Showing Posts For SynfulChaot.3169:

Is GS viable?

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

GS is quite useful. Gap closer, evade, block, and knockback, all in one weapon. I’d just pair it up with a higher damage dealing weapon.

I personally typically run SB/LB, occasionally switching to SB/GS when melee is more useful (such as against Subject Alpha in CoE).

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

key mashing profession

in Players Helping Players

Posted by: SynfulChaot.3169

SynfulChaot.3169

I’d have to second that statement on elementalists. Far more keys pressed in the same amount of time as all of my other charas.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

But the thing is – if they’re skilled, they will do more on their lvl 80-s then on their low levels. If they’re not skilled they’ll have more margin of error on lvl 80 in full exotics.

It’s very simple logic.

Why would I want to run a dungeon with person who deliberately hinders himself?

Changing to alt on the last boss is a legit way to level alts. Leaching as a low level in lvl 80 party is not.

Running a sub-80 is not leeching if the chara actually contributes. I can guarantee that a good player will speed things up far more than if there was a group of 4 instead. Leeching is doing nothing.

Yes, they will do a bit less damage/support, but the difference will be quite small outside of speedruns.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Was being able to rez at a wp in dungeons...

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

and how would a timer make it any different other then settle alot of players getting annoyed by this system? itd be hard to abuse , i already rarely see ppl make attempts to revive a fully defeated player, much less downed , atleast with a timer its not as ridiculous in punishment for things that possibly bug out or for ppl who get some random lag spike , tell me how thats fair to them , tell me how they can counter / leanr to defeat bugs and lag spikes?

If you are never seeing people attempting to revive and assist their teammates, that is a failure of the party, not of the game.

And, as before, you cannot design around people with bad connections. You also cannot design around bugs, except to remove the bugs as they are found. If you still think that previous run of yours was bugged, submit a bug report to bring it to ANet’s attention. But noone here has even heard of a bug like that, thus the skepticism.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

I think this game's population became offending

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

some prefer the high survivability of my ranger at all ranges and in all situations.

High survivability? If your ranger is more survivable than your guardian or necro (for example), you’re probably doing something wrong when playing those.

Survivable via dodging and mobility. I can stay fully mobile on my ranger during the entirely of battle and I am almost never hit. My guardian is sturdier, yes, as is my necro. Both can take more hits. But neither has the endurance regen and the ability to outright dodge half as well as my ranger.

I have saved parties with my mobility and utilities on more than one occasion.

Saved parties with your mobility? Could you be a bit more specific?

Other, sturdier, charas went down/died and, due to my aforementioned ‘not getting hit’, I was still alive to jump in and rez them. Also, I tend to use dodges and mobility skills to briefly jump into melee just to drop my healing spring to assist the melee fighters.

Rangers do not lack party support any more than certain DPS spec’d professions.

Of course they do. A necro can give its entire party stability for 20 seconds, while also blinding every enemy around them. A guardian can put up a reflecting wall or dome, protecting the entire party from projectiles, while periodically giving his teammates regeneration, adding a burning effect to their attack, and giving them aegis, that will absorb 100% of any hit. Elementalists can give the whole party boons every time they change attunement, have the biggest AoE heals, etc..

Rangers are the closest thing GW2 has to a pure DPS class, except their DPS isn’t even that impressive.

Yes, the ranger is not great support. I am not arguing that they are. I am saying that rangers are DPS, not support. You do not expect you DPS classes to support you as that is not their role.

Rangers are not meant to be heavy support, thus why they do not have a lot of support skills.

I have no idea what any class is “meant” to be; I’m not inside the designers’ minds. I know what they are. And ranger is by far the least versatile and least party-orientated class in GW2. I’m not saying it’s your fault or that rangers are necessarily clueless (I play ranger too, BTW), I’m just stating something that anyone can confirm by playing the game (or even simply by looking at the lists of skills available to each profession). Ranger have far less ways to help other players or compensate for their mistakes.

You can see what classes are meant to be here in a post from the main game designer Jonathan Sharp. As you can see, the ranger is designed around dealing damage and mobility, not party support.

Yes, they are less versatile than many others, but I do not think they are the least. Each ranger I know runs a very different build. All of them are effective. It is true that they have few skills to help others but, as I mentioned before, rangers are DPS, not support.

Engis, Rangers, and Thieves all take a good deal of thought and skill to become effective with in dungeon settings, and that’s the problem. Since none of them have big red “I win!” buttons like other classes, there’s a larger majority of those classes that don’t have the skill required to play them properly. Any class played with a high level of skill will be equally effective in a dungeon; the problem is that leading up to that high level of skill, some classes have higher levels of effectiveness than others.

This is very true, and unfortunately many cannot see that all classes are very useful if played well.

Noob Warrior: Goes down a lot, does good damage.
Noob Ranger: Is there even a fifth person in this party?
Ok Warrior: Goes down sometimes, does good damage, buffs party a little.
Ok Ranger: Is there even a fifth person in this party?
Good Warrior: Whoah, that’s pretty sweet.
Good Ranger: Whoah, that’s pretty sweet.

I don’t think ‘ok’ rangers are quite that bad, but there is a higher skill curve for playing it well.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Legendary sigils

in Players Helping Players

Posted by: SynfulChaot.3169

SynfulChaot.3169

Changing sigils does not affect legendary status. Only transmuting the item does.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

I cannot say this enough. There are many un-experienced 80s. There are many experienced sub-80s. Taking an 80 does not reduce anything but potentially time. That is it.

I’m trying to believe that you unintentionally forgot to mention that there are many un-experienced sub-80s and many experienced 80s.

Omissions were intentional. It is a given that there are experienced 80s and it is a given that there are unexperienced sub-80s. I am simply pointing out that, as many people either forget or outright ignore, that level does not mean skill.

Level does not mean skill.

I’m sure the majority on this forum will disagree with you on this one and posts in this thread are serving as a proof,actually let me quote one:

I do not care if you try to extend someone else’s argument to absurd lengths to prove your own. And I do not care if a majority agrees with you. A majority is not always correct.

I have partied with too many bad 80s and too many good sub-80s to blindly follow your ‘majority’. I am not stating that all sub-80s are skilled, nor am I stating that all 80s are bad. I am simply stating that you cannot judge (intelligently, mind you), a player based solely on their level.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

People who skip dungeon content

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

This dead horse has been mercilessly beaten into the ground. It’s dead, stop beating it.

There’s simply no reason not to skip mobs. They have too much health and give terrible drops.

That’s it. Killing them eats up a lot of time with little reward.

This.

And it’s worse now with no WP rezzing because every time you attempt unnecessary fights you take a chance someone will cause a delay by being defeated and you either have to all back out of combat and let them rez or carry on the fight more slowly with fewer people. All while getting insufficient reward for that effort.

Depends on the mobs. Many can be difficult for single players to bypass if they need to run solo because they died. It is for this reason that I recommend against skipping in most cases.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

The reason for an increase in 80s-only groups seems pretty obvious to me – the removal of waypoint rezzing while group members are still in combat. That change makes dungeon runs take longer if members are not more robust and experienced, so taking only 80s reduces the risk of wipes and partial wipes that extend the time taken for the dungeon while not at all increasing rewards.

It’s a simple matter of the game makers altering the risk/reward ratio of dungeons and players doing what they can to adjust it back somewhat.

Level does not mean skill. I cannot say this enough. There are many un-experienced 80s. There are many experienced sub-80s. Taking an 80 does not reduce anything but potentially time. That is it.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Pink hearts over players head?

in Players Helping Players

Posted by: SynfulChaot.3169

SynfulChaot.3169

Throw…a jar of….WHY!?!

I have no clue. I found out what this was when RPing. Conversing at the bar, then a man with no shirt, shades, and black pants runs in and then there are hearts everywhere.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

Anyway, you don’t understand where I’m coming from, so i’ll try to explain again. If I am forming a group for AC and I have one spot left but have two people wanting to join, the first is a lvl 35 and the second is a lvl 80. Unless I give them a “trial” to see which of the two has the best skill I can’t invite the best skilled player. It might be the lvl 80 but it might be the lvl 35, therefore with only knowing their name, possibly armor and achievement points, the player that is most likely going to perform better will be the lvl 80 because of the reasons I stated in my other post.

Yes, if I only have 1 lvl 35 asking to join the last slot I’ll happily invite them, if they turn out to be a noob then I’ll just kick them after the dungeon and not group with them again. Same goes if I invite a lvl 80 and they turn out to not have a clue, I’ll just try and remember their name so I don’t party with them in the future.

If this is true, then you are not the type of player that is being spoken of with the complaints.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Was being able to rez at a wp in dungeons...

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

also SynfulChaot , its more then a few ppl clamoring for this no rez rush system to get fixed , its only a few that defend it as is. atleast some of us want to compromise with a timer.
(reference to people ingame not forums , forums are the only place you see ppl defend it)

I am not a hardcore player. I struggle with Arah and GL each time I go there. But the system was being abused, and badly. Even if they re-implement it with a timer, it will become abused again.

I highly recommend finding a group that may be able to teach you the tactics you need for the fight. Instead of spending time trying to get the system re-implemented, spend the time trying to learn GL and how to beat him.

And why on earth are y’all fixated on Lupus so much? It’s not like he’s the ONLY boss where no-res matters.

Okay, list other bosses which can wipe your party while you attempt to rez, because I think that’s the only complain here.

Subject Alpha. But, like Lupicus, a good party can overcome the mistake, though not without effort.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Was being able to rez at a wp in dungeons...

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

Lupus is hard since when?

Lupi is hard for most all players. If he is not hard for you, that is great. But for most players he is a difficult challenge.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

All those level 80 teams with 3k+ achievements who stack on Lupicus phase 1.

U should buuu them. He is soloable sometimes

also. “all those low lvls with low achivements, that can’t pass dogs in ta”

I whet my dungeon teeth in TA before I was level 80. The dogs require teamwork and stunbreaks. Any level 55+ (minimum recommended level) team can pass them provided they have the skill, regardless of their achievement point count.

And lupi is doable for lvl 80. It was sarcasm on his post. Isnt it obvious? Also dogs dont require teamwork. Every class can pass em solo.

I am referring to fighting, not running. I prefer clears, not ‘avoid all but the bosses’.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Was being able to rez at a wp in dungeons...

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

ive done him a couple of times prior to the path on the 28th , he seemd harder after (and i musta gotten a bugged version that was throwing the 30k go straight to pure dead bolts with only 2 grubs?). still a respawn timer for dungeon wps in general is not unreasonable and still prevents rez rushing while still giving ample time to revive a player.

While a few people may be clamoring for this to be added, I would be disappointed if they bowed to pressure to return that feature. I do not feel that it added anything to the game, in fact it brought in tactics to abuse the system. Since that change, I have seen a major uptick in players actually rezzing downed charas. This is a Good Thing™.

With that change they set the framework to add more waypoints to dungeons. Now if the party does fail, the run back will be much shorter.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

New Player with a few questions

in Players Helping Players

Posted by: SynfulChaot.3169

SynfulChaot.3169

Rangers may be weaker in PvP, yes, but PvP is a very different beast than PvE. Thieves are one of the top PvP classes, but I rarely see them in PvE.

If you wish to spend a lot of time in PvP, I might not suggest ranger as a class. If you enjoy PvE content more, rangers are a very good class.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

All those level 80 teams with 3k+ achievements who stack on Lupicus phase 1.

U should buuu them. He is soloable sometimes

also. “all those low lvls with low achivements, that can’t pass dogs in ta”

I whet my dungeon teeth in TA before I was level 80. The dogs require teamwork and stunbreaks. Any level 55+ (minimum recommended level) team can pass them provided they have the skill, regardless of their achievement point count.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Was being able to rez at a wp in dungeons...

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

But hey, you could wp-zerg. Who cares about game integrity!

Those of us that want the game to remain fun and engaging do.

its not that different actually , a boss will go after people randomly , meaning you have just as much chance to get dropped trying to revive. there is in reality no difference in this case other then the enemy player being just as killable as you (unless perma stealth thief , thats another story). it would end alot of complaining about this rash change thats for sure , and a simple one at that.

If one disengages long enough and others have the bosses attention, one can rez party members safely enough with minimal dodging. And bosses, even GL, are not quite the threat that another player in PvP is. In PvP if you try to rez another, you will get focused.

only time ive seen GL not come after me is after ive run outside of the room , which case we risk full blown resetting him……and ive had better luck in pvp compared to GL , and yes ive tried just running away without leaving the room for GL and no luck , still could get him randomly charging you , aoe flying your way , etc. the simplest solution is to just put a respawn timer , still prevents WP rushing , still gives ppl the chance to rez , whether they want to / can will NOT be affected by that , they still do the same thing either way.

This is devolving into a discussion purely of GL, instead of the WP locking. GL is hard, but not impossible. Yes, it requires more skill and teamwork than almost anything else in the game. But no, it is not entirely unreasonable. I used to think as such until I fought him more times. Once you learn his mechanics and moves, he is much easier. Still a major challenge, but you don’t feel so … overwhelmed.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

I think this game's population became offending

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

I do enjoy seeing engineers, and some of the other lesser-played classes when I get PUGs. reminds me that people are still enjoying their class regardless.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Pink hearts over players head?

in Players Helping Players

Posted by: SynfulChaot.3169

SynfulChaot.3169

you sir are a gentleman and a scholar, tyvm!

Ma’am, but no problem at all.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Making new character - Help

in Players Helping Players

Posted by: SynfulChaot.3169

SynfulChaot.3169

Ranger. they are op.

Heh. OP? No. Powerful and useful? Yes. That being said, I main a ranger and enjoy it greatly.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Pink hearts over players head?

in Players Helping Players

Posted by: SynfulChaot.3169

SynfulChaot.3169

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

I think this game's population became offending

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

You get all this support + you can do good damage + various different attacks with grenades + like ranger, all at 1500 range when traited, although the downside is that grenades are slow moving. So tell me whether engi is better than ranger or not, notwithstanding the hindrance you call a pet (which rangers complain about all the time on their own forum).

I do not think one is empirically better than the other at everything. Neither class is the warrior, after all. ^.^ I think that the engineer is definitely better at support than the ranger and probably better at AoE, but not as good at pure damage, condition or otherwise.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Was being able to rez at a wp in dungeons...

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

But hey, you could wp-zerg. Who cares about game integrity!

Those of us that want the game to remain fun and engaging do.

its not that different actually , a boss will go after people randomly , meaning you have just as much chance to get dropped trying to revive. there is in reality no difference in this case other then the enemy player being just as killable as you (unless perma stealth thief , thats another story). it would end alot of complaining about this rash change thats for sure , and a simple one at that.

If one disengages long enough and others have the bosses attention, one can rez party members safely enough with minimal dodging. And bosses, even GL, are not quite the threat that another player in PvP is. In PvP if you try to rez another, you will get focused.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

Achivement points also helps. If i c low lvl with low achivement > newbie. Then this run wont be fast> not fit.
If low lvl have some high achivement means, that its alt and most likely he wont draw us down to much.

Achievement points =/= skill. I have seen very skilled players with low achievement points. High achievement points == completionist. Nothing else.

High achivement points shows, that player invested some time in the game. Most likely he is experienced.

Game WIN formula= skill+gear+experience.

U dont need all 3 to do dungeon. But u need some of it. Ppl who seek for 80 > focus on gear+skill.
Ppl who seek for high achivement > focus on experience +skill

If I c low lvl char with high achivement> means he is alt. Means, that, most likely, this player already familiar with this dungeon on his other char. Or at least he is familiar with game mechanics and can dodge.

So…im my opinion, Achivements>lvl> random pug with low achivement and low lvl

I know some with high achievement points and average skill, and some with low achievement points and high skill. Completion of content does not necessarily teach great skills. It teaches skills that allow you to pass the content. Nothing more. Nothing less.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Was being able to rez at a wp in dungeons...

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

they actually COULD , someone else made the suggestion , put a respawn TIMER , not waiting for combat. much better for group overall.
They have one in SPvP =P , why not for dungeons then? Cause it would make more sense? ;-)

A timer makes sense in a PvP perspective as without it, once you go down you have no chance to be revived. A player will kill any who try to revive much faster than any PvE boss can.

In PvE, however, it does not make any sense. You do have the time and you can revive party members safely enough. I’ve seen a single necro kite GL for a minute while the other player revived all of us that messed up and died. And, again, the focus is to be good enough to not go down and for the party to be good enough to revive you before you die.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

I think this game's population became offending

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

No amount of cripple, heals, chilled is going to save the team from ADD’s.

This is the kind of engineering thought that makes people think we’re bad. I’m going to get to work on a video to prove otherwise, as I’m getting a bit sick of uncreative / pessimistic / bad players saying they’re bad. Chilling the cluster of oozes will make them unable to hit kiting players. Blinding them will also do the same thing. An engineer has no issue whatsoever surviving the adds – if you get rooted, pop gear shield and chug down some medpacks or blow your healing turret, whichever one you run will work here. It only takes one second. Not to mention if someone goes down, and pings a target, it only takes a small bit of movement to get in position to kill their rallying target. Fyi, jump shot can be used for more than damage – getting away from an ooze mob, or jumping into one for a double grenade barrage nuke, then back out with acid bomb, can often clear out a good chunk of their health, or kill them entirely – if not, you’ve still got blunderbuss and throw wrench to finish the job.

We are not saying they are bad, per se. We are saying that they are not one of the top classes. Same as you are saying that rangers are not, which I will not argue. All that matters is making the most of your chosen profession and playing it well. But please don’t try to convince us that an engy will outperform the top OP classes. It may be good, but it is not that good.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Was being able to rez at a wp in dungeons...

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

again i say this , for the average person (from most groups i see in any dungeon) most attempts to rez ends up with them dead. so theyre already not even going to waste their time doing it regardless , bosses will hit them like a truck the moment they make an attempt , or an aoe hits them , etc. just doing grenth a moment ago i BARELY got ppl up , ended up down a few times but thats because the shades dont actually do any dmg to you so downed state your taking almost no dmg from them.

Not Everyone is a pro , has a stable connection / good enough system to not have any form of lag/choppiness which the moment they blink and boom , theyre dead. its a way to punishing system the way it was implemented , only hope they realize it before they drive the average player away and the game becomes a ghost town. =\

You cannot design a game around bad connections. You must design around average. Otherwise everyone with a stable connection could beat all content at no effort.

Death is supposed to punish players/groups. Thus, it is up to that group to overcome the additional challenge. If there was no punishment for death, then what incentive is there not to die?

Allow WP-zerg but make bosses reset if anyone gets defeated or leaves combat. Problem solved.

Ohgodno! That would be terribad! One person gets bad luck on GL or SA and you have to restart from scratch? That would be worse and make Arah even more impossible for most groups.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

(edited by SynfulChaot.3169)

Was being able to rez at a wp in dungeons...

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

havent heard anyone complain about any of that stuff yet , only thing remotely close is making some coin mostly , this no WP in combat thing was WAY overkill though , sure , maybe the WP rushing was an issue , but it was done in a poor manner , as others have posted on here there are far better ways to have done it. this was done in just a simple way that didnt even need much work. a prime example was have the respawn thing not apply to combat but a certain time frame.

Even if they bring it back with a timer, which I am pretty sure they will not do, this will just encourage people to not rez as the timer will get that player. Content should be designed for what the players themselves can do, not what the system can to to help them.

Also, I do believe they will be adding more waypoints to the dungeons. Ones that are closer to the fights. When they do that, if they re-enabled WP rezzing (even on a timer) much content will become trivial.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

I think this game's population became offending

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

firstly for those who have no idea what a engineer can do, will you pick a guardian who can give ageis and heal for a few sec with a 60s+ cd or will you pefer a engineer who can lay down 4.5k hp if first aid every 12 sec not counting the engineer ability to lay down 2 super eixiler every 15 sec which heal 280 per tick with the additional ability of removing 1 condition every sec

As a guardian, I can lay down powerful heals ever 3-4 seconds, maintain permanent protection, and give the party a pretty powerful regen that stacks with other regen sources. And that is just by auto-attacking.

Engies may be good, but when it comes to pure party support guardians are better. Not sure where eles are on the support scale.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

you didnt understand the point… i will just say that you just cant do it faster with a lvl 60 than a lvl 80 exotics.. its just a matter of numbers.. we are not talking about players lack of skills or great skills..

im in favor of builds and class diversity… 100% but the fact is that

Downleveling takes into account the fact that lower levels do not have exotics. The only real difference is traiting, which cannot be taken into account with pure stat drops. Yes, an 80 should clear the dungeon faster. But outside of certain groupings (4 war, 1 mes anyone), the time difference will not be that significant.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Story Mode - Let's bring players back to them

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

Agree with the reason is because of old CM Story farming.

I recall the old CM farming. I gained about 10 levels with it without thinking about it. Just joined a group to complete it for the first time, then they just kept going. Didn’t occur to me as to why at the time.

I am glad that they did something to prevent that abuse, but I think that they may have done a bit much, because I see many people not want to help others with story. And that is a shame.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

the mindset of most pve players is " GRIND , CRAFT YOUR LEGENDARY b4 it goes 5x higher $, then FORGET IT EVER HAPPENS " if the fastest way to do this is , 4 warriors & 1 mesmer zerker lvl 80 exotic" 5 min farming cof insanity then you cant accept lvl60… or it will take 2 years instead of 3 , 4 months……

they actually put the name ETERNITY to the greatest weapon in GW2.. in honor of the eternal grinding you need to finish it.

its clear that anet doesn’t want people to create legendarys as they really want it to be special

i want to make a legendary , but i don’t have the time to do it in a reasonable time, otherwise the feeling of 0 progression will make me quit months faster than it would be with getting rewarded with something special and moving to the next goal… i cant afford to party with lvl60s.. or i will never achieve my goal before quitting.

