So you dont enjoy less than 1% of the available content…who the heck cares.
Well, I care. Vesica apparently cares. Several other people in this and other threads apparently care. You might not care and we care, but who cares whether you care that we care?
How about instead of begging for changes, you first change yourself and actually do the required effort to succeed, maybe then people will care. But as is, you’re an extreme edge case who really doesnt want to raid, as stated by yourself and one who has not put forth any effort to raid and would rather run their own unique build and drag 9 other players down than work as a team player.
So again why should anyone care, especially when you don’t seem to care about anyone else their opinion or experience because apparently the only “real” experience is that you can’t/won’t.
Why is this even a debate. Raids are supposed to be top tier content. There already doable in under a hour each wing, they dont need to be easier.
But they are part of a game that should be enjoyed by everyone, and how quickly the top tier teams can complete it does not matter in the least to players that are telling you that they cannot.
So you dont enjoy less than 1% of the available content…who the heck cares.
Other people don’t enjoy more than 50% but you don’t see them asking for drastic changes in the game mode to cater to them.
Go play the other 99% and leave the raids alone, especially since you aren’t nor never will be the target audience.
That’s nice, yet there are still people that struggle to complete the raid bosses, and telling them how much better other players can complete it really doesn’t help them any.
Neither does making a mode with training wheels. So what’s your point ?
After all you’ve been very quick to dismiss people proving there’s no DPS race yet all you have is 2hrs raiding.
Here’s a hint, there’s no DPS race….I’ll repeat this for you guys. There is no DPS race. Do the mechanics and you wont have an issue with timers.
Make them Easier…. Its not Rocket Science.
Or
Make the “Gears” needed for them easier to get..
The don’t need to be easier, and any “Gear” you think you need to get can be purchased on the TP.
Raids are entirely doable in exotic, and have even been completed in Masterwork gear.
So lets make content for the niche community and ignore the rest, sounds viable in the long term… not.
How are they ignoring the rest when there’s been quite a few “PvE” updates to make your gameplay a giant loot pinata again ?
Additionally please explain why having Raids, a mode which requires adequate teamwork and time investment is unhealthy for the game. I fail to see it mostly due to the fact that its the only content piece that has this which makes it a good fit, especially for people who are good at socializing and are good team players.
Make them Easier…. Its not Rocket Science.
Or
Make the “Gears” needed for them easier to get..
The don’t need to be easier, and any “Gear” you think you need to get can be purchased on the TP.
Raids are entirely doable in exotic, and have even been completed in Masterwork gear.
Because the “problems” can be solved by them taking the adequate time and learning to play and learning to play well with others instead of forcing the developers to take action because they refuse to do such things in a cooperative MMO.
Right, but then when people tell you “but I’m not interested in that,” you return with “then raids are not for you,” rather than exploring how raids could be made more appealing to them.
Correct. Not every piece of content needs to be for everyone, nor does it require attention.
A falsely perceived problem does not make it a problem.
After all you’ve put in all of 2 hrs according to your own post and actively refuse to do anything other than play your way.
That is not correct.
Sorry, but that’s not how raids work. Raids are for people who want to accomplish a goal together. To that end they often have to sacrifice and make compromises to reach the end goal of completion. Something you’ve yet to do, which makes you a very poor candidate for talking about any DPS race.
That applies to you, and the sort of raids you want. That does nto apply to everyone, or the sort of raids they want. A lot of people are expressing disapproval of rthe current raids, and your response is “you’re wrong to not like the way raids are,” rather than “how can raids be changed so that you would like them?”
As proof of this: – https://www.youtube.com/watch?v=bl_IUQuZuCg
10 players using horribly sub-optimal / no damage builds.
But again, a 10 players with sub-optimal skills would have a better chance if they did have optimal builds.
Again, pointing out expert players performing well with far less than optimal builds proves absolutely nothing to people who are struggling with the raids in their current form. Showing examples of how those players can get through it would be the only “proof” you could offer that would be relevant to the concerns raised.
Instead of focusing so much on how players are “wrong” to express dissatisfaction, how about spend more time trying to actually resolve the problems they’re expressing?
Because the “problems” can be solved by them taking the adequate time and learning to play and learning to play well with others instead of forcing the developers to take action because they refuse to do such things in a cooperative MMO.
The DPS race is real, and it does limit build diversity and promote a soft gear-gate, but I don’t know that it’s the main problem with accessibility. Being able to gear more into defense might be helpful, but many of the mechanics are designed to auto-kill, which is more of an issue for general accessibility than constant chip damage.
Speaking from a position of extreme ignorance doesn’t make your statement valid.
After all you’ve put in all of 2 hrs according to your own post and actively refuse to do anything other than play your way.
Sorry, but that’s not how raids work. Raids are for people who want to accomplish a goal together. To that end they often have to sacrifice and make compromises to reach the end goal of completion. Something you’ve yet to do, which makes you a very poor candidate for talking about any DPS race.
Additionally there will always be a meta, however to say the raids are a DPS race is a joke. The bosses in each wing are a mechanical proficiency check. Once you put in the time to learn the mechanics and everyone is on the same page DPS becomes irrelevant.
As proof of this: – https://www.youtube.com/watch?v=bl_IUQuZuCg
10 players using horribly sub-optimal / no damage builds.
I tend to get good stuff frequently. Today, for example, I got four (not kidding) ascended boxes (boots, shoulder, chest, gloves) – one from T2, two from T3, one from T4. I also got a Deldrimor Steel Ingot and an Elonian Leather Square.
Obviously today was an INCREDIBLY lucky exception, but I generally get at least one good thing at least out of the 12 chests. The other day it was a x20 ascended salvage kit (20g saved). One day it was just an Elonian Square (15g). Another was a gold fractal weapon.
I think the loot is in quite a good position right now, especially considering you get 12 chests to open just for doing 3 fractals.
Count yourself incredibly lucky.
Today i got 4x potions of deletion, 2 mystic coins and that was it. From all the boxes. I wish i was joking…but now you can see why people would say the loot was “nerfed”.
Not only this the table of items you can get is now severely bloated. From what i can tell they’ve added mystic coins, ecto, 20x salvage kit, each type and size of fractal potions all at an above average rate.
No thanks.
Armor is armor for the sake of mix and match. If you want to wear the entirety of the set you have that option, let other have the same.
Rewards are still crap compared to pre-HoT.
Dungeon tours for profit are dead.
5g / 8 = 62 silver per path + 35s first completion plus 26s base gold = 1.23g in raw gold. This is a bit less than the 1.26 we used to get, I give you that.
However now we get 100 tokens per path instead of 60. Tokens have value, and level 70+ dungeon tokens COF+ are worth more than ever before thanks to rising ecto price.
3 level 80 paths = 120 more tokens then before. 120 tokens = 4 rares = 3.2 ecto = 1.35g = kitten per path more than before.
For every dungeon except arah we receive more rewards than before. AC is breaking even.
And that’s just the ecto. Leather which is also stupidly valuable wasn’t put into that equation.
Lol, I want a button to push so I win all of Pvp.
Want it? Earn it.
Please stop with the buy to win.Did you stop and think before you posted ?
They’ve already earned it. You get 2 gifts of exploration for your first map completion. It’s an account bound item. All the OP is asking for is another use for the spare gifts so they can unlock parts of the world on alts.
Where is the buy to win with that ?
They want to do something once and get it done three times. So not buy to win but still incredibly silly.
There’s nothing wrong with the idea as long as it has drastic trade-offs. Like not getting any of the map completion bonuses.
Lol, I want a button to push so I win all of Pvp.
Want it? Earn it.
Please stop with the buy to win.
Did you stop and think before you posted ?
They’ve already earned it. You get 2 gifts of exploration for your first map completion. It’s an account bound item. All the OP is asking for is another use for the spare gifts so they can unlock parts of the world on alts.
Where is the buy to win with that ?
If you want something very stress free that’s going to put out far more damage with much more consistency than what the OP is suggesting, try the following:
- PS Warrior
- Power Tempest
- Hammer Dragonhunter
- Chronomancer
- Condition DruidYou’re basically indestructible, maintain permanent Quickness/Fury/Might/Vuln/Protection/etc. It’s night and day how much better (and even safer!) it is than stacking Necromancers.
This is fine until boon thieves and bosses start having perma prot/25might/fury/quickness.
Then your average players start crumpling because things are not dying faster than anticipated.
Rewards are still crap compared to pre-HoT. You’ll make more gold in open world zerg farm than doing dungeons.
Thing with dungeon change is it commits you to 8 paths for you to see any return to your time investment.
In the time to do those 8 paths you could have knocked out the t4 fractal dailies and earned far more gold and much better rewards, or you could have done open world farm for much better returns.
Dungeon tours for profit are dead.
You don’t have to commit to 8 paths to turn a profit, and you certainly will make more guaranteed money in less time from dungeons by comparison to the other modes, Fractals would beat them out if it wasn’t so heavily skewed with RNG rewards now. However it requires knowing that dungeon currency can be turned into valuable materials.
Rip EA, Rip Banners, Rip Quickness, Rip Might, Rip everything.
Necro’s are pretty much the worst option you can chose for your DPS Slot in Fotm/Dungeons and theyre not OP, playable at best.
necros just make it easy. rise minions allow you to facetank anything while still dealing good dps. and then epi bouncing gives huge spikes when you stack necros, which is great for all these fractals that are full of trash groups and multi target bossfights.
yes they have terrible team support. but you can do 80% of the dps with 2% of the skill. or whatever. its faceroll.
a druid is unnecessary, just slightly safer i guess. but he better be throwing out bonfires…
While you’re correct it’s unnecessary it does help keep the minions alive which increases the necro dps.
Which is ironic because i recall a video of some dev saying they disliked the “mana-battery” system GW1 had. Druid does this exact thing, only since we have no true resource other than HP it’s now an HP battery.
Kinda silly. They should look into making minions unable to be healed/get boons from sources that aren’t the AI Owner. It would solve “some” of the problems.
You should be able to by the weapon recipe from the TP. As far as i can recall they aren’t account bound.
Damage reduction stacks multiplicative, not additive btw.
harvest flax at the 2 daily spots / whenever you see it at random as an herb spawn on the map.
Unless they add something of re-play value to old maps/HoT maps there’s really no reason to keep coming back to them, in my opinion.
Once i’ve done the meta’s/bosses ~10-20 times it becomes a bore. Mostly due to how stale the encounters are with the sheer numbers on a map. Hence why instanced content like stories/dungeons/fractals/raids are more appealing to me.
because apparently slick shoes really needed that nerf….
Compared to idk Flesh Golem, Whatever Rev Staff 5 is called and many other pulsing CC’s that exist.
Because it goes live when its ready.
They’re downscaled anyway what does it matter what their actual level is ?
You’re rewarded fairly good now, especially with the change to dungeon currency acquisition.
I think they could solve this by either making them all stat selectable, or just clarifying the names / adding flavor text that actually makes them identifiable.
No stacking sigil’s are dumb and promote a very poor/passive playstyle.
If anything we need more flavorful on-hit/on-crit sigils to come out.
But i am interested in fun. Raids as they are now are not fun. Easy mode would be so much better.
You can’t accurately measure fun. What is fun for you is boring for others, and therefore irrelevant to the discussion.
Is it fun is really the only important question in a game like this.
And, yes, you are right in that “fun” means different things to different people. That is the whole point behind having raids offer different experiences for different groups of people.
Except that it’s not.
If you were to ask those currently raiding, not those asking for a mode to suit them, “Is it fun” you’d like get a mostly positive response of yes. Those that don’t raid, and won’t raid aren’t relevant to the target question.
When designing content aimed at being challenging and rewarding the question is never, is it fun. It’s did this encounter meet our expected goal for its challenge level. Most encounters, save maybe bandit trio do just that.
TL;DR fun in unimportant to the overall discussion.
But i am interested in fun. Raids as they are now are not fun. Easy mode would be so much better.
You can’t accurately measure fun. What is fun for you is boring for others, and therefore irrelevant to the discussion.
My salt comes not from the rewards to time ratio, it’s that they bloated the tables with stuff i’ll just delete.
Seriously, no one want’s fractal potions as a “reward”. That’s like going to the dentist and getting wisdom teeth pulled without them using any sort of numbing agent.
They don’t force you to rely on anything. You made the choice to pug it.
Your party member(s) made the choice to not respect the mechanics, you as a collective party must deal with that. It’s called good game design. You want a nice single player experience ? Dark souls 3 is out, go try it.
So having mechanics that punishes you for someone else mistakes in content designed with pugging in mind is good for you, I get it.
(And thanks, but I’m not fan of bad console ports.)
Fractals were not designed with pugging in mind, they added LFG as a convenience tool for those too lazy to socialize and form a static group to run with. Additionally, yes any mechanics that punish poor play in a mode where in you are supposed to improve as the difficulty increases is good design. If your group is making mistakes and dying to them then the onus is on them to stop that from occurring, not on Anet to pander to bad players.
So he can still get good. Simple, no ?
It’s almost like, if you avoid the obvious you don’t have to deal with the additional mechanics that are meant to put strain on you. Shucks what a novel concept, and straight forward game design that actively rewards playing good and punishes poor play. Something you should expect from what they see as their end game 5 man content with scaling difficulty.
So, again, who is “you avoid the obvious you don’t have to deal with the additional mechanics”? It’s someone else who doing something wrong and then awesome shadowstep mechanic randomly brings some fat damage spike in your face. Or not brings anything, but you can’t tell because there is NO TELL FOR SHADOWSTEP TARGET before he actually ports.
