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Easy mode raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I also seem to remember that a lot of mechanics were brough in with HoT due to tweaks to the engine they introduced there. It’s not like they had no ideas before, it’s just that some required a lot of work before they were even able to implement them. Fixation is possibly the only mechanic that truly came from raids and raids alone, and its because it’s not needed outside raids.

Fixates not ?

So you loved having unresponsive AI be the target of attacks in say Underground Facility ? How about doing Chaos last boss without it, bet you’d have tons of fun there.

It’s quite sad to see that you don’t believe raids directly had a positive impact on the games design and growth because you have such blinders on connected to the word raid in general.

Please fix your staff's raiding skill anet :P

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Don’t worry, this will likely be fixed in an upcoming patch where the pikes are nerfed for dealing too much damage. Overall damage dealt will be reduced by 1.

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Who is to say that without Raids we’d get any new Fractals? Past events say otherwise. Raids restored the faith in repeatable instanced content, without them that part of the game was neglected, dying and in a horrible state.

Nailed it.

Not only was it dead, so was design creativity. Raids injected new life into development with the addition of new mechanics such as fixate and special action. This alone has allowed them to do things they never would have considered possible before.

Let's Talk Leather (again)

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

I’d say before even adding nodes to the world.

Revert some of the recipe changes, reduce/change other (like Legendary insignia[gossamar/gold ingot/silver ingot could be used here to give it a market too])

Make those changes and see if the source acquisition methods need to be changed. If so try organically fixing it by increasing the chance to yield and yield amount from salvaging first then if all else fails add nodes as a last resort.

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Right here is your problem, you cannot feasibly claim that the “average” casual (in your mind someone who invest less than 1hr a day) has seen everything and done everything this game has to offer them. To claim they have a lack of content is beyond absurd.

Have you done everything the game has to offer to you? Have you completed the WvW kill achievements? No? Why do you then want raid content? WvW kill achievement is pretty hardcore.
….

Maybe try to understand that players have different reasons to play a game. There are different groups, as for example players which are interested in teamcontent.

You can’t come up to such a player “butbutbut there is crab toss”.
No, there is no content out there. There is dungeons and fractals. And everyone has done them by now. Yes, a game can’t address everyone. That’s why I initially said that GW2 is for solo open world players and hardcore teamplayers. Casual teamplayers should buy another MMO – and that’s the reason why I have never recommended GW2 and actually discouraged people from buying GW2. Its a okayish single player game, but that’s not the reason people are interested in a MMO.

You also have to consider just how small your niche is here. You want to
A) Develop easy contest
B) Develop content for people who will play less than 1hr sessions
C) Develop the above with replay value
D) Develop the above with significant rewards
E) and this one im willing to call an assumption Develop all of the above with some form of story

Can be summarized as easy teamcontent with replay value.

Idc about story and some of the content can take longer than 1 hour to finish.
That niche is very likely much bigger than the raid niche, there are usually way more casual players than hardcore players.
I wouldn’t be surprised if more players are still doing fractals than there are raid players. Despite the fact, that fractals are outdated content.

Yes i’ve completed the WvW kill achievement. I used to WvW quite frequently, thanks for asking!

I never asked for raid content, but im not against having it or playing it either. That’s where you and i diverge greatly. Another reason why, is simply put the game needed more things to challenge its playerbase. The same statement cannot reasonably be said for more casual content as that not only frequently gets added but never contains satisfying replay value, unlike raids which do.

Calling fractals, old content only showcases how foolish you’re being as the “casual demographic” as their changes have only made them better for your niche. They are faster and have more rewards. Not only that they are still busy making and implementing new fractals for you to do (and i don’t just mean at t2 and below).

I’ll respectfully disagree about the size of your casual niche given that raids are successful, still retain players, and have exceeded the projections from anet themselves, which if to be believed puts them above the MMO average of 10% of active playerbase.
Meanwhile your demographic would have to be equal to that at best and yet there’s been 0 done for it meaning, it probably is substantially less and not worth the resources to develop for.

