Hunter’s Tactics. An extra 10% damage if you are flanking, which you should be trying to do anyways to get those Crossfire bleeds.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

[PvE] Help: Optimal Ranger Build

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

Apparently the vast majority of my OP is being misconstrued. I posted this thread for help with finding a build which would synergize best with our team comp. The reason why I mentioned the warrior bit was because that’s the role it will fill. Essentially a high DPS with a little bit of utility. Apparently it’s elitist of me to want to min/max and how dare I try to find a build that would work with our team comp. We’re a guild who is interested in speed clearing. Speed clearing requires you to run very specific builds with very specific consumables. The second anyone begins speaking about min/maxing, people seem to jump down their throats. There’s always going to be a spec that out-DPSs the others. Always.

At any rate, I think I’ve decided to tinker around with an SB/LB 30/30/5/0/5 build with the Red Moa/Jungle Stalker as pets. Troll Unguent with Quickening Zephyrs and most likely a couple of the spirits. Rampage As One for the elite.

There is nothing wrong with trying to min-max, though you will not be able to match a warrior’s DPS with a ranger.

I believe the highest DPS ranger builds all include a SB, although the other weapon-set differs from person to person. Remember that the SB will outdamage the LB, even at LB max range. Unless you highly like the skills of the LB, or run piercing arrows to maximize targets hit, you may want to try a different secondary weapon-set. That being said, I do prefer the SB/LB combo myself.

If you don’t mind having a few less points in Marksmanship (and don’t mind not having Signet of the Beastmaster), I’d recommend shunting 10 of those points to Wilderness Survival. It will be a bit less power and condition duration, but you will pick up some toughness, condition damage, and some traits that can make you much more survivable.

I’d still also recommend Healing Spring over Troll Unguent. It is a stronger heal, can benefit others in the party, and has many other benefits such as regen and condition cure (and vigor, if traited). And it is the game’s longest water field (15 seconds) to boot!

And if you are seeking a higher damage weapon than LB, I have heard good things of sword/dagger.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

(edited by SynfulChaot.3169)

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

a lvl 80 will probably have more stun breaks in the right bar … so its less likely to die to scavengers

And yes a skilled lvl 35 is often less efficient than a random lvl 80 in exotics in dungeons.

A level 35 and a level 80 have access to the same skills, meaning same access to stun breaks. And a more skilled player will always trump a less skilled player, regardless of level. I will always take skill over level.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Rangers for Dungeons

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

Ok. This needs a proper rebuttal. Here we go:

Rangers are very useful in dungeons.

Rangers are terrible in dungeons. Play any other class to 80 if you haven’t. They bring least of all classes to the team. Their damage is mediocre at best. Their support is a joke. And survivability is non-existent. You will waste all your time baby-sitting the pet for very marginal return, while other classes will do more and will less effort.

Rangers can be great in dungeons. Damage is solid, but not incredible. Support isn’t much, but rangers are built for damage, not support. And survivability is incredible. A good ranger will practically never go down in dungeons.

1) Healing Spring. Enough said. Solid healing, but unlike the Engi’s turret it’s invincible.

The only thing it is good for is blast finishers (which ranger doesn’t have). Other than that it pretty weak skill. My guardian does more healing with it from finisher that the actual skill, and I can spam it every 4 seconds.

Healing Spring, IMHO, is the most incredible heal skill in the game (referring, of course, only to skills in slot 6). It is a powerful heal, applies regen and cure on each pulse, and is a water field that lasts for 15 seconds. And if you have it traited, it also applies 3 seconds of vigor per pulse. It is also the longest lasting water field by 100%.

It is good that your guardian can utilize this field, but without the ranger there there would be no field to utilize.

2) Solid DPS.

more like OK DPS. More specifically OK single target DPS that needs to be built up with conditions. Even with piercing arrows it doesn’t come close to guardian/warrior simply cleaving through 5 mobs with zero effort. In a typical trash mob encounter my support specced guardian does more DPS than my DPS specced ranger… which is probably about half the damage a warrior or a thief can do.

No. Rangers can output solid DPS. I am not saying they are on par with warrior DPS, but nothing in the game is! Rangers can reliably output good DPS and good conditions if they are geared for it.

3) Pets. Useful in support or to distract a boss. If he just soaks up a few hits that your Warrior or Guardian doesn’t have to take, he’s done his job. Also each pet has various special abilities that can be used in support or in attack.

Thats a definition of a disposable pet. Necro pets are disposable. Ranger pets take a full minute to reset.

