If you look at lions arch someone is running training for the queens gauntlet.
I wonder if this was just forgotten, or not because she’s been running for some time now with no gauntlet in sight.
I think raids in GW2 failed even before they were implemented, somewhere around 2012. And it is really philosophical issue.
Why?
Playerbase plays GW2. What is GW2?
Stats say otherwise. You’re free to still think this, but your thesis has been said to be wrong by Anet’s own internal metrics.
How about a lowly skilled group? I can’t be a highly skilled player if I can’t learn the boss.
You can’t be highly skilled if your only request is to be carried by those that already do instead of learning the skills yourself.
I can’t learn the skills myself if no one takes me in the first place.
You can do more than follow
No longer eSports bound.
Not sure who dropped whom but ESL and GW2 are no longer a thing.
How about a lowly skilled group? I can’t be a highly skilled player if I can’t learn the boss.
You can’t be highly skilled if your only request is to be carried by those that already do instead of learning the skills yourself.
They don’t when its more gold per hour to simply run fractal 40. Idk i buffles me why would we go from 6+ hours of doing fractals and dungeons in the past to just under an hour or even 30’.
That’s more an issue with scale 40 than dungeon rewards.
They could just as easily change how the scale 40 farm works and we’d not be saying this anymore. Frankly, I hope they do change it to an event chest that’s once a day to remove this non-sense.
Lots of bad information in that post.
But i’ll humor the notion that, new players need to “learn” and there’s a system that can “group” people for them.
Let’s assume here for a second that automatic sorting of players will solve the issue (I disagree but i’ll entertain it).
How are you going to sort players in this game with no specific “roles” ?
How are you going to determine experience ?
I have in my head a few ways to solve the second, and that is to add a private (player only side) kill tracker per boss. However, this comes with a major problem. You’d only find groups in LFG with similar kill totals to your own. Meaning, nothing changes for the new people as they’d never find groups. Additionally, having a kill total doesn’t mean you’re experienced on the class/role you’re in LFG for.
So now we arrive at the real problem, how do new players learn the raid ?
The same way everyone else did. Group with new players and fail together. Failing is part of the learning process.
The main campaign is not very good, although depending on the race you picked you will have a good time in the first 20-25. Norn and sylvari have extra boring starter quests where as charr and asuras have very enjoyable ones. Humans are sort of in the middle.
Disagree about norn quest being boring. You literally get drunk and steal a tank. You can fist fight for honor.
Sylvari eh….not my race of choice so i cannot speak to it.
The rest of the races all have selling points as well, but the writing is generic so as to get people to have some enjoyment but allow for a now defunct branching choice/emotion system.
I don’t know how you can say that has stronger visuals when its just a slight trail from the chest.
Contrast that with legendary and its massive explosion on transformation, which you can make happen on command mind you.
This wont work.
People who want lore in this game seem to be extremely detracted from hard group content.
To be fair it’s not that bad. It’s just not entertaining or engaging.
The same can be applied to the material collection for gifts though.
weird, i recommend doing what you need to to survive… but i also pug 100 cm and i rarely find my groups solo/duo at mama and i never swap parasitic contagion in. nor does the friend i generally drag along. we would need a little more practice to fully duo mama in 1 shot, but 4-5 man is entirely np as is keeping the rest of the team up.
I think it might be the time of day I’m active, really. I do my Fractals on NA during Oceanic prime time, so it’s possible I’m just not seeing all of the better pubs that you or others run across in NA prime.
hmm my usual time that I search for parties is from noon to 3 am na central approximately at random but slightly disfavoring around reset
Having done fractals at both those times on NA i can tell you the OCE slot is a bad time to PUG by comparison. Might be because of players from OCE/SEA and latency but it’s pretty much a night and day situation.
Please don’t make Fractals any more elaborate, there’s a reason people like the simplicity of many of the core fractals. Kinda like jumping puzzles, they’re just getting more ridiculous with every release.
Disagree.
Complexity is necessary to promote diversity and challenge.
If you think this is somehow unique to Raids, Need i remind you of the 4 warrior and a Mesmer meta of years past ?
The difference was that any five idiots can beat a dungeon path, regardless of build. The meta back then was doing it faster, not doing it period. That’s the elephant in the room: Anet created content that (by design) was exclusionary in a way that dungeons and even fractals never were.
You assume raids aren’t doing the same thing here and that’s your mistake.
