Just want to point out that you have a few numbers confused. Especially when comparing to Soothing Mist which has a 1.0 (not 0.1) scale on HP. That’s before the trait is taken into account as well.
Somewhat incorrect.
The soothing mist scale of 1.0 is over the 10 second duration of the buff, not per second.
edit: I’m wondering if the scale on resolve is over the 3s duration, or per second now though. I didn’t check that. Which may further justify a slight raise in that scale. Particularly at least to keep the hp scale/sec the same with a duration increase from BP.
I’d have to math it, but i’m pretty sure the scale is not based on time but on how much it increases per point of healing power.
IE soothing mist takes 100% value from healing power, while Resolve takes .06 or 6% of your total healing power into account.
LOL… didn’t mean it literally, just the cost of it is horrible and we’d like to get the upgrades going again. It’s just frustrating to have to grind for it.
You’re a small guild; you’re still going to have to grind.
The cost of leather is high and annoying, for sure. However, at worst, it’s a source of frustration; it’s not actually stopping anyone from upgrading gear or guilds.
Agreed. Guild wars 2 is a game that focuses more on hours of grinding than just having fun. You guys may want to consider another game if you don’t like long hours of monotonous farming.
Welcome to MMO’s. At least in GW2, the grinding doesn’t lock you out of content.
Raids.
You’re not locked out of raids because of leather prices.
You’re generally required to have ascended gear for raids. Often multiple sets On multiple characters if you want to be useful to your team. I’ll let you figure out how leather plays a role in that.
Ascended armor is only about a 2% difference in DPS. It’s not a requirement. Players have beaten the raids in full exotics, low manned, all of a single class, etc. gear is not as big of an issue as people make it out to be and especially when considering the difference between exotic and ascended armor.
This is all well and good if you’re in the zerker meta, but if you’re condition or require HoT stats (Vipers, Commanders, Minstrels) the cost of crafting exotics is still unreasonably high.
We’re talking about two different things.
Au contraire.
The point is that investing in exotic gear as a means of overcoming a barrier of entry into high level PvE works for some professions and some roles, but not for all. The cost of acquiring Viper’s exotics far exceeds the cost of acquiring Berserkers, where cost is defined as either gold or time.
If the goal is to gear up in ascended as a long-term goal, then gearing up in Berserker exotics is a cheap and manageable short-term investment for a higher payout. When the gear you need requires Viper’s or Minstrels stats, for an example, then that short-term investment may no longer be worth it.
Not true at all.
Viper is actually cheaper to gear than Berserker at the moment. Minstrel is irrelevant to whether you chose exo or ascended as damage output gained is so negligible as to be laughable and the only reason you’d get it is to tank so you’re gaining at most 2% more durability (In a world where prot/aegis/blocks/blur/etc… exist). The real cost problem from Minstrel isn’t even the rest of the armor its the component piece of Freshwater Pearls whose ludicrously low drop leading to their exorbitant price.
Just want to point out that you have a few numbers confused. Especially when comparing to Soothing Mist which has a 1.0 (not 0.1) scale on HP. That’s before the trait is taken into account as well.
I hope to see a raid Hammer Scrapper tank soon or later..
Very unlikely.
Anet killed the potential hammer and scrapper had due to it being “OP” in sPvP.
Until they fix that, and revert those splits alongside some of the alchemy trait nerfs, you’ll be hard pressed to see Scrapper anything.
while i’m not against distort, just tought over some numbers. rev can get 100% dmg reduction.
You cant hit 100% Damage Reduction. It’s multiplicative not additive.
The only way i would agree to ez mode raids would be if li didnt drop, if the unique raid skins also didnt drop and magetide shards. You can still get all the other loot, minis etc (minis are your only source of shards) and regular asc weapons and armor chest with the default skin. I would also argue that releasing the ez mode a few weeks later from the actual release is also a good idea.
Actually, allowing LI drop in lower difficulty mode along with adding a way to convert them into magnetite shards really could help to normalize at least some of the dumb requirements, like 50 LI escort runs.
That’s not a requirement. That’s you making a choice to join a group of trolls.
I think a lot of people miss the point -
This has never been about difficult or easy. It is about adding to raids – not detracting from them. It is about expanding the experience of raids to a wider range of players – something that would be good for everyone, imo.
Not really.
If expanding comes at the cost of the identity then it’s not worth the cost, nor is it good for everyone. It’s just good for those who didn’t care to join in on the original difficulty level.
I dont think raids have been around long enough to say they have an established identity in the game. As with all things when they are first introduced, you have continually evaluate what works and what doesn’t, as well as the impact on the bigger picture.
While raids are accomplishing their goal – bringing more challenging content to the game – I think it is fair to say they are having a negative impact on portion of the playerbase. Whether you agree with the logic or not, many players are feeling disenfranchised from the game – they no longer feel like the hero of the story. Without having to compromise on their character’s identity (build and playstyle), they are essentially blocked from a fun piece of the end game experience.
With that in mind, it makes sense that ArenaNet would work to develop a solution – one that retains the integrity of the challenge while still offering the players I describe above the experiences associated with the content (again, experience being a key word – a cleared instance, NPC text or youtube video does nothing to create that for a player).
I know there are people that will never accept this. I would strongly encourage them to take a step back and look at it from a larger, gamewide perspective.
Remind me again why solo players should ever be relevant in the design process of group content ?
You want to be the hero of your story fine. You can do that. You want to be the hero of an optional group side story, you dang well better work as a teamplayer and part of a group.
If you feel disenfranchised then that’s no one’s fault but your own.
At this point Anet has bent over backwards to get this type of player into raids even lowering some of the difficulty of their designs to add a notion of increasing difficulty in the wings while also giving you the ability to view all lore related content via glenna.
They don’t need to do any more on this front, it’s on the people who isolate themselves now to man up and either play the mode or get of the soapbox.
Make sure you use the `/bug` command (or the menu option) to report this in-game, when you have fallen through. That includes other details for ANet, which include things like “map coordinates” and “recent path”, that help identify exactly where the gap in the world is.
I’ve reported this bug every year the festival happens using the /bug and gui bug report.
It’s not been fixed and it’s been there since year 1. It happens when you press the blue key on the keyboard to go unlock the checkpoint the user specified in w2-2. Not a 100% repo, but honestly it can happen upwards of 50% of the time so a simple sitdown with QA should see this and have a fix ready to go.
Must be playing on normal and wait for the timer to elapse.
I was and did the first time. Pretty sure its a range issue as i had jumped onto a nearby part of the cliff-face the first time.
Did you get event credit for finishing the zone? Strange though. I guess I’ll test it out tomorrow after reset.
Yep looted every bauble and the daily chest then just left the chest area for a cliff face nearby.
I think a lot of people miss the point -
This has never been about difficult or easy. It is about adding to raids – not detracting from them. It is about expanding the experience of raids to a wider range of players – something that would be good for everyone, imo.
Not really.
If expanding comes at the cost of the identity then it’s not worth the cost, nor is it good for everyone. It’s just good for those who didn’t care to join in on the original difficulty level.
Since when did a vocal minorities voice about excluding themselves from content matter to a developer?
Since a small vocal minority that didn’t want to play the existing content persuaded Anet to introduce Raids, i’d say.
Really, those people who wanted more from the game and played the content without excluding themselves are somehow the same in your mind as the people currently vilifying raids ?
I’d say it’s a different subset of people entirely…
Also again since when did developers take feelings of players into account for designing content, especially when that subset of players is so small as to be insignificant ? If you answer this with raids, you’re being disingenuous on a silly level.
Its part of the challenge. Also, what else am i going to laugh at when doing this in a group ?
Must be playing on normal and wait for the timer to elapse.
I was and did the first time. Pretty sure its a range issue as i had jumped onto a nearby part of the cliff-face the first time.
That would outpace living story and fractals and make raids the biggest part of the game – a very bad idea given the divisive opinions and feelings regarding raids right now.
Since when did a vocal minorities voice about excluding themselves from content matter to a developer when they already acknowledge raids are for a specific target audience (read: not that voical minority) …. ?
Even if we take it at 6 boss a year, then you can count it as job done.
However, i think the raid team has earned a nice vacation given the work they’ve done already. Outside of minor polishing and bug fixing this year has been plenty healthy for raids. Now its time to work on the Legendary Armor and get that out and done.
It’s overpowered when utilized properly in a group setting.
I wouldn’t call it an instant I win button as it does require setup and sacrificing your phantasms (losing alacrity). So it’s a finely tuned mechanic. If they wanted to still allow it to be strong but not ludicious they could make it so attacks don’t penetrate distortion but AoE fields on the floor do as those should be avoided not stood in. That would require a large scale overhaul though so don’t look for it to happen anytime between now and ever.
I’m going in again, but i just had this issue happen as well.
Gonna see if it persist or was just a stroke of bad luck.
Edit: Could have been bad luck or being out of target ranged, seems to have triggered for me this go round.
(edited by TexZero.7910)
I think he is trolling, nobody would willingly contradict themselves like that. Obviously, trib mode requires twitch reflexes, and that example is actually a really good one. If you don’t jump at the right moment from the right point along the ledge, the rocks knock you off. It’s the very definition of twitch gaming.
So you’re calling the rock section twitchy when you can literally just jump through it without even dodging, air strafing of any kind, having to hit moving targets ?
Trib is far from twitchy. It might be twitchy if you allow it to mess with your mental state, but if you call this twitchy or even twitch intensive i’d hate to think what you call games that require actual twitch reflexes or bullet hell games that use quickswitch mechanics.
To compare drop rates between two years, we need some actual, you know, rates. How many chests did you open? How many skins did you get? If the drop rate is 5%, we’d need data on 500-1000 chests to be able to compare across two years.
I mean in the original release when it was per character, and there wasn’t a trib mode (that was added later with back to school), i recall getting ~5 skins, from farming it on 2 characters.
Doing it during back to school release i got 0 (this was the patch that changed it to account wide)
During last years festival 2 blue skins 1 Kaiser.
During this one so far 0.
What twitch reflexes?
Well for me; I can’t get past the corridor between checkpoints 2 & 3(?) where there’s 2 monkeys and the first abyss where you have to dodge some obstacles at the very narrow edges.
I simply don’t have the reflexes to make the jumps, dodge the obstacles, and make the stops where one more step drops you into the darkness.
Literally none of what you’re saying requires any sort of twitch reflexes. All you have to do is press your spacebar (or whatever you’ve bound jump to) and the directional key. There’s nothing twitchy about that.
If you can’t do that, fine. But don’t make up an excuse blaming age, twitches etc.. when really it’s just the inability to learn from mistakes.
The rarity is pretty silly. It’s like they kept the rarity levels from its first release but forgot they changed them from being able to be farmed on a per character basis to per account. Would love to see that fixed.
Nah, it’s not hard to get to.
It is. I think I blew about 100 lives even trying to get that shop (that coin really was handy last year…). Tribulation Mode is not for everybody. And this means that a majority of people won’t be able to get furniture tokens for their bubbles.
only 100 deaths, that cost nothing but gave you the ability to buy more furniture coins.
Pretty sure we can call that not hard. Oh sure you went through a learning process and died but it literally involves minimal combat, and just learning patterns. If that’s considered hard by game standards i fear we’re regressing.
Not everybody has the reflexes they had when they were 20, or the perfect internet connection that is required for some of the jumps. I couldn’t do any tribulation the first time it was introduced, as my ping was regularly in the 200s. Should I have moved my house so I could have a more stable internet connection as well?
It might come to a surprise to you, but people have different strengths. Mine isn’t twitch playing. So, yes, I found it hard. Maybe you find it easy, but I find it hard, annoying and absolutely not worth the repeat.
What twitch reflexes ?
Literally nothing in trib requires the level of skill you’re implying. It just requires time and practice. Literally the same thing you put in every other spot in the game.
Healer ele is pointless because although it has tonnes of healing, you should never need it.
Ah yes, the if you’re perfect you never need x philosophy.
Daily reminder, you’re not perfect. So you may want to consider alternatives.
Not really.
Magi druid has lots of healing which is normally more than enough, especially if there’s 2 of them.
You’re running 2 healers, yet the optional one with greater healing is somehow pointless eh ?
You do realize you can just swap out 1 magi druid in that case for a viper druid and keep the healing ele and you’ve just increased you group damage at no cost to utility right ?
The point I was attempting to make was that if you need an actual healer, you might as well just bring a druid instead of an ele.
I’m pretty well aware of 1 magi 1 condi since I mainly play condi druid in both fractals and raids, and I only got my magi druid gear recently.
If you need an actual healer, you’d bring the one with superior healing. The ele.
If you need offensive utility more you’d bring a druid.Don’t obfuscate the two
If you fail mechanics, you need burst healing, not regen healing. Ele can’t burst heal nearly as well as druid can and doesn’t provide the plethora of buffs that Druid does. If you have to bring a healer ele to compensate to peoples’ lack of skill, I don’t think the problem is the healing.
I think you greatly underestimate just how much healing an ele can do and how bursty it is.
Not only that if you screw up mechanics to the point your describing healing is healing and its source is largely irrelevant. In that case the better healing will do. Which believe it or not is actually Ele.
I dunno, if your raid groups are so bad at mechanics that they need a healing ele they’d better start finding where they misplaced their dodge key. Healers can’t and shouldn’t compensate for extreme lack of skill – beyond healing provided by 2 magi druids, it’s basically up to the other people to improve their encounter knowledge.
Again you somehow have this preconceived notion that you require a second magi druid. It’s cute.
You can just as easily replace the magi druid with healing ele and achieve the same results. The healing from ele is better than that of magi druid no matter how you slice it.
It’s not the same results, though.
Are you trying to tell me healer ele has (the equivalent of) Spotter, Sun/Frost Spirit, GoTL and Glyph of Empowerment?
Again utility !=Healing.
Stop trying to obfuscate the merits of healing by saying but wait there’s more like a bad infomercial. We all get that Druid utility is totally bonkers. Not debating that.
What is being debated is Healing A (Druid) < Healing B (Ele). The answer is pretty obvious. Ele is the better Healer.
However, in the cases that you claim to be running a 2nd druid anyway, the results would be the same. The overall DPS change from 1 Ele to 1 Druid is something like 5%. So unless you’re somehow running into every single enrage timer which you likely wont given how lenient they are it doesn’t matter if you run 2x Magi Druid or 1 Druid and 1 Ele Healer. Meaning that the end result Boss is Dead is exactly the same.
Healer ele is pointless because although it has tonnes of healing, you should never need it.
Ah yes, the if you’re perfect you never need x philosophy.
Daily reminder, you’re not perfect. So you may want to consider alternatives.
Not really.
Magi druid has lots of healing which is normally more than enough, especially if there’s 2 of them.
You’re running 2 healers, yet the optional one with greater healing is somehow pointless eh ?
You do realize you can just swap out 1 magi druid in that case for a viper druid and keep the healing ele and you’ve just increased you group damage at no cost to utility right ?
The point I was attempting to make was that if you need an actual healer, you might as well just bring a druid instead of an ele.
I’m pretty well aware of 1 magi 1 condi since I mainly play condi druid in both fractals and raids, and I only got my magi druid gear recently.
If you need an actual healer, you’d bring the one with superior healing. The ele.
If you need offensive utility more you’d bring a druid.Don’t obfuscate the two
If you fail mechanics, you need burst healing, not regen healing. Ele can’t burst heal nearly as well as druid can and doesn’t provide the plethora of buffs that Druid does. If you have to bring a healer ele to compensate to peoples’ lack of skill, I don’t think the problem is the healing.
I think you greatly underestimate just how much healing an ele can do and how bursty it is.
Not only that if you screw up mechanics to the point your describing healing is healing and its source is largely irrelevant. In that case the better healing will do. Which believe it or not is actually Ele.
I dunno, if your raid groups are so bad at mechanics that they need a healing ele they’d better start finding where they misplaced their dodge key. Healers can’t and shouldn’t compensate for extreme lack of skill – beyond healing provided by 2 magi druids, it’s basically up to the other people to improve their encounter knowledge.
Again you somehow have this preconceived notion that you require a second magi druid. It’s cute.
You can just as easily replace the magi druid with healing ele and achieve the same results. The healing from ele is better than that of magi druid no matter how you slice it.
Healer ele is pointless because although it has tonnes of healing, you should never need it.
Ah yes, the if you’re perfect you never need x philosophy.
Daily reminder, you’re not perfect. So you may want to consider alternatives.
Not really.
Magi druid has lots of healing which is normally more than enough, especially if there’s 2 of them.
You’re running 2 healers, yet the optional one with greater healing is somehow pointless eh ?
You do realize you can just swap out 1 magi druid in that case for a viper druid and keep the healing ele and you’ve just increased you group damage at no cost to utility right ?
The point I was attempting to make was that if you need an actual healer, you might as well just bring a druid instead of an ele.
I’m pretty well aware of 1 magi 1 condi since I mainly play condi druid in both fractals and raids, and I only got my magi druid gear recently.
If you need an actual healer, you’d bring the one with superior healing. The ele.
If you need offensive utility more you’d bring a druid.Don’t obfuscate the two
If you fail mechanics, you need burst healing, not regen healing. Ele can’t burst heal nearly as well as druid can and doesn’t provide the plethora of buffs that Druid does. If you have to bring a healer ele to compensate to peoples’ lack of skill, I don’t think the problem is the healing.
I think you greatly underestimate just how much healing an ele can do and how bursty it is.
Not only that if you screw up mechanics to the point your describing healing is healing and its source is largely irrelevant. In that case the better healing will do. Which believe it or not is actually Ele.
Healer ele is pointless because although it has tonnes of healing, you should never need it.
Ah yes, the if you’re perfect you never need x philosophy.
Daily reminder, you’re not perfect. So you may want to consider alternatives.
Not really.
Magi druid has lots of healing which is normally more than enough, especially if there’s 2 of them.
You’re running 2 healers, yet the optional one with greater healing is somehow pointless eh ?
You do realize you can just swap out 1 magi druid in that case for a viper druid and keep the healing ele and you’ve just increased you group damage at no cost to utility right ?
The point I was attempting to make was that if you need an actual healer, you might as well just bring a druid instead of an ele.
I’m pretty well aware of 1 magi 1 condi since I mainly play condi druid in both fractals and raids, and I only got my magi druid gear recently.
If you need an actual healer, you’d bring the one with superior healing. The ele.
If you need offensive utility more you’d bring a druid.
Don’t obfuscate the two
Healer ele is pointless because although it has tonnes of healing, you should never need it.
Ah yes, the if you’re perfect you never need x philosophy.
Daily reminder, you’re not perfect. So you may want to consider alternatives.
Not really.
Magi druid has lots of healing which is normally more than enough, especially if there’s 2 of them.
You’re running 2 healers, yet the optional one with greater healing is somehow pointless eh ?
You do realize you can just swap out 1 magi druid in that case for a viper druid and keep the healing ele and you’ve just increased you group damage at no cost to utility right ?
Just let us mystic forge them with an 4th agent to create something unique. Then that each zones unique thing + continue coins and another agent and to create a Box of Crimson/Kaiser skins account bound.
It’s gone for lore reason…..
Mainly the Zephryrites mostly being in Dry Top / Silverwaste.
Which means that unless they leave DT/SW baron to migrate back home and rebuild its very unlikely to ever return.
(edited by TexZero.7910)
Healer ele is pointless because although it has tonnes of healing, you should never need it.
Ah yes, the if you’re perfect you never need x philosophy.
Daily reminder, you’re not perfect. So you may want to consider alternatives.
It’s a deliberate design mechanic and has been since Trib mode was added a few years back.
I don’t care much about the past. I do care about good scripting. If they wish to make selling impossible, then they could just make a ‘Checkpoint’ check…
IF Character X Participated in All Checkpoints upto the Current Checkpoint, than Character X is allowed to rejoin. No time limit, unless last Boss / Cage has been killed.
It’s not hard to do proper scripting, all I want is a bug fix. Because surely this is not intended.
Yes it is intended, take 5 seconds before you start a tribulation run and read the cloud warning.
w2z3 is impossible with the wonky ice physics, I ragequit at this room because it would send me flying at superspeed at random instead of moving normally. I just wanted the achievement but I’m so kittening done with it until they fix the ice physics or tone down that room.
That is a bug, that they’ve said they know about and are looking into on reddit.
Just pray it gets fixed before festival end.
Also, you can sort of work around it by never coming to a full stop on ice. If you do full stop and doubletap that’s when the bug is most likely to occur.
W2Z3 is even more tilting this year than compared to last due to wonky ice physics.
They’re looking into that bug, but trust me….You’ll scream more profanities than you human thought possible once you get to the ice spike rooms.
Oddly i find w2z2 not all that bad, just requires a bit more precision and learning a few tricky jumps to trivialize it.
That’s the core problem with having elite specs be better than core specs. They are so ridiculously good that to pick something over them will either require massive nerfs to the elite spec (which are warranted), or the other option will have to be even more overpowered.
That’s the core problem with literally everything.
Given any two specs one of them will invariably be better for a given task.
Key words, better for a given task. Yet in general all elite specs are undeniably better than core specs in most tasks/situations, not just specific ones (and its not a close race either, elite specs generally blow base specs away). They still offer too much of everything. Too much offense, combined with ridiculous levels of defense for the most part, and quite a few of them add a lot of mobility as well.
and then there’s engineer and ranger….
It all comes down to playstyle and opportunity cost. As long as there’s only 3 choices to be made and more than 3 options, there’s always going to be some defunct trait line somewhere.
Nah, it’s not hard to get to.
It is. I think I blew about 100 lives even trying to get that shop (that coin really was handy last year…). Tribulation Mode is not for everybody. And this means that a majority of people won’t be able to get furniture tokens for their bubbles.
only 100 deaths, that cost nothing but gave you the ability to buy more furniture coins.
Pretty sure we can call that not hard. Oh sure you went through a learning process and died but it literally involves minimal combat, and just learning patterns. If that’s considered hard by game standards i fear we’re regressing.
You can buy furniture tokens with baubles.
Just make sure once you hit 999 you leave and exchange them.
Honestly I’d rather major prunes to the other classes’ damage ouputs.
In particular, Thief having 10+10+7% modifiers in Daredevil is ridiculous, for what is ostensibly a defense-oriented spec. It’s going to cause serious issues for second ES.
You can only have one ES though. So it will seldom cause a problem. They’d only see a dps decrease next Elite if they pick anything other than DD unless the other ES is overtuned and gives +20% somewhere else.
Nah, it’s not hard to get to.
Sad part is, they have the resources. They just aren’t allocating them to places where players want them to be.
Instead there’s a pretty substantive group of people working on conceptual stuff for expansion pack 2 already.
SAB could have world 3 if it was a similar size to world 1. World 2 is simply too large to a point where running through it isn’t even fun. World 2 suffers from the fact that after you’ve seen it once its no longer appealing. World 3 would have to be smaller. Also they will never make world 3.
Never ?
That’s a fairly strong word for there’s always a chance, especially in video game design.
The main problem is resource allocation, something Anet is know for struggling with in the past. You’d have hoped that with the way they have 3 LS shell teams something would have improved and they’d have taken that system and implemented something similar for Festivals and have teams working on new content/QoL for them as well by now.
making melee viable via skill dependence is a bad thing ?
10/10 logic being used.
Which really, really, really kittening sucks for us 2nd-shift workers on the east coast. 2 hours isn’t enough to get the SAB dailies done, which reset while I’m at work.
Exactly how could ANet arrange the schedule to fit everyone in NA, EU, OCE, and Asia? The SAB is going to open at time X, which will be x hrs before dailies; it’s inevitable that someone will be unavailable.
Accordingly, it nearly always makes sense that a company will set release schedules to be convenient to most of its employees — that makes it easier that all hands can be available in case of emergency, that there’s plenty of expertise around to address questions & issues, and that folks aren’t in a perpetual state of burn out.
Easy, start and end it at reset.
I agree that it makes sense to start the events while they’re at work though. But the answer to the first question is easy, start everything at reset.
Reset generally excludes some regions too.
There is no way to please every timezone in the world, or every person’s unique schedule.
short answer, yes.
I think it’s the wrong fix to the right problem.
The problem usually comes up in regards to “spam skills”, such as Thief Unload. OTOH, consider a Mesmer with Quip: One skill on a fairly long CD uses the special effect.
In other words, just add an ICD to the sound effect if it is a problem, so that it can play at most every 3-5 seconds. Then it can no longer be spammed, but will still fire for classes who already have very limited access to legendary effects to begin with.
Or, just hear us out here.
Personalized Sound Effect Sliders, for a more personal touch.
Makes tons more sense then the homogeneous solution approach that will just end up annoying everyone anyway.
Let people make the choices of what they hear, how often and from what sources.
It also re-uses the healing turret sound….
Tell me that wont get confusing playing an engineer quickly.
You’d think with the sound pass they are doing on Legendary Weapons, this wouldn’t have passed QA without having a unique sound for it.
Don’t change my gag legendaries gag sound effects, ’kay thanks.
Just add in an other players sound effect slider.
Would rather see lifesteal changed to be viable and a set that’s basically any of the two combinations to exist in PvE
P/Pre/Ferc/HP
CD/Exp/P/HP
Preferably the 2nd set as something just seems fun about lifesteal stacking with condition damage. It’s not utterly broken since power would be low as would Healing Power but it would allow for Condi-Drain playstyle that relies on siphoning down your targets.
And yes the scaling on those are ridiculously low. At the same time, in PvE Necro survivability is already ridiculously high, so I don’t see how buffing their life leech will open up their diversity at all.
Life steal – https://wiki.guildwars2.com/wiki/Life_stealing
Because of how life steal works, it alone would open a new play style. Damage whose nature is similar to condition damage in that it ignores armor. If both the power scaling and healing power goes up, you would likely see a small but significant shift of power toward Power reapers & Condi Builds that make use of Blood Magic. Additionally it increases their group support which is already low outside of Epidemic/Plague Signet which is an area that can be adjusted to help slide them into a psuedo-off heal role similar to the old viper druid. Granted you still won’t have GoTL, but any class with a fast enough attack rate will be able to capitalize on that change.
It’s a small shift, I’m not claiming it will make the wheel into a jetpack, but it would offer a unique playstyle to a class and up its group utility all in 1 go.
Might be a concern of having those two stack.
Might be until you realize even if those stacked they are far and away below the potential 2.0 scaling of Soothing mist. Which is a fair comparison because both of those are passive AoE statuses.

