Showing Posts For TexZero.7910:

Why are Raids 3 hours?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

The general reason why is….

It’s just a game. People have things to do, people to see, places to be. After 3hrs people’s attention in general starts wavering, this is also why most movies are under the 3hr window.

fractals really suck compared to dungeons

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

so yeah. no matter how you try to slice it and no matter what wordplay you try to employ… Anet killed dungeons.

Except that they really didn’t.

Player perception killed dungeons. As is in their current state dungeons are every bit as lucrative now as they were in the past. The only difference is how you generate that reward.

Instead of being rewarded for playing CoF p1 50 times a day, you instead play 8 unique paths (which now includes story) and get a repeatable gold and token generation source of your choice.

But yeah people keep saying dungeons are dead, it’s really helping that community come back.

How far back are you going? People haven’t done cof farm for like 4 years. And no they don’t offer as much reward as they have in the past. There was a time when you got the token box and at least 1g per explorable path

Even during the 1g per path days people still ran CoF on farm, it was meant as a guidepost for the users in the room saying, that i have no clue. I’ve been around the block enough to know dungeons and the community, it’s farm habits and the dungeon tours and changes from the beginning till now.

Now is every bit as profitable than it ever was. People just refuse to acknowledge it or do dungeons now because they can’t farm the same paths ad-nasum and instead have to do atleast 2 unique dungeons a day. Couple that with people who patently spread misinformation about the economic returns and state of dungeons ….well you can see why we’re here now.

Hellfire frustration

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Quick google found this: https://forum-en.gw2archive.eu/forum/game/hot/The-great-achievement-point-depression

So no 3k does not sound reasonable unless you also include the 2 years of updates until the next expansion

As i said, 2912 Post HoT and update AP that are still available, this means it includes all of LS3 and Side Story + PvP revamp (sans Tournament). No WvW was counted in this.

3k is very possible at that point.

Hellfire frustration

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Honestly we’ll be extremely lucky to get 3k out of it. Don’t even dream of anything close to 8-9k

Out of curiosity i went and ran the math for unique AP released after HoT that is still obtainable.

Using those parameters got 2912 AP so if PoF is more of an expansion and less feature heavy then 3k is reasonable and probably not even out of the question.

PvP vs PvE

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

You take basi for a stronger cc application for your group. As it allows people with minimal cc to also contribute via auto attacking.

5×150 > 432 simple maths no ?

Basi isn’t just a PvP skill. If you had however said Impact Strike i’d have no choice but to feasible agree as the area’s in PvE where you would have a desire to you this are few and far between.

fractals really suck compared to dungeons

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

so yeah. no matter how you try to slice it and no matter what wordplay you try to employ… Anet killed dungeons.

Except that they really didn’t.

Player perception killed dungeons. As is in their current state dungeons are every bit as lucrative now as they were in the past. The only difference is how you generate that reward.

Instead of being rewarded for playing CoF p1 50 times a day, you instead play 8 unique paths (which now includes story) and get a repeatable gold and token generation source of your choice.

But yeah people keep saying dungeons are dead, it’s really helping that community come back.

You must have missed the whole era where they flat out killed the rewards, on top of that, Anet has openly admitted they don’t want the Dungeon community back.

I’ve been here the whole time. It’s funny how you can throw that out there so brazenly but it’s almost like you haven’t actually played them yourself as of recent. If you had, you know that you can quite easily 3man the dungeons now and earn more gold via the repeatable 5g + token box than you ever were back in the old days of CoF p1 spam. Dungeon touring is equally as valid today as it was back in 2012.

fractals really suck compared to dungeons

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Player perception killed dungeons. As is in their current state dungeons are every bit as lucrative now as they were in the past.

They are “lucrative” and also old, filled with bugs and forever abandoned. And thanks to powercreep they are also not fun.

I agree with your points, but the argument people are making is ANet’s economic handling of dungeons killed the community which isn’t true.

Them being abandoned, bug-riddled 5 year old content however that’s something that could and likely did drive out the old community as it simply moved onto greener pastures.

fractals really suck compared to dungeons

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

so yeah. no matter how you try to slice it and no matter what wordplay you try to employ… Anet killed dungeons.

Except that they really didn’t.

Player perception killed dungeons. As is in their current state dungeons are every bit as lucrative now as they were in the past. The only difference is how you generate that reward.

Instead of being rewarded for playing CoF p1 50 times a day, you instead play 8 unique paths (which now includes story) and get a repeatable gold and token generation source of your choice.

But yeah people keep saying dungeons are dead, it’s really helping that community come back.

[NA] GW2 Raid Training - Discord Server

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Glad to hear it mate heard quite alot on the forum that na raid scene was barren for na players.

Not really, just people in NA expect to be able to pug friday/saturday with 100% success rates on 1 pull or quit.

I wont say all NA raiders are done before mid week but a vast majority are, with the others being guild groups that are missing 1-2 people at best or training runs which poses the obvious conflict of people overshooting their desire for realistic success.

It’s very much a case of their time doesn’t align with others who play earlier on in the week with much higher success rates and them not willing to join communities like this one or other guilds willing to help them become a stable raider.

Power is a joke

in Warrior

Posted by: TexZero.7910

TexZero.7910

…….Seriously sick of how much stronger condi is than power in PvE. I don’t expect balance, but look at the warrior……34k condi dps and 10k power dps from the best power build. That shouldn’t even be acceptable, but yet somehow the devs seem to think it’s hunky dory.

Greatsword was never the best DPS. The only thing it had going for it was easy mightstacking and mightshare.

It just so happens sigil choice and group play make it so other weapons and build choices can shine using that same build limiting trait.

The evasive FOTM Ascended chests

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

does every armor box have equal chance to drop?( all 6 pieces) I rarely get ascended chest pieces or leggings.

That’s by design, there was a dev post about that ages ago.

It’s intent is to get people not to be entirely dependent on “luck” as a means of armor progression. They want you to either Craft or do some other content with guaranteed ascended rewards.

Fractal Feedback: Agony & Scaling Difficulty

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

There’s a lot in this post that i just cannot get behind.

As is, i already loathe that agony significantly reduces healing (70%) which makes most forms of healing/support not viable. To have that on all the time is probably one of the worst things they could do.

Ironically the ticking per second thing used to be done and partially still is with the reworked social awkwardness which you already complain about and likely would only complain more about in the system you wish to implement.

Additionally, i’m not entirely sure why you’d want agony to be the thing that punishes players instead of mechanical complexity. Ex Legendary Brazen Gladiator 3rd strike being a PbAoE 3second daze. Sure this could be more punishing, it could also inflict x stacks of agony. But the point is to get people to learn the fight, and avoid the obvious telegraph anyway thus they’d (ideally) never take any agony anyway.

Also as far as fractals being a DPS race eh….I don’t think so. Sure Adrenaline Rush + some mobs may make it feel like a kill them before they kill you scenario but that doesn’t mean you cannot just out tank/sustain that with skills.

I’m not sure at this point if you have a real coherent argument to be made because from what im reading, it mostly seems like a dislike of the general progression of mechanical complexity vs the older stack and whack play style that was prominent due to the simplicity of design.

I’ll always take mechanical depth over stack and whack, but that might just be me. I like my fights to be engaging and have some elements that allow me as a player to showcase that i have an innate understanding of my class/profession and its interactions within each specific encounter.

Absolutely dislike the new fractal.

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I gotta applaud anyone who can figure out the mechanics in the clusterkitten that is fractal 100. The first fellow’s alright, but the second boss just has way too much going on at once.

Even on normal mode, she’s actually a fair bit harder than many raid encounters.

Viirastra has 2 core mechanics:
1. Stand in the bubble when you have the skull
2. Bounce the marble on your head (only 1 person needed, backup helpful)

If you do these two mechanics correctly, the rest of the fight is pretty easy. Failing these two mechanics quickly snowballs the fight to failure.

There are also two minor mechanics:
1. Don’t stand in the AoEs (You can jump over many of them)
2. Kill the big clones, then drag the little ones to the boss.

Doing these two mechanics reduces the damage pressure to almost nothing.

Theres a bit more to the fight, but this is the core that will allow you to succeed in non CM.

If you are failing the marble, try lower tiers. The marble pattern is significantly easier. Also note that when the marble bounces on your head, it refreshes your SAS. Your SAS is OP and you should use it to move around.

Edit: If your group is learning, try having everyone do the marble at once. There is no time pressure on non CM, and doing the marble gives you lots of aegis and invulnerability so you can stay alive.

Out of curiosity, was is the thought behind the marble mechanic? To me, it didn’t feel an organic part of the fractal itself, more a random mechanic added, because more mechanics were felt to be needed.

I think that is what set this apart for me – the mechanics didn’t gel with what was going on around. Much of the other fractals work a) because they are short bursts and b) because the mechanics are organic to the environment. This felt too random or out of place if that makes sense.

Viirastra is innocent and playful, and literally thinks she is playing a game with the players, so marbles made thematic sense. Plus, the marble mechanic combines perfectly with the SAS skill, which brings the joy of movement in this fight to an entirely new level.

Idk if id describe Viirastra like that in the cm version. Yes the marble feels like im playing a game with her. She throws me the ball and its my job to keep it bouncing and sent it back to her. But shes innocent and she doesnt know that ball is a ball of suffering and death. /shrug

I was describing Viirastra, not Artsariiv.

It’s like tron. You have the game and the gatekeeper. One is innocent, the other is out for blood bits.

GW2 lacks basic RP tools

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

One of the great challenges that we faced with chairs, and this is kind of ironic, is that because we put in five different races of differing heights into the game, we found we had to make every chair uniform and have everyone always sit on them the exact same way or build an entire system that recognizes the height of the chair and appropriately animates your character.

We kind of forced ourselves into a corner where we either go back and re-art every chair in the game, or we build this system for sitting. I think in the grand scheme of things, given all the other projects, we have going on, sitting, as important as it is, is not something we’re currently working on.

https://www.usgamer.net/amp/colin-johanson-talks-dungeons-dragons-and-chairs

Or

https://www.google.com/amp/www.usgamer.net/amp/colin-johanson-talks-dungeons-dragons-and-chairs

The interesting thing is, with mounts they’ve halfway tackled that issue.
The other issues they’d still face are unique character interactions with seats and having them address all the seats in the worlds space.

Absolutely dislike the new fractal.

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

A sign of a great PvE encounter is when there is an obligation to explain how it works in forums with a lecture on how easy the mobs are.

You say that, but nothing needed to be explained.

We have a very very stubborn vocal minority who refuse to utilize the tools available to them to learn.

People ask for a “Learning Mode for Raids”….a “Tier System” if you will.
Well here in fractals we have said system, where in as you progress more mechanics get introduced to you. Had said players who complained taken a step back and done that they wouldn’t be complaining now.

If they were anywhere near the caliber of player they think believe themselves to be they also would have been able to do this all on T4 with very minimal issues as the encounter quite literally tells you how to handle it. The bomb mechanic tells the player to go to the containment field. The attacks as superbly telegraphed and patterned. The marble phases even have arrows telling you where the orb is bouncing to next with the ground having a giant white stand here circle.

This is hardly a situation where the fight is obtuse, but rather the people complaining without taking a step back and evaluating are.

The evasive FOTM Ascended chests

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Maybe if Pristine relics could be used to buy ascended chests flat out? Or implement another currency exclusively for that purpose. Would allow you to make daily progress towards getting ascended items if your luck is bad. Sometimes I’m getting like a chest every day for a while, but other times you can go weeks without one. Yes, RNG is RNG but there’s no hurt in supplementing it.

Such a system already exist

https://wiki.guildwars2.com/wiki/BLING-9009

I mean not really lol, you still have to do crafting in addition to doing daily recs and some fractal relics. So you’re still ending up spending a good amount of gold. I’m talking about like you do ur t4s u get a special currency and maybe if u do them for like a week you can just buy a ascended chest flat out.

with the amount of liquid gold you get doing fractals you can just buy yourself the crafting required and make your own.

I fail to see why yet another fallback plan is needed here.

Solution to getting to raid problem

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

If it’s such a problem, why don’t those players form their own group? Clearly there must be a lot of them if it’s a problem.

Because effort and leadership skills aren’t core tenants of group content /s

wipe out the elitism and the I am so pro thinking like this and take away all dps meters from the game add ons . and make the players use the dps meters in the game the game came with .

and give better rewards and let players of all types of play do the raid . they fail or they will make it . but as it stands now raids with all its problems is not even worth bothering with at all .

Create your own group that play, think, and are as experienced as you. This is what I’ve been telling people to do for years who were upset about skipping and speed runs in dungeons.

Literally the solution to the problem. However people will still find some excuse to blame as to why they can’t.

Solution to getting to raid problem

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

If it’s such a problem, why don’t those players form their own group? Clearly there must be a lot of them if it’s a problem.

Because effort and leadership skills aren’t core tenants of group content /s

Could the Agony-System be reworked?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

If you think discussing PFL is derailing the thread, you should complain to the person who brought it up.

No what i think is derailing is a person nitpicking every minutiae just because they do not agree. I get it, you don’t agree your line of thinking wont have any impact on what another person views so arguing the minutiae isn’t going to change anything.

How to avoid flying out of Hearts and Minds?

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

Instead of jumping interact (Defaulted to F) with the updraft, doing so should give you the max height needed to not go flying into orbit.

Unless they removed that feature, but i doubt it since those updrafts used to fail and it was coded in as a safety net.

DS crashes

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

Is it only me that always crashes in dragon’s stand or are there other people. Usualy when doing the ds meta i put everything on the lowest setting but still crashing quite frequently. Any advices? Thanks

The majority of DS crashes were fixed ages ago with the x64 client.

I’m going to hazard a guess and say your PC is probably on the low end of the req specs, meaning the only way you’d seen an improvement is if you upgraded.

New Ad Infinitum Glider. Happy with it?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

the glider didnt look like the backpack before nor does it look like it now

It kept the out of combat form and had in combat effects.

The old version felt way to static and didn’t look like the backpiece at all.

The change make it loose a ton of moving of the individual pieces while seeping up, slowing down and catching an updraft.

Look for yourself: old version , sadly I don’t have a video of the reworked version so you have to look ingame yourself.

That’s nice, but that’s your opinion and it wont change mine.

New Ad Infinitum Glider. Happy with it?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I use the current version more than the old version.

The old version felt way to static and didn’t look like the backpiece at all.

Could the Agony-System be reworked?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Because interplay between class specific mechanics isn’t that vastly different. At most your changing you positioning and rotations.

I mean, you could literally say that is the only difference between every class. If changing rotation isn’t too big of a change to warrant being locked out of t4s, then why would class matter? The only difference between dps ele and dps guard is the, ‘rotation’.

Also, I think a hammer guard and a staff thief play more similarly than a condi ranger and a magi druid.
edit: just to be clear, I understand thief can have more than auto-attack as a rotation. But I think for average t4 pugs, this is a fair comparison.

You’re not trying to pick learn upwards of 50 new skills and traits, while learning cast times, animations and ranges all the while trying to balance all of that on the pre existing difficulty of fractals which are tiered in such a way that presupposes that you already have all of that knowledge.

Weaver is introducing 48 new weapon skills above water, 58 if you include the 10 on trident. Plus 5 utility skills. Should we make fractal level elite spec based?

Look, its your belief, you can ignore these inconsistencies if you want. I’m just pointing out that the lines you want to draw, viewing progression as character based rather than account based, are pretty blurry at best.

I understand, but i respectfully disagree with the notion that weaver is a brand new class. It is still at the end of the day an Elementalist. So no i wouldn’t go for an eSpec based lockout as that’s just your way of trying to muddle the issue in ways that honestly have gone pretty far into derailing the original intent of the thread.

Could the Agony-System be reworked?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I brought this up because Tex believes fractal level should be character specific. Is that your stance too? Not even class specific, but character specific?

I mean before we jump shark here, if the game had a way to detect class vs character i’d support that over character. That being said it still would make the entire topic irrelevant as you could just toss your ascended stuff on your alt of the same character type since literally all of it can be shared.

Since that however isn’t the case, and there’s a real ease of getting ascended gear / money in the game i don’t think it would be unhealthy for the fractals to return to the old system, with some adjustments as already proposed above.

What? Its a simple 1 by 9 array (9 for classes). If anet can’t do that, they can’t do anything.

Lets talk about the core of your belief. You think that in order to learn to play a class effectively in t4, they should have to play that class through t1,2, and 3 correct?

And you believe that playing one class doesn’t allow you to learn to play another class. My question is, why would that mentality stop at class lines? Why not builds?

If you play a condi mesmer from t1-t4, why should you be allowed to swap to a chrono/buff build and still play t4? After all, they are very different builds. Or what about magi druid vs condi ranger? Worlds of difference, just as much difference as warrior vs ele. What about elite specs? Why should fractal level being character/class specific, rather than build specific?

Because interplay between class specific mechanics isn’t that vastly different. At most your changing you positioning and rotations.

You’re not trying to pick learn upwards of 50 new skills and traits, while learning cast times, animations and ranges all the while trying to balance all of that on the pre existing difficulty of fractals which are tiered in such a way that presupposes that you already have all of that knowledge.

That’s why i dont care if they can make a class based check, i’d support it. But for something someone has <20hrs on for example i personally don’t think that needs to be seen in t4 and is something that person should take to t1-t2 and other learning spaces so as to not be a hindrance to the rest of the fractal community at large.

Diff between ascended and legendary armor?

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

I fail to see the surprise.

The surprise is that people still expect it to be another stat increase for some reason, even after 5 years of it not being that.

Could the Agony-System be reworked?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I brought this up because Tex believes fractal level should be character specific. Is that your stance too? Not even class specific, but character specific?

I mean before we jump shark here, if the game had a way to detect class vs character i’d support that over character. That being said it still would make the entire topic irrelevant as you could just toss your ascended stuff on your alt of the same character type since literally all of it can be shared.

Since that however isn’t the case, and there’s a real ease of getting ascended gear / money in the game i don’t think it would be unhealthy for the fractals to return to the old system, with some adjustments as already proposed above.

Could the Agony-System be reworked?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

This makes the entire complaint about it not being alt friendly a bit of a joke. As explained already above you get tons of gold and materials from your “main” and can quite literally buy your way into fractals with your alt.

The cost of a full ascended set bought outright is far from insignificant, though. And also doesn’t factor in the infusions.

It’s definitely do-able, but far less alt friendly than all of the game modes.

It is insignificant when you stop cherry picking the fact that it’s for an alt, meaning you are already capable of running fractals at T4. I’ve done the math above for you. You can quite literally buy ~ 2 pieces a week straight off the TP just from the liquid gold rewards.
On average you should be getting 1 piece a week just from the daily rewards.

That’s half a set in 1 week, seems trivial.

New raids/fractals take too long

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I’d be game for a T5 (cm only), even had a proposed method for how it would work in a previous post.

In fact even if they don’t want to do t5 something they could look back on and adapt is the “Book” system from Guild Wars and incorporate that into fractals. Scaling rewards based on the number of unique fractals completed.

Imo t5 isnt needed cm cover this well imo. If your suggestion included a way to bypass ar gates then the current format looks fine honestly. If you suggestion included a higher ar gate id prefer not tiying dificulty behind ar gates and rather have it tied to skill.

The book system sounds kinda neat tho.

No. I’m far to lazy to dig out the post about t5’s.

Essentially nothing changes as far as max AR. Just instead of having a “CM” we have 25 Hard mode fractals (Current CM’s) as t5. They like raids reset weekly and reward you for scaling through them I.E Flvl 101-125. Each one only becomes unlocked upon successful completion of the previous one (no skipping) and they have more unique and potentially more lethal instabilities to add to the challenge.

New raids/fractals take too long

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I’d be game for a T5 (cm only), even had a proposed method for how it would work in a previous post.

In fact even if they don’t want to do t5 something they could look back on and adapt is the “Book” system from Guild Wars and incorporate that into fractals. Scaling rewards based on the number of unique fractals completed.

Do me a favor and let this one die

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

It doesn’t surprise me in the slightest to see the self-righteous stance of “raids are inaccessible” reduced to simple greed. But it does amuse me to see it admitted. It’s always fun to see someone undermine his own position in a debate.

Notice, how the same applies to the raiders as well. In the end every discussion ends up being about the rewards, because it’s something both sides care the most.

Not really.

We just care that the effort we put in isn’t undervalued. There’s a difference between that and “rewards”.

Most raiders could care less if L.Armor was open to other modes (as it is now) so long as the pathway to get it is equal.

Just like we could care less about an “easy” mode so long as the rewards are scaled appropriately. It’s just that said people seem to want their easy modes to have a direct pathway to L.Armor which is a no go by any standards of maintaining the health and stability of not only the mode but the reward structure that would have to be in place and thus the endless cycle of this dead horse being beaten continues.

Given that we’ve heard nothing about an easy mode i think it’s a safe bet to say that a change to rewards or progress towards said desire isn’t happening anytime soon and it’s probably for the best that people realize this.

Mute SuperAdventure Glider

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Hey Anet,
The Dreamer was muted, could we please mute Super Adventure Glider as well?

Try adjusting your settings to OFF instead of Projectile only ?

Added two new options to the Sound Options panel that will allow you to determine how items with unique sound effects play back on your game client. The four options are listed below and can be independently specified for both your items and other players’ items:

All: All unique item sound effects will play back without restrictions (as they have traditionally).
Limited: Unique item sounds will have a chance to play but will usually fall back to default sound effects.
Mute Projectiles Only: Unique item sounds originating from projectile attacks (such as Quip and the Dreamer) will be muted, and all others will play normally.
Off: Unique item sound effects will be completely disabled, and default sound effects will play in their place.

What Classes can Heal in Raids?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Ele
- Situational Revenant

Corgi Mount Vote?

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Some leaks of corgi’s jumping ability.

Don’t tell Anet this got out.

Attachments:

Could the Agony-System be reworked?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

As far as I know, you even if you have the gold, crafting all pieces cannot be done in a single day.

Nope, you can buy all the things needed for crafting in the TP.

All the base materials yeah, but I don’t think you can buy things like lumps of mithrillium, which you can only craft once per day. So no, you can’t craft it all in a day.

Just pointing out as an example that you can indeed buy everything you need to craft ascended from the TP

https://www.gw2tp.com/item/45871-deldrimor-steel-boot-lining
https://www.gw2tp.com/item/45877-deldrimor-steel-boot-casing
https://www.gw2tp.com/search?name=Insignia&rarity=6&available=1

The recipe can be literally whatever but the format is the same.

This leaves you with the following things you “Cannot Purchase from the TP”
https://wiki.guildwars2.com/wiki/Vision_Crystal
https://wiki.guildwars2.com/wiki/Lesser_Vision_Crystal

So yes, it really can all be done in 1 day assuming you
A) Have the gold
B) Haven’t thrown away your ascended junk items that are handed out like candy.

This makes the entire complaint about it not being alt friendly a bit of a joke. As explained already above you get tons of gold and materials from your “main” and can quite literally buy your way into fractals with your alt.

[Feedback] Voice acting + dialogue

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

I’d have to disagree. There’s only been one instance of earbleedingly bad dialogue in HoT […]

I never said there was “earbleedingly bad dialogue” in HoT. I said that it’s where characters started talking ridiculously slow and over-pronouncing syllables! (Like. Take. Your. Time. To. Finish. Your. Sen-. -Tence. We. Are. Not. In. A. Hurry.)

As for bad dialogue, I just stated that the contemporary awfulness that followed was being set up in HoT, but not to the extent in which we heard it in Season 3 (where it was “earbleedingly bad”, no doubt).
.

For instance, I loved the male voice acting for the human player character in the core campaign. It was still okay in the follow-up seasons. In HoT, it was like someone gave the actor the following directions: “You need to slow down so that even preschoolers can follow you!”

In Season 3, the directions were extended by: “Please try to portrait an immature adolescent with a bubblegum accent, thank you!”

I think you’re looking at this from a very warped perspective that’s elevating the performances due to nostalgia and not looking at the characters growth as a reason for their tone shift. If you stop taking each individual piece and comparing it with the past and look at the journey as a whole its pretty easy to understand why someone whose literally killed 2 elder dragons, several lieutenants, been in harms way the entire time with no respite and is now facing off with a literally god might… just might be a bit frazzled in deliver and not speak like a foreign dignitary at every chance.

That the one where the tone abruptly changed to them yelling to them being calm with the very next line?

Correct

[Feedback] Voice acting + dialogue

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

The overwhelming feedback from the early years on these very forums for core and LS1 was to improve the dialogue and VA quality. The VA and dialogue from those campaigns is of distinctly lower quality

Maybe in regards of what is being said, but not in how it is being said. That is the huge difference I am talking about!

I’d have to disagree. There’s only been one instance of earbleedingly bad dialogue in HoT and that was near the end of Hearts and Minds. Outside of that the VA’s have been pretty good about tone, pacing and delivery of the lines.

Now it could always be better, we all know Matt Mercer, Liam O’Brien, Nolan North, John DiMaggio etc… are all great VA’s capable of some amazing feats but they are limited in time which ultimately puts an artificial upper limit to what they and Anet can produce together.

Could the Agony-System be reworked?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I’m just going to point out that character bound, non-tradeable progression exists in dungeons, it never had the effect your describing, and to this day everyone hates it.

Completely different situations.

Dungeons didn’t have an inherent check to see if you’re ready for the next tier up, fractals does. However, they both are suffering from a very similar problem, people flocking to them for the rewards and expecting to be carried through content. This is less of an issue in dungeons but it helped create the same sorts of “x group is toxic” that you see currently in fractals where people think they deserve the rewards regardless of contribution.

You can currently see this at the high end of T4 96-100 where people refuse to learn the mechanics and execute them because it’s just an alt to them or whatever other reason they have for spending more time on the floor than improving as the tier structure would have you do naturally.

Could the Agony-System be reworked?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Returning to PFL would be the healthiest thing they could do to prevent a ton of the issues currently plaguing T4.

I agree with everything you’ve said thus far in this thread except this part. Character-bound PFL was horrible, and prevented even experienced players from playing alts and having some variety in their daily runs. I never want that to return.

That’s fine. I still believe it would be the healthiest thing they could do.

That however doesn’t mean the system wouldn’t undergo some changes, off the top of my head a simplistic solution that promotes people playing those alts and learning at the same time would be using Fractal Research Pages as a way to advance alt’s PFL. This gives Daily Recs more people in the Lower End and more shared knowledge, as well as allows these people who want to play alts a safer spot to play them in as they gain levels thus allowing them to become more nuanced in their specific in fight knowledge.

The evasive FOTM Ascended chests

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Maybe if Pristine relics could be used to buy ascended chests flat out? Or implement another currency exclusively for that purpose. Would allow you to make daily progress towards getting ascended items if your luck is bad. Sometimes I’m getting like a chest every day for a while, but other times you can go weeks without one. Yes, RNG is RNG but there’s no hurt in supplementing it.

Such a system already exist

https://wiki.guildwars2.com/wiki/BLING-9009

Could the Agony-System be reworked?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

It’s still a month to equip one char for fractals. If you happen to run them every day. Maybe you consider that healthy – i don’t. Especially, since there’s no reason for the agony barrier to exist anymore once someone already got throu it once or twice.

I do and here’s why.

In T4’s currently you have this wonderful problem of people who buy their way in with 0 knowledge of how to play their alt. They think that just because they have the money that they should be able.

A gate on that is healthy (and would be healthier if PFL was character based) because it forces you to play those characters and learn them in the situations you haven’t done before.

Returning to PFL would be the healthiest thing they could do to prevent a ton of the issues currently plaguing T4.

Could the Agony-System be reworked?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I agree with TexZero. After the last agony rework, and the INFUZ golem, the agony system is actually really healthy for the first character

Yes. For the first character.

…and it only becomes easier for subsequent characters.

I have one of each profession fully geared out thanks to primarily fractals. I’ve personally only crafted 2 sets out of the 14 i have on those 9 and have an additional 37 boxes on a storage character.

Just to further this, the average gold gain per week of fractals just from opening the encryptions is 100G. If you’re really dead set in getting that sweet sweet Alt geared use that to your advantage as it should only take you ~ 4 weeks to fully gear using that assuming you get no drops whatsoever.

Yes, after you are clearing T4 fractals, which means you still need the up front gold to get a full set of ascended gear and 150 AR to be running those fractals daily.

I don’t have a problem with the AR system though

You don’t even need up front gold, just patience. Play the mode from 1-100 as it’s actually intended and you’ll get plenty of gold. If you hit a snag with AR you can re-run through levels you enjoy or want to learn on to get even more gold. Use said time investment and gear up piecemeal.

If for some reason you think this is unacceptable, it’s due to a personal belief that you should be at the end when in reality that causes more problems than it solves. Additionally, the liquid gold generation from fractal’s not just t4 is pretty silly. T2 which only requires a maximum of 61 AR can be done on Trinkets and Backpiece alone making this an even more moot debate as those are all shareable.

Keep in mind that ascended gear is even easier to come by now than it’s ever been, Backpacks can be obtained on the cheap via living world, Trinkets from guild missions/fractals/laurels. Armor & Weapons can be from various achievements, random drops from containers, randomly rewarded from fractals, crafted, obtained via PvP/Raids/WvW….etc.

This leaves your only barrier being slotting the AR, which is given out at absurd rates. You should be getting and this is based on rough maths and some luck about 130 +1 AR per daily run of T4’s (Considering this entire premise is about alts to begin with) that’s enough that within 10 days you’ll have a relatively cost free +9 AR.

The TL:DR here is fractals pay for themselves and then some. Changing the system because people want to reduce wait isn’t the right solution.

Could the Agony-System be reworked?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I agree with TexZero. After the last agony rework, and the INFUZ golem, the agony system is actually really healthy for the first character

Yes. For the first character.

…and it only becomes easier for subsequent characters.

I have one of each profession fully geared out thanks to primarily fractals. I’ve personally only crafted 2 sets out of the 14 i have on those 9 and have an additional 37 boxes on a storage character.

Just to further this, the average gold gain per week of fractals just from opening the encryptions is 100G. If you’re really dead set in getting that sweet sweet Alt geared use that to your advantage as it should only take you ~ 4 weeks to fully gear using that assuming you get no drops whatsoever.

Could the Agony-System be reworked?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I don’t think removing it is good, or healthy for the game. Additionally, with the way the game hands out ascended items, agony infusions and gold it really shouldn’t be an issue to gear up should you fancy yourself wanting to do it on an alt.

The evasive FOTM Ascended chests

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Just want to add to the thread once more to stress the nature of RNG.

Did fractals yesterday, walked away with 2 armor boxes. The day before was a weapon chest.

Magnetite

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Guuuh. A seperate currency maybe? Otherwise there will be empty wings.
Wing with sloth seems ultra empty already.

That’s likely a much different issue than currency.

People in this game in general hate personal responsibility as a core fail state which is why the fights that have this tend to be done less than others (outside of certain reward balance issues).

Very High Ping Spikes For 2 Months. Any Hope?

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

I tried my ISP and they have said the same thing. I can’t raid, do fractals, dungeons, basically anything anymore because my screen freezes for 8 seconds at a time, can’t maintain rotations, skills not activating, etc.

I’ve dealt with this before and the only advice i can give is to be more aggressive when dealing with the ISP. They can do more than the nothing they say.

First make sure you’re speaking to a supervisor or someone capable, they’ll know how to escalate the situation and put in a maintenance ticket for that node through Telia or L3 whichever backbone is causing the issue.

Additionally, if you’re ISP hasn’t already offered to do so have them come out on site and check the wiring. I’ve had some issue that presented themselves in a manner similar to what you describe only to find out the wiring had over time eroded and needed to be redone.

Suggestions wanted: fractal currency sinks

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I wouldn’t mind a rare chance at mystic clovers from T4 daily boxes. Just sayin… Bring forth the Fractal Minis. Mini Arkk, Mini Dessa, Mini Yokko, Mini Blingtron, Ect Ect.

I’d rather them not add more to the T4 table when it comes to common items like clovers.

There’s already an abundance of ways to get them that are all pretty nicely tuned and adding them to T4 isn’t a currency sink, it’s just more bloat on the loot table.

Please Don't Forget Underwater Exploration

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

I like the underwater combat, never bat an eyelash when aquatic fractal comes up… I don’t see why people hate on it so much.

Underwater combat is half done.
You have if you’re lucky 2 weapon choices (makes swapping pointless) that have no synergy with your terrestrial traits/build.
Your skills if you’re lucky are limited to about 40% and in some cases that 40% is utter garbage and has no reason to be locked out other than because they can.
All of this is before even mentioning the junk deal that is aqua breathers. The most significantly overpriced portion of the content if you want desired stats since you’ll always be at 5/6 runeslots without one.

Underwater combat is bad and needs a metric ton of fixes for the above alone.

Mail Safe List

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Could limit it pretty significantly by having to be mutual friends for over 3 months.

Sincerely doubt any goldspam account last that long anyway.