Only if the ranger does not switch pets at the last second, which you can do. Ranger pets have many issues, yes. Noone is arguing against that. But micro-managed properly, pets can still be a boon.

4) Range! Very important in PVE

eh what? I hope you joking. In fact to do a respectable DPS you have to be up close to have all of your projectiles from poison volley or splitblade to hit.

You do not need to be in close melee with a ranger to do good damage. And if you are speaking of condition rangers with a shortbow, all that matters is flanking. Not range.

Before you say that I should play another class, I have a level 80 guardian, ele, thief, and necro in addition to my level 80 ranger main. I still find ranger to be more powerful in dungeons than you (and most, honestly) give them credit for.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Dungeons punishing condition builds!

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

And while I have seen a single player peak stacks at 25, I have never seen a single player maintain the stacks at 25. Two condition stackers, and the stack at 25 can be easily maintained without both players needing to do nothing but the condition skills.

An Engi nader can very easily maintain a 25 stack of Vulnerability on a foe by themselves. Who does this ultimately benefit? The warrior who’s smashing the bejeesus outta the creature. :P

I am referring to the damaging conditions here, but I see what you mean. I’d actually be afraid of vuln could be stacked more than 25 stacks, honestly.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Selling final boss in Arah Path 4 spots.

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

Well that was 28 days ago, you never know if you can get reply’s. I’m not forcing anything on anybody.

Original post was. Still gets updated frequently with new players showing interest. I may be arranging a group there, myself, within the next week.

Last update was 2-3 days ago for the eu server. Last update was 9 days ago aside from that. This is for NA players and also most people on that page post thing’s they are doing and there isn’t much of people actually actively putting them together. What we are doing is getting you path 4 completion that is quicker than an Arah run for a price.

If I don’t get a run in tomorrow, I will arrange a run for those that want to actually complete the content instead of buying it. And I will use that thread to do so.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Selling final boss in Arah Path 4 spots.

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

Well that was 28 days ago, you never know if you can get reply’s. I’m not forcing anything on anybody.

Original post was. Still gets updated frequently with new players showing interest. I may be arranging a group there, myself, within the next week.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Selling final boss in Arah Path 4 spots.

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

Or if you want to actually get a group and completion for free, post in this thread.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

key mashing profession

in Players Helping Players

Posted by: SynfulChaot.3169

SynfulChaot.3169

And I’ve heard engineer can be compared to playing the piano…

Playing classical piano, or ragtime? ^.^

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

Quite the opposite. Im talking about the difference between a level 11 and the same character at level 80 being scaled down to level 11.

What are you talking about? You mentioned Jade Maw and Shaman in Fractals, doing 100 dmg to them but when you got 80, doing 1000 damage more.

Don’t believe I understand what you’re talking about because your level 80 character will not be downscaled to level 11 when fighting Jade Maw or Shaman.

OH! Im talking about the Frozen Maw chain in Wayfarer.

Well what was the time difference? When was the thief being level that you’re comparing it too? What factors were involved during either fight? Were others applying vulnerability? Were might stacks involved? AFAIK, using some of my weapons in the same range on my lvl 80 elementalist, I’m hitting for around 200-400.

Most of the time he has full vulnerability stacks on him. As in from the 1000 odd times ive done it, he has full stacks of vulnerability on him for the duration of the event. I personally put on about 15 stacks of vulnerability as part of my pre damage output before I do the 3 burst skill, or less if hes already at max cap. Might varies. Its not this, ive already taken it into consideration. 6 stacks of might, last I have checked, doesn’t increase damage output buy over 1000%. The claim that downscaling is working is completely false. It might have made it a little closer recently, I agree, but it was already so much easier to do events and dungeons on an 80 than it was on a low level char.

Remember that at this point, you are downscaling to level 11, where you have only 1 point in traits and no traited abilities. At level 35, the lowest level you should see in AC, players have 25 points in traits, meaning they have access to several traited abilities. And most sub-80 charas that run dungeons are higher than 35.

