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Making tiers in Raids like fractals?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

tldr: “this will not work because I said so”
Except that WoW have exactly that mechanics and it works. So, is that WoW have that special kind of people who understands that “ability that almost killing you on lower difficulty WILL kill you on higher, better avoid that”, or you think that GW2 have even more special kind of people who unable to understand that?

It didn’t work for wow.

Most people who used the LFR for WoW never went on to do the hard mode equivalent of the same fight.

Why does Lege armor have to be tied to Raids?

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

Because all the modes have exclusive ways of obtaining legendaries ?

Weapons – PvE/WvW with the exception being TOL
Backpacks – Fractals/PvP
Armor – Raids

Each mode showcases a specific amount of dedication to that mode and is the endgame reward for it.

So, get out there and raid.

Actually the weapons exception of TOL is incorrect.

Many people have ran tournament with the prize being a legendary weapon. 3 vs 3 and 2 vs 2 tournaments as well. Heck the last 1 vs 1 tournament gave away a precursor and 800 gems.

Also saying fractals is basically saying PvE, lets not pretend that you never have to leave LA to do it and simply put. You can get from 1-100 in a couple days. Then the PvP back pack was given to anyone who simply PvP. You didnt have to make legendary, you only had to make ruby 4 seasons or in my case Legendary 2 season 1 and Legendary S2 and before the season 2 was over i had a back pc. The most average of players could get the PvP back pc.

The raid armor is simply Anet locking something behind something else so the content they put out makes it so people have to get involved with part of the game they are working on.

If people are not raiding because they cant find there static groups then why would they put themselves threw hours of pugging? Oh wait lets hide Legendary armor behind it.

Show me an officially sponsored tournament other than ToL to directly give away legendary weapons as a prize and i’ll edit my statement until then…..It’s the only exception.

Oh and as for the rest of your rant….

You really want to split hairs ? Legendary armor also requires PvE. The same semantic argument you used against the Legendary Back-piece being exclusive to Fractals just caused your own position to backfire. Congrats!

(edited by TexZero.7910)

Raid Diversity is now Dead

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Posted by: TexZero.7910

TexZero.7910

There’s always an optimum and any change significant enough could alter what that is. That doesn’t mean that they want this, this, and this class to be highly preferred and this and this class to be largely ignored. That’s chosen entirely by the players that feel only the optimal builds are the way to go. For those that don’t, this isn’t as much of an issue.

Like there’s always going to be that optimal build or team comp, even if everything was comparable to a degree, the same players that prefer the meta would go with what was the most optimal out of all of those. So it doesn’t really matter.

Missing the point…Not sure if intentionally or not either.

Yes there will always be an optimal composition (what people tend to call Meta). That doesn’t mean that you have to shank other viable near-meta or near meta performing builds. Which is what the last set of balance patches has actually done.

Instead of actually tuning the under-performing aspects of each classes kits.
EX. Scrapper has seen several nerfs (due to PvP) and none of it was split. This ultimately hampered the classes PvE performance. Ironically it was nerfed for being too durable, the exact thing Scrapper was supposed to bring to engineer. Now….scrapper is a joke and is Largely forgone because Alchemy is the superior alternative.

It’s almost like instead of setting a baseline and sticking to it, they haphazardly nerf things on a whim. It’s almost as if instead of tweaking boon duration for a mode, they haphazardly changed their entire functionality for the entire game. It’s almost as if they forgot how there own skills even function (TIMEWARP)………..

But sure it’s the players fault right ?

Chronos and the new 5 stack boon cap.

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

The whole 5 stack change was a drastic over reaction from the balance team that needs to be reverted.

They also need to make good on what they said and increase the existing skills boon duration so they don’t feel useless.

Raid Diversity is now Dead

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

As fair as lack of diversity in raids, you can blame that on the players who insist that the meta builds are the only builds capable of beating raids. It’s a player issue and not an Anet issue. If Anet were to change things, there would be a new meta and we’d be right back to where we are again.

Yes and no.

Do players have a way of locking in on an optimal comp (META) yes. Is it the players insisting they want to be optimal (yes). Remember this however, the players aren’t the ones in charge of this games balance that’s on the devs. If more builds were competitive with what people deem meta we’d have more diversity. But when the devs don’t even know what niche they want to carve out for the core of each class, let alone its elite specs we end up with the mess we have now where each class has 1 build that performs its role and several others that are exceedingly lackluster.

So you’re saying that all balance updates should be around maintaining the meta which is created by players? If there are any classes or builds that are not equal to those that are part of the meta then it’s Anet’s responsibility to make it so?

See the post a few quotes up. Balance patches directly dictate what the meta itself will be, players just find the solution and settle on it until it’s changed.

What i’m also saying is that having a meta in mind as a target goal of design isn’t a bad thing and allows for a healthier target goal to achieve how a class/spec should perform relative to its counterparts within the same spectrum.

Raid Diversity is now Dead

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

As fair as lack of diversity in raids, you can blame that on the players who insist that the meta builds are the only builds capable of beating raids. It’s a player issue and not an Anet issue. If Anet were to change things, there would be a new meta and we’d be right back to where we are again.

Yes and no.

Do players have a way of locking in on an optimal comp (META) yes. Is it the players insisting they want to be optimal (yes). Remember this however, the players aren’t the ones in charge of this games balance that’s on the devs. If more builds were competitive with what people deem meta we’d have more diversity. But when the devs don’t even know what niche they want to carve out for the core of each class, let alone its elite specs we end up with the mess we have now where each class has 1 build that performs its role and several others that are exceedingly lackluster.

Why does Lege armor have to be tied to Raids?

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

Because all the modes have exclusive ways of obtaining legendaries ?

Weapons – PvE/WvW with the exception being TOL
Backpacks – Fractals/PvP
Armor – Raids

Each mode showcases a specific amount of dedication to that mode and is the endgame reward for it.

So, get out there and raid.

An issue: raids and their accesibility

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

As the topic title says, I think the accessibility to raids really is an issue.

That was pretty much my only goal yet, until the legendary armor was previewed.
It simply shouldn’t be that top tier content is limited to a small percentage of players.

And that really is the case – I’m in a large guild and roughly 5-10% are successfully, experienced raiders.

Other people (and I think that’s reflecting in the rest of the gw2 community) simply don’t get into raids – cause of the reasons mentioned above.

You’d have to join a somewhat professional raid guild to be really succesful.

Now i’m gonna teach people who keep saying Raids are inaccessible a lesson real quick here.

You see that LFG tool. Use it.

Here’s what you do
1) Create your own group
2) Label it one of the following things, Inexperienced / Fun / Teaching / Learning run
3) Set you own req for comp & let people know what if any voice tools your using.

You are now the proud starter of a raid group.

Lets stop using this false equivocation that raids are inaccessible, when the cold reality is people whom claim this don’t want to put in the same effort those before them did in building raid groups & learning.

2Mesmer 2Druid 2Warrior 2-4Ele

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

or we could revert this balance patch………

and just straight up look at what’s holding other classes back and buff that aspect.

the reality of the balance patch

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

You need to replace viable with optimal….Stop getting the two confused.

The professions in specific comps wont be optimal, but are still viable.

All that said yes, this balance patch (if one can even call it that) is a joke. All it did was confirm my long thought belief that balance was the name of the nerf-stick anet is using.

Call me jaded, cynical whatever but the previous meta sans WvW (which will always be an impossible task to balance due to numbers) was the most healthy meta most gamemodes had seen. Sure some classes were under-performing but that is no cause for sweeping nerfs to how the game functions as a whole.

New Condition: Hexed

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Posted by: TexZero.7910

TexZero.7910

You probably mean well, but given track record do you really think you could trust the skills and balance team right now ?

Literally every class subforum is a dumpster of rage at how poorly handled the already simplistic balance was…adding more to their plate might just be more than they can handle.

Limitations due to limited boon stacks....

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Posted by: TexZero.7910

TexZero.7910

I agree revert patch.

Raid Diversity is now Dead

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

OR just bring back meta of before with some engi changes = pretty much perfect balance.

I would be 150% behind a complete revert of changes in this patch and giving them some time to actually look at the stuff that goes unused and buffing that.

As is the recent patch is pretty much a joke and shows a complete disconnect.

Looks like no one's happy re balance patch.

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

I am dumbfounded by the majority of changes….

The ele changes are mostly reverts from 3 or 4 patches back…..

The engi changes made me outright laugh…We want to increase its DPS, only increases 2 dps skills.

I don’t even anymore….

Completely neglected skills

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TexZero.7910

Well of Darkness (the skill none ever uses)

pulses Blind for 5s on a kitten Cooldown when Nightfall on Greatsword pulses Blind & Cripple + does tons of dmg on a 25s Cooldown.. try and find a more useless skill, I dare you !!!

Sanctuary still exist and says hello. Its only competition is ele’s conjure fire axe in terms of sheer uselessness.

'Tanky' and 'challenging' aren't synonymous

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Posted by: TexZero.7910

TexZero.7910

It would be nice if you posted where you found these veterans with the billion health. Which story part? Which mob? Some more info would be very nice.

Korritkir the Chucker comes to mind.

Is this the side with the skritt story step with the Destroyer ?

Comprehensive CC Guide for all classes

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I feel like you’re not optimizing the warrior CC by using berserk before swapping to mace for skull crack.

Why do all raid bosses have a damaging aura?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Less the making healing a thing and more of keeping people in combat while adding risk to everyone.

If you’re not under some threat you’re liable to just afk range things to death and that’s less than a challenge.

Guild Question: What to do about MIA's

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Posted by: TexZero.7910

TexZero.7910

Stop expecting everyone ever to rep your guild a majority of the time and you’ll have less issues.

That or actually do stuff that entices them to be more social.

Your call really, you could just cull them and be done with it.

I spent 1000+G on boonshare mesmer yesterday

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Can’t believe they’re addressing this before addressing the sad fact that it even costs more to get a single meta build than most casual players have ever had.

Top tier content for everyone my kitten .

Remind me again what top tier meta build you need for SW/AB multi…..You know the most super casual way of making gold ever….That you can then turn into ascended gear of any type you want for raiding.

Remind me again what top tier meta build you need to complete fractals again which award you with Ascended gear (randomly) just for playing the dailies.

There’s a difference between lazy and casual. Please learn to separate the two.

A returning players, how is Guild Wars 2?

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Posted by: TexZero.7910

TexZero.7910

There’s a direction…it’s slow and calculated and ultimately turns some people away because it feels like we have to wait 3 months for anything of merit to ship and the content released definitely does not hold peoples attention for that span.

Update on the Economy

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Posted by: TexZero.7910

TexZero.7910

It’s funny because GW1 had exactly that, PvE skills, and usually some sort of nerfed PvP skills version, but it still worked. Unfortunately, the PvP focused Arena net from GW1 is gone, so we have these casual devs who want to make shiny new things as opposed to polishing their already existing content which needs much polishing. All this update does is Push GW2 closer to a trinity focused gameplay; which the game was designed to not use in the first place. They are trying to promote these “raids”, which are designed completely different outside of the core GW2 PvE, WvW, and PvP content, and it ends up negatively affecting the other 3 modes.

I think you wanted the other red posted thread….this has nothing to do with economics.

Balance Changes Upcoming

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Posted by: TexZero.7910

TexZero.7910

A group killed VG with 3 people. I think everyone will be just fine.

Remind us again what the anchor point of that 3 man was ?

Balance Changes Upcoming

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Posted by: TexZero.7910

TexZero.7910

L2adapt, WvW had suffered numerous times because of PvE, furthermore it’s not like GW2 PvE is even remotely difficult. Oh no now you have to use at least one hand instead of smashing your head on your keyboard, whatever will you do ?

You mean WvW is so skillful that it literally mimics PvE raid mechanics ?

Because first it was the Damage-Reduction meta till anet removed your bug riddled fun, then you WvW fanatics literally copied PvE with healing tempest and boon duration stacking to get perms-resistance.

It’s okay though the complaints you guys have made, have and will give you guys back the Pirateship meta with Ratwells, enjoy it.

Raids are too competitive..

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

or am I expected to suffer through 8 wipes on a boss before we get the kill?

Only 8

Oh the hue manatee…..

It’s almost like those people whose time you’re wasting have probably wiped 100x more than that, only to limit the scope of people they invite so they can have their time be managed more appropriately.

Vanity Aura items and Ascended gear.

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Posted by: TexZero.7910

TexZero.7910

Don’t worry.

In feature pack 6 we’ll get a cosmetic /aura slot.

Raids are too competitive..

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Create your own training runs, Join/Create your own raiding guild/roster.

The community is there, if you choose not to join it, it’s not their fault.

Launch vs. Push/Pull

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Posted by: TexZero.7910

TexZero.7910

i would be entirely okay with said change as it would open up more strategic gameplay choices.

Making tiers in Raids like fractals?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

lets just all pause and use this post as an added point of emphasis…..

https://forum-en.gw2archive.eu/forum/game/dungeons/What-have-you-done/first#post6358340

A person in here claims fractals (now) are un-fun, too long, and too hard.

When told to use the lower difficulty, they state the following….Why should i?

This is exactly what will occur if you try to tier raids and reward by tier and exactly why it should never happen. Too many people feel entitled to the rewards, without actually trying to learn like every other player before them has, let alone looked into joining training runs/a group/guild etc….

Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Again in what world do you live in where you need to have emote chat visible but don’t need / want to see the rest of the world state ?
I have to question this because, the only places where the emote chat is even relevant is in story missions, in which case you’ve either A) Invited the offending RP’er in by choice Want to see this anyway
So why do you need the emote tab active when you have no desire to see them anyway ?

I live in the same world as everyone else, you know different people want to play different ways. What world do you live in that everyone has to conform to your opinion of what is useful/an issue etc?

Emotes can be used to just wave at friends passing by, maybe you see a random /dance and run over to join in etc. The “relevance” of what is on chat is determined by the person viewing it. Please do not make the assumption that only what is relevant or matters to you is the only thing that is relevant or matters to everyone else.

Seeing a few /waves, or a few of the other standard emotes is very different then seeing a large wall of text RP emote conversation/interaction going on. Nothing against rping (I rp too) but
Character name waves
compared to
Character name quickly glances around the inn, looking to see if her companions have arrived. Noticing they haven’t she walks to a table and brushes off the chair before taking a seat. *
*continued on from this line etc.

You’re conflating two things that are ultimately silly.

Nothing typed by a player in /me triggers a visual cue.
Every standard emote has a visual cue. Why do you need to read the visual cue ?

Again i cannot think of any scenario where this is a problem. Either you are actively engaged in the RP (thus being a willing participant) or you don’t want to be, but cannot actively take 2 seconds out of your day to uncheck emote on your chat tab.

This is less on Anet to fix something rather than the players using the tools already at their disposal. It’s a non-issue for this reason alone. If you cannot take 2 seconds to opt out, why should anet or any other person take your argument for another filter to opt-in seriously ?

Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

I honestly don’t understand why anyone would oppose the /rp channel. The reasons against it amount to nothing except for “I don’t want to!”

Funny the same could be said as the reason why we don’t need /rp.

People being to lazy to create their own separate chat tabs.

Why the heck would you even need emotes to begin with….

Searching for a solution to a non issue here.

The reasons vary from person to person, as has been discussed here. It’s not a non issue as the issue is being discussed here.

Again in what world do you live in where you need to have emote chat visible but don’t need / want to see the rest of the world state ?

I have to question this because, the only places where the emote chat is even relevant is in story missions, in which case you’ve either A) Invited the offending RP’er in by choice B) Want to see this anyway

So why do you need the emote tab active when you have no desire to see them anyway ?

(edited by TexZero.7910)

Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

At the very least, a reduction on the /me emote range would be a good start.

Not to even stifle RP’ers, but I imagine that different RP groups often find themselves conflicting with each other despite being in different locations.

I really do believe a separate chat option/tab/thing would be the best, though. Legitimizing the RP community with their own chat options just seems like the best idea for everyone; this cuts down on trolls invading RP groups, and cuts down on the impact of trolls giving RP’ers a bad name by writing about disgusting things via /me.

Why does anet need to create a new “chat tab” for you to ignore things when the feature already exist ?

Just create your own tab call it bliss/silence/willful ignorance whatever you want and remove literally everything / add whatever you want.

Something MUST be done about the RP in DR

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Posted by: TexZero.7910

TexZero.7910

I would still appreciate a response to my question: why is it so offensive that other people are using /say and /me (programmed to be local means of communication) to communicate with players locally in-character?

I never said it was offensive, it’s not. However some RP sessions are very chat space intensive, and as you said only aimed at the players involved. Yet everyone in the area sees the entire thing. People requesting a way to remove /me without removing emotes simply want the ability to filter out chat that is not aimed at them, and not offensive that does not include turning off (or moving chat tabs) for emotes, or blocking the other players.

So let me get this straight….

You want anet to create a new chat tab filter for people who already don’t want to use filters to fix this non-issue ?

I’m seeing a problem here from a conceptual standpoint that’s quite astoundingly being missed by the pro filter crowd.

Update on the Economy

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Posted by: TexZero.7910

TexZero.7910

tl;dr “the prices are out of whack, so to fix them, we’re doing nothing and hoping they’ll fix themselves”

This is why I’m not an economist. :-)

Actually by saying they are doing nothing, they are actually doing something.

It’s sending a catch 22 notice to hoarders, they can hoard all they want now, but that investment will more than likely fail in the long run once they start adjusting again.

It’s a way of subtly getting people to offload, perceived over-performing markets, while hinting to look into other more niche markets that are under valued.

Road to a new RAID

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TexZero.7910

I like how people praise LFR, when even it’s creator and lead designer admits it was a flawed solution….

https://www.reddit.com/r/leagueoflegends/comments/52fxo1/ama_league_design_lead_greg_ghostcrawler_street/d7jwm98

Something MUST be done about the RP in DR

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Posted by: TexZero.7910

TexZero.7910

It’s not your horse in the race, so why are you there watching ?

This is always my stance when it comes to personal choices. You have several, use them.

While it is true people have some personal choices to where they go, that’s no excuse for inappropriate behavior or messages. Just because you can “choose” to do something doesn’t mean you should do it, or that it’s socially acceptable.

Would you consider it ok to sit around a restaurant and shout bigoted comments, profanity, or act out some ERP right then and there? At very minimum you would likely be asked to leave, for the later there are possibly other consequences.

I believe you took this the wrong way. Let me clarify.

If i see vulgarity i have several tools at my disposal. I can leave, block, turn off emotes, move to a separate chat tab or even report it.

It’s not worthy of a dear diary style rant on the forums. If you know a particular area is a haven for immature RP and you want to avoid it…..Catch my drift here ?

Something MUST be done about the RP in DR

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TexZero.7910

Is the OP not aware that other cities besides DR exist that they can use ?

[Suggestion] Raid modes

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Posted by: TexZero.7910

TexZero.7910

One difficulty for all.

Easiest way to balance it. No need for any changes to raids, what needs to change is the player base who for whatever reason has a phobia of them, but seemingly wants all the rewards without actually doing them.

A Solution to Zaithan battle

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Posted by: TexZero.7910

TexZero.7910

What hole in the story ?

The dragon is dead. Confirmed 2x over already, even pretty much stated by an npc in the LS.

Let's Talk About Pulls!........

in Guild Wars 2: Heart of Thorns

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TexZero.7910

Magnetic bomb for engineer also missed.

Swamp - Not worth the aggravation

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

if you still have problems with swamp….

Get a daredevil/tempest and learn to dodge as it and are the 2 classes that force you to l2dodge the best.

It’s funny because my main before necro was theif.

I’d venture to say you didn’t run full sentinel thief either….so you probably should have the mechanical ability to dodge. Unless you were one of those SoM/IP valk/sin face tank theives.

Server Linking Discussion

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Posted by: TexZero.7910

TexZero.7910

Delete glicko, it doesn’t work for multiple team competition. Too many variables for even it to track.

Instead go back to something so simple it should be obvious. A weekly point system that is reset month. 3 for first, 2 for second, 1 for third. at the end of the month servers are re-aligned and points are reset.

Then lock transfers out for people within the same tier. IE no transferring between T1 servers. Allow only transfers down, never up.

GW2 should allow 0 cooldown on weapon swaps

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TexZero.7910

It does. Its called the Engineer.

That still has a 0.7s cooldown :P

Rounded integer thats 0 seconds.

it would be rounded up to 1 given ping exist and i sincerely doubt you live in the server.

Swamp - Not worth the aggravation

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

if you still have problems with swamp….

Get a daredevil/tempest and learn to dodge as it and are the 2 classes that force you to l2dodge the best.

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

Everyone in this game is capable of raiding.

Their are any number of reasons why this is not an accurate statement.

Outside of a blanket statement with nothing backing it please explain how anyone is this game is incapable of raiding ?

Because i’ve personally raided with several people who have handicaps, yet somehow that didn’t stop them.

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

It’s only being wasted by a player choice. Sorry, not much sympathy. Everyone in this game is capable of raiding.

Are you saying that, since doing raids is just a choice, there shouldn’t be any prestige (and special, unique rewards like, say, Legendary armor) attached to them? Because somehow i really doubt that’s what you intended.

Nope, what im saying is if you want something…instead of complaining you’re being restricted from it (by choice) then you clearly don’t want the something bad enough.

And sometimes it’s worth pointing out if something is unreasonably restricted. Players have made reasonable (and yes, unreasonable) requests for change since the game started and anet have adapted the game where appropriate. In this case, the raiding requirement is unreasonable, and after reading some of your other posts it seems like you would agree.

You’re always making the argument that raids are hard, challenging content with prestigious rewards and have an intended target audience; i.e. not the entire player base. If that’s the case, how can you argue that everyone can and should do it? Where’s the challenge and prestige if every man and his dog is a raider?

That’s just it, raiding is hard and challenging and yet Anet has done a great job at having multiple degrees of difficulty encased within them. This means that literally everyone who plays this game is capable of raiding should they actually put forward the bare minimum asked of them by the game. Unfortunately people still want to do less than that and be rewarded (see SW, AB, Daily Log-in). It’s a pretty poor showing that people would rather not play the content than actually do it and be rewarded aptly for their time.

A minor level-up reward is not an apt reward for raiding. It ought to be what it was before Hero Points, shards and the mastery system were invented, a minor use for the XP that the game throws around as part of the reward for playing any aspect of the game. Raiding already provides rewards that ought to be sufficient for what it entails. If raiding requires a Spirit Shard for XP reward to entice players to engage with it, then raiding is in serious trouble.

Honestly, the real issue isn’t raiding. Raiding only applies in HoT zones. Shards are gated in core, also, just not behind raids. The real issue is removing an XP reward that used to be generally available and then restoring it, but only for the completionist. Sending the message that XP is worthless unless you do a laundry list of tasks is not, imo, a good message for the health of the game.

Normally i’d agree with this, if it wasn’t for the fact that literally everything tosses out spirit shards now. Almost every bag has a shard, dalies have them etc…. Shards have become inflated currency almost in a worse state than gold was pre-hot.

I’d also like to point out that you can still get shards from doing task you want to do, just play core tyria stuff you enjoy and get more shards. Or just don’t give a flying penguin about “XP” as its useless to begin with outside of masteries.

Legendary WVW Backpack

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Posted by: TexZero.7910

TexZero.7910

inb4 badge of honor headpiece instead complete with interchangeable (but not dye-able) colored tag symbol.

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

It’s only being wasted by a player choice. Sorry, not much sympathy. Everyone in this game is capable of raiding.

Are you saying that, since doing raids is just a choice, there shouldn’t be any prestige (and special, unique rewards like, say, Legendary armor) attached to them? Because somehow i really doubt that’s what you intended.

Nope, what im saying is if you want something…instead of complaining you’re being restricted from it (by choice) then you clearly don’t want the something bad enough.

And sometimes it’s worth pointing out if something is unreasonably restricted. Players have made reasonable (and yes, unreasonable) requests for change since the game started and anet have adapted the game where appropriate. In this case, the raiding requirement is unreasonable, and after reading some of your other posts it seems like you would agree.

You’re always making the argument that raids are hard, challenging content with prestigious rewards and have an intended target audience; i.e. not the entire player base. If that’s the case, how can you argue that everyone can and should do it? Where’s the challenge and prestige if every man and his dog is a raider?

That’s just it, raiding is hard and challenging and yet Anet has done a great job at having multiple degrees of difficulty encased within them. This means that literally everyone who plays this game is capable of raiding should they actually put forward the bare minimum asked of them by the game. Unfortunately people still want to do less than that and be rewarded (see SW, AB, Daily Log-in). It’s a pretty poor showing that people would rather not play the content than actually do it and be rewarded aptly for their time.

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

It’s only being wasted by a player choice. Sorry, not much sympathy. Everyone in this game is capable of raiding.

Are you saying that, since doing raids is just a choice, there shouldn’t be any prestige (and special, unique rewards like, say, Legendary armor) attached to them? Because somehow i really doubt that’s what you intended.

Nope, what im saying is if you want something…instead of complaining you’re being restricted from it (by choice) then you clearly don’t want the something bad enough.

Story mode for raiding

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

zero need for a story mode.

do LS3 and you can get a recap. Walk into wing 3 and talk to glenna and you can get a recap. YOUTUBE still exist…..

At this point if you still truly care about the story, you’d have used any of these options.

It’s even better, because at this point you don’t even need to play ls3 either. After all, if Youtube covers all your needs…

It’s basically what you guys are asking for because it’s clearly not the gameplay your after. May as well just sit back and watch cinematics all day long.