Showing Posts For TexZero.7910:

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

What if i told you, you can reasonably clear the content ?

I would say that you are definitely wrong.

What if i told you it would take you some time and willingness to learn, like everyone else does ?

I would say that this is significantly more time than I care to spend on the task, which is why it falls outside the bounds of “reasonably.”

That if you want the rewards you’d have to earn them, like everyone else.

I’d be willing to, so long as I was able to earn them through content that I find as fun as you find raiding to be.

Just comes back to being a you problem, as proved. Accessibility for the raids are fine. If a level 30 can waltz into the raid, so can you.

Come back to me when you’ve cleared the raid on that level 30. Again, accessibility is not about walking through the front door, it’s about getting to your goal. In this case, it’s about beating all three bosses. If you can get through the front door but cannot beat the bosses, then the raid is not accessible to you.

Accessibility has nothing to do with getting you goal…dear lord. Accesible Definition

If you’re going to argue, at least refrain from fallacies. They make your arguments have 0 merit.

At the end of the day, this is still a YOU issue. Not a raid issue.

I almost wonder, if you put half as much time into raiding as you do complaining if you would have full cleared both wings by now…..Just a thought.

(edited by TexZero.7910)

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: TexZero.7910

TexZero.7910

You are not guaranteed success, but for most of them, success is highly likely, and those where it isn’t are often criticized for that. And “accessibility” does not only mean that you can partake in it and fail, it means that you can partake in it with a reasonable chance of success. I mean, a staircase is “wheelchair accessible” by the standard that it’s possible to get a wheelchair up one if you try hard enough, but most would argue that it’s not nearly as easy as would be convenient.

Just being able to get through the door is not the standard of accessibility, the standard of accessibility is whether you can reasonably CLEAR the content.

What if i told you, you can reasonably clear the content ?
What if i told you it would take you some time and willingness to learn, like everyone else does ? That if you want the rewards you’d have to earn them, like everyone else.

Well okay, i’d be lying, since you don’t want to clear the content, but for anyone else who actually wants to it’s possible and they’d be rewarded for doing so.

Just comes back to being a you problem, as proved. Accessibility for the raids are fine. If a level 30 can waltz into the raid, so can you.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Shooting myself in the foot here, but here we go.

Pretty much.

At this point there’s no discussion even going on. It’s just what one group wants, without any rational behind it. Leaving no room for any sort of real discourse for the actual problems.

Shame, but that’s what it’s come down too, especially when there are some real issues they could be talking about and pushing fixes for that don’t include loot/easymode.

Like proper raid finding tools, more meaningful dungeon experiences, more meaningful and clear fractals with decent mechanics and instabilities that push player growth, proper guild finding tools (the forums are a joke for this, and in game isn’t any better).

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: TexZero.7910

TexZero.7910

Whether you succeed or not, has nothing to do with the raids accessibility

Lol, no.

Really ?

Let’s analyze this then.

At any point during any event in this game are you guaranteed success ?
Does that success mean you cannot partake in the event ?

Anyone at anypoint in time can access the raid, it’s accessibility is fine. It’s ultimately a you problem. You do not like the raids in there current state. That is not the same as they are Inaccessible.

Just to drive this point home….I moved my level 30 alt to the raid. It has 0 trait lines trained.

Inaccessible right ?

Attachments:

(edited by TexZero.7910)

Where are the ley line sparks?

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

Why are you trying to get them from noxious pods, when you have a far more likely chance to get them from supply cache’s ?

Skyhammer Design Discussion

in PvP

Posted by: TexZero.7910

TexZero.7910

Thank you everyone for participating in this thread! It has been very helpful to get constructive feedback from everyone about Skyhammer.

Quick question and maybe this seems off base…

But how does what the player feedback compare to what the initial design for Skyhammer differ ?

Like what was the initial design concept and who was skyhammer aimed at for the crowd that should enjoy it ?

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: TexZero.7910

TexZero.7910

Oh no, it’s exactly because raids are a wall. A wall that has been specifically designed to prevent as many players as possible from even trying, just so remaining ones can feel better.

I’ve been avoiding this thread for a while now, but i have to call shenanigans here.

How hard is it for you to put up a tag, get 10 people who want to raid, go in and raid ?
I bet it would take little more than 10 minutes, if you actually cared enough to do it.