Extending the downscaling discussion below what is seen in dungeons is outside the relevance of this conversation, I think.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

for all those people still claiming its because gear, etc, etc, there have been people who’ve tested this. Basically, you’re all being ignorant on the matter who don’t know what they’re talking about

https://forum-en.gw2archive.eu/forum/game/dungeons/Level-80s-down-scaling-pugging-and-finding-a-group-for-lower-level-dungeons

as 1 example

Also remember that downscaling has been updated since then and level 80s are further reduced in stats compared to when this post was originally made.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

Are you high? You bring up downscaling, I talk about downscaling, then you tell me downscaling is not equal to upscaling…

You were speaking of a sub-80 chara in Fractals. In Fractals, players are not downscaled to a certain level. They are all upscaled to 80. Thus my response.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"kitten just went twilight arbor"

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

Yeah … pets are kinda useless in that fight due to bad pet AI. Thankfully, the fight is easy enough that you don’t really need the pet damage.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

Honestly, I don’t give a kitten who you team with, sostronk. But I would like to put some light on obvious misconceptions people have with dungeons and how they are ran.

The least one can do is learn something from people attempting to spread knowledge.

Its not a misconception. They have lower stats on their characters and do not have the same survivability and damage output that an 80 does. Statistically you are worse off running a lower level. Scaling is not precise, everyone knows this.

Again, there is little stat difference due to the updated downscaling. The only real difference comes from traits.

When I was farming Maw to level my latest character, I was doing around 100 damage for a full burst from 3 skill of a dual pistol with my thief to the shaman boss. I still go there to do my dailys quickly before heading into wvw. I now do over 1100 damage from the same skill. Tell me about how this is a small statistical difference from downward scaling.

Upscaling =/= downscaling.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

Honestly, I don’t give a kitten who you team with, sostronk. But I would like to put some light on obvious misconceptions people have with dungeons and how they are ran.

The least one can do is learn something from people attempting to spread knowledge.

Its not a misconception. They have lower stats on their characters and do not have the same survivability and damage output that an 80 does. Statistically you are worse off running a lower level. Scaling is not precise, everyone knows this.

Again, there is little stat difference due to the updated downscaling. The only real difference comes from traits.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

You’re not at full power at lvl 80 in AC… Barely at a quarter of your power…

Traits and utilitys . Thats main source of power for our chars. Without full trait tree your char is merely a shadow of his class.

It depends on the build you are running. You have full access to all skills/utilities at level 30, which is below recommended level for all dungeons. While it is true that you do not have access to all traits, that will only make some builds unusable.

Yes, an 80 will be better. But the difference is too slight to exclude people.

If you are always caring the best gear for your level, then you could have been lvl 80 with best gear for the amount of money you spent on your gear changes.

Therefore, you are acting illogical and your argument is invalid.

Illogical statements =/= counterargument

Spending money on gear does not slow level progression. And some choose to always run best stats. That is not illogical. It may not be efficient, but there is solid logic to using the best gear possible.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Was being able to rez at a wp in dungeons...

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

If you are never seeing people attempting to revive and assist their teammates, that is a failure of the party, not of the game.

And, as before, you cannot design around people with bad connections. You also cannot design around bugs, except to remove the bugs as they are found. If you still think that previous run of yours was bugged, submit a bug report to bring it to ANet’s attention. But noone here has even heard of a bug like that, thus the skepticism.

again your wrong , the suggested respawn timer would actually benefit for ppl who do have chopy connections , what you CANNOT design a game around is for elitists , you end up driving the average player away for a fanbase you can NEVER satisfy.

Yes, a timer would benefit those players along with all other players. I am not denying that fact. I am just stating that re-adding WP use during combat could have ill effects. Especially as they will be adding more WPs to dungeons soon. Players coming back into battle from a WP right outside the fight? Even on a timer, that could massively shift the tactics away from rezzing those downed in favour of waiting for the to rez on the timer.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

Here is the thing though. No player under level 80 is in their top gear for their level. Nobody spends money on top gear for their level because that gear will become obsolete at each level up. So what this mean is sure a lvl 35 will have some lvl 35 gear, but most of their gear will not be lvl 35 simply because they cannot afford it or choose not to buy it because it will become obsolete quickly.

Not always true. I know many that re-gear every 5 or so levels into top gear. I, personally, kept good gear around from when I was levelling my other charas so I didn’t need to spend the money while still keeping my alts geared.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

COF P2 post patch is a gear/skill/DPS check

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

Seriously I mean if SynfulChaoT is referring to my thread and is either willfully misinterpreting my thread or lack any comprehension skills, what hope do I have in communicating a strategy to a similar teammate in a few sentences? Did I say at any point is it bad or hard? No, if 2 or more your teammates are at least average players and are in classes that does good DPS / have CC skills to carry the other 2 teammates, it becomes easy. If you die at all in this room (maybe excusable for glass cannon thieves but even then u should not be dead) u are a bad player regardless of the “tactics”.

