You seem to be making definitive statements not based on empirical evidence.
Welcome to the internet. You must be new here.
Hmmm, yeah I hear what you’re saying about Trolling. but a simple fix for that is “Guilds that are guesting cannot claim at all” which would also solve the problem of trolling all together.
I don’t think petition based claims are really a necessity but I like the petition based unclaim idea. obviously they should have a specific rule “The guild trying to claim cannot sign the petition” so it would ensure that a trolling guild could not simply vote for themselves. However the only issue to that idea is that it would be really irritating to be in WvW and suddenly a petition popped up on your screen while half way through a fight. So perhaps a localised event for the petition would be best so it didn’t bug anyone.
Though I do think that perhaps arenanet should look into the requirements for becoming a commander, for example 100g + 1 Gift of battle for the title. only reason I say that is because there are far too many commanders out there who are a bit clueless and are good at taking the server to the scrap yard (as it were). So a show of actual WvW participation is well in order.
Now I understand that to suddenly take the commander title off everyone and state “if you want it back you have to give 1 Gift of Battle” would seriously upset a lot of people. So perhaps have 2 classes of Commander. 100g = PvE commander then upgrade with 1 Gift of Battle to “WvW Commander”.
Just a suggestion as it appears it’s far too easy to get the commander title by simply buying up a load of gems > converting to gold > getting title, having never actually set foot in WvW.
IMO WvW commanders should have the ability to unclaim any of their home server forts/keeps/castles, but i agree there should be some safety net in their to prevent trolls switching servers to mess up WvW. Perhaps a cool-down period, which is a global one that will end once the WvW server resets, so that trolls that wish to switch server to mess things up will (9/10 times) be doing so stupidly as they will not be able to unclaim forts until the server switch by which time their home server will probably be facing someone else!
Thoughts?
Guesting people can’t get into WvW on the guested server to begin with.
People can get gift of battle entirely from the jumping puzzles, which is essentially the same as never setting foot inside WvW. They’re technically in WvW, but they’re not participating in it. However, the cost being in gold is absurd considering how much easier it is to get 100g from PvE than from WvW. Not sure what they could change it to, or if it even makes sense to change it now, the damage is already done.
The “cooldown period” idea wouldn’t work. WvW matchups are relatively stable atm (same 3 servers in most tiers each week). Someone could camp an alt account with a commander tag on each of the other servers and run around stripping guild buffs at will as soon as their “cooldown” was up. Would only delay the trolling/cheating for a few days, would do nothing to actually prevent it.
I like the idea of being able to activate any buffs you have ready to go regardless of claimed status (from someone else’s post). Second best is only being able to “unclaim” a structure if there are no active buffs on it.
Please remember that the grog on the Dolyaks is to refuel the Boiling Oil and not for personal consumption.
Whoops. <_<
1. Bad loot compared to pve.
Zwei. Don’t care because the only thing you need money for is legendaries
Tres. People who sit in one keep with massive numbers and 10 arrow carts (who won’t come out even with quadruple the attacking force’s numbers) forcing a neverending stalemate.
IV. By extension the fact that arrow carts even damage siege in the first place. Anti-personnel siege shouldn’t damage anything but personnel.
101 through 500/50. Unsure, too busy playing (and not whining about) WvW to make 6 more.
Also running out of ways to show numbers without using google translate. <_<
FA and TC are 2 extremely sexy servers
fixed.
I second this motion.
Staff has a bigger radius on most of its attacks, many of them pulse more than once (if someone stands in lava font for the full duration it’s going to hit them for at least 5k, same goes for them being hit by multiple meteors from meteor shower), and it has 1200 range on its attacks instead of 300. <_<
tl;dr: melee range attacks generally hit harder/faster than ranged options for the same profession (inb4 sniper warrior). Higher risk, higher reward.
I wish my banish was multi-target like that. <.<
I enjoy the fact that I can give and take a beating with my character, so I disagree. It’s crazy that you can have 2000+ power, 3200+ armor, over 25k health, over 60% crit chance and crit damage, but I like it.