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

These players don’t ask for new raids. I don’t know why you think so. These players care for easy content.
No easy content = they leave the game. GW2 = no easy content.
As explained, people have done dungeons and fractals long ago.
MMOs have to address specific audiences. but you categorize players completly wrong, there is not only casual and hardcore.

Removed the bulk of your post.

Right here is your problem, you cannot feasibly claim that the “average” casual (in your mind someone who invest less than 1hr a day) has seen everything and done everything this game has to offer them. To claim they have a lack of content is beyond absurd.

They still have a plethora of content out there for them to do in the so called “casual” bracket at that point. This again ceases to be an issue of lack of content and more a lack of individual interest in that content which is not a developer problem.

You also have to consider just how small your niche is here. You want to
A) Develop easy contest
B) Develop content for people who will play less than 1hr sessions
C) Develop the above with replay value
D) Develop the above with significant rewards
E) and this one im willing to call an assumption Develop all of the above with some form of story

Now then realistically think of all of that, now look inside yourself and ask if that’s reasonable for any studio to do for what is apparently a sub-set of players so small as to be smaller than that of the current raiding community.

It seems quite apparent that the answer here is that it’s not worth it.

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Nowadays yes, they do. You’re probably thinking of the early days of MMOs, but they are long gone. What you speak of started to change the moment first developer saw there’s a lot of money in the casual audience. There’s simply not enough players with the “i want to be challenged” mindset on the market to satisfy even a single major MMO developer now.
Well, perhaps i’m exagerrating. It may be enough for a single developer – if you manage to get all of them (which you won’t), and if that developer is not Blizzard.

Without the players I speak of however, no MMO can make it big nowadays.

Actually, again you’re pulling things from out of nowhere. There’s plenty of games including MMO’s that are built upon for players who want challenge, and no its not just from blizzard.

MMO’s are multifaceted beast aimed at targeting specific audiences. In themepark MMO’s such as this there’s several crowds who have several different niche’s being played to and im sorry for the “casual” crowd but their niche is so saturated with content they refuse to play for some reason. That’s not the game’s fault, its honestly a player problem.

The most casual of content these days LS/OW is apparently hardcore if you are to believe some posters here. So if the core of the game is too “Hardcore” then how much lower of a standard do you want the devs to go to ? Do you really want an afk simulator where rewards just appear in your inventory for sitting with the client open every 5 minutes, because that’s what im gathering the new casual is.

Uneven +1 agony resistance rewards

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Posted by: TexZero.7910

TexZero.7910

He completed the 3rd level of fractal masteries a couple of weeks ago. Has not seemed to make a difference.

Is he opening the fractal encryption chest ?

Because that’s where you get the most from and the range can vary between the group of people pretty heavily depending on luck since he can be getting solely 1 +1AR from those on average where the rest are getting 3 +1AR on average (extremely unlikely here).

Easy mode raids

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Posted by: TexZero.7910

TexZero.7910

Also to touch on your last point about content length….Weren’t you just saying that 1hr a day of learning to raid was too much for casuals and here you are asking for 1hr fractals ?

There’s a difference between devoting 1h of your time every play session to do something that ends in failure (in hope that a month or two from now you, maybe will be able to succeed), and devoting that same time to 1h of a dungeon or fractal in which you run a really high chances of succeeding.
Most people really don’t like to hit repeatedly with their heads against a wall in hope that someday that wall will crumble. And, considering that nowadays mmo games are for most players a place where they come to unwind and have fun, you can hardly blame them for that.

The guy literally said 1hr a day made it no longer casual.

Also, what ?

How does someone who can barely do T2 fractals care about difficulty if they aren’t willing to challenge themselves in the first place. That’s literally the last thing that should be on their mind.

And i disagree, that’s not what most MMO’s do. Most facebook games sure, most MMO’s however have targeted content for specific crowds, the clicker game crowd isn’t one of those target audiences though.

Uneven +1 agony resistance rewards

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

im guessing he doesn’t have fractal mastery.

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Your answer is Fractals. You just don’t like the answer. You’ve got 2 new fractals, one even includes a challenge mote with decent repeatable rewards for those people who want 5 man content.

So would you be ok with the removal of all raids? Because there are two new fractals which could keep you busy? I think two new fractals is not enough.

Fractals also have several serious problems. One of it is the length of the content, which is limited. You can’t really ad a 1 hour fractal into the existing fractal system.
Another issue are the rewards. Every fractal gives the same rewards, so why bother doing a new fractal when you can also do snowblind? Or if you can’t really use the tokens? So the replay value is zero.
I’m sure my casual guild which already struggles with T2 fractals is not going to do nightmare cm.

For example the aetherpath has a way more attractive reward structure than fractals. Gold, lootbags (ok, dredge fractal), dungeon tokens, guaranteed exo. Actually the exo is a bit much, a lower droprate would also be ok. The pre-HoT rewards were fine imho.

I’m perfectly content with how the game is currently being run sans release cadences/balance patches.

The fractal and raids team do amazing work and have not failed to make/rebuild the content to be both complex and deep yet not as time consuming as you claim. Not only that they are both uniquely rewarding.

While you don’t like this it’s not a knock on them, its a knock on your personal playstyle that really cannot stand failure and believes the entire game should cater to that. Ironically that is far more likely to lead to the death of the product than them adding content that has specific target audiences.

Also to touch on your last point about content length….Weren’t you just saying that 1hr a day of learning to raid was too much for casuals and here you are asking for 1hr fractals ?

PS – Not all fractals have the same reward, some are way more lucrative than others.

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Currently (imho) the game is very splitted into an “open world community” and “raids”. That’s not healthy. There should be content in between as dungeons/fractals/teamquests. Some players enjoy these kinds of content optimize their equip and builds step by step and then maybe get into raids. “Improve by succeeding” instead of “improve by failing”. There should be a huge variety of content of different difficulties.
Similar as in GW1 where an expansion had ~20 "storydungeons"+"world maps"+quests+2 raids+hardmode for everything. A HoT with 20 new dungeons (even 10..) and we won’t be talking.

Currently most players have done fractals and dungeons. There is not much motivation to go back into that old content again and again. What has GW2 to offer for teamoriented players which are not raiding? Only old content from 2012/2013. Yes, some reworks, but that can’t replace new content. These players could go back to GW1 and enjoy similar dated content. For these players GW2 is in a terrible shape.
For hardcore teamplayers there are raids. For open world players there is open world.
For casual teamplayers easy teamcontent is required. If done right these content would also be attractive for raid players. Some of them are also doing fractals and dungeons.

Your answer is Fractals. You just don’t like the answer. You’ve got 2 new fractals, one even includes a challenge mote with decent repeatable rewards for those people who want 5 man content.

I can only hazard a guess as to why you don’t like them based on your previous statements about failure. It my belief that your masking the chance to fail/difficulty with having played the content (which im suspect that you actually have done all 100 Fractal levels and CM).

Life or Death in Fractals

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Posted by: TexZero.7910

TexZero.7910

learning to play on a razor’s edge is how some people, improve.

Best melee/tough guy build

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Charr with Warband racial skill so you can bring your hommies to the fight too.

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

You know, content that’s more engaging than the open world but isn’t so demanding that you can’t just join a pug and figure things out along the way.

Nothing at all stopping you from doing this in a Raid. Even more so if you/your group is going in blind. Nothing in raids is so astronomically difficult that the average gamer given enough time and practice cannot learn it. It comes directly down to the same thing the dungeon days came down to, join/make a group for your own pacing.

Oh come on, part of the stated design goals was that this is a content most players should be unable to run. Not “not interested in”, but “unable”. Yes, they were designed to shut out majority of the playerbase. How well they are fulfilling that goal is a separate issue (and one we apparently don’t agree on), but the goal itself is not up for argument.

You mean the very design goal that was stated at PAX South where in up on stage Colin stated “If you’re good enough at your class, you’ll be able to raid”. Yeah i remember that part too was there live when he said it. Still seems to be the case that if you understand your class and can do some pattern recognition you’d be more than capable of raiding.

Easy mode raids

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Posted by: TexZero.7910

TexZero.7910

Man, it’s never been about being catered to. It’s about not being shut out. Raids were intentionally designed so that many players would not be able to enjoy or even complete them. Other game modes have their niche as well, without being so designed that they’d be a pain in the kitten for players who aren’t necessarily a part of it to take part.

And of course most people accept that this is typical of raids across MMOs, but it’s an issue because casual and moderate players aren’t offered fresh instanced content in equal or at least similar measures.

I’d like to call shenanigans (for lack of a better word here) on these statements.

We have had 1 raid roughly every 6 months.
General PvE gets 2 story updates in that same time frame which comes with the following amount of instanced content
- Atleast 2 if not 3 story instances per update (6 instances there alone)
- Potentially more if there’s also a fractal update
- A guaranteed new MAP. Meaning 2 per raid update cycle.

The “casual” crowd has plenty to do with content and that’s even before touching the near 50 achievements they get in that same time frame.

Additionally, i have to entirely disagree about raids being designed to “Shut Out” people. They have a minimum barrier to entry that is, be geared and know your specific role. This is literally the same barrier used for open world PvE.

Transfer of Condtions and Stealing Boons

in PvP

Posted by: TexZero.7910

TexZero.7910

I don’t see why not.

After all venomshare uses caster stats, why not the same for application/stealing/transferring for other mechanics.

Raids need a solo story mode.

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

But this is a system that is for ppl who want the lore. It will ofc has rewards at the end ( some magnetide shards maybe 1 legendary insight and 2 greens 1 yellow) but only the first time.

And here’s your flaw.

You want story, you can do it without raid specific rewards.

That idea would be fine actually. Only upon first time completion, as he said. The raid equivalent of “the first time is free” and all.

Except it’s not as it actively devalues the work others put in.

I don’t care if you want a sack of blues/greens and maybe a rare. Those are all fine and dandy, but if you cannot even put together the time of day to do even the easiest of raid bosses at their current form, then you really do not deserve raid specific rewards. That means but is not limited to Shard, LI, any form of Raid unique drops/Vendor access.

Running escort is putting in hard work? Since when. xD

It’s clearly hard man….

Can’t you see those meta elitist using their elitist LI requirement to exclude my non-meta Apothecary’s Warrior from what is essentially a 10 man dungeon. /s

My point is more that the rewards should be unique and proportional. If people cannot be bothered to do escort or trio then they really should not be rewarded even as a one time gesture for a “Solo” powerpoint journey.

Raids need a solo story mode.

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

wvw rewards do not exclude ppl, ppl just decided that the rewards are not worth the time and effort. raids dont even allow ppl to try to begin with because u can’t decide u want to play today and u play today. u play when there is a slot most probably because some ppl weren’t online and u are the backup

Sorry can’t hear you as that squad doesnt want rangers for some reason….

Can’t zerg with my theif cause meta….blah blah excuse

Cant get armor because of no zerg during my time.

PvP – Cant get glorious because everyone else is too good and im not esports.

>Don’t play a ranger or theif and go solo, like the rest of the roamers. Most of the highest WvW ranks are roamers.

>Start a zerg and quit being a useless idiot.

>You don’t even have to WIN at pvp to get the glorious armor.

All i hear are lame excuses for why someone else isn’t carrying you like a drooby eyed armless child.

That was the point. It was a parody of the common excuses as to why people can’t get raid rewards.

Raids need a solo story mode.

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Huge time investments are also exclusionary.
How do raids allow anything? They are not alive and make no rules.
Raiding in NA is completely different from raiding in EU. The EU raiding scene is much friendlier and helpful to newcomers. That is not a problem with raids but with the community.

It’s not even NA vs EU here.

It’s a guy or gal complaining about OCX/SEA not having people to raid with, yet not attempting to either find a guild or start their own static because being a leader is something they seem to not want to do.

Raids need a solo story mode.

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

wvw rewards do not exclude ppl, ppl just decided that the rewards are not worth the time and effort. raids dont even allow ppl to try to begin with because u can’t decide u want to play today and u play today. u play when there is a slot most probably because some ppl weren’t online and u are the backup

Sorry can’t hear you as that squad doesnt want rangers for some reason….

Can’t zerg with my theif cause meta….blah blah excuse

Cant get armor because of no zerg during my time.

PvP – Cant get glorious because everyone else is too good and im not esports.

Raids need a solo story mode.

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

One alternative that nobody talks about is to simply remove all story from raids such that a casual person now has no desire for the lore that doesn’t exist.

I like this. in fact remove raids because some groups of people are excluded.

So remove the entire game, because any gamemode excludes some people?

Tell me which game mode excludes people more than raids and hides more desirable items behind that one exclusionary mode?

PvP / WvW.

Raids need a solo story mode.

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

But this is a system that is for ppl who want the lore. It will ofc has rewards at the end ( some magnetide shards maybe 1 legendary insight and 2 greens 1 yellow) but only the first time.

And here’s your flaw.

You want story, you can do it without raid specific rewards.

That idea would be fine actually. Only upon first time completion, as he said. The raid equivalent of “the first time is free” and all.

Except it’s not as it actively devalues the work others put in.

I don’t care if you want a sack of blues/greens and maybe a rare. Those are all fine and dandy, but if you cannot even put together the time of day to do even the easiest of raid bosses at their current form, then you really do not deserve raid specific rewards. That means but is not limited to Shard, LI, any form of Raid unique drops/Vendor access.

Raids need a solo story mode.

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

But this is a system that is for ppl who want the lore. It will ofc has rewards at the end ( some magnetide shards maybe 1 legendary insight and 2 greens 1 yellow) but only the first time.

And here’s your flaw.

You want story, you can do it without raid specific rewards.

I need help with a warrior tank build.

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Here is a very bad, very lazy “tank” build with some group utility…..

http://gw2skills.net/editor/?vJAQRBMhd21JViQXIY3HgLIARpY5KwQCAJgCQSHYDs6e/sp2XLA-TxRGQBA4JAMO9Dnb/BIqEcgK/mn6PJ4kAQKgAnpB-e

I’m sorry for anyone that uses this.
You were warned it was bad.

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I guess it’s ocx/SEA time that is completely dead this is an NA game afterall

ocx/sea is a dead time for pretty much every mode not named WvW and even then they primarily karma train.

Perhaps instead of complaining however, you could join an OCX/SEA specific raiding guild as im sure more than one exist. If not, again nothing is stopping you from starting your own.

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

The only thing challenging about raids is finding a raid. After that, the next challenge is providing for expensive foods. You see u know y? this is because you have to kill vale guardian 150 times before you are qualified to kill him 1 more time. it’s the same as passing the PhD exams 150 times before you can be a professor or passing the driving test 150 times before you are allowed at the wheels.

the absence of a good system to allocate for players interested to start raids is also another challenge. i can observe a ton of players who want to raid but are unable to because of how “challenging” it is.

Oh you mean that artificial barrier because you’re opting to join groups that clearly don’t want you ?

I mean here’s a secret to avoiding that. Form your own group, set your own artificial restrictions.

It worked fine for me and various others, so far has 100% success rate.

Papaya expansion name speculation thread

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

I’m going to go with Guild Wars 2.5 HD remix.

Easy mode raids

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Posted by: TexZero.7910

TexZero.7910

I dont even anymore.

If 1 hr a day for a month is hardcore, then i have to question what in the other 23 hrs is so important that you still think your 1hr sacrifice means you should be in there with people who are willing to put in that time, when you aren’t.

People in these two camps will never understand each other. Raids are, and have always been, about making a commitment to raids. People who have more to do with their time than play games are used to buying — and playing — games that they can play at their own pace. Most games support that choice because games are leisure activity. Raids are, and have always been, serious business to raiders, and neither raid design nor the raid community are tolerant of an uncommitted play-style.

There’s nothing stopping them from playing the raids though…nor the rest of the game.

The entire point was that a brand new player whose sole focus is raids can do so in around 30 hrs time. If you’re not new, and already have an established character etc…you can drastically reduce that.

Additionally, it’s such a small subset of time that’s actually required to raid that its somehow considered hardcore if you play more than 1hr a day ? Is this real…. like i don’t even at this point. Have facebook games really watered down gaming that much ?

Easy mode raids

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Posted by: TexZero.7910

TexZero.7910

Yes, we have exhausted the teamcontent. Not because we played so much. Because GW2 has barely teamcontent to offer. The volume of casual teamcontent available in GW2 in 2017 is roughly the same than in 2013. Some new story, two new fractals – minor amounts have been added in those 4 years. I think GW2 is in a very bad shape when it comes to casual teamcontent, and it never was in a good shape. The game feels as GW1 in 2012. 5 years since the last expansion. Well…the comparision is maybe not that bad, GW1 also had its “living story” with war in kryta and so on, which can maybe be compared to HoT-story.

It isn’t hardcore. It is exactly a build and mindset problem. It’s not a time investment problem, again in less that 1hr a day for a month you could be raid ready. Personal skill…okay seems like a convenient excuse, why would someone who knows they’re bad decide to raid to begin with ?

1 hour a day is a very active player. I’ve got guildmates that play 1-2 hours a week. So your month would be 30 weeks for them (half a year).
I orginally spoke of a month of training if you are after 5-10 hours training able to kill a boss. A month were they would spend 100% of their ingame time training raids. Don’t do anything else than slamming their head against the same wall, without getting loot, making no progress on their account. Just for killing a single boss. Probably only once or twice. Not for “farming” raids weekly as active raidguilds.
Would you spend 100% of your ingame time for a whole month farming silverwastes to get access to an open world map for 1-2 days?

I say this, as a requirement, is pretty hardcore. Too hardcore for many players.
For an active raidplayer the math is completly different. He wants to kill the boss each week. He is usually better skilled, equipped, spends more time ingame and so on.
10 hours training? A weekend. Worth it if you want to kill the boss each week. Or if you are looking for a challenge and enjoy the training, instead of wanting to “explore”.
I am not saying that raids should change, don’t get me wrong. I think its healty to have some challenging endgame content. But it’s ridiculus to say raids are not hardcorecontent. They are meant to be challenging hardcore content.

My guild asked me about raids. Not because of loot or whatever. Because they noticed there is content and they thought we could do it, until I explained.
It’s the same as in 2012 when players entered dungeons. Dungeons were originally meant as challenging content, not as “teamcontent for everyone”. The lack of other teamcontent let player enter dungeons which should not have entered them. Which caused a lots of complaints about too difficult dungeons. That’s a “lack of content” problem, its similar as when unfit players “decide to raid”.
It’s not such a big issue, if there is other content available. Which is, to some degree, my point. I personally think Anet has choosen to adress the open world players and the more hardcore teamplayers. I think they choose to ignore the “casual teamoriented players”. You can’t cater to all players, it’s ok.

I dont even anymore.

If 1 hr a day for a month is hardcore, then i have to question what in the other 23 hrs is so important that you still think your 1hr sacrifice means you should be in there with people who are willing to put in that time, when you aren’t.

Easy mode raids

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Posted by: TexZero.7910

TexZero.7910

Someone originally said raiding isn’t hardcore and described it more as a build and mindset problem. I don’t agree – it’s also a time investment problem. Or a problem of personal skill, some players are very talented others aren’t.

It isn’t hardcore. It is exactly a build and mindset problem. It’s not a time investment problem, again in less that 1hr a day for a month you could be raid ready. Personal skill…okay seems like a convenient excuse, why would someone who knows they’re bad decide to raid to begin with ?

Easy mode raids

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TexZero.7910

I am not a casual player. I just tend to play with some casual players a lot. Most of them probably don’t even know who wooden potatoes is. I personally don’t like 50 min YT videos.

I don’t think WP is a good example. I don’t know how often he plays, but afaik did he do all raids relativly close after release, has reached platinum in PVP some time ago, … he seems to be at least a skilled player.

I was mostly refering to the “training time” needed. Someone in the comments gave the 43 min mark, WP seems to mostly comment on the equipment/preparations needed.
But how many hours does it take to train a group full of “soldier staffguards” until they are able to kill a boss? 5 hours? 10 hours? Thats already 5-10 weeks for some players and I wouldn’t be surprised if some players need way more training.

On top of that: I sometimes made the experience that people forgot my explanations after a week. Sometimes the weather is fine, holidays, whatever – so you skip a week. Two weeks later everything is forgotten.
Also keep in mind that guilds want to play together. So its not a single bad player, its a full group. There are still quite a lot struggling with dungeons or even story.
And actually it’s ok. Raids are not meant to be easy content. The problem is the lack of easier content, not the difficulty of raids.

Let me give you the TL;DR since you didnt watch it.

Total time for someone who has no investment in GW2 whatsoever to get from 0-80 was 15 hrs. To get “geared” was another ~10hrs. To down the raid bosses consistently with PUGS ~5hrs.

If you somehow think 30hrs for a BRAND NEW player is absurd let me remind you that at the brisk and superbly casual rate of 1hr a day, you’d be raid ready within a month.

Now i challenge to find me someone who is so casual that they literally only invest 1hr a day and expect to raid.

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

  1. All of the other classes you mentioned pale in comparison to overall Chronomancer utility by a lot. You’d have to significantly beef up the other classes with offensive utility to rival a Chronomancer’s spot in raids. This could happen in the next expansion, by the way.

For that to happen other classes would need a mechanic similar too or better than distortion and signet of Ins.

If that does happen chrono just becomes the new low man on the pole until the nerf train happens because if any currently existing class gets that they will be superior to chrono in pretty much every way be it healing, tanking, damage, control, boon share.

Easy mode raids

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Posted by: TexZero.7910

TexZero.7910

@
A player who plays maybe an hour a week would have to spend a huge percentage of his ingame time (100% for months probably) to succeed in raids.From a hardcoreplayer perspective it doesn’t matter if you spend two hours farming gold. For a casual this might take him two weeks. For a hardcoreplayer it’s not too bad to spend 10 hours training at a boss, that’s a weekend. He will kill him many times afterwards, so the time spend is worth it.
A casual which wants to kill the boss only once would also have to spend 10 hours of traning (probably even more), which can be months for him. Months of preparations for a single boss kill. That’s pretty hardcore and not worth it for some players.
Casual players have a different perspective.

This is just blatantly untrue.

As the casual player you claim yourself to be, im sure you enjoy certain community personalities…Say wooden potatoes for example ?

Here’s a very simplistic zero to raid ready video from him and it didn’t take “Months”. https://www.youtube.com/watch?v=fFPK_A8vosw

Loot is excessive and unenjoyable

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Posted by: TexZero.7910

TexZero.7910

Or if you craft take those mats and craft them up and sell them much more gold that way and takes very little time or throw them in the MF

This only leads to another issue, bulk MF crafting is…..

Well lets put it like this, i hope you like having arthritis.

Vipers earing option?

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Posted by: TexZero.7910

TexZero.7910

Raid Rewards.

Not sure why it says fractals for trinkets, that’s not correct.

Difficulty Level of raids

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Posted by: TexZero.7910

TexZero.7910

You see it now in dungeons, where people who are lazy just run all the story modes for tokens rather than doing the explorable.

Just a question: Have I missed something? Dungeon story mode is giving token now? Because even when it’s daily it’s called “explorable”. Is that description wrong/buggy?

There’s a repeatable for doing 8 dungeon paths, story included. It gives 5g and 150 tokens.
https://wiki.guildwars2.com/wiki/Chest_of_Dungeoneering

Problem with Goldsellers

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Posted by: TexZero.7910

TexZero.7910

Very generally speaking, you’ll never find a game that has a cheap currency exchange that favors the digital currency over $.

This game is no exception and it’s quite easy to see why. The only ways this could happen is if, 1) the digital currency is scarce or 2) There’s literally nothing worth spending $ on.

Neither of those are healthy game states and developers actively go out of their way to avoid either of those situations happening.

PvP Vids Don't belong in Community Creations

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Posted by: TexZero.7910

TexZero.7910

I have to question why PvP is excluding from being a community creation.

The videos took the same time for the creator to make, publish, edit etc. that anyone who makes conventional art did. It may not be a facet that you the OP or others like, but it’s no less a part of the community that RP is (and at the end of the day that too is art).

Sunless weapons, time for a change?

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Posted by: TexZero.7910

TexZero.7910

I’d say just let them be converted to from existing Ascended Weapons.

250x Sunless Runes
25x Ecto
3 x Cube of Stabilized Dark Energy
Weapon

But that’s just my take on how to adjust it.

Suggestion - dyable heavy legendary armor

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Posted by: TexZero.7910

TexZero.7910

I think there are a few other armors that do this Tex, or at least, a few outfits. In particular, the sentinel’s outfit is overly shinny and doesn’t dye well (contrast with Balthazar outfit which dyes well). However, the sentinel’s outfit does have fire effects which you can dye.

I’m deliberately making the distinction here between armor and outfits.

I cannot off the top of my head think of an armor that warps the color pallet this way. I can accept outfits doing it as they are unique and designed differently. However, armor should not do this.

Suggestion - dyable heavy legendary armor

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Posted by: TexZero.7910

TexZero.7910

Well I’m maybe a loner in this but I’m happy we do not have all shadow abyss heavies…
The concept of making it black seems very emo to me as an old alternative 90’s music lover.

The point was less about the specific dye, and more about proving the point.

Dyes, have a certain level of expectations assigned to them based on the pallet they belong to and this armor is ignoring or greatly altering the perception which is bad.
To my knowledge it’s the only armor in the game that chooses to alter what the dye looks like not only in the preview window, but equipped as well which is just bizarre.

If You Had a Choice Of New Class

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Posted by: TexZero.7910

TexZero.7910

If you call a raging success killing the franchise…

Still made a metric ton of money, even if Shia isn’t your thing.

Suggestion - dyable heavy legendary armor

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Posted by: TexZero.7910

TexZero.7910

I disagree on the armor being undyable

Then again I do not have much problems selecting dyes…

I noticed some dyes tend to saturate better. Especially those from the gems store sets. But in general do not seek out the dyes you want just go a couple of shades darker.

I think you’re just generally missing the point here.

When people use dyes like Shadow Abyss, they have a level of expectation on how that should dye and it shouldn’t be shiny grey. It should literally be one of, if not the darkest and blackest things you can dye your armor.

When should skills be buffed/nerfed?

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Posted by: TexZero.7910

TexZero.7910

Want to bet warrior greatsword will still be buffed next patch while engineer rifle is nerfed because purity of purpose?

Cant tell if sarcasm or secretly part of balance team.

But really, Warrior GS could actually use buffs as could most of the Warriors weapons/traits. They are pretty much locked into 1 build as far as PvE goes and PvP/WvW makes them play Stance Dance Revolution due to condi’s.

Fractal updates needed

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Posted by: TexZero.7910

TexZero.7910

the only thing bad about bloomhunger is the boring trash mob phase. it should be removed

Nah I much rather they droped loot, same goes for other enemies in urban battle ground before main boss for example.

Edit
Since its alot of animals in swamp maybe introduce another leather farm hint hint nudge nudge

That’s a bad and really unhealthy thing to do. It will lead to the same stuff people deal with in the 40 farm which is equally unhealthy for the game.

I’m all for fixing the leather issue but building zoo’s everywhere isn’t the solution.

Easy mode raids

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Posted by: TexZero.7910

TexZero.7910

maybe learn how the game works?

I would love to learn how the raid bosses work if the groups let me join them.

How do you suppose the active raiders learned it? Born with the abilities? Granted by a divine intervention? Transferred to them with alien technology?

Ohh ohh its obviously alien technology.

It would explain the problems sitting down for a prolonged period of time.

If You Had a Choice Of New Class

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Posted by: TexZero.7910

TexZero.7910

For the people wanting spirit-spamming Ritualists… Are you playing turret Engineers now? What makes you think Rit-spirits would be any better?

Ritualistic spirits provide more than just offensive functionality, infact their defensive and crowd control spirits were the most used and most beneficial.

Which is different from turret engi how ?

The strongest engi turrets are also the defensive ones.

Fractal updates needed

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Posted by: TexZero.7910

TexZero.7910

I’d just like to see urban’s arrow carts not apply afflicted or give us means to destroy them before we reach the gate, thanks.

Raid learning Issue - question for dev

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Posted by: TexZero.7910

TexZero.7910

With respect to Vale Guardian, the difficulty is actually propped up by the slight RNG involved (green circles spawning in neon sectors).

That’s not RNG, That’s bad tanking.