The meta for raids is literally about doing it the fastest and most efficient way, but you can quite literally throw together a group of 10 people not running meta and still complete it.
Also, to state that it was created to be exclusionary by default is pretty off base. It was designed so that 10 people who wanted to learn the mechanics, knew their class, and were willing to adapt could clear it. That’s not creating exclusionary content, that’s fostering teamwork and community building. The only thing that’s creating exclusion are the people on both sides who either want to be carried or don’t want to deal with carrying.
The greens on bad platforms. Regular greens do not.
Apparently we’re playing with different people, because i see that all the time, even with groups that on average are more likely to kill the boss than not (and notice that the target group of easy mode would be generally below that level).
In thinking about the mechanics of easy mode, don’t assume skill ability on the level of normal mode. That’s counterproductive.
Greens in the “wrong” sector is a timing issue caused by poor tank movement. AKA a mechanic. You cannot dumb this down to the point everyone can do it as movement is core to the fight.
Why is the craftsmen blaming the tool for their poor performance again ?
If you dislike the fact that people around you know that you’re doing less then them perhaps adapt a new playstyle or learn to cope with the fact that you brought a hand hammer to a building demolition while others brought CATs
Sometimes the tool is the one with the tool. When I played WoW and other MMOs you HAD to have addons. I like ANETs strategy of limiting addons to QoL ones instead of ones that keep most elitists out of game. Sorry. Just my opinion. Regardless of what is said here someone can be off a little on DPS and no one will notice but a meter DOES cause exclusion.
No, a meter causes data to be saved and read. The person causes exclusion.
This is why you can have exclusion without having meters. See old dungeon meta where condi was a joke and necro’s complained about Ice-Bow being burst and not DPS.
But sure blame the tool and not people. People cause the problems, both the people using the information and those contributing to said information (sorry if your DPS is low but don’t blame the tool for it)
You miss the point. There is no place for any tools. YES if you want to raid or do high level fractals you HAVE to use meta…you don’t need a tool for meta as it is quite obvious in most cases where there is a lack of DPS. SO IMO case closed. Go play a game where you like tooling around. I
There clearly is a place for the tool as Anet has both condoned them and added one in game for the players benefit.
Tools help you improve, i get that you really don’t like that but without testing and refining and having the proper analytical tools one cannot expect to properly measure improvement.
Wait…question is this tool for personal use or can you see others in party and such? Just curious. Persoanl use…yeah I can see it to better yourself. Group use? Nah…causes elitism and locks players out which ANET SAID they don’t ever want to do. I use no and have never used addons in this game and I choose not to.
Both.
And i hate to point this out to you, but you’re wrong about Anet’s stance on DPS meters. https://www.reddit.com/r/Guildwars2/comments/5sw8ey/arenanets_official_stance_on_3rd_party_dps_meters/
Toxicity exist and will always exist with or without these tools. If it gets to the point where you feel you need to report the person then report the person. But you cannot blame a tool for what would happen without it.
Even before people used them, exclusion was happening. It’s entirely fair to say this as many of your traditional “PUG” groups would often bypass Guards and Thieves in favor of Ele’s because LAWL DPS even before we had the tools to accurately measure the differences. If you think this is somehow unique to Raids, Need i remind you of the 4 warrior and a Mesmer meta of years past ?
Heck i wouldn’t be surprised to say you could get 10-15 ranks in 2hrs of play just seeking out dailies and escorting yaks.
That would get you maybe half a rank. Maybe. Depends on what you’d need to do to get those dailies, because dailies themselves give no wxp.
You don’t play WvW much, do you?
Rank 1444 you tell me ?
It’s almost like you all complain about ranks being hard but don’t realize just how dang easy they are to get.
Blaming the community when the real fault here is the designers choosing to use band-aid fixes for problems that need much different solutions.
Farming by itself isnt bad, however when the problem could be solved without needed to create designated farm spots you should do that. In short fix the economic issues with numbers not by creating “Farms”.