I wonder what profession you are… cough warrior cough
Simple solution, move the Aegis particle to the main hand!
Which would ruin everything else instead. And look absurd. >_>
2 80 Norn so far, ele and guardian, but I’ve also got a warrior and ranger norn (all 4 female). Most of the other guardians I see running around are humans or sylvari though.
Hydrophidian.4319Yay, Grumpy Cat!
By the way, have you Kaineng folks seen this vid?
http://www.youtube.com/watch?v=c9PLCqe9Tbo…cuz if not, you definitely should.
Not going to lie. I laughed. Hard.
Not as hard as I laughed when I banished that ele at cliffside and she bounced off the wall and fell to her death.
PSA: Don’t stand next to cliffs without stability. Or actually do, it’s hilarious launching people off. >:D
1. Get to 80.
2. Get the rest of your traits and maybe some gear
3. Autoattack champions with hammer (possibly also mace, haven’t tried it)
4. Go make a sandwich.
You don’t really need all 3 to be meditations. Smite condition is your main heal since it’s on a 16s CD. The rest are far far longer.
I’ll typically take JI, smite condition, and save yourselves (good for def/off/2nd stunbreaker). It’s slightly less healing, but that second stunbreak has prevented far more damage than I could have healed for with another meditation.
One of the benefits of going meditations is that you can control your heals far more than with AH. It can really help vs. burst damage.
Note This is all from a pvp pov…. I </3 PvE
So… you drop contemplation of purity (which breaks stuns) for save yourselves because… save yourselves breaks stuns? My brain hurts.
CoP has less utility than SY. It’s only really usefull if you expect to face condition-heavy teams.
That being said I think
Smite Condition, CoP and Stand Your Ground are way better utilities than what Aberrant listed. SYG gives stability which is huge for PvP… for PvE then SY would trump SYG. JI is just not worth it unless your going pure DPS.
Wasn’t saying it wasn’t a better skill in most situations, was just saying the logic made my brain hurt. It’s like selling your red car and getting a better red car, not because it’s better, but because it’s red.
Basically, he’s switching out for SY because of the boons, not because it’s a stunbreak (since CoP was already a 2nd stunbreak), but he was going on about how the damage he avoids with SY’s stunbreak makes a bigger difference than the extra heal on CoP would, when CoP also breaks stuns. ?_?
(edited by Terra Dactyl.2047)
You don’t really need all 3 to be meditations. Smite condition is your main heal since it’s on a 16s CD. The rest are far far longer.
I’ll typically take JI, smite condition, and save yourselves (good for def/off/2nd stunbreaker). It’s slightly less healing, but that second stunbreak has prevented far more damage than I could have healed for with another meditation.
One of the benefits of going meditations is that you can control your heals far more than with AH. It can really help vs. burst damage.
Note This is all from a pvp pov…. I </3 PvE
So… you drop contemplation of purity (which breaks stuns) for save yourselves because… save yourselves breaks stuns? My brain hurts.
eles: soothing mist trait, regen, and the signet heal skill (not passive regen, but you’re gaining hp every time you use a skill so it’s basically the same thing). Could also throw in geyser except that can’t be maintained permanently.
warrior: healing signet, adrenal health trait, regen (from banner of tactics, or from any banner with the appropriate tactics trait)
I’m sure there are others too.
Food/runes are implied since anyone can use those, although the dolyak rune passive heal is terrible unless you’re scaled down (since the heal doesn’t get scaled down). 30 hp/s is basically nothing at 80.
PvE (orr, frostgorge sound, etc.), or the trading post. Only place in wvw to actually gather it is the EB jumping puzzle, and that is a bad, bad place. Don’t go there. Just don’t do it.
3:24 moment was awesome made me chuckle
Banishing someone off a cliff is the best thing in gw2, period.
New WvW ascended gear!