Whether you succeed or not, has nothing to do with the raids accessibility so stop mixing the two up. If you fail and decide to take nothing from it, that is not a fault of the raid but a personal problem with accepting failure and learning from it.

Minis and stealth

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

We know why you’re asking for it, but you need to remember that in the current state allowing them to stealth would remove 1 stealthed ally per the stealthed minipet (yay ?). Additionally for some reason mini’s count toward population and get hidden any time there’s more than 60 people in the same area anyway. So it wont even make a dent in the zergging side of things.

All it really does is help the solo roamer, who can actually help themselves already without hampering the game by using the check box.

Minis and stealth

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

They already have a feature for you to stealth your mini.

Open the miniature tab and disable it.

That’s really missing the point. And so bluntly, I’m wondering if you meant it intentionally as some kind of humour. Are you suggesting that he runs around with his mini and every time he wants to stealth he should open the menu and toggle that option?

What i’m saying here is, if you don’t want people tracking your mini’s don’t use a mini.
The checkbox is best MVP.

where to trade raid miniatures?

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

You trade them at the raid merchant for that mini(I.e. Drops from spirit vale at the spirit vale merchant) and get 40 magnetite shards in return.

Which NPC? I talked to one in Spirit vale and one in salvation pass… but no option to exchange for 40 shards?

You have to have the duplicate on you, when you talk to the Raid Vendor another option outside of purchase will appear it has a X followed by dialogue. Probably why you’re not noticing it as clearly since it really should be a Green Arrow followed by the Secondary Menu which lets you select which mini you’re trading in.

Minis and stealth

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

They already have a feature for you to stealth your mini.

Open the miniature tab and disable it.

Can we stop the ascended armor madness?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Why would people invest over 1000g for something that only increases 2-3% in the stats? Juste because people don’t have it doesn’t mean they suck and shouldn’t raid, I cleared the 1st wing with ascended trinkets only and there was no timer issue at all, so please stop saying it’s required or anything even for a dumb Vale Guardian, maybe for tank or healer but certainly not for DPS and condis…

Your math is off by a fair bit in both regards to who gets the most effectiveness and the cost.

Make the Expac 2 feel like a real expac

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Even if the expac 2 has double or triple the content in it, i hope they don’t fall into the same marketing pitfalls they did last time and learned something very valuable from the incidents past and current.

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

Massively multiplayer means that more people are playing the game online in same time! Group playing means you play same content tasks with other players.

I too like to split hairs!

It’s inevitable that in an MMO, you will group up. You may not be in a party, but this does not change the fact that the people around you are actual players performing the same task.

The Ascension \ Legendary backpack

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

First slot is the generic agony infusion you get from vendors

Second slot is the crafted agony infusions.

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Do these people not realize that failure, is a critical part of the learning process ?

No it’s not. Succeeding is an even better part of the learning process. Where did you get your degree in education? I’ve learned far more from my successes than from my failures. “you learn from failure” is just a thing people say to make other people feel better about failing.

Wait are you actually trying to argue that failing isn’t part of the learning process ?

Here’s a video for you, the topic is PvP but all you need to do is remove the “PvP and replace it with Raiding”.

https://youtu.be/hINUhJ2ojA0

Listen to it and try to understand it, without going in with preconceived biases

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

So just don’t play raids. Why the hell is this still a discussion?! You don’t like them, don’t play them, there, solved your issue!

Raid exclusive rewards and further orienting of content (such as PVE class balancing) towards raids means that this is a train no one gets off of.

So in order to get a certain shiney weapon or armour you’re prepared to damage a successful raid system that thousands of people enjoy? I hope you don’t really want to do that.

In particular, ascended accessories for the HoT stat prefixes are raid exclusive. I’m fine with ascended viper’s trinkets being available in raids. I’m fine with them being available most easily in raids. My biggest problem is, that they are available nowhere else.

Which they said, they’re working on for LS3 rewards….so why do we have to do any damage to Raids ?

Why can’t some patience be exercised by players ?

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: TexZero.7910

TexZero.7910

not giving players something to aspire to?

If the current raids dont give them something to aspire too, what makes you think any form of raids will ?

The problem is the need to have some success. Going in and failing over and over and over again does not make people aspire. If they aren’t having success at some level they give up. Giving them a level success will keep them wanting to improve to the higher more difficult level of raid.

Do these people not realize that failure, is a critical part of the learning process ?

Do they believe they will instantly be able to succeed at every aspect of the game or something ?

Will we ever get our auras back?

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

They did say on the AMA i think(maybe it wasn’t the ama), yes with a toggle or something.

No set time frame, when it’s ready, on the table.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Raids are great.

The vocal minority who want legendary armor and unique ascended items without putting in the time however….Not so much.

Hopefully they never go back on the design process as this is one area in the game where in the unique rewards justify the effort put in by all 10 players.

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: TexZero.7910

TexZero.7910

not giving players something to aspire to?

If the current raids dont give them something to aspire too, what makes you think any form of raids will ?

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: TexZero.7910

TexZero.7910

I don’t enjoy raids but I don’t see how killing off raids would make stuff I like doing any more fun. I’d rather they keep the 4 people working on raid on the actual raid than anything else.

Sure, and nobody’s talking about doing anything to change the current raids or the current raid team’s resources in any significant amount. My assertion is that these changes would only take a few man-hours to complete per raid, and would be negligible no matter who works on that. If that turns out to be incorrect, if it would take a day or more of solid work to implement, then I would expect people outside the existing raid team to be assigned to that project.

So what other part of the game that would have knowledgeable employees should suffer just so you can have your easy raids? The other teams will not be sitting around doing nothing. They have things to work on with deadlines. Which of those things should get a delay so you can have your easy raids sooner rather than later?

ANet can’t make people magically appear and they are not a large company. No where near as large as Blizzard.

Oh Oh pick me i have the answer to this!

We can just delay LW S3 because clearly, no one is looking forward to content that is aimed at a larger variety of players. While we are at it, lets delay SAB again, because it’s crowd is far far far too niche; Oh and while we are taking a shotgun to the development process lets delay WvW because clearly they are good at taking a backseat!

All in all, lets just fix the issue at hand the inadequate group finding tools. Then if something is still a miss, as in you still cannot find a group if you really want to complete the content or the content is slightly overtuned they can check into that.

My personal belief is that the raids encounters fine tunning is they are on par and offer a unique 10 man experience for most players that have them engaging with more players and that is ultimately really good for community building. Turning it into anything below what it is now destroys that identity and does to raids, what the revamp for fractals did to its community.

Raid Suggestion: reduce waiting to have fun

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Posted by: TexZero.7910

TexZero.7910

They’re already working on fixing the LFG, so that will help some.

Not sure about the reset issue, either way people will run at whatever reset time/day reset is. Though like WvW im sure the numbers are better on Friday, they probably just don’t want the player base competing for attention like that though hence separate reset days ?

Skyhammer Design Discussion

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Posted by: TexZero.7910

TexZero.7910

I’m no expert but i feel the problem with Skyhammer is the very mario-kart feel it has doesn’t mesh well.

There needs to be a real trade-off for going for the hammer, as right now it’s pretty much all reward little risk. Controlling the hammer with certain classes is pretty simplistic too and rewards bunkers (read more defensive specs) more than anything as they turn what should be a 5v4 into a 5v3 since someone will inevitably gravitate toward removing them from the hammer.

Changing the hammer to a fixed spawn time to either force teamfights or splitting of objectives might help alleviate this, as would an ammo system or heat system of some kind.

Additionally a potential redesign of where the portal is located as well as where you can flee too from the hammer would go a long way in improving tactical decision making. If for instance 3 portals were on the map, 1 near each capture point you could make the decision to bail from skyhammer to rotate quickly and assist A or C as opposed to going through an obvious choke at B.

Glass Panels are the bane of this map, i would probably remove them. However, if you wish to keep them they need a serious tweak where in maybe only the hammer can break them.

Additionally bouncing pads, need the glider treatment where-in activation is client side not server side. This will help reducing some wonky bugs where you go up but not to max height.

The middle could probably use a bit less LoS as the sheer amount of LoS obstacles on this map is already high enough if you include the capture points.

TL;DR less banana peels and blue turtle shells. Make PvP the focus, not the comeback mechanics.

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: TexZero.7910

TexZero.7910

But they are different in ways that make them unsuitable solutions to this problem.

Nobody’s talking about changing raids, the existing raids would stay intact and all the devs’ hard work would be fully represented. This would just be an alternative for those players who will NEVER enjoy the versions currently available because of the difficulty involved. This would be a new option so that those player could appreciate the work those developers put in, rather than just ignoring it completely.

What problem is that, because the reasons you’ve come up with are all personal problems and not a core gameplay problem ?

Except you are changing the work they put in. By asking for and potentially getting an easy mode, you are making them not only change their basis for designing the raid but having them put in even more work to appeal to two distinctly different crowds. This is an affront to them, it’s like going to a high quality steak place and asking for dog food.

Superior Runes of Agony Resist

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Not sure i can get behind this. These runes would be a trap to people actually getting into fractals.

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Those are entirely different things. They are not the same as an easy mode version of THESE raids.

Yes, they are different and yet they are the same. They are PvE area’s of the game that are geared and catered to the casual play your seeking.

Raids are not that, making them that is an affront to the hard work the Raid team put in.

Raid teaching runs: Proving accessibility

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Genuinely curious, how did this go ?

Did they players show, did they stick around through failures (if any happened), and did they show actual desire to improve and complete the content ?

Was it done all in text for teaching or was it over voice coms etc… ?

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: TexZero.7910

TexZero.7910

Not true, but close enough to being true to not bother arguing it. The real issue though is that a lot of players don’t HAVE that determination or WANT to practice it enough. That is not gameplay that they enjoy, and there is no reason why they should. If people like that, hard mode is there for them and they can continue to play it, but for those that do not enjoy that sort of experience at all, why not offer a mode that is more to their tastes? Just because you enjoy something does not mean that everyone else should have to do it too.

Because such modes already exist.

You have Open World, Dungeons, and Fractals. Please go use them instead of trying to alter the other parts of the game you have no interest in.

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: TexZero.7910

TexZero.7910

You do apparently

Per your very own reddit post

https://www.reddit.com/r/Guildwars2/comments/4a0gd0/guild_chat_livestream_notes_storytelling_in_raid/d0wif65

Or do i have to go get that quote too, just to prove how incredibly disingenuous you’re being ?

You might have to, I’m honestly not sure what point you’re trying to make. I couldn’t care less whether another player has completed the raid or not. All I care about is what I’m capable (or incapable) of doing, and by extension, that other people who want to do something have the ability to do it.

Basically I couldn’t care less whether you have or have not completed the raid, and if you want to show off that you have, I would find that laughable. I do care that if you can’t complete the raid, but would like to, that reasonable options be available for you to do so.

https://www.reddit.com/r/Guildwars2/comments/49p01e/why_arent_people_interested_in_raids/d0tpj2o?context=3

What’s that, you only care about raids if you can complete them all in 1 shot in under an hour ?

Only want to do them for the loot….

Oh and the one i’ve highlighted already, afraid to fail.

Classic. You’re just here for the loot without the effort. For you it’s not about an easy mode.

Raid and story gripe

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Raids are just HoT fractals. Fractals require gear grinding (ascended), that many casuals don’t have the time to do. But one thing Fractals do have is a LFG tool, so anybody can just join a Fractal group and PUG one out.
Yes, I would love to do a raid. What are my options? Join a PvE guild? No thanks. I rather not get spammed with constant messages or be forced to 100% rep.
LFG? With what?
Get friends to play? Sorry, ever since HoT came out I’ve been telling friends to not get it. It has been a huge disappointment for me. Was not worth the $50 I paid, plus the $10 I spent just to play Revenant. (I’m still extremely kittened why a character unlock slot was not bundled with the expansion).

Congrats on being your own problem ?

You’ve single handedly put up obstacles in-front of yourself that will prohibit you from raiding.

I’ve already said they need better grouping tools. That’s the only thing that is needed for Raids when it comes to accessibility. The problem is too many players yourself included put unnecessary barrier from entry onto themselves instead of taking the liberty of socializing and forming a group.

There’s only one way to play this game, right?

I’m already in a guild, but since it’s a WvW guild, not many are willing to do raids.
Not to mention I’m a casual, I don’t have the time to play.

You really have no constructive criticism, basically only the “filthy casual” mentality.

Has nothing to do with casual or not. The moment you put walls up between you and doing something, it ceases being the something problem and starts being a you problem.

Stated over and over and over again…..I’ve helped people raid in my own guild, who went from pretty much the easiest bag you’ll ever get in WvW to being able to complete the raid.

If they can, so can you.

Mastery Cap Without Gold in Adventures?

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

You only need to get five mastery points from adventures if you do everything else as there’s 25 extra mastery points for HoT.

You sure ?

Using the wiki it looks like 22
http://wiki.guildwars2.com/wiki/Mastery
http://wiki.guildwars2.com/wiki/Mastery_point_unlocks

117 total for maguma completion
139 total masteries to attain

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: TexZero.7910

TexZero.7910

Who in their right mind cares about that?

Seriously. Name one person so immensely shallow that they would actually care whether another player had completed the hard mode raid or not.

You do apparently

Per your very own reddit post

https://www.reddit.com/r/Guildwars2/comments/4a0gd0/guild_chat_livestream_notes_storytelling_in_raid/d0wif65

Or do i have to go get that quote too, just to prove how incredibly disingenuous you’re being ?

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: TexZero.7910

TexZero.7910

Should rename the thread to only post here if you want an easy mode to exist and 100% agree with my thoughts.

That might help.

0 reward is what is deserved if there even is an easy mode.

Why? By all accounts most content in the game is considered to be easier than raids, and yet most content in the game offers rewards. Doing “easy mode” Fractals still offers all sorts of fancy rewards.

Why should an easy mode of raiding not offer rewards, when it will still be more challenging than a lot of the content in the game? We agree that it should not be as rewarding as standard raids, because it’s not as challenging, but it should still reward people for spending what will likely be an hour or so attempting content that will still be reasonably challenging by the average standards of the game. You just don’t want it to have any rewards because you don’t want it to exist in the first place, and it seems to offend you that anyone else would.

But okay per your suggestion the reward should be 1 copper and a 6 week lockout from doing it again.

And you genuinely feel that this would benefit the game? If so, it’s a kitten ing reflection of your game development sense.

Do i think it would benefit the game, nope. No more so than would be adding an easy mode to the game. But if they were to waste time may as well go full on with it.

Besides, why do you even care about being rewarded for an easy mode to begin with ?

Shouldn’t said easy mode be about “learning” or is the core of the issue here your entitlement when it comes to getting rewarded.

Said this numerous times now.

They should design content people want to play, and set the bar where they see it is appropriate for the encounter, balancing around anything else is silly. Moving the bar lower because a few people feel they can’t do it isn’t an excuse to do so. It should be on the players to seek gradual improvement or understand that at the current time they wont be rewarded for doing the content.

But it’s okay, your other issue here is instead of seeking improvement through failure, (hint you get magnitite shards even when failing, which can be used to get more gear) you want to feel good now. Sorry, that’s not how raids are designed, nor should they be designed around the feel good now concept, if you want that the open world exist where-in you can feel like a god as you and hundreds more slay that dragon!

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: TexZero.7910

TexZero.7910

Can you explain how options to increase difficulty, as well as decrease difficulty, takes away opportunities?

At what point did inclusive content start removing the ability to form bonds and friendships?

It doesn matter “how low the bar goes”, the topic wasn’t to figure out exactly how difficult or easy you could scale it.

Great, because there are many players who have expressed wanting to do raids, so I’m glad you are in favor for this content being designed for all of them too.

The content is already designed, go play it.

Now we don’t have to worry about shifting bars right ?

Good, now then there’s plenty of guilds out there raiding try talking to them and socializing even just slightly and you’ll see raids aren’t the exclusive black hole you’re making them out to be.

By adding shifting bars with “difficulty scales” what you are doing is alienating players by giving them a label, the very same label will be used to exclude them. I thought that was pretty obvious.

How well do you think people are going to respond to, guys it wasn’t this hard last time i did it in <insert slider mode> ?

Right now we are the right spot with the number of difficulties. Anything done to change that should be optional and achievement based which is already being done. Which you would know if either of you raided, but instead you’re both fixated on rewards.

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: TexZero.7910

TexZero.7910

Nobody is taking anything away from you, only opening the opportunity up to others.

Except that they are taking away opportunities from people.

They are removing the ability to form bonds and friendships forged by raiding together and experiencing failure, and victory. They are also removing precious development time.

Additionally you guys have yet to answer how low the bar goes.

When is easier not easy enough, where do you draw the line ?
Do we have to make the content so easy, a blind player can complete it ? How about deaf ? How about missing the use of 1 arm, or 2 ? Where does the problem end ?…..

My entire premise is this, content by it’s very nature needs not to be designed for all but rather for all that want to do it. This is where you two, and others differ from myself. If people want to raid they will raid, they will put in the effort and they will succeed. I’m speaking here from personal experiences within my own guild.

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: TexZero.7910

TexZero.7910

Sure it was, you were discussing the rewards level. I suggested an amount.

But an unconstructive amount.

Nice bias you have there.

Should rename the thread to only post here if you want an easy mode to exist and 100% agree with my thoughts.

0 reward is what is deserved if there even is an easy mode. I personally believe there shouldn’t be an easy mode, that doesn’t change the fact that doing an easy mode shoudn’t reward you.

But okay per your suggestion the reward should be 1 copper and a 6 week lockout from doing it again.

Mastery Cap Without Gold in Adventures?

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

No you dont not need every mastery point to reach the cap.

There are 22 excess mastery points currently for maguuma.

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: TexZero.7910

TexZero.7910

Yeah like 0, just like the development time that should go into it.

You don’t like the idea on principle, I get that, but that is not constructive feedback.

Sure it was, you were discussing the rewards level. I suggested an amount.

Just because you don’t like my suggestion doesn’t make it any less constructive.

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: TexZero.7910

TexZero.7910

And you don’t need to understand or empathize with their reasons, just accept that they are as valid as any reasons you have for playing the game, and they are no less deserving of enjoying the time they spend in the game.

A difficulty setting will not solve the personal issue of a player being unwilling to learn.

Perhaps not, but it might make it moot, allowing that player to enjoy the content.

and adding a mode changes their ability to enjoy the current game, with a mode they have no interest in playing how ?

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

there should always be options for all types of players of end game content. one thing that should be adhered to though, easy mode difficulty = easy mode rewards.

Of course. Definitely a lower amount of Magnetite and lower drop rates.

Yeah like 0, just like the development time that should go into it.

(sugestion)unfair,engineer?can use 2weapon,

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Base Engineers are terrible. They are the most complex class for the work because they are too terrible to stay in one kit.

Base engineer is perfectly fine. Kit Swapping is an extension of a playstyle.

Don’t like it fine, but to call it terrible is a sign you don’t play much engie.

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

This isn’t even a personal crusade for me, I can manage normal raids. But there are a lot of people who simply do not have the time or ability to ‘get good’. I don’t think it’s unreasonable to ask for the a difficulty setting that could accommodate everyone.

Everyone has the time and ability to “get good”. They as a person just choose not too, for whatever reason.

I’ve had people within my own guild go from fresh outta queensdale level of raiding (eating every seeker) to being one of the most reliable members for the raid.

So sorry, don’t buy this one bit.

A difficulty setting will not solve the personal issue of a player being unwilling to learn.

Can you explain to me what my suggestion does and offers to all players?

What is the purpose of having unranked arena and ranked arena and leagues and tournaments?

Unranked, PvP is always on.
Ranked PvP is not

Leagues is a skill measurement relative to the community playing at the time, in it’s current implementation it’s also a measurement of time invested.

Care to tell me why you want to equate two distinctly different gameplay modes that have no bearing on the topic at hand ?

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

So many raiders seem to get a kind of satisfaction out of the ability to beat content that others cannot. Such a horribly selfish view.

I’m comfortable with this so it’s fine for everyone.’

It really isn’t. Lower level fractals never took anything away from 50s under the old system, they just let people have a go without as much hassle. Same principle here. You will still have your prestige rewards, and be able to enjoy beating raids the proper way.

Oh and demanding that content be brought down to your difficulty level isn’t the selfish thing? Please continue to tell me how I am selfish. I’m starting to think YOU guys are the toxic people.

Do you understand the proposal being made here? Adding difficulty scaling doesn’t take anything away from the existing raid. It would create an additional, separate mode for other people.

This isn’t even a personal crusade for me, I can manage normal raids. But there are a lot of people who simply do not have the time or ability to ‘get good’. I don’t think it’s unreasonable to ask for the a difficulty setting that could accommodate everyone.

I think a lot of people are missing what the proposal is and how it would benefit all players.

Also, people are forgetting something called “skill progression”. If a system is created that encourages more players to play, then they will get better and contribute to creating a stronger and healthier raiding community overall. This will translate to more effort by the developer to invest in raids, unlike what happened with dungeons.

There’s already a built in progression system. Open World -> Dungeon -> Fractals -> Raids.

It’s not a complex system to notice.

Raid and story gripe

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Raids are just HoT fractals. Fractals require gear grinding (ascended), that many casuals don’t have the time to do. But one thing Fractals do have is a LFG tool, so anybody can just join a Fractal group and PUG one out.
Yes, I would love to do a raid. What are my options? Join a PvE guild? No thanks. I rather not get spammed with constant messages or be forced to 100% rep.
LFG? With what?
Get friends to play? Sorry, ever since HoT came out I’ve been telling friends to not get it. It has been a huge disappointment for me. Was not worth the $50 I paid, plus the $10 I spent just to play Revenant. (I’m still extremely kittened why a character unlock slot was not bundled with the expansion).

Congrats on being your own problem ?

You’ve single handedly put up obstacles in-front of yourself that will prohibit you from raiding.

I’ve already said they need better grouping tools. That’s the only thing that is needed for Raids when it comes to accessibility. The problem is too many players yourself included put unnecessary barrier from entry onto themselves instead of taking the liberty of socializing and forming a group.

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

This isn’t even a personal crusade for me, I can manage normal raids. But there are a lot of people who simply do not have the time or ability to ‘get good’. I don’t think it’s unreasonable to ask for the a difficulty setting that could accommodate everyone.

Everyone has the time and ability to “get good”. They as a person just choose not too, for whatever reason.

I’ve had people within my own guild go from fresh outta queensdale level of raiding (eating every seeker) to being one of the most reliable members for the raid.

So sorry, don’t buy this one bit.

A difficulty setting will not solve the personal issue of a player being unwilling to learn.

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

So not raids correct ?

Not in their current form, no, hence the suggestion for a version that would be more appealing to players who do not enjoy the current version of gameplay.

Okay now that we are on the same page. Can we enjoy what we enjoy and you go play whatever mode it is that has 100% success rate without the chance of failure.

Yes, that is the entire point, glad you agree.

Cool, i just happened to find the mode you’re looking for

Now you get the story, with all of its goodness in-tact, you dont have to worry about failure or loot.

Now everyone is happy yes ?

Raid and story gripe

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

There is not any need to spin doctor. I know exactly what you are saying by that quote.

“Drags the fun out of even playing the game” is what you said, and that’s exactly how some players feel about all things raid.

Your arguments are weakened by your complaint about John, the economy and the “resolutions” to the broader issues.

And yours are pretty baseless, off topic ad hominems which do nothing to prove any point about the current topic.

So congrats. While you sit here complaining on the forums i’ll be in the raid playing any class i want because the are all viable. Cheers!

What are you even arguing about?
His main post was about development of the game, yet you chose to nitpick the one part where he had an issue about power creeping. Which, by the way, is not wrong at all. Elite Specializations have made some classes much better than others in terms of numbers. Just because there are different roles to fill in a meta group, doesn’t mean there are power creep issues. Berserker? Still the same old PS build, with the Elite Spec providing a little extra damage, not even enough to put them past Guardians.

There is 0 reason why I should not be able to solo a Hero Point, instead having to ask for help.
>Don’t play full Zerker
Sure, there’s also a DPS check via the timer
>Use Marauders
Even more gear grind? And one that forces me to join meta events? No thank you.

HoT has made the game less casual friendly, and if you’re blind to that, I can’t help you.

Post is about raids, and you bring up hero points and casual ?

Yep totally on topic and relevant to the discussion.

Raids are not the exclusive, kool kids club the OP is making them out to be. HoT is pretty casual friendly with some minor issues. Sorry you feel that the difficulty is beyond you however.

fixing Caladbolg?

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

you cant throw 4 into the forge.

tried that already.

Raid and story gripe

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

There is not any need to spin doctor. I know exactly what you are saying by that quote.

“Drags the fun out of even playing the game” is what you said, and that’s exactly how some players feel about all things raid.

Your arguments are weakened by your complaint about John, the economy and the “resolutions” to the broader issues.

And yours are pretty baseless, off topic ad hominems which do nothing to prove any point about the current topic.

So congrats. While you sit here complaining on the forums i’ll be in the raid playing any class i want because the are all viable. Cheers!