Can add some enrichments to relics vendor.
https://wiki.guildwars2.com/wiki/Enrichment
We lost an ar slot because of them. :<
Actually a good idea, I don’t typically use an enrichment due to acquisition methods being something i’m none to fond of. However, if i could spend pristine’s /relics on them i likely would.
If you mean it’s Gleam, glints other kid then eh….I’m on the fence on that.
I doubt it, not from a it’s not possible scenario but from a death like that off screen holds less impact for a party that would actually gain to see it in Aurene.
Fractal legendary armor (doesn’t need to be a fancy skin – can just be stat swapping like the PVP / WvW ones) for PVE players who don’t want to raid. It can be STUPID expensive, but at least give players a way of getting it that does not involve them playing content they are not interested in (again – as they have provided for WvW and PVP players).
The biggest concern with fractal legendary, even if it has no unique skin, is that raids is the source for PvE legendary armor, and we don’t want to diminish that.
That said i don’t think anyone would complain about a fractal style armor set assuming you guys can spare the artist and resources to do it.
I’d say on average i get at least one box every 2 weeks which is plenty fair
Here’s there design objectives.
Im not going to say the results aren’t different than the finished product. But nowhere in there do they say. Yeah, we dont want Joe, Sam and Mary to raid.
https://youtu.be/veJMHxgUGxM?t=711
Have a nice day.
I could just as easily turn this around on you. So here it goes. Where did the devs lock you out of raids.
They didn’t, but he has a point. Open world is a content meant for everyone. Raids, by design and stated devs intention, aren’t.
Besides, anyone that can do raids will do fine in open world. The opposite is obviously not true.
So, it’s not that one side gets 4 maps, and another gets a raid. No. Raiders get the maps as well… in addition to raids.10 other people is not “the whole gaming community”.
No, it’s not and you’re correct. However what you want to do to raiding would subdivide the existing raid community between that of the Adults and the Kiddie Pool.
No, the divide already exists and got created by introducing raids. All my suggestions might do is shift a bit the point where the divide lies.
By the way, i find it funny that you go out of your way to disparage the people that might want to play the easy mode, and yet at the same time are so afraid that these very same people might no longer want to play with you. If you think so poorly about those “kiddies” as you name them, why would you care if they’ll end up separated from the “real raiders”?
Hmm…Let’s just look at the design intent of raids. Challenging, but flexible group content. Pretty sure that’s not exclusionary. The sheer fact that you guys can complain about successful pug groups not accepting you due to your own personal choices is a testament to this. You adamantly refuse to recognize the group part of the group content and as such put all the blame on the “Challenging” part instead, when in reality raids are no more challenging than Fractals, Dungeons or even World Bosses.
If you would like to not put words in my mouth, i never once said that these people are kiddies. What i said is you’re idea creates another divide.
What’s worse is not only do you wish to create another divide instead of learning with the entire community, you also want the lesser version of the content to come with the exact same rewards.
I’ve said my pieces on that several times and it wont change, neither will yours so lets just leave it at that.
TexZero.7910Chill the crusade down there. You guys get 4 new maps and stories and you want more.
The raid isn’t taking anything away from you as a player. It’s your choice to either raid with the entire community or isolate yourself from it.May I ask you if someone of the devs stated that the new 4 maps are only for the non raiders? And the raiders are not allowed (because of the mechanics / protection procedures etc) to play the new maps?
And YES, the raids took from me the legendary armor. Because of that “only by the best/dedicated/ … etc” from the devs statements, it means that not all will be able to complete the raids. And that means the legendary armor has been taken away from a lot of players even before the HoT start. By design!
I could just as easily turn this around on you. So here it goes. Where did the devs lock you out of raids. I personally don’t see a sign on any portal saying anyone whose account is named Cristalyan.5728 isn’t permitted in. Raiding, like any other part of the game is a choice, an optional side portion of content you either choose to partake in or choose to isolate yourself from. Blaming the community at large for what is ultimately your decision is foolish.
Now then, you’ll like come back with a retort about how the “community” is imposing some artificial barrier that you don’t agree with, so to cut this extremely short create your own raid group with your own rules. You’ll never change what the speed running community wants or the established norms for “Efficient Pugs” but there is only one thing stopping you from creating your own raid group and that’s you.
Finally to address your last complaint about armor: https://forum-en.gw2archive.eu/forum/game/wuv/WvW-and-PvP-Ascended-Armor-Upgrades/first#post6670394
If you want legendary armor there’s 2 ways to get it not involving raiding.
If you want the Raid specific armor, go raid.
10 other people is not “the whole gaming community”.
No, it’s not and you’re correct. However what you want to do to raiding would subdivide the existing raid community between that of the Adults and the Kiddie Pool.
It doesn’t work and causes even worse community segregation than what you currently believe to exist.
My first thought is, this instability is up there for most infuriating for not only the reasons listed but also the vague nature of why/when its applied.
If i’m near no one (I.E clear of the Circle icon) i still take damage anyway. This design is…dumb. It doesn’t reward good play, it punishes it. Not only do i get less boons and therefore less sustain. I also get constant chip damage even though i’ve gone out of my way to actively avoid it.
That above all else i feel is the first change they need to do. Removing the persistent chip would solve a lot.
It’s always funny to hear people complain they want challenging content. Wouldn’t it be more challenging to let a non meta player join you???? hmmmm
dps litmus tests are just sad and content that requires those things is sad as well
No, because that’s not challenging content. That’s challenging my patience to deal with a person who clearly does not share the same goals i do.
It’s a reasonable point of view, but I wonder: how much more difficult would it be for you to add a few words? “T4 dailies, experienced only” tells me that it’s a group that cares how well people know the mechanics, whereas “T4 dailies” leaves it open to interpretation.
Then what is a “T4 training” group for?
Better question is why is someone training in T4.
That’s what t1-t3 are for.
nahh.. raids din’t create Elitism.. they may have fostered it, nurtured it, and gave it a place to grow exponentially to the point that people who do raids feel justified to use spyware on other players.. but they did not create it.
I think your determined to remain ignorant of the truth. Elitism was cultivated and grown plenty inside of dungeons.
Not just dungeons. Even the super casual open world was filled with as much elitism if not more than raids. In fact one can point to a healthy gain from DPS meters as the blinded by Ele only or Get steppin got rejected so hard when people realized their ele’s were doing less than healing druids.
Missed legendary opportunities – 1
The Door of Komalie could have been an epic shield
I never understood why developers create content just for small segments of the community instead of everyone. This always leads to elitism and exclusion.
It has had a fairly negative impact on the game’s community.
And, even more unfortunate, if you try to bring it up on these forums, all you tend to get is “you’re imagining it – get over it and stop talking” style responses, which only further alienates people from the game mode.
The current implementation of raiding in GW2 needs to change in some pretty basic ways, imo.
Proof and citation of negative impact needed!
I dunno.. personally, and this is just me, but I think the fact that people are using DPS meters, is a sign that things have taken a negative direction.
I dunno man, i think anyone can choose to start there own party with the same success rates as those who don’t use 3rd party tools.
Seems like you missed the boat and the community is just fine.
Designing game content that is first and foremost fun for as many players as possible – that sounds like something we should be saying to devs a lot more often.
Chill the crusade down there. You guys get 4 new maps and stories and you want more.
The raid isn’t taking anything away from you as a player. It’s your choice to either raid with the entire community or isolate yourself from it. Only you are responsible in this regard for your lack of raid/raid based content.
It’s not the devs job to fix that problem for you.
I never understood why developers create content just for small segments of the community instead of everyone. This always leads to elitism and exclusion.
It has had a fairly negative impact on the game’s community.
And, even more unfortunate, if you try to bring it up on these forums, all you tend to get is “you’re imagining it – get over it and stop talking” style responses, which only further alienates people from the game mode.
The current implementation of raiding in GW2 needs to change in some pretty basic ways, imo.
Proof and citation of negative impact needed!
As is if you currently refuse to raid, that’s on you as raiding isn’t as gated as the very vocal minority here is making it out to be.
Only thing im seeing is condi, condi everywhere.
Unless the next raid is literally 4x Overseer levels of dps golem.
Taking into account the obvious bug fixes that will take Soulbeast, Holosmith and Weaver down several pegs.
I’ve finished 100CM about 6 times so far.
Assuming you get people who know all mechanics and know how to play their class properly, at this point, it’s faceroll.Unfortunately, you have to become semi-elitists and ask for title to get people like this.
100CM is nearly perfect at this point, and should be left as it is.
As for normal mode, if people can’t do it, then it should be adjusted.
I have to respectfully disagree.
If people still cannot do normal mode then they need to improve, otherwise the gap between normal and CM is too vast for any players to feel realistic improvement.
Right now normal is a joke once you learn the mechanics, problem is the current people in fractals are ostrich’s when it comes to adamantly refusing to learning/doing mechanics.
Well I’d be willing to buy – the extra feature/guild options – This is “Guild Wars” after all.
- a Guild can have its Niche?
They do. It just so happens a guild isn’t a cult.
It also so happens that being a jack of all isn’t appealing to all and some people would rather be around specialist aka a Niche. Imagine that.
They got careful after the kittenstorm from HoT. Everything that is not available at release day of PoF didn’t get promoted.
Honestly, a simple: “Purchasing Path of Fire gives access to Path of Fire Raids and Living World Season 4” would be enough for me.
Would this not make people angry when Sep 22 comes and it’s not available from the get-go? I remember something similar happening to the legendary weapons we are only getting now. Of course it would be great to market that, but it’s simply not done yet, so they shouldn’t really promise even if it’s 100% coming.
Slightly different situations there.
But yes people would probably be frustrated that there’s no day 1 raids.
That said it couldn’t hurt anet to reiterate that raids are on a separate release cadence and will come when ready and then specify if the new raids are PoF exclusive or open to those with HoT.
I always envisioned the Guardian as a offshoot of the Paragon. The Revenant seems to be an analog to the Rit. Dervish doesn’t seem to have anything similar to it though.
Warrior is your dervish sans mysticism.
But really, it’s not wasted. People need to realize we aren’t going to be getting gw1 rehashes or new classes at all. We’re getting sidegrades in the form of eSpecs.
We’ll likely never see new weapons introduced, nor will you see “Land Spears”.
Tone down your expectations a bit and you’ll never be disappointed.
I’ve never been one for fast paced, high octane games. Am I playing an RPG or Dance Mania Turbo Crisis? Theres a reason I don’t play arcade style games, I hate them.
Unless you’re panicking there’s nothing fast pace about this fractal.
It’s all slow highly telegraphed attacks that give you upwards of 3 seconds to react. Given the average reaction time of someone ages 18-25 is .25ms you have 12 times the that frame to work in.
I swear there’s been something off about telegraphs, or maybe it’s just me. Slow attacks always look like they trigger a half second before they’re supposed to.
Psyching yourself out does that.
Yeah well, I know that it has for some unethical reason become a practice to not quickly fire a CEO or other type of director who has not done his research and failed to predict a shifting market.
Failing to meet a prediction is indeed a common occurence. Companies who come into trouble at the stock market when this happens are common too. So what does this say about the business then? Market analysis is not an exact science like mathematics.
I am not entirely sure about the sales numbers anymore, my bad. But I pretty much remember that a healthy growth curve looks different.
You can keep deluding yourself into thinking Colin was fired for HoT’s issues, but that’s simple not the case. The company and the man themselves have come out and issue individual statements that say otherwise.
Trying to link a false causality to prove a false narrative isn’t healthy for your attempts to prove that HoT failed.
I’m just gonna step in and name 3 things that make it kinda difficult for ANet to “remember” casuals while developing new expansions.
1. there is a definition for casual. BUT: it can be interpreted very widely
2. casuals want to stay casuals, but also be able to play all the content, otherwise they feel like ANet doesn’t “remember” them. but where do we have to draw the line? in hindsight of #1 – it is possible for one “casual” to play T4-Fractals, while another “casual” already considers them as too hard.
3. if ANet balances all their content to fit into the “casual needs”, they will lose a very big part of the community that wants more challenging content.
so maybe it’s time for you “casuals” to step up and dedicate yourself a little more to the game, or accept that there is a huuuge playerbase that wants challenging content, and you won’t be able to play it unless you step up and “git gud”.
I find your arguments highly debatable.
I do not know if there are many people that want to have mostly hard content.
You do neither.The both of us only know for sure that HoT underperformed in certain areas on the income front for Anet, so I am leaning heavily on the assumption that the hardcore playerbase is not as big as you think.
Mind you that I did not say bombed entirely, but it did not fullfil the exceptions.I also find it disturbing that you ask people to step up their game.
Maybe you should relax a little bit instead?
The Mount Everest of one guy is the Ant Hill of another.
Again assumptions. People keep using this word fail when in actuality it didn’t meet predictions. Those are not the same thing. One could not meet a sales prediction several ways one of which includes Over-estimation which is a common place occurrence. That however does not mean the product failed. It could simply mean the product was adequate but there was a market shift(I.E people bored of RPG’s, now playing Moba’s or Shooters).
In fact, it’s pretty safe to say that given the metrics solely displayed by the Quarterly reports that HoT didn’t fail and retained players and kept a stable revenue source throughout its 2 year lifespan.
It’s also safe to say, that people who purchased HoT were not enthralled with some content/models. However, that also is not failing. That’s players overhyping and over estimating their own enjoyment factor.
Im just gonna leave this here for all those people complaining about click syndrome.
You can literally doubleclick anything with the press of a single button and its not a macro. https://support.microsoft.com/en-us/help/14204/windows-7-use-mouse-keys-to-move-mouse-pointer
So today I have been kicked out of a fractal party cause my dps was not maked out, they confirm using dps meter. So now people can use dps meter? So arenanet you change your mind? Can I ask a refund of my entire account cause I clearly remember back a couple year ago dps meter was illegal and thats was one of the reason I started playing this game. To avoid kittens players. If I recall the user agreement speak of this? Did anet change the user agreement without notice or I miss something?
the game is trying to become more WoW clone like I guess. complete with add-ons, 2nd jobs (raiding job after you come home from work), toxicity, hamster wheel gear tiers etc. etc.
I would really like the CEO of A-Net to come and comment on the general game direction, specifically the degredation of its original vision and how it was marketed and sold.
They messed up so many things and alienated the fanbase with Hot. And also Dugeons died for this.
This. They do not need to do anything that will alienate more customers. I cannot get any of the people I know to play MMOs anymore so unless they want an exponential loss in customers they need to address stuff like this.
and demonstrable false.
Dungeons didn’t die. They are still every bit as lucrative as they were pre-HoT. They are even faster to run now than they used to be due to power creep and allow for most players to run whatever they want.
Sadly the people who this would be useful for don’t want to do said content for whatever ill perceived notion of it being bad money cause SW exist.
Most common mistake is standing on top of the “spin 2 win players” (necro/guard/etc).
Take a few steps back and you’ll take less social awkwardness damage. Dodge only the big damage as you can outheal everything else with https://wiki.guildwars2.com/wiki/Blood_Reckoning
Using that properly is pivotal. But done properly you should have no problems with sustain.
It is not that impressive now. They added a lot of different and easy ways to get ascended gear and AR in the last few months. It is not that rare to meet someone with 150 AR and have absolutely no idea how fractals work.
Or in the case of what i ran into yesterday, people stockpiling tears of alba to make up for their inadequate AR and causing groups to suffer because they are in over their head and have no idea how to properly handle fractals.
But 150 AR isn’t some amazing feat, or even difficult. It takes some minor dedication to playing through the content that ironically gives you all you need to progress, yet the general playerbase just wants to skip to the end.
No. I think it’s clear that what the OP really wants is people to agree with him about HoT. He took his own advice and left, but he never got over it and he’s back to argue the merits of it. Has ANet remembered the casuals? Yes. But that doesn’t mean the OP is going to get what he wants.
Are you a preacher by chance ?
Because truer words have never been said.
I second the removal of the gold cost on obby shards, but at an increase to the cost of relics.
Some other things that really really should be there….. The stupid stones used to craft/create the Cat Mini achievement.
For a substantial cost of either pristine or relics or both an Unlimited Universal Fractal Key. Tired of buying keys and as a QOL having one of these after several hundred fractal runs would be nice.
quite literally the last thing i need or want is more exp as a reward.
I’m being serious here. Experience is so stupidly easy to come by its not even a reward.
How many definitions of casual are we up to now ?
and how many are constantly being rejected because #NotMyKindaCasual
Maybe one day, we’ll get features that players have been asking for…..
Like build templates and linkable builds.
It’d be cool if Anet took PoF as the opportunity to just make dps meters a feature in the game (at least being able to see your personal dps like you can in the training room.)
They have the technology, literally, already in the game… Their biggest hold back on not having dps meters for so long was that it promotes a “toxic environment,” but that all went out the window months ago when they said using 3rd party meters no longer violated the ToS anyways.
So, yeah, plz anet, just put them in the game so they can be done right.
Yep literally this. As far as we’re all aware they have the tech, just not a decent UI for it.
While we’re at features that we’d all like Build Templates/Template chat codes, we’re going to the desert it’s time to find this long lost feature in that sand somewhere.
This is why we can’t have nice things (from 3rd parties).
It would be nice if Anet in their infinite generosity developed an in client opt-in system for raids.
I’ve never been one for fast paced, high octane games. Am I playing an RPG or Dance Mania Turbo Crisis? Theres a reason I don’t play arcade style games, I hate them.
Unless you’re panicking there’s nothing fast pace about this fractal.
It’s all slow highly telegraphed attacks that give you upwards of 3 seconds to react. Given the average reaction time of someone ages 18-25 is .25ms you have 12 times the that frame to work in.
And what if he is 50?
I’ll let you know when i’m 50 if i’m 12 times slower than i was at 18-25. I sincerely doubt it unless something drastic happens though.
Either that or some research journal might have the numbers….Im just to lazy to search for it.
I’ve never been one for fast paced, high octane games. Am I playing an RPG or Dance Mania Turbo Crisis? Theres a reason I don’t play arcade style games, I hate them.
Unless you’re panicking there’s nothing fast pace about this fractal.
It’s all slow highly telegraphed attacks that give you upwards of 3 seconds to react. Given the average reaction time of someone ages 18-25 is .25ms you have 12 times the that frame to work in.
If everything in the game can be done solo, at what point in time would you ever look to join a guild & form friends ?
At the point you will think it’s nice to have friends.
Guilds are, and should, be more of a social construct, not exist just for the sake of doing content.
Really then ?
Explain why so many guilds exist solely to do content ?
Why do we have guilds like TTS/TML/SAND/DT etc….Guilds put together to do content….TOGETHER.
Like heck, just because you want a social guild doesn’t mean the guilds that do content aren’t social.
It’s also extremely baffling to think that you clamor for solo content but then whine and complain when you cannot do group stuff. So much for the social part i suppose ?
I’d be nice of them to make challenging group fights in the open world that make use of these things.
Why in the open world?
I just read a comment from a guy in the official feedback thread, complaining about how easy the open world mobs were using his raid setup. Seriously? Are you friggin kidding me? OF COURSE they’re easy when you’re using your raid setup! The more challenging content one plays, the easier it gets. So at some point open world content is going to feel easy, but that’s the way it is supposed to be!
We have raids and fractals and dungeons for challenging group fights – we don’t need them at every corner in the open world.I didn’t say in every corner of the open world. I said, they done a horrible job at maintaining appropriate mob archetypes and relative power scaling.
A Veteran mob should be able to be handled relatively easily by 1 person
A Elite Mob should likely require 1 good person or 2 Average players
A Champion should require 3-4 good players or 5-6 Average playersEvents with all of these should scale appropriately, and Group Dynamic events need to have much better Scaling that isn’t just add more HP.
This is not correct. While dynamic events do scale up, you do not need 3-4 people to fight a champion. Most champions can be soloed. I do not expect this to change.
As for PoF difficulty, I think it was about right. It is not piece of cake easy, but also not a challenge, as open world events are not supposed to be so.
Dear lord… take notice of the word SHOULD. Not Mandates, Not is Required. Should, in an ideal perfectly tuned and balanced open world state.
We are so far from that it’s not even funny right now, and it should change because of one very simple reason. If everything in the game can be done solo, at what point in time would you ever look to join a guild & form friends ?
A vast majority of the people who say X Content is too hard right now are the “Pro as heck” solo guys/gals who get in over their britches. Instead of accepting help and working with a group to get through tougher stuff, be it events, fractals, hero points, dungeons or raids.
Yea no this aint a fix mate the point of a legendary is that its always best in slot.
The chance of getting a Legendary will be so low that 1 in 10 players will ever encounter them in their entire playtime of guild wars 2.
That defeats the entire purpose of the redesigned systems for legendaries in the first place.
Also, at no point has the game just given out a “Random” Legendary to anyone, nor should it start now.
You want a legendary, you should craft one like everyone before you has or dig out that wallet and exchange gems to gold for gen 1 legendaries.
As an addition the proposed solution doesn’t solve the problem of Unids.
The problem most people have with unids is the fact that they contain all rarity types and thus force you to use a system that is designed as a gold sink on a daily cooldown.
There’s several ways to solve this including any of the following….
1) Specific Quality for Unids that matches gear quality (White, Blue, Green, Yellow, Orange)
2) A Right click Identify all option that is independent of the repeatable Renown Hearts
3) Removing Rare (yellow) and above from the Unid System
etc…
If it’s open world, I don’t want to be annoyed. It has to be exciting and rewarding.
This.
I don’t mind challenging content and difficult enemies but there is a place and a time for everything. Open world just isn’t that place.
That’s your perspective but it’s not the design perspective of the game.
The open world has various states of difficulty for a reason. Most things can be solo’d, but there’s a time and a place for grouping up even in Core.
One of the big mistakes they made with HoT was listening to the beta players complaining about how easy the mobs were and thus buffing them all for the release. Beta players are a minority and tend to be from the harder-core end of the player spectrum. Open-world needs to cater mostly for average players: no elite spec, probably a mix of exotic and ascended armour, less than optimum build etc.
That doesn’t mean events should be faceroll easy and soloable when labeled as Group events though and this is where even in HoT & Core it falls short.
Group events with differing mob types/scaling should pull together various sizes and types of players and still be able to maintain the feeling that if not for the people around you the task would have been nigh impossible. Hence the group part.
I’d be nice of them to make challenging group fights in the open world that make use of these things.
Why in the open world?
I just read a comment from a guy in the official feedback thread, complaining about how easy the open world mobs were using his raid setup. Seriously? Are you friggin kidding me? OF COURSE they’re easy when you’re using your raid setup! The more challenging content one plays, the easier it gets. So at some point open world content is going to feel easy, but that’s the way it is supposed to be!
We have raids and fractals and dungeons for challenging group fights – we don’t need them at every corner in the open world.
I didn’t say in every corner of the open world. I said, they done a horrible job at maintaining appropriate mob archetypes and relative power scaling.
A Veteran mob should be able to be handled relatively easily by 1 person
A Elite Mob should likely require 1 good person or 2 Average players
A Champion should require 3-4 good players or 5-6 Average players
Events with all of these should scale appropriately, and Group Dynamic events need to have much better Scaling that isn’t just add more HP.
Jeez … if you want raid difficulty mobs, go play raids. This is open world. Open world mobs aren’t supposed to be hard.
There was a point in time where champion, veteran and elite meant something from mobs.
Now it just means more stats, more HP and potentially 3-6 more levels than a player can have.
I’d be nice of them to make challenging group fights in the open world that make use of these things. The bounties are a step in the right direction, but also have their own issues.
Here’s my suggestion, dont worry its not as bad.
There will be hardcore and normal. Hardcore is the usual 10 man. Normal is 20 man raids.
Normal raids only consists two bosses, which will not lead to the final boss, you have to play hardcore for that. Want to fight Sabetha or Xera? gotta git gud and get into hardcore. However, all mechanics and difficulty will be the same, it will be the same outcome if you don’t do certain mechanics that will result in a wipe.
Normal raids can have 20 people into the raid. and rewards will only be given out after you clear both two bosses. for example, you have to kill both VG and Gorserval to get 1 LI and some magnetite shards, so that they can gear their ascended stuff before getting into hardcore and thats it. You wont get to progress anymore. It also allows people who done their hardcore raid to get into normal raids for extra LI.
To encourage players git gud for hardcore, new layers will be given a “newbie” buff for bosses they never cleared before in hardcore mode. Upon a clear, everyone in squad will get an extra LI as a token of appreciation guiding new raiders.
Or they could just join the current raids and do those as we have no reason to lower difficulty what so ever.
With the current barrier of LI requirement? Not likely unless you join a raiding guild that offers training. The “just join” mentality is severely contradicting what the raid community looks like in LFG. “make your own training squad” is nothing more but bullkitten.
Like I said, my suggestion simply offers a win-win situation, a difficulty that retains intact, but with more people to run with. In addition, the last boss content is cut to motivate/tease them for harder content. Gives the incentive for raiding veteran to roll with them for that extra 1 LI.
The “newbie” boon is also a good addition and worked well with other MMOs. Anyone going against this is contradicting themselves to keep “newbies” away from our sekrit club raids.
What LI barrier, you mean that artificial thing set by groups ?
That thing you can just as equally ignore by creating your own groups. Yeah, i see no issue here.
The last thing raids needs is multiple modes. It kills raiding for everyone as there’s never a point in time to do anything other than the path of least resistance.
Here’s my suggestion, dont worry its not as bad.
There will be hardcore and normal. Hardcore is the usual 10 man. Normal is 20 man raids.
Normal raids only consists two bosses, which will not lead to the final boss, you have to play hardcore for that. Want to fight Sabetha or Xera? gotta git gud and get into hardcore. However, all mechanics and difficulty will be the same, it will be the same outcome if you don’t do certain mechanics that will result in a wipe.
Normal raids can have 20 people into the raid. and rewards will only be given out after you clear both two bosses. for example, you have to kill both VG and Gorserval to get 1 LI and some magnetite shards, so that they can gear their ascended stuff before getting into hardcore and thats it. You wont get to progress anymore. It also allows people who done their hardcore raid to get into normal raids for extra LI.
To encourage players git gud for hardcore, new layers will be given a “newbie” buff for bosses they never cleared before in hardcore mode. Upon a clear, everyone in squad will get an extra LI as a token of appreciation guiding new raiders.
Or they could just join the current raids and do those as we have no reason to lower difficulty what so ever.
If Firebrand takes over Quickness, you’d still bring a DPS Chronomancer for permanent Alacrity, and if you have a Chronomancer then it makes sense for it to tank due to its immense damage mitigation. That said, depending on what kind of DPS a condition Scourge is able to deal, it’s entirely possible it could use its excessive barrier mechanic to serve as an ideal tank as well.
That being said keep in mind that the new raids will be designed without Chrono, since you can play PoF without HoT, so cant really require a HOT build for a POF raid. The new elites can be used backwards, in our current raids I am sure but doubt that they would design fights with Chrono, Druid and others in mind for the new ones else that would be requiring everyone to own HOT as well, which isn’t the case.
That’s not how design works.
They will design the best case fight they can regardless of “specs”.
What becomes meta is a matter of what’s the most efficient. Chrono is simply the most efficient tank. Until something drastic unseats it, or the encounter doesn’t have a traditional tank you’ll still have at least 1.
If that means players ultimately have to invest in HoT, then oh well. More revenue for Anet.
HoT failed ?
Coulda fooled me with the pre-sales/sales numbers of just the expansion and the ever steady gemstore purchases.
So, the CEO, what, lied?
Further, the failure was precisely because of the presale numbers. Those players spent their money, and expected something. But, they were given something very different from that expectation. They were burned, and that cost the company a great deal of player good will. ANet and NCSoft knew that this would prevent many sales of the second expansion. (Which it has, as is witnessed right here in this thread.)
That’s almost certainly the reason we got a preview. They simply cannot afford another HoT.
Show me anywhere where Mo said HoT failed.
I’ll wait for it.
Additionally horrible logic, we got a demo weekend for literally the same reason we had a HoT beta weekend. Hype. Literally as simple as that, hype generates sales, just as it did for HoT.
The only people who legit think HoT failed are the same people who misunderstand the quaterly reports and look at a less than 1% decrease in Gemstore sales as a statement for how the game is currently running.
HOT didn’t fail, the Players DID!
This is false. By the statement of the CEO and the financial beating the company took, HoT was a total disaster. There really is no grounds for saying it didn’t fail.
Now, you are correct that the player’s failed. But, not the way you are thinking it. HoT failed BECAUSE the majority of the players failed … to find it enjoyable.
HoT failed ?
Coulda fooled me with the pre-sales/sales numbers of just the expansion and the ever steady gemstore purchases.
You’ve spent much of this thread telling others that they don’t have a voice because they don’t meet your definition of casual. So yes, yes you did.
He never said anything like that.
He quite literally did.
He even told people their opinions, don’t matter because they aren’t his viewpoints.
No elite specs in PvE was bad for a preview window.
The D3 (Diablo 3) “Elites” (Bounties) were cool, except when….certain combos appeared. Like Shadowstepping & Melee only. (Fix this)