Ascended helm will cost 50 laurels, 250 ectos, and 1 badge of honor.
Also, the reward chest for the jumping puzzles in each of the three borderlands has a small chance to drop the helm, with a slightly higher chance in the Eternal Battlegrounds jumping puzzle.
Here’s my experience on Tier 1 and 2.
Get into TS so you can hear the commanders actual commands.
Run with the large, co-ordinated force.
Watch as the game ascends to a higher level where it’s no longer about your individual skill and effort, and instead you become a part of a much larger whole, able to pull of feats that will blow your mind only thanks to what is summed up as, or dumbed down to, “The Zerg”.From the outside, from a roamer, or small group perspective zerging looks ridiculous. It’s only once you fully invest in zerg vs zerg that you come to appreciate what the hell is going on. Commander vs Commander, Guild vs Guild, Discipline, moving as one collective force, trying to outplay an opposing monster who, if a mistake is made, will roll right over you and yours.
There’s nothing here to fix. This is the height of warfare. Beautiful, beautiful warfare.
I always thought zergs were, by definition, uncoordinated. The group just following the commander icon, not in ts, not following orders, just sort of blindly following a blue icon, trailing behind so they trickle in 3-4 people at a time, and doing generally whatever the hell they want, running over most opposing groups with nothing but sheer numbers.
But it seems like the definition of zerg has mutated into either:
a. any group bigger than my group
b. any group of more than 1 player who kills me
c. any group big enough to capture anything besides a sentry point
depending on the situation. So I guess there are now “coordinated zergs”? Still seems like an oxymoron to me, but meh.
42
or bacon, not sure.
But they need to do the jumping puzzle so they can get the wvw portion of their legendary without actually ever participating in wvw!
Good fights today Kain and TC hehe it seems like we pushed the both of you two out of our bl faster than last week with kain and SOS on day 2 haha nice attempts all.
Look at that reinforced borderline, would be sad if someone…. fliped it in 10 min =)
This right here is why we need our coverage gap filled. :/
luck has nothing to do with it. I haven’t seen a yellow in weeks. Have only seen 1 exotic ever. You just get mountains upon mountains of vendor garbage and end up with 1-2g in your pocket.
Which is like 50-100+ deaths, which if you’re dying that often in 2-3 hours you’re doing something horribly wrong.
1. Lol.
2. Lol some more.
3. Even if we were ganging up on Kaineng, or had a heavy anet presence (I’ve seen 1 anet person 1 time ever, really not a huge part of our server’s strategy), ganging up on the winning server would hardly be “cheating.” That’s why they made it a 3 way fight instead of a 2 way fight.
4. I’m not sure about the other guilds on FA, but BT’s favorite server to fight is the one with the red names over their heads when you target them. We attack those guys almost every time we see them.
5. This thread is suspiciously similar to the “tier 1 pvp” thread: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Tier-1-pvp/first#post1606020.
(edited by Terra Dactyl.2047)
TIL defending our tower from attackers is “missing the spirit of the game.”
That’s like saying “To kill this boss do more damage to it than it has health.”
Obviously that’s how you complete the achievement. I was asking more about the rotation of the colors and how I can make that work to my advantage and not spend 50g in repairs.
-maths-
If you die 1700+ times doing WvW map completion, you’re doing something wrong. I’ve died just over 800 times (includes pve deaths) and have been doing wvw for 2-3+ hours every night since headstart. <.<
Just cherry pick the stuff your server currently owns, on a server like SoS there are probably times where you own kitten near everything (as has already been said)
Also, your question’s already been answered, please stop feeding the troll, it’s not going to go away if you keep feeding it.
This is a really poor start for FA. I expected more especially on reset. Kaineng and TC are leaving FA in the dust. And I expected nothing less from my own server – Kaineng – grasping the early lead. <3
IMO FA’s strength has always been their oceanic guilds from IoJ like Avatar and co.