I just ran AC earlier with a sub-50 engy. Path 3. It was one of the fastest runs I have had. It just showed how it is more player skill than level when it comes to dungeons.

And speaking of legendaries, I am seeking Kudzu myself. But instead of rushing it, I am taking my time and enjoying the ride. Rushing it will only wear you out. Enjoy the game. Have fun.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

(edited by SynfulChaot.3169)

I think this game's population became offending

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

I’m going to just stop bothering, it’s clear you’re the kind of detriment who will defend subpar play and magic find to the death, and argue for the sake of arguing. 5 > 2, Chill > Cripple, and Anything > Ranger (until a tweak to pets occurs).

I defend neither MagiFind nor subpar play. I dislike MF as a stat and have voiced that dislike many times, though I do not exclude those who choose to run it. And I play my favored profession as well as it can be played. It is true it may not be OP like some others (warrior, ele, mesmer, thief), but it is still a good class if played right.

Unlike some, I prefer to play the game instead of the meta. I choose a class, then play that class. And I have yet to find a single player that has ever voiced any complaint of my skill, regardless of which chara I am playing.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

who are you to “feel” theyre should not insist on 80s only? its theyr right to do so.

Avoiding them, fine, whining that they exist? childish and most definatly not fine.

I am not whining that they exist. I am stating that I dislike interacting with them as they tend to be elitist and honestly quite rude. This kind of behaviour is not promoting any sort of community. It is highly exclusionary.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

I think this game's population became offending

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

That is exactly why piercing is useful. You keep attacking the shaman and strafing to keep the oozes between. That way you take out the oozes while maintaining pressure on the Shaman.

How exactly is that useful? You’re pewpewing one, maybe two, while an engineer or warrior or guardian is slamming 3-5 at a time, with actual crowd control effects. Where’s the ranger’s blind? Their cripple on the move? Anything at all? There is not a single bow ability that hits harder than the auto attack, sadly – they’re all for defense or conditions, and then we have Barrage – a skill that will take you getting a good distance away from any nearby oozes (so they don’t root + kill you with their ability) before you can make any use of it. If poison volley crippled, perhaps I’d say otherwise – but it doesn’t.

And you don’t break his shield immediately. The smart thing to do is to get him down to 1-2 points left on the shield, kill as many oozes as possible before he heals, and then break it down. Again – ranger is a suboptimal choice for this fight. There is no build on ranger that makes them suddenly an ‘oh god yes I want you on my team’ – spirits are severely limited (in fact without a 30 point trait they’d burn to death). Healing Spring is great though – that’ll counter the roots. Not the damage though, regeneration alone isn’t much. 15 second water field is awesome though. Sadly that’s the best feature of the entire class until pets are revamped.

I did a 38 run earlier that went incredibly smooth. 2 mesmers, 2 engineers, 1 guardian. The mesmers were using sword/pistol and greatsword, the guardian GS and staff, and both engineers grenade/rifle. It was smooth as silk – the guardian even commented that the DPS was absurdly high compared to usual, and he was pleasantly surprised with that, given seeing 2 engineers made him think it would be an awful run. And, yes, the other engineer and I run very similar builds, he just runs elixir R/S where I run toolkit.

Run a shortbow. Both a cripple and a daze/stun, plus constant bleeds and frequent poison. All attacks work on the go. And when the shield bubble comes up, auto-attack and swap pets. Quick quickness burst. Can almost solo that shield down in seconds.

Rangers are highly useful if played right. I am sorry that you have not encountered many good rangers, but we do exist.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

I still personally believe that a majority of players should not insist on 80s only. I have run across these parties rarely, but I avoid them like the plague. They are not the kind of community that I enjoy in games. I prefer people that actually intend to enjoy the game.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Was being able to rez at a wp in dungeons...

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

What I think is horrible is that they based every single dungeon on the merits of being able to rez whenever.

Anet, you designed the dungeons like this, you either have to change them to work with them better or take this new implementation out, because it’s awful.

