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Make a raid wing where thieves are crucial

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

If they just gave engineers or thieves and aura utility like Spotter or Assassin’s Presence that was strong enough (200 of a stat to a group), I bet you’d see less stacking of tempests and more class variety.

Same for Guardian, problem is Guardians got an aura that gives Toughness, and Toughness is a trash stat in a PvE where you can completely avoid most threats with the dodge button.

Scrappers could give an aura that gives 10% condi duration increase, and daredevils could give a 15% movement speed increase that stacks with swiftness.

Guardians could have an aura that increases the effectiveness of boon effects by 5% (so 5% more to prot value, might power gains, etc).

You would then see all classes represented.

This goes directly against what they want to achieve though and forces a super comp where you bring 1 of every “Aura Stat Trait” to coin a phrase. Which means that they then would have to design each encounter around a fixed comp to ensure all dps/mechanics could be met.

Instead of solving the problem that way they just need to design encounters that play to the strengths of each each class. IE a boss that has adds, but when the adds die the boss gets stronger somehow or reduces the kill timer (limits AoE’s, promotes thief) etc…

More creative encounter design is the best way to increase diversity, not that its in that bad a spot to begin with.

We already have meta comps, this changes nothing. I suspect this complaint derives from not wanting to change away from players who already committed to 3-4 tempests.

If you’re running a different comp, you’re already being subpar, so adding auras so some classes are represented isn’t changing anything.

Besides, I don’t buy the argument for one moment that encounters need to encourage some classes. That just means you’re gonna class stack differently for each boss, which is terrible.

It strikes me as what just happened to T4 fractals, where now you’re stacking the new optimal class for the encounter.

I don’t trust them with encounter design for one second as a surefire way to make sure all classes are represented and equally wanted.

There’s a big difference between a “meta comp”, versus needing to find one of every aura stat boost class. Not only does that effectively kill build diversity it leads to stagnant design encounter because you do have to design around the fact that every player will have an additional ball of stats. These words by the way were said on stream by Crystal herself at one point. I’ll see if i can find that stream just so you can view it.

Video here – https://youtu.be/1FUkGRxuxV0?t=22m

As far as not trusting them for designing encounters, i think they’re doing fine.

(edited by TexZero.7910)

condi/concentration armor

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Please no….Do not empower PU stealth mesmers again.

Last thing they need is more boons and condi uptime.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I for one enjoy the cruel irony in the anti-raid crowds cries to unify and not disenfranchise while completely ignoring that unifying is disenfranchising players.

Make a raid wing where thieves are crucial

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

If they just gave engineers or thieves and aura utility like Spotter or Assassin’s Presence that was strong enough (200 of a stat to a group), I bet you’d see less stacking of tempests and more class variety.

Same for Guardian, problem is Guardians got an aura that gives Toughness, and Toughness is a trash stat in a PvE where you can completely avoid most threats with the dodge button.

Scrappers could give an aura that gives 10% condi duration increase, and daredevils could give a 15% movement speed increase that stacks with swiftness.

Guardians could have an aura that increases the effectiveness of boon effects by 5% (so 5% more to prot value, might power gains, etc).

You would then see all classes represented.

This goes directly against what they want to achieve though and forces a super comp where you bring 1 of every “Aura Stat Trait” to coin a phrase. Which means that they then would have to design each encounter around a fixed comp to ensure all dps/mechanics could be met.

Instead of solving the problem that way they just need to design encounters that play to the strengths of each each class. IE a boss that has adds, but when the adds die the boss gets stronger somehow or reduces the kill timer (limits AoE’s, promotes thief) etc…

More creative encounter design is the best way to increase diversity, not that its in that bad a spot to begin with.

Make a raid wing where thieves are crucial

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

That’s highly dubious thing to state as a fact.

Right i guess all those players saying they wouldn’t be here playing during this content drought if not for raids are just imaginary creatures.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I just wanted clear pointer that u guys give – it doesnt matter if players have skills to do raids or not , all that matters ppl who opose this is as was stated , “we have 150, u dont so we dont wish you to have”. All this talk how armors are for skilled is bollox , say clealry that all you care is others not gettingn armor when u do.

False equivocation.

All they are saying is, if they bar is 150 it should stay 150. You can sugar coat any argument any way you want but what it comes down to is keeping the standard where it is so its equal for all.

players with a static group killing all 9 bosses with ease every week who already have the 150 needed is equal to players without a static struggling to find a group for every kill every week and with maybe 50 insights.