6 bosses a week would be 25 weeks for the first set of armor. The second set would take you 50 weeks. Its also important to note that you can’t just buy the requirements because the heart collection is personal. You can’t buy the cairn heart. You’re either good enough to do it or you’re not. And I agree with you about the difficulty. Raids in this game are laughably easy. However, they require a HELL of a lot more effort and skill than gaining 2k rank in wvw. That just speaks to how easy following a blob around is. Now let me just say this.. I KNOW wvw is more than blobbing.. But you have you look at the lowest denominator in required effort. You can get to 2k by blobbing and that is arguably the best way to get 2k. Anyone can do that and chances are, anyone that happened to choose wvw from the beginning have already reached that due to ease. You don’t just get legendary armor for being a pve player for 4 years. It still requires you to earn it. This can’t be said about t3 armor. But perhaps that’s why it’s not legendary. After all, anet did say that raids are the most challenging group content in the game. Even the devs say that it’s significantly harder than wvw (another potential reason that t3 isn’t legendary).
Okay yes it’s 25 weeks but it’s doing the bosses once a week. If you go only for the easiest bosses how long is that going to take you 1h maybe 2h?…That’s 25h or 50h effort.
+The things for the heart which you can buy for what 1k gold for the rest? And how is following your commander in pve to the green circels any more difficult than following your commander in wvw. It’s not like you have only milliseconds time to do it. If you ask for it when you buy this they will almost certainly help you in anyway possible so that you get it (aka this player follow him, voice chat). Not that hard really.Now we compare it to making 2k ranks okay you can blob okay let’s say you do 2 ranks per hour which on some servers or times can be hard. That brings us to 1000 hours effort.That is kittening 42 days of strait playing I’m sorry but in no way is this even close to compareable. That’s not even all that’s just the requirement to get them you didn’t earned them by that it’s just required to get them in the first place. Now if I to the math with my account worth down to 1k hours I get more than 20k gold without much farming. So you tell me isn’t that enough effort?
Now you talk from the lowest possible effort to get there what’s that in PvE buying yourself the raid. Not harder at all. Case closed.
But ranking is easy in WvW. You literally get free ranks just for doing the dailies.
Heck i wouldn’t be surprised to say you could get 10-15 ranks in 2hrs of play just seeking out dailies and escorting yaks.
Or you could quite literally go K-Train EoTM and get those ranks stupid quick.
You’re paying for the expansion with previous content coming for free with that expansion. If you truly feel the way that you do then just apply the code to a brand new account.
I’d love to split the content as it’s being sold as such, but that’s not actually something i can do.
After all if i’m paying for the expansion and getting something else, then it should be my choice to use that something else how i see fit. Currently that is not possible as im being sold a bundle of goods but i already have a majority of that.
Now i know you guys see this as me attacking anet, it’s not. It’s not me being poor or wanting anything for less. It’s me wanting to get whats being marketed. As a common place example if i buy a bundle from Humblebundle just for sake of naming, I’m given the digital keys for all of the bundle items meaning if i already own something in it i can give that away or as you suggest create another account and apply the key.
Notice the difference here ?
Why is the craftsmen blaming the tool for their poor performance again ?
If you dislike the fact that people around you know that you’re doing less then them perhaps adapt a new playstyle or learn to cope with the fact that you brought a hand hammer to a building demolition while others brought CATs
Sometimes the tool is the one with the tool. When I played WoW and other MMOs you HAD to have addons. I like ANETs strategy of limiting addons to QoL ones instead of ones that keep most elitists out of game. Sorry. Just my opinion. Regardless of what is said here someone can be off a little on DPS and no one will notice but a meter DOES cause exclusion.
No, a meter causes data to be saved and read. The person causes exclusion.
This is why you can have exclusion without having meters. See old dungeon meta where condi was a joke and necro’s complained about Ice-Bow being burst and not DPS.
But sure blame the tool and not people. People cause the problems, both the people using the information and those contributing to said information (sorry if your DPS is low but don’t blame the tool for it)
You miss the point. There is no place for any tools. YES if you want to raid or do high level fractals you HAVE to use meta…you don’t need a tool for meta as it is quite obvious in most cases where there is a lack of DPS. SO IMO case closed. Go play a game where you like tooling around. I
There clearly is a place for the tool as Anet has both condoned them and added one in game for the players benefit.
Tools help you improve, i get that you really don’t like that but without testing and refining and having the proper analytical tools one cannot expect to properly measure improvement.
Why is the craftsmen blaming the tool for their poor performance again ?
If you dislike the fact that people around you know that you’re doing less then them perhaps adapt a new playstyle or learn to cope with the fact that you brought a hand hammer to a building demolition while others brought CATs
Sometimes the tool is the one with the tool. When I played WoW and other MMOs you HAD to have addons. I like ANETs strategy of limiting addons to QoL ones instead of ones that keep most elitists out of game. Sorry. Just my opinion. Regardless of what is said here someone can be off a little on DPS and no one will notice but a meter DOES cause exclusion.
No, a meter causes data to be saved and read. The person causes exclusion.
This is why you can have exclusion without having meters. See old dungeon meta where condi was a joke and necro’s complained about Ice-Bow being burst and not DPS.
But sure blame the tool and not people. People cause the problems, both the people using the information and those contributing to said information (sorry if your DPS is low but don’t blame the tool for it)
1. The new expansion looks to be about the same size as a World of Warcraft expansion, in terms of open world content, progression (New mastery tracks and specializations), and gameplay changes. Heart of Thorns had half the maps it needed.
2. We’re buying the expansion. The base game and Heart of Thorns are being bundled into it for new players, but that takes nothing away from veterans – that content has been devalued to ‘almost nothing’.
3. ESO and World of Warcraft are good to look at there.
1) Skipping this because its entirely debateable how much content is enough content to justify a price point.
2) Great! I’ve already paid for the base game @ $60, then again with HoT @ another $60 (you could say base was 30 / HoT was 30) but i had no option to just pay 30 at launch /shrug. If this continues players will be paying another at the same price point you’d be paying $20 for each unit bringing your total cost for Core to $110…. Is that really ethical ?
3) Eso’s expansion are good to look at ? I’m not sure i’d buy it as a real comparison considering how much that game has suffered and just how poorly its been managed. WoW is a fleeting game and it’s near impossible to compare a game that has a Box + Sub + Micro to one that’s just Box + Micro when it comes to value as one has a lot more resources to spend making a product.
Why is the craftsmen blaming the tool for their poor performance again ?
If you dislike the fact that people around you know that you’re doing less then them perhaps adapt a new playstyle or learn to cope with the fact that you brought a hand hammer to a building demolition while others brought CATs
New players get vanilla for free, and the expansion will cost the average price for an AAA expansion, whats to debate.
Quite a few things.
1) Price Point / Value (Size)
2) Ethics of Double Dipping (I.E this expansion will be the 3rd time someone has paid for GW2 base, 2nd time for HoT etc)
3) Defining the average for a AAA expansion (GW expansion for example were ~$20)
Not much a player can ask for but, these are things that really should be thought about by the marketing team as it can have a very real impact on sales as a whole.
Raids would be just a touch more accessible, not because they were made easier. But because they are made more inviting.
Not really. This is a pretty bad misconception that raids are uninviting. Most people who raid do not give a flying cow if you’re new so long as you join the right type of group for you.
When you see conflicts in Raids it’s 99% caused by people lying about their accomplishments and understanding of the fights.
In a very recent example i can give you… We had a “Experienced” PS warrior if you will join us for a wing 4 clear. When asked if he’d done it he said “No, but i know the fights”.
Now then, we gave him a shot because we just wanted to go and it’s wing 4 so outside of Deimos there’s nothing too complex that he shouldn’t be able to pick up. 3 minutes into Carin he was dead. Continuing forward he was the only one to die on MO. The next fight he missed every shockwave from Samarog and downed 6 times. Then there was Deimos….Yeah at that point im sorry he had to go. It’s clear he didn’t know and didn’t mesh, wasn’t there to improve or do mechanics but to get carried.
There comes a point when people who ask for experience don’t want to deal with teaching others again and that’s fine, forcing some silly reward there in the hopes that they will won’t solve the problem.
What will however solve the problem is a proper group finding system so people who haven’t / won’t learn fights can group together and get that fresh raiding experience and learn together at their own pace just as others already have.
Not needed.
These “new players” can join training runs and learn and get the same rewards for clearing as everyone who came before them. In fact they have it easier as there’s guides for literally every encounter and position for them.
Nor was this farm game breaking or giving anyone an edge as everyone else could do it.
As far as im aware only engies could take part in it right? So not everyone could do it. If you didnt have an engineer you lost out which is one of the major issues I had with it.
On top of that I dont have an issue with farming in general and turret farm was okish to me but I still dont think you should be able to consistently and intentionally be able to get loot while away from the PC screen. (exception is TP flipping i guess since its impossible to stop) Lots of people set down turrets, went away to do IRL stuff and came back once every 5-10 minutes. While it doesnt seem like much, its still 10minutes of AFK looting which shouldnt happen.
Yeah, no this is where you are wrong.
Any class with AI could do it and this. Ranger, Guardians, Mesmers, Necro, Ele etc….
Even if your class default does not come with AI you could do it via Racial skills.Lets not call this thing unique to engineer.
It’s a fundamental design flaw that needed to be addressed and ANet did so in a very poor manner to quickly address a flawed solution to the much bigger issue. They also only managed to shift the goal post here as now all you need to do to “farm” is stealth with thieves and loot the chest.
Mesmer is a huge stretch on your list since they have to constantly use skills to generate an clone that dies if the target dies…. they don’t persist in the slightest
They can still do it. Point is it’s not an engie exclusive.
Nor was this farm game breaking or giving anyone an edge as everyone else could do it.
As far as im aware only engies could take part in it right? So not everyone could do it. If you didnt have an engineer you lost out which is one of the major issues I had with it.
On top of that I dont have an issue with farming in general and turret farm was okish to me but I still dont think you should be able to consistently and intentionally be able to get loot while away from the PC screen. (exception is TP flipping i guess since its impossible to stop) Lots of people set down turrets, went away to do IRL stuff and came back once every 5-10 minutes. While it doesnt seem like much, its still 10minutes of AFK looting which shouldnt happen.
Yeah, no this is where you are wrong.
Any class with AI could do it and this. Ranger, Guardians, Mesmers, Necro, Ele etc….
Even if your class default does not come with AI you could do it via Racial skills.
Lets not call this thing unique to engineer.
It’s a fundamental design flaw that needed to be addressed and ANet did so in a very poor manner to quickly address a flawed solution to the much bigger issue. They also only managed to shift the goal post here as now all you need to do to “farm” is stealth with thieves and loot the chest.
It’s a “one pay wall” package.
Pay one price, get the current game.
Yes but they could do something like Elder Scrolls Online did.
They offered the expansion + the core game for full price (same price the base game had been at release) and then just the expansion on it’s own for a discounted price.
So if you’re a new player you just pay once and get the full current game* but if you’re an existing player you don’t feel like you’re being charged twice for the stuff you’ve already got.
*Minus DLC in ESO/Living Story in GW2.
They could and one can hope they go with that model….
However, previous history however limited works against that notion.
Just swap to thief now and game the system. Open the chest on thief and stay stealthed the entire time doing it.
All this fix did was shift the goalpost.
You are compairing content that people say they cant acess because they dont want to invest time with content that people cant acess because its not in the game.
So? In both cases one of the arguments is about a story. Are you telling me that somehow text and video are enough to satisfy the story in the case of one content, but not in the case of another? Why is that, exactly?
Because the two cases aren’t even remotely the same. At some point the intentional trolling has to stop.
There is a big difference between content still in game and content that’s been removed from the game.
When you intentionally choose not to go play content you give up all claims to the lore being your driving factor especially when there’s no lore in the actual fights of the raids themselves and every lore bit can be attained via a cleared instance or talking to the NPC’s to watch the in-game cinematic.
Now then lets get to the meat of where your analogy is horrible for a second. Show me the limited time content of raids ???
What does it matter in what way the content is limited? Your reasoning applies in any case. By your own words, watching the videos and reading about story should be enough, so noone should really be asking about reintroducing LS1, unless they were interested in rewards.
I just haven’t the faintest idea what rewards people that do ask for it might be interested in.
You’re really trying to say that an apple is a potato here and it’s quite sad. The stretch is so bad it’s almost more sad than comical.
LS1 was temporary event based story driven content that had unique rewards most of which is either able to be purchased via the BLTC, or for laurels. Now then, lets compare that apple to the potato that is raids.
Raids are permanent, challenge based, story-lite content. They have unique rewards, that anyone who plays can attain.
You’re literally comparing two separate things whose only commonality is that they contain starches here. It’s a really poor attempt to stretch the debate.
Also as stated, if you want the lore of raids there plenty of ways to get said lore. Text (wiki), Video (twitch/youtube), Cinematics (NPC), Open instances. Literally nothing is stopping you from getting the lore. The only thing you’re stopped from getting is rewards.
So, i guess everyone that asks for LS1 to be returned in some form to the game are also only about rewards, right? There can be no other reasons why someone might want to actually play throughout it, instead of watching a recap, right?
If it looks like a duck, quacks like a duck….
I doubt i need to say much more. Those that solely want the “Lore” can get it via other means, be it text or video.
Now then lets get to the meat of where your analogy is horrible for a second. Show me the limited time content of raids ???
Yep, it’s not a thing so your comparison is pretty much shallow and without merit.
No more like, don’t expect to jump into raiding instantly because that’s sane. Play the game, learn the game, find a group of players (guild) then raid. You see that’s the selling point. Playing the content, if you choose not to, that ceases to be an Anet problem.
And nor should they, but once they’ve played the game and gotten to a point that raids may be the next logical step, they won’t benefit like a lot of us vets did by having the population spike at the launch of raids. That was a time when it didn’t really matter if a few players left the group as there were plenty to fill the spots. I know I spent countless hours during that time and never really had the issues that players face now of finding groups that even stay together while learning. Granted when we learned there weren’t guides, but we had plenty of willing players to rough it out with. Now we either have dedicated groups or join exp only groups. Have you tried semi recently pugging with a new/ no exp needed group? I feel pity for them, spending hours to form a group only to have rage q’ers leave then have to spend hours more to only have the same thing happen again. It simply isn’t the same process now as it was when we learned.
I’ve joined plenty of pug groups, never had this issue. Lead my fair share of training runs too. You know what the real problem is as much as the next person and it’s not population. It’s people wanting to be carried through content for the rewards with minimal input.
You’re stuck in your bias. “They must want to be carried.” That has become evident of quite a few posters here. The reward deal has been addressed multiple times as well as the fallacy of everyone wanting to be carried. I can see I’m wasting my time with you…gday.
Uh, sure am.
Because for those that want story apparently watching a video of it just wont cut their story needs. Talking to Glenna to view cinematics is also off the table. So please explain how it’s not Rewards or Effort based issues at this point ?
Educate me since i’m so blinded to the issues.
Twitch is fine and all, but you need much more of a YouTube presence. Daily videos, update videos that show the updates coming, etc..
They, already have that.
No more like, don’t expect to jump into raiding instantly because that’s sane. Play the game, learn the game, find a group of players (guild) then raid. You see that’s the selling point. Playing the content, if you choose not to, that ceases to be an Anet problem.
And nor should they, but once they’ve played the game and gotten to a point that raids may be the next logical step, they won’t benefit like a lot of us vets did by having the population spike at the launch of raids. That was a time when it didn’t really matter if a few players left the group as there were plenty to fill the spots. I know I spent countless hours during that time and never really had the issues that players face now of finding groups that even stay together while learning. Granted when we learned there weren’t guides, but we had plenty of willing players to rough it out with. Now we either have dedicated groups or join exp only groups. Have you tried semi recently pugging with a new/ no exp needed group? I feel pity for them, spending hours to form a group only to have rage q’ers leave then have to spend hours more to only have the same thing happen again. It simply isn’t the same process now as it was when we learned.
I’ve joined plenty of pug groups, never had this issue. Lead my fair share of training runs too. You know what the real problem is as much as the next person and it’s not population. It’s people wanting to be carried through content for the rewards with minimal input.
yep getting this on Copper fed salvager too, only when i select masterwork or lower
From what i can tell it happens after a certain number breakpoint, i think it’s 40, but i havent tested anything between 25-40 yet.
If you have more than 40 items to salvage the window becomes almost unusable as the accept and cancel prompts are outside of the screen boundary.
You’d think by those responses that I didn’t mention “new players” multiple times.
As for that entitlement rant…….you can keep that.
New Player – Raid
Raid – New PlayerI think i see where your misunderstanding is.
Raids aren’t meant for NEW PLAYERS. That’s what the first 99% of the game is for.
By new I mean new to raids in this game…ie those who either chose not to join while it had it’s population spike or a newer player to the game that’s just getting to raids who also didn’t benefit from the population spike.
Somehow I don’t think that’d be a good selling point for Anet, “Buy our game, but don’t expect to raid b/c you’ll be new to it.”
No more like, don’t expect to jump into raiding instantly because that’s sane. Play the game, learn the game, find a group of players (guild) then raid. You see that’s the selling point. Playing the content, if you choose not to, that ceases to be an Anet problem.
Engineer has problems but turrets aren’t it.
The real problem engineer has is the fact that kits are better in every situation because they are the generalist tool for the generalist class.
Also, you’ll never see hammer after it got gutted due to PvP. For some reason 3 leaps and 3sec Block was too much. Then they had to nerf the hammer specific scrapper trait because ???? Yeah, i have no idea either.
You mean completely and utterly break the purpose of turrets, which is zone denial and zone control.
Your proposed solution does nothing for the problem other than guts skills without solving the root issues.
Fix the underlying economic issue that required there to be a “Farming Location” and you’ll solve the desire to “AFK Farm”. It’s really that simple.
Break turrets?
You mean make them attack with purpose and focus?
Which is counter to their design. Correct, that’s breaking them for no real goal.
You’re trying to solve a problem “The Economic Impact of Farming”, by attacking “Skills”. That’s not how you solve an economic problem. You increase/decrease sources/uses not touch something that has 0 impact on it.
You mean completely and utterly break the purpose of turrets, which is zone denial and zone control.
Your proposed solution does nothing for the problem other than guts skills without solving the root issues.
Fix the underlying economic issue that required there to be a “Farming Location” and you’ll solve the desire to “AFK Farm”. It’s really that simple.
Does having the toy unlock the glider or do they think I’m going to pay for this twice?
You didn’t pay for the glider even once. You (and I) bought the toy when there was no glider. We could have spent 100,000 gems on gliders before today and we still couldn’t have bought one.
- Carpet alone: 250 gems
- Glider alone: 400 gems
- Combo: 500 gems (in the very sort of discount package we’ve asked for: can buy items separately or get both cheaper if bought together).
I admit, I’d really like it if I got a loyalty discount for having bought the carpet gizmo. However, I can’t fault ANet for deciding that was so long in the past that it hardly matters.
Or they could do what they did for the Wings and let us trade in the toy for the glider…..
You’d think by those responses that I didn’t mention “new players” multiple times.
As for that entitlement rant…….you can keep that.
New Player – Raid
Raid – New Player
I think i see where your misunderstanding is.
Raids aren’t meant for NEW PLAYERS. That’s what the first 99% of the game is for.
Previewing it in game right now, it even features your guild emblem, not sure if the toy did that can anyone confirm?
The toy did that.
Though i’m a bit miffed that there’s no price reduction for already having it.
Sort of, yes, as I see them linked. When you say mechanics, which ones are you referring to?
The ones that make you fail. You know, like not CC-ing the wargs at Escort, going through the whole squad with poison on Matthias, failing to go to VG greens, missing a bomb throw on Sabetha… need I give more examples?
Nope you’re good. A dmg modifier would give leeway for a lot of mechanics, but ofc not all. Since the ones that wouldn’t be effected aren’t the only ones, it still has the same effect for the most part. Unless ofc you are saying that those and only those mechanics (context of ones that wouldn’t be effected) are the reasons for all failure in all of raids?
Damage is almost never the reason for failure.
On VG, it’s failing to mind the green and blue circles.
On Sabetha, it’s failing the cannons.
On sloth, it’s failing the poison, mushroom, or shake mechanics.
On trio, it’s failing to mind the cage
On matt, it’s failing the many mechanics
On escort, it’s running into mines
On KC, it’s failing to kill the ghosts
On Xera, it’s failing to dodge and kill shards
On Deimos, it’s failing to manage the agony mechanic
On MO, it’s failing to avoid the spikes
On Sam, it’s failing to dodge or cc
On Deimos, it’s a failure from tank, hand kiter, oil, or tearsGorseval is the only real boss with a dps check. Otherwise, groups of 10 would hit the enrage timer all the time.
Your easy mode would solve nothing. Several raids don’t have dps checks, and groups still fail. Any easy mode would need to be much more involved.
Everyone of those mechanic failures results in dmg to the player, so reducing that dmg does give leeway. You have mistaken dmg reduction or modifier for only a dps check.
Missing the point.
Outgoing player damage, is not the cause for failure.
Not performing mechanics is, and you should be punished for not doing them. We get that you guys don’t like insta-gibs, or wipes but sorry that’s how you learn. If you can cheese your way through mechanics and not suffer than the mechanics may as well not exist as they are not reinforcing proper play habbits.
10 Engineers, Final Destination, No turrets.
But go ahaead keep calling the average player bad since saying otherwise would defeat your argument for an easy mode, gotta love toxicity.
I think it needs to be said, that you should keep in mind when astral talks of average it’s average of his relative circle. The player base average is greatly above that because they actually care.