Dungeons are not designed for being able to rez whenever. They took that ‘feature’ out because people were just going to the WP instead of actually learning the mechanics and fighting (and rezzing teammates).

yet that system is still in open world (like for major events like altars) , the only other time you see this system is SPvP , and thats only so players dont zerg rush another player that can die FAST , boss mobs have alot of health and some will hit stupid hard (lupi)

EDIT: and if they want to keep this annoying system that i hear more ppl ingame complain about then ppl actually defend it thats fine , cant imagine many will stick it out for too long….

Again, you should be dodging and trying not to go down to Lupi. And if you do, your party should come to rez you, whether you are downed or dead. I can guarantee that if you die and you could WP, many players would not even bother trying to rez you.

I run dungeons daily, mostly with PUGs, and I have not once heard this complaint in game. Once you learn the dungeon encounters, this feeling of needing to WP in combat should fade.

noone will revive PERIOD , its a gaurenteed death sentance if fully dead , and say a player has a choppy connection , this system PUNISHES THEM for something THEY CANT CONTROL. you REALLY want to promote this??? noone will play with that kind of setting.

Not true. I run with PUGs frequently, and people are rezzed if they die and there is time. And there is usually time.

those pugs seem far and few in arah then.

Several of those PUGs were in Arah. Saw rezzing going on during GL more than once. These parties do exist.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

I think this game's population became offending

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

Arrows pierce targets.

Linear AoE isn’t really sufficient when the oozes are in a horizontal cluster trailing behind players. You might hit 2, possibly 3 in that situation on a good moment – and to be blunt, engineer rifle has a harder hitting potential in those cases. Only time piercing is useful is when you’re trying to hit the Shaman through some oozes.

That is exactly why piercing is useful. You keep attacking the shaman and strafing to keep the oozes between. That way you take out the oozes while maintaining pressure on the Shaman.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

So, if you don’t carry low levels trough a dungeon when your 80, you are a elitist? wow I must have been a elitist since the early days of eq1.

Honestly, you want to do dungeons at low level, do them with other low levels, don’t expect lvl 80s to carry you.

If you think that all sub-80s need to be carried, then yes, you are an elitist.

I never said sub-80’s needed to be carried, that was your words, I said you shouldn’t EXCEPT to be carried by 80’s, crying that its elitist for 80’s not to group with lower level is basicly crying that they wont carry you, like it or not a sub 80 has less raw potential, and there is absolutely nothing stopping him from grouping with other sub 80’s

When you get to 80 there is absolutely nothing wrong with choosing teams of your own level, and calling that elitist is wrong on so many levels.

Like it or not any time you are a lower level in a higher level group, you are being carried to some extent, why? because you have less stats, and less traits, as such you are not operating at full capacity, unlike 80s.

And no thats not the same as saying that you need to be carried.

I’m not saying 80’s shouldn’t group with lower level players, I am saying you kitten well better accept that they are under no obligation to do so

You are under no obligations, no. But you should be very clear in your LFG posting that you are taking 80s only. Not listing that and then kicking others after they join is much of the complaint.

If you are saying that you should not expect to be carried, I agree. If you are saying you should not except to be carried, I could not disagree more.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Best Ranger Dual Wield Build + Melle/DW Race?

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

I would say that racial choice matters little. The racial skills are decent, but class skills are almost always superior. Pick the race you like the most.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Was being able to rez at a wp in dungeons...

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

What I think is horrible is that they based every single dungeon on the merits of being able to rez whenever.

Anet, you designed the dungeons like this, you either have to change them to work with them better or take this new implementation out, because it’s awful.

Dungeons are not designed for being able to rez whenever. They took that ‘feature’ out because people were just going to the WP instead of actually learning the mechanics and fighting (and rezzing teammates).

yet that system is still in open world (like for major events like altars) , the only other time you see this system is SPvP , and thats only so players dont zerg rush another player that can die FAST , boss mobs have alot of health and some will hit stupid hard (lupi)

EDIT: and if they want to keep this annoying system that i hear more ppl ingame complain about then ppl actually defend it thats fine , cant imagine many will stick it out for too long….

Again, you should be dodging and trying not to go down to Lupi. And if you do, your party should come to rez you, whether you are downed or dead. I can guarantee that if you die and you could WP, many players would not even bother trying to rez you.

I run dungeons daily, mostly with PUGs, and I have not once heard this complaint in game. Once you learn the dungeon encounters, this feeling of needing to WP in combat should fade.

noone will revive PERIOD , its a gaurenteed death sentance if fully dead , and say a player has a choppy connection , this system PUNISHES THEM for something THEY CANT CONTROL. you REALLY want to promote this??? noone will play with that kind of setting.

