No thanks.
The whole idea needs way more work and in it’s current iteration would only do to WvW what anet doesn’t want which is segregate it from other game modes. See recent PvP updates on how they actually want to make the modes mesh together for better ways to improve WvW/Guild System.
looked at it for the first two pages, nothing there. Sorry you don’t like that. It’s a topic that needs to be addressed.
Not again!!! Please read the forum. This has been brought up countless times before.
Oh really, i guess it’s buried then.
This is probably the one issue in WvW that irks me the most. Hard Reviving dead players from 0 to 100 merely because you have a bigger blob or because the timer allowed for players to stay dead is excessive. Not only does it lead to shady aspects of play where in people die near walls / gates to be revived later but it rewards bad plays and bigger numbers.
The simple solution is to remove it entirely and put a system in place much like the PvP arena’s once dead you are waypointed back to spawn. Granted due to the fact there are multiple spawns in WvW once you have waypoints built the best option would be to have a menu of spawn choices.
Lets reward skilled play and not gimmicks and 80+ man blobs.
One other suggestion id say is nerf that lemongrass food, its pretty OP, especially for melee classes like warrior who already have 33% reduced condi duration. The fact that people can have upwards of 70-80% condi removal with traits/food/runes is kind of stupid.
This is the wrong way to go considering you already have foods that not only increase damage but increase duration as well.
The two counteract each other as it should be and thus is balanced.
Just going ahead and saying it, the mega server system may have worked on the drawing board but it’s functions are broken. Guild Mission’s alone have become a nightmare to manage. World Event’s with your guild / friends also is pretty much a flip of the coin. Even if you are in a party odds are you will end up on another map.
Just give us Districts, and this issue will be resolved entirely.
Looks like it’s gonna be a long update
Hopefully, as the only things revealed thus far as quality of life things, and borderline bug fixes.
It’s no secret the patch is meant to counter the ESO release, but with ZERO added tangible content I don’t see it doing much.
If you think this patch is meant to counter ESO, keep on being a fanboy. ESO is utter garbage, there is no patch required to counter it as it already defeated itself.
In before SAB returns for 24 hours.
They still need gold sinks.
Armor repair mostly affected new players, and they don’t have much gold to start with.
WP fees mostly affect veteran players, as we have unlocked the map, and we have gold enough to afford it.
Armor repair cost scaled appropriately and was ultimately a non-issue.
The real reason was stated by ANet in their post…. “With the China launch coming up, there is no better time than now for us to improve the economy of the game.”
aka…Grind more. No Really.
After watching Dawn Spike from 580g to 800+ today alone all i have to say is…
Speculators are why we cannot have nice things. Bring out Precursor crafting / Scavenger Hunt so those of us stuck with everything but the precursors can get over the hump without praying to the RNG gods.
You still have 2 legendary weapons and the ability to swap stats on demand….
I fail to see a major issue.
Why do you think that dueling shouldn’t be allowed unless they have money?
Why do you think Open World Dueling is a mandatory or even a necessary feature when it’s already embraced by the PvP community and there’s plenty of Dueling servers there open for use ?
Heck as a real duelist why would you ever want to duel in PvE ?
Can you also answer my question please?
I bolded it so you won’t overlook it.
I refuse to answer your question until you answer mine
Simply linking to post that is not your own is not an answer, it’s being a sheep.
If you had the passion you would come up with your own answer that is based in logic not passion. The poster linked his reasons which are about as bland as possible. In no way does that post state why Open World Dueling is a good feature or even a neccessary feature other than the poster is 1) Too lazy to use arena’s 2) Too impatient to test his build roaming 3) Not really a PvP’er
None of these are valid reason and none of them promote a healthier game, nor do they facilitate the use of existing game mode/features.
So go on and answer me then maybe i’ll consider replying to you, that’s if you can refrain from using rhetorical questions for responses.
Why do you think that dueling shouldn’t be allowed unless they have money?
Why do you think Open World Dueling is a mandatory or even a necessary feature when it’s already embraced by the PvP community and there’s plenty of Dueling servers there open for use ?
Heck as a real duelist why would you ever want to duel in PvE ?
1. Create custom arena
2. Set max player count to two
3. Set spectator preferences as desired
4. Profit.
Solved the problem for you OP. Next time instead of calling others ignorant for not wanting open world dueling you should do your own homework on the subject as dueling is already supported in a much more controlled and balanced environment.
I can only dream that its the removal of DR and farming limitations that are out right silly.
Tpvp was good still will be for a few more hours….
But once the patch goes live it wont be. You could get alliance supply bags and glory to buy Tomes from both sets of currency.
Why not just allow players to set each skill (finishers) priority manually.
Maybe i want my blast to prioritize Water, Fire, Light, Ethereal. Maybe i want my projectiles to prioritize Dark, Water, Ethereal ….
Seems to me that allowing players the ability to customize their own way would add more depth and complexity without being a burden.
Nope.
Doesn’t even make sense in the world. Why should your profession dictate anything other than your combat style ?
This just in the Mad King is Politically Correct!
Oh wait…
Why do people think LA will be rebuilt?
in Battle for Lion’s Arch - Aftermath
Posted by: TexZero.7910
Because it’s not the first time LA has been “Destroyed”.
It’s Guild Wars, there will always be Lion’s Arch.
Please all of you PvE players spare me your tears. Almost every update for this game is tailored for the casual PvE base of this game and we, the WvW/PvP-centric players, are consistently ignored/mocked with the laughable changes we get. None of you who are up in arms over ‘being forced into WvW’ are there crying injustice when we WvW-focused players are ‘forced into PvE’ to experience any of the other updates. You only care because you are being put through what we have to put up with 90% of year. Next patch when it is back to happy funtime casual PvE land there won’t be a peep from the PvE crowd about how it is unfair that WvWers have to do PvE to experience the patch, so please do us all a favor and just shut it now.
So it’s suddenly fine and dandy to ignore injustice and discrimination because you have to deal with it ?
Funny, this argument keeps coming up and yet, here you are complaining on a thread that brings up suggestions to benefit both sides of the community. Maybe you should sit down and read it, then go champion yourself a thread for your cause instead of saying “But mommy i can’t have a shiny toy without doing my chores, so why should Billy”.
Inequality throughout the game and its design is a problem that shouldn’t be swept aside or brushed under the rug because it doesn’t effect you personally.
No, you are right it is not fine. That said all of this concern expressed from the PvE community is incredibly insincere given the past year of updates so until something changes from their end i see no need to keep arguing from update equality on mine, ;ause kitten all has happened from the WvW community pressing for a better divide from PvE.
If you actually care about each game mdoe getting due updates advocate for it constantly, the only time the MAJORITY of PvE players even consider advocacy for it is when they don’t get an update tailored for them and they called out on their kitteny reactions.
Also, please don’t white knight when you plan to insult the person you are responding to immediatly after- trust me it’ll help you come across better.
Wasn’t an insult, merely showing of the absurd nature of the argument
I am fully aware that WvW and sPvP have been shafted, be it skill balance from PvE pouring into and changing them or Stagnating Meta’s and not enough Live Support and updates. Additionally as stated the drive to artificially boost the players in the mode to justify supporting them isn’t and should never be the solution. It comes down to a poor allocation of resources. I doubt many people debate that if they treated WvW and sPVP/tPvP with as much care as lets say PvE they would have a much better well rounded product that wouldn’t need to resort to artificially inflating the player bases.
Personally i’m hoping for a good bit of changes, i know they wont be soon but Anet needs to review their release schedule and find a happy medium between providing support for each mode and adding content.
Please all of you PvE players spare me your tears. Almost every update for this game is tailored for the casual PvE base of this game and we, the WvW/PvP-centric players, are consistently ignored/mocked with the laughable changes we get. None of you who are up in arms over ‘being forced into WvW’ are there crying injustice when we WvW-focused players are ‘forced into PvE’ to experience any of the other updates. You only care because you are being put through what we have to put up with 90% of year. Next patch when it is back to happy funtime casual PvE land there won’t be a peep from the PvE crowd about how it is unfair that WvWers have to do PvE to experience the patch, so please do us all a favor and just shut it now.
So it’s suddenly fine and dandy to ignore injustice and discrimination because you have to deal with it ?
Funny, this argument keeps coming up and yet, here you are complaining on a thread that brings up suggestions to benefit both sides of the community. Maybe you should sit down and read it, then go champion yourself a thread for your cause instead of saying “But mommy i can’t have a shiny toy without doing my chores, so why should Billy”.
Inequality throughout the game and its design is a problem that shouldn’t be swept aside or brushed under the rug because it doesn’t effect you personally.
So basically the OP is complaining that he didn’t received enough of the LS as he plays only PvE?
Well not everything is for PvE you know.So deal with it and stop whining…
Hardly, it would be nice if you read instead of making assumptions.
My complaints are the execution of the patch and the precedents it sets.
I do not only “PvE” im pretty active in WvW when i chose to, such as last night spending a good 6 hours in there.
Let me simplify this just for you….
Living story good, Living story content shoved into WvW which has no bearing on the story other than to force people there bad.
New map good. New portal system in open world bad.
Recap, good. Execution, god awful.
They have ways to improve each of these and if you actually read it you notice i suggested ways they could improve each.
How do you propose they add content for all portions of the game without leaving anyone out? If it’s just put in content for all three at once then you’re easily looking at triple the development time. Are you okay with updates every 6 weeks that barely give much content? I’m pretty sure you would be quite upset given that you’re here complaining that you didn’t get PvE LS and it’s been 2 weeks since the last PvE update. The fact of the matter is that in order for you to get your LS every 2 weeks others had to suffer. Now that it’s their turn you’re making a big stink about being forced into playing a game mode you didn’t want. Then you say that WvW should provide all the things that WvW players are forced to do outside of it? I didn’t see a crusade for equality when the shoe was on the other foot.
Honestly just wait 1 week and 6 days and you’ll be back to smacking scarlet around and WvW players will get neglected for another 6-12 months.
Honestly, i’d be willing to wait as long as 4-6 weeks for any content as long the quality is up to par. I have no problem with waiting, and frankly i feel part of the issue with content is the 2 week cycle as it severely limits their ability to tell a story in a decent time frame as well as promote and stabilize gameplay modes that need them. Like sPvP/tPvP and WvW all of which need some TLC.
There’s nothing wrong with waiting to patch, nor should they be afraid to hotfix exploits that occur between the development cycle should they move to a more delayed approach.
As for what i propose it’s fairly straight forward every mode should have some feasible reward that shows off how much you’ve done. sPvP/tPvP/WvW specific Legendaries / Ascended Gear sure. There’s almost no reason why each mode can have something unique and awesome looking that defines it. To insist otherwise is silly.
Arkanaloth.3059, most of what you ask for already exists in WvW to some extent. One does not have to leave WvW to do work on anything but a Legendary (map completion and dungeon tokens).
TexZero.7910, I don’t know how you define “GvG esque” but, to me, all of WvW allows this no more than Edge. I also don’t see where you see this “180 degree turn into play all the modes development mentality”. I see that mentality from the get-go. They’ve always had LS in WvW and if a WvWer wanted anything LS/dungeion/Legendary they’d have to leave WvW. The only complete separation is SPvP and everything else. Which, thankfully, they seem to be working towards merging.
A good majority of the changes recently have been geared at forcing people into other modes, be it sPvP, WvW, or PvE. None of that IMO is healthy for design. It actively infuriates players who do not wish to engage in one aspect or the other. Be it WvW exclusive players, sPvP or PvE. This also leads to patches in which the focus is so split in trying to optimize for a larger scale that more often than not it leaves one or more of the others lacking. Case in point with the EoTM update, we had a good WvW update, but an extremely mediocre PvE update (recap) and nothing for sPvP. Now personally i’d rather see 3 good patches in a row that address each of these than a handful of mediocre or null patches for each. Again, most of this is my personal opinion, based on what i’ve seen of late. I would much rather they specialize each mode of play and have them all be rewarding in their own rights with unique items/facets/etc… than try and meld them all into one generic gameplay experience that ultimately feels forced.
https://forum-en.gw2archive.eu/forum/wuv/wuv/Some-ANET-interfered-with-our-GvG/page/13#post2930071
To which the immediate follow up was a sneak preview of EoTM followed by this
https://forum-en.gw2archive.eu/forum/wuv/wuv/Edge-of-the-Mists-FAQ/first
EoTM was to have more GvG esque skirmishes that was undeniable.
As per your other point, yes i know it’s only the “2nd” time. However its the second time too many. WvW should have its own goals and unique rewards / ways to get legendary / ascended items. At no point should they be forced into playing other game modes. This is something that comes down to the core of what they were shipping play the game and enjoy the modes you want to enjoy. For some reason we’ve had a drastic 180 degree turn into play all the modes development mentality and that’s just not cool. It only causes frustration and stagnation within the community and leads to less interesting and developed content because they have to focus on 3 aspect instead of 1 awesome story.
I’ll emphasize these are my personal opinions on the matter and this is what i’ve noticed based upon the recent patches have been shipped.
She found Abaddon who has been tormenting her.
Now then, the title may come off as inflammatory to some, and people may be inclined to say well, don’t play it. I’d like to point out that Anet did a decent job with the update however there are some major flaws that i’d like to address to promote a better player experience.
To start, no single update should ever be encompassed around a developers pet project. EoTM feels forced as an update to alleviate WvW issues and does not meaningfully contribute to the open world / living story. In fact the only living story we received with this patch was a recap and i’ll explain why this is troubling shortly. The second issue with EoTM is that it is an attempt not to further the world but to push players who otherwise would not touch a mode into doing so. You cannot please everyone and to that end you really shouldn’t force or coerce people into an experience that they have no desire to play. Some people do not like PvP/WvW and while these modes respectively are fun and need attention living story is not the proper tool to address it. Do it with Feature Patches.
Now then, lets talk recaps within a story or media in general. Recaps are a decent tool if needed, however one could argue that if your story needs a recap, you’ve gone too far. To that end the entire Scarlet Arc has gone on too long and thus has people so lost that you’ve dedicated an entire patch to filling them in. This should never occur in a game. Games are for the here and now factor. Sure a lot of us love lore and story but we don’t really want to sit there and play recap cinema for 30 minutes. The story telling should be concise and if it is expansive it should flow much smoother, something that is near impractical with constant periodic patches.
Now then i did say Anet did some really good things with this patch, and i did mean that. Yes they had a recap which i bashed them on however it’s only because this could have been done in a much cleaner way. Instead of recap theater, use the EoTM portals in PvE as temporal distortions allowing players to visit the past missions involved in the story thus far.
EoTM itself is a good concept, however it could be improved matchmaking wise to queue you up on whatever overflow has more of your guildmates. Something that seemed to be the initial reason for designing it to begin with to promote GvG skirmishes.
Overall the experience while it left a bit of a sour taste in my mouth shows promise and room for growth if they can learn from the mistakes within this patch.
Hey, i see myself in 2 screenshots
Sadly i dont have any good screenshots though.
You can buy whatever you want and play however you want.
If you chose to buy stats that go spread out all over the place that’s on you. As is trying to join a LFG that states they only want X build type. Don’t get bent out of shape when you join one of the elitist LFG ping gear 5kAP+ people. Just make your own.
Actually Ele’s have better landspeed than warriors, especially when using FG.
So, my 100 Blades can be 1000 Blades if i spam it enough ?
I am okay with this.
NICE KIDS u flame me but today is no balance GJ!!!
They said nothing about balance for the next 4 releases. Then at some point after will be a balance patch.
Did you watch the livestream, in which they did specifically go over balance for the “next release” ?
Or we can just bring back Signet of Capture and add new skills to Dungeons……
Also bring back Light of Deldrimor and let us find stuff in Dungeons as well >.>
Because they are working on multiple issues at once and this one was ready for implementation?
This is indeed what they stated.
But one could always question how or why a stat revamp came around so quickly compared to what people have been complaining about since the dawn of the game itself which is mediocre encounters and a lack of meaningful combat & risk/reward.
It does seem rather odd that the first thing that came to mind was hey, lets gut crit damage before changing the encounters, even if the premise is that it allows for smoother transitions for them. Would be nice to get some detailed insight into how they plan to change encounters outside of stats to make support and control more frequently utilized.
I’m going with no.
Dodge is active combat and damage mitigation. That’s the fun part of combat.
What your suggesting is basically going back to the dark ages of MMO’s where stats are everything. Toughness and Vitality make a difference and can still be useful without any changes to them.Stats are everything — that’s the point. If you’re a clutz you don’t dodge as well.
EDIT: You have choices that’s the point. If you spec glass canon you shouldn’t have the exact same defensive abilities as someone who specs brick wall. That’s why stats are important.
This is where you’re under the assumption that stats are everything, yet complaining that people with 0 defensive stats are as durable than those who go with raw defensive stats. There’s a reason why stats aren’t everything it’s active combat. The use of CC’s/Blinds/Ret/Aegis/Prot/Dodge etc…. make all glass cannons viable pending they actively use this to their advantage instead of using merely stats to cover for it.
I’m going with no.
Dodge is active combat and damage mitigation. That’s the fun part of combat.
What your suggesting is basically going back to the dark ages of MMO’s where stats are everything. Toughness and Vitality make a difference and can still be useful without any changes to them.
Water + Blood is something worth giving a shot considering they said they felt %chance on crit was too gimmicky and are going to straight on crit.
Nothing says lulzy like free sustain right ?
I’d do it just to go back and listen to Tybalt.
Doubtful that its on the bug fix list, but you’ll just have to wait until Tuesday to find out
Feel bad for you, but ideally this should be the case for any and all unique items.
Guess its one incentive to change bag types though.
Dev’s stated that the gear would still be the BiS as far as DPS goes. This leads me to believe that there will not be an option to swap stats.
That’s not to say that they couldn’t do so if they felt it was needed or there wasnt enough community backlash.
Because they want more focused feedback.
Place all suggestions in relevant forums for better visibility/readability.
So you’re complaining about people complaining about stat changes across multiple threads and decided the best possible recourse to take was to create yet another thread ?
Sounds legit.
1. Diminishing Returns
2. Ascended Crafting
3. Gutting of Karma Rewards
4. Gutting of the Orr Event Zones
5. Lack of focused Balance Content – Most of the time they make sweeping changes as opposed to focused per content type changes, something that was promised to us at launch.
I’d argue crafting isnt nearly as effective as it used to be and that WvW leveling is actually faster, pending your server and its WvW activity.
You can level in a few hours with crafting.
Only if you level all crafting professions… and honestly, most people don’t have the desire to do that and even then you wont hit 80.
I’d argue crafting isnt nearly as effective as it used to be and that WvW leveling is actually faster, pending your server and its WvW activity.
If the word Berserk has any meaning in GW2, the spec should not have precision because you are at frenzy state. You would be powerful, forceful but not in a clear mind to do thing with accuracy. My 2 cents
Which is why Power is the primary stat….
You’re looking for assassin which has Precision as it’s primary.
The issue isn’t and will never be the gear, it’s the content. Gimping Zerker stats is a bandaid fix to a solution that requires major surgery.
I think people are missing one point here. This isn’t “the” finale. This is the first of four stories…the finale is yet to come.
I think someone is sorely lacking in reading comprehension. I never stated this release was the finale. What i said was its using dated story telling that’s so predictable that not even M. Night Shyamalan can make whatever finale they come up with not be as stale as 12 year old bread.
Ok , so what gonna happen then? If it’s so predictable, what will happen isn’t the next updates. Please be detailed as possible.
Let’s just use the obvious that we have from the trailer alone….
Scarlet isn’t working of her own free will, There’s someone pulling her strings to bring about an entity that isn’t able to exist currently in the world of it own power.
If that wasn’t a big enough clue as to what’s going on or what is going to occur then i suggest you go read GW1 lore.
There’s only one current force in the Maguuma region that would require that amount of assistance and it doesn’t take a genius to figure it out.
Granted Anet isn’t grand on having an entire region being blown up, especially in a living world event it’s highly unlikely for Scarlet or her “masters” plans to succeed which leads up to 4 parts of a event update where in scarlet prepares, we defend, we push out and inevitably win. There’s not going to be any catastrophic world morphing event, no searing and no new land masses. At best an old “friend” returns in Caith and a “new” race joins in the battle that being most likely the Tengu.
But hey that would all coincide with the May 4th feature release that’s planned …shock horror been done before.