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Raiding after the first year

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

And here we are quote wars 2, electric boogaloo.

I’d say i was surprised but after those horse has been beaten, broken, brought out back, shot in the face, and beaten again it comes down to the same 4 posters claiming there’s something wrong.

At this point i’m inclined to believe there is something wrong, but it’s not something any mode or raid can ever fix. It’s a deeper ideological difference that no dev can ever fix and ultimately is on the player to do or move on.

Raid Diversity is now Dead

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Posted by: TexZero.7910

TexZero.7910

I won’t speculate with you on why you think the changes were made. If Anet wants an inclusive, challenging raid experience, the changes make sense. If those changes are good for WvW as well, so be it. It’s really not relevant what the primary reason was; you don’t need to be a genius to see it works for both.

If you were to have visited the WvW forums you would have seen the front page in which there was a pretty massive thread calling the WvW boonshare meta horrible for lack of a better word. To which there was also a dev response saying they planned to fix it.

What they should have done, yet for some ungodly reason didn’t was make those changes WvW only, because the only problem with WvW was perma resistance and stab stacking.

Boons in raids/pve weren’t an issue as the original encounters already had a fixed difficulty scale and nerfing them (the way they did) wouldn’t open up any class diversity. Which i’ll remind you it still hasn’t.

They still have yet to come back to the start of these changes (save for ele) and revert the gross nerfs given to some classes and specs for the sake of PvP where they should rightfully so have different effects and strengths.

Raiding after the first year

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Posted by: TexZero.7910

TexZero.7910

The complaint at launch and beyond for gw2 in the greater mmo community was that it had no real end game.

I am 100% sure that pre launch anet figured pve end game would be wvw. You’d go do dungeons and stuff to gear your character and then go into serious wvw. but that’s not how it worked out for a variety of reasons not the least of which is that dungeons weren’t as challenging as they thought they would be.

Simply put gw2 needed challenging instanced pve content. Call it raids or whatever or make it new hard mode dungeons or fractals whatever. It could have been done 1000 different ways. But it was a real need.

Seems their numbers were better without this real end game and all the challanging content …

Oh look causation without correlation again.

Raiding after the first year

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Posted by: TexZero.7910

TexZero.7910

Well, as predicted, revenue drop continued in Q3. LS3 and new fractal managed to compensate a lot and even almost stopped revenue fall, but that was not enough to make them grow. Obviously players need something more that that.

Wow stop the presses….

An almost 5 year old game not seeing big returns! Must be a symptom of the features they added. Couldn’t possibly be the story being short, a bad launch followed by a poor reception to general gameplay that require the better part of 5 months to address, or the WvW fiasco that disenfranchised that part of the player base. Must have been that filthy raid which is actively retaining people as its one of the few group based activities that people log-in and do.

Also, lets just point out….really ? You show me a game who has consistent and sustained revenue growth, not even WoW or FFXIV do this.

Raid Diversity is now Dead

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Posted by: TexZero.7910

TexZero.7910

Yes that’s another thing to consider we don’t want them to go the Chrono route but instead be like Druid.

I mean although Chrono is needed in Raids and is an excellent addition to any team, who takes a non-Chrono Mesmer in a Raid? Of course it’s not only Chrono but really most Elite specs are like that.

On the other hand, Druid was a good elite spec for Diversity, it provides a new unique role for Rangers, while the non-Druid Ranger is still viable as a condition damage dealer.

I think all classes except ranger and thief currently are pidgeonholed into their elites. But then, we only have one elite spec per class. We’ll hopefully see more diversity once the second elite becomes available, but that will require some careful consideration. If all offensive group support of a class is put into one elite, it will probably force everyone into that one. That cannot be the aim.

Daily reminder engineer still exist and that other reminder what’s a scrapper anyway ?

Simple KC QoL Improvement

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Posted by: TexZero.7910

TexZero.7910

I mean i’ve reported this bug before 99.9% sure its partially the terrain but at this point like many others i just move around it now and avoid that section entirely.

It just what i feel to be the most annoying part of KC. Everything else i can manage, that takes the gameplay out of my hands if/when it happens.