And what this tells me is those people “struggling” need to socialize more and form themselves a static group instead of complaining that they cannot do so for whatever reason.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I just wanted clear pointer that u guys give – it doesnt matter if players have skills to do raids or not , all that matters ppl who opose this is as was stated , “we have 150, u dont so we dont wish you to have”. All this talk how armors are for skilled is bollox , say clealry that all you care is others not gettingn armor when u do.

False equivocation.

All they are saying is, if they bar is 150 it should stay 150. You can sugar coat any argument any way you want but what it comes down to is keeping the standard where it is so its equal for all.

If you want to get into raids--roadmap

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Reading this got me thinking “so this is the fun raids provide?”

You had to do research (read guides, watch videos), learn some dude’s rotation, try for 2 days, fail, watch some videos again, on the 3rd day basically beg for a raid spot, fail a few times again, only then get your first VG kill and you call yourself somewhat lucky?

This is one of the saddest stories I’ve read in a while. How can anyone call this a “beautiful story” or a “raid success story”?

I get it, the fun part is to achieve something, but c’mon, after this, the biggest prize in raiding would be to never do this again.

So you’re saying you felt nothing for lets say Payton Manning to name a popular sports figure ? Who had to overcome a horrific potentially career ending surgery only to come back and win the superbowl ?

And people call raiders heartless….

It’s about the journey, everything every raider can attest to. We aren’t some mythical always able to clear instantly day 1 being. We get our fair share of kicks and quite a few of them sting, but its about perseverance and eventually getting to that state of never being knocked down again. A state of play where you can laugh with your friends about that one time Joe fell out of the updraft at Gorseval for example.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I killed matt 3 times last week, 2 times with ppl who had no tonic. U know what i got for it , nothing but smile for those ppl who got tonic. Shards are not infinite and cant buy all the li. Li is also not representative of skills.

Which is relevant how ?

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

What if we help both sides ?
If we get choice of the xchange shards to li and li to shards , would all not gain ?
Example , 50 shards to 1li, 1li to 25 shards exchange. Both sides gain. Ppl who are not skilled enough for all bosses, will try more even to just gain max shards and in doing so learn more, and skilled ones can gain shards they can use for extra li. Add bonus shards to those who do all bosses weekly, or add like weekly track for it with award on end, hell they did all they deserve some ++++.
Making ppl spend shards on li will also help price of inf not go down too much that also helps pro raiders.
Would this not help all ?
Can we at least tey find solution that goes good for all ?

So you’re saying a mini is = a LI ?

I sincerely doubt that will ever be a thing, but in the off chance anet for whatever reason thinks allowing people to purchase LI’s is a good idea you can bet it will be a number far greater than the amount you get for recycling mini’s. Probably even a number greater than that of the non-unique ascended weapon/armor chest.

In other words a number that most quitters wont ever reach, so it’s an impractical solution.

Elementalist Out of combat weapon switching

in Elementalist

Posted by: TexZero.7910

TexZero.7910

Only if this is disabled for PvP. 40 weapon skills is plenty already, they don’t need to be running around with 80 in PvP.

PvP locks at game start anyway, so it doesnt matter. (unless you mean in custom arena’s)

Make a raid wing where thieves are crucial

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

On a serious note, I feel bad for engis. Apart from VG, I never, ever see this class. It was good in Gors but since slick shoes was nerfed, it’s no longer as valued.

They should add something where you need to stealth the whole party then, that would guarantee 2-3 Engis per fight.

It’s just a matter of optimal versus viable rearing its head for engineer. Being the jack of all trades master of none really brings it down a peg relative to other classes.

But the real issue is that when the difference between “optimal” and “viable” can mean the difference between “success” and “failure” for a less than perfectly skilled party, “optimal” and “viable” essentially become the same thing. If they want more diversity, they need to lower the bar for success, so that unless you’re doing a speed run, it really doesn’t matter if half the team is “sub-optimal” at their roles, it’ll only amount to an extra minute or two of fighting. Until they do lower the bar though, there will only be right and wrong choices of class and build, and certain classes will only be viable in specific scenarios.

No they really don’t need to lower the bar. I’m perfectly content with each profession having it’s own niche and selling point the only problem engineer has is that while it has condition damage on par with that of necro’s the input required is several times more. It has some of the best CC in the game, however the trade of is to get there you almost entirely gut your personal DPS. No other class off the top of my head has such a stark trade off when comes to bringing both utility and DPS. The simple way to fix this is not lowering the bar but buffing what makes engineer unique.

If it weren’t for epidemic necromancer would be in a worse position than engineer. The only fight where necro is any good without it is matthias. So yeah necros are amazing in a bunch of fights but it’s almost entirely on the back of a single skill, which is a pretty questionable position for a class to be in, especially considering how unhealthy epidemic is for raids as a whole. You say you’re happy with classes having their own niche, but the niches for some classes can fill are really small compared to others.

As I said before, the relative usefulness of classes in raids is more a result of the class design than the raid design. I actually don’t think engineer needs to be buffed at all; rather some other classes (or skills) should be made weaker so that you can’t rely on the same one or two strategies for every single fight.

Hopefully whatever is happening with skills being split up more in the future helps with that issue.

Agree to disagree about epidemic being the sole thing pushing necro’s outta whack. I think part of it also heavily comes down to minion up-time with the changes to them having 90% damage reduction from indirect sources.

But yes more splits with balance updates can definitely solve some of the issues, as would differently designed raid encounters.

Raids..Now impossible for newcomers?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Ask me to drop a skill or take an alternative? Like the shield or legend? Sure no problem. What matters is the attitude and mindset. Do not ask me to adopt meta clone, I will not do it. When met with this, I meet hostility.

The term for this is “high-maintenance.” As a raid leader, I can’t trust you to do the right thing automatically, nor can I just tell you what I want. Instead, I must tiptoe around making sure not to offend your sensibilities.

I would not invite you back to my groups and that is why. You’re too much work. I can’t devote that much energy to you while still successfully leading the group.

I’m sure you won’t like that answer, but that’s me keeping it 100.

As a fellow raid leader i feel the same way. Infact had a guy very similar to this one in our guild when raids started. They insisted so hard to play his build and only his build to the point where the 8 other people had to put up with this until his spirit was broken due to consecutive failures. He gave up entirely on raids. Moral of the story there is no I in team.

Make a raid wing where thieves are crucial

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

On a serious note, I feel bad for engis. Apart from VG, I never, ever see this class. It was good in Gors but since slick shoes was nerfed, it’s no longer as valued.

They should add something where you need to stealth the whole party then, that would guarantee 2-3 Engis per fight.

It’s just a matter of optimal versus viable rearing its head for engineer. Being the jack of all trades master of none really brings it down a peg relative to other classes.

But the real issue is that when the difference between “optimal” and “viable” can mean the difference between “success” and “failure” for a less than perfectly skilled party, “optimal” and “viable” essentially become the same thing. If they want more diversity, they need to lower the bar for success, so that unless you’re doing a speed run, it really doesn’t matter if half the team is “sub-optimal” at their roles, it’ll only amount to an extra minute or two of fighting. Until they do lower the bar though, there will only be right and wrong choices of class and build, and certain classes will only be viable in specific scenarios.

No they really don’t need to lower the bar. I’m perfectly content with each profession having it’s own niche and selling point the only problem engineer has is that while it has condition damage on par with that of necro’s the input required is several times more. It has some of the best CC in the game, however the trade of is to get there you almost entirely gut your personal DPS. No other class off the top of my head has such a stark trade off when comes to bringing both utility and DPS. The simple way to fix this is not lowering the bar but buffing what makes engineer unique.

Make a raid wing where thieves are crucial

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Which class is the master of stealth? Thief. This would be another encounter where bringing 4 Theives would be ideal.

I think you misspelled “Engineer.”

To the greater issue though, I do think that they should work harder to make sure Thieves can provide something useful to more raid fights, but I don’t think that any one class should be specifically necessary to a boss fight, even the ones that currently seem to be. There should always be alternatives when putting the squad together.

Engineer? What?! Lol.

On a serious note, I feel bad for engis. Apart from VG, I never, ever see this class. It was good in Gors but since slick shoes was nerfed, it’s no longer as valued.

It’s just a matter of optimal versus viable rearing its head for engineer. Being the jack of all trades master of none really brings it down a peg relative to other classes. The defining reason people brought it for gors should be its “sticking” point imo. The CC’s engie has is abundant, but its overall weaker to compensate for the sheer amount it has. I’d love for Anet to fix that somehow.

Raids..Now impossible for newcomers?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Raids are about teamwork. If you aren’t willing to make a small sacrifice to adjust your build to make it better for the team, then maybe raids aren’t for you.

This in a nutshell.

I lead a mostly inexperienced group of guildmates through wing 2, took maybe 6 total failures at sloth for them to learn and me to notice some inconsistencies with players builds and my expectations which caused some wipes.

Point is, if you think you somehow know better odds are you don’t. If you think your build is somehow magically better or more suited for the fight odds are it’s not. Work with your group if you want to see a better chance of acceptance and a much higher chance at completion.

Keep Construct Burst Phase

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Air sigil on staff ele? Force/Accuracy please.

I did say or whatever your sigil of preference is. It was in relation to non-ele users and it’s relevance was will you take force/x or force/impact for KC. Honestly Force/X whatever your flavor is is better than force impact for non-ele.

Lets meet half way: Raiders Vs Casuals

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Lets get this back on track for a second because CLEARLY the point has been missed here:

This is not about gear, this is not about taking away the difficulty or the challenge raiders enjoy, this is not about giving more access to legendary armor…

This is about letting people who “want” to raid, for the enjoyment of the STORY enjoy actually doing it at a relaxed and leisurely pace so that they can enjoy the content rather than having to find 9 people capable of being as dedicated to the game as they want to be

Can we focus on the actual topic instead of deviating the topic to derail things?

Raid, Relaxed, Leisurely pace….something here doesn’t quite belong.

Besides there’s this handy tool called youtube. The Raid story is there. The fights themselves contain 0 story.

Keep Construct Burst Phase

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Not really. Ele’s in a weird spot were that sigil gets the added bonus of tempest defense, so the synergy is too good to pass up.

This is…wrong. The fact that ele already has a similar bonus just makes it less effective, proportionally. As in 1.2 -> 1.3 is an 8.3% increase, while 1.0 -> 1.1 is a 10% increase.

I’m not going to argue the math of this, its really not worth it for classes other than Ele.

Just look at the common raid builds and ask yourself which sigil you’re going to replace on any of them and stop and think if the 10% damage gain is greater than that of others…. 9 outta 10 times it’s not worth it.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Can we move topic from “we hate eldrin coz we think different” to actual reason for and against lowering li req?
Many of u relate amount of li to skills , that complete bollox.
Others relete to dedication , this may be but then again its a lot free time or constant team.
Achievement is surely not since no grind is actual acchievent.
So what is it ? What is the reason for anyone to support 150 li ?
To me its in same pocket with supporting rng on ecto (oh the pain ) .

So let me get this straight…..its a time constraint.

Yet, the people complaining have hours to waste on forums. Will admit to openly farming “map of the month” for hours…..

But yet some how magically taking 45 minutes to watch video’s or read a guide is somehow an unfathomable burden of time. Somehow spending 1hr a night is some unfathomable constraint.

I don’t buy it. You guys made the choice to not get into raids, not find a group etc…

You made your bed, and you know how the saying goes. You can sleep in it too.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

As stated earlier several people are fine with the number and don’t meet your silly artificial labeling device.

And even more are not, are you denying the existence of the very thread you in?

Call it what you want but it sounds like you fall into the sour apples group. Although if you feel #3 or #2 are a better fit, let us know.

People sure are fixated on the 6 piece thing for the armor, anyone can divide the total by 6 to get a smaller number to try and make it sound better. Lets pretend like we want the entire set.

But most of the point of THIS topic is that this 2.7 week per piece or 4 months for set is not realistic. All 9 bosses per week is almost a pipe dream for pugs which is the vast majority of raid players.

It’s perfectly realistic, your expectations however aren’t.

Unless you know the most recent patch somehow entirely removed your ability to

1) Use LFG
2) Add Players to friendslist
3) Create your own guild
4) Type anything whatsoever in game.

You have so many tools available to you, use them. Find yourself a way out of this perceived impossible task of killing 9 bosses a week. This goes for anyone whose complaining about “PuGs”. Anyone who is complaining about them is the problem, not the 150. Maybe just maybe if that alleged 50% of players who are against the requirement worked together they’d see its not unreasonable.

But that would require something that i feel is lacking between all of you, the innate desire and leadership qualities to do so.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Tossing labels around is a sure fire way to show that you have nothing of merit when it comes to your point of view. It even goes to show the character of the person behind it, and frankly speak if anet caters to that kind of person they would create a toxic environment far greater than any they have seen before.

As stated earlier several people are fine with the number and don’t meet your silly artificial labeling device.

Keep Construct Burst Phase

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

is it worth to use sigil of impact on classes other than ele?

Not really. Ele’s in a weird spot were that sigil gets the added bonus of tempest defense, so the synergy is too good to pass up.

However, it’s not practical and in the long run that sigil isn’t very good. You’re better off running air/accuracy/whatever other flavor sigil for that extra spike.

Lets meet half way: Raiders Vs Casuals

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Raids were advertised as challenging content. Not sure why players feel they need to be catered and have access to everything

Are you ok with the raids not being included in the price of the expansion and you can pay for them separately, then?

They came as part of the package. Don’t know why anyone would want less content for the same price, much like how you get a new TV and they give you extra video cables you don’t need, but might as well have. You can’t ask to get those cables to get taken out of the package. Although you could personally toss them out when you get home, but other customers who get that same TV might want or need them.

“Don’t know why anyone would want less content for the same price…”

This is exactly my point. Everyone paid for the raid but not everyone has access to it.

Walk in by yourself and get put in a map instance with others. Walk in as a premade and get your “elite” mode experience with just your group. Problem solved and everyone gets what they paid for.

Everyone has access to the raid. It’s your choice not to form a group, not to socialize, not to attempt to learn it and to expect to be carried through the content.

The choice not do do something is not the same as the content not being available.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Wait…. so I ask for methods to speed up the process to great resistance, only for you to suggest the exact same thing but outside of raids….

OMG make up your mind, inside raids, outside raids, who cares, LI is LI. We I don’t want 4+ months of pointless grind.

Fixed it for you. You don’t speak for everyone.

well i dont want 4+ months of pointless grind either.

It’s not pointless. You played the game and earned something relatively exclusive. It served its point.

The more you know!

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

150 is not some arbitrary number anet just threw out there.

It’s really easy to figure out how they came to that number

150 is 25 per piece.
25 per piece is 3 successful complete weeks of raiding.

If you think 25 per piece is some mindblowing feat, then im sorry nothing anyone can say will sway you.

Lets meet half way: Raiders Vs Casuals

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Oh look its this topic again.

I wonder if the people who consistently complain about raids will either put in the effort to raid or just go youtube “lore” they think they are missing out on. Because frankly all the lore is already there. Heck the wiki even has pretty much every line of dialogue that is important to the raids as well…

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Oh would you look at the time….

It’s time for where’s the moderator when you need it. Again.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

When giving people a choice and they assume the “troll” option, what does that tell us?

Think about it, if you already have a 150 II or close enough, why are you in the form? It has nothing to do with you and changes nothing to your ability to obtain the armor. AkA your just complaining cause you can, AKA troll.

If not a troll, you should be making your own topic to complain about the collection as a whole.

Your welcome to try and give a flip side point back that I haven’t considered, but I suspect they’ll mostly just be off topic or just personal complaints about how much work you did that others might not have to do………..

You keep using the word troll.

You might be slightly confusing that for genuinely disagree and voicing their opinion in an open forum.

I know that’s hard to believe that people simply don’t agree with you, however its far more likely to believe that than believe everyone is a troll.

Now then, several people have stated some very valid reasons for not making this an evening affair. You happen to disagree with that and that’s fine. Notice they have not resorted to ad-hominem attacks.

There’s even the few indifferent folks who have given proposals for solutions that don’t outright come with the lower the amount, but instead give people an incentive to replay the content which brings more people into the raid.

Now then, where is your plan that solves the perceived problem of this “grind”. Note, that merely changing the numbers to be lower won’t reduce the “grind” as you are still doing the same task weekly to achieve a desired outcome. That in and of itself is the very definition of a grind. So please explain how you plan to reduce the grind and not devalue the gameplay experience.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I like how this entire thread has come down to the follow

Either you agree with me or you’re X,Y,Z mudslinging here.

Great points, really open to rebuttal and designing any sort of meaningful solution.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

A major problem with asking that the number of insights be lowered is its rubbing some players up the wrong way as they see a lot of profit to be made from selling runs.
some of these guys are already at or around 150 LI and what else are they going to do with all that raid experience they got but sell runs to help those less able to get there insights.They could be helping less experienced,but they wont do that with all that gold to be made.let me be clear i have no problem with players selling raids,i do take issue with the hypocrisy of some of them having the cheek to come on this thread to argue against lowering the LI needed to get legendary armour

For the 20th time people are tired of your false equivocation.

Just because you buy raids, does not make that the sole reason or any reason people are not agreeing with you.

If you’ve got a legitimate complaint that isn’t your wallet hurting for lowering LI’s which people can actually discuss or a feasible solution that can be discussed then do that instead of this flippant pandering and gross distortion of a problem you’ve created for yourself.

Bloodstone-Infused Ectoplasm

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

EDIT: Oh wait, from your other posts it seemed that you bought raid runs. So basically you complained that you bought 3 wing 3 runs and didn’t get a single ectoplasm? XD

It doesn´t matter if he bought or not the raid runs and if you think so, I think you have not understood what this topic is about.

There are many players who have already been waiting 3 weeks to finish t1 collection because the infused ectoplasm didn’t drop. However, waiting 3 weeks is not the worst, the main problem is that we can´t know how much time we will have to wait until it drops. It can be just a week more or even a year from now. If someone thinks that this system is fine he is absolutely wrong or he already has the infused ectoplasm.

You missed Legacy’s point questioning the validity of the poster because he’s know to exaggerate issues.

Either way, no one is disagreeing that this is a rather silly timegate that probably ought to be removed.

Any chance of making Necro's not awful on KC?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I don’t think it’s wise to buff reaper for this specific fight at all.

Buff condi’s sure. Give KC the same treatment the Dredge Fractal bosses got with the Superheated debuff.

But that would mean tuning his healthbar again and its already something silly like 55mil.

Pretty sure condis are already affected by KC’s damage buff; it’s just that condis take a bit to build up. The OP is complaining that condis aren’t bursty.

I haven’t played condi for KC yet, so i’m not sure if they do or don’t. If condi’s are already amp’d then there’s no issue.

Maybe i misunderstood the initial complaint, but if the issue is the window of power for the burn phase not favoring condi, due to it being short and therefore being more designed around burst i don’t see any reason to change it at all.

Not every fight needs to be homogeneous when it comes to what classes are strong.

Most fun/Boring classes in the game atm?

in Players Helping Players

Posted by: TexZero.7910

TexZero.7910

Engineer is most fun.

Ranger as least fun. Even more so if Druid.

Any chance of making Necro's not awful on KC?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I don’t think it’s wise to buff reaper for this specific fight at all.

Buff condi’s sure. Give KC the same treatment the Dredge Fractal bosses got with the Superheated debuff.

But that would mean tuning his healthbar again and its already something silly like 55mil.

When Will the PVE Berserker Meta Change?

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Why does it even matter ?

There will always be a meta, no amount of trying to force stats out of it will solve any issues. The same people who complain about “Zerker” meta, will complain when it swaps to Meta Y. If Meta Y were to suddenly swap to Meta G, you’d still see people complain.

Moral of the story people will always find an optimal meta, it’s your choice to do something about it. Not the devs to placate toward forcing a meta that you find more enjoyable or think is superior to the previous one.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Oh really? Either you are right and Anet is wrong or Anet is right and you are wrong.
If raids aren’t meant to be pugged. Whats this? Looks like something design just for pugging. go figure.

Anet made that so that you people who do nothing more than sit here and complain about how hard it is to find groups have an easier time finding groups.

Do note that finding a group doesn’t mean that your average PuG will succeed. Your odds throughout the week will vary ranging from excellent at reset to I want to punt a puppy on sunday.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

we were told that if we had been regularly raiding successfully we wouldn’t need to grind.
but anet has a very different definition of the meaning of regular,to them its every single boss every single week since raids first launched.,and to those starting out its a minimum 4 month time gate if they can kill every single boss every week.

If you’re regularly raiding its not a grind to begin with…..

Look we all get you’re upset that your needs aren’t expressly being catered to, but that
doesn’t mean Anet lied to you.

misleading isnt lieing. and i dont get why a few of you guys are so set on keeping the number of insights at 150.what difference would it really make to lower it to 90 or a 100.
or let us buy an extra one a week with margonite shards.
i suspect its because some folk are selling runs and are just greedy.

I am not, selling runs nor do i have 150 LI’s.