Eh. Idk…BT is a really solid guild. They are literally like the only guild that has wiped us more than once. I love fighting BT. I really wanted to see them in EB on reset. :/
We generally don’t touch EB, and definitely not on reset night. Queues even in the middle of the week = bleh.
Soon as all the bandwagoners leave JQ or BG and one, or both, of those servers crash and burn, which I can’t wait for, you’ll likely have your shot.
I predict this post will generate large amounts of rage, likely by the very bandwagoners mentioned.
Called it WvWvDrama a couple months ago, WvWvBandwagon seems more fitting now.
JQ’s been in tier 1 since the beginning, when their bandwagoners leave they’ll drop to like #3 in t1 at the worst. I think you have them confused with SoR.
They need to nerf Fear so it doesn’t let you run off a cliff. Despite the fact it is absolutely hilarious when I do it to people.
As someone else already said: bring a stun break. Or better yet, don’t stand that close to a cliff. Fear isn’t the only thing that can knock you off anyway.
@OP: you’ve already got a ranged, ground targetted AoE fear, corrupt boon on people using stability (this is the wvw section, people use stability a lot), and the 20 second CD max range fear on death shroud. That’s ignoring the fact that you can trait for more fears (on disable, on downed, and the aoe mark on starting to rez someone) and longer duration on your fears. Thief has to luck out to even have fear, rangers only have 2s of fear on a pet skill (so they have to bring a specific pet and pray to god their pet doesn’t kitten out and get wrecked before the fear goes off), and warriors need to be standing on top of their enemy to get the full 3 second duration from “fear me”.
I’m calling shenanigans.
I like how 20 always turns into 40 and 30 turns into 15 in matchup threads.
Zerg math (the server speaking always has less than the other server, regardless of if they won or lost, and regardless of whether that reflects reality), and culling (no one really knows how many there are/were).
Videos at least allow people to see for themselves what the numbers were (still gets skewed by culling, but meh). <_<
(edited by Terra Dactyl.2047)
Hello…
Am I doing something wrong or the PvE gear is intented to be damaged during WvW? I’m not filthy rich at the moment, so 1-2 silver on each death is kind of silly.
Unless there’s a proper WvW gear? I’vent done yet PvP so not quite sure if I can even use the gear in WvW(and if its still takes damage)
Your gear takes damage when you die. Doesn’t matter if it came from pve or wvw, (or if you die in pve or wvw) it takes damage when you die. Generally if you’re getting kill credit and picking up your bags before dying you make more than enough to pay for your repairs (1-2 silver is like 3-4 loot bags tops at 80).
And something else – badges should be accumulated automaticly, loot bags are hard enough to spot on the ground with the whole chaos going on around.
Yup. We’ve been asking for this pretty much since BWE 1. Don’t hold your breath. :/
My game crashed after ~45 minutes and I got stuck in the neverending reset night queue of eternal sadness. Again. T_T
On the plus side, I filled my bags and had 25 heavy loot bags already before I crashed. On the minus side, last week when the exact same thing happened I had 2g worth of lodestones/cores before I crashed. <_<
Again?.. Really? Like the 12 phantom dolyak runes (buy 6 x2, suddenly 0g in inventory since it deducted twice) while still gearing my first character wasn’t bad enough.
It’s also showing nothing in the “items you’re buying” and “items you’re selling” tab for me, despite there being items I was buying/selling.
-1.8g that was in the pickup box, ~55-60g+ in items. inb4 “we can’t offer refunds of any kind blah blah blah go kitten yourself enjoy losing 100% of your money a second time because our programmers keep breaking the sole method of buying/selling remotely worthwhile items in the game, and we have no way of tracking transactions in the database because ???.”
Edit: Items are back, 1.8g is not. I can (but shouldn’t have to) live with being robbed of ~2g by shoddy programming.
(edited by Terra Dactyl.2047)
lol a server that has more players than yaks and dragonbrand togheter is on the forum asking for more players. maybe you need to outnumber them by 10 to 1 to go tier up….
This is kind of the point. The coverage we do have doesn’t really belong in this tier anymore. It’s not fun for us when we have to actively look for people to fight, and probably isn’t much fun for you guys to get steamrolled by significantly larger groups either.
We want to go up a tier and stay where there’s similar (or greater) NA/oceanic coverage so the people we already have can fight people (groups of similar numbers), rather than alternating between doors and running over groups of 10 with 30-40. Unfortunately it’s not realistic to stay in t2 with a gaping coverage gap where we lose everything because it’s almost completely undefended. We can generally get our stuff back in t3 (albeit it takes a while), in t2 it’s really not feasible to recover from a daily 4+ hour map wipe.
tl;dr:
1. BT has 20 guardians and 20 eles in our ~30 people online most nights. As everyone knows, 20+20 = 30. Clearly our eles and guardians are also capable of changing our profession logos, wearing medium armor, wielding pistols, bows, axes, etc. and creating portals.2. All “20” of our eles use dagger/dagger, which are capable of producing water fields and lightning fields.
3. BT and redguard are apparently the only 2 guilds who use tactics instead of running facefirst into an enemy with no buffs as a slow stream of individual players.
4. BT won’t be able to stack might in a month because ??? assumed nerf to our 3-5 d/d eles somehow magically stops every profession from using fire fields and blast finishers.
5. Might cap is 50 on Yak’s Bend.
6. BT used to be 100% thieves.
I probably missed something here though, I apologize in advance.
Read first sentence of 2 posts above your oringinal post, thanks in advance!
Are you referring to yourself, or someone else? My post was sarcastic (summarizing things you have said, and pretending they were true to highlight how absurd they sound). None of your posts have been sarcastic. Hyperbole (a.k.a. exaggeration) and sarcasm are not the same thing.
tl;dr:
1. BT has 20 guardians and 20 eles in our ~30 people online most nights. As everyone knows, 20+20 = 30. Clearly our eles and guardians are also capable of changing our profession logos, wearing medium armor, wielding pistols, bows, axes, etc. and creating portals.
2. All “20” of our eles use dagger/dagger, which are capable of producing water fields and lightning fields.
3. BT and redguard are apparently the only 2 guilds who use tactics instead of running facefirst into an enemy with no buffs as a slow stream of individual players.
4. BT won’t be able to stack might in a month because ??? assumed nerf to our 3-5 d/d eles somehow magically stops every profession from using fire fields and blast finishers.
5. Might cap is 50 on Yak’s Bend.
6. BT used to be 100% thieves.
I probably missed something here though, I apologize in advance.
(edited by Terra Dactyl.2047)
I can only imagine none of you played DAoC, or at least not well. There is an almost unlimited amount of potential for competitive roaming pvp, it just needs the people. I still am holding out hope that one day people will start to get bored and the competitive scene will start to really develop. I think it’s already in the early stages with the roaming guilds that are running multiple groups. With any luck, they will eventually start running single groups, and then we can have some great pvp.
And when they combine multiple groups into a single group of 20-30+ people, we’ll have some great non-zerg pvp. Not like those guys zerging around with 20-30 people now-owait…
As someone with 2 max height (albeit female, so not as big as max height male) norn (and 2 medium height norn), I honestly have more trouble with timing my jumps when I switch to a smaller character than I do with any sort of camera shenanigans on my norn(s).
The one charr character I have on the other hand is impossible. Where the game thinks his “feet” are for the purposes of whether he’s on a platform or not is probably somewhere in the middle of his torso.
- Zoom hack. Basically you use the zoom hack, put up an arrow cart outside a keep, zoom out and then you can hit things inside. Things you normally wouldn’t be able to hit without cheating. And therefore defensive siege is kind of useless.
- There are other hacks being used as far as I have heard of.
It’s not really a hack. Hell, it’s probably not even an exploit. Arrow carts don’t require line of sight. It’s just how they’re (poorly) designed.
Arrow carts are terrible the way they are now (people holding off a group of 50+ and destroying any siege they build with 4 arrow carts and nothing else from completely out of the range of retaliation, people camping inside the lord room of hills with relatively few arrow carts and holding people off for hours after they should have essentially already taken the keep, etc.).
It’s not really a “zoom hack”, but I’m all for requiring line of sight on them like almost everything else in the game. Being able to turtle inside a keep with a small handful of essentially indestructible arrow carts destroying all opposing siege is silly.
I’m slightly confused by the definition of zerg being used here. Zergs are generally strung out and running all over the place over a huge area (more like the 5000 range skill in the first post). A group all within 500 range of each other (barely above melee range) sounds more like a very highly coordinated guild group to me…
I mean I can understand why you’d want to insta-kill them instead of fighting them (they’d probably annihilate you if they’re coordinated enough to stick that close to each other), but if they’re all almost in melee range of each other, they’re probably not a zerg.
TL;DR:
1. Commander is an absolute mess
2. The roles/rewards/recognition of Guilds in a game called ‘Guild Wars’ is lacking
3. WvW has devolved into ZvZ (ZergvZerg)
4. The lack of Rewards/Progression/Depth/Consequence
5. The devs, their implementation of and lack of commitment to Wvw
1. Debatable. To be blunt: the people on your server should be able to tell which commanders know what they’re doing, and which don’t, and start ignoring the ones who don’t. If they’re incapable of that (which it sounds like they are from the rest of your posts), you have a bigger problem than bad commanders. Also, switching to kill count wouldn’t necessarily make them any better at tactical decision making, and badges could just mean they’re good at the jumping puzzles. At least with how it is now you know they care enough about wvw to drop 100g of their own money on a tag. Granted, caring enough to drop 100g and being good at tactical decision making don’t go hand in hand, but I really don’t know how they can ensure a person “deserves” a commander tag.
2. Also debatable. A server with multiple wvw guilds hitting separate objectives at the same time will generally have success against a server moving as one giant blob. People generally give props to guilds that impress them on the opposing server in the wvw forums. It’s not specifically coded into the game, but guilds definitely have a role, and good guilds get recognition from other players. Guilds don’t really get a huge reward out of any aspect of the game, but wvw is one of the better places to get influence (the only real guild “reward” available).
3. You’re mostly right on this one. However, a zerg will generally get annihilated by a similarly sized (or smaller, within reason) coordinated group that knows what it’s doing. Obviously a guild group of 5 stands no chance against a zerg of 50, but a guild group of 20-30 can wipe a zerg of 50 fairly easily. Much like #1, it’s largely a l2p issue on the part of the community. Guilds that choose to l2p annihilate larger zergs who choose not to.
Basically, if a server does nothing but zerg, their opponents can do the same and not have an issue. If a server gets its act together and stops zerging, their opponent has to do the same or get obliterated. The scoreboard is more a measure of coverage, so a coordinated server may not end up in tier 1, but they would definitely do significantly better than they do as one (or 2, or 3) massive uncoordinated zerg(s).
4. Supposed to be addressing that in the patch next month, but currently pretty much spot on. I personally don’t care, since killing people is its own reward to me, but that’s irrelevant.
5. Also spot on. I don’t think they’ve changed anything aside from the worst of the exploits (people jumping into pretty much any keep or tower without breaking down any walls or doors). There are STILL people FLYING in WvW. Really guys?
Moon loot is loot you get from the moon, duh. Kids these days…
Remove fractals from monthly.
They already did. I am confused by this post.
“WvW is not exclusive for level 80’s with exotics. Everyone has the right to play how they want, and where they want.”
Yeah, they’re just going to get jack squat for loot (and make threads like this) and die multiple times in most encounters to stray aoes (and rally opposing players when they do).