No misinterpreting. I agree with you in that it is now easier and that it is a skill check. I was responding to others saying it is harder now.

PS:

Good luck with AC kholer if 3 guys get downed every time he pulls.

Big deal, most people can solo kholer with a little practice. It just takes more time.

Kholer is soloable by most classes. Though if that many get downed each time, you may want to withdraw and explain the encounter first.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Dungeons punishing condition builds!

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

It almost seems that having Zerker gear is a requirement on anything other than guard/necro.

Nah. Not a requirement. Zerker is nice, but I think rampager is equally useful if you are running conditions. And both require a higher skill level than defensively statted equipment as your survivability becomes entirely dependent on your ability to dodge and avoid damage.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Unable to Find Groups For Dungeons

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

This website is being used for almost all groups until ANet updates the in-game LFG tool.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Transmutation

in Players Helping Players

Posted by: SynfulChaot.3169

SynfulChaot.3169

Don’t transmute precursors as that will make it impossible to upgrade to legendary. And if you transmute a legendary, it loses it’s legendary status and becomes ‘Transmuted’ instead.

I’d personally wait until they implement a system for changing stats instead of transmuting a legend.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

FotM Progression

in Players Helping Players

Posted by: SynfulChaot.3169

SynfulChaot.3169

It is per chara, not per account. All you need to do is walk up to the gate to Fractals. The prompt will tell you both group and personal Fractal level.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Dungeons punishing condition builds!

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

The problem with removing the limit is the system works identically for both players and enemies. Can you imagine if foes could stack conditions on you over 25?

And while I have seen a single player peak stacks at 25, I have never seen a single player maintain the stacks at 25. Two condition stackers, and the stack at 25 can be easily maintained without both players needing to do nothing but the condition skills.

It is unfortunate that conditions do nothing to structures, but it does not make logistical sense for them to (how does the earth bleed?). At least creatures that should not bleed (elementalists, etc…) still do as to not make conditions completely useless. And it is a good thing that there are few structures (outside of WvW) that you need to destroy. The only ones that come to mind are graveling burrows and the gates/siege in the Ascalonian Fractal.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

I didn’t say “anything” about me don’t invite low level people.

And if you think the stats difference is minimal please post the stats of a maxed charcter and the stas of a level 35 character inside AC. And I’ll admit I’m wrong.

I do not have the chara slot for the experiment (I only have one chara of each class) and all of my money is tied up in gearing my alts and my legendary hunt, so unfortunately I cannot do this for you.

You may want to read this news post by the lead GW2 designer about dynamic level adjustment so you can see where my point is coming from.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

FotM Progression

in Players Helping Players

Posted by: SynfulChaot.3169

SynfulChaot.3169

Each time you do a fractal, if the party fractal level is equal to or higher than your own then you will go up one fractal level.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

quick question (short bow) (PVE)

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

the way i see it, the shortbow is a dps weapon, bleeding is a bonus.

i run full berserker, and it’s great.

Shortbow is both DPS and condition. Good damage and good bleeds. With my gearing and traits, I can maintain 15+ bleed stacks on a target without issue. And since I am running rampager stats, I still have high enough power that I hit pretty hard as well.

to me, PVE is farming, i never really do any dungeons, so tagging is top priority for me, and berserker gear + SB 1/2 second autoattack are the best tools for that imo.

conditions can be somewhat good in dungeons since there’s only 5 people, but in open PVE your bleeds will hardly be of any use when many of the skills in the game apply bleeding and the mob already has 25 stacks.

You can hit the cap in dungeons if there is another bleed-spec chara there too. Bleeds can be quite useful in general PvE as they are additional damage and the enemy will usually go down before you actually reach your personal cap. And if you are speaking of world events that are being zerged, then honestly it doesn’t matter what you run as sheer numbers will win regardless.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

COF P2 post patch is a gear/skill/DPS check

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

Like with any instance, it can seem hard until you learn it. Instead of listing why you feel it is bad, spend the time to learn it. Most find the new encounter much easier than the old one.

It is telling that the main ‘tactic’ for the old encounter was kite and rez-rush when you did die. The new encounter actually uses valid tactics and can be beaten without any deaths regardless of party makeup or party DPS.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

And it doesn’t matter if you are some pro or not. So you did ac 100 times, but so is the other guy who does ac 100 times and have max stats. So he’ll outperform you for sure.

