Showing Posts For TexZero.7910:

Story mode for raiding

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

zero need for a story mode.

do LS3 and you can get a recap. Walk into wing 3 and talk to glenna and you can get a recap. YOUTUBE still exist…..

At this point if you still truly care about the story, you’d have used any of these options.

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

Spirit shards drop from pretty much every loot box and tomes in reward tracks. I dont even know what to do with them, drowning in thousands upon thousands of shards. I havent even done a single raid

It’s still something to work towards though and the XP isn’t being wasted. Maybe the reward should be changed to something else? But that’s a different discussion entirely.

It’s only being wasted by a player choice. Sorry, not much sympathy. Everyone in this game is capable of raiding.

Thaumanova Anomaly.

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Well it should like ever other boss in this game has a breakbar

And what exactly would this do ?

Simply slapping a bar on there is pretty pointless if its not a meaningful addition to the fight. See subject 6 and how silly it is now.

Recent Fractal Changes thoughts

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Depends what you mean by old. I loved the old way of 4 fractals = 1 run although that’s just me

Kinda wish they’d bring that style back myself so you’re not alone in that.

As far as the instabs, i feel its more of people not adapting to change yet again after being used to steamrolling poorly tuned content.

Heart of Thorns Killed My Interest in GW2

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

HoT didnt turn me off, the lack of updates did though.

It’s still annoying that we’re getting story once every 2-3months. I much preferred the 2 week system as it kept me logging in and felt like there was always something for me to do.

Practice Raid mode

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Create an “easy mode” thread, gets locked for circular conversation.

Create a “practice mode” thread and pretend its a totally different discussion.

Neat.

Couldn’t have said it better.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

]As i said before, don’t call the easy mode raids then if that is the source of your disagreement. Call them Raids (current mode) and Explorations (easy mode). Raids would still remain challenging then.

That’s the point. The current situation creates the best ride for you – but not for many other players.

Fine. Have it your way. Remove Raids then, that will consolidate players even better.

I don’t need to be. I do know that A+B is always bigger than just A however as long as B is greater than zero. Here, B (the stuff they would have to do when making a new instance, but wouldn’t have to do creating an easy mode out of already existing one) is greater than zero.

So? I could casually run all the fractals with my friends before, up to level 100. Now, i can’t, Swamp is out, because it’s way too annoying. Even for my raiding friends.

Adding easy mode to raids would create more content for me. Adding T5 to fractals would be sum zero (no new content for me, but no loss either). Making swamp the most difficult fractal (stated dev intention)? That is removing content from the pool that was accessible to me as far as i am concerned. One is not like the other.

You want a different difficulty of raiding…whatever you choose to call it it’s still raiding. You can try and shift the goal post all you want with that but its not going to work.
Raids are meant to be hard challenging group content. This is why there is no need to design an easier version.

Hello there strawman 1 and 2. I’ll address these although it will likely prove fruitless.
The current state of raids provides the best state and healthiest state of raiding because there is just one mode. Not the best for me as you’d love to think. With only one mode it means the devs can do more complex things and keep the relative skill levels at a rate they feel meets the design goal. If they compromise this then they cannot feasibly do that as it would mean any neat & challenging mechanic would have to be passed over for simplicity sake.

You’ve made the choice with your friends not to run it. That is not the same as the content not being there.

Swamp is still there and you can do the easy mode…yet you’re opting not too. What does that say about raids if you draw the comparison (easy mode is there yet…..unused)

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

(cd, to avoid a big post)

Nope. Easy mode raids would have a different objective, that’s true, but the objective of normal/hard mode ones would remain completely unchanged.

That is already happening. Due to existence of Raids. You don’t seem to have any problem with that, so forgive me if i look at this argument with suspicion.

That’s true for any different content they might make as well – and making an easy mode of an already existing raid happens to require far less effort than making a completely different content from scratch.

..of course they are complaining. If they’d be okay with making current fractal content more difficult, they wouldn’t be asking for making raid content easier and more accessible, would they. Currently, instead of opening new content for players disappointed with raids being too restrictive, anet is taking away the content that already existed. If anything, this will only make the need for easy mode even greater.

…I dont even man.

Raids specific goal is to be challenging end game content. By having multiple modes you are giving up any desire for them to be challenging. You are instead choosing to water down the experience in favor of getting more people through the ride instead of creating the best ride you can.

I entirely disagree. Those who want to raid, can and will. It’s been proven to death. Those that don’t for whatever reason they chose don’t. Changing the content to cater to them will only break communities up further. Hence one mode of play is better than 15 modes of play as it consolidates the players in 1 spot.

This is an insincere statement to make, you’re not a gameplay designer and have no idea how long the pipeline would be for toning raids down to a level deemed acceptable to warrant an easy mode, nor can you give us the specifics required to know what the timeline is for a raid created from scratch.

They aren’t taking away any content. This is the most disingenuous statement you could have possibly made. Even more so considering you’re “pro easy mode” stance. Tier 1-3 still exist. T4 has had its difficulty increased and people are complaining that the hard end of fractals is now “too hard”. This is the same problem that will befall raids if they attempt to create a modular environment.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

1. What is your single biggest objection to multiple difficulties in raids?
-
2. Would it be possible – in any way – for ArenaNet to implement tiered difficulties in a way you would be comfortable with? If not, why not. If so, what would that look like?
-
3. Would you have a problem with tiered difficulties existing if they did not change the way they develop/have any impact on the current tier of difficulty whatsoever (eg, didn’t add to development time, didn’t share the same rewards, etc)? (purely hypothetical)
-
4. Would you be interested in very challenging content outside of raids – including fractals, living story, etc? If so, what would that look like?
-

1) Multiple difficulties not only undermines the objective goal of raids, but their design. Additionally, they eventually long-term end up segregating communities and causing divisive design goals that limit how complex and challenging mechanics can be due to having to be watered down at the low end.

2) Not with any of the proposed methods in this thread, and none that are ultimately a realistic design choice for any aspect of gameplay.

3) Loaded question with an impossible answer because anyone can tell you, you’re asking for the impossible. If they have to make more, that means more time and resources being spent. So lets not pull the in a vacuum or perfect world scenario questions and stick to the realistic scope. Man power doesn’t come out of thin air and isn’t free.

4) Im all for more 5 man challenging content, fractals have proven they can do this. Unfortunately the same adverse to change and hard content crowd is now complaining over the changes to them as well. Other aspects of play should remain as is. They (Open world and Living story) are intentionally designed for the majority of the population.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Let’s get past the obvious attempts to derail the thread and continue the real discussion.

And please tell me what discussion that is when you are unwilling to listen or accept anyone’s views but your own and have only your WoW experience to boast about ?

People time and time again have come here and tried to reason with you and have a civil discourse in which you interject with your personal opinion and try to rationalize it as a fact. When it gets discussed you become utterly dismissive and tell them to return to the discussion….

So please steer the ship captain. What is it you wish to objectively sit down here and discuss today ?

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I also think you are making some misleading statements here intended to derail the thread and invalidate legitimate opinions. Whether a change is made or not, of course Anet should be paying attention. People on all sides of this argument have made some really good points. Making a statement like “I hope they aren’t listening to you” is just belittling and ridiculous.

You have easy mode VG in BSF and will be getting an easy mode Sloth in RoF. How much more attention does anet need to give you before it sinks in. They aren’t going to change raids for the complaining crowd when they are successful for the intended target audiences.

Taking the cosmetic appearance of a raid boss and using it on an open world boss doesn’t make the second a raid encounter. That is a weak argument and one that I think even the people making it don’t really believe (and actually comes across a little condescending).

People realize the reason raids were originally developed. Anet made that very clear. That doesn’t mean there isn’t room for expansion of/improvements on (in some’s opinion) that idea. It isn’t about complaining – it’s about discussing potential ideas for raiding in the game – specifically extending the game mode to include more playstyles and skill levels.

You keep saying broaden the appeal, make it easier, more accessible. That is exactly what they are doing when they port raid bosses and their mechanics in a watered down state to the open world. You’ve gotten your wish. If you don’t like it, you and whoever else feels that way can always you know….Go raid.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I also think you are making some misleading statements here intended to derail the thread and invalidate legitimate opinions. Whether a change is made or not, of course Anet should be paying attention. People on all sides of this argument have made some really good points. Making a statement like “I hope they aren’t listening to you” is just belittling and ridiculous.

You have easy mode VG in BSF and will be getting an easy mode Sloth in RoF. How much more attention does anet need to give you before it sinks in. They aren’t going to change raids for the complaining crowd when they are successful for the intended target audiences.

When will LS3 part 2 come out?- Predictions [Merged]

in Living World

Posted by: TexZero.7910

TexZero.7910

Wholeheartedly disagree. Adventurers are the worst idea ANet ever added to the game. And to have mastery points and achievements locked behind them? I hope to God adventures never see the light of day again.

Bring on the Heart Quests!

An activity that you have to do daily for rewards…..potentially including mini-games ?

Sounds like its still adventures by another name my friend. It’s almost like adventures and heart quest are literally the same thing. Some people will still not be able to do these “new Heart Quest” and will complain that they are immersion breaking and hide things behind them they are unable to get.

The new Swamp [Merged]

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

No, fractals should be end game.

That pretty much ended the day Anet decided to obsolete dungeons.

Not really. Fractals are still their endgame 5 man content.

Dungeons are there for you to improve, and gear up on the cheap.

They tell me raids are toxic...

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

Oh hey would you look at this…it’s the same problem rearing its head again.

The PvE community being hostile for loot. It’s almost like the rewards are out of proportion and the exploits have gone unchecked, again.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

The “path of least resistance” not only refers to difficulty but time as well.

Then why obfuscate the path by adding unending and winding paths.

One path for all, is the true path of least resistance. Everyone goes through the same ordeals and challenges, they all share the same sense of accomplishment and no single person’s effort is devalued. Additionally, as there is only one path there’s no longer a need for this “least resistance” discussion.

One path, one difficulty. You want to do end-game content, go out and learn it like everyone else before you had to do. Join a guild or group. Asking for handicapped modes of play is a bad idea for end-game content, it’s meant to be a time investment. If you don’t feel like investing the time, that’s on you and you’re free to play any of the other quick and easy pieces of content the game has to offer for your path of least resistance style of play.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

And on my dungeon analogy, you can disagree , that doesn’t mean people don’t run them just for fun, don’t have to set prerequirements and have a good time. Perhaps all you saw was speedclears and gold farm, doesn’t mean that was the only thing people did.

And just because all you ever look for on LFG is meta x class role. Doesnt mean there’s not groups out there just looking for DPS/Healer/Tank without any other req.

So if we want to play the ignorance is bliss card your argument falls even further apart.

And if you think you’re going to find any more basic join request than that, you’re a bit confused on what makes a raid a raid and successful. It’s not on the individual, it’s on the group. Everyone has a part to play, sorry if dungeons trained you to be a solo-hero carrying bads, but that’s not how raids work.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Well radis are just for 5-10% of gw2 population.

Make easy normal and hard mode for Raids so we can choose which mode we want to join and the everyone is happy.

Except that raids aren’t supposed to be easy. They’ve been designed to be challenging group content.

So instead of complaining about it, go get to the point where you can complete them as they are optional content.

What content isn’t optional?

Also the term “challenging” is relative. They could make raids 10 times easier and it would still be “challenging” to some. I know about people being perfectly statisfied by say the difficulty of dungeons, it’s challenging and rewarding enough to keep them repeating it .

The way I see it the people against tiered difficulty think there are only two kinds of people: those who like raids and those who only like to hit one button to be rewarded. They seem to ignore the people in-between.

If they made it easier, people would still complain. See escort and trio.

Now that we’ve gotten that out of the way. There is no reason for the devs to cater to this notion that you need tier based rewards for times. All that does is restrict builds even further, restrict groups to best players only, and diminish the already strong PuG community of raiding.

If your guild had problems, well shucks sounds bad man. My guild had its own drama but we still manage to raid weekly and do just fine. Yes people experienced failure and a lot of it, however its up to whoever is leading to put the raiders in the right mindset. Failure is learning. If you constantly fail and take away nothing from your tries then you weren’t learning at all.

Point is every guild has its flaws but that doesn’t mean just because yours failed that the raids need to be changed to accommodate you.

As per you dungeon analogy, i have to respectfully disagree. People ran dungeons not because they were “challenging” but because they were lucrative. Dungeons pre-Hot and Post LS1 were a gold farmers haven both the liquid gold, Karma, Exp, Tokens, and Raw materials meant running them was easy, enjoyable gold gain. This is opposed to the TP flipping investment game which many found boring, or the miners life which was equally bad when it came to fun factor.

Necro not optimal for fractals

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I agree most, MOST PuGs can’t be bothered putting in thr effort needed to fight in power and not get hit/go down

I don’t think this is entirely true.

I honestly think it more comes down to damage out per effort in.
If there was a power build as effortless as condi reaper that performed equally, PuGs would run that. Unfortunately given the toughness scaling, and recent nerfs to ele’s….you’ll just see whatever is easiest. It’s part of the reason why you hardly see engineers too much input for such little reward (unless under controlled situations).

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Well radis are just for 5-10% of gw2 population.

Make easy normal and hard mode for Raids so we can choose which mode we want to join and the everyone is happy.

Except that raids aren’t supposed to be easy. They’ve been designed to be challenging group content.

So instead of complaining about it, go get to the point where you can complete them as they are optional content.

Raid - Group forming difficulty

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Hello fellow raiders,

I’m doing a little survey about the difficulty of forming groups for raiding : whether it is pug group or guild group.

1. Do you find it difficult to form raid groups?
2. If yes, would you call forming a good group the biggest challenge in raids?
3. Would you have any suggestion that can be implemented by Anet to improve group forming whether you find it difficult or not?

Thank you for your answers!

1. No
2. -
3. Better community forming tools, the forums and reddit are inept for in-game usage. A Guild Initiative Office that let you search Guild Names/History etc…, their preferred mode(s) of play. relative timezones would go a long way.
A revamped LFG that allowed for a more comprehensive ability to list instead of long winded typing. Ex. being able to select role, and class(es) you’re capable of playing before listing.

Necro not optimal for fractals

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

The necromancer DPS benchmark status is only there because of raids, and very specific boss fights. namely ones where it is easy to bounce epidemics off the main boss, and it is worth it to take the time to do so. In fractals, this is rarely the case.

And yet, I keep seeing parties forming in the lfg only looking for “condi reaper”. At times I join these, ankitten ever surprised at how garbled and slow the team moves through the fractal. I once did a level 100 Mai Tran where I was told to my face that ranged condition damage was the best way to handle it.

I enjoy necromancer as well, but I think there’s a lot of “lord of darkness bias” going on here and would really like it to stop so I can actually get things done

and what’s stopping you from getting anything done ?

I can assure you it’s not the necro’s as its stupidly easy to do any fractal achievement with them in party.

How many Precursors have you found?

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

4 from the trading post and 2 from crafting.

0 from drops. RIP the dream.

Raids aren't working better than dungeons

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Because of the exclusion, elitism in EU servers and the fact that people refuse to play anything else than the “meta” for once, the general behaviour of raiders is terrible.

Well Amineo, another bad experience with a group?

May I remind you of the “exp Sloth” run you joined when I have also been in this group?

I don’t have to mention that this run was successful after you have been replaced. Ten people were happy and they were 9 that weren’t before because one guy was toxic in his social behaviour.

Thanks for the background makes this thread much easier to digest and ignore.

Vets refuse to help or even apple

in Players Helping Players

Posted by: TexZero.7910

TexZero.7910

I personally don’t because why would i want to become a focal point for others mistakes.

Everyone in this game is quick to judge and ignore. So rather than put myself through that i opt out. Yes i have a tag, yes i’ll use it when its necessary, but outside of WvW and Raids that is seldom the case.

why do raid discriminate classes?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I mean, if that is your personal choice go for it, no one will stop you from not playing raids. What i will absolutely stop you from doing is taking my quote out of context to enable you to self destruct the thread because you hate everything raids stand for and refuse to work with others.

Wasn’t out of context. You gave OP advice to play with like-minded people. Raiders are not like-minded.
Just look at this very thread – all raiders (including everyone that assert that you can do raids with more relaxed group compositions) basically told OP that he was in the wrong and that by playing warrior in a group that already had two others he was causing the group to fail. So, by saying that OP should play with like-minded people to avoid class discrimination in raids, you basically told him to not raid.

Could you kindly pull whatever hatred you have for the word raid out of this conversation and just stop and logically think about what you just said ?

No, really pause. Stop.

The OP has several other options beyond not raiding. That is literally going to the extreme end because your vitriol for raids is making you daft and blind to other options.

The Op could

A) Join a guild that raids (there are several)
B) Have been accommodating and swapped to anything else to help the training run.
C) Form their own group without restrictions
D) Literally any combination of the above

But yet you jump to not raiding…I just don’t even anymore. If you don’t want to raid fine, but stop superimposing yourself into every conversation, it’s not about you and your unwillingness to raid.

why do raid discriminate classes?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Short answer is raids don’t, people do.

Play with like minded people and you wont have this issue. Aka, just socialize already.

Fixed that for you.

I mean, if that is your personal choice go for it, no one will stop you from not playing raids. What i will absolutely stop you from doing is taking my quote out of context to enable you to self destruct the thread because you hate everything raids stand for and refuse to work with others.

why do raid discriminate classes?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Short answer is raids don’t, people do.

Play with like minded people and you wont have this issue. Aka, just socialize already.

Raid 3 Issue: Under Investigation

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

In future it would be nice if you gave raids the wvw treatment and force people out to update.

Having to wait 3hrs because people want to grief is silly.

(edited by TexZero.7910)

Fractals are not raids. Please stop.

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

The sheer amount of complaints about something presenting a mild case of not afk +1 is astounding.

Anet should take notice of this and hopefully continue doing what they are doing. It’s the healthiest thing they’ve done for the game sans banning/deleting gold-sellers.

Suggestions to improve chaos last boss

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I found the work around to the breakbar to be flesh golem.

Necro’s of the Mists too gud.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Reality check – the difficulty of the current raids has nothing to do with how well you play your character. It is directly related to how well you copy and paste builds and playstyles from 3rd party websites. That hurts the game, imo, and needs to be fixed. And, the way you fix it is by providing a lesser level of the raid that offers a lesser reward but isn’t as reliant on the broken meta game.

I also know this is falling on a lot of deaf ears, especially here in the raiding subforum, but the conversation needs to continue – for those that are willing to have it.

If you sincerely believe this….and i mean sincerely believe this to be the case then there is no way any mode will help change this.

Raids are a team based effort meaning that yes a “meta” will develop. It happens in all modes, it’s simply the most efficient way of handling the encounter and has jack all to do with kill speed. The fact that you still believe it’s kill speed related tells me you have no idea what your talking about here.

The fact that you harp on build diversity without actively realizing that raids have the most build diversity of any single mode requiring teamwork is astounding and baffling to say the least.

Nothing will change that, its a personal issue stopping you and others who seemingly cannot comprehend what a meta is, nor how to work around it or develop your own. Instead you use it as a scapegoat for changing things that do not need to be changed.

If this sounds familiar it probably is, its the same complaints of the anti-meta crowd when dungeons existed and they used the same non-sense argument of dungeons being inaccessible despite having the same tools and access as everyone else. In otherwords not an Anet issue to solve, but a you/player specific issue. Form a non-meta group and be the happiest player you can be.

Wing 3 weird since the patch?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

fixing forum bug ._. nothing is sacred nothing is safe.

Wing 3 weird since the patch?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

and here is the majestic orb….stuck in the location it normally occurrs in, having a sweet rave party with the seekers.

http://puu.sh/qspi6/5f72bf0734.jpg
http://puu.sh/qsphB/42ec8da65a.jpg

And the second one showcases the rubble in the arena which i firmly believe is the root of the issue, but could be mistaken.

raids are annoying

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

“Best” is completely subjective. “Most challenging” would be more appropriate to describe it as many peeps don’t or wouldn’t agree.

What do you think is the ‘best’ PvE content in the game?

ERP. Definitely ERP.

The man, or woman, or charr raises a very valid point.

Guild Anthem upgrade - a word of appreciation

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

The only problem i personally have with this is a bunch of the anthems that play don’t really fit the GW universe when it comes to sound design. They’d be great in <insert other RPG’s name here> but that’s not GW.

Otherwise its a neat addition.

Wing 3 weird since the patch?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

So i think i have more information on the orb not moving bug.

I encountered it tonight (forgot to record) but what i did notice is this.

There are destructible area’s of the arena where the ghost spawn. This spawns rubble into the combat area. My hunch is this isn’t despawning correctly (much like the guild hall terrain bug). The locations of where the usual object spawning/clipping happens is in the screenshots

http://puu.sh/qqiFW/4087ea5fb4.jpg
http://puu.sh/qqiGk/be4abbafc6.jpg

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Raids weren’t built for “the most”. They were designed for the few people that desire harder content.

Then they shouldn’t gate content that might be desirable to people outside that small group.

Proof of said gate please ?

If you claim story → W3 has an entire recap for you
If you claim rewards → The entire game has region/map specific rewards

You’re not gated any more than the you make yourself be gated.

KC Core: intended behaviour or bug?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

It’s a bug. I’ve personally had it happen quite a few times very annoying as there’s not much you can do when it does occur other than pray.

Edit: Just watched the video (in future you should set your pet to passive as it can also swipe at the core).

(edited by TexZero.7910)

The new Swamp [Merged]

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I love how all the generic praises.. Oh it’s perfect good job anet, oh we did it in 20 mins loved it… have absolutely no backing. Seems rather fishy

The reality, this fractal needs to be looked at and toned down, there are many complaints about the speed level of the boss combined with one shotting capabilities and annoying waiting factors before being able to damage it.

That’s what makes generic praise generic…

As for why I like it, I like that I have to constantly keep an eye on bloomhunger while dealing with other stuff. I also feel that with some more time we’ll adapt some better tactics to make it not take long at all. I know the teams I went with aside from the wipes while people took a couple tries to learn were about 10-15mins for a kill. That’s not bad for what is a first kill for most.

Pretty much this. I ran swamp twice at 89 (first completely blind) when it was on the daily rotation. I took us 3 attempts to figure out all the mechanics (mind you we were 4 manning it) the total time spent was like 1hr. The second pass when i could explain the mechanics to the 4 new people (now 5 manning it) it took roughly 10 minutes.

So basically once you get good, you can do it rather quickly. I get people want to tune him down a bit and that’s fine, but lets just wait and see if its more a case of numbers rather than first time jitters or heaven forbid poor teamwork due to pugging.

How many people will leave for Legion

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

The only way to leave the legion is death….

Oh you mean that other legion. Don’t worry that expansion will have less content than HoT so whoever leaves will be back in 72hrs tops.

Wing 3 weird since the patch?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Those are the bugs I know of in wing 3. If someone has info on how any of these are produced it would be nice to know so I can avoid them =P hope this helps, thanks for the feedback in this thread crystal.

I’ll be streaming/recording more frequently to see if i can capture the bugs and submit them, because for some reason i seem to be a bug magnet.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Again, quote context is about AG’s and the New Legendary Crafting system which had flaws which have been addressed. If you still want to harp on this you can send me a PM or I’ll just PM a mod as this is completely unrelated to the topic at hand and frankly disturbing that you think you need to pull off topic quotes out of context to somehow validate yourself.

And raids have flaws that still need to be addressed. You are fighting for raids to be exclusive, which happens to alienate much of the playerbase.

Difficulty settings in no way impacts your enjoyment of raids at all, but you fail to see that there are average players out there that are turned off by the raid design and lack of features such as difficulty settings.

You either look out for the average and casual players throughout the game or you don’t, and raids are part of the game so those average and casual players should be looked out for too right?

Raids are far from exclusive and the only people making this out to be an issue are those that are constantly excluding themselves.

As far as looking out for a playerbase, the game already does that and there is no need to create an easy mode content of raids to do so. You have open world and dungeons (easy), You have Fractals (mid tier), and you have Raids (hard).

They cover the gambit of available difficulties, and even within each subset there are varying difficulties. So please stop the strawman, Stop the out of context quotes, and sincerely stop trying to character assassinate me to validate yourself.

Sure they are, the current designed to be meant to be exclusive, but thankfully the devs are looking into being more inclusive.

Again, thankfully the devs are looking for ways to look out for the playerbase.

You “fought” to be fair and more inclusive for the average and casual players, so I’m sure it’s no problem to extend that mentality for raids instead of being negative and insulting to certain posters here… Do you want to build a stronger raid community or do you want to contribute to the unnecessary divide among paying customers?

Again i love your out of context, completely off base, absurd rationale being used. AG’s were the context of all of those quotes and yet you still haven’t seen that that problem was addressed because as i stated several times it created an unnecessary element of grind in a system that was aimed at everyone. In a system aimed at everyone the supply of said items was so finite that they faced becoming a real long term problem.

I dont see how you can remotely, even remotely link the two topic and yet here to you are completely and utterly failing to realize that they are not related.

I’m done with your badgering. Go validate yourself somewhere else.

Wing 3 weird since the patch?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

The orb fails to respond and gets stuck while pushing is another KC bug.
The double fixating the same target is back as well (had this happen to me 3x consecutively yesterday)
Fixate randomly swapping targets is also back (probably resulted in the bug above)

Right now wing 3 is close to in an unplayable state with the bugs it has which is a real shame.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Again, quote context is about AG’s and the New Legendary Crafting system which had flaws which have been addressed. If you still want to harp on this you can send me a PM or I’ll just PM a mod as this is completely unrelated to the topic at hand and frankly disturbing that you think you need to pull off topic quotes out of context to somehow validate yourself.

And raids have flaws that still need to be addressed. You are fighting for raids to be exclusive, which happens to alienate much of the playerbase.

Difficulty settings in no way impacts your enjoyment of raids at all, but you fail to see that there are average players out there that are turned off by the raid design and lack of features such as difficulty settings.

You either look out for the average and casual players throughout the game or you don’t, and raids are part of the game so those average and casual players should be looked out for too right?

Raids are far from exclusive and the only people making this out to be an issue are those that are constantly excluding themselves.

As far as looking out for a playerbase, the game already does that and there is no need to create an easy mode content of raids to do so. You have open world and dungeons (easy), You have Fractals (mid tier), and you have Raids (hard).

They cover the gambit of available difficulties, and even within each subset there are varying difficulties. So please stop the strawman, Stop the out of context quotes, and sincerely stop trying to character assassinate me to validate yourself.

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

My suggestion: Instead of complaining about how raid masteries are ‘strong-arming’ you into a raid you don’t like, try and get 10 people for wing 3’s first encounter.

Instead of complaining that you feel forced to do something you don’t like, you should just do the thing you don’t like.

O.o

How would you know you don’t like it if you’ve never given it the time of day ?

The poster above is giving you some pretty legit advice and the first fight of wing 3 is literally no different than any open world escort quest you’d come across sans for the 10 player cap.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Again, quote context is about AG’s and the New Legendary Crafting system which had flaws which have been addressed. If you still want to harp on this you can send me a PM or I’ll just PM a mod as this is completely unrelated to the topic at hand and frankly disturbing that you think you need to pull off topic quotes out of context to somehow validate yourself.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

the I don’t raid crowd

I do raid – every week. As, I’m sure, others who are critical of raids do as well.

This isn’t pro versus anti-raiding. It never has been (except in some very rare cases).

This is about wanting to see certain improvements to the system (which I respect you and many others do not see as improvements).

But, again, it isn’t about being for or against raiding. You can like something but still see a need for change.

Sure you can want improvements, but it helps to have a very real grounded perception of what the issue is. Several of the complaints are drastically overblown or are so far from reality that they aren’t issues except for those that willingly make them issues for themselves.

Are there changes i’d still like to see for raids, absolutely. I’d love an end of encounter recap that gives all players the respective information of what they did/didn’t do. I’d love to see an overhaul to the guild system to allow for an actual guild charter to describe what the function of the guild is as well as a constantly updated guild table for players looking for active guilds to pick through. Both of these are healthy things for raids, but are such a programming and logistically hassle that i doubt we’d see them for quite some time as they aren’t quite fully supported through the backend yet.

Those few things imo would solve the not being able to raid (as proper guild finding is made easier) and Being unable to learn from your mistakes is made easier through basically error reporting.

Those are logical steps to take as opposed to the outcry to nerf/created nerfed versions of content. Instead they should be spending time creating tools that help players elevate their gameplay and become better. That is what end-game content is about, not appealing to everyone.

Theses “tools”, or settings, open up more end game options for more players to approach and play… That also improves retention and participation rates, and in turn it makes the devs more likely to put more effort and resources into end game raiding… All players benefit.

Difficulty setting wouldn’t disrupt your gameplay personally… You and your buddies would be running the hardcore versions and having a good old time, while others are doing their thing.

Much like your complaints about economy related stuff (that you have brought up a number of times), that you feel favors only a small percentage of players, so do some players feel about raids. You want the economy designed for the average player to “get by”, so players want raids to have options so they can “get by”… See how that works out?

In your anti-difficulty settings argument, you are also forgetting that it would not be an easy feat for casuals to defeat 150 bosses over the course of many months and gather all the required materials for crafting these armor sets. It’s still a big and long term accomplishment and goal.

Time for you to start thinking more objectively about raids and more about the players as a whole, just like you do for economy related stuff.

The economy related rant you’re bringing up was one about AG’s which were a real long term problem that needed to be adjusted. They just so happened to be adjusted go figure. This isn’t the same sort of issue.

The problem here is very much a problem created by a few short sighted individuals who for whatever reason want to create barriers for themselves then blame Anet.

It doesn’t fly. Thanks, have a nice day.

(edited by TexZero.7910)

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

the I don’t raid crowd

I do raid – every week. As, I’m sure, others who are critical of raids do as well.

This isn’t pro versus anti-raiding. It never has been (except in some very rare cases).

This is about wanting to see certain improvements to the system (which I respect you and many others do not see as improvements).

But, again, it isn’t about being for or against raiding. You can like something but still see a need for change.

Sure you can want improvements, but it helps to have a very real grounded perception of what the issue is. Several of the complaints are drastically overblown or are so far from reality that they aren’t issues except for those that willingly make them issues for themselves.

Are there changes i’d still like to see for raids, absolutely. I’d love an end of encounter recap that gives all players the respective information of what they did/didn’t do. I’d love to see an overhaul to the guild system to allow for an actual guild charter to describe what the function of the guild is as well as a constantly updated guild table for players looking for active guilds to pick through. Both of these are healthy things for raids, but are such a programming and logistically hassle that i doubt we’d see them for quite some time as they aren’t quite fully supported through the backend yet.

Those few things imo would solve the not being able to raid (as proper guild finding is made easier) and Being unable to learn from your mistakes is made easier through basically error reporting.

Those are logical steps to take as opposed to the outcry to nerf/created nerfed versions of content. Instead they should be spending time creating tools that help players elevate their gameplay and become better. That is what end-game content is about, not appealing to everyone.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

~snip~
But I would be fine with Anet picking the devs from LS and fractals to develop these 2 modes while the raid team is completely focussing on new raid content. Don’t blame the company for content drought then because you would have to suffer maybe a year before you get new stories or fracs.

I would be fine with them not making any more raids and start making something that caters to a larger playerbase.
/sarcasm

Your post was so toxic and selfish that I had to respond. Can we please all leave our elitism out of the discussion for once?

There is definitely a toxic undercurrent of posts on this forum designed to belittle people and encourage them not to post.

If you go back through these threads (and even moreso on reddit), pretty much anyone daring to criticize raids in any way is immediately attacked by the same small group of people. It gets to the point where people don’t want to get involved with/continue the conversation just to avoid having to deal with it (believe it or not, I even received a death threat on reddit).

People need to make counterpoints and lucid arguments to what people say – not attack those people directly (that is one of the surest signs of a weak argument).

Pot and Kettle comes from both sides. Even labeling post toxic devalues the arguments made.

Though its really ironic that the people who don’t raid seem to think they are super knowledgeable about how to fix them.

Just once i’d love the I don’t raid crowd to go out there and do what everyone who is currently raiding did and then come back with a level headed an honest reproach to what they think the problems are. If they did that then rather than speaking from a position of ignorance they could actually make some informed post on the actually problems facing raids instead of this non-sense bandwagon appeal so they can have their cake and eat it too.