Raiding after the first year

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Posted by: TexZero.7910

TexZero.7910

@TexZero: whether or not content is challenging to you is largely irrelevant. It should be commonly understood when something is called a “challenge” outside of a personal opinion, that it is being meant in an objective and not subjective way. 8-bit older games were objectively challenging for instance, in that you died from a single hit: you were required a full streak of jumping over enemies or obstacles in order to succeed. This does not take into account who is playing, it is inherently handicapping to have ‘1 HP’ to whomever attempts, no matter if the person believes it to be or not a handicap.

That said, things like taking 5k ticks from Mordrem Wyverns should indeed be called challenging because of that, regardless of what your personal experience with the encounter is. Chances are, you also consider an encounter like Matthias relatively easy now that you have trained it and ran many times over. That you don’t realize the encounter did not change at all and remains the same as when you had no experience, that should be depressing. You cannot print over your personal experience to decide what is and what isn’t appropriately challenging content. To be fair, this is the same mistake on the other end of this topic: people claiming raids are too hard are actually claiming it’s too hard for them, when they would do a better job by just pointing out which mechanics are objectively an unnecessary handicap, such as the enrage timer.

I get what you’re saying but, here’s where i am coming from.

Nothing in those fights, pushed me as a player, forced me to change any tactic or strategy, or required specific plans of attack. Even Marionette for all its praises was far from challenging. It was unique sure, it forced some players who face-rolled to rethink themselves but ultimately did nothing for those people whom already understood the game.

Now can the same be said for raids, sure.

But that doesn’t mean that raids themselves (save the events) aren’t the most challenging group content in this game. Problem here is people keep misusing and misunderstand that phrase. They see the singular word challenging and freak out. That’s not the case the challenge really is getting 10 people (or however many you want under that number) to work together and grow together. The even more “real” challenge is getting people out of the mindset that something that may be hard, needs to be nerfed. Sorry, that’s not the case, just because you find something hard doesn’t me you need a mode of that content to cater to your specific level of difficulty. Not only does that create more burdens for the developers, it ultimately degrades the quality of play and the quality of the mode itself.

Raiding after the first year

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Posted by: TexZero.7910

TexZero.7910

1) Open world is for everyone… This by its very nature contradicts your own goal of having it be challenging.

Not true. Adding challenge to an open world is challenging, but far from impossible. We’ve even seen attempt at it in the form of the Marrionette, HoloScarlet, Vinewrath, etc. I think that the important things to successfully adding challenge to open world is:

The sheer fact that you found any of those challenging is…..depressing.
None of that was challenging.

Raiding after the first year

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Posted by: TexZero.7910

TexZero.7910

When it comes to that part of the GW2 experience, raids are not in a good place. The meta is too focused on a tiny number of professions and builds – and, whether people want to admit it or not, the meta is pretty much what raiding is all about now, especially for pugs.

Found the problem. Designing challenging content requires coordination and teamplay. Naturally those that want success will emulate what works….

Odd how those who want success, but want diversity, never seem to be the types to lead by their own merits ?

I can’t help but wonder why, or how many of these “meta” complaints would be solved if the “non-meta” crowd worked together for a change.

Idea for 2017 April Fools

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Posted by: TexZero.7910

TexZero.7910

I just hope its SAB w3/w4

One can hope.

ANET can't create good story final boss fight

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Posted by: TexZero.7910

TexZero.7910

Clearly Anet thinks developing raids it worth their time, so to me that means raids are probably more popular than you think.

I read it and decided not to reply to it as there was nothing to reply to other than this:

I find it extremely entertaining that you somehow think to know better how to run and develop an MMO than Anet.

No matter what you find entertaining, it’s common sense to focus on content that covers the majority of the playerbase.

Locking an Elder Dragon fight (main story) behind raids would be the worst decision ever.

This statement is factually incorrect. Especially so when it comes to themepark MMO’s. The entire point of them is to have enough unique content to cater to everyone, not having content for the majority.

However, locking main story behind raids would be counter-intuitive to story continuity design and that is why it’s not hidden behind a raid (of any challenge) which is why it’s seldom if ever done in games.

Raiding after the first year

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Posted by: TexZero.7910

TexZero.7910

Disagree.

Just going to point out why this is wrong in as short a post as i can.

1) Open world is for everyone… This by its very nature contradicts your own goal of having it be challenging.

2) Story…. Wow is this ever off the mark. The start of “season 3” actually happened long before this in the OOW storyline to save Demi Beetlestone from her own fathers attempted assassination plot. It’s furthered in season 2 and the raid doesn’t in any way give you more or less info as it is a self contained side story.

3) Balancing has and will always be a top down approach. This isn’t because of some voodoo it’s because you always want to trim down the power while showing some love to some of the middle of the table skills so that the relative power of each becomes roughly even.

4) The only thing fracturing the players are those that feel the forums need to have the same horse beat to death, or actively go out of there way not to be team players. Frankly put there’s still plenty of content for them to enjoy if that’s their preferred playstyle.

Now then, is there a problem with Raids ? In my own opinion, no. There is however a problem with community tools and guilds still. I’m still adamant that adding a proper training mode (not easy, not rewards based) but strictly training is need. Additionally, finding a guild needs to be more fluid than check the forums or go to the guilds 3rd party site or read their map chat spam.

Fixing those will move players to where they want to be to do the content they desire to do, with people who are of the same playstyle/timezone/mindset they are and will completely shut down the outcry of but im a solo player and LFG never picks me because Q reason.

Simple KC QoL Improvement

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Posted by: TexZero.7910

TexZero.7910

hah! never encounter that. that’s very funny even the retrievers can take it… what happen after? restart the fight?

depends on how far in you are really. Sometimes if you’re doing good enough you can just push through it, others its basically a mandatory /gg /qq /ff whatever you want to call it.

[Suggestion] Return of the Vanquisher Title

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Posted by: TexZero.7910

TexZero.7910

Vanquishing is something i feel is best added to dungeons to give added dungeon tokens/materials/currency.

Though as stated that would require a dungeons team to exist to begin with.

Simple KC QoL Improvement

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Posted by: TexZero.7910

TexZero.7910

i don’t know! I don’t have issue the last few weeks. and I push orb too. I find xera more a struggle for the team than any other bosses :P

I’m not saying i encounter it frequently anymore either, maybe 1 in 10 runs, but it can happen and when it does….. literally nothing will cause it to move. Not the lava font, Not even the Retrievers whose sole purpose it is to take the core back.

Attachments:

Raid Diversity is now Dead

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Posted by: TexZero.7910

TexZero.7910

With their current raid model, it will always be about a handful of professions (currently Mesmer, warrior, ele, druid, sometimes necros), to the detriment of all others. It is just the nature of a limited raiding model.

To which I blame the “meta” for, as that’s what most look at for raid comp. Lose that and bring in people that can do the job needed in spite of class and we have a win.

That’s very true, but – unfortunately – there is no way to lose it in the current model.

When developers balance an entire game mode almost exclusively around the meta, this is the situation that results – where math, rather than flavor, fun and build diversity, rule the day.

In the current model, raiding will (realistically) always cater to a tiny number of professions and builds. There is just no way around that without either completely destroying build diversity or nerfing the content to the point that the meta builds actually make it too easy.

It’s a broken system imo, and needs to be rethought.

Except the content isn’t designed around a meta. A meta forms around the content and shifts based on changes to the encounter or builds being nerfed/buffed.

This is why no matter what you do there will always be a meta. Something will always be superior in one aspect and that aspect is what cause them to feel like they are relied on where others are neglected.

Which is exactly why a “one size fits all model” attitude toward raid design will never work.

It’s actually why a one difficulty mode works. It makes balancing infinitely easier as there’s not 256k variables to work through to point to as the source of the problem.

But that’s neither here nor there, and you really should stop pushing the easy mode agenda.

Raid Diversity is now Dead

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Posted by: TexZero.7910

TexZero.7910

With their current raid model, it will always be about a handful of professions (currently Mesmer, warrior, ele, druid, sometimes necros), to the detriment of all others. It is just the nature of a limited raiding model.

To which I blame the “meta” for, as that’s what most look at for raid comp. Lose that and bring in people that can do the job needed in spite of class and we have a win.

That’s very true, but – unfortunately – there is no way to lose it in the current model.

When developers balance an entire game mode almost exclusively around the meta, this is the situation that results – where math, rather than flavor, fun and build diversity, rule the day.

In the current model, raiding will (realistically) always cater to a tiny number of professions and builds. There is just no way around that without either completely destroying build diversity or nerfing the content to the point that the meta builds actually make it too easy.

It’s a broken system imo, and needs to be rethought.

Except the content isn’t designed around a meta. A meta forms around the content and shifts based on changes to the encounter or builds being nerfed/buffed.

This is why no matter what you do there will always be a meta. Something will always be superior in one aspect and that aspect is what cause them to feel like they are relied on where others are neglected.

Simple KC QoL Improvement

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Posted by: TexZero.7910

TexZero.7910

The only issues i have with KC are the orb bugs which still persist.

Like the orb getting stuck on nothing, while having a pow-wow with the retrievers.

Fix that, and i would be happy.

ANET can't create good story final boss fight

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Posted by: TexZero.7910

TexZero.7910

The only problem save bugs for modremoth…. was the stories pacing.

Other than that it was a very well designed and thought out set of encounters(Including all of the DS meta).

The problem becomes that it is ultimately disjointed at times (from a writing perspective) and while the meta was interesting, it loses its luster quickly.

But that is not to say they cannot make good fights, they’ve proven that they are more than capable of that (Raids). What they need to work on is good fights and good story telling.

tempest defense at gorseval?

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Posted by: TexZero.7910

TexZero.7910

Generally no, it’s not worth it.

It can be if i suppose if you’re lacking and still doing traditional method of breaking and running to walls, but the general state of raids i’ve seen has more no updraft being done than break method.

You can easily do no updraft without really delaying CC.

Not something i’ve seen done, usually you’re just sustaining through the tantrum attack. It wouldn’t surprise me if its possible though.

What's the point about Thief?

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Posted by: TexZero.7910

TexZero.7910

To be fair, I do think Alacrity should affect Thief initiative gain.

Had this talk with some of the people i raid with as well that prefer thief over ele.

What we came down with was each point of initiative would need it’s own cd thus making it able to interact with alacrity but that is probably a bit harder to work on/code than it sounds.

tempest defense at gorseval?

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Posted by: TexZero.7910

TexZero.7910

Generally no, it’s not worth it.

It can be if i suppose if you’re lacking and still doing traditional method of breaking and running to walls, but the general state of raids i’ve seen has more no updraft being done than break method.

Stuck H.O.P.E Risen High Wizard NEVER SPAWN

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Posted by: TexZero.7910

TexZero.7910

I thought they fixed this ages ago by allowing you to get the item/credit from the defense event.

An issue: raids and their accesibility

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Posted by: TexZero.7910

TexZero.7910

How are you supposed to learn anything when failure SEEMS random and unpredictable?

By first learning that there’s very little random, let alone unpredictable actions in raids.
Everything has a pattern and mostly everything can be avoided or mitigated.

An issue: raids and their accesibility

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Posted by: TexZero.7910

TexZero.7910

and wipe over and over again?

And here we have the real issue. People afraid to fail, thinking that makes raids inaccessible.

Here’s the short and skinny of it. Those so called “ELITIST” all tried an failed too, what makes you think you’re an exception to the rule ? Unless maybe the elitist isn’t quite who you think it is.

An issue: raids and their accesibility

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Posted by: TexZero.7910

TexZero.7910

everyone who complains about not being able to join raids seems to forget all about guilds. There are many guilds that do scheduled training and loot raids, which is very accessible.

I also I see many lfg groups that don’t check insights or gear, but you’ll be less likely to actually get a kill.

And people who say things like this do not understand what people mean when they say raids are inaccessible. They feel that what works for them must work equally well for anyone else. They are wrong.

I’d say they’re right.

But hey what do i know….

You can join a guild
Use LFG to join a Group
Use LFG to create a Group
Use your FL to pull together 10 people who are likeminded

But sure the Raid portal is magically offline for some people thus inaccessible.

Raid Diversity is now Dead

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Posted by: TexZero.7910

TexZero.7910

You people keep debating this topic as if Anet has ever shown any history of listening to forum feedback on the collateral damage their PvP centric changes have on PvE.

The irony of this statement is real.

The same patch the people are complaining about was filled with reverts to ele dagger due to heavy handed PvP based nerfs.

But yes clearly it does take anet 8 months to admit they screwed up and revert bad changes.

Those are not revert changes. They were changes to dagger because ele in general is doing rather badly in spvp.

Almost all of those dagger changes are reverts from when they gutted DD due to its synergy with Cele builds.

Builds not used in PvE, but PvP. As I said, spvp/WvW logic behind their balance changes.

A buff to impale and reduction to cd of burning speed isn’t going to change much of the standing dagger has in PvE.

I don’t care where the build is stronger, they were global nerfs that were reverted because at the time they didn’t skill split. Does this make it clearer for you ? They reverted the bad decision they made prior to skill split balancing about 8 months later. IRONY it occurred in the worst balance patch they’ve put out to date.

Raid Diversity is now Dead

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Posted by: TexZero.7910

TexZero.7910

You people keep debating this topic as if Anet has ever shown any history of listening to forum feedback on the collateral damage their PvP centric changes have on PvE.

The irony of this statement is real.

The same patch the people are complaining about was filled with reverts to ele dagger due to heavy handed PvP based nerfs.

But yes clearly it does take anet 8 months to admit they screwed up and revert bad changes.

Those are not revert changes. They were changes to dagger because ele in general is doing rather badly in spvp.

Almost all of those dagger changes are reverts from when they gutted DD due to its synergy with Cele builds.

Raid Diversity is now Dead

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Posted by: TexZero.7910

TexZero.7910

You people keep debating this topic as if Anet has ever shown any history of listening to forum feedback on the collateral damage their PvP centric changes have on PvE.

The irony of this statement is real.

The same patch the people are complaining about was filled with reverts to ele dagger due to heavy handed PvP based nerfs.

But yes clearly it does take anet 8 months to admit they screwed up and revert bad changes.

Why does Lege armor have to be tied to Raids?

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

Yes. Many players are “inept.” Amazingly enough the average player is…. average. Which if they were scored on a grade of A, B, C, D, or F, they are a C and after 4 years of playing they are still a C. Below them are the C-, the D and the F ability players. If raids are for the B and A level players then C level is going to struggle and D and F players don’t have a prayer of getting it without being carried. Remember, the C, D, and F players are half of the population. People who do raids are B level at worse.

I consider myself to be ~C+/B- and I know I personally would not be able to do raids (which is fine for me as I have no interest in either raids or the armor. I’m just arguing here that the opinion that everyone can do raids is not an opinion that fits the facts).

What facts here, that you feel half the population is a C player or lower ? That’s not a fact, that’s an arbitrary assignment.

The only fact of this is that, if you want to play the game, and do the mode you can. If you want to improve you can. The sheer fact that you there’s this notion that a vast majority of the player base is somehow inept is absurd.

No. That’s simple math and statistics. The average player is average, which is a C. Half of any population is average or below average, and that includes this population. I suggest you read up on statistics if you believe that the population is above average as that’s logically impossible. Half of any population is average or below average. That’s a mathematical truth and this population is not exempt. If content is deliberately designed by the Devs for the above average part of this population then the average and below average are going to struggle or not be able to do it.

And no, willpower and wanting does not conquer all. I suggest you think about that one too.

Someone already beat me to the obvious reason why your stats are bunk…..But you really should stop with the assumption that just because some players refuse to do content or don’t complete content that it makes them a sub-par or inept player. That’s just a sad statement on how people view eachothers value in this game. As if to say no one is capable of whatever caste of players they view themselves a part of.

Why does Lege armor have to be tied to Raids?

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Posted by: TexZero.7910

TexZero.7910

Yes. Many players are “inept.” Amazingly enough the average player is…. average. Which if they were scored on a grade of A, B, C, D, or F, they are a C and after 4 years of playing they are still a C. Below them are the C-, the D and the F ability players. If raids are for the B and A level players then C level is going to struggle and D and F players don’t have a prayer of getting it without being carried. Remember, the C, D, and F players are half of the population. People who do raids are B level at worse.

I consider myself to be ~C+/B- and I know I personally would not be able to do raids (which is fine for me as I have no interest in either raids or the armor. I’m just arguing here that the opinion that everyone can do raids is not an opinion that fits the facts).

What facts here, that you feel half the population is a C player or lower ? That’s not a fact, that’s an arbitrary assignment.

The only fact of this is that, if you want to play the game, and do the mode you can. If you want to improve you can. The sheer fact that you there’s this notion that a vast majority of the player base is somehow inept is absurd.

Why does Lege armor have to be tied to Raids?

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Posted by: TexZero.7910

TexZero.7910

And we have the same here a very vocal minority wanting to keep legendary armor stuck behind raids becosue reasons.

if you want to keep the skin fine just make the functionality of legendary armors and a skin of its equal to openworld/fractal, spvp and wvw aswell.

Same they should make a legendary backpack for raiders and openworld.

I actually don’t care if there’s 14000 different paths to Legendary armor.

What i do care about is the people against them being a raid exclusive item (so far) complaining that they cannot get it because they don’t want to/choose not to raid, in addition to going as far as to belittle pretty much everyone that is not them. It’s tactless, baseless and ultimately pretty annoying to see self-serving complaints made under improper judgements of other players time or ability.

Why does Lege armor have to be tied to Raids?

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Posted by: TexZero.7910

TexZero.7910

Hardest of the hardcore? Not really. Above the average? Definitely. An average player is not likely to clear a raid unless they are being carried by better teammates.

I’m not sure if people who clear raids should take this as a complement or those that don’t take it as an insult….

It’s beyond belief that you think this lowly about people around you in this game. Yet you want to call the raiding community and its players toxic with this kind of attitude and mindset ?

You must have missed the threads complaining that the HoT maps were too difficult and the nerf of those maps that ANet put in a few months back.

Players have consistently complained about difficulty jumps since launch. Hell, I remember the QQ about Marionette mobs requiring being stomped to kill off. Yet somehow the community moved forward, should we just never raise the difficulty or challenge players ever?

That’s not at all what I was saying. Reread my post and the others as you’ve missed the point of this exchange.

It’s not whether or not players should be challenged. It’s about the skill level of the average player and whether or not the average player can clear raids. If the average player couldn’t handle the HoT maps and those maps had to be nerfed to accommodate their skill level then the average player is not going to be able to do the hardest content in the game.

I get what you’re trying to say here. But it doesn’t really hold any merit.
Players complain, alot. However, that has no bearing on their ability to overcome a challenge. Sure some will quit but i’d wager a good majority will overcome. I’d also wager that the complaints made about HoT (PvE difficulty) were largely due to an overwhelming desire to maintain the status quo(ex Cursed Shore/Southsun/Drytop/Silverwaste difficulty levels) by a very vocal minority.

Does that mean however that the same people who complain could never ever in their wildest dreams begin to attempt or clear a raid ? That’s what ludicrous about the statement made, that somehow these players are so inept that they could never do it.

Why does Lege armor have to be tied to Raids?

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Posted by: TexZero.7910

TexZero.7910

Hardest of the hardcore? Not really. Above the average? Definitely. An average player is not likely to clear a raid unless they are being carried by better teammates.

I’m not sure if people who clear raids should take this as a compliment or those that don’t take it as an insult….

It’s beyond belief that you think this lowly about people around you in this game. Yet you want to call the raiding community and its players toxic with this kind of attitude and mindset ?

(edited by TexZero.7910)

Is It Possible to Duo Dungeons?

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Posted by: TexZero.7910

TexZero.7910

Some dungeons can be pending they dont have 5 player specific mechanics (aetherpath comes to mind here)

Why does Lege armor have to be tied to Raids?

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Posted by: TexZero.7910

TexZero.7910

What, and alienating every non-raider is perfectly fine? I definitely feel alienated right now. In a game that once was designed for players like me.

It still is designed for the common player.

On the contrary, by the official dev statements it is not.

Right so only people in their top tier test guilds clear raids right ?

Or are you going to ignore the fact that just because the devs “Said one thing” doesn’t mean that it was accurate. You know because the entire reason we have an LFG for raids is because its entire possible to pug raids even if it was entirely advertised that it wouldn’t be.

As someone that pugs every single week. It’s a lot harder than clearing it with a designated top tier guild that knows exactly what to do and is skilled enough.
When pugging raids you’ll often end up with a mixed bag and you’ll need to learn to play different, adapt and play good enough to carry those dragging the group down.

But clearly it is only the hardest of the hardcore that can ever clear this content!

….Case in point, the content is able to be pugged. Clearly its not just aimed at the best, or the best guilds. The whole point of the content being labeled challenging is it forcing you to learn and play differently than you otherwise would come across in the open world. It does that, it actively promotes team play and punishes lapses in judgement and awareness. However, that doesn’t mean it’s by and large and impossible feat for the common player as some would have you lead to believe.

Why does Lege armor have to be tied to Raids?

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

What, and alienating every non-raider is perfectly fine? I definitely feel alienated right now. In a game that once was designed for players like me.

It still is designed for the common player.

On the contrary, by the official dev statements it is not.

Right so only people in their top tier test guilds clear raids right ?

Or are you going to ignore the fact that just because the devs “Said one thing” doesn’t mean that it was accurate. You know because the entire reason we have an LFG for raids is because its entire possible to pug raids even if it was entirely advertised that it wouldn’t be.

Rune of the golemancer vs Ogre?

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Neither are really good.

Just go get scholars. Run a few dungeons, do a few dailies, Fractal etc…. Make basic progress. You don’t have to up and be magically geared and ready to run raids in 5 minutes.

Why does Lege armor have to be tied to Raids?

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

What, and alienating every non-raider is perfectly fine? I definitely feel alienated right now. In a game that once was designed for players like me.

It still is designed for the common player.

You’ve just chosen willingly or otherwise not to do this content. Unless you’re somehow saying the common player is too inept to do basic problem solving or moving or listening, or heck just putting finger to keyboard in general.

Suggestion: Build Test Area PvE

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

I don’t see how a build testing area would make runes or crafting less valuable. If anything it would either not change crafting, or it would make it more valuable as people would get to see the effect that the new stat combos they are looking at would have (thus giving real incentive to craft that gear)

Current system requires more investment. It’s literally that simple.

What you’re asking for is a try before you buy system. There’s a reason why they don’t do this for PvE they want you to make a choice and invest in it. If you could sit there and get the results for free before you have any investment many runes and stats would be significantly less valuable than before.

Build option in Special Forces Training Area

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I don’t want to know HP/s, what i’d rather know is effective healing/overheal/wasted healing.

'the market will fix itself'

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Also a lot of the arguments I see for the adding of or reducing the amount of MC needed are under the assumption that all players want to make all items with Max, which is highly unfeasible and highly unlikely to ever occur.

Both changes are unlikely to occur at the same time, sure. One of them is likely to occur but it will have a minimal impact on the market as a whole.

This is just a trend with design, and especially economics. If something becomes unhealthy its better to nudge it, rather than take a sledge hammer and flatten the market.

Will it happen any time in the near future, probably not. However, it still will happen. Give it something like 8-10 months, either crafting will see some overhaul, or there will be a change to mystic coin accumulation (and we’ve actually had this one happen a few times already).

Suggestion: Build Test Area PvE

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

They don’t want this because runes and crafting would become less valuable.

[PSA]Raid Necros and Elite Skills

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

sweet lets nerf that so norn necro becomes master race and we can all bearform for lulz

I killed Xera one week with Bearform on my bar as a necro. Don’t make fun of the almighty Bearform.

I’m not. I genuinely want to see a bunch of Norns use their racial skills instead of elites. Good news is, at the rate the balance in this game is going we may end up there sooner than anticipated.

[PSA]Raid Necros and Elite Skills

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

sweet lets nerf that so norn necro becomes master race and we can all bearform for lulz

Making tiers in Raids like fractals?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

tldr: “this will not work because I said so”
Except that WoW have exactly that mechanics and it works. So, is that WoW have that special kind of people who understands that “ability that almost killing you on lower difficulty WILL kill you on higher, better avoid that”, or you think that GW2 have even more special kind of people who unable to understand that?

It didn’t work for wow.

Most people who used the LFR for WoW never went on to do the hard mode equivalent of the same fight.

Of course it worked in WoW – or it wouldn’t be there anymore (and they definitely wouldn’t have built on it the way they have).

And who cares if people moved on to higher difficulties or not? Maybe the point is that they had fun with the content – the same way some people enjoy low level fractals for the experience of doing them and care nothing about doing anything above level 60.

Giving more people ways to have fun with the content is kinda the whole point.

We really going to play that card, that an antiquated system is still being used therefore it must have worked ?

It failed miserably, the entire point of the design goal wasn’t to get them to play the mode. It was to bridge the gap and allow people to progress into harder content. Thus it completely failed on it’s design goal and is exactly why the lead dev Ghostcrawler said its his worst design mistake.

Raids are too stressful (for pugs)

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Solution

Stop being a pug and join a guild.
Not only will you never have this problem again, you’ll also never have to buy a boss.

Making tiers in Raids like fractals?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

When you surround yourself with a certain type of people it does become harder for the individual to see the trees in the forest

Do remember, that it’s the same for Raiders.

It’s almost like im posting from a position of having interacted with both the hardcore raiding crowd and those who are first timers (hence mentioning leading teaching runs).

Shock horror gasp i know….The point being made was people are different and just because the his friends enjoy super casual land doesn’t make it the status quo as they implied.

Why does Lege armor have to be tied to Raids?

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

Im glad you said that because the Never Lucky 2 vs 2 tournament is from Anet.

If you go to the PvP forum and look at the top, you can click the title that says 5 vs 5 and 2 vs 2 tournaments. At the bottom of that page it says Anet hands out rewards.

So once again great job of not knowing what your talking about. Can you say i want it and only I should have it? #AnetRaidBabies

Also glorious armor? The thing from the reward track which was really easy to get? You do realize that some ESL players have over 20,000 games played. I have almost 9k and i finished that off months ago but way to name something that is more about consistency that actually doing anything.

You could literally hot join 100 matches and get your glorious armor skin.

https://forum-en.gw2archive.eu/forum/game/pvp/Community-Run-5v5-and-2v2-Tournaments/first#post4997218

Per you own post.

Read the following —-
Community-Run 5v5 and 2v2 Tournaments
Important Information

ArenaNet handles gem and llama mini distribution.
Tournament prizing can take up to two weeks to distribute once the information has been provided to ArenaNet. For example, if an organizer takes two weeks to provide the winner’s information to ArenaNet, it can take a month to receive prizes.
Gem codes and llamas will be deposited directly to your account.
Do not contact ArenaNet staff members in-game regarding prize distribution. If you have a question or concern, please contact us at pvpcommunity@arena.net.

Remind me where it says Anet is giving you a legendary again ?

Right, it doesn’t. It doesn’t even go as far as to say a Precursor.

Let me remind you what TOL says per the link https://www.guildwars2.com/en/news/the-tournament-of-legends-returns-this-november/

1st Place: Choice of legendary weapon (excluding Eternity and legendary weapons introduced in or after the launch of Guild Wars 2: Heart of Thorns™), 4000 gems, 2 Black Lion Claim Tickets, choice of permanent finisher, 1 Mini Llama
2nd Place: Choice of precursor weapon, choice of Gift of Mastery or Gift of Fortune, 2000 gems, 2 Black Lion Claim Tickets, choice of permanent finisher, 1 Mini Llama

Notice the big differences here ?
And you were saying something about me needing a picture created with crayons huh….

Making tiers in Raids like fractals?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

To me, it seems like most raids are balanced around DPS.

I think it would be healthier to balance them around healers and mechanics. Get rid of the time gating and enrage timers and make it a gauntlet of surviving the mechanics while completing tasks, which is basically what Escort is. And as far as I have seen, most people have the most fun with escort. All except super hard core l33t raiders.

Maybe make enrage timers a repeatable challenge mote that gives you double loot once per week.

When you surround yourself with a certain type of people it does become harder for the individual to see the trees in the forest

Even leading training runs, most of the people i know despise escort and actually preferred the challenge the other non-event encounters offer.