My personal favorite are skills that have “hidden” effects.
Take Whirlwind for example – While in whirlwind you evade attacks. Why this isn’t on the tool tip is beyond me.
Or Skills that have “Unlisted Combo Fields” Elixir R comes to mind.
I’m still not understanding why this is a “living story” and why I should care for it.
It’s living in the sense that it’s changing without any “update”. That is to say while on the surface it may appear you’re progressing it, but in actuality its just a time activated computer script.
I’m glad the world is changing however, i’d rather it change in a more one-time event fashion than a slow rolling script.
The Core of Mount Malestrom….
What don’t look at me funny, just giving him a taste of one potential outcome, it may not all be sunshines and rainbows.
No thanks.
Give me other reasons to use karma, not that i have a “over abundance” but i’d like more options to use it… Say like converting it into guild influence.
The only path that is absurd is 3, and that’s mainly due to the NPC hardcore derping if you “interrupt” rumblisk at all.
Edit for clarity: Interrupting Rumblisk doesnt stop cave-in (bug) and causes the NPC to never react the rest of the fight (bug).
(edited by TexZero.7910)
Seems to be working fine…
I’ve been farming the past few days and been doing well with MF.
I’d much rather a one on one off with the off month focusing on fixing existing issues.
We dont really need new content each month, but bug fixes/hotfixes are always welcome
Eh okay.
Not going to do by paths cause that’d be insane but.
Arah
CoE
CM
SE
HoTW cause i hate underwater combat
AC too buggy
CoF if only for being exploded alot
TA Perm poison spam isnt fun
noticed i read the title wrong edited, had to relist them.
These are solely my opinion based on not speed running. Haven’t run Arah post patch due to the event chain being bugged on my server so i cannot tell if its worse with the changes to Risen or not.
(edited by TexZero.7910)
Currently the only grind i have is self imposed. That being said it’s mild. I suppose if i was grinding towards a Legendary or Ascended i might have gone insane already but that’s not much current objective. That being said some of the recipes are bad because of the rate of acquisition of the materials used to make them and that needs to be looked into.
Story or Explorable ?
Not sure if this is replicatable but
using the look behind feature + whirlwind causes your battle perspective to be inverted for movement.
Foward = Backward and vice versa
Left = Right and vice versa
This will persist until death as far as i know. happened to die by falling off a cliff at that point so not sure how persistent the actual issue is.
I didn’t realize this was a discussion.
It doesn’t belong in a game that is not about gear.
/end discussion
I didn’t realize only your thoughts mattered in a group discussion. Matter of fact, that’s not a discussion.
It can be implemented in this game as laid out by others in non-intrusive ways.
In fact the best suggestion i’ve seen was to show only the name sans prefixes and stats so people can get an idea for how to create an aesthetically pleasing gearset for themselves which is the point of this game considering the vast majority of it is cosmetic(s)
/not end of thread or discussion
You do realize its post like yours here that discourage people who do PvE from entering WvW because you all just look down on them as lesser players right ?
Heaven forbid different strokes, for different folks.
It would be like me saying all WvW has going for it is mindless Zerging, which is why people of a hive mind like yourself do it. Bad bad logic and a bad way of trying to pull you out of WvW.
People wouldn’t be guesting as heavily if Anet didn’t impose a limitation that’s counter intuitive to it’s own design of being rewarded for your actions.
not sure if serious or expecting pun about how he’s blazin’
I don’t know if someone has said this before, but here’s what I want:
Style inspection only.
This with the ability to toggle please.
I dont care so long as its user controlled
Let the player have an option for their gears to be inspected by others.
If they dont care what others see in their gear then they can leave it on, if they do they can toggle it off.
Or you can go even further in depth and have it limited to certain users / groups. IE only guild members can inspect you, only friends or some combination of this and the previous.
The warriors who are complaining about this arent warriors, they are derps and should be ignored.
They believe in nothing was wrong with Glasscannon Facetanking. That should give you insight into how they believe the game should be balanced or in their cases not balanced.