If I did AC 100 times, I’d then have max stats and the tokens for gear.

And what are you saying? People shouldn’t invite a low level with no achievement point? You keep talking about being skilled and low level… does that mean people shouldn’t invite people who suck? In that case, you are just like everyone else.

I’m saying that people should invite low-level charas, provided they are at the minimum recommended level, unless they are going solely for speedruns. I run with whatever levels join, again, provided they are at the minimum recommended level

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

It does indicate how much experience they have in the game. Its not equal to skill, but it is an indicator. On my main alone, I am level 80 and over 300+ SP, so I have 380+ levels. Do I think my level 40 teammate is going to be anywhere near the same skill level as me? I highly doubt it.

It tells you they have gotten to 80 once. That says they are good enough in general PvE to get there. The difficulty for general PvE is excessively low (Except for thieves. Gotta be a decent thief to level to 80 in PvE. They’s squishy!).

If you saw me running an alt in a dungeon, you might pass me over due to me not running an 80. I do teach players new to dungeons the tactics needed in all encounters if they do not already know them. It is better not to assume that all sub-80s know less than you. They could teach you a trick you didn’t already know. You never know until you try.

All I’m saying is there is a stats different between a level35 and level80, and the difference is actually quite large.

And to the previous person if you don’t know there is a stats difference and the stats difference is actually quite large, it makes me think you arn’t very experienced.

There is a stat difference, yes. With dynamic level adjustment, however, that difference is minimal to non-existant provided both charas are in top gear for their level.

And I never said anything about me personally being an elitiest. I don’t even do AC anymore. I’m just saying people are being hypocrite if they dont’ think a random "level80 “on average” will outperform a random “level35”.

Yes, an equally skilled player behind a level 80 and a sub-80 will give differing results. I am saying that the results will not be night and day. Noticable, yes. So noticable as to massively increase the speed of the run? No.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

What exactly is an exploit?

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

I believe terrain glitches as featured in CM and Arah are considered exploits. Tactics in battle such as stacking on SA are just good tactics.

I think the general feeling is that if it feels like an exploit, it is and should be reported as such.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

What exactly is an exploit?

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

From a post by Robert Hrouda, lead content designer for the dungeons:

Just for the record, standing in a place where you can hurt the boss but the boss can’t hurt you back / can’t fight back is considered an exploit, and we are working on a solution for that problem. As is exploiting terrain like teleporting through walls/closed doors, and getting under/above the map to skip content and get to a place where you can take advantage of bugs or events not requiring previous completion in the order of events (skipping directly to Giganticus lupicus from the start of the arah explore chain for instance).

These are things we patch and fix as we discover them and figure out solutions for. As I have said before, if you see something say something by emailing this alias: Exploits@arena.net

:EDIT: Link to post and thread here.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

You are indeed leeching because they could invite a person who is both skilled and have max stats.

And judging by your comment saying “they will do a bit less damage”, I can honestly say you must not be very experienced and skilled else you’ll know the difference is actaully quite huge.

If this is truly what you believe, then you are exactly the type of elitist that is being spoken of in this thread.

You can honestly say whatever you want , but without actually seeing how I play you know nothing of how good I am and cannot say truthfully as you do not know the truth. And this is the point I am trying to make.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

[PvE] Help: Optimal Ranger Build

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

The reason why I included our team build in the OP is because we do run specific builds, no matter who you are in the guild. The ranger build, then, has to obviously fit in with that mentality. I’d also like to comment that there is an exceedingly large difference between passable and optimal. ANet has implemented many passable build combinations, but very few optimal. It’s the nature of any game, really. It allows the “casuals” (I actually detest that term; I classify myself as a casual and yet I enjoy high-level PvE and WvW, the exact opposite to a traditional casual) to putter about with a “fun” build and somewhat contribute to the team.

It is great that you have a guild that is filled with players that will change their builds to what you want, but you will not find that outside of guilds. I think it is better to let the people who play the class determine what they want to run instead of forcing them to spec within what someone else wants.

But if you’re asking for one build to rule them all, there is none.

The current fastest dungeon clearing composition is very warrior heavy with a guardian and mesmer for support. Therefore, if one were seeking to speed clear content the “one build to rule them all” would be a build which synergizes the best with this team. Therefore, this build does exist.

Noone is speaking of team builds. Or warrior, guardian, or mesmer builds. We are speaking of ranger (Ranger subforum, you know?). We all know that rangers are not as strong as those classes. We are speaking of maximizing what the ranger can do.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer