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Just roll for initiative and you’ll be fine.
Your problem has nothing to do with regen.
If you’re saying 6 skilled people cannot handle 1 warrior with a regen spec, then i have to question how “skilled” these 6 players actually are. It sounds like you have 6 cacti not players.
Mixed bag…
one could say its better in a larger scale fight, where you’re supposed to be in a party and use the target marking. That doesnt typically happen though.
You think this is sad, wait till they revamp Jormag and Shatterer and they never get done on your server to. Come back then and tell Anet how ya feel.
Trust me, I know, it never gets done anymore on any server I don’t think, it’s just like the Karka Queen, they introduced it, people did it, now it never gets done anymore, cept on very very rare occasions.
They should leave Jornag and Shatterer as it is for the casuals (change the end of the fight and make him fly away instead of dying) and do another revamped fight as guild mission (guilds activate it, summon the dragon and have the real challenge, of course; casuals can join as any other guild challenge).
Sorry but no. They added Guild Content already. Removing content from casual players once, and yet again ?
No, just no. Teq and any open world encounter should be open to all players. If you want “hard mode content” there’s this handy guild challenges thing Anet could use to fulfill that quota while bringing more usefulness to the “Hardcore” crowd.
Everything in the open world should be accessible and doable by a group of random strangers without the assistance of VoIP programs. If it’s not there’s a massive design flaw considering how this product was shipped.
It’s just a design hiccup. They made the rest of the game worthless to do without thinking of the consequences.
Remove DR, Increase Karma gain from open world events, provide new unique items (aka tequila and aetherpath) and then you’ll have fixed the issue.
Problem is doing all that in one patch that fits with living world isn’t going to happen anytime soon. They already have the rest of the year mapped out as is.
Comes down to the class….
Certain classes can take advantage of both equally, Warrior comes to mind. Though i recall reading there’s actually a soft cap on crit rate in the game 99%. So if you’re already close to that just pick up bloodlust instead. Otherwise you can always pick up both and another weapon and try them out yourself and see which you find better.
Never really understood why the dungeons don’t show you which path(s) you have already completed in both Achievements and Daily Runs (bonus chest available).
Would be nice if maybe you added a tracker globally not just for dungeons but bonus chest trackers as well. I.E Dragons / Dungeons / Large Scale Meta Event(s). Anything that streamlines information to the players who like my have ADD and hop around areas on a whim would be nice.
Why not bring back guild wars 1 books….
Except make them for gw2 and living story content ? As you gain progress a new chapter unlocks or something that you can read or have narrated idc.
Grind is subjective, i found nothing grindy.
Your experience may differ based on prior gaming experiences and length/type of grind you had to go through in those.
Until they make control / conditions worth using this topic is at best a pipe dream, as far as PvE goes.
Give Warrior a decent heal not on a stupidly long cooldown. The only reason we rely on Healing sig is because we are constantly being hit with no access to regen or protection, or abundant dodges. Which is why warriors still use GS to run away and wait for Healing surge to come back up.
Not sure what you’re talking about warriors have plenty of access to regen…. As for heals on a long cooldown healing signet has a 16 second cooldown and roughly 400hp/sec regen… Combine that with Adrenal Health/ any other form of regen we have access too (runes/banners/Dogged March/Inspiring Battle Standard/etc..) or just run Shouts Heal and you have plenty of healing / regen.
So we have to run a niche shout heal build.
Mesmers get a heal that reflects projectiles
Guardians get a heal that is a two-second block, so it cannot be interrupted no matter what
Elementalist ether renewal, I think it’s called, is a pretty decent heal on a 15s CD.
Thieves withdrawl is a heal that removes movement impairing effects, with a built in evade, on a 15s Cool down. I think base 4k it heals for build with stealth, blinds and dodges, that’s a fair drawback.Necromancers heal that eats conditions for an even stronger heal. Death shroud makes up for the CD though.
I just want a heal that’s not against the way warrior plays and heals for a decent amount of our total hp. Namely the way Healing surge works. what is the point of granting us adrenaline after the heal, which needs max 3 bars to heal for 50% of our hp, and then what? Adrenal surge by itself is nothing. I hope they change the way this skill works in the future. If they do that, I don’t care about anything else.
Remind me which of those classes you listed can hit 34k Hp and 3.5k armor again ?
PS since you’re running a hammer spec and haven’t figured out why you would use healing surge…try looking at the trait Cleansing Ire … Now look at what you can do.
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The charm is in pressing the B key and placing bets on which poor sucker is going to fall next.
Assuming you aren’t one of the people who can actually accomplish the puzzle.
If you are, you can play the same minigame in reverse by just waiting in the tower and betting on who if anyone will show up next.
Give Warrior a decent heal not on a stupidly long cooldown. The only reason we rely on Healing sig is because we are constantly being hit with no access to regen or protection, or abundant dodges. Which is why warriors still use GS to run away and wait for Healing surge to come back up.
Not sure what you’re talking about warriors have plenty of access to regen…. As for heals on a long cooldown healing signet has a 16 second cooldown and roughly 400hp/sec regen… Combine that with Adrenal Health/ any other form of regen we have access too (runes/banners/Dogged March/Inspiring Battle Standard/etc..) or just run Shouts Heal and you have plenty of healing / regen.
Warrior – Pistol Off-Hand….because why not. It could be a viable utility weapon. Give slot #4 a skill named “Rally” that boost your allies defense and provides stability. #5 could be “Unworthy Challenge” Marking your target with Torment if they have their backs to you.
I’ve had a blast on my norn warrior and guardian.
The only human i have is a theif.
You know there’s a problem with communication when people have to decipher the difference between what was stated, and what was meant.
Probably should look into that.
Anything stated should be as clear and as far from ambiguity as possible.
Now then, do i personally think this means they are going to heavy hand people into new areas, no. What i do believe is they want to lower the barrier of entry into all aspects of the game for players who would otherwise be naturally adverse to trying something else. I.E those that are PvP, PvE only, or those that have no care about WvW etc…
I do hope that they look into proper risk/reward as that is skewed throughout most places of the game currently.
This mode needs tweaking anyway…
Im all for a last man standing but as stated the sheer fact that health doesnt regen for villagers is stupid. Ghost being unable to die, also dumb. If i put in the time to grab a hammer and out play them they should be dead.
The building itself isn’t causing it, it’s the players grouped up tightly around him. His aoe triggers his life leech. I was watching it happening, each time he did it with the people grouped around him in the building he was regenning like 20% of his health. It is possible to out dps that and I’ve done it too, but it’s way easier if you keep him outside and everyone ranges.
That’s your opinion of the fight, everytime i’ve seen people “range” they deal far too little damage and he regens faster than if you had people stack on him and beast him down.
Buildings have nothing to do with it.
You just lacked people that knew how to deal damage.
All the times i’ve killed the lich it’s been while he’s inside his reward mausoleum.
+1
I brought this up the the Flame and Frost prelude and received a message stating that essentially it was easier to tell the story on the website because it used less resources which really left a sour taste in my mouth considering that, im playing a game.
All story however miniscule it may seem should be in the game, whether it be heard in part in passing NPC’s, found in a text (Ebonhawk lore did this right) somewhere or straight up just appear in a cut-scene within the world.
Most likely…
I just wish they would add them to the global wallet, alongside Continue Coins and Baubles, Bauble Bubble.
I wish my warrior could shield stance every 2 seconds ….
it might make using a shield worth it.
Request: “Guns & Roses” http://www.youtube.com/watch?v=Msg8ypnLqaw
If someone wants to go the extra mile and do a horn and flute tab that would be epic.
I have never even encountered DR in regular zones. Only dungeons.
How exactly were you guys playing?
Actually, the point is to make playing in an area more realistic.
If you play in an area for X amount of time, then the rewards SHOULD reduce because the area’s resources deplete.Disagree all you want as a player, but it’s a good DESIGN reason.
Design trumps Player-whims every time (especially since the Designers are the ones in control).Removing DR would only cause people to flock to specific areas with the easiest/highest reward:effort ratio. (Orr-frenzy all over again)
It would not improve PvE, just cause it to drop further
- popular zones will be constantly full
- other zones would become more desolate than they are already.
ArenaNet has already started progressing in “fixing” PvE
Example 1:
Twilight Arbor’s new path has chests that require Aether Keys. The pieces that make those keys will only be available from 2 specific zones now.
Those Aether Key pieces creates a niche reason for players to go to that zone – And equally so, get players in the zone to visit the TA dungeon area.
While you may like to believe this is fixing and actually helpful. It does nothing to promote people to play other zones. Instead it actively encourages people to not play.
As far as being a “realistic” response that counteracts farming, i’d like to ask how that has helped the current state of open world PvE. Considering we have people still flocking to zones to farm. Honestly, farming shouldn’t be an issue, the real issue should be how to provide reasonable incentives to move players from zone to zone, not force them to log off.
Given what we have currently and what the OP is suggesting, i’d favor more reason to spread out via being rewarded for doing so. Also, some people just really like zones with a ton of events (Orr, Frostgorge, etc…) It would be to Arenanet’s advantage to add more event specific zones with rewards and loot on par with the above.
That alone won’t solve the problem though. There needs to be a reason to go from Zone Y to Zone A, currently that’s materials at best. There’s no distinct rewards from boss / champion encounters that make anyone go anywhere else to farm.
This is why, no matter what you may say about DR, i will always think it’s implementation was poor and ill conceived especially given they could have promoted more options and places within the world for players to go to.
There’s 0 good reasons to have DR in this game to begin with, especially considering their primary form of advertising this was play the game the way you want to play it.
DR itself is one of the major reason events don’t get done, aside from them not being worth it and their fail conditions being more lucrative.
Fix that and you’ll fix open world PvE and Potentially WvW as well.
For a moment i was definitely playing another game felt like mario….then i felt like i was playing football.
Dunno seems like im playing a bunch of different games all labeled GW2.
Less than 3 hours to the REVELATION.
Followed by 8 weeks of balancing lock down for the WvW season.
In their homebrewed trinity of DPS, Support, and Control, their eye is on enhancing the contribution of support builds with this pass… maybe in mid-December Control can be allowed to have the slightest impact whatsoever on endgame PvE encounters
.
That would imply they have the desire to get rid of unshakeable and defiant …
Well we can all dream.
Not noticing this at all…. RNG seems to be working against you.
Had 4 exotic drops in the past 3 days. Currently only sitting at 96%mf …do the math from there with food/banner etc.
Roy and I are scheduled to stream on October 11th where we’ll go over a few more features and adjustments that you’ll see on the mid-october update. Be sure to tune in and check it out!
Did this happen ?
I checked your twitch saved broadcast and was unable to find it, perhaps it was saved or was labeled incorrectly ?
It would be nice to see some sort of Living story directly impacting each of the Orders. Currently they feel under utilized. Yes, i do understand that you end up as one collective unit by then end of your personal story but each Order still has its own goals, actions etc…. As the game currently stands they feel left out and largely untapped from both a story perspective and a gameplay perspective. I’d personally welcome any content that delved deeper into these Orders.
I didn’t find ooze that hard, i have however hit a brick wall with PUGs and Spakki and Slick. I bet this whole dungeon runs a lot smoother in an organized group though.
No… what you said was “good for you for being able to do a path I don’t like. Ta sucks. Them replacing a single path doesn’t stop it from sucking. I only did it for the title” Now I said what you just said
Which still doesn’t solve the problem of they might remove stuff simply because they want to. That is very troubling.
Oh you’re one of those guys… got it.
How about they are removing and changing the game because a portion of it was garbage and needed to be fixed ? I suppose that’s not rational enough for you and you’re rather play that content than better polished and more refined content.
Sorry but again just because you liked bad content doesnt mean the player base agreed with you and Anet has decided that the best path is a new path (and it wasn’t because they said so it was because the players said so by not playing the dungeon to begin with), and frankly i agree with them. It’s not my fault you fear the change but its my opinion that im utterly glad they blew up F/U for this new path and i hope they take the same approach for more dungeons going forward.
@TexZero just because you don’t like TA doesn’t mean you’re the majority. Plus Leif already said in the other thread like this that current content may be replaced at whim
Congrats for saying what i just said.
I never claimed to be in the majority. However seeing as you’ve read the other thread you’d notice the red post stating that F/U was the least played explorable path. Mostly due to its shotty design that made it so exceedingly frustrating that not only was it not worth the effort fix, it wasn’t worth the time to fix.
Look just because you and 4 masochist found that path fun, doesn’t make it fun.
TA in general is honestly their worst put together dungeon and it needs more than just deleting a path to make it worth anyone’s time to even consider doing. The only reason i even did it in the first place was for the dungeon master title and that was out of sheer boredom.
Sacrifice 4 ascended tier weapons to the mystic toliet….
He never said it was going through the crafting system just that they would be craftable.
Jesus Christ. Did any of you play GW1?
Yes, and you know what is different…
If i wanted item X from dungeon Y…guess what i could do ?
If you guessed farm dungeon Y you’re correct.
Now we have GW2 were farming is not only something they punish you for doing, there is literally no incentive to do so. My shiny stick A (Which i crafted) is identical in to stick B which has a 0.0005% drop rate.
Oh and lets not get into how much more depth GW1 had in it while being a much smaller game. Items actually had unique skins, bosses had unique loot….See what im getting at here ?
There is no epic, Blade of the Shatterer…or Frosted Claw of Jormag to hunt down to keep you occupied while you aimlessly chase after getting a precursor. And that makes these encounters even more dull than they already are. I mean unless you find playing hack a foot fun, then more power too you.
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I bet there’s going to be a magical leprechaun merchant you can give your essences of lucks too for his pot-o-gold….
Not entirely sure why you’re conversing with yourself….
But yes, the item grind is getting old fast. They need to move away from RNG rewards and move toward a more rewarding system for the effort you put in.
Im not going to say im a model example of working hard, because im not. However…there’s just too many poor design choices when it comes to attaining loot. This really should be something that’s addressed, and not just for legendary weapons. Currently i have 0 motivation to go fight many bosses because A)They drop the same crap every other boss drops B) They aren’t fun encounters.
Playing hack a foot for a .0000001% chance of getting something awesome isn’t fun or rewarding.
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@TexZero
Anet have said we can trade our magic find gear into another stat set of our choice which is fine in my book. So long as we don’t get a very limited choice. I would be more than happy to turn my magic find gear into one of these new types (dire looks nice) or maybe even sentinels. But Anet have not yet said if those will be available to choose.
Another stat that we get no choice in, check their blog post.
A → B
C→ D
E → F
There is no oh hey i have set A and i want stat combination F. You have no say, effectively Anet is punishing people for playing the game and investing in those items.
Not amused at all.
Why not let those people who actually invested in these gears get what they want out of it instead of forcing it into what’s easiest.
I know i don’t need a second zerker’s set, nor will i benefit from the new Sigil of Luck…
Pretty much a slap in the face to anyone who wasn’t running around doing all damage all the time.
I wish you would take a step back and pause on this change and realize that in when players did something like this in GW1 you didnt restrict them you embraced it. Instead you’re punishing anyone who doesnt play your game the way you’ve decided it should be played. That’s not the game many people log in to play. Not everyone is a DPS freak, please let the collectors and explorers out there play the way they want too.
I think its obvious that world 2 will get new music. But will we be able to get them on the soundcloud site like last time? Pretty please?
I know last time i posted a topic like this and they did it. So….most likely yes.
Just check out their Soundcloud next week.
I just want to remind folks again, the features and content you’d traditionally find in an expansion will absolutely be added to Gw2. The thing we haven’t decided is what form the release of that content would be presented in, be it a traditional expansion, living world, or some other form.
Living world based expansion similar to Karkagedon would be the most amazing way to go about it. Big world changing events that actually bring people together. Unlike the small scale events we have now like Queens Jubilee.
What about sigil of luck or runes of the pirate/traveler ?
Because, its an homage to the early era of gaming, not the stylization that they went with. You have to understand they went with their own style of a modern 8bit style without actually being 8bit.
Miyamoto … Is just a sweet transvestite?!
This wont end well. Inb4 machinama featuring this song and Moto.
You used to be able to do that like 1 year ago, but that was quickly fixed
Take both and Take a rifle. Problem ?
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