Where I live we have passion vines all over our fence and every fruit was first a flower. Having harvested soo many fruits on karka island, I figure it’s perpetually late in the season.
Touché.
No valid argument here since it is your area of expertise, what with having a Greenthumb and all.
Could be.
I know i’ve seen a few NPC’s like that as well.
Certainly doesn’t feel like a noticeable increase.
Ran through the zone twice today, Once on my warrior, Once on my Engineer…. Tons of Passion Fruit, 0 Flowers.
i was going to run it twice today on my characters as well just to get more data.
All this warrior is boring stuff, is bull.
Be a MAN!
Zombie Rurik again!
It is difficult.
On a scale of 0-10 its a 1 … Meaning it has a challenge, you just dont feel it.
But keep complaining and they will bring back BW1 DE scaling where the mobs literally 1 shot everyone and have a billion health.
A pinata is useless to you once cracked anyway…. just like these bosses.
I dont see a problem with a guaranteed item from them, especially considering how easy it was to get boned prior to this update.
’Cause i loved getting nothing but medallions and jewels from chest /sarcasm
just give us 1000 item stack slots in “Materials” storage for dungeon tokens….
Solves a ton of issues
That is not possible, you don’t have any access to any boons, the only way you can do that is if there IS a guardian with you giving you those boons.
No, You cant do it.
Stop mistaking your bad playing for that of someone whose obviously more skilled than you.
You never will be able to do it till you actually stop complaining and go learn to play without gimmicks.
Yes, it is totally baseless that I have played both and know from first hand experience. Completely baseless.
Zerkers don’t have to “die fast”… you even said they can be played without the food buff (to try to win one of your points). But then apparently they all just die – no DPS for your other point. Just more double speak.
Again, as I have said, the food nerf is not without repercussions… and those repercussions are not limited to the people donating the food items for the good of their party.
You’re right i did say they can. The bad warriors complaining that this is a nerf, can’t. It’s that simple. A good Zerker can survive and they dont go “LAWL Whirlwind into danger, Hundred Blades, Die”
Those complaining this is a nerf ARENT GOOD WARRIORS.
Done addressing the sheer amount of herpderping in this thread though, may your tears do something productive.
Okay, so you admit multiple viable builds, you just dont like taking killshot to dungeons ?
Sounds like a user problem to me. I’ve personally used Killshot in dungeons with no issues. It works just fine.
Coming from a person that considers a healing build to out-DPS a DPS build when played by a good player, this means nothing to me. I know a rifle isn’t going to do much in a high level fractal with dredge spawning all over. And killshot is going to be pretty fun in that mess – I suppose you have perma-stability?
Running a Condi warrior in dungeons suddenly isn’t viable ? Guess you cant replace your utility skills and traits to be less defensive … oh wait i just said you could if you build around that fact.
Condition builds in dungeons are limited to stacking 25 bleeds… meaning a Warrior that goes condition is just going to butt heads with someone else. Besides you were talking about heal-shout again… yeah we know you can do that.
Considering you all like to talk about how meta it is to have 4 warriors and a mesmer… you all really aren’t optimizing your damage output if you have 4 raw dps and 1 support when you could have 3 raw dps warriors, 1 condi, and 1 support. Things would burn even faster.
Sorry, how exactly is a single mention of 4 warrior/1 mesmer translated into “all I like to talk about”?
Again comes down to your QQ and inability to adapt.
But its okay keep doing your metasheeping mindsets.
Do keep up with your personal attacks to hide your lack of productive things to say. Ironic that you put people down about having metasheeping mindsets when you go on and on about the heal-shout meta.
Heal shout works
Other builds work
Shockingly this is what i’ve been saying.
You asked if heal shout is currently OP, i said yes.
You then go on to talk about 4 warrior 1 mes… last i checked 4 zerker warriors + 1 mes doesnt = bleed fest.
Also Burning… Warriors can do it just fine.
There’s plenty of viable warrior builds you and your little buddy are just too set up in 1 build to rule them all mindset to do them all.
As for high level fractal runs, yes it does work. All it takes is 1 guardian oh shocking its not a mesmer… to ball them while you snipe from the back lines piercing everything.
But its okay, keep on throwing out your baseless talk about how you played a zerker and a shout heal and couldn’t realize that shout heal lives longer than zerker thus significantly out DPS’s them. Here’s a hint for you, Dead people deal no DPS. Zerkers die fast you do the math on how that works.
I’d say the did nerf the wrong build. But that would be admitting a build was nerfed, which it wasn’t. A consumeable that allowed a gimmick to exist got nerfed. Not an entire build. A Good Zerker can still do work post patch, they just aren’t as durable.
What are you saying? It allowed a gimmick to exist, but no it still exists and isn’t a gimmick? Double-speak more please.
For the record, Soliders gear + runes is blatantly broken for warrior combined with shout heal.
That isnt to say there aren’t more broken things. Running a Killshot warrior is equally as broken. 1200 range snare followed up by a 20k+ crit ? Yep balanced.
Running a shouts heal condi warrior with Sword / Axe + Shamans Gear … Equally as comical and Just as broken. Always heal never die, watch your target burn / bleed constantly.
But its okay everyone keep thinking there’s only 1 viable build, and arena net just nerfed your only options!
Ohwait…. they didn’t.
Nice… you keep talking about shout-heal in different forms. Oh and killshot is not a dungeon build… that is where there is concern.
Okay, so you admit multiple viable builds, you just dont like taking killshot to dungeons ?
Sounds like a user problem to me. I’ve personally used Killshot in dungeons with no issues. It works just fine.
Running a Condi warrior in dungeons suddenly isn’t viable ? Guess you cant replace your utility skills and traits to be less defensive … oh wait i just said you could if you build around that fact.
Again comes down to your QQ and inability to adapt.
Considering you all like to talk about how meta it is to have 4 warriors and a mesmer… you all really aren’t optimizing your damage output if you have 4 raw dps and 1 support when you could have 3 raw dps warriors, 1 condi, and 1 support. Things would burn even faster.
But its okay keep doing your metasheeping mindsets.
Yeah, you know i dont see it…I can cleanse a condition every shout, have 3 shouts. I can Heal for 50% of my HP every ~30 seconds. If i need a quick heal i can shout once again on roughly ~20sec cooldowns and get healed for ~1.5khp
So really what’s the problem ?
Right, there is ONE build that works… what could be the problem?
I dont need the gimmick of food to be stupidly tanky and survive burst. I can still do all of this with a Greatsword, and guess what because i dont have to worry about DPS’ing from the floor ever. I put out more sustained DPS than any Zerker warrior, who basically falls on their face when blinked at.
OK, having used a Warrior with both a “heal-shout” and a “zerker” build, I have to say you are delusional if you think “heal-shout” is putting out more sustained DPS than a skilled zerker warrior. And actually if everything you claim were true, is seems like “the problem” would be that they nerfed the wrong build… LOL
I’d say the did nerf the wrong build. But that would be admitting a build was nerfed, which it wasn’t. A consumeable that allowed a gimmick to exist got nerfed. Not an entire build. A Good Zerker can still do work post patch, they just aren’t as durable.
For the record, Soliders gear + runes is blatantly broken for warrior combined with shout heal.
That isnt to say there aren’t more broken things. Running a Killshot warrior is equally as broken. 1200 range snare followed up by a 20k+ crit ? Yep balanced.
Running a shouts heal condi warrior with Sword / Axe + Shamans Gear … Equally as comical and Just as broken. Always heal never die, watch your target burn / bleed constantly.
But its okay everyone keep thinking there’s only 1 viable build, and arena net just nerfed your only options!
Ohwait…. they didn’t.
Yes, because everyone wants to play cookiee cutter shout warrior.
I thought we had traits for a reason… perhaps for other playstyles… Guess not!
Because reading is hard right ?
Ignore the fact that i mentioned a rifle build
Oh i know you just dont like heal shout i get it… Maybe find a new build for your “play style” that doesn’t rely on gimmicks. Guess that’s not going to happen.I mean its not like you cant Run a Burn warrior with Axe / Shield + Longbow and go something like 30arms / 30 Tactics / 10 Discipline right ?
No that would be impossible… Heaven forbid you actually do some min/maxing and create an optimal set to match that.
If you want to call people out on cookie cutter builds, id suggest you stop complaining and go make a functioning build. As i stated I’ve come up with various builds for warrior, both melee and ranged. Warrior is by far the most versatile with build paths than any other class.
I am glad and I love your idea for the new Warrior, I love how to be viable we must now all put 30 points into the Vitality Tree.
That sounds like good balance to me.
Never said you had too, again i was pointing out A BUILD. Not the build… But then again bad warrior with no reading comprehension being bad.
Here since the build you specifically want is obviously this
30 str / 20 arms / 20 discipline – Go whatever the heck you want, build glass cannon for all i care. Just dont call yourself a tank, also enjoy dirtnapping a lot.
Or you can use that same build – Equip some Soliders gear, get some zerkers jewlery and do the same stuff your doing now, minus the complaining and dying.
Yeah, you know i dont see it…I can cleanse a condition every shout, have 3 shouts. I can Heal for 50% of my HP every ~30 seconds. If i need a quick heal i can shout once again on roughly ~20sec cooldowns and get healed for ~1.5khp
So really what’s the problem ?
Right, there is ONE build that works… what could be the problem?
I dont need the gimmick of food to be stupidly tanky and survive burst. I can still do all of this with a Greatsword, and guess what because i dont have to worry about DPS’ing from the floor ever. I put out more sustained DPS than any Zerker warrior, who basically falls on their face when blinked at.
OK, having used a Warrior with both a “heal-shout” and a “zerker” build, I have to say you are delusional if you think “heal-shout” is putting out more sustained DPS than a skilled zerker warrior. And actually if everything you claim were true, is seems like “the problem” would be that they nerfed the wrong build… LOL
I’d say the did nerf the wrong build. But that would be admitting a build was nerfed, which it wasn’t. A consumeable that allowed a gimmick to exist got nerfed. Not an entire build. A Good Zerker can still do work post patch, they just aren’t as durable.
For the record, Soliders gear + runes is blatantly broken for warrior combined with shout heal.
That isnt to say there aren’t more broken things. Running a Killshot warrior is equally as broken. 1200 range snare followed up by a 20k+ crit ? Yep balanced.
Running a shouts heal condi warrior with Sword / Axe + Shamans Gear … Equally as comical and Just as broken. Always heal never die, watch your target burn / bleed constantly.
But its okay everyone keep thinking there’s only 1 viable build, and arena net just nerfed your only options!
Ohwait…. they didn’t.
Yes, because everyone wants to play cookiee cutter shout warrior.
I thought we had traits for a reason… perhaps for other playstyles… Guess not!
Because reading is hard right ?
Ignore the fact that i mentioned a rifle build
Oh i know you just dont like heal shout i get it… Maybe find a new build for your “play style” that doesn’t rely on gimmicks. Guess that’s not going to happen.
I mean its not like you cant Run a Burn warrior with Axe / Shield + Longbow and go something like 30arms / 30 Tactics / 10 Discipline right ?
No that would be impossible… Heaven forbid you actually do some min/maxing and create an optimal set to match that.
If you want to call people out on cookie cutter builds, id suggest you stop complaining and go make a functioning build. As i stated I’ve come up with various builds for warrior, both melee and ranged. Warrior is by far the most versatile with build paths than any other class.
No your right your opinions are valid as long as you can back them up to a point.
An opinion by its very nature can neither be valid or invalid. That is left for truths which are determined by data acquired or testing of some means neither of which can be done currently.
Yeah, you know i dont see it…I can cleanse a condition every shout, have 3 shouts. I can Heal for 50% of my HP every ~30 seconds. If i need a quick heal i can shout once again on roughly ~20sec cooldowns and get healed for ~1.5khp
So really what’s the problem ?
Right, there is ONE build that works… what could be the problem?
I dont need the gimmick of food to be stupidly tanky and survive burst. I can still do all of this with a Greatsword, and guess what because i dont have to worry about DPS’ing from the floor ever. I put out more sustained DPS than any Zerker warrior, who basically falls on their face when blinked at.
OK, having used a Warrior with both a “heal-shout” and a “zerker” build, I have to say you are delusional if you think “heal-shout” is putting out more sustained DPS than a skilled zerker warrior. And actually if everything you claim were true, is seems like “the problem” would be that they nerfed the wrong build… LOL
I’d say the did nerf the wrong build. But that would be admitting a build was nerfed, which it wasn’t. A consumeable that allowed a gimmick to exist got nerfed. Not an entire build. A Good Zerker can still do work post patch, they just aren’t as durable.
For the record, Soliders gear + runes is blatantly broken for warrior combined with shout heal.
That isnt to say there aren’t more broken things. Running a Killshot warrior is equally as broken. 1200 range snare followed up by a 20k+ crit ? Yep balanced.
Running a shouts heal condi warrior with Sword / Axe + Shamans Gear … Equally as comical and Just as broken. Always heal never die, watch your target burn / bleed constantly.
But its okay everyone keep thinking there’s only 1 viable build, and arena net just nerfed your only options!
Ohwait…. they didn’t.
Sorry, but i’m done speaking to you, your post alone shows how you are, you should just return to other games. (like wow.
) Where everything is carbon copy and nobody is different.
Good joke. I can’t help it Arena Net actually fleshed out more viable builds than you can comprehend but are too unwilling to do 10-20 minutes of theory crafting to test. Believe it or not, the build i showed you isnt the only build i use on my warrior. I have several other Melee based builds that work and dont require gimmicks. What they do require is a brain and that sadly is what separates good players, from mediocre ones. If you don’t want to put in the time and effort you will never improve or get better, that has nothing to do any class balance arena net does.
Never once needed that food for my warrior.
already sub-par classes
Hurrrrrrrr.
So what do you deem sub par, considering the thread was moaning about how this directly nerfed warrior.
Let me guess, Ranger ?
You were misreading me I think. I wasn’t getting at warriors being somehow nerfed by this, I was explaining why people would be/are angry at the changes. Their hamfisted approach affects warriors much less than, say, an Engineer who relies on many fast hits with Flamethrower to keep his health up. That is, a rather squishy class that is forced into melee range.
Engies are every bit as good at PvE and not nearly as squishy as people want to believe. Then again most people love to do all the damages and none of the tactical positioning.
Again havent had a need for food on my Engie either… Also theirs really no need to get in melee range with them considering grenade kit is amazing and out ranges rifles.
Grenades, huh? So, that one build everyone uses because its the least bad. Great design right there. No problems whatsoever.
Never stated its the only build, just said its a build that lets them stay safe from melee range. The have a few decent melee range builds. Mostly revolving around bombs / elixirs to keep up boons. Essentially it turns them into the Engie version of D&D Ele with a bit less upfront spike but more utility.
Except this food really didn’t effect those builds that much, it mostly effected Melee Warriors/Thieves more then anyone else because of there high hit-rate attacks and the fact they “have” to be in melee most of the time.
Yeah, the people taking 12 stacks of bleeds and constant almost one-shot aoes.
Yeah, you know i dont see it…I can cleanse a condition every shout, have 3 shouts. I can Heal for 50% of my HP every ~30 seconds. If i need a quick heal i can shout once again on roughly ~20sec cooldowns and get healed for ~1.5khp
So really what’s the problem ?
I dont need the gimmick of food to be stupidly tanky and survive burst. I can still do all of this with a Greatsword, and guess what because i dont have to worry about DPS’ing from the floor ever. I put out more sustained DPS than any Zerker warrior, who basically falls on their face when blinked at.
Shouts have had there cool-downs increased to 250 seconds from 25.
Your build is no longer viable.
That is “nice” but I don’t care about your build, I care about mine, and its not there anymore.
I then replace it with banners / stances which can perform the same role.
Notice the difference between you, and me ?
You complain, I adapt.