They can do it, but there’s no question that they’re more of a liability than an asset to the people around them (frankly most glass cannon 80s are pretty much in the same boat). And it’s frustrating when your guild has several geared out 80s sitting in a queue for 2 hours while a blob of people with green arrows over their heads follow you around constantly rallying the enemies you’re trying to kill.
Thankfully it’s usually only a small handful of upscaled people on FA.
So we have quite a few points, need moar bags though. Come play with us tonight please turtleguuma?
The first page of this thread is like a reading comprehension roller coaster. One person is capable of reading the title of the thread, (not even the content of the first post), and the next is whining about how a reset would kill the game and to please reconsider. (essentially saying “a reset would kill the game, please do a reset”) Back and forth through the whole page.
It’s actually pretty amusing once you get past how sad it is that people are so quick to complain that they can’t even read the full title of the thread before posting…
Male norns look like 2 gw1 male norn glued together. I understand they didn’t want norn to “just be big humans”, but the proportions of the male norns are absurd. They don’t even look like the same species as the gw1 MALE norn, forget comparing them to females from either game.
I disagree. In fact, whenever I see this argument I always wonder if the person even played the first Guild Wars at all. Yes, it’s possible for male norn in GW2 to be much larger than the GW1 norn…if they take the bulkiest body type. The “average” norn male body type in GW2 is roughly the same size as the GW1 norn, however. I think this is only a trick of perception because most people, when making norn, go for the thickest body type because people play norn to be a huge brick.
yup, you got me, I got gwamm and filled my hall without ever playing gw1 for 4 years.
The bulkiest body type male norn was linked earlier on this page and described as “typical”, so I was responding as though that were true.
attachments: the largest female physique (if this is a stick, it’s a tree limb, if not a tree trunk. If this is “fat”, it pretty much explains why girls in the US have such an issue with body image), the medium male physique (fairly close to gw1 norn, pretty obviously the same species as the female), and the “typical male norn” most people use. His arms are more than half the size of his OWN torso. He barely looks like the same species as the smallest male physique.
tl;dr: If there’s any problem with norn physiques, gender stereotyping, or anything that doesn’t look like a norn is “supposed to”, it’s the raging musclebound steroid monster option for males, not the females’ lack of a similar raging steroid monster option.
Ooh, conspiracy theories are fun. I’ve got one.
Clearly a movement called OccupyWvWvW has decided to protest… they’re not really sure what they’re protesting. 100+ pve/spvp players from each server have banded together to stand around in the jumping puzzle during primetime and have drum circles and not take showers. No one ever goes up there during primetime, so it’s possible, right?
edit: sorry, 400+, 100+ per map, not total
(edited by Terra Dactyl.2047)
This update brought to you by … the yellow bikini:
(If you look closely I’m actively making the “A” letter in the YMCA song, my friend to the bottom right already got the “C” … )9/10 — first time participants are always welcome. Good selection of background and tasteful accentuation of one’s own features. The choice of scoreboard placement makes it easy for viewers to clearly interpret the score as it stands, and does not detract from the overall presentation. The addition of a map is an often overlooked feature that rounds everything out nicely.
One point was subtracted because the veteran guard in the background is highlighted, which distracts the eye. NPCs should blend into the background in future images, as they are ultimately part of the backdrop, not the ‘main course’.
The lack of proper siege feng shui would have lost you another point if not for the presence of the asura Eek Kee. His name — clearly an onomatopoeia expressing shock and embarrassment — pairs well with his actions, as he rapidly averts his eyes away from your bare form.
You just want to see me naked. That screenshot is from last night, I don’t think anyone wants a 12+ hour old score update. 1/10 try harder next time.
I don’t believe you understand what the phrase, “next time,” actually means. You will not go very far, young one.
The screenshot was already 12 hours old when I posted it. The “next time” I post a screenshot from the previous night, it still won’t be a relevant score update. You aren’t very observant, are you?
You need to calm your mammaries.
Make them fix the queues and I wouldn’t bother with the forums.