Not true. I run with PUGs frequently, and people are rezzed if they die and there is time. And there is usually time.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Cavalier gear

in Players Helping Players

Posted by: SynfulChaot.3169

SynfulChaot.3169

I recommend the following two pages on the wiki for finding where to get gear with specific attributes:

Item Nomenclature
Equipment acquisition by stats

To answer the question directly, you can only get Cavalier backpieces and trinkets. You can get the exotic gear from Tactician Deathstrider in the Straits of Devastation (Temple of Balthazar). You can get ascended gear through Fractals. No armor or weapons are current obtainable with this stat set.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

J>Guild

in Players Helping Players

Posted by: SynfulChaot.3169

SynfulChaot.3169

You may want to post this in the Guilds subforum.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

So, if you don’t carry low levels trough a dungeon when your 80, you are a elitist? wow I must have been a elitist since the early days of eq1.

Honestly, you want to do dungeons at low level, do them with other low levels, don’t expect lvl 80s to carry you.

If you think that all sub-80s need to be carried, then yes, you are an elitist.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

I wouldn’t do a dungeon with a sub level 80. I tried dungeons prior to 80 and realised the difficulty with them and decided to come back with a char at 80 and do them, which I have done. I don’t want to play with someone who is going to waste my time by slowing down the dungeon run. There are enough bad level 80s to do that. I don’t see why thats a big deal. Statistically speaking, playing with one or more sub level 80s is going to make the dungeon more difficult and take longer. I can measure that. I can’t measure a persons skill until they have either wasted my time or done what I expected them to do.

It is true that you cannot measure skill until you see them. You also cannot measure gear (I am STRONGLY against an inspect feature, BTW). Judging entirely by level is shortsighted as level tells nothing about how well a player will perform.

Give people a chance once. If it doesn’t work out, don’t party with them again. That way, you get what you want and you don’t come off as total kitten.

Most players you meet for dungeons already have an 80 and/or have several alts of varying lvl. Sometimes in a blue moon you get a complete noob to the game which can be tricky in the low lvl dungeons like AC and CM… By the time anyone hits lvl 50-55 they should know the ins and outs of their class, maybe not all the tricks but they should know how to best maximize what they bring to the table.

I was a complete noob with my ele, and to this game, and still did better in fractals than quite a few lvl 80s. Assume peoples skill after you see them play, and hell maybe they will be better off after seeing you play. Experience adds up, whilst hearing elitist bullcrap just pisses people of and makes “you” sound like a moron to more savvy people.

Experience and skill is what matters. I have frequently run dungeons with sub-80 alts to level them, contributing greatly to the group and sometimes even teaching the dungeon to the 80s.

Again, level is not indicative of skill. Please give people a chance instead of dismissing them out of hand. We want a better community than that.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Which server to choose?

in Players Helping Players

Posted by: SynfulChaot.3169

SynfulChaot.3169

Solo is incredible. I didn’t really guild and party up until level 80. ^.^

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Which server to choose?

in Players Helping Players

Posted by: SynfulChaot.3169

SynfulChaot.3169

I’d suggest trying to find one with an active community in the game area you wish to focus in. If you like RP, TC (Tarnished Coast) is the unofficial server. If you prefer WvW, you may want to gravitate towards a top-tier WvW server. If you prefer PvE, you may want to find a server that has a strong PvE community (I know TC does; Not sure what all others do).

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

What teammate would you rather have?

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

I never found the point in running Clerics for guardian. Your job isnt to heal people, its to protect and mitigate damage while also doing DPS. Im not sure if its true but also someone said healing power doesnt really work with your AH trait. Clerics is making your DPS worse and you can still be epic tanky without it.

Cleric/Magi gear can be great for a Guardian if you are designed around heals, which a Guardian can do well. It does affect you regen virtue, which can be passed to others if traited. It also does affect the healing symbols, again if you are traited for it.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

COF P2 post patch is a gear/skill/DPS check

in Fractals, Dungeons & Raids

Posted by: SynfulChaot.3169

SynfulChaot.3169

I have been running CoF frequently over the past week, with PUGs mind you, and have only once taken more than one attempt during the Magg defense.

I would not call it a DPS/gear check (I’ve been running it with non-exotics while I get the tokens for them). It is a skill check, though. And far superior to the old encounter, which was a gear/DPS check.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer