If the leaks are true.
Yes.
Even if the leaks aren’t true. Broom, Flying carpet, descender etc….
Talk about overreacting to an extremely minor nerf.
maby if you are playing against garbage players who cant read telegraphs and cant dodge.
I guess, you’re just some god tier player let me bow before someone who cannot set up his own burst skill and is constantly getting dodged now because he’s so amazing.
Ego check time. The nerf was stupidly insignificant. They could have added .5s to the cast time and it would still be strong enough to be viable.
Or are you just as bad as the players you bash ?
Talk about overreacting to an extremely minor nerf.
A few things
If your running the curator update.
Goto Settings -> Games & DVR -> Uncheck Game DVR and Game Mode.
If you still have issues on the game of choice Right click -> Properties -> Compatibility Mode -> Check Disable Full Screen Optimization.
VG training group are mainly only ones that appears….as I said, I manage to get 3il.
Great idea, am sure people would join me who has lack of experience now for a no chance of successful run.
Did I not mention that i can not meet guilds usual RAID time? I’ve join a few to see it’s nearly impossible with my job. Unless I learn another language, chanage my sleeping patten and completely ignore real life so I could join Guild RAID at a different time zone…. or could just leave my good pay job that pays for the living cost so I can get into guild’s standard RAID time.
Dont judge without know clearly on other people situation (and not clearly reading the first post)…
Not asking for rewards, a easy hand-outs. Asking a chance to experience each wing and then maybe start my own group knowing each sector.
Hey I am not judging you. All I did was providing my own personal story of how I entered a raid instance.
It was not aimed at you, someone posted after your post basically being a kitten which was removed after my post
Possible to get into raid but can be a lot harder for some with limited time. Very hard to get into groups without exp, cant gain exp without a group.
You mean posted telling you the gods honest truth that most people who say its too hard hate to hear.
Everyone who came before you faced the exact same hurdles and formed their own groups, joined guilds etc. If they can do it so can you.
Not a fan either, and it would be distracting from the combat having to change while fighting.
You can easily change while blocking or stealth, so that is not an excuse, besides if you would not like to change your utility skills while in combat, then don’t do it, but it would be unfair for those who do want to change while in combat.
You can change while in combat ?
Pretty sure blocking puts you in combat, stealth doesn’t but it requires you to not be seen and not be aoe’d. GLHF with that.
Also, not needed. Be a man and kitten the situation properly. If you get jumped by 3 people and die that’s not on any one skill.
anet pls just do more underwater it doesnt have to have combat maybe an underwater jp or at elast some nice look underwater environments.
Underwater Jumping Puzzle. Dear lord, I didn’t realise how much I wanted one until now.
One already exist. Though its mostly a math puzzle.
https://wiki.guildwars2.com/wiki/Professor_Portmatt%27s_Lab
Also a “minidungeon” more like logic puzzle but eh….
https://wiki.guildwars2.com/wiki/The_Long_Way_Around
(edited by TexZero.7910)
I don’t want to see underwater done, until they update their skills tech so i’m not using 50% of a kit.
Thanks.
I’m gonna take hyperbole for 500 Alex!
Impossible is what you make of it. If you expect to be pulled through raids at the behest of others then that’s what it will be. If however, you join a guild that raids on saturday, and there are those that do, then it will cease being an impossible task.
I currently have 0 LI I’ll never get into a pug =((((
It’s just a travesty that your own guild doesn’t take you amirite ?
They ask me to ping gear and I ping apothecary gear on ele I got after wooden potatoes video and I get kicked. Some guild.
They just dont understand the meta. Clearly this needs a 15 minute youtube video in which 14 minutes are just about fashion.
I currently have 0 LI I’ll never get into a pug =((((
It’s just a travesty that your own guild doesn’t take you amirite ?
Mostly it’s the mirror comp with the exception of Deimos and maybe Cairn. On large hitboxes ele pulls mostly ahead (gorse, sloth, KC, Samarog) from other dps classes. On Sloth and Xera try to use power classes as on Sloth he loses condis in every sleep phase and Xera converts condis to boons. On matt lower theoretical dps from condi mes might be better + you get reflects. All in all the core 6 support classes are mostly the same and dps changes according to mechanics by the boss.
Xera only converts if you have her in crystals.
Sloth if experienced Power will get you faster kills, Condi will get you safer ones.
They said in the AMA that they have no plans to ever release another set of legendary armor. So I wouldn’t hold your breath
TFW you realize game design never goes according to “plans”.
TFW when you realise you’re just being pedantic.
Nah, pedantic would be me correcting you on spelling realize wrong. But who would ever do that.
They said in the AMA that they have no plans to ever release another set of legendary armor. So I wouldn’t hold your breath
TFW you realize game design never goes according to “plans”.
I think the mastery system is fine as is.
Good Idea but it’s time LFG got the love it really needs instead of the poorly implemented tool it is.
Do you know guys that only Humans believe in Gods.? So I doubt a charr, norn or sylvari would be a new god
I bet Faren will be a new god of war
There’s no written rule stating that a human deity must be of human origin.
But still, it looks like raids originally was planned as the pinnacle of PvE endgame, and clearly not as secondary or alternative content. Probably now that direction is changed, adjusted or even reversed completely. Or maybe they will stick to it and simply change/expand raids itself. We will see.
Are you Sherlock Holmes ?
Anyone who read the HOT press releases could tell you Raids were the pinnacle of PVE. They were billed as the Ultimate end game experience, Challenging Group Content etc….
It never was a side project, just a project that told side stories.
1) A god stopping the advancement of Primordus isnt divine intervention ? How about said god absorbing a bloodstone magic barrage that would have annihilated most of tyria (according to episode 1) ?
2) No where in the trope of Deus Ex Machina is it required for the ending to be remotely happy. Deus Ex Machina can quite literally be used for any purposes that change a per-ordained plot-point or story destination. In this case instead of having the two dragons energies nullify each other we have said god now intervening and absorbing the energy.
The conflict here wasnt to stop Primordus, but rather to stop Balthazar. No divine power aided us in completing that task – ergo, this does not fall under the Deus Ex Machina trope.
You are right that the story doesn’t have to have a happy ending for the term to apply, but again, the trope doesnt apply here. For one, again, the antagonist here was Balthazar – second, even two dragons do not represent an unassailable obstacle (we’ve defeated dragons before) – and third, the dragons werent defeated – their threat was simply delayed (probably very slightly).
As to whether or not this chapter is just bad writing or not, that is an entirely different topic. Personally, I enjoyed it. The plot felt a little rushed, but it made sense and added tension to the game. On top of that, there was some well woven humor in the dialogue – Taimi’s communications when we reveal our “ghost friends” and Phlunt’s wordplay (which required having NPC text turned on to catch) particularly.
I think people want to throw the Deus Ex Machina label on this because they are confused by the literal god + machine element in the story. Again, this was not Deus Ex Machina in a literary sense.
Perspective differences. Our initial goal was indeed to halt or before the knowledge of taimi have primordous and jormag destroy each other. To that end a god did indeed intervene with a resolution to that conflict. It did however open up a new can of worms, which is often seen when a deus ex machina is presented. The best analogy one can make here is they did the whole shounen villian of the day, only the original big bads just weren’t bad enough so we introduced your sensei who was actually evil all along, also a god. (Sounds familiar if you watched DBZ or Sailor Moon as a kid)
That’s your claim that you feel an easy mode wouldn’t diminish raid content. Personally i don’t buy it. I’ve seen first hand what can happen when you have to design and test variable levels of content. Ultimately it drags down the quality and potential complexity. Whether or not Anet is able to find a decent solution or not is also up in the air.
I disagree with your logic here. First, I have also seen what other games have done first hand and argue that, done correctly, the system works. However, we can argue this one until the end of time – it is extremely subjective with anecdotal evidence to support both sides of an argument.
Second, and more telling, is that ArenaNet has already done this – with the challenge motes in BotP. The mechanic to implement a story or more accessible mode is already in the game – a mechanic that is very non-intrusive and likely easy to implement.
I want hard complex fights as much as anyone, but it isnt multiple modes that stop that from happening. In my opinion, a much bigger barrier is how they have to target raids. As long as they choose to stick to a single mode, they will continually need to compromise – even if just a little – in the name of “getting new people into raids” – especially as carrot factor of legendary armor ages and diminishes. It’s the nature of the game.
Multiple modes – with a true accessible story mode – remove that concern from the development table. It frees them up to make the more complex fights, not the other way around.
You say that, and you can call this subjective if you want. I don’t personally care but seeing as i’ve done QA work for MMO’s before, it’s my opinion that multiple modes has an extreme impact on development. Some of the QA work i had to do to test multi-mode raids ended up delaying or extending production time anywhere from 1-2 additional months the estimated project time, and that was only for 2 modes of testing. I can also tell you that while those games where nowhere near as polished as Anet’s, they also had to give up on more challenging mechanics because it wasn’t feasible to design and incorporate them only to remove them again for an easier mode as it didn’t do the easy mode justice to just be a glorified HP sponge.
So how much longer are you willing to delay content in GW2 just so you can have your story when it’s readily available to you online as is ?
Canach or Braham of the top of my head. Maybe Logan if they kill him off.
Otherwise i’m ready for the big reveal that Kasmeer is the descendant of Kormir and thus her ability to tell when people are lying, since you know Kormir is the god of Truth and all.
It’s dues ex machina if it ends now. But the story didn’t end now, there’s still more living story season 3 and a new expansion to go.
I think you don’t understand what deus ex machina is.
“The term has evolved to mean a plot device whereby a seemingly unsolvable problem is suddenly and abruptly resolved by the inspired and unexpected intervention of some new event, character, ability or object.”
There were 2 active elder dragons, there was Taimi’s machine, 2 dragons were disabled. It doesn’t matter if in expansion 7 Primordus will wake up, cause we already had that abrupt resolution of “zomg we have to deal with two active elder dragons at once” LS3 plot. Primordus waking up will be new, separate plot.
So that was one of the most canonical deus ex machina after the greek dramaturgy. Because it had literally a god in a machine.
Deus Ex Machina does not literally mean god in a machine. The Literal Latin translation is a Machine from or of the Gods. In this sense the story did indeed have a Deus Ex Machina a very literal one in Omadds now changed god toy. Granted said device was blown up.
However, if you do away with the “Literal” interpretation of the word and go with the Literary trope Deus Ex Machina then your above statement is correct. Either way the writing in chapters 4 & 5 were extremely rushed and would have been received better if spread out over 2 additional chapters each bringing the total number of episodes this season to 8 instead of 6. Even if they didn’t want to do a full episode a current event the scale of Traheane’s memorial to give us the appropriate background would also have sufficed.
In a literary sense, Deus Ex Machina refers to divine intervention to the benefit of the protagonist (in this case, us). A god literally reaches down out of the heavens to save us or bring the story to a happy ending just as things seemed absolutely impossible.
1) A god stopping the advancement of Primordus isnt divine intervention ? How about said god absorbing a bloodstone magic barrage that would have annihilated most of tyria (according to episode 1) ?
2) No where in the trope of Deus Ex Machina is it required for the ending to be remotely happy. Deus Ex Machina can quite literally be used for any purposes that change a per-ordained plot-point or story destination. In this case instead of having the two dragons energies nullify each other we have said god now intervening and absorbing the energy.
(edited by TexZero.7910)
Is going 1 v 2, 3, 4, or 5 facing top tier sPvP players, or being a member of a roaming duo come face to face with a zerg of 20 less challenging than raids?
Do those modes currently have the rewards you’re looking for ?
Also, that horse has been beat to death. Most sane people don’t care if those modes eventually get their own Legendaries. That however does not require diminishing an existing modes content to satisfy those who refuse to utilize the current path to Legendary Armor.
I did not suggest diminishing an existing mode’s content.
I know, i’m reiterating a point because it’s something others not you have said they want to see done. Case in point this snippit
Thus, i’ll be asking for alternate acquisition methods till i’m heard, first 4 wings of raids get nerfed (either directly, or indirectly due to power creep), or i’ll stop playing.
We should never be asking for the modes play to be diminished for the sake of throwing a tantrum because can’t get shiny.
I’m not really asking for the raids to get nerfed (though i admit it wouldn’t make me sad). I just said, that this is one of the situations when i might stop complaining about legendary armor (because the situation would get solved for me).
If you haven’t noticed, the things i ask for are either an alternate acquisition method, an easy mode (with rewards and legendary armor collection unlocks), or a mix (easy mode without leg armor, but also an alternate acquisition mode). Neither of which diminishes current raid content. It’s just that if raids became easier due to either devs’ direct actions, or as a result of power creep, that would be a solution i could live with too.
That’s your claim that you feel an easy mode wouldn’t diminish raid content. Personally i don’t buy it. I’ve seen first hand what can happen when you have to design and test variable levels of content. Ultimately it drags down the quality and potential complexity. Whether or not Anet is able to find a decent solution or not is also up in the air.
Also, is it really an alternative means of acquisition if you are still raiding ?
I’m all for there being alternative ways of acquiring legendary armor, but another mode easy or otherwise isn’t what should happen. Other modes of play need to be brought to parity with End Game PvE content. WvW and PvP should each have their own Legendary Armor. Just don’t go crying when or if WvW requires Mithril Ranks to craft it or PvP requires you to place in the top 100-500.
Is going 1 v 2, 3, 4, or 5 facing top tier sPvP players, or being a member of a roaming duo come face to face with a zerg of 20 less challenging than raids?
Do those modes currently have the rewards you’re looking for ?
Also, that horse has been beat to death. Most sane people don’t care if those modes eventually get their own Legendaries. That however does not require diminishing an existing modes content to satisfy those who refuse to utilize the current path to Legendary Armor.
I did not suggest diminishing an existing mode’s content.
I know, i’m reiterating a point because it’s something others not you have said they want to see done. Case in point this snippit
Thus, i’ll be asking for alternate acquisition methods till i’m heard, first 4 wings of raids get nerfed (either directly, or indirectly due to power creep), or i’ll stop playing.
We should never be asking for the modes play to be diminished for the sake of throwing a tantrum because can’t get shiny.
If only.
Instead we got a checkbox that hardly changes the problem.
Do those modes currently have the rewards you’re looking for ?
Also, that horse has been beat to death. Most sane people don’t care if those modes eventually get their own Legendaries. That however does not require diminishing an existing modes content to satisfy those who refuse to utilize the current path to Legendary Armor.
Unless the legendary armor is a major reason why people even raid (which, if i remember correctly, you strongly disagreed with not so long ago), making it available in other modes would not diminish raids at all.
Didn’t say making it available in other modes would.
I said there’s no reason to diminish the current quality of raids for people throwing a tantrum because they refuse to use the only available option to get the reward they want.
Somewhat, but it’s not the expansion IMO but part of a larger problem.
It’s been a year since the big exodus of employees to Amazon and we really haven’t seen the company recover so to speak. If Expac 2 showcases that the company can do something without the 8-10 big name employees that left then maybe the game still has room to improve. However, judging solely by what’s gone on currently my faith in that isn’t as high as i personally would have hoped.
I would prefer some level of clipping.
But what i really want is a dynamic boneslot for these items to be attached to so they can all fit where they are supposed too.
I think it’s just a symptom of a design flaw that needs to be addressed before episode 6 / next expansion.
Having items pull dual weights isn’t healthy for the current state of the game. In future they should probably have a Unique crafting item, Unique Currency or Unbound Magic/Whatever the next LS currency name is.
I did it solo without cheesing.
While yes there were times i was borderline ready to pull that infamous scene from office space, i wouldn’t say the achievement requires any cheesing just some luck and good timing.
You only need to complete them once as a guild for the week.
Here’s your ideal solution. You and your officers / besties / whatever do it in advance. Say monday just as an example. Then whenever your guildies want to do it for a reward you let them start it, pick a spot and get personal credit.
Done deal yo.
Is going 1 v 2, 3, 4, or 5 facing top tier sPvP players, or being a member of a roaming duo come face to face with a zerg of 20 less challenging than raids?
Do those modes currently have the rewards you’re looking for ?
Also, that horse has been beat to death. Most sane people don’t care if those modes eventually get their own Legendaries. That however does not require diminishing an existing modes content to satisfy those who refuse to utilize the current path to Legendary Armor.
Everybody is a noble prize writer in this forum…
Don’t have to be a noble prize writer to have valid criticism of sub-par writing.
I know that may come off as a shocker, but here’s another one for you. Those same noble prize writers feasted of similar criticism before reaching their acclaimed status. Criticism and Critiquing is how one improves and grows.
She discovered Ommadd’s machine in the leyline hub during Season 2. It’s pretty clear that no one else knew quite what it was. She had time to work with it, and presumably, brought it back to the hidden lab.
Again, not possible. That was resolved in S2 when Phlunt and the Arcane Council took control of the machine.
Even if we presume she had time to somehow work on it, she stated that the machine used in the most recent episode was ommadds… The only one of its kind in existence. Which begs the question how she got the machine out of the Arcane Council’s hands, let alone past the supervision of Phlunt who literally has 0 respect for her.
I don’t know why you think the Council had any knowledge of Ommad’s machine. What they took was the device she built, from parts you got for her, that allowed them to do something. While the machine was near there, there was no indication that the council was there looking at anything but her machine.
Sure in the real world they would have looked around and tried to figure out what everything there was, except that there’s Asuran crap everywhere there are Asurans and they probably don’t have time to stop and analyze every single thing, particularly with the waypoint dilemma going on.
In short, there’s no indication Phlunt had any knowledge of Omadd’s Machine.
Phlunt was there during the entire machine calibration test and attack and knew directly where her invention came from. He even hard 4 Arcane Council guards present when he seized Taimi’s work during The Dragon’s Reach part 2. Now, you can try to write this off and say, oh they clearly only meant her work but that’s shotty writing when its painfully clear given Phlunt and the Council’s involvement that there’s no way they’d let that machine sit freely or be moved without consent. None of which was ever showcased or even spoken of.
She discovered Ommadd’s machine in the leyline hub during Season 2. It’s pretty clear that no one else knew quite what it was. She had time to work with it, and presumably, brought it back to the hidden lab.
Again, not possible. That was resolved in S2 when Phlunt and the Arcane Council took control of the machine.
Even if we presume she had time to somehow work on it, she stated that the machine used in the most recent episode was ommadds… The only one of its kind in existence. Which begs the question how she got the machine out of the Arcane Council’s hands, let alone past the supervision of Phlunt who literally has 0 respect for her.
10 minute cinematics are too long to be of value.
and suddenly dropping a deus ex machina on you had what value ?
When we are talking about writing the value is in the build up. Something the story has greatly been lacking.
it doesnt also need to be of 10 minutes it just needs a proper build up. Imo it doesnt matter that balthazar didnt make amazing sense from the getgo so long as they make it work in the furture.
It’s not just about Balth. There’s quite a few stretches in the story that leave a lot to be desired. From a machine that’s used to view the eternal alchemy being turned into a polarizing energy matrix, that was already heavily under guard from the arcane council who would have blocked any attempts to move it just as an example. None of that was remotely explained outside of “Oh look Taimi and Genius”. Genius only gets you so far, especially when dealing with your Elder who doesn’t respect you as a person, let alone trust you. Then there’s Batman whose somehow innately aware of an arrow used to slay dragons that had been lost to time yet he suddenly knows it’s exact location ?
I could go on for quite a while about these large scale plotholes that could have been fixed with more time put into the story and explaining the world state and allowing the characters to grow naturally as opposed to poorly using tropes and other literary devices.
Iirc taimi only used the basis of what the machine did and create something entirely new that had the ability to manipulate the magic so she didnt quite took the thing. Dont forget taimi worked with that machine for quite sometime back in se 2. But there was a basic train of though first with specer and the realisation of how dragon magic works the hypothesis of since omads machine can view these diff types of magic maybe theres a way to make a machine based on omad creation that manipulates that. Now the way she made it is missing but its not like with braham she woke up 1 morning and she made the machine out of thin air or came up with the theory about elder dragon magic.
I am not aware if that scroll was idd lost in time but supposedly his source gave him the leads to where this scroll was, if that is left untouched then yes that will be bad but theres always the window to turn the events in a way where his source plays a bigger parts and its revealed to have tried to manipulate events. At least he didnt wake up and know of its existance and location thank god for that.
Taimi literally say’s that’s Omads machine in the story, the only one of its kind. So sorry to burst that bubble it’s not a replica which really begs the question as to how the heck she was even able to come into possession of it. Again onto Batman, it goes to further showcase the problem. Which source, where, why, and the bigger question he somehow had all this knowledge and no one else could (Say for instance The Order of Whispers, the organization built on knowing most ancient secrets) ? I know what you’re implying, however for a narrative you cannot feasibly be that intentionally ambiguous when the item in question has such value to the story.
10 minute cinematics are too long to be of value.
and suddenly dropping a deus ex machina on you had what value ?
When we are talking about writing the value is in the build up. Something the story has greatly been lacking.
it doesnt also need to be of 10 minutes it just needs a proper build up. Imo it doesnt matter that balthazar didnt make amazing sense from the getgo so long as they make it work in the furture.
It’s not just about Balth. There’s quite a few stretches in the story that leave a lot to be desired. From a machine that’s used to view the eternal alchemy being turned into a polarizing energy matrix, that was already heavily under guard from the arcane council who would have blocked any attempts to move it just as an example. None of that was remotely explained outside of “Oh look Taimi and Genius”. Genius only gets you so far, especially when dealing with your Elder who doesn’t respect you as a person, let alone trust you. Then there’s Batman whose somehow innately aware of an arrow used to slay dragons that had been lost to time yet he suddenly knows it’s exact location ?
I could go on for quite a while about these large scale plotholes that could have been fixed with more time put into the story and explaining the world state and allowing the characters to grow naturally as opposed to poorly using tropes and other literary devices.
10 minute cinematics are too long to be of value.
and suddenly dropping a deus ex machina on you had what value ?
When we are talking about writing the value is in the build up. Something the story has greatly been lacking.
I’m with Fleshie; I don’t really feel motivated to try for Achievement Points anymore. It will probably take me a year or two to get to the next chest. I think the Devs should reconsider the whole Achievement reward system, now that so many have maxed out (on the cap).
I agree.
When i play i’m very seldom chasing dailies (save for maybe fractals, but i’d do fractals anyway normally).
Ultimately i’d like to see the now what 5 different daily categories merged with no options removed that way everyone can just play what they will and be rewarded.
The problem with the writing is simple.
They are doing too much and yet not enough at the same time.
They are trying to make as much use of the limited time they have to produce awesome cinematics. However, that comes at a cost to the size of the cinematics, which also means a cost to the exposition and thus world/character building.
It’s something i hope they grow and learn from personally. Maybe one day we’ll have a good 10 minute cinematic that has a decent exposition or action sequence that explains on-goings rather than just dropping bombshells because both types are needed. If it becomes a “burden” due to technology perhaps do what’s been done with raids and use that technology to allow people who want to bypass the cinematic to do so or learn from a competitor and allow people to watch all cut-scenes they’ve unlocked via a journal.
Well yeah I’m a Mesmer main and my Glamours(TW) that used to spread random conditions now grant resistance and super speed plus timewarp effects ten people now.
Chrono is a tank/support role in raids and my skills were changed to reflect that ignoring how it effects other modes. Thus I have to fall back on to racial skills for my condition builds because mass wastes time and the other elites are counterproductive to torment and confusion.
You are cherry picking really hard here to scapegoat raids. The change to remove glamors giving random conditions came before raids. The change to timewarp was stupid but it wasn’t a raid only decision, WvW also played a role in that.
For proof of Changes – https://wiki.guildwars2.com/wiki/Game_updates/2015-06-23#Inspiration
SV release – https://www.guildwars2.com/en/news/enter-spirit-vale-on-november-17/
Can’t blame everything on your favorite scapegoat. Please stop trying to. No one here is going to deny Anet and balancing is as good as the NFL and handling Social Issues.
tw effecting 10 ppl was a bad change?
I’ll admit I ignored this at first because its a raider response and you ignored the rest of the TW changes but by no means did I expect that comment to derail this entire thread.
Perspective for 5 man content it makes no changes in fractals, dungeons, and pvp. In WvW and PVE your also getting people into your etheral field which is a bad thing when you consider the demand for fire fields and that reapers or overly dependant on their own fields. In raids they see it as a good thing not for the mesmer at all but it was done to free up a raid slot to kill the 2x raid chrono set up that was going on.
The 10person change is a change that was made for the sole purpose of raids and a poster child for Anet making blanket balance changes across the entire game based on raids. The very nature of warrior was drastically changed in WvW all because of raid balance. The raid balance for TW is good and the skill itself is obviously tailored for raids but that doesn’t fair well for solo play at all.
What class has a harder time in solo play than a pure Mesmers!? Be it solo wvw or in pve? A person may respond they don’t matter but the people that do care find themselves with less than viable skills at their disposal and thus they have to rely on racial skills like Take Root. That’s why Take Root and other racial skills have been such a major topic lately they really came to prominence during the balance patch prepping us for the upcoming raids in HoT. But even with that Mesmers in raids and necro/rangers are using Take Root for certain fights over their pure class biased elites because a basic direct DPS elite simply work out better.
Wait are you being serious here. You legit think mesmer is hard in solo play ?
Not only do you believe that you want to rationalize that misconception to use it as proof that took root needs to be left alone.….Yeah we’re done here if that’s the case.
Mesmer has one of the easiest play patterns for solo content. Even in WvW and PvP they can pretty much win through passivity. Tell me that’s hard please.See what I mean a response who only wants to argue for the sake of arguing
So tell me what class has a harder time in PvE than mesmers
If Necro’s have the easiest time with their autoplay then which class is at the bottom of the Pve totem tower? Is it guardian? engineer? thief? ranger? If you can’t name a class thats lower than mesmer then you have no argument.
You can’t really be serious here.
I mean this nicely, but you just can’t be.
How does “insert opinion of class strength” matter in a balance discussion about a racial skill at all ?
Take Root is over-tuned for a (Racial) skill elite or not. It does not matter if mesmer(a class) is a literal dumpster fire that is an entirely separate situation that needs to be looked at independently of this ability.
I however will disagree that mesmer is a dumpster fire, additionally it is it not the hardest PvE class. That might be due to me having played each class but none of them are relatively hard and each one has a braindead ease of access build whether its clone/illusion spam, bearbow, turret/FT engie, MM, DD ele, Stance Dance Warrior etc……
But hey let’s continue using faulty analogies to push our own agenda’s okay ?
I’m just using one of the arguments that are most commonly brought up by raiders (not you, actually, but you are an exception here, not the rule). The argument being that if the rewards will be available through other means, it might significantly hurt raid population, due to people going for those rewards elsewhere.
So, you are saying that this argument is bunk, and i can safely ignore it next time someone will bring it up?
It’s my opinion that the argument itself doesn’t hold water. That doesn’t mean the claim isn’t based around some form of validity. What needs to be said for the entire statement to be valid is that all modes need a form of rewards unique to them to attract interest and gather a substantive community. Something which we already have.
What also needs to be understood, and where Anet goofed here is that the rewards across all modes of play need to be equivalent. Seeing as there is no Legendary Armor elsewhere in the game via an upper end reward this is a problem. If PvP or WvW somehow had a meaningful way of determining how to reward those players then you might see it eventually go to those modes of play. However, that’s unlikely to occur any time in the near future as both those modes of play were built around minimal rewards and as such would likely need a large scale overhaul before you see them go to those modes.
Well yeah I’m a Mesmer main and my Glamours(TW) that used to spread random conditions now grant resistance and super speed plus timewarp effects ten people now.
Chrono is a tank/support role in raids and my skills were changed to reflect that ignoring how it effects other modes. Thus I have to fall back on to racial skills for my condition builds because mass wastes time and the other elites are counterproductive to torment and confusion.
You are cherry picking really hard here to scapegoat raids. The change to remove glamors giving random conditions came before raids. The change to timewarp was stupid but it wasn’t a raid only decision, WvW also played a role in that.
For proof of Changes – https://wiki.guildwars2.com/wiki/Game_updates/2015-06-23#Inspiration
SV release – https://www.guildwars2.com/en/news/enter-spirit-vale-on-november-17/
Can’t blame everything on your favorite scapegoat. Please stop trying to. No one here is going to deny Anet and balancing is as good as the NFL and handling Social Issues.
tw effecting 10 ppl was a bad change?
I’ll admit I ignored this at first because its a raider response and you ignored the rest of the TW changes but by no means did I expect that comment to derail this entire thread.
Perspective for 5 man content it makes no changes in fractals, dungeons, and pvp. In WvW and PVE your also getting people into your etheral field which is a bad thing when you consider the demand for fire fields and that reapers or overly dependant on their own fields. In raids they see it as a good thing not for the mesmer at all but it was done to free up a raid slot to kill the 2x raid chrono set up that was going on.
The 10person change is a change that was made for the sole purpose of raids and a poster child for Anet making blanket balance changes across the entire game based on raids. The very nature of warrior was drastically changed in WvW all because of raid balance. The raid balance for TW is good and the skill itself is obviously tailored for raids but that doesn’t fair well for solo play at all.
What class has a harder time in solo play than a pure Mesmers!? Be it solo wvw or in pve? A person may respond they don’t matter but the people that do care find themselves with less than viable skills at their disposal and thus they have to rely on racial skills like Take Root. That’s why Take Root and other racial skills have been such a major topic lately they really came to prominence during the balance patch prepping us for the upcoming raids in HoT. But even with that Mesmers in raids and necro/rangers are using Take Root for certain fights over their pure class biased elites because a basic direct DPS elite simply work out better.
Wait are you being serious here. You legit think mesmer is hard in solo play ?
Not only do you believe that you want to rationalize that misconception to use it as proof that took root needs to be left alone.
….Yeah we’re done here if that’s the case.
Mesmer has one of the easiest play patterns for solo content. Even in WvW and PvP they can pretty much win through passivity. Tell me that’s hard please.
Ask pvp players how they enjoyed being drowned with players who had no clue how to play conquest pvp because they wanted the carrot. How is pvp today? ESL is gone you say? Oups….
Actually, there’s a difference. PvPers thought they’d be better off without PvE players mucking around in their backyard. The raiders on the other hand seem to think that there’s not enough “true raiders” to keep the mode running, so they need to get more people in through using rewards.
PvP people were mostly proved wrong, but raiders may actually be right – it’s entirely possible that there’s not enough players truly interested in that kind of content and it’s being sustained only through reward structure.
Of course, if that’s right, then the existence of that gamemode should be in question.
Actually not true.
I’d wager most of the people who raid do it for the content, the rewards being there are a nice perk.
Much like you don’t just casually PvE for the Story, you do it for the rewards as well.
But hey let’s continue using faulty analogies to push our own agenda’s okay ?
Well yeah I’m a Mesmer main and my Glamours(TW) that used to spread random conditions now grant resistance and super speed plus timewarp effects ten people now.
Chrono is a tank/support role in raids and my skills were changed to reflect that ignoring how it effects other modes. Thus I have to fall back on to racial skills for my condition builds because mass wastes time and the other elites are counterproductive to torment and confusion.
You are cherry picking really hard here to scapegoat raids. The change to remove glamors giving random conditions came before raids. The change to timewarp was stupid but it wasn’t a raid only decision, WvW also played a role in that.
For proof of Changes – https://wiki.guildwars2.com/wiki/Game_updates/2015-06-23#Inspiration
SV release – https://www.guildwars2.com/en/news/enter-spirit-vale-on-november-17/
Can’t blame everything on your favorite scapegoat. Please stop trying to. No one here is going to deny Anet and balancing is as good as the NFL and handling Social Issues.
tw effecting 10 ppl was a bad change?
Yes, because during the same patch they changed how quickness stacked making TW overwrite existing quickness stacks. If that wasn’t bad enough, by reducing the number of possible stacks TW itself became even more garbage as quickness stacked upto 5 times but TW pulsed it 11 times. So you’d guarantee you overwrote everyone’s existing quickness stacks and duration with a smaller value.
That’s a separate change/ TW affecting 10 people now is a good change to the skill. The way quickness stacking works was a separate issue and had little to do with this.
The two issues were separate i’ll grant you that. TW on 10 is good, but TW as it existed prior to that patch was bad. Like you may as well use any other elite due to the boon change.
Well yeah I’m a Mesmer main and my Glamours(TW) that used to spread random conditions now grant resistance and super speed plus timewarp effects ten people now.
Chrono is a tank/support role in raids and my skills were changed to reflect that ignoring how it effects other modes. Thus I have to fall back on to racial skills for my condition builds because mass wastes time and the other elites are counterproductive to torment and confusion.
You are cherry picking really hard here to scapegoat raids. The change to remove glamors giving random conditions came before raids. The change to timewarp was stupid but it wasn’t a raid only decision, WvW also played a role in that.
For proof of Changes – https://wiki.guildwars2.com/wiki/Game_updates/2015-06-23#Inspiration
SV release – https://www.guildwars2.com/en/news/enter-spirit-vale-on-november-17/
Can’t blame everything on your favorite scapegoat. Please stop trying to. No one here is going to deny Anet and balancing is as good as the NFL and handling Social Issues.
tw effecting 10 ppl was a bad change?
Yes, because during the same patch they changed how quickness stacked making TW overwrite existing quickness stacks. If that wasn’t bad enough, by reducing the number of possible stacks TW itself became even more garbage as quickness stacked upto 5 times but TW pulsed it 11 times. So you’d guarantee you overwrote everyone’s existing quickness stacks and duration with a smaller value.
From what i recal back when they nerfed soi they also changed how quickness stacked prioritising tstackes with bigger durr over smaller ones. If that had changed with this patch then why so many ppl now run time warp? iv seen it from qt to other ppl in fractals and raids. Also could you link me the patch notes i want to take a look at it myself.
Original change to boon stacking mechanics – https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-October-18-2016/first#post6367434
Update to Timewarp months later – https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-February-22-2017/first#post6504219
They may have fixed the timewarp issue (i haven’t personally tested it as i don’t tank)
I think the handling of Deus Ex plot detective was handled poorly all around.
But hey, that’s what happens when you introduce a Demi-God into the story.
In before the Meade Family lineage is descended from Kormir the god of Truths.
For any GW dev narrative writers, please don’t pull the above without some serious background into all of that being either seen (long cinematic) or played through.
Well yeah I’m a Mesmer main and my Glamours(TW) that used to spread random conditions now grant resistance and super speed plus timewarp effects ten people now.
Chrono is a tank/support role in raids and my skills were changed to reflect that ignoring how it effects other modes. Thus I have to fall back on to racial skills for my condition builds because mass wastes time and the other elites are counterproductive to torment and confusion.
You are cherry picking really hard here to scapegoat raids. The change to remove glamors giving random conditions came before raids. The change to timewarp was stupid but it wasn’t a raid only decision, WvW also played a role in that.
For proof of Changes – https://wiki.guildwars2.com/wiki/Game_updates/2015-06-23#Inspiration
SV release – https://www.guildwars2.com/en/news/enter-spirit-vale-on-november-17/
Can’t blame everything on your favorite scapegoat. Please stop trying to. No one here is going to deny Anet and balancing is as good as the NFL and handling Social Issues.
tw effecting 10 ppl was a bad change?
Yes, because during the same patch they changed how quickness stacked making TW overwrite existing quickness stacks. If that wasn’t bad enough, by reducing the number of possible stacks TW itself became even more garbage as quickness stacked upto 5 times but TW pulsed it 11 times. So you’d guarantee you overwrote everyone’s existing quickness stacks and duration with a smaller value.
Probably, question is will you be among the lucky few who get a portal to the (insert name of expansion here) after grinding (insert name of map for episode 6 here) and just how long will it take before you’re as numb as ogden.