I still wonder why you keep defending bad mechanics that not rewards your individual skill, but instead forces you to rely on some random person.
They don’t force you to rely on anything. You made the choice to pug it.
Your party member(s) made the choice to not respect the mechanics, you as a collective party must deal with that. It’s called good game design. You want a nice single player experience ? Dark souls 3 is out, go try it.
It’s probably best that a mod just close this discussion if you can even call it such a thing anymore as its devolved from somewhat rational, to well this cesspool.
Why was someone caged to begin with ?
Because he is pug. Simple, eh?
So he can still get good. Simple, no ?
It’s almost like, if you avoid the obvious you don’t have to deal with the additional mechanics that are meant to put strain on you. Shucks what a novel concept, and straight forward game design that actively rewards playing good and punishes poor play. Something you should expect from what they see as their end game 5 man content with scaling difficulty.
Except that all the attacks are telegraphed, so again…avoid them.
The teleport only occurs when people are too far away to be melee’d. Don’t get out of melee range and avoid the telegraphs.
But wait next thing you’re going to tell me is that you shouldn’t have to improve during fractals.
Again, someone was caged, he shadowstep to him, and then he shadowsteps back. So, how exactly you can stay in melee, magically teleport to him on first shadowstep? This is your “improve during fractals”?
Why was someone caged to begin with ? This is your first problem…If you see a giant orange circle and you stand in it, you need to get good.
LOL, you’re seriously asking this on a fractal topic?
Please nerf the fight because my pugs can’t avoid a big red circle… /sMy point was that having big ranged attack with almost no indication is bad. Or maybe you not agree with that?
Except that all the attacks are telegraphed, so again…avoid them.
The teleport only occurs when people are too far away to be melee’d. Don’t get out of melee range and avoid the telegraphs.
But wait next thing you’re going to tell me is that you shouldn’t have to improve during fractals.
Get good. You can avoid being caged entirely.
And who exactly is “you”? You personally going to teach every pug on earth to not get caged or what?
You is whoever is complaining about being caged by the exceedingly obvious giant telegraphed indicator that is 100% avoidable.
(edited by TexZero.7910)
Stick in melee range and he wont shadow step around the arena.
1. Someone caged.
2. Shadowstep to cage
3. Shadowstep to group.
And no, “someone must git gud” is not an answer.
Get good. You can avoid being caged entirely.
I’m biased and could give 2 charrs about an economy that mimics the real world.
The game should be about playing it, not playing a market board. Glad they’ve taken steps to address this and now people are rewarded for playing content.
Stick in melee range and he wont shadow step around the arena.
I’ve got a single +6 infusion, a few non-infused rings, and Potions of uselessness (fractal potions).
I’d say the rewards team done goofed so far, but it’s a small sample size still.
So,point of this is?…
Satire.
The entire leveling situation with the game has changed drastically since the games launch.
Just as an example, you used to be able to craft to 80 (was deemed too quick, so they reduced the exp), Now you have instant level up tomes, level 20/30 scrolls, Instant 80.
The NPE is another aside from this which changed the entire starter zones to be more friendly and “less complicating” …which means that apparently they had to move the RC golems from Metrica to Auric Basin.
Just some of the things the game has changed on through its days.
Expansions aren’t about ‘new’ players, they are made to help retain existing players and bring them back to playing the product.
In the same boat as dusk, though sans pugging.
The path has been my favorite since it was released, however its rewards were utter garbage making it not worth my time. Now i feel my time is worthwhile, and better yet im getting guildies in and helping them through the achievements and that is something else that cannot be measured.
12 Boxes, the only thing that came out was a +6 infusion.
Small sample size yes…but just goes to the point that nothing is guaranteed.
Still working since the patch?
Haven’t raided post patch yet, but i’d suspect not.
And I thought the other thread closing would be the end of that.
Except that for whatever reason, it was re-opened.
Take that for what you will.
I have no strong feelings one way or the other.
However, if you use WvW as a datapoint for playtime, doesn’t that show that more players are free on weekends ?
I guess what Anet would have to look at is if those two player subsets drastically pooled from each other, and if it would have a major negative impact on either mode.
As they explained in their post, reddit’s format is better suited to Q+A sessions then a forum.
Also, “all members of GW2” can join in on reddit, so that’s not an issue at all
How is reddit any different to a forum..
Personally neither will help open world pve imo, it used to be fun but now its just too hard with zero rewards..
Not sure what the forums or any communication have to do with PvE or your perception of hard to begin with.
Besides what you find to be hard, i find to be easy.
Because they don’t want another Fable of the MMO genre’s to happen again….