Let me repeat this for you again

I am not, selling runs nor do i have 150 LI’s.

My position is very simple If there actually is an issue then change how the Call of the Mists buff works and have it give 1 Extra LI per kill while that wing is the most recent wing.

I personally don’t see there being that much of an issue as it is a long term goal, not meant to be had in the course of a month or 2. Even then, most of the “casual” raiders in this thread complaining likely do not even have half of the required materials, or even achievements complete to even begin thinking of crafting Legendary Armor and as such should just play the game like they “casually” do and let the armor “casually” appear out of the forge in a “casual” timeframe.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

we were told that if we had been regularly raiding successfully we wouldn’t need to grind.
but anet has a very different definition of the meaning of regular,to them its every single boss every single week since raids first launched.,and to those starting out its a minimum 4 month time gate if they can kill every single boss every week.

If you’re regularly raiding its not a grind to begin with…..

Look we all get you’re upset that your needs aren’t expressly being catered to, but that
doesn’t mean Anet lied to you.

It's not easy to get into raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

well i tought pvpers were the most cooky people…now after seeing me kicked from group JUST because not having 50+ LI changed my idea… rlly not accepting me without even letting me try and show if i m good or not? And since when LI is a more proof skill than legendary rank in pvp?? Do you really think that once a legendary rank player know the mechanics of a boss can’t be better than a 100+ LI player???
Raids for me are easy… killing an IA is the easiest part of every game… unfortunately i m not able to do it since i’m forced to play with low skill cap players, because don’t have enough LI.

Forced to play with low skill cap, when you’re complaint is….LI isnt an indication of skill.

Ironic much.

Also as a test tonight, i went in and pugged raids. Not once did i have any trouble joining nor did they ask for LI’s. Didn’t require any voice coms, not that it would have mattered anyway as i didn’t speak the native tongue being used and they were successful while using an extremely off meta comp that featured an ele tank and a chrono using gs/ sc/f.

So if raids are really that hard to get into….im not seeing it.

Make World Bosses Great Again 2016

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

I’d rather have new content than any changes done to Core Tyria bosses.

Anyone Else getting Bored

in Players Helping Players

Posted by: TexZero.7910

TexZero.7910

Hero’s wont address the boredom people feel.

Content will.

Serious Torch Question

in Players Helping Players

Posted by: TexZero.7910

TexZero.7910

Ranger torch. Bonfire, Profit.

Also, unless it was changed the ascalonian warriors in the urban battleground fractal that spawn just north of the starting zone are free kills as they have very low hp.

fractal loot inconsistent?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

oh if there’s one thing i can expect from fractals its

2+ of any mist potions and a metric ton of those scribing things that have no value anymore.

Raids are NOW accessible

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Wing 3 is probably the best designed raid wing as far as pacing and the feeling of progression goes.

That said, i kinda hope that in the downtime between this wing and the next raid they have some free time to adjust wing 1/2 to match and then continue on with wing 3’s ramp up philosophy for the next raid.

Stop making consumable same as class skill

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I hope the next round of Elite Specializations has something like Mesmer Portal. I look forward to your posts then.

Lets not do that. Its one thing to have a utility device copy a utility skill, especially one that is expensive and hard to get. Its another to give away one of the most iconic skills in the game to another class for literally no reason

I’d hardly call portal something Iconic to mesmer, especially if we are going to consider how old mesmer actually is as a class….

It’s a real shame what they call mesmer in GW2 is such a departure from how it played and the real Iconic skills it had in GW1. Things like Panic, Cry of Frustration, Fragility all the fun hexes that actually defined that class.

Why is everything so unfriendly to melee?

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Never once had any issue with melee in hot.

I think this comes down to personal skill level differences though.

wing 3 recipe

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

It’s a recipe to cook the bunny…most likely.

I did try like you to make it but to no avail.

Feedback: White Mantle Portal Device

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Make the item trade-able, so not only people who are raiding actively have access to it and/or implemented another non-raid way to get it, so it is not exclusive to raiders. Not that hard to solve that issue.

Whoa, whoa calm down there. Using logic on these forums. Shame on you.
You should know that even with such a change the people complaining will still do so for the sake of complaining because “content drought”.

Feedback: White Mantle Portal Device

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I can’t even understand half of what you wrote anymore.

If you wouldn’t mind cleaning it up to make it legible, and comprehensible then we can continue your discussion.