Not sure if this is happening on all instances of the map or only the one with the IP of 64.25.38.197:0
Additionally this map is reporting a ping of 0… Which is suspect.
My biggest gripe with the encounter is the sheer fact that if you play any of the bigger races, you get to see nothing but the ceiling or your characters rear.
It’s a very unpleasant fight in a super cramped space that cause way to many camera control issues.
It is indeed bad.
Also bad is the floor puke making teleports impossible to read. Thought we would have learned from VG when it came to visual noise.
I think the scaling is fine in BoTP save for some oddly forced niche’s.
It’s a nice attempt at stirring the meta pot, but almost too heavy handed in approach.
The bosses going in a linear difficulty curve from easy to hard is good for the players, however where this wing gets it wrong is the near forcing of condition damage builds. VG had this but it never felt a burden to the players. Samarog has this but the burden just feels forced and bad. I understand wanting some element of damage diveristy but how about opening up the field to more by allowing the Jotun to take physical damage (even if reduced or immune to crits) while the Human is incapacitated ?
Funny, while you take away from the report that it wasn’t lack of content….When i talk to whats left of the people in my guild who still care but don’t play it’s clear the two most common issues are Content (either lack of / or replaying old equally not updated festivals with issues since their inception) and Balance.
Also, what that chart actually shows me is that Anet doesn’t understand how to retain its playerbase as well as it thinks when it comes to selling them products.
How did you get “gave up implementing it after a few small patches” from “so we’re going to focus on ship-able pieces, even if that means we do some rework later”?
The quoted post is from 11 months ago. That’s how I have come to my conclusion.
They need a real longterm solution to fix how sparse/empty WvW has become due to people simply just leaving for T1/T2 every time.
Not to seem flippant, but T1/T2 aren’t empty. I guess that’s why solutions to lower tier problems are not being sought – simply because they never have. Do you remember why EotM was created? It was because people in T1/T2 whined about queues. The players on lower servers don’t matter to the creators – regarded as even lower than regular WvW players, they are seen as the red headed stepchildren of second class citizens.
I wasn’t saying T1/T2 are empty. However the constant funneling of people into those worlds is the problem. Anet needs to do something more than bandaids to fix it. World linking is the bandaid solution to a much bigger problem for the RvR game type.
WvW has been and will be dead for a looooooooong time until the devs decide to actually take some initiative and redesign how worlds work and what they actually want it to be useful for.
If I read the post from Stephen Clarke-Willson (11 mothns ago, it’s now 1st Feb 2017) correctly, they’ve redesigned the whole of WvW, but gave up implementing it after a few small patches:
SCWPhDWe got into a pattern where we wanted the WvW update to be super awesome, a “2.0” version, and it kept growing in size and complexity, which took longer, and fans were waiting, and so we wanted it to be more awesome, and rinse, repeat… As Mo said, we need to clear out the log jam, so we’re going to focus on ship-able pieces, even if that means we do some rework later. And we’ll get each piece onto the Live servers as soon as possible.
Source: https://www.reddit.com/r/Guildwars2/comments/48zlyd/im_mike_obrien_here_with_gw2_dev_team_ama/
That’s not quite what i mean. I know they’ve taken steps to address some of the problems for fixing populations / worlds and match-up(diversity). However, even the current situation is merely a band-aid fix and it shows.
They need a real longterm solution to fix how sparse/empty WvW has become due to people simply just leaving for T1/T2 every time.
I find it rather sad that the majority in this thread is whining about the slow pace of the game’s updates while all those updates come completely for free. Please note that not a single item from the Gem-Store is needed in any way. So the whole company is fueled by many players buying the game and some very few people buying mostly QoL items. A lot of QoL items. Often. If you take a look at other games offering micro transactions, you have to literally pay for everything. Wanna press enter to get to title screen? Buy the title screen DLC. Wanna start a game? Buy the start a game DLC. Wanna change settings? Buy setting DLC. You get my drift.
So, basically, nobody of you did pay for those updates you all seem to be taking for granted. You did pay for the base game? You played it. You did pay for HoT? You played it. You did pay for wasps destroying trees or little robots dancing through herbs? Here they are, destroying and dancing. But you did not pay a single penny for the updates, so basically ANet delivers in advance, hoping that the players will take the update benevolently so they buy a flute that makes a nuclear strike collect their herbs or a rainbow barfing unicorn kitten their ore.
So, saying that ANet has chosen the wrong payment system is a double-edged sword. Perhaps some of you have chosen the wrong company, knowing it utilized that payment system. If you are tired of waiting so long, you should consider leaving or adding some more purpose to your life than just and only GW2 so the wait does not seem that long.
At the end of the day, all whining won’t speed up things in the least. It was clear from the beginning that GW2 will be for the casual, so here you are, as a power gamer, complaining that the updates don’t come fast enough… if somebody complained to me that our vehicles don’t fit into small parking lots or use up too much fuel, I would reply that maybe they should not have bought a pickup truck…?
And, knowing this forum: Come on, hate me.
Back to topic: I’d rather have a good legendary armor that was worth the wait and the grind instead of having a skimpy one that came out too soon just to be on time. But that’s just me.
No, that isn’t how it works. The updates are not “free”, particularly not since they adopted an expansion model and over-charged for the amount of content that was delivered as part of the first expansion.
Anet chose a business model that isn’t sub-based and instead involves optional micro-transactions and, now, over-priced expansions, but all of that is irrelevant. To keep people playing their game, they need to meet market standards for delivery of new content. If they don’t, they can’t expect to retain players. The simple truth is, they don’t meet those market standards.
Now, with that said, it’s come much closer to being acceptable since LW3 started than it was before, but considering how much of a vacuum they left from the first 2 years of the game, it isn’t really enough. Numerous systems need faster iteration than they’re getting.
Are you seriously trying to argue that we’ve had to pay to get access to the content we have been getting?
For any content related to HoT (Raids/New Stats/Story/Maps excluding PvP) yes you had to pay for that. It was a one time purchase, but the key word is purchase.
You say the new zones are no fun, but others enjoy them. Others say that story instances are a one and done deal, but clearly you enjoy them. But that doesn’t change the fact that we have gotten new zones, new fractals and new story content every 2-3 months since mid 2016. I would always pick something that brings actual replayable content at a 2-3 month pace than something that brings a story instance that will be gone in 2 weeks. Every single time. You talk about no replayability of the new content, yet at least the option is there for people who do actually enjoy it. LWS1 truly has absolutely zero replayability because its been entirely removed from the game.
You’re really going to push this ?
2 weeks is faster than 2 months no matter how you quantify it.
You can debate the quality of it all you want, it doesn’t change the fact that the pace is SLOWER.
lol it hasn’t even been that long and ppl are mouth foaming already good to much of a good thing I guess
People are tired of the incredibly slow pace nearly everything tends to happen in this game. It’s frustrating.
Development is actually quite fast now, with us getting content patches every 2-3 months. It feels much slower than it is because ANet promised a bunch of stuff with HoT that still isn’t released, hence those items have taken an excessively long time to be released. Not helping the issue is that ANet has to devote resources to making these promised features. As soon as they finish releasing the rest of the content HoT promised, development on everything else should increase pace.
I remember the days of getting content patches every 2 weeks. So by comparison 2-3 months is slow as dirt.
It’s part of the reason more people are burnt out, there’s literally nothing to do after the first week of a patch that we haven’t done 700 times already.
Was LWS1 at the same level as LWS3? Did each release come with a new zone? No, but so far LWS3 has. LWS1 and LWS3 are not comparable in the amount of development time it took to produce them. And didn’t it take LWS1 like 18 months to finish? At 3 months between each episode and assuming 6 episodes, LWS3 will also take about 18 months to complete (though with episodes 2 and 3 coming out so fast they could even push out 7 episodes in 18 months if they wanted to), so to release an entire LWS still takes the same amount of time as it did back with LWS1
New zones mean jack all if the total time it takes to go through them and experience everything is 30 minutes. I’d rather the developement time go into content that’s enjoyable and repeatable than a one-shot wonder. LS1 and LS2 both had this without the force feeding of new maps. Speaking of nice cherrypicking though. Still waiting on new world bosses, large scale boss events like Ancient Karka / Marionette seems the zones are worth more than those things that the community still clamors about eh ?
“I don’t enjoy the new content as much as LWS1, so LWS1 was clearly developed faster”
We haven’t gotten new large scale events in the game with LWS3? Not anything like the jade construct chain in BF? The anomal end boss in BF? The legendary ley line anomaly event on a 2 hour timer? The legendary bloodstone crazed creatures? The legendary bandit executioner?
Yea, I can’t think of a single world event that has been added with LWS3, not a single one.
If you’re really trying to say those fights are anywhere on par with the scale of what was done in LS1 you’re pushing it. No one is so delusional as to think the mediocre meta chain boss in BF is anywhere on par with the mentioned Ancient Karka or Marionette.
Also the entire point is that patches every 2 weeks > every 2 months. There’s no debating this. You can debate quality to which i’d say story telling may have gone up but literally everything else has taken a hit for it. So pick your poison. Currently the new zones are only a detriment as they are a one and done affair that offer little to no incentive to replay and have bland meta content with no fun factor there.
lol it hasn’t even been that long and ppl are mouth foaming already good to much of a good thing I guess
People are tired of the incredibly slow pace nearly everything tends to happen in this game. It’s frustrating.
Development is actually quite fast now, with us getting content patches every 2-3 months. It feels much slower than it is because ANet promised a bunch of stuff with HoT that still isn’t released, hence those items have taken an excessively long time to be released. Not helping the issue is that ANet has to devote resources to making these promised features. As soon as they finish releasing the rest of the content HoT promised, development on everything else should increase pace.
I remember the days of getting content patches every 2 weeks. So by comparison 2-3 months is slow as dirt.
It’s part of the reason more people are burnt out, there’s literally nothing to do after the first week of a patch that we haven’t done 700 times already.
Was LWS1 at the same level as LWS3? Did each release come with a new zone? No, but so far LWS3 has. LWS1 and LWS3 are not comparable in the amount of development time it took to produce them. And didn’t it take LWS1 like 18 months to finish? At 3 months between each episode and assuming 6 episodes, LWS3 will also take about 18 months to complete (though with episodes 2 and 3 coming out so fast they could even push out 7 episodes in 18 months if they wanted to), so to release an entire LWS still takes the same amount of time as it did back with LWS1
New zones mean jack all if the total time it takes to go through them and experience everything is 30 minutes. I’d rather the developement time go into content that’s enjoyable and repeatable than a one-shot wonder. LS1 and LS2 both had this without the force feeding of new maps. Speaking of nice cherrypicking though. Still waiting on new world bosses, large scale boss events like Ancient Karka / Marionette seems the zones are worth more than those things that the community still clamors about eh ?
lol it hasn’t even been that long and ppl are mouth foaming already good to much of a good thing I guess
People are tired of the incredibly slow pace nearly everything tends to happen in this game. It’s frustrating.
Development is actually quite fast now, with us getting content patches every 2-3 months. It feels much slower than it is because ANet promised a bunch of stuff with HoT that still isn’t released, hence those items have taken an excessively long time to be released. Not helping the issue is that ANet has to devote resources to making these promised features. As soon as they finish releasing the rest of the content HoT promised, development on everything else should increase pace.
I remember the days of getting content patches every 2 weeks. So by comparison 2-3 months is slow as dirt.
It’s part of the reason more people are burnt out, there’s literally nothing to do after the first week of a patch that we haven’t done 700 times already.
my own 2 cents here….
Frequency and substance for this game are being poorly modeled after other franchise that do it better.
Other games get away with the 2-3 month update model because they legitimately push 2-3 months worth of content/gearing/progress/story. Gw2 pushes maybe a day worth of content (24hrs) and expects the play to spread it over a 3 month window. It doesn’t work and can’t work.
If Anet wants to improve they need to re-think how to attain longevity and how they want their modular game to thrive.
You do know you can dye armor right ?
So them coming in any sort of pattern is pointless.
PvP balance(heck even general game design balance)…big enough reason to not play it.
WvW has been and will be dead for a looooooooong time until the devs decide to actually take some initiative and redesign how worlds work and what they actually want it to be useful for.
On one hand we should be grateful there’s no balance update, the last one was pretty poorly constructed.
On the other hand, it would be nice to have the previous changes reverted, especially since you can split balance. Perhaps go back and start coming through the changes that shouldn’t have hit all modes due to PvP related issues.
1) we have been posting those report for years now. In fact, as they doubled their income and such, they didn’t delete those post. why?
2)We don’t care about other games. so stop talking about it. don’t compare nut and apple.
3)They didn’t improve anything:
-less communication
-only improving pve and calling this game competitive game
-class balance in pvp is still kitten
-Good Dev seems to have left the company.
4) People already stated, they don’t want outfit they want armor.
What did the Boss said? armor take too long to be made.
So they don’t care really about the customers’ wishescommon sense tells me that if they create more armor skins for gem store, then we get less armor skins for in-game, simple. PVP has improved about 100x, balance is pretty kitten good. you still get wrecked? sorry to hear that. Good devs left the company???? and you got this info from where?
Colin, Chris to name a couple from recent memory.
Colin works for Amazon. Amazon tends to pay significant more than what the average game developer gets paid.
Now, Colin was a cool guy but as a game director I would disagree that he was good or that the game suffered because he left. I would actually argue that the game improved after he left. Like it or not, Colin was responsible for the mess that was HOT initially. It was after he left that most of the problems with HOT started getting fixed. The big patch in march 2016 was after he had left.
Most of the living story content, as well as the April HoT patch, were well in development by the time he left. Content and fixes don’t just magically happen so you can’t just use the date he left as a cut off and assume that everything that comes after it he had no control over prior to leaving.
His job was to prevent the mess that was HOt in the first place. If I kitten up and then fix my kitten up, I don’t get credit for it. It was his job to make a great game and HoT had a lot of issues.
You are right that the new content started development when he was around. the key being “started.” I doubt he had that much influence on any of the latter content like the newest maps.
Also the new content seems to have been designed to move away from the his mistakes.
ANYWAYS my point is, the game hasn’t suffered from his departure. THe newest map which arguably had the least amount of his influence is also one of the best maps we have had.
EDIT: I mean look at where all those previous Arena net developers ended. They are working on that kittenty Breakaway game.
That’s your opinion that HoT was a mess. Many others, including me, disagree with you.
He very likely had input into the first two episodes as well as the April update. The lastest episode began after he left. He was there for the groundwork of the current living story season that you appear to enjoy.
That’s your opinion again about things in HoT being mistakes. Others would disagree. The maps are all very different because each team was different and had their own take on how they wanted the map to flow.
Whether the game suffered or not from his departure doesn’t have any bearing on how he performed. It just means that the staff are very capable. I’ve seen departments in corporations go without directors for months and those departments don’t suffer. The staff know what to do and there is always someone in the position for the interim to assist in the transition for who fills the position permanently.
I have no idea why where the other devs left to has anything to do with this.
It really isn’t an opinion when the CEO of the company apologies and goes into depth about fixing some of HoT’s issue.
In any case, you have your opinion fuel by something not supported by facts. Mine kinda supporrted by the words of Mike O Brien. You would think some of Colin caliber would work on Crucible, but nope he got assigned to what looks like a kittenty battle PvP.
Why are you acting like its impossible for him to work on multiple projects as is what he said in his own post ?
I’m not on the Breakaway team, though my team is helping them out by putting together the Stream+ alpha on Twitch for use with the game.
Though I’m not involved with day-to-day development on the game
He’s literally helping with one feature… This is common place in game development.
Maybe it’s just me…
but i’m looking at the video posted and just dumbfounded. Like it’s cool we get it rangers can stack might too. But your claim is “New Raid-Composition with higher DPS”….
I’m waiting for the proof and just not seeing any.
There’s not enough popcorn for the gems being wasted in this thread.
I mean it’s probably going to be soon.
As things stand, we’ve spent more time waiting between patches for new content than we have when we waited for HoT’s release.
What does the title have to do with the content of your original post?
Armor
Armour.
Clickbait.
Or just someone who wanted to have a discussion about armor and have proper english in the title.
So I just slack on it
Stop doing that. Go read a guide. Perhaps listen to the commanders whose pug groups you’ve joined…..
That’s all the advice i’m going to give. See you next week.
I will repeat what i said earlier
What does it matter ?
No seriously, can anyone who is having this farce of a debate please explain why you care so very much that someone on these forums enjoys content and wants more of it and why that expression is to such a deterrent of your day to day enjoyment of the game as it is ?
probably not as there’s no plans for even an engine update…doubt texture updates will be a thing either.
…seriously? The game has barely shifted its focus from the former target towards the hardcore crowd, and the raiders are still not satisfied and are already asking for more?
Why i’m not surprised.
It’s almost like the raid crowd wants more of something they enjoy.
Why is no one surprised people can’t grasp that.
There’s very few random things in the raids that are actually problematic.
These complaints about RNG scream heavily of inexperience, not just in raids but within knowing your class and its limits and how to handle the situations.
You can do both those.
I would heavily advise against it, but for super casual activities its an option available to you if you’re more comfortable using it.
3. Chrono distort during shake, this mechanic is the most dangerous that can wipe your group in a split second. Guard can block, Rev can block or glint heal, Ele can use focus invuln or mist form (but this is like the last last resort coz d/f and mistform sucks).
D/F does not suck in this fight and gives you a real easy out for the spores if your ele’s know what they are doing.
Learn to block(destroy) the spore attack and the fight becomes near effortless.
I agree…
We should burn this thread faster than we misuse the term DPS, and literal!
I’d say fractal dailies are relatively painless.
About ~1 week of doing t4 should get you either a weapon or armor chest.
If they think people are going to go head over heels about less content and a possible expansion, they are about as crazy as well…..
There’s still a lot of work to be done on HoT and resolving it’s issues as well as fleshing out its content. To be putting the cart in-front of the horse and banking on an expansion already is commercial suicide.
Check the releases page…. ?
Luck is a fickle mistress.
Some people have tons of it, others have tons of it (bad).
When it’s ready.
Also some time after the next raid wing since achievements are tied to it.
DD is good if you’re good at it. If not you end up role-playing a carpet and no one wants that in their groups.
The problem is that limiting the rewards per event will kill participation in the map. ML is what draws people to it. Without ML the event will likely fail more often than not giving few if any rewards because few people will be there to do it. The more it fails the less people will attend creating spiral to the map being mostly empty. A good example is when Halloween and Wintersday hit the level of people doing ABML fell to the point where the events would fail completely. If there is no reason for experienced players to attend then it’ll mostly be a uncoordinated group of players doing it. Experienced players will go back to boss trains.
It would be better to change it to every four hours to limit it so it stays popular but the over all impact on the game economy is reduced.
Or you know, you could be slightly less biased and realize that the sheer amount of gold/loot generated by this is so far out of line from the rest of the game that it needs to be changed.
Removing the “Multi-Loot” part of the exploit is the most simplistic fix for the problem. 1 Loot session per hour is not that crippling. It will push you into other maps/map cycles and get them running like those zones are meant to be done.
Basically each slub eats in the shape of an L moving from current to next shroom. (Note you may have to rotate the L but point remains the same.)
In many ways, removing raiding from social equations might actually improve that part of the game. There’s just too much toxicity tied to that element.
(in my 20 years of multiplayer RPG gaming, all the guilds i was in – and i was in many – eventually fell apart due to causes that were rooted in raiding, or its pre-wow equivalent. I don’t remember any other factor that would be even half as disruptive as this one)
Unfortunately, in GW2 this pandora box has already been opened.
not an argument
It’s as much an argument as yours was.
Are you sure they weren’t rooted in greed and ego ?
Pretty sure they come down to that and not the raid itself as that is harmless. Peoples unfettered desires however are always toxic.
Well, yes, of course the direct reason for the social disruptions was the negative emotions and internal disputes between guild members. It’s just that the raids were always the best breeding ground for those, perhaps due to the in-guild competiveness they introduced.
Perhaps the situation might be the same in case of set-size-team pvp. Can’t judge that, because i was never in a guild where such content was considered important. The best i can say is that open world pvp did not generate such emotions, quite the opposite. And that other, non-raid, non-pvp content did not seem to fuel that competitive compulsion.
Sounds like cherrypicking to me.
Also sounds like your blaming the mode for the fault of the people. Instead you should be putting the fault directly where it lies, the people you associated with.
no
no
no
nonononoautomated matchmaking kills the social element of the game & is a pandora’s box that should never be opened
In many ways, removing raiding from social equations might actually improve that part of the game. There’s just too much toxicity tied to that element.
(in my 20 years of multiplayer RPG gaming, all the guilds i was in – and i was in many – eventually fell apart due to causes that were rooted in raiding, or its pre-wow equivalent. I don’t remember any other factor that would be even half as disruptive as this one)
Unfortunately, in GW2 this pandora box has already been opened.
Are you sure they weren’t rooted in greed and ego ?
Pretty sure they come down to that and not the raid itself as that is harmless. Peoples unfettered desires however are always toxic.
cm MUST NOT be daily but separate ! i do not play cm but i like to do my daily so every single party in lfg i cm !
Yes, Challenge mode is optional content. If nightmare is the daily, just join a daily run. People who advertise Challenge mode will state it.
As much as i dislike the Braham heel twist, I’m glad you guys wanting to George RR Martin the story aren’t the lead writers.
The only thing that needs to occur is for these characters to meet humility in some karmic form. Braham could learn that his newly acquired tool isn’t capable enough and needs to be amplified, by Taimi for example. Marjory could learn not to easily trust people and have to be saved by Kass from the lies being sold to her from Laz (if he is being deceitful at all).
(edited by TexZero.7910)
i mean i’ve always felt it was a worthless stat.
It really needs to effect all containers and chest opened in the world. However, that would mean more effort put into the drop system than actually seems to go into it.
1- Does he have more health in normal mode than in challenge mode? Because I know from our daily challenge mode runs that he dies in about 5 minutes. I cannot imagine any way how the kill would take you 15 minutes. Are you doing a 5 man party run or are you just soloing/duoing it?
2- EZ solution: don’t get downed during the fight. His attacks are SO CLEARLY telegraphed, you absolutely SHOULD be punished for ingoring them. Also, his charge doesn’t kill anyone even in challenge mode. It just applies a few bleeds. They have the potential to kill you eventually, so either heal through it or condi cleanse.
3 – I dunno, to me this seems to work just like with any other fractal. The difficulty is fine IMO. Challenge mode can possibly feel a bit_ challenging at first, but becomes really easy once you get accustomed to it.
1 Because people still range the fight. Even though its made easier if you are near melee range to it (~180 units) any further than that and he does more than just tail swipe.
2 is false. It will down most classes that dont have 17k hp. If hit in downstate, you will die.
3. Yes its easier with time and pracice
Maybe i’m missing a step here….
But how are people who (claim) they can’t get into raids, going to make use of a tool for raids they (claim) cannot access ?
Not trying to dumpster the convo, but that doesn’t logically follow at all. If the issue for new players is in the entry point, no in-raid tool is going to help them find a group.
What will help them find groups is proper social tools, like guild finding, and proper social skills like accepting some form of leadership role and starting their own runs like players before them have.
This game needs story mode raids with less rewards and easier bosses dropping KP. So even if you are new player, at least you can prove that you have general idea about how the boss works.
Knowing how an “easy mode” boss works and knowing how the the actual boss works are too completely different things. I’d rather get a total newbie who has never done a Raid before over someone who has done an easy version, because those clearing an “easy” version will know the wrong tactics, wrong builds, wrong everything.
Unless that easy mode isn’t that much easier to begin with because from the “easy modes” I’ve seen proposed so far lots of people want a joke mode that teaches absolutely nothing. Something about dungeon/t1 fractal difficulty non-sense.
I agree with this and the most simplistic thing i can think of is converting the training area to have stage preps for each boss/mechanic. So you can practice as a group the phase mechanics.
So i just like to give a update,
I did a full wing 1 today VG/GOR?SAB and the comps went as.
VG= 2 necros, 2 mesmers, 2 ps warriors, 1 DH, 1 druid, 1 vanilla ranger, 1 ele
For gors we made some switches, Mostly same group 2 left
Gors= 1 dh, 1 rev, 2 ps warriors, 2 druids, 3 eles, 1 vanilla ranger
Sab= 1 dh, 1 rev, 2 ps warriors, 2 druids, 3 eles, 1 vanilla ranger
Not an Engi in sight…..I cry and die inside.
Yeah, engi is probably the least desired class currently in raid.
The meta condition build has good dps but simply has nothing special to bring on the table. All other classes have some special tricks of their own.
yea, been that way for months and really hope something changes. Game shouldn’t have a completely dead class, just not cool.
As much as i hate engi being shunted, i hated being the portable breakbar man more.
Engi needs to have several of the pvp specific damage nerfs it had reverted. It also needs a bit of a rework for power viability not relying on a crutch like SD builds. If they do that it might see some more play in coordinated groups as it damage and utility will be on par with Ele depending on the situation.
Maybe i’m missing a step here….
But how are people who (claim) they can’t get into raids, going to make use of a tool for raids they (claim) cannot access ?
Not trying to dumpster the convo, but that doesn’t logically follow at all. If the issue for new players is in the entry point, no in-raid tool is going to help them find a group.
What will help them find groups is proper social tools, like guild finding, and proper social skills like accepting some form of leadership role and starting their own runs like players before them have.
So we get VG to split (for us at usually 6:35 or so), is that our problem? Are we losing too much dps early? I’ve always thought it was P3 & later…
That’s still doable, but you’ll be cutting it close unless you somehow gain traction on the way.
If possible record your next attempts and people will be able to give much more detailed response based on what they see going on.
Gonna go with Aquatic/Ascalon.
Not because they are horribly designed but for aquatic because 1) underwater = less freedom of choice. 2) Ascalon lacks a real epic nature and is very anticlimactic.