You abuse mechanics, i don’t.It’s not a issue of underpowered warrior, it’s an issue of the player being stubborn.
Might as well role Guardian or Elementalist then.
Or you could still play warrior as they are perfectly fine.
But i think you’re that kind of guy who rather than work at being better will just shift into the “new OP” and then complain again when that gets nerfed.I was a Knight’s Warrior, I didn’t have much DPS but I could tank with my group with Shield/Axe, now I cannot.
My Defense Tree has almost no boons like other classes get, I don’t get Protection or Regeneration, so I can’t take heavy hits, my only option was the food, and it worked because my attacks hit hard and fast, which other classes don’t.
I got nerfed bad, sorry to say this, but it wasn’t even called for.
http://wiki.guildwars2.com/wiki/Item_nomenclature#Triple_attribute
There’s far better tanking stats than knight’s… Especially for Shield / Axe. Why dont you read that for a bit and realize where you went wrong.
Nevermind that, walking contradiction spotted in post after your edit.
paraphrasing this “Lawl guize watch me tank, i built dps and no survivability to do it”
And you wonder what’s going wrong ?
Toughness is practically useless without HP to back it. So to call yourself a “Tank” is a disservices to those people who are carrying you hard.
(edited by TexZero.7910)
Never once needed that food for my warrior.
already sub-par classes
Hurrrrrrrr.
So what do you deem sub par, considering the thread was moaning about how this directly nerfed warrior.
Let me guess, Ranger ?
You were misreading me I think. I wasn’t getting at warriors being somehow nerfed by this, I was explaining why people would be/are angry at the changes. Their hamfisted approach affects warriors much less than, say, an Engineer who relies on many fast hits with Flamethrower to keep his health up. That is, a rather squishy class that is forced into melee range.
Engies are every bit as good at PvE and not nearly as squishy as people want to believe. Then again most people love to do all the damages and none of the tactical positioning.
Again havent had a need for food on my Engie either… Also theirs really no need to get in melee range with them considering grenade kit is amazing and out ranges rifles.
Grenades, huh? So, that one build everyone uses because its the least bad. Great design right there. No problems whatsoever.
Never stated its the only build, just said its a build that lets them stay safe from melee range. The have a few decent melee range builds. Mostly revolving around bombs / elixirs to keep up boons. Essentially it turns them into the Engie version of D&D Ele with a bit less upfront spike but more utility.
Except this food really didn’t effect those builds that much, it mostly effected Melee Warriors/Thieves more then anyone else because of there high hit-rate attacks and the fact they “have” to be in melee most of the time.
Yeah, the people taking 12 stacks of bleeds and constant almost one-shot aoes.
Yeah, you know i dont see it…I can cleanse a condition every shout, have 3 shouts. I can Heal for 50% of my HP every ~30 seconds. If i need a quick heal i can shout once again on roughly ~20sec cooldowns and get healed for ~1.5khp
So really what’s the problem ?
I dont need the gimmick of food to be stupidly tanky and survive burst. I can still do all of this with a Greatsword, and guess what because i dont have to worry about DPS’ing from the floor ever. I put out more sustained DPS than any Zerker warrior, who basically falls on their face when blinked at.
Shouts have had there cool-downs increased to 250 seconds from 25.
Your build is no longer viable.
That is “nice” but I don’t care about your build, I care about mine, and its not there anymore.
I then replace it with banners / stances which can perform the same role.
Notice the difference between you, and me ?
You complain, I adapt.
You abuse mechanics, i don’t.It’s not a issue of underpowered warrior, it’s an issue of the player being stubborn.
Might as well role Guardian or Elementalist then.
Or you could still play warrior as they are perfectly fine.
But i think you’re that kind of guy who rather than work at being better will just shift into the “new OP” and then complain again when that gets nerfed.
Never once needed that food for my warrior.
already sub-par classes
Hurrrrrrrr.
So what do you deem sub par, considering the thread was moaning about how this directly nerfed warrior.
Let me guess, Ranger ?
You were misreading me I think. I wasn’t getting at warriors being somehow nerfed by this, I was explaining why people would be/are angry at the changes. Their hamfisted approach affects warriors much less than, say, an Engineer who relies on many fast hits with Flamethrower to keep his health up. That is, a rather squishy class that is forced into melee range.
Engies are every bit as good at PvE and not nearly as squishy as people want to believe. Then again most people love to do all the damages and none of the tactical positioning.
Again havent had a need for food on my Engie either… Also theirs really no need to get in melee range with them considering grenade kit is amazing and out ranges rifles.
Grenades, huh? So, that one build everyone uses because its the least bad. Great design right there. No problems whatsoever.
Never stated its the only build, just said its a build that lets them stay safe from melee range. The have a few decent melee range builds. Mostly revolving around bombs / elixirs to keep up boons. Essentially it turns them into the Engie version of D&D Ele with a bit less upfront spike but more utility.
Except this food really didn’t effect those builds that much, it mostly effected Melee Warriors/Thieves more then anyone else because of there high hit-rate attacks and the fact they “have” to be in melee most of the time.
Yeah, the people taking 12 stacks of bleeds and constant almost one-shot aoes.
Yeah, you know i dont see it…I can cleanse a condition every shout, have 3 shouts. I can Heal for 50% of my HP every ~30 seconds. If i need a quick heal i can shout once again on roughly ~20sec cooldowns and get healed for ~1.5khp
So really what’s the problem ?
I dont need the gimmick of food to be stupidly tanky and survive burst. I can still do all of this with a Greatsword, and guess what because i dont have to worry about DPS’ing from the floor ever. I put out more sustained DPS than any Zerker warrior, who basically falls on their face when blinked at.
Shouts have had there cool-downs increased to 250 seconds from 25.
Your build is no longer viable.
That is “nice” but I don’t care about your build, I care about mine, and its not there anymore.
I then replace it with banners / stances which can perform the same role.
Notice the difference between you, and me ?
You complain, I adapt.
You abuse mechanics, i don’t.
It’s not a issue of underpowered warrior, it’s an issue of the player being stubborn.
Never once needed that food for my warrior.
already sub-par classes
Hurrrrrrrr.
So what do you deem sub par, considering the thread was moaning about how this directly nerfed warrior.
Let me guess, Ranger ?
You were misreading me I think. I wasn’t getting at warriors being somehow nerfed by this, I was explaining why people would be/are angry at the changes. Their hamfisted approach affects warriors much less than, say, an Engineer who relies on many fast hits with Flamethrower to keep his health up. That is, a rather squishy class that is forced into melee range.
Engies are every bit as good at PvE and not nearly as squishy as people want to believe. Then again most people love to do all the damages and none of the tactical positioning.
Again havent had a need for food on my Engie either… Also theirs really no need to get in melee range with them considering grenade kit is amazing and out ranges rifles.
Grenades, huh? So, that one build everyone uses because its the least bad. Great design right there. No problems whatsoever.
Never stated its the only build, just said its a build that lets them stay safe from melee range. The have a few decent melee range builds. Mostly revolving around bombs / elixirs to keep up boons. Essentially it turns them into the Engie version of D&D Ele with a bit less upfront spike but more utility.
Except this food really didn’t effect those builds that much, it mostly effected Melee Warriors/Thieves more then anyone else because of there high hit-rate attacks and the fact they “have” to be in melee most of the time.
Yeah, the people taking 12 stacks of bleeds and constant almost one-shot aoes.
Yeah, you know i dont see it…I can cleanse a condition every shout, have 3 shouts. I can Heal for 50% of my HP every ~30 seconds. If i need a quick heal i can shout once again on roughly ~20sec cooldowns and get healed for ~1.5khp
So really what’s the problem ?
I dont need the gimmick of food to be stupidly tanky and survive burst. I can still do all of this with a Greatsword, and guess what because i dont have to worry about DPS’ing from the floor ever. I put out more sustained DPS than any Zerker warrior, who basically falls on their face when blinked at.
(edited by TexZero.7910)
Never once needed that food for my warrior.
already sub-par classes
Hurrrrrrrr.
So what do you deem sub par, considering the thread was moaning about how this directly nerfed warrior.
Let me guess, Ranger ?
You were misreading me I think. I wasn’t getting at warriors being somehow nerfed by this, I was explaining why people would be/are angry at the changes. Their hamfisted approach affects warriors much less than, say, an Engineer who relies on many fast hits with Flamethrower to keep his health up. That is, a rather squishy class that is forced into melee range.
Engies are every bit as good at PvE and not nearly as squishy as people want to believe. Then again most people love to do all the damages and none of the tactical positioning.
Again havent had a need for food on my Engie either… Also theirs really no need to get in melee range with them considering grenade kit is amazing and out ranges rifles.
Grenades, huh? So, that one build everyone uses because its the least bad. Great design right there. No problems whatsoever.
Never stated its the only build, just said its a build that lets them stay safe from melee range. The have a few decent melee range builds. Mostly revolving around bombs / elixirs to keep up boons. Essentially it turns them into the Engie version of D&D Ele with a bit less upfront spike but more utility.
Never once needed that food for my warrior.
already sub-par classes
Hurrrrrrrr.
So what do you deem sub par, considering the thread was moaning about how this directly nerfed warrior.
Let me guess, Ranger ?
You were misreading me I think. I wasn’t getting at warriors being somehow nerfed by this, I was explaining why people would be/are angry at the changes. Their hamfisted approach affects warriors much less than, say, an Engineer who relies on many fast hits with Flamethrower to keep his health up. That is, a rather squishy class that is forced into melee range.
Engies are every bit as good at PvE and not nearly as squishy as people want to believe. Then again most people love to do all the damages and none of the tactical positioning.
Again havent had a need for food on my Engie either… Also theirs really no need to get in melee range with them considering grenade kit is amazing and out ranges rifles.
Never once needed that food for my warrior.
already sub-par classes
Hurrrrrrrr.
So what do you deem sub par, considering the thread was moaning about how this directly nerfed warrior.
Let me guess, Ranger ?
You know, you don’t even need food right ?
Like seriously, I’ve never had an issue on my warrior. Try actually building and not relying on gimmicks.
im not saying i rely(ed) on it i just used them when we didnt have a guardian or elementalist in our dungeon parties to help my survival.
I dont use them for everyday orr farming or anything.
And I’m saying i haven’t touched them at all. Not for dungeons, WvW, or Fractals. They aren’t even remotely needed.
Relying on food THIS powerful, and ANY of you expected it to NOT be fixed?
Fixed? Sure. It was too powerful, no arguing that. Fixes at the expense of already sub-par classes however with no feasible alternative…
There’s plenty of feasible alternatives. People are just being irrational.
Never once needed that food for my warrior. 30k HP 3.2k Armor say what about melee now ?
Warriors can’t survive now? Really?
I believe that is an overstatement and maybe a certain niche of warriors (full zerker warriors) will have a harder time surviving but certainly not all warriors as a whole.
Yes, yes we will. Warrior sustain is horrible. Getting hit by random cleave from melee mobs will be a lot worse.
I guess warriors have to all go rifle now, Melee will be horrible without the sustain they had before.
Or they could….you know….wear some toughness gear. Guess us Guardians will just have to carry warriors more than ever. (Note, Sarcasm meters should be blowing up now.)
I’m wearing Knight’s.
All the Toughness/Vitality in the world will not help you as a Warrior because you do not have the awesome sustain of a Guardian.
Ahahahaha
Do you even Warrior bro ?
Shouts heal + Soliders set…. look it up.
We have amazing sustain if played properly and not herpderping around gimmicks.
You know, you don’t even need food right ?
Like seriously, I’ve never had an issue on my warrior. Try actually building and not relying on gimmicks.
nerfs …meh
never needed to use the food to begin with.
Agreed. Devs wouldn’t openly admit it since it’s one of those ‘Wow you’re dumb’ kind of bugs, but if they fix it, I won’t care.
Just need to make sure they take note.
No, no they’d admit it I think